Don't let this distract you from the fact that in the manga he almost gets strangled to death in a fistfight with the boss of chapter 1. Said boss has exactly 1 Str. I posit that Str measures how many Sigurds you can strangle at once
I think this is missing the best part of super-Canto on Sigurd, which is: you can kill a boss, then seize on the same turn. This means that just making a mad dash for the boss with Sigurd can instantly end any combat encounter.
This is useful until Chapter 2 really when Sigurd stops being able to 1 round most bosses just because of how bulky they get (also with most late game bosses getting the Pavise skill which is just stupid)
Road tiles kinda made horse units even better, while infantry is benefitted a little less and fliers aren’t helped at all. Maybe there should’ve been air currents or something that function as road tiles but only for fliers, especially across oceans or other routes.
considering how good fliers typically are i really don't think they need the help, even in this game where they're generally not as good as horses they still have valuable niches in covering cliffs and such. Infantry are the ones who really need the help.
Basically sigurd has all the benefits with almost non of the drawback. Gets jagen class. Mc growths and level ups. A powerful starting weapon with the silver sword and later his tyfing. High movement to gain more ground and exp while starting from the beginning of the game. Only units like Seth or robin can second that might without needing to be babied like trainee units. Now that's how you make a tragic get fantastic lord who solves all his problems with his fists(sword)
@@enymetouche2558he can lead the early game and by the time you are done he can finish up shop. At most the stray crit on map one would give him trouble. If it's lunatic or plus everyone needs to be babied by then
@@enymetouche2558 by that logic(not logic) I'd be right regardless. Not continuing this it would be pointless at this point. Plus you miss the point that Sigurd isn't used for a full game anyways
Some important things to note about Pursuit and Attack Speed (AS) in FE4: You only need 1 (yes, 1) more AS to double an enemy as long as you have Pursuit. Another thing is that AS can also dip into the negatives: if your AS is -7 but the enemy is at -8, then congratulations you get a pursuit attack. So while Sigurd's speed growth doesn't seem so impressive at first, his high base and the fact that swords hardly weigh him down means he ends up outrunning so many more enemies than it might seem at first. Add on top of that the Speed Ring you get in the Prologue, which adds +5 speed as long as it's in your inventory. With it, he actually outspeeds Ayra at base level, because her default Iron Blade weighs herself down so much that if she fights Sigurd on his way to take the first Ch1 castle then he will just double attack with the speed ring and totally wreck her by accident.
@@Levin-k9t tru, but I'm just using Ayra as an example for how good Sigurd's AS is in practice. Besides real homies know Alec is the best at not dying to Ayra
His stats and weapons with pursuit are already obscene, but his growths are the best of Gen 1 and he has high move, leadership stars, and can despawn units, so Sigurd is the best unit in the army if you’re doing: -standard blind play -standard efficiency play -standard ranked play -0% growths -speedrun -even his authority helps in an Arden solo!
An underrated upside is also seliph. He’s literally your first child unit; meaning rings left on Sigurd are inherited the earliest and can be used perfectly to boost seliph up to becoming Sigurd 2.0 in one chapter, then be given to units who need them. Plus he technically passes down the crit skill on account he will get a lot of kills for the silver sword.
Whats funny is that other units start to keep up, reach and maybe overpass sigurd power level around the end of the chapter 4... and in the beginning of chapter 5, he get tyrfind and widen the gap further than it ever was
Really good video though real quick, exp scaling wasn't introduced in FE5, not even by fe4, it's just that being promoted counts as being the same level that you are rather than being counted separately. Level 5 exp gain is lower than level 1 exp gain, but level 5 promoted is the same as level 5, because level does not reset on promotion. FE2 was the first game with a scaling exp formula, and FE1/3 had fixed exp gain.
I enjoyed tha memes, I loved the Mystery of the Emblem abridged series and now character/mechanics analysis? AND FROM MY FAVORITE FE GAME?!? You're doing great man :D
1:03 They exchanged Bartre and Rebecca's ranking. Truly unforgivable. Speed Demon Bartre is the ultimate lifeform, an unstoppable force that rules over all of his opponents' feeble accounts to defeat him. He fought Sigurd once and, almost won despite deliberately handicapping himself by holding an axe. Truly he's an inspiration for us all. Rebecca is great too, obviously, but her only issue is that, sadly, she isn't Bartre.
