I think it actually hurts normal builds more than it hurts mass ghosts, because mass ghosts rarely maxes out their supply anyway and often have too many minerals so building more supply depots doesn't change all that much. I mean, it's still obviously a significant nerf, but probably not as big as you'd first expect it to be.
It still think the nerf is balanced, despite it effectively is cutting your mass down by 50%. Ghosts are just too good. Near universal in use, and their power-attack is the best in game
HOLY SHIT that planetary ghost defense at 11:30 was INSANE. that couldve so easily been a lose all the ghosts and base dies for free fight but instead it became a one sided army wipe without even losing the base and basically no losses. That was fucking epic and so exciting to watch. Well played.
If discerning nuke target via sound is considerably more popular than finding the dot that would mean they don't know exactly where it's landing, which potentially means you could target where people frequently move all of their workers if you identify that player is very quick to react
Somewhat evil idea: sometimes nuke the dead space behind your base, so they have to search for where the nuke is, and they don't want to stop looking until the nuke lands. In a 1v1 it's a lot to pay for just attention economy, but in a 3v3 you've got three players searching, so maybe it's worth it? Or they give up searching and then you can nuke.
Used to nuke a lot against my friends in BW, I would sometimes nuke my own unit so if they try to kill my first ghost to stop the nuke, they die to the nuke from the second ghost. Sometimes you can also nuke the same location from two ghosts at a 90 degree angle so it will somewhat look like one nuke and when they kill one they will be confused there is a second nuking the same spot.
As a new silver player, struggling to win using tanks cheese (it works 50/50 for me) I am amazed how you make everything looks so easy, is so cool watching you play the way you do, and you also make it fun Everytime you win i feel like i also won Thank you for your videos man
When you have an apm of 100000000 like he does, compounded by the muscle memory of decades of playing this one game. Playing becomes as natural as breathing for Uthermal. And he can do stuff that no mere mortal could even dream of. 😂
These 2 are already better than the Korean Dude Bros who managed to kill 5 units while you wiped out 3 bases and kept pushing. They were talking a LOT of trash according to translators. They also refused to communicate despite one speaking English.
6:35: I got an idea for you: Have a Ghost start a nuke and then have a second Ghostnuke the exact same spot a few seconds later. The opponent will likely assume they're in two different spots and send his workers back onto the line after the first one lands, just in time for the second to fry them ;p 11:25: This fight was disgusting. I love it.
Making a terrible mistake with your overseers is OP 🤣 I loved the chase early in that first match! That was SO funny seeing those stalkers take forever to chase that one ghost and then your perfect timing to just see the moment they finally blinked on top of the ghost! It wasn't a big thing, but it was great 🤣I really enjoyed that 🤣
The Reason why peopel do not talk in 3vs3 or 4vs4 is the "bystander effect" It basicly says that we are less like to help other peopel for exampel or less likley to speak in a group since think oters will do it. Same here, if you are in a 2vs2 you have only one person the moment you are in 3vs3 they expect others to talk or see others not talking :D Not 100% accurate i guess but could be it ;) or at least a big junk of the reason. I doubt that ist one thing alone and more like a mixe up of diferent thinks
I dont know if you notice later on but I just started the second game and you got the same zerg opponent bettlerosa. Edit: Omg got owned by ghosts, cannon rushed and then owned by ghosts again xD GGWP bettlerosa if you see this please don't uninstall the game, thermy is on another level with the baboon goes kaboom strategies !
I suspect maybe DTs, mass air, etc are more common in team games, hence people build up static defenses more. Which unfortunately have the side effect of spotting ghosts
Also VERY FUN: You can also nuke the corner (not targetting the enemy at all) and have the enemy player /TOTALLY/ distracted for the duration of the nuke incoming sound. So nuke the corner, walk in with whatever army does best when the enemy player ISN'T micromanaging, voila!
