omg, the win rate ratio now makes so much sense. Everyone on reddit say and show their 75% winrates while as a good player (many kills allies\mech kills\obj points always top 3) I have below 50% or around 50% winrate on any nation but i NEVER QUIT. That's crazy that quitting doesn't count as auto lose
I'm sorry, but with below 50% there must be another issue. I'm currently sitting at around 80% without ever really leaving a match, unless I get really frustrated but then I'll just close the game for the day, anyways. Many points doesn't necessarily equal winning. I think, as a good player, one should absolutely sit around 60% or more.
@@LipziG3R welp no idea. I play low tier only and don't play anything beyond it since merge. Usually top score with playing the objective and having low death count, so it's not like I am costing tickets. I am puzzled myself as well.
I never quit and have an 83% winrate as Axis. I mostly play BR2 though, which because the vehicles generally aren't as powerful, you're more in control of a match's outcome as infantry compared to higher BRs.
I never quit a match. I've been uptiered, against 4 players sweatstacks, sometimes against cheaters using the worst forms of autoaim headshot bots sniping you through walls from the other side of the map: I always fought to the last man. And sometimes we were able to win by a neck. A thing I noticed pretty often is capable players having high scores at the end of the match and yet they had deserted the battle right before the end when it looked like we were losing: this is very upsetting since their behaviour is what actually makes it sometimes impossible to win the match and they pretty clearly do that in order to keep their 100% win rate immaculate which is honestly mental.
Exactly bro. I will not be willingly tortured. These people forget that games are played for fun and that they are not a job. Some people are busy and play games to relax in free time. Can't relax while getting camped and destroyed all the time while having 0 good teammates.
Recently had a super close game where we just had to detonate one more bomb spot. I flew in some paratroopers, planted and defended with no spawn points left and tried my best ... then I sadly lost everyone with the bomb being pretty far with the countdown. Just to discover that 2 guys were still alive with their entire squad, sitting in another building and sniping some random bots from their windows, not even looking at the building with the bomb. I just had to close the game for the day, cause that one really made me angry.
at some point "I" have to carry my entire team on building rallies, taking tanks and AA. it gets too much sometimes and its better to quit than to lose my sanity.
I dont like skill based match making and is one the reasons I love enlisted so much. Winning and losing is organic and I can actually tell that im getting better. Also the game has been improved a lot since the last time I played and the ppl leaving matches is a huge issue I cant remember a single game where my team had a full roster by the end of the match. I'd also like to see the ai improved, slightly less brain dead and the medic should automatically heal random injured players nearby when im not controlling him.
It's very rare when I leave but it happens only for one specific reason. I enjoy Tier 3 with the US but sometimes it places me against japanese Tier 5 and the game is absolutely impossible (you can literally not leave the spawn and just get laser beamed). I had my fair share of try harding before the merge when soldiers with fedorov would meet newbies with kriegsmodell kar 98 and some of these games gave me PTSD haha. So my patience has limits, when the game treats me like shit, I really don't care about leaving (when the fate of the game is already decided anyway). To fix this issue, Gaijin should just make sure every game should be not be uptiered by more than 1 rank (rank 3 is the only issue here). But as I said it's very rare, the game is getting better and better at giving a fair challenge to the players.
This is why we can't have skill based match making right now. we can't even have specific tier battles- tier 3 up until recently could face any BR game. tier 1 bolties shouldn't be facing MP40s or mg13s and that's just 1 tier up. Tier 4 is useless currently if you have to play most of the time against tier 5. My suggestion is 3 tiers - low tier (current tier 1-2 but excludes some over powered tanks or guns) tier 2 with mostly current tier 3 stuff plus weaker tier 4 stuff plus couple OP current tier 2 stuff and 3rd tier the current tier 5 plus op tier 4 guns and maybe nerf them to be still desirable at the highest level. if it's 3 tiers only a ranked play could also be implemented more easier without huge wait times and inconsistencies of current matchmaking
For joining in-progress games, it should have both a toggle before searching and ask you before connecting: "You are about to join a game in progress, would you like to proceed? Yes/No" Also, "casual" players being upset about losing is always something of a contradiction. Like if you're just playing to mess around and not to win, then why would losing be upsetting? Then of course there are the complete babies who'll throw a fit and if/when they introduce penalities for deserters, they'll just grief their team by going AFK for the rest of the match instead of playing. Of course, that'll just be a self-fulfilling prophecy. "I'm going to lose this match, so I'm not going to do anything which means I'll DEFINITELY lose the match."
World of Warships has a decent way of doing it, quit too many times in a window of time and you have to play in a team of other quiters (and those that choose to) against bots (with reduced rewards). The punishment increases the more regularly you quit. They also lock your boat preventing you from playing it until the game has finished (enlisted could lock the nation), disconnects can rejoin games. I also agree that joining matches in progress should be a thing (and rewarded), you would need at least some form of XP/Silver reward to make up for missing half of a game (can imagine getting some boosters and then joining a game that's basically done would be annoying).
Imo they shouldn't implement punishment for deserting until all teams have a relatively equal amount of skilled players, cause if you get a dogshit team who cant hold an objective for more than a minute of course you're gonna want to desert
Well, i do leave when the team im in literally wont do anything, when i tru to respawn the enemy is next to me and the team wont do ANYTHING, im not going to sit there and suffer cuz other dont want to play. Also im not saying i want all games to be a win for my team, just want a match that is competitive so we can have fun
Give us a capability of *filtering* *map* *and* *game* *mode* . I don't want to play conquest mode so I always desert from there when I matched the mode. It will be very very and VERY helpful if they just add this feature.
@@jaywerner8415 yeah, most Conquest maps have 3 objectives and you just end up running between them all game. There is 5 objective version and it's somehow just a little less bad. But they all seem to take absolutely forever, with very little actual fighting
@@ZealothPL Yeah, Conquest has 3 objectives. Confrontation I think its called is the one that has 5, each team owns 2 and the middle one is locked for like 2 or 3 minutes then you Cap it and repeat for each objective. I actually kinda like Conquest, its Different from most of the other modes. But like any mode in enlisted you can end up with those games where I SWEAR i'm playing with BOTS cus their is NO WAY people are THIS STUPID! You know the ones where the enemy caps all 3 points and your team just kinda FOLDS. Confrontation though..... I swear alot of those maps are "one sided" or at least tend to be a Stalemate where you fight over the same 2 points the ENTIRE GAME. Hell iv had a few games where BOTH TEAMS run out of tickets, and then its just whoever contests the objective wins.....