Rebecca wins by virtue of being the mother of 3 13 archer. Bartre Legacy is a bad swordswoman. Rebecca gave birth to an archer so good he transcended his game and attained godhood.
4:15: I might be reading into this wrong, but the reason Sigurd gains exp much more easily than you’d expect is because fe4 uses the units level for exp scaling, but does not check if they are promoted (hence why quan also shares this quality). Thracia onwards does check for promotion when giving out exp.
Sigurd is so good that he wiped out the entire Bayonetta Army well before Smash Bros was even a thing, simply by taking their Castle. The only thing that can even hope to touch him is a case of Cutscene Power To The Max.
I'd argue the fact he's the one who seizes castles is one of his few weaknesses. You can prepare for the next castle you'll have to seize by moving your units as close to it as possible, which allows for your non-mounted units to catch up too. So you only seize when they're all ready. This strategy makes a lot of segments in chapters easier by concentrating all the units in one location, allowing for weaker units to attack and then form a wall of stronger units in front of them to protect them. The only reason you wouldn't use this strategy is if you do an LTC, a ranked run or don't do it on purpose to experiment/add challenge/ change things up. When you do this, Sigurd is behind the rest of the army by quite a lot on every castle except the first one in each chapter, so he'll see less combat than a lot of units. It's more or less significant depending on the chapter though, and obviously doesn't apply to the first castle of each chapter. Take chapter 2 for example. After you seize the 2nd castle, Sigurd has to travel half the map diagonally (which is the equivalent of travelling the whole map horizontally/vertically, so quite a lot). By the time he arrives, the conflict to reach the 3rd castle is long over. But if we take for example the 2nd castle of chapter 1, then this issue doesn't exist at all, since you need to seize that castle as soon as you can before someone kills Ayra or Ayra kills someone. Also I think you forgot to mention weapon kills. When you have 50 kills on a weapon it gives the critical skill on that weapon and it gives a +1% chance for each kill over 50. Usually you'd want all the strongest weapons in the game to have as much kills as possible, but those only appear later as you progress through the game and by then you'll have given kills to weaker weapons. The fact that Sigurd gets a silver sword, one of the strongest swords in the game halfway through chapter 1 means he's able to give it kills right away, and a silver sword will still be relevant at the very end of the game, unlike a steel sword for example. And he's the only mounted unit who can use it right away without needing to promote first. Ayra can use it as soon as she joins sure, but she's not promoted. And she's the only other good option to give the silver sword. So it's a HUUUUGE benefit, although mostly in the long term. Granted, that's not necessarily something that exclusively benefits him as he can give the silver sword to anyone who can use it once it reaches 50 kills and it gives the same benefit, but it's still something HUGE he gives to the army overall. Also how come you didn't talk about his authority that gives +10 hit/avo to any unit within 3 spaces? It's basically the charm skill actually. This turned out to be much longer than I thought it would be.
One of the things that really makes Sigurd strong is the combination of easily dodging the axes in chapter P and 1 and being very likely to get the defense ring in chapter 2. Without the ring Sigurds defense is only ok, but with it he only spends ~half a chapter where he can actually take significant damage.
Arvis straight-up says that he's giving Azelle over to Sigurd for babysitting and Kaga loves sabotaging gameplay integrity for the sake of the story/underlying themes, so, what did you expect?
@@maltheopia yeah I know that, I’m saying Azelle is bad and just usually sticks to magic instead of swords bc of his low strength so why bother putting him in the category (team) of mounted swordies that can double.
i really love him being overpowered in a narrative stance. makes him all the more righteous and perfect and suited to rule, a vibe I get from his original artwork as well. makes chapter 5's end all the more tragic; when you're in the trenches with Seliph and co. you'll long for the simpler age of heroes with Sigurd
this was very fun to watch, i love how you edited this. reminds me of asumsaus (compliment). also fe4 was the first game i actually beat and it didnt prepare me for how hard the other games would be lol.
Very nice video, I actually started playing fe4 earlier today because of it. Never got past the prologue in the past because some of the mechanics (no trading, gold, arena) were kinda strange to me so I kinda left it there. For fe4 veterans, how should I handle the arena? Do I just send everyone?
Sorry stopped paying attention when Wood Field started playing, got lost in my Mega Man Soccer memories something something horses holy blood I bet his horse has holy blood too
Sigurd is strong because he gets his holy weapon at the end of the prologue and is the first person to get over 50 kills on it and doesn't have to spend 50 turns waiting next to a girl he just met.