"I will be making SOME ghosts" 😂 Nice team play from the allies even though they weren't talkative (except the first one). I like how the nukes got fatter as the episode went on. 😁
That was awesome. I haven't played in a long time, but this would be my nightmare, nukes going off everywhere. I would crumble just with the extra multitasking required.
people have already commented on this but omg the ghost planetary fight was absolutely insane, especially knowing that BOTH got nerfed in the last patch
3v3 ,,,,the saying: "Three's a crowd"...is true. When someone talks, the others can always 'hide' behind the 3rd person. if the 3rd isn't going to speak, the 2nd feels ok about also not speaking. in 2v2, they are on the "hot seat", they know they are the only one who can speak to you, so they are way more likely to speak. And both those people might speak to you in a 2v2, but they are passive/submissive and might be letting the other team mate lead. "The bystander affect" where someone collapses in a crowd, and no one helps them. If someone needs help in a group of 3, the bystanders are more likely to help, because there is no one else to do it.
You should try out a mass phoenix only build. Best strategy for toss and infuriating for zerg when you just snipe their overlords every chance you get. They never get to build anything when they have too many drones lol
You'd have so much fun playing Age of Mythology! Your attitude and style of play would be so welcome in the community. Pls pls pls just give it a shot!
I think the map in last 2 games have color filter. All colors are desaturated and less vibrant. The difference is clear when you compare scan color and player color in minimap.
just a tipp .. when playing with two zergs.. spread your depots around the map .. the further away the better.. they give vison and zerg can see what kind of unts they have to make from incoming units... just spread them like mad
Hmm, if you have 3 pair of eyes panicking and looking for nukes at the same time and ping each other once they find it, they will surely find it faster than 2 guys or 1 guy most of the times!
Supply really just makes lategame army comps have to be less ghost reliant or more heavily rely on static defense to compensate for less ghosts lol. Unless they actually nerf the abilities or move them to other units (i.e. EMP on raven?) it's still gunna be really strong.
G1 . Perfect balance in " I do this, what do you think we should use it for?" response. Heh, never ever lull yourself to sleep and think you have safety in numbers(safe cus you have teammates) - Its the other way around. The enemy can hit you 3 times as hard as usual that push around 11min mark where ghost wiped them out. Yea, your guardian angel saw it, front row even
If your ghost got exposed, you should not use it to launch nuke. Performing a scan sometimes will also expose the approximate position of the ghost if opponent sees the scan. So you had better wait for a few seconds then launch the nuke.
I think 3 supply is a dumb change to ghosts. They should instead increase the cost to 150 to 200 minerals, increase Steady Targeting from 1.4 to 1.8 seconds and then lower the max energy of the ghost, but bring back the energy upgrade to bring it back to where it currently is after that upgrade. Do the same to EMP. Lower EMP radius from 1.5 to 1.0, but bring back the Enhanced Shockwaves upgrade to bring it up to 1.5 afterwards. These things mean that late game ghosts are almost just as strong, but they are more expensive, and they take longer to reach their potential. So early ghosts come out slower due to cost, and are less potent due to longer snipe timing, and less energy, and against Protoss EMP is easier to dodge until they upgrade it.
This is a pretty good idea, but I'll add that emp is basically impossible to dodge with how fast it is. I think the main thing is just the fact that there is no damage cap to how much emp can do. I think what they should do is make emp do more damage to shields, but instead have that damage be spread out among all the units affected, instead of being applied to every unit individually. That way, emp does a flat amount of damage to an army, regardless of the amount of units. Maybe make it do 100 damage base (150 (or maybe 200) with enhanced shockwaves), but spread out equally between all units in the area. This way, you can't just delete a third of an entire army's health pool instantly with two spell casts and it's almost completely unavoidable.
@@marinerusher5252 I vote for making EMP even stronger, maybe it also disabling shield/energy regen for a while. But a full 200 energy ability. You can't cloak and feedback can kill the ghost.
I think you should change the enemies color to all red so we can tell who is good and bad quickly. Maybe you don't need it but it makes it harder to keep up for non gods
How do these skills uthermal has translate to real life? The ability to send little invisible men to blow people up with nukes? Maybe he would be funny little infantry commander.