The best way to stop the people from padding their stats, get rid of the k/d - w/l stats. And if you really want to punish people leaving, especially late game, make everything they earn turn negative. Meaning, they have to pay it out. No punishment if idle kick or internet connection loss. Only if they hit the button to abandon match.
I found moments, especially before Berlin when I would join a match and the first objective is lost. I would honestly just be like "welp, this is interesting. Let me see how much I could blew up". I was mainly playing the game to blow up tanks with infantry.
Punishment for deserting only leads to more players standing around AFK or hiding somewhere from the enemy. You can't force anyone to play, especially not in a meaningful way. The only thing i would do is not award any points if someone deserts.
You can also detect if someone goes afk and enforce the same punishment. You can also detect if someone is barely doing anything, just to try to avoid the afk-detection. You can't force anyone to play, but you can prevent them from playing. Which is a reasonable action for leaving your team behind in a multiplayer game. It is implemented in nearly Avery single shooter / team-based multiplayer game. And it works
I never quit a match. Its completely unfair to my teammates. I do agree that a DC from time to time will happen, unavoidable. I have seen in other games, if you leave a match, your name turns pink, no rewards for that match, and you have to wait until that match you left is over, and it counts as a lost match. Yes those peeps that get DC'd due to circumstance beyound their control get hit with the punishment but it keeps people from leaving a match. For the most part. SBMM is a great way to solve the issue, if you have the player base to implement. Great video!! Thank you.
Deserters are a huge pain in the 4ss for me too. Many times I felt disappointed, especially when a match seemingly had a bad start but then my team obtained momentum. But suddenly I wondered why nobody is acting like they should except me and a few others. Nobody caps suddenly, and instead of a possible win, it quickly became a massive loss because half of my team left.
I played with my friend and suddenly I GOT KICKED OUT FROM THE SERVER!!! edit: it says that my internet connection is bad, but when I checked my wifi it's good.
Glad you addressed this issue. I made a meme about this on Reddit and the Enlisted forum. And in the process I angered some sweaty whales. This is a big issue. But the problem is two-fold. 1. Unbalanced factions especially at BR V. 2. Stacks playing against a bunch of random players. Unless these two things are fixed people will continue to leave matches. Everyone wants to have a nice time. If they are not then there is no purpose to play such a match.
The factions are all pretty well balanced at this point, but yeah, stack vs stack matchmaking is also a very big issue that I hope gets fixed Playing solo can be miserable against a stack, no matter how much you try to carry against them And playing in a stack of 3+ with at least experienced players can just become boring stomps that last 8 minutes. I don't really play 3+ queue with my clan or any good players anymore (rarely), only duo at most to keep some sort of challenge
I would disagree a bit with regards to the factions though. Apart from Germany and Japan the Soviets and the US really do suffer from a lack of a quality playerbase at BR V. At least that is my experience.
Yeah, I really think that this is a valid issue. Im also a little guilty of this, although apart from i think 1 time which was before the merge it is always because I have to do something, meaning that I get kicked out for not being active for 2 minutes.
the only valid reason for me to leave the game is when the server is not responding, mine sometimes was able to get into a match but the game not let me spawned in until i get kicked by the system. it can happen multiple time in one gaming session. even restarting the game can't help it.
Always was questioning win rates since it's just nonsense for many to have above 80% win rates, even content creators having them. I suppose can't give much other than my word, but I never left my games and the campaigns I played the most, (before the merge) Moscow Soviets is 56% win rate and Berlin Soviets being 60%. (Good amount of that one being early release of that campaign days) Haven't played enlisted in forever so took the numbers i had before the campaigns merge.
@@evo4fun606 oh well helps a lot to have a four stack rather than solo all the time. Either way, i suppose it's easy to carry games by yourself with favorable conditions of any kind. Did it a few times but rather not treat it as a game to try hard all the time, Rather CAS and chillax when i was playing back then.
I never desert matches unless it is of a squad’s consensus or some real world matter. Personally, I find a lot of enjoyment in putting up a fight even in losing matches. Also, I never knew that deserters get replaced by AI, that explains a lot of my matches having turn arounds
Since a month or two, axis and japanese faction had a hayday in almost every single match they are in, allies and Soviet never build any rally even though it is tier 4 battle, the score disparity on both side is baffling too, axis score are ranging from 1500-4000, while allies/soviet are from 400-5000, there are some instance where last person on allies team literally have 0 kill and 10 death
The issue i have with this game is the server and a.i. I am outsied of the region and play the game which makes my gameplay irritating. As for A.I they are so bad. Hope to fix these problems as outside Europe and America has a lot of players.
Game also need a better map randomizer when we cannot pick our maps because in last 15 days i played Mountain pass like 100+ times and most of the time i play it like 4-5 times in a row.
oh boy talking about overwhelm experienced veteran hardcore enemy players are one of the toughest match in the game. i sometimes wanna leave that match because the team isnt skilled in high br match its like we are fighting us as 3 experienced players vs 6 sweaty hardcore players. (this is still literally an issue of unbalance match) i know they are hard counter this if they keep doing the same destroying team rallies and the match becomes very exhausting mentally tiring.