I personally think the Canter ability would be really cool if it applied after combat but only after killing the enemy. That way basically everyone can have Canter but enemies basically can't do that shit where they each attack one person and then move away to let someone else attempt to smack that one person.
Sir, that video editing is something else. Also yea I was really sad when Sigurd stopped becoming a viable unit past chpater 5, a pity. I really liked him.
0:44 Actually, in FE4 being pre-promoted doesn't come with any downsides you'd normally get, since level doesn't reset upon promotion, and there is also no XP penalty just from being promoted EDIT: Actually, you mentioned the latter in the video but still.
Narron for tear ring saga feels even more overpowered than Sigurd. He starts trash but has paragon and has broken promotion gains. It will take 1 or 2 chapters to promote him but once I did he was one rounding armour knights with a javelin. By the time he was level 40 most units were lower than 20.
Sigurd is powerful, but not invisible. The generation 1 campaign is perfectly balanced around him, as it is also natural for it to be by default easier than generation 2. You also don’t fight a ton of magic users until chapters 4 and 5, which are Sigurd’s main weakness. It should also be noted that FE4 is very player phase biased not just because of FE4’s strong favoritism to mounted units, but also that hit rates are calculated with single RN. Meaning, you can’t reliably dodge-tank on enemy phase as easily as you can in later games of the series.
While I do agree that Sigurd is a powerful unit, I think he is far from broken. If he had Vantage and a higher resistance stat, I would consider him overpowered. Ares, a unit who has both of these, is a unit I would consider to be overpowered.
@@user-ed4nb4ef7wSorry I'm late, but now that you mention it, I think you're right. I suppose a unit doesn't need multiple skills to be considered overpowered.
It's worth mentioning that Sigurd is arguably the oldest protagonist of any True Fire Emblem, with FE10 Ike as a close second (don't say Chrom or Byleth because Awakening and Three Houses are not True FEs in my opinion). These men are both in their 20s, with Sigurd going on to marry Dierdre around halfway through his campaign, so it makes sense that they start out much stronger than most other lords in the series. Sigurd scales better than a Jagen because he's still adherent to the Lord archetype, whilst being just as strong as said Jagen in the earlygame as mentioned. By definition, the Lord archetype is the main character of the game, meaning they need to scale well, especially if they start out weak such as Roy or average such as Seliph (also from FE4 obviously), Eirika, and Eliwood.
@@lagspike7763 I think they are not true Fire Emblems because they lack the distinct tone which defines Fire Emblem in their writing. Awakening takes on an awful anime tone that doesn't belong in FE, while Three Houses, though certainly better written than Awakening, resembles a reworked Persona V which feels almost nothing like Fire Emblem outside of the international politics. Berwick Saga has vastly different gameplay than a traditional FE but might as well be a True FE because the writing feels so at home with what Fire Emblem should be. Same with Vestaria Saga.
@@torri776 First of all, Three Houses is pretty much nothing like Persona 5 aside from the school life setting for the first half of the game. Second of all, Fire Emblem has always been anime. It's ALWAYS been anime. It's just that older games took from different genres and eras of anime and Awakening's inspiration is pretty much just a popular shonen of its era. You can feel free to think that Fire Emblem isn't fire emblem anymore but it's not a reasonable baseline to make a statement off of, because by your logic, every game since awakening is "not Fire Emblem".
Sigurd had the brilliant idea of being a Lord AND a Jagen at the same time. That's why he's so good.
They made him weak to Fire as a way to nerf him, but even that was useless for most of the game
He lost to Arvis only because he fell off, not so brilliant
what makes him extra good is that being a Lord made him immune from the early 2000s anti-Jagen scorn.
And making him permadeath by plot lol
@@KimeruDerHund He forgot to equip Tyrfing. Skill issue.
Stating that Sigurd is SO POWERFUL that not even early 2000s Gamefaqs guides could get it wrong, is actually the highest praise an FE unit could get.
insert "Sigurd falls off halfway through the game" joke here
scarf is 1 step ahead of you
Don't let this distract you from the fact that in the manga he almost gets strangled to death in a fistfight with the boss of chapter 1. Said boss has exactly 1 Str. I posit that Str measures how many Sigurds you can strangle at once
The reason real life does not have stats is because we do not have a Sigurd, therefore we are unable to measure Str
So Str never stood for strength after all
It's short for STRangling power
I took me an embarrassingly long time to realize you were talking about Sandima and not Gerrard
Str is obviously short for Strangle.