I think it's more the ability to multi-task, to plan ahead and to have good situational awareness and not just "sending little invisible men to blow things up"
You are decent but they spot your nukes because they are used to much better nuke players. They study maps and find the lamest nuke angles. There are tons of mind games to be played. Double and tripple nukes are only the beginning! Can use empty medivacs that may or may not have cloaked ghosts inside. Drop the ghost on the low ground then gain vision with the medivac. They have to follow each medivac all the time if they want to catch the nuke. Use scans so that they have to search for the nuking ghost around the scan (while following the medivacs). Medivacs also heal the expensive ghosts obviously. Florentio did a funny once where he surrounded his ghost with mines. Then they walked their entire army into the mines. I've also seen double medivac marine drops to support the nuke. Then can defend against the marines and get your entire army nuked or just let the marines kill your workers? Keep guessing correctly!
Blizzard: Ghost from 2 to 3 supply.
uThermal: Mass Ghosts then.
I think it actually hurts normal builds more than it hurts mass ghosts, because mass ghosts rarely maxes out their supply anyway and often have too many minerals so building more supply depots doesn't change all that much. I mean, it's still obviously a significant nerf, but probably not as big as you'd first expect it to be.
It still think the nerf is balanced, despite it effectively is cutting your mass down by 50%.
Ghosts are just too good. Near universal in use, and their power-attack is the best in game
Exactly
" A guy named Phoenix makes a phoenix"
Says the guy named Casper
Tbf he didn't make Caspers
@@MeesterG Casper the "ghost"
@@begg3495those were not friendly ghosts!
@@begg3495NO WAY 🤯
@@begg3495 Actually it is a racist slang for Caucasians
9:25 those are changelings, Marc! Not your freindly neighborhood zealots.
he fell for the oldest trick in the book!
LOL he was like huh why have my teammates zealots appeared here, next to the opposing army, when they were previously out of vision?
HOLY SHIT that planetary ghost defense at 11:30 was INSANE. that couldve so easily been a lose all the ghosts and base dies for free fight but instead it became a one sided army wipe without even losing the base and basically no losses. That was fucking epic and so exciting to watch. Well played.
Even better because he launched a full set of nukes just beforehand, so while their focus was on the fight their remaining eco probably got roasted.
I woulda just closed the game after that one. Gone to bed
Both planetaries were also shooting non-stop - wonder how many kills they had between them... 😅
killing 2 armies with the ghosts was so epic
If you needed proof the ghost still needs further nerfing...
@@headlights07 bad micro with detection, skill issue , ultimately,
@@headlights07 im pretty sure just mass stim marines with orbital scan would crush a ghost army
actually same with mass zealots and mass zerglings. you just need detection and scan is best against ghost
@@cv9541ghost was never broken in mirror anyway...
If discerning nuke target via sound is considerably more popular than finding the dot that would mean they don't know exactly where it's landing, which potentially means you could target where people frequently move all of their workers if you identify that player is very quick to react
lol I never noticed before; at 8:56 you can see the shadow of the nuke on the ground as it flies to the target.
Oh
Somewhat evil idea: sometimes nuke the dead space behind your base, so they have to search for where the nuke is, and they don't want to stop looking until the nuke lands. In a 1v1 it's a lot to pay for just attention economy, but in a 3v3 you've got three players searching, so maybe it's worth it? Or they give up searching and then you can nuke.
Used to nuke a lot against my friends in BW, I would sometimes nuke my own unit so if they try to kill my first ghost to stop the nuke, they die to the nuke from the second ghost. Sometimes you can also nuke the same location from two ghosts at a 90 degree angle so it will somewhat look like one nuke and when they kill one they will be confused there is a second nuking the same spot.
As a new silver player, struggling to win using tanks cheese (it works 50/50 for me)
I am amazed how you make everything looks so easy, is so cool watching you play the way you do, and you also make it fun
Everytime you win i feel like i also won
Thank you for your videos man
When you have an apm of 100000000 like he does, compounded by the muscle memory of decades of playing this one game. Playing becomes as natural as breathing for Uthermal. And he can do stuff that no mere mortal could even dream of. 😂
I kinda like his videos even when he loses. But I also dont mind losing, specially to the cool stuff. Diamond zerg.
If your supply is 50% higher you can play with 50% more confidence.
phantom buff
It just means that when you lose your whole army you can get back up to high population faster and for less cost.
*roll safe*
These 2 are already better than the Korean Dude Bros who managed to kill 5 units while you wiped out 3 bases and kept pushing. They were talking a LOT of trash according to translators. They also refused to communicate despite one speaking English.
The French of Asia.
@@czarkusa2018 🤣😂👏
@@czarkusa2018 This is so good!
6:35: I got an idea for you: Have a Ghost start a nuke and then have a second Ghostnuke the exact same spot a few seconds later. The opponent will likely assume they're in two different spots and send his workers back onto the line after the first one lands, just in time for the second to fry them ;p
11:25: This fight was disgusting. I love it.
11:40 what a hold
It was so soul-crushing for the attackers that they left shortly after that xD
Making a terrible mistake with your overseers is OP 🤣
I loved the chase early in that first match! That was SO funny seeing those stalkers take forever to chase that one ghost and then your perfect timing to just see the moment they finally blinked on top of the ghost! It wasn't a big thing, but it was great 🤣I really enjoyed that 🤣
the chain nuke against that terran base in the second game was truly awesome
The Reason why peopel do not talk in 3vs3 or 4vs4 is the "bystander effect"
It basicly says that we are less like to help other peopel for exampel or less likley to speak in a group since think oters will do it.
Same here, if you are in a 2vs2 you have only one person the moment you are in 3vs3 they expect others to talk or see others not talking :D
Not 100% accurate i guess but could be it ;) or at least a big junk of the reason. I doubt that ist one thing alone and more like a mixe up of diferent thinks
planetary rush and ghost only (especially vs. zerg) are my favorite uThermal content. hilarious watching that early snipes vs. queens lmao
I dont know if you notice later on but I just started the second game and you got the same zerg opponent bettlerosa. Edit: Omg got owned by ghosts, cannon rushed and then owned by ghosts again xD GGWP bettlerosa if you see this please don't uninstall the game, thermy is on another level with the baboon goes kaboom strategies !
I suspect maybe DTs, mass air, etc are more common in team games, hence people build up static defenses more. Which unfortunately have the side effect of spotting ghosts
Also VERY FUN: You can also nuke the corner (not targetting the enemy at all) and have the enemy player /TOTALLY/ distracted for the duration of the nuke incoming sound.
So nuke the corner, walk in with whatever army does best when the enemy player ISN'T micromanaging, voila!
Your Teamgames should get an own channel, love it
"I will be making SOME ghosts" 😂
Nice team play from the allies even though they weren't talkative (except the first one).
I like how the nukes got fatter as the episode went on. 😁
That was awesome. I haven't played in a long time, but this would be my nightmare, nukes going off everywhere. I would crumble just with the extra multitasking required.
“THANKS KING” yell cracked me up lol
people have already commented on this but omg the ghost planetary fight was absolutely insane, especially knowing that BOTH got nerfed in the last patch
What a treat, been watching your ghost to grandmaster using ghosts only videos from my suggested feed then this drops. Love it.
3v3 ,,,,the saying: "Three's a crowd"...is true. When someone talks, the others can always 'hide' behind the 3rd person. if the 3rd isn't going to speak, the 2nd feels ok about also not speaking.
in 2v2, they are on the "hot seat", they know they are the only one who can speak to you, so they are way more likely to speak. And both those people might speak to you in a 2v2, but they are passive/submissive and might be letting the other team mate lead.
"The bystander affect" where someone collapses in a crowd, and no one helps them. If someone needs help in a group of 3, the bystanders are more likely to help, because there is no one else to do it.
11:24 this ending was godlike! What an amazing finish! Planetary so good!
They should add a button on hatcheries to contract and expand the creep a little bit for team games...
gross
Spawning right next to your teammate's creep is like waking up to your dog licking your face.
27:02 "The creep is touching my command centre."
I hate it when creeps do that.
You should try out a mass phoenix only build. Best strategy for toss and infuriating for zerg when you just snipe their overlords every chance you get. They never get to build anything when they have too many drones lol
That first 3v3 had to be map hacking with how fast they picked up your ghosts.
You'd have so much fun playing Age of Mythology! Your attitude and style of play would be so welcome in the community. Pls pls pls just give it a shot!
I think the map in last 2 games have color filter. All colors are desaturated and less vibrant. The difference is clear when you compare scan color and player color in minimap.
Take a shot each time Marc says 'pop off'. I'm dead from alcohol poisoning.
just a tipp .. when playing with two zergs.. spread your depots around the map .. the further away the better.. they give vison and zerg can see what kind of unts they have to make from incoming units... just spread them like mad
Hmm, if you have 3 pair of eyes panicking and looking for nukes at the same time and ping each other once they find it, they will surely find it faster than 2 guys or 1 guy most of the times!
Whoever made the "Lost July" map must really love Trigun
What I like to do is a proxy barrack with tech lab to proxy a ghost and use a Reaper to give vision for the quick 3 min nuke.
11:13 - 11:15 LOL! You saw nothing. Hahaha
...turned Starcraft 2 in to Fallout with the amount of nukes going of
When you are playing a sneaky game but you won with pure brute force
Would have been fascinating to see the mining rate graphs for these games.
11:19, what a battle!
blizzard watching uthermal XX to grandmaster and taking notes
I don't know how you can make ghosts look so good but in your hands they're just absolute beasts!
You should watch his ghosts to gm series, it is insane, almost as good as PF to gm. XD
Can a protoss team mate use the new nexus "energy recharge" function on allies?
Those ghosts would have nonstop snipes strait out of the barracks
Pro tip of the day. Camouflage the nuke spot on buildings and visual clutter not in open terrain. x
Some real bangers right here! TY friend
Can protos teammate charge ghosts with nexus ability?
whattt spectacular matches! great stuff sooooo fun to wach thank you Thank You
3 supply ghosts mean you'll reach max supply that much faster, which has huge intimidation factor. It's basically a buff
This is great haha, I hope you perfect this strat, maybe you use some medivacs as well to hit from even more angles
25:38 drone massacre followed up by game ending nuke on another probe line. Oof.
I like to nuke in 4 vs 4, and the trick is always scan for a path before going into enemy base.
Excellent content!
Supply really just makes lategame army comps have to be less ghost reliant or more heavily rely on static defense to compensate for less ghosts lol. Unless they actually nerf the abilities or move them to other units (i.e. EMP on raven?) it's still gunna be really strong.
Both Protoss, The Musical
G1 . Perfect balance in " I do this, what do you think we should use it for?" response.
Heh, never ever lull yourself to sleep and think you have safety in numbers(safe cus you have teammates) - Its the other way around.
The enemy can hit you 3 times as hard as usual
that push around 11min mark where ghost wiped them out. Yea, your guardian angel saw it, front row even
If your ghost got exposed, you should not use it to launch nuke. Performing a scan sometimes will also expose the approximate position of the ghost if opponent sees the scan. So you had better wait for a few seconds then launch the nuke.
Like the team play video , keep it up ~ !
Another banger. As usual. Uthermal cant stop winning in life.
Thermy, more nukes. All year long until new years. 🎉 let’s see some fireworks and Zerg roasting (hellbat).
"The problem with playing against Zerg is just that they have Zerglings." - uThermal 2024.
I want to see a sniper->nuke to widow mine at the est. nuke avoidance point
Marc i love your ghost challenges can we please add some medivacs?
Hey, any chance of doing these 3x3 matches with Harstem and Lowko as allies?
dream content, i love it so much marc
These team games are entertaining. Keep it up
?¿ How do you mute someone while you're in game ?
Intruder alert! Red spy in the base!
I think 3 supply is a dumb change to ghosts. They should instead increase the cost to 150 to 200 minerals, increase Steady Targeting from 1.4 to 1.8 seconds and then lower the max energy of the ghost, but bring back the energy upgrade to bring it back to where it currently is after that upgrade. Do the same to EMP. Lower EMP radius from 1.5 to 1.0, but bring back the Enhanced Shockwaves upgrade to bring it up to 1.5 afterwards. These things mean that late game ghosts are almost just as strong, but they are more expensive, and they take longer to reach their potential. So early ghosts come out slower due to cost, and are less potent due to longer snipe timing, and less energy, and against Protoss EMP is easier to dodge until they upgrade it.
This is a pretty good idea, but I'll add that emp is basically impossible to dodge with how fast it is. I think the main thing is just the fact that there is no damage cap to how much emp can do. I think what they should do is make emp do more damage to shields, but instead have that damage be spread out among all the units affected, instead of being applied to every unit individually. That way, emp does a flat amount of damage to an army, regardless of the amount of units. Maybe make it do 100 damage base (150 (or maybe 200) with enhanced shockwaves), but spread out equally between all units in the area. This way, you can't just delete a third of an entire army's health pool instantly with two spell casts and it's almost completely unavoidable.
@@marinerusher5252 I vote for making EMP even stronger, maybe it also disabling shield/energy regen for a while. But a full 200 energy ability. You can't cloak and feedback can kill the ghost.
when you have enough cruisers.. you don't care your enemy got cyclones
I think you should change the enemies color to all red so we can tell who is good and bad quickly.
Maybe you don't need it but it makes it harder to keep up for non gods
The nuke will definitely cause more emotional damage in 3v3 than 1v1. Swarm host might send the same vibes.
How do these skills uthermal has translate to real life? The ability to send little invisible men to blow people up with nukes? Maybe he would be funny little infantry commander.
I think it's more the ability to multi-task, to plan ahead and to have good situational awareness and not just "sending little invisible men to blow things up"
@iXSIKOBOIXi erm no i think he would hand out bushes to his men and lazer pointers and nukes
@@DustyPazner Write comments worth reading, or live a real life worth reading about
@@chill_fridge wow this is so deep I can touch the bottom. This is youtube not phylosophy class, you're lucky i didnt call you a slur.
Ghost episodes are always my fav to watch. Wish i could play like this too. #vicariousLiving
Losing all workers to a nuke has to be the most frustrating thing. 😝
The “EW!” Was the highlight for me 😂
Why are you scanning where you send your nuke? :)
why do people queue in pairs to 3v3? why dont they just 2v2??
lower intensity silly games can sometimes be what you feel like. Or the 2v2 queue could be super slow that day. etc.
@@asharak84 can also befriend new people if there's a random, met a couple friends myself that way
I wish the "silos" had kill counts haha
The 3v3 needs as much banter as the 2v2. These 3v3 teammates are just dead silent.
We need a thermy nuke compilation 😂
Balance council: We want less camping.
Also balance council: Let's nerf a good offensive unit.
Ghosts are one of the most OP units in the game and also part of the strongest race, if anything deserved a nerf it's them.
You are decent but they spot your nukes because they are used to much better nuke players. They study maps and find the lamest nuke angles. There are tons of mind games to be played. Double and tripple nukes are only the beginning! Can use empty medivacs that may or may not have cloaked ghosts inside. Drop the ghost on the low ground then gain vision with the medivac. They have to follow each medivac all the time if they want to catch the nuke. Use scans so that they have to search for the nuking ghost around the scan (while following the medivacs). Medivacs also heal the expensive ghosts obviously. Florentio did a funny once where he surrounded his ghost with mines. Then they walked their entire army into the mines. I've also seen double medivac marine drops to support the nuke. Then can defend against the marines and get your entire army nuked or just let the marines kill your workers? Keep guessing correctly!
In high school they called me Casper 😅😅😅😅
.. i discovered that.. widow mines are alike mini nuke costless
Cant protoss energize the Ghost?
Ghost to GM is still my favourite series...
I love your ghosts so much
You should fly your rax and land it on your opponent's attachment as they swap, lmao.
In your title, what do you mean by "In Team Games" exactly ? ;)
plot armor activated
you should try mass raven and ghosts
I wonder how a 4 vs 4 full zerg making only speedlings looks like :)
Thermy out here,single handed, making blizzard nerf everything after seeing his challenges.
Technically they have 6 eyes to look for nukes compared to 2 in 1v1 so I’m not sure why this works
35 kills, so close to retirement