I do leave when i feel the game sucks, when i don't have fun or if the beginning was bad, the game's purpose is to be fun, and if i feel like i don't have fun i should leave without consequences
I would play more but randomly the game would crash half way and I don't want to harm other people's game just because some thing wrong with my pc or the game
Fuck no sbmm is terrible it makes games unbearable we kind of already have it in the game with the br matchmaking system and we already see how bad that makes things I preferred things the way they were before br matchmaking I had to level up just like everybody else so my argument is just as valid as the lowest level or oldest veteran I learned how to play the game from trying to counter what other people were doing I remember getting my first mp40 and facing Thompson's with a bolt action and I still managed to enjoy the game the idea that the current system is forgiving ignores higher brs also before the whole point of getting that next piece of equipment was to counter all the different things you weren't able to before now you can stay where your at in the lower brs and never feel a need to progress as to where the higher brs feel like there's nothing that you can do differently
The old campaign system is not justifiable by any means XD New players having to use Gewehr 33/40 and Mosins against Fedorovs and STGs is way too stupid to ever consider going back to
@@evo4fun606 the game was more fun when it was less forgiving to beginners before you actually got to see how much better you had gotten compared to where you were before now you don't because you mainly just either face things that are better or the same I enjoyed the game more than I do now sbmm is boring most people can agree that nobody wants every game to feel like they are trying to compete in the next esports tournament I am not competitive nor am I a casual player I'm just a player of the game this isn't an esports game this is a game that was meant to be fun and it was before all the changes the campaign merge was a good change but the br matchmaking should have stayed as an idea rather than a real implementation because as I said it ignores the higher brs making them just a boring shitfest a little mix of everything would have been a better idea like only 1 or 2 br1 and br2 players can be on each team beyond br 3 and there has to be a minimum of half or more of the lobbies players being br3 and 2 br4 and 2 br5
Campaigns worked when they weren't powercreeped out to wazoo. You had crappy Pz3s vs crappy early war soviet tanks, infantry had crappy AT rifles, crappy semi autos, etc. New players could easily handle even best geared opponents when they were decent players. Then crazy stuff started to be added and you've had tanks sitting in grayzone that were 100% imprevious to anything infantry could do, actually usable semi autos and very good smg's were added and suddenly starting players could basically do nothing but die
@@ZealothPL i never had that problem even 50kg bombs could kill a kingtiger if you were accurate but even still there were never full beginner lobbies there was always a mix of the worst and best equipment
Soviets and it's only two people me and another person versus about six Germans I'm like what the wtf then I tried to build Rally's but the other person won't so I have to use my mobile rally and my rally but then an enemy will use like six rallies
I desert when up against br5 Japan as br3 allies, also when the game is clearly lost best save time and just requeue. This game grinds you for your time. So in that case, you gotta make best use of it 👍 leaving should count it as a loss, no idea why it doesn't already
So, do you also desert when you're against BR1 Japan? Or are you perfectly happy to sit in your 105 Sherman and mulch them? (Or whatever BR3 vs BR1 curbstomp you use)
4:20 "My enjoyment is more important than your enjoyment! Filthy Casul!" Maybe the reason casual players quit against "try hards" is because casual or not they still want to win occasionally. Casual doesn't mean you want to lose, it means you want to play casually. And the same with people leaving early because they're losing. People shouldn't be forced to continue to do something they are not enjoying. There is no fix for the things you are complaining about. People leave, the game is imbalanced and gets bad. People are forced to stay, they stop trying or even start greifing, game is imbalanced and gets bad. The only actual "solution" to this is to get groups of friends together and only play with them, so that the rest of your team has a reason to stay beyond winning or losing (which is simply hanging out with friends). Naturally though, the kinds of people who take online games too seriously have a bit of difficulty making friends so this is the hardest solution.
This issue doesnt exist in other games though. Games are decided quite often by which team has more deserters. I've not played another game like this before in that aspect.
@@evo4fun606 So the issue of leavers doesn't exist in other games, despite you bringing up attempts to try to solve it from other games. Wtf? Anyway this issue exists in every competitive multiplayer game, and has existed for the entire history of competitive multiplayer games, and has never been fixed because there is no solution, just tradeoffs and no matter which tradeoff you settle for there's going to be people who dislike it. -You let everyone quit when they want, games get imbalanced. -You force people to stay, they grief or give up and then everyone has a bad experience, not just the people who stay in. -You create a system where people can join in progress and get rewarded for doing so then people either do not do it because the reward is not worth it or else they game the system and only join on in progs and so increase the queue times. -You do the above but let people join on their friends on in prog games then you get organised griefing groups who's goal it is to grief all of the original players out of the game in order to get their buddies in on the bonuses. -You do matchmaking cooldowns, people grief, people create alts (which for the company is a bonus) and smurf which ruins the game for new players, and the cooldowns increase the queue times. -You give artificial bonuses to the team with the fewest players and it becomes unpleasant and unfair for the players on the team with the most players and also introduces a dynamic where players try to grief the weakest members of their team in order to get them to quit in order to give the remaining players those advantages. Etc. The only "solution", that isn't really a solution, is to play with friends. That's it.
@@jimmydesouza4375 I mentioned those other games because they don't have quitting problems like Enlisted, and I made reference to the systems they have put in place to stop the issue from happening. Right now there is no systems in place to deter / punish / alleviate the problem, no system in place is bad, Enlisted should have something.
@@evo4fun606 They do have quitting problems, even after the measures taken to reduce it. And they also have problems brought about by those countermeasures. Is enlisted the first online game you have ever played or something?
Given SOME of the matches iv had, I can't really BLAME people for quitting when the match turns into a ROFL STOMP. Its not "fun" for anyone involved if you ask me. When every single Cap Point gets taken almost instantly or your team can't even Capture the FIRST POINT.... WTF IS MY TEAM DOING?! WHAT DID I DO TO DESERVE THIS?! I have not quit YET.... but OOOOO it is SO TEMPTING when _those_ matches happen. (mostly when defending and getting Rolf Stomped in like 20 minutes) Would be nice to have a GAME MODE filter at the very least though, maybe even a Map Filter if they really want to be generous. Like every map is clearly designed with Invasion in mind, but some of the other modes just DO NOT WORK very well AT ALL! Not to mention some of the modes just don't feel like they FIT enlisted or they are too "objective dependent" to have "proper outcomes" Such as ASSAULT (the one where you have to cap Mutiple points at times instead of just one) or Conquest (aka 5 CP). In FACT, iv LOST matches of Conquest just cus MY TEAM ran out of Tickets first, even though we were Dominating the Capture point Tug of War... But we still loss cus the enemy is re caping their favored Objective for the 10th time thus the 1 minute timer ticks down. (Worst, Feeling, Ever!) Or is some cases BOTH teams run out of tickets much to my amusement, which you think would just end the match in DRAW but nope, Objective timer determines the WIN or LOSS.
I prefer when angry people leave, that why in Enlisted nobody insulted me in chat. When game force player to stay, he will abuse and troll other players from spite. So your ideas are bad.
The ONLY reason why I leave matches is when the game sends my high BR Soviet/German army to Stalingrad/Rzhev. I will NEVER play with King Tigers in a 1942 battle.
I quit matches when ther are 10 crack players on one side and maybe one on the other. There's no point and no you learn nothing when you spawn and your squad is dead within three seconds. Skill based matchmaking is the key. I can learn only if Isurvive long enough.
I can see many good points, especialy in time ban panelty, but I really cant agree with skill base match making, since I could bet that most of players could agree that many "good" players on top of the boards are players with premium swuads (especialy paratroopers), with for enemy team are often hell to fight with one of them, and now imagin some better player thats fully Free to play, got "rank up" and instend so often fighting one or two premium squads in game, now have to fight 4 or more, it would really put many ppl off the enjoyment to play another match, or at all. But thats my opinion, I would like to hear some counter arguments for this❤
I believe skill based matchmaking is the only thing that can fix this problem.. or save the game. New players getting stomped by whales will not keep playing the game or come back at a later moment. Just my 2-cents.
player chosen map want to play great idea popular map will chose by player not random so much pain when doing battle pass such cap point 1 map after you leave 10 time cause 8 invasion defense haunt you
The core of the issue is no campaign selection. I never desert but getting 3 steel mill (or whatever map u dislike) in a row just make me play worse, I'd imagine someone sane would just quit and idgaf.
Im a big desertor of allies, but is simple: no map selector. I hate pacific and forest maps. Then when i search a game and gaijin dont give any option for select somethig, i simply quit that map. Sorry for hate grass and trees
Yes..... I got kicked out the game because of network connection. The game freezes and got kick out the match. Lost my booster and silver gain but at least my event progress points still counts😢
Another problem this game has is that run and guning is way to effective since the ia scuadron most of the time do not react and get destroyed in secs , i mean look at most of this video is some guy run and guning
If I'm not having a good time but I want to play, I just sit back on my radio / engi squads with AA up and call arty as I shoot down paras and planes, I feel fun and get some good XP, but some players will shit all over it and call me out for "not playing the objective" when I don't feel like sweating, and they leave XD (talking to you LuftwaffePanzer and FlyingMiles) and the players leaving seems to have to do with the bonus for "joining any faction" they clearly only want the bonus for a specific faction, and when they get thrown into one they dislike or a map or game mode they hate then they just leave. I think they should really just get rid of that bonus entirely or allow you to disable certain things, like maps and modes or Japan (lets be real no one likes Japan) and then YES THE CHEATERS are so obvious and many people dig their head into the sand and claim no one ever cheats. It's really sad and I'm worried the game devs just ignore it.
And oh I didn't realize you don't lose trophies if you leave early, no wonder that Luftwaffe try hard guy bails on so many matches if not everyone on the team is rushing objectives mindlessly, he just wants to grind to General rank. Such a total scumbag thing to do.
Try to improve something by punishing the player never works out. It will just make the game unfun to play thus at that point you just playing matches to entertain other, and that's vile.
...deserters? Really, that's what is ruining Enlisted? Not the record levels of faulty hit registration that have risen rapidly since the merge? The damage disappears in this game so much that around a half of direct tank shots will leave the hit soldier alive. Often I shoot with an 88mm HE from the Tiger 2 at a running squad - the most frustrating case, happening quite often, is when the guy that was hit directly, survives, with a few of his squadmates eliminated by an explosion that happened right on his chest
@@Rainaman- I regularly score 1st place with a Tiger II. Missing hit registration is not my fault, it's on the server's side. You must be blind not to see all the explosions that should kill the nearby standing enemies, turning them to red mush that are not registered by the game, there are at least 10 of them every game I play. And I see it also when enemies shoot at me - my soldier consumes 10-20 bullets with loud hit sounds but my HP bar stays full.
Oddly enough I have no issues like that and I do run bolt actions a LOT ... so faulty hit detection would mess my scores up a ton ... but it doesn't. It is quite rare for me to actually see some clean hots not registered.
@@TopinamburenjoyerHitting first place with a top tier tank is pretty much the easiest thing you can do to get a high score lol. You can literally sit at your spawn and shoot some HE around and you'll be far up the scoreboard. That alone says absolutely nothing. If anything it's an issue with weird tank models and the damage model on them, sometimes. But that has nothing to do with hit registration
The leaving thing? Nah. I hate to say this like this but everybody plays the game to have fun and I'm not going to have my time ruined because I'm the only one trying to put down rally points and other bs lol if I have to be the one that's carrying the team I'd rather just try to find a new team. If you dont have atelast 1 engineer on your squad to place rallys then...idek
I quit maps that i dont like or know are a curb stomp 100% of the time, nothing more boring than a 5 mins game 😂. also when i spawn I check my team, if i see a lot of snipers and mortar teams, im gonne within the first seconds, i dont play whit those guys thar seat in BR5, at our spawn point with a rally and ammo boxes getting 20 kills in an entire game... Also what is with idiots in planes demanding markings? Dont you know you can self mark from a plane while more effectively than any player ? 1 time marker should be enough for you to know where the tank is and self mark... Stop spamming the chat and getting mad because 20 mins later you have 5 kills in your plane 😂
Im sorry, but when im the only one going positive and the rest of then team some how has 15 squad wipes and 2 kills. Im leaving, something about pushing 100 kills, and the second highest one is at 40, just sucks. The community really needs to push how important rally points are. That also sucks being the only one placing points down.
omg, the win rate ratio now makes so much sense. Everyone on reddit say and show their 75% winrates while as a good player (many kills
allies\mech kills\obj points always top 3) I have below 50% or around 50% winrate on any nation but i NEVER QUIT. That's crazy that quitting doesn't count as auto lose
I'm sorry, but with below 50% there must be another issue. I'm currently sitting at around 80% without ever really leaving a match, unless I get really frustrated but then I'll just close the game for the day, anyways. Many points doesn't necessarily equal winning.
I think, as a good player, one should absolutely sit around 60% or more.
@@LipziG3R welp no idea. I play low tier only and don't play anything beyond it since merge. Usually top score with playing the objective and having low death count, so it's not like I am costing tickets. I am puzzled myself as well.
I never quit and have an 83% winrate as Axis. I mostly play BR2 though, which because the vehicles generally aren't as powerful, you're more in control of a match's outcome as infantry compared to higher BRs.
@@AirLancer UPDATE! I have since played axis - around 200 games and it's sitting at 75% winrate.Turns out soviets just suck dicks - was my main
I never quit a match.
I've been uptiered, against 4 players sweatstacks, sometimes against cheaters using the worst forms of autoaim headshot bots sniping you through walls from the other side of the map: I always fought to the last man. And sometimes we were able to win by a neck.
A thing I noticed pretty often is capable players having high scores at the end of the match and yet they had deserted the battle right before the end when it looked like we were losing: this is very upsetting since their behaviour is what actually makes it sometimes impossible to win the match and they pretty clearly do that in order to keep their 100% win rate immaculate which is honestly mental.
I do leave when I am _really_ not having any fun and I am on the verge of starting to tweak. I will not be willingly tortured.
Me too, when I am getting ass clapped I just leave.
Me 0.01 seconds after seeing I got a conquest game
You coward you wont survive a real war
@@Operator_Krystof Coward
Exactly bro. I will not be willingly tortured. These people forget that games are played for fun and that they are not a job. Some people are busy and play games to relax in free time. Can't relax while getting camped and destroyed all the time while having 0 good teammates.
I'd rather have bots (which at least run to the capzone) that "sNiPeRs" that are afk in spawn lmao
Recently had a super close game where we just had to detonate one more bomb spot. I flew in some paratroopers, planted and defended with no spawn points left and tried my best ... then I sadly lost everyone with the bomb being pretty far with the countdown. Just to discover that 2 guys were still alive with their entire squad, sitting in another building and sniping some random bots from their windows, not even looking at the building with the bomb.
I just had to close the game for the day, cause that one really made me angry.
@LipziG3R it do be like that sometimes :(
Had a game last night. 10 people on team quit. Literally, me and one other player stayed. Barely won hard match
I've been kicked for being inactive too long (had a bad poop cramp) but never quit.
Good on you. If this was real life, the cowards would be shot 😂
I often prefer bots over players. They use tanks, build relaypoints and play the objective
at some point "I" have to carry my entire team on building rallies, taking tanks and AA. it gets too much sometimes and its better to quit than to lose my sanity.
I dont like skill based match making and is one the reasons I love enlisted so much. Winning and losing is organic and I can actually tell that im getting better. Also the game has been improved a lot since the last time I played and the ppl leaving matches is a huge issue I cant remember a single game where my team had a full roster by the end of the match. I'd also like to see the ai improved, slightly less brain dead and the medic should automatically heal random injured players nearby when im not controlling him.
It's very rare when I leave but it happens only for one specific reason. I enjoy Tier 3 with the US but sometimes it places me against japanese Tier 5 and the game is absolutely impossible (you can literally not leave the spawn and just get laser beamed). I had my fair share of try harding before the merge when soldiers with fedorov would meet newbies with kriegsmodell kar 98 and some of these games gave me PTSD haha. So my patience has limits, when the game treats me like shit, I really don't care about leaving (when the fate of the game is already decided anyway). To fix this issue, Gaijin should just make sure every game should be not be uptiered by more than 1 rank (rank 3 is the only issue here). But as I said it's very rare, the game is getting better and better at giving a fair challenge to the players.
This is why we can't have skill based match making right now. we can't even have specific tier battles- tier 3 up until recently could face any BR game. tier 1 bolties shouldn't be facing MP40s or mg13s and that's just 1 tier up. Tier 4 is useless currently if you have to play most of the time against tier 5. My suggestion is 3 tiers - low tier (current tier 1-2 but excludes some over powered tanks or guns) tier 2 with mostly current tier 3 stuff plus weaker tier 4 stuff plus couple OP current tier 2 stuff and 3rd tier the current tier 5 plus op tier 4 guns and maybe nerf them to be still desirable at the highest level. if it's 3 tiers only a ranked play could also be implemented more easier without huge wait times and inconsistencies of current matchmaking
For joining in-progress games, it should have both a toggle before searching and ask you before connecting: "You are about to join a game in progress, would you like to proceed? Yes/No"
Also, "casual" players being upset about losing is always something of a contradiction. Like if you're just playing to mess around and not to win, then why would losing be upsetting?
Then of course there are the complete babies who'll throw a fit and if/when they introduce penalities for deserters, they'll just grief their team by going AFK for the rest of the match instead of playing. Of course, that'll just be a self-fulfilling prophecy. "I'm going to lose this match, so I'm not going to do anything which means I'll DEFINITELY lose the match."
World of Warships has a decent way of doing it, quit too many times in a window of time and you have to play in a team of other quiters (and those that choose to) against bots (with reduced rewards). The punishment increases the more regularly you quit. They also lock your boat preventing you from playing it until the game has finished (enlisted could lock the nation), disconnects can rejoin games.
I also agree that joining matches in progress should be a thing (and rewarded), you would need at least some form of XP/Silver reward to make up for missing half of a game (can imagine getting some boosters and then joining a game that's basically done would be annoying).
If every lost point represents a 10%-20% booster(the fist one should be 50%), i can agree with that being a thing, but other than that ehhh...just no
Same problem happens on warthunder with people that leave after dying once
Imo they shouldn't implement punishment for deserting until all teams have a relatively equal amount of skilled players, cause if you get a dogshit team who cant hold an objective for more than a minute of course you're gonna want to desert
Or try and win a hard match! Some people like a challenge
@@evo4fun606hard≠impossible
Coward.
But in that case the match is over quickly anyways. So why not even try?
They should also make lootboxes time limit permanent
No, i can't stop gambling😭
@@buerodealtovalor9012 aw dang it aw dang it aw dang it
Well, i do leave when the team im in literally wont do anything, when i tru to respawn the enemy is next to me and the team wont do ANYTHING, im not going to sit there and suffer cuz other dont want to play. Also im not saying i want all games to be a win for my team, just want a match that is competitive so we can have fun
Give us a capability of *filtering* *map* *and* *game* *mode* .
I don't want to play conquest mode so I always desert from there when I matched the mode.
It will be very very and VERY helpful if they just add this feature.
conquest needs to just be removed, that mode is just bad. All you do is run around and try to kill enemy spawn points
Gaijin: dónde está la platita?
@@ZealothPL Is that the one with the 3 rally points and its basically a Death Match? Or is that the one where its kinda the "5 CP" mode?
@@jaywerner8415 yeah, most Conquest maps have 3 objectives and you just end up running between them all game. There is 5 objective version and it's somehow just a little less bad. But they all seem to take absolutely forever, with very little actual fighting
@@ZealothPL Yeah, Conquest has 3 objectives. Confrontation I think its called is the one that has 5, each team owns 2 and the middle one is locked for like 2 or 3 minutes then you Cap it and repeat for each objective.
I actually kinda like Conquest, its Different from most of the other modes. But like any mode in enlisted you can end up with those games where I SWEAR i'm playing with BOTS cus their is NO WAY people are THIS STUPID! You know the ones where the enemy caps all 3 points and your team just kinda FOLDS.
Confrontation though..... I swear alot of those maps are "one sided" or at least tend to be a Stalemate where you fight over the same 2 points the ENTIRE GAME. Hell iv had a few games where BOTH TEAMS run out of tickets, and then its just whoever contests the objective wins.....
The best way to stop the people from padding their stats, get rid of the k/d - w/l stats.
And if you really want to punish people leaving, especially late game, make everything they earn turn negative. Meaning, they have to pay it out. No punishment if idle kick or internet connection loss. Only if they hit the button to abandon match.
No, just prominently display desertion % rate in the player stats
@@ZealothPL that too
if you care about stats in a free to play for fun game something is wrong with you
Let’s admit attacking is more fun than defending, I think that has something to do with it.
disagree
@ so you like playing as Engineer I take it?
@@dylanmcdonald7128 yeah
I found moments, especially before Berlin when I would join a match and the first objective is lost. I would honestly just be like "welp, this is interesting. Let me see how much I could blew up". I was mainly playing the game to blow up tanks with infantry.
Punishment for deserting only leads to more players standing around AFK or hiding somewhere from the enemy. You can't force anyone to play, especially not in a meaningful way. The only thing i would do is not award any points if someone deserts.
Quitting is not as big of an issue in other games, they manage to make it work.
League of leyends punishes you for quiting and its the most played game
You can also detect if someone goes afk and enforce the same punishment. You can also detect if someone is barely doing anything, just to try to avoid the afk-detection. You can't force anyone to play, but you can prevent them from playing. Which is a reasonable action for leaving your team behind in a multiplayer game. It is implemented in nearly Avery single shooter / team-based multiplayer game. And it works
I never quit a match. Its completely unfair to my teammates. I do agree that a DC from time to time will happen, unavoidable. I have seen in other games, if you leave a match, your name turns pink, no rewards for that match, and you have to wait until that match you left is over, and it counts as a lost match. Yes those peeps that get DC'd due to circumstance beyound their control get hit with the punishment but it keeps people from leaving a match. For the most part. SBMM is a great way to solve the issue, if you have the player base to implement. Great video!! Thank you.
Deserters are a huge pain in the 4ss for me too. Many times I felt disappointed, especially when a match seemingly had a bad start but then my team obtained momentum. But suddenly I wondered why nobody is acting like they should except me and a few others. Nobody caps suddenly, and instead of a possible win, it quickly became a massive loss because half of my team left.
I played with my friend and suddenly I GOT KICKED OUT FROM THE SERVER!!!
edit:
it says that my internet connection is bad, but when I checked my wifi it's good.
Glad you addressed this issue. I made a meme about this on Reddit and the Enlisted forum. And in the process I angered some sweaty whales. This is a big issue. But the problem is two-fold. 1. Unbalanced factions especially at BR V. 2. Stacks playing against a bunch of random players. Unless these two things are fixed people will continue to leave matches. Everyone wants to have a nice time. If they are not then there is no purpose to play such a match.
The factions are all pretty well balanced at this point, but yeah, stack vs stack matchmaking is also a very big issue that I hope gets fixed
Playing solo can be miserable against a stack, no matter how much you try to carry against them
And playing in a stack of 3+ with at least experienced players can just become boring stomps that last 8 minutes.
I don't really play 3+ queue with my clan or any good players anymore (rarely), only duo at most to keep some sort of challenge
Nice to hear that. Hope this issue gets fixed. However, consideration must be given to all the possible reasons behind leaving a game.
I would disagree a bit with regards to the factions though. Apart from Germany and Japan the Soviets and the US really do suffer from a lack of a quality playerbase at BR V. At least that is my experience.
@@debayanghatak1521 Oh, I meant in terms of weapon and vehicle balancing, that's a fair point
I see. Not an issue mate.
Yeah, I really think that this is a valid issue. Im also a little guilty of this, although apart from i think 1 time which was before the merge it is always because I have to do something, meaning that I get kicked out for not being active for 2 minutes.
8:48 24h? Believe me, players would just make bots to *indirectly* prevent them to wait for 24h punishment, thats insanity
the only valid reason for me to leave the game is when the server is not responding, mine sometimes was able to get into a match but the game not let me spawned in until i get kicked by the system. it can happen multiple time in one gaming session. even restarting the game can't help it.
Always was questioning win rates since it's just nonsense for many to have above 80% win rates, even content creators having them. I suppose can't give much other than my word, but I never left my games and the campaigns I played the most, (before the merge) Moscow Soviets is 56% win rate and Berlin Soviets being 60%. (Good amount of that one being early release of that campaign days)
Haven't played enlisted in forever so took the numbers i had before the campaigns merge.
Plenty of top players have 70-90% winrates, but there is a lot of frauds that boost their stats this way 😂
@@evo4fun606 oh well helps a lot to have a four stack rather than solo all the time. Either way, i suppose it's easy to carry games by yourself with favorable conditions of any kind. Did it a few times but rather not treat it as a game to try hard all the time, Rather CAS and chillax when i was playing back then.
@@Anymin Thats reasonable, the game is meant to be fun! For me, tryharding is part of the fun ^^
My Game Crashes CONSTANTLY. Twice a match usually.
I never desert matches unless it is of a squad’s consensus or some real world matter. Personally, I find a lot of enjoyment in putting up a fight even in losing matches. Also, I never knew that deserters get replaced by AI, that explains a lot of my matches having turn arounds
Since a month or two, axis and japanese faction had a hayday in almost every single match they are in, allies and Soviet never build any rally even though it is tier 4 battle, the score disparity on both side is baffling too, axis score are ranging from 1500-4000, while allies/soviet are from 400-5000, there are some instance where last person on allies team literally have 0 kill and 10 death
The issue i have with this game is the server and a.i. I am outsied of the region and play the game which makes my gameplay irritating. As for A.I they are so bad. Hope to fix these problems as outside Europe and America has a lot of players.
The federov gameplay made me download enlisted again
Game also need a better map randomizer when we cannot pick our maps because in last 15 days i played Mountain pass like 100+ times and most of the time i play it like 4-5 times in a row.
oh boy talking about overwhelm experienced veteran hardcore enemy players are one of the toughest match in the game.
i sometimes wanna leave that match because the team isnt skilled in high br match its like we are fighting us as 3 experienced players vs 6 sweaty hardcore players. (this is still literally an issue of unbalance match)
i know they are hard counter this if they keep doing the same destroying team rallies and the match becomes very exhausting mentally tiring.
Imma be honest, if they delete the pacific maps then maybe ill stop deserting
Honestly I never won against the japanese faction
I do leave when i feel the game sucks, when i don't have fun or if the beginning was bad, the game's purpose is to be fun, and if i feel like i don't have fun i should leave without consequences
Coward
@@junwei8480 why? I play to have fun, nor to be a meat shield for others
@@shongalitzky9686 Coward
8@@shongalitzky9686 then don't jump into another match straight away and do the same thing, go play a different game
@@shongalitzky9686 coward
I would play more but randomly the game would crash half way and I don't want to harm other people's game just because some thing wrong with my pc or the game
Sorry for that I left the game, my mother just called me for dinner.
this game should be like heroes and general with real player in full lobby
Fuck no sbmm is terrible it makes games unbearable we kind of already have it in the game with the br matchmaking system and we already see how bad that makes things I preferred things the way they were before br matchmaking I had to level up just like everybody else so my argument is just as valid as the lowest level or oldest veteran I learned how to play the game from trying to counter what other people were doing I remember getting my first mp40 and facing Thompson's with a bolt action and I still managed to enjoy the game the idea that the current system is forgiving ignores higher brs also before the whole point of getting that next piece of equipment was to counter all the different things you weren't able to before now you can stay where your at in the lower brs and never feel a need to progress as to where the higher brs feel like there's nothing that you can do differently
The old campaign system is not justifiable by any means XD
New players having to use Gewehr 33/40 and Mosins against Fedorovs and STGs is way too stupid to ever consider going back to
@@evo4fun606 the game was more fun when it was less forgiving to beginners before you actually got to see how much better you had gotten compared to where you were before now you don't because you mainly just either face things that are better or the same I enjoyed the game more than I do now sbmm is boring most people can agree that nobody wants every game to feel like they are trying to compete in the next esports tournament I am not competitive nor am I a casual player I'm just a player of the game this isn't an esports game this is a game that was meant to be fun and it was before all the changes the campaign merge was a good change but the br matchmaking should have stayed as an idea rather than a real implementation because as I said it ignores the higher brs making them just a boring shitfest a little mix of everything would have been a better idea like only 1 or 2 br1 and br2 players can be on each team beyond br 3 and there has to be a minimum of half or more of the lobbies players being br3 and 2 br4 and 2 br5
Campaigns worked when they weren't powercreeped out to wazoo. You had crappy Pz3s vs crappy early war soviet tanks, infantry had crappy AT rifles, crappy semi autos, etc. New players could easily handle even best geared opponents when they were decent players. Then crazy stuff started to be added and you've had tanks sitting in grayzone that were 100% imprevious to anything infantry could do, actually usable semi autos and very good smg's were added and suddenly starting players could basically do nothing but die
@@ZealothPL i never had that problem even 50kg bombs could kill a kingtiger if you were accurate but even still there were never full beginner lobbies there was always a mix of the worst and best equipment
I think most “deserters” are actually people who get disconnected. There should be a reconnect option.
Soviets and it's only two people me and another person versus about six Germans I'm like what the wtf then I tried to build Rally's but the other person won't so I have to use my mobile rally and my rally but then an enemy will use like six rallies
Until I can actively choose which map and weather settings will I play on, there should not be any punishment for leaving early
nice video and ideas, lets write to gaijin and talk about this in the forums, i hope the devs do something, hug from brazil
I desert when up against br5 Japan as br3 allies, also when the game is clearly lost best save time and just requeue. This game grinds you for your time. So in that case, you gotta make best use of it 👍 leaving should count it as a loss, no idea why it doesn't already
Coward
So, do you also desert when you're against BR1 Japan? Or are you perfectly happy to sit in your 105 Sherman and mulch them? (Or whatever BR3 vs BR1 curbstomp you use)
@@ZealothPL no cus then the video game is fun and I'll get positive reinforcement with the rewards in silver and rp
4:20 "My enjoyment is more important than your enjoyment! Filthy Casul!"
Maybe the reason casual players quit against "try hards" is because casual or not they still want to win occasionally. Casual doesn't mean you want to lose, it means you want to play casually. And the same with people leaving early because they're losing. People shouldn't be forced to continue to do something they are not enjoying.
There is no fix for the things you are complaining about. People leave, the game is imbalanced and gets bad. People are forced to stay, they stop trying or even start greifing, game is imbalanced and gets bad. The only actual "solution" to this is to get groups of friends together and only play with them, so that the rest of your team has a reason to stay beyond winning or losing (which is simply hanging out with friends). Naturally though, the kinds of people who take online games too seriously have a bit of difficulty making friends so this is the hardest solution.
This issue doesnt exist in other games though. Games are decided quite often by which team has more deserters. I've not played another game like this before in that aspect.
@@evo4fun606 So the issue of leavers doesn't exist in other games, despite you bringing up attempts to try to solve it from other games.
Wtf?
Anyway this issue exists in every competitive multiplayer game, and has existed for the entire history of competitive multiplayer games, and has never been fixed because there is no solution, just tradeoffs and no matter which tradeoff you settle for there's going to be people who dislike it.
-You let everyone quit when they want, games get imbalanced.
-You force people to stay, they grief or give up and then everyone has a bad experience, not just the people who stay in.
-You create a system where people can join in progress and get rewarded for doing so then people either do not do it because the reward is not worth it or else they game the system and only join on in progs and so increase the queue times.
-You do the above but let people join on their friends on in prog games then you get organised griefing groups who's goal it is to grief all of the original players out of the game in order to get their buddies in on the bonuses.
-You do matchmaking cooldowns, people grief, people create alts (which for the company is a bonus) and smurf which ruins the game for new players, and the cooldowns increase the queue times.
-You give artificial bonuses to the team with the fewest players and it becomes unpleasant and unfair for the players on the team with the most players and also introduces a dynamic where players try to grief the weakest members of their team in order to get them to quit in order to give the remaining players those advantages.
Etc.
The only "solution", that isn't really a solution, is to play with friends. That's it.
@@jimmydesouza4375 I mentioned those other games because they don't have quitting problems like Enlisted, and I made reference to the systems they have put in place to stop the issue from happening.
Right now there is no systems in place to deter / punish / alleviate the problem, no system in place is bad, Enlisted should have something.
@@evo4fun606 They do have quitting problems, even after the measures taken to reduce it. And they also have problems brought about by those countermeasures.
Is enlisted the first online game you have ever played or something?
hey can you help me why cant i turn off my anti aliasing
Given SOME of the matches iv had, I can't really BLAME people for quitting when the match turns into a ROFL STOMP. Its not "fun" for anyone involved if you ask me. When every single Cap Point gets taken almost instantly or your team can't even Capture the FIRST POINT.... WTF IS MY TEAM DOING?! WHAT DID I DO TO DESERVE THIS?! I have not quit YET.... but OOOOO it is SO TEMPTING when _those_ matches happen. (mostly when defending and getting Rolf Stomped in like 20 minutes)
Would be nice to have a GAME MODE filter at the very least though, maybe even a Map Filter if they really want to be generous. Like every map is clearly designed with Invasion in mind, but some of the other modes just DO NOT WORK very well AT ALL! Not to mention some of the modes just don't feel like they FIT enlisted or they are too "objective dependent" to have "proper outcomes"
Such as ASSAULT (the one where you have to cap Mutiple points at times instead of just one) or Conquest (aka 5 CP). In FACT, iv LOST matches of Conquest just cus MY TEAM ran out of Tickets first, even though we were Dominating the Capture point Tug of War... But we still loss cus the enemy is re caping their favored Objective for the 10th time thus the 1 minute timer ticks down. (Worst, Feeling, Ever!) Or is some cases BOTH teams run out of tickets much to my amusement, which you think would just end the match in DRAW but nope, Objective timer determines the WIN or LOSS.
I prefer when angry people leave, that why in Enlisted nobody insulted me in chat. When game force player to stay, he will abuse and troll other players from spite. So your ideas are bad.
The ONLY reason why I leave matches is when the game sends my high BR Soviet/German army to Stalingrad/Rzhev.
I will NEVER play with King Tigers in a 1942 battle.
I quit matches when ther are 10 crack players on one side and maybe one on the other. There's no point and no you learn nothing when you spawn and your squad is dead within three seconds. Skill based matchmaking is the key. I can learn only if Isurvive long enough.
Quitting should be punished more, and bot players must be avoided any time there is some other option
I can see many good points, especialy in time ban panelty, but I really cant agree with skill base match making, since I could bet that most of players could agree that many "good" players on top of the boards are players with premium swuads (especialy paratroopers), with for enemy team are often hell to fight with one of them, and now imagin some better player thats fully Free to play, got "rank up" and instend so often fighting one or two premium squads in game, now have to fight 4 or more, it would really put many ppl off the enjoyment to play another match, or at all.
But thats my opinion, I would like to hear some counter arguments for this❤
I believe skill based matchmaking is the only thing that can fix this problem.. or save the game. New players getting stomped by whales will not keep playing the game or come back at a later moment. Just my 2-cents.
IMO and contrary to whats being shown as this game having "some" cheaters, its actually rampant. Thats one of the main reasons why i desert
player chosen map want to play great idea popular map will chose by player not random
so much pain when doing battle pass such cap point 1 map after you leave 10 time cause 8 invasion defense haunt you
hahahah 3:25 shoots at teammate
The core of the issue is no campaign selection. I never desert but getting 3 steel mill (or whatever map u dislike) in a row just make me play worse, I'd imagine someone sane would just quit and idgaf.
Im a big desertor of allies, but is simple: no map selector. I hate pacific and forest maps. Then when i search a game and gaijin dont give any option for select somethig, i simply quit that map. Sorry for hate grass and trees
Yes..... I got kicked out the game because of network connection. The game freezes and got kick out the match. Lost my booster and silver gain but at least my event progress points still counts😢
Hard matches only improve your skills but remember... A winner never quits and a quitter never wins 😸👌
Exactly!
Not if the teams are completely imbalanced. You learn nothing from spawning and being immediately slaughtered
Another problem this game has is that run and guning is way to effective since the ia scuadron most of the time do not react and get destroyed in secs , i mean look at most of this video is some guy run and guning
10:57 just normal loss? Thats enough, like i wanna see negative winrates but entlisted has enough bugs😂😂
3:36 me when any Pacific Map
If I'm not having a good time but I want to play, I just sit back on my radio / engi squads with AA up and call arty as I shoot down paras and planes, I feel fun and get some good XP, but some players will shit all over it and call me out for "not playing the objective" when I don't feel like sweating, and they leave XD (talking to you LuftwaffePanzer and FlyingMiles) and the players leaving seems to have to do with the bonus for "joining any faction" they clearly only want the bonus for a specific faction, and when they get thrown into one they dislike or a map or game mode they hate then they just leave. I think they should really just get rid of that bonus entirely or allow you to disable certain things, like maps and modes or Japan (lets be real no one likes Japan) and then YES THE CHEATERS are so obvious and many people dig their head into the sand and claim no one ever cheats. It's really sad and I'm worried the game devs just ignore it.
And oh I didn't realize you don't lose trophies if you leave early, no wonder that Luftwaffe try hard guy bails on so many matches if not everyone on the team is rushing objectives mindlessly, he just wants to grind to General rank. Such a total scumbag thing to do.
Try to improve something by punishing the player never works out. It will just make the game unfun to play thus at that point you just playing matches to entertain other, and that's vile.
...deserters? Really, that's what is ruining Enlisted? Not the record levels of faulty hit registration that have risen rapidly since the merge? The damage disappears in this game so much that around a half of direct tank shots will leave the hit soldier alive. Often I shoot with an 88mm HE from the Tiger 2 at a running squad - the most frustrating case, happening quite often, is when the guy that was hit directly, survives, with a few of his squadmates eliminated by an explosion that happened right on his chest
yes quitting is bigger issue than you being shit with your Tiger 2
@@Rainaman- I regularly score 1st place with a Tiger II. Missing hit registration is not my fault, it's on the server's side. You must be blind not to see all the explosions that should kill the nearby standing enemies, turning them to red mush that are not registered by the game, there are at least 10 of them every game I play. And I see it also when enemies shoot at me - my soldier consumes 10-20 bullets with loud hit sounds but my HP bar stays full.
Oddly enough I have no issues like that and I do run bolt actions a LOT ... so faulty hit detection would mess my scores up a ton ... but it doesn't. It is quite rare for me to actually see some clean hots not registered.
@@TopinamburenjoyerHitting first place with a top tier tank is pretty much the easiest thing you can do to get a high score lol. You can literally sit at your spawn and shoot some HE around and you'll be far up the scoreboard. That alone says absolutely nothing.
If anything it's an issue with weird tank models and the damage model on them, sometimes. But that has nothing to do with hit registration
The leaving thing? Nah. I hate to say this like this but everybody plays the game to have fun and I'm not going to have my time ruined because I'm the only one trying to put down rally points and other bs lol if I have to be the one that's carrying the team I'd rather just try to find a new team.
If you dont have atelast 1 engineer on your squad to place rallys then...idek
Hola Evo Morales
DO NOT put ore talk abaot SBMM, that shi literaly killed the biggest fps francaise in the industry(Call of duty)
Lol I remember playing with an Evo