@@Dankboi68lmao same
I think this is missing the best part of super-Canto on Sigurd, which is: you can kill a boss, then seize on the same turn. This means that just making a mad dash for the boss with Sigurd can instantly end any combat encounter.
This synergizes with the downside of Jugdral castles: Dust to Dust. When one is taken, all troops belonging to it instantly die.
This is useful until Chapter 2 really when Sigurd stops being able to 1 round most bosses just because of how bulky they get (also with most late game bosses getting the Pavise skill which is just stupid)
@@RobotGuy405until you get 50+ kills on your Silver Sword and things start getting ridiculous
Good ol' uncle simgurd
That's not how you write ZIGLUDO-CHAN-SAMA-SAN-CHAMA-SENPAI
Road tiles kinda made horse units even better, while infantry is benefitted a little less and fliers aren’t helped at all. Maybe there should’ve been air currents or something that function as road tiles but only for fliers, especially across oceans or other routes.
considering how good fliers typically are i really don't think they need the help, even in this game where they're generally not as good as horses they still have valuable niches in covering cliffs and such. Infantry are the ones who really need the help.
Fliers don't need any more help 💀
Dude, they don't need that, I managed to kill an entire army with Fee in both Chapter 8 and 10 on advance because she can just ignore terrain
Nah, roads should have just only worked on infantry
Basically sigurd has all the benefits with almost non of the drawback. Gets jagen class. Mc growths and level ups. A powerful starting weapon with the silver sword and later his tyfing.
High movement to gain more ground and exp while starting from the beginning of the game. Only units like Seth or robin can second that might without needing to be babied like trainee units.
Now that's how you make a tragic get fantastic lord who solves all his problems with his fists(sword)
Robin does need to be babied like a trainee unit though.
@@enymetouche2558he can lead the early game and by the time you are done he can finish up shop. At most the stray crit on map one would give him trouble. If it's lunatic or plus everyone needs to be babied by then
@@leargamma4912in lunatic and plus sure. But let's be honest that's not the best game mode where it's more a lottery than actual fun to play.
@@ivanbluecool Yes, everyone needs to be babied in Lunatic and therefore robin has to be babied. Simple.
@@enymetouche2558 by that logic(not logic) I'd be right regardless. Not continuing this it would be pointless at this point. Plus you miss the point that Sigurd isn't used for a full game anyways
the editing on this video is off the charts. entertaining and educational. truly peak cinema, just as sigurd is peak lord.
He Is Blue, that gives him the ultimate power needed.
he only fell off because the green units turned to red units, damn green units.
Some important things to note about Pursuit and Attack Speed (AS) in FE4:
You only need 1 (yes, 1) more AS to double an enemy as long as you have Pursuit. Another thing is that AS can also dip into the negatives: if your AS is -7 but the enemy is at -8, then congratulations you get a pursuit attack.
So while Sigurd's speed growth doesn't seem so impressive at first, his high base and the fact that swords hardly weigh him down means he ends up outrunning so many more enemies than it might seem at first.
Add on top of that the Speed Ring you get in the Prologue, which adds +5 speed as long as it's in your inventory. With it, he actually outspeeds Ayra at base level, because her default Iron Blade weighs herself down so much that if she fights Sigurd on his way to take the first Ch1 castle then he will just double attack with the speed ring and totally wreck her by accident.
Or if astra activates he can just die.
@@Levin-k9t tru, but I'm just using Ayra as an example for how good Sigurd's AS is in practice. Besides real homies know Alec is the best at not dying to Ayra
@@MrCactuar13 very true it’s honestly probably the only reason he even has Nihil.
@@MrCactuar13 I can imagine that they made chapter one, realized literally everyone dies to astra, and they came up with Nihil and gave it to Arden.
I meant Alec oops
His stats and weapons with pursuit are already obscene, but his growths are the best of Gen 1 and he has high move, leadership stars, and can despawn units, so Sigurd is the best unit in the army if you’re doing:
-standard blind play
-standard efficiency play
-standard ranked play
-0% growths
-speedrun
-even his authority helps in an Arden solo!
That distinguished gentleman must have been intimidated by the almighty Sigurd, surely, he wouldn't challenge him in combat, right?
you can't fight green units, so no chance
What makes Sigurd so strong at the beginning? Having a waifu by chapter 1… beat that Marth and Chrom
An underrated upside is also seliph. He’s literally your first child unit; meaning rings left on Sigurd are inherited the earliest and can be used perfectly to boost seliph up to becoming Sigurd 2.0 in one chapter, then be given to units who need them. Plus he technically passes down the crit skill on account he will get a lot of kills for the silver sword.
Dude, forget the rings, he can have the Tyrfing in Chapter 6
@@AzumarillConGafasBv Seliph can''t actually inherit the tyrfing directly
Seth looking at Sigurd's skills and divine weapon:
"Look what he needs to mimic a fraction of my power."
Whats funny is that other units start to keep up, reach and maybe overpass sigurd power level around the end of the chapter 4... and in the beginning of chapter 5, he get tyrfind and widen the gap further than it ever was
Not if you blew Seliph's entire inheritance on getting him the Paragon ring (me)
Also the fact he starts with a silver sword, and can stack kills on it, to get the crit skill with it, and become even more broken.
Chalphy blood and clarity of purpose. Could only be stopped by OP magic.
Really good video though real quick, exp scaling wasn't introduced in FE5, not even by fe4, it's just that being promoted counts as being the same level that you are rather than being counted separately. Level 5 exp gain is lower than level 1 exp gain, but level 5 promoted is the same as level 5, because level does not reset on promotion. FE2 was the first game with a scaling exp formula, and FE1/3 had fixed exp gain.
I enjoyed tha memes, I loved the Mystery of the Emblem abridged series and now character/mechanics analysis? AND FROM MY FAVORITE FE GAME?!? You're doing great man :D
He has a mount, he’s prepromoted, has a silver sword , amazing stats. You might as well ask why a nuke is so deadly while you’re at it
1:03 They exchanged Bartre and Rebecca's ranking. Truly unforgivable. Speed Demon Bartre is the ultimate lifeform, an unstoppable force that rules over all of his opponents' feeble accounts to defeat him. He fought Sigurd once and, almost won despite deliberately handicapping himself by holding an axe.
Truly he's an inspiration for us all. Rebecca is great too, obviously, but her only issue is that, sadly, she isn't Bartre.
Rebecca wins by virtue of being the mother of 3 13 archer. Bartre Legacy is a bad swordswoman.
Rebecca gave birth to an archer so good he transcended his game and attained godhood.
@@jeanbob1481Fir’s not ba……you know what, I won’t start another war in the comments.
4:15: I might be reading into this wrong, but the reason Sigurd gains exp much more easily than you’d expect is because fe4 uses the units level for exp scaling, but does not check if they are promoted (hence why quan also shares this quality). Thracia onwards does check for promotion when giving out exp.
Gaiden actually introduced exp scaling
Sigurd is so good that he wiped out the entire Bayonetta Army well before Smash Bros was even a thing, simply by taking their Castle. The only thing that can even hope to touch him is a case of Cutscene Power To The Max.
I'd argue the fact he's the one who seizes castles is one of his few weaknesses. You can prepare for the next castle you'll have to seize by moving your units as close to it as possible, which allows for your non-mounted units to catch up too. So you only seize when they're all ready. This strategy makes a lot of segments in chapters easier by concentrating all the units in one location, allowing for weaker units to attack and then form a wall of stronger units in front of them to protect them. The only reason you wouldn't use this strategy is if you do an LTC, a ranked run or don't do it on purpose to experiment/add challenge/ change things up. When you do this, Sigurd is behind the rest of the army by quite a lot on every castle except the first one in each chapter, so he'll see less combat than a lot of units. It's more or less significant depending on the chapter though, and obviously doesn't apply to the first castle of each chapter. Take chapter 2 for example. After you seize the 2nd castle, Sigurd has to travel half the map diagonally (which is the equivalent of travelling the whole map horizontally/vertically, so quite a lot). By the time he arrives, the conflict to reach the 3rd castle is long over. But if we take for example the 2nd castle of chapter 1, then this issue doesn't exist at all, since you need to seize that castle as soon as you can before someone kills Ayra or Ayra kills someone.
Also I think you forgot to mention weapon kills. When you have 50 kills on a weapon it gives the critical skill on that weapon and it gives a +1% chance for each kill over 50. Usually you'd want all the strongest weapons in the game to have as much kills as possible, but those only appear later as you progress through the game and by then you'll have given kills to weaker weapons. The fact that Sigurd gets a silver sword, one of the strongest swords in the game halfway through chapter 1 means he's able to give it kills right away, and a silver sword will still be relevant at the very end of the game, unlike a steel sword for example. And he's the only mounted unit who can use it right away without needing to promote first. Ayra can use it as soon as she joins sure, but she's not promoted. And she's the only other good option to give the silver sword. So it's a HUUUUGE benefit, although mostly in the long term. Granted, that's not necessarily something that exclusively benefits him as he can give the silver sword to anyone who can use it once it reaches 50 kills and it gives the same benefit, but it's still something HUGE he gives to the army overall.
Also how come you didn't talk about his authority that gives +10 hit/avo to any unit within 3 spaces? It's basically the charm skill actually.
This turned out to be much longer than I thought it would be.
This might just be the best edited fire emblem discussion video I’ve ever seen. Every bit is so punchy, good stuff
One of the things that really makes Sigurd strong is the combination of easily dodging the axes in chapter P and 1 and being very likely to get the defense ring in chapter 2. Without the ring Sigurds defense is only ok, but with it he only spends ~half a chapter where he can actually take significant damage.
6:44 Me, looking at Azelle: bro really thinks he on the team 😭😭💀
Arvis straight-up says that he's giving Azelle over to Sigurd for babysitting and Kaga loves sabotaging gameplay integrity for the sake of the story/underlying themes, so, what did you expect?
@@maltheopia yeah I know that, I’m saying Azelle is bad and just usually sticks to magic instead of swords bc of his low strength so why bother putting him in the category (team) of mounted swordies that can double.
@@myguy4203well there's bolt sword he can uses.
Great Video!
Really Sharp Editing!!
i really love him being overpowered in a narrative stance. makes him all the more righteous and perfect and suited to rule, a vibe I get from his original artwork as well. makes chapter 5's end all the more tragic; when you're in the trenches with Seliph and co. you'll long for the simpler age of heroes with Sigurd
The clothing makes the man or in this case the horse stead
Man oh man this editing is incredible!
ZIGLUDO-CHAN-SAN-SAMA-SENPAI-SAN-SAMA-SAN- CHAN-SAN-SENPAI-CHAN
god i love this editing style, it scratches my brain in just the right place
The only Jagen protagonist and one of my favorite FE protags. Ike is my favorite one.
4:20 Yeah, about that…Thracia 776 is convoluted.
My first playthrough, I didn't want to use Sigurd much, I figured he wouldn't gain EXP at a normal rate since he was promoted. Boy was I wrong!
this was very fun to watch, i love how you edited this. reminds me of asumsaus (compliment).
also fe4 was the first game i actually beat and it didnt prepare me for how hard the other games would be lol.
Your video editing skills are out of this world.
4:06 Mommy Titania moment
Great video I really enjoyed the editing
Banger editing. Big ups on the entertaining vid.
0:14 Who’s the babe? She looks like Lucina
That's Sigurd's and Deidre's only son, Seliph. The 2nd protag of FE4.
East both him and his horse never skipped leg day.
Very nice video, I actually started playing fe4 earlier today because of it. Never got past the prologue in the past because some of the mechanics (no trading, gold, arena) were kinda strange to me so I kinda left it there.
For fe4 veterans, how should I handle the arena? Do I just send everyone?
I would say that Shannan and probably Ares are better boss killers but in Gen 1 Sigurd is king
For Gen 1 boss killers, I would say that Jamke and Sigurd are tied as the best.
Sorry stopped paying attention when Wood Field started playing, got lost in my Mega Man Soccer memories
something something horses holy blood
I bet his horse has holy blood too
Sigurd is strong because he gets his holy weapon at the end of the prologue and is the first person to get over 50 kills on it and doesn't have to spend 50 turns waiting next to a girl he just met.
I personally think the Canter ability would be really cool if it applied after combat but only after killing the enemy.
That way basically everyone can have Canter but enemies basically can't do that shit where they each attack one person and then move away to let someone else attempt to smack that one person.
That's like, 90% of Canto's strength.
Really hope Sigurd will win 1st or 2nd place in choose your legends 8 ! Vote Sigurd !
legendary editing
Love your editing style
Amazing video and editing 💯💯💯
whoa. how did you do that?
Sir, that video editing is something else.
Also yea I was really sad when Sigurd stopped becoming a viable unit past chpater 5, a pity. I really liked him.
Great editing. Keep it up!
6:36 that why them give him the brave axe
This could've been 1 minute.
But damn this is so entertaining and well edited.
Love your videos, keep it up ❤
FE 2 alm is the best lord in all FE classic series
Sigurd the real MC
Really neat video, dount I ever play Geneology tbh so interesting to see info about it.
0:44 Actually, in FE4 being pre-promoted doesn't come with any downsides you'd normally get, since level doesn't reset upon promotion, and there is also no XP penalty just from being promoted
EDIT: Actually, you mentioned the latter in the video but still.
That old Gamefaqs guide is wack
Sigurd is just a god
I mean they were right about bartre, he is a top tier unit.
Yes
They really wanted to make you miss sigurd on the second half...
Narron for tear ring saga feels even more overpowered than Sigurd. He starts trash but has paragon and has broken promotion gains. It will take 1 or 2 chapters to promote him but once I did he was one rounding armour knights with a javelin. By the time he was level 40 most units were lower than 20.
Sigurd is powerful, but not invisible. The generation 1 campaign is perfectly balanced around him, as it is also natural for it to be by default easier than generation 2. You also don’t fight a ton of magic users until chapters 4 and 5, which are Sigurd’s main weakness.
It should also be noted that FE4 is very player phase biased not just because of FE4’s strong favoritism to mounted units, but also that hit rates are calculated with single RN. Meaning, you can’t reliably dodge-tank on enemy phase as easily as you can in later games of the series.
cool video. im surprised you dont have more subscribers
This video diserves 100k vuews.
Editing Good.
W
You made an 8 minute video when you could have just said "horse" and called it a day
Why do you bring up the fe7 rankings? That's like saying Wendy is a good unit, it's objectively correct, and thus not really improtanr to bring up.
Come on! Be serious! Wendy isn't "a good unit". She's one of the greatest unit of the game! Anything below 10/10 is a travesty!
*Can he beat Batman?*
Sigurd falls off at the midpoint of the game...
I played FE4 like 5 years ago and that's still too soon! 🤣
These pixel artworks are so bad that I cound't wait for a FE4 remake.
While I do agree that Sigurd is a powerful unit, I think he is far from broken. If he had Vantage and a higher resistance stat, I would consider him overpowered. Ares, a unit who has both of these, is a unit I would consider to be overpowered.
@@user-ed4nb4ef7wSorry I'm late, but now that you mention it, I think you're right. I suppose a unit doesn't need multiple skills to be considered overpowered.
It's worth mentioning that Sigurd is arguably the oldest protagonist of any True Fire Emblem, with FE10 Ike as a close second (don't say Chrom or Byleth because Awakening and Three Houses are not True FEs in my opinion). These men are both in their 20s, with Sigurd going on to marry Dierdre around halfway through his campaign, so it makes sense that they start out much stronger than most other lords in the series.
Sigurd scales better than a Jagen because he's still adherent to the Lord archetype, whilst being just as strong as said Jagen in the earlygame as mentioned. By definition, the Lord archetype is the main character of the game, meaning they need to scale well, especially if they start out weak such as Roy or average such as Seliph (also from FE4 obviously), Eirika, and Eliwood.
“Awakening and three houses are not true FE’s” what is blud talking about
@@lagspike7763 I think they are not true Fire Emblems because they lack the distinct tone which defines Fire Emblem in their writing. Awakening takes on an awful anime tone that doesn't belong in FE, while Three Houses, though certainly better written than Awakening, resembles a reworked Persona V which feels almost nothing like Fire Emblem outside of the international politics. Berwick Saga has vastly different gameplay than a traditional FE but might as well be a True FE because the writing feels so at home with what Fire Emblem should be. Same with Vestaria Saga.
@@torri776 First of all, Three Houses is pretty much nothing like Persona 5 aside from the school life setting for the first half of the game. Second of all, Fire Emblem has always been anime. It's ALWAYS been anime. It's just that older games took from different genres and eras of anime and Awakening's inspiration is pretty much just a popular shonen of its era.
You can feel free to think that Fire Emblem isn't fire emblem anymore but it's not a reasonable baseline to make a statement off of, because by your logic, every game since awakening is "not Fire Emblem".