How Effective Are Size 4 Missiles? | Size 4 Missiles Testing | Star Citizen Missiles Guide 4K

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
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ความคิดเห็น • 24

  • @RavingNut
    @RavingNut 3 หลายเดือนก่อน +9

    That Hammer Head Livery (at the start) feels like they wanted to aim for a Hello Warkitty look.

    • @enderchicken1
      @enderchicken1 3 หลายเดือนก่อน

      Yes lmao 😂😂

  • @FrozenKnight21
    @FrozenKnight21 3 หลายเดือนก่อน +1

    I think missles in general, need a rethinking.
    What is the point of missles in combat? If they are just a little extra damage, well then we need to evaluate the damage they could theoretically output vs time.
    Becaue I dont think their use is justified anywhere in game. I'm not even sure about size 9's.
    Missles take a long time to lock, they have to be relocked after every launch, have a slow travel time, only do about 1-2 seconds of damage of a balistic weapon of the same size, and have a low hit ratio due to flares, and being shot down.
    Sure most ships can launch 4 at a time, but im trying to figure out what the point of them in any engagement is.
    The eclipse, while it can hunt ships like the hammerhead, it utterly useless against ships like the Idris, the very ship its meant to go after.
    Right now missles feel like a slot machine pull, sure if you get lucky you can disable a ship. But the chances of that are low, other than that they don't do much, and keep getting nerfed.

  • @TheXasTube
    @TheXasTube 3 หลายเดือนก่อน +4

    A very usefull comparison.
    Just one thing:
    I doubt you will have fun trying to use Rattler's on a hammerhead. They only have 5km lock range and that means the target lock starts at 5km. By the time you have locked a fighter they will be over you, outside of your locking angle and easily within range of your turrets.
    Normal size 2's with their 10km range or even size 3's might be more usefull :)
    One interesting idea for a video would be to compare the usefullness/application of Rattlers vs s5 torps against big targets (say conny, catapilar, hercules).

    • @JoyGamer23
      @JoyGamer23 3 หลายเดือนก่อน

      Rattlers 2 have a 5km Maximum lock ranage, not minimum, the minimum lock range is 500 meters... they are actually the shortest range missile we have ingame this patch

    • @cpt_foxyloxy
      @cpt_foxyloxy  3 หลายเดือนก่อน

      Oh that size 2 rattlers missiles on HH or other ships will definitely be in my following vids. So stay tuned

  • @luistigerfox
    @luistigerfox 3 หลายเดือนก่อน +2

    I actually think when scaling vs torpedoes, S3 missiles should be bumped to something like 5,000-6,000-ish damage on average, while S4s should bump closer to 9,000-10,000-ish average damage.
    Also it does appear that for whatever reason barrages are more effective than strikes with individual missiles.
    The blue plumes of pathfinder missiles are really pretty. But S4 are in such a bad place. Esp. when your hammerhead has access to 64 s2s.
    Again, appreciate your content.
    Also thanks again to your buddy for the ticket to Klescher when I was trying to steal your pad while you were parking. lol :P (I may have avoided that if my own hangar door opened up at the time.)

  • @twelvewingproductions7508
    @twelvewingproductions7508 3 หลายเดือนก่อน

    Locking angle should be dependent on the ship.. not the missile.
    Certain ships... like the HH.. should have a dedicated missile operator that can lock on any ship within range.

  • @BS-deadly
    @BS-deadly 3 หลายเดือนก่อน +2

    Yo man am over the moon with the mention mate thank you you didn't have to 😀

  • @kencougr
    @kencougr 3 หลายเดือนก่อน +2

    I swear, Freelancers feel like they are bugged. They tank so much damage lately. Might need to test Freelancer durability compared to similar ship types.

    • @bumbleb97
      @bumbleb97 18 วันที่ผ่านมา

      The Freelancers had 2 size 2 shield generators for sometime. Since 3.23, maybe 3.24 can't remember for sure, but recently the Freelancers gained a 3rd size 2 shield generator bringing their shield pool up to 18,000 hit points iirc.
      Ships like the cutlass black and C1 have just 1 size 2 shield generator for a total of 6,000 shield hit points.
      The Retaliator jumped from 2 size 2 shields to 6! size 2 shields for a total of 36,000 shield hit points.

  • @thedoctrinetv
    @thedoctrinetv 3 หลายเดือนก่อน

    I would love to see your results from testing different missile sensor types against ships with unbalanced signatures. Example: EM missile against a low EM but high IR and CS ship, IR missile against a low IR but high EM & CS ship, CS missile against a low CS but high IR & EM ship, and then finally an EM/IR/CS missile against a high EM/IR/CS ship, respectively. Missiles/torpedoes would all have to be the same Size. Very curious as to whether my hypothesis that missile sensor type is the most important factor when it comes to missile selection would be true.

  • @corwyncorey3703
    @corwyncorey3703 2 หลายเดือนก่อน

    See, there is a *reason* size 4 is a missile, and size 5 is a *torpedo.*
    And reasons why "more but smaller" when it comes to missiles is still (and likely always will be) a viable strategy. Contrary to some opinions, bigger is *not* always better.

  • @lightning_dynamics
    @lightning_dynamics 3 หลายเดือนก่อน

    good SC science again, cig should bump size4 at least up to 5500-6500

  • @MeatheadMilitia
    @MeatheadMilitia 2 หลายเดือนก่อน

    Do you have an eclipse video? I just got it and wanna get better at it.

  • @skaven3188
    @skaven3188 2 หลายเดือนก่อน

    Thx for the test ! o7 !

  • @Fractal379
    @Fractal379 3 หลายเดือนก่อน +1

    Food for thought. Thanks.

  • @Ogata123
    @Ogata123 3 หลายเดือนก่อน

    Taskforce I is the only missiles ive ever had luck with since 3.19

  • @SwedishYouthHumanist
    @SwedishYouthHumanist 3 หลายเดือนก่อน

    I think the Freelancer might have shot down some of the missiles, maybe?

  • @edgelordcutting
    @edgelordcutting 3 หลายเดือนก่อน

    do a test targeting the turrets on Hammerhead with missiles ;)

  • @XxDeBlob
    @XxDeBlob 3 หลายเดือนก่อน

    The explosion radius is what matters and is the main reason torpedos are so strong. The damage goes on multiple parts of the enemy ship and for that the damage is factored by the amount of different ship sections it hits. The high damage of size 5 torpedos+ explosion radius results in the devestating results of a hit. So once you can hit targets not just from the front or back with a size 4 missile the result will be much better.

  • @BenitKolburn
    @BenitKolburn 3 หลายเดือนก่อน

    o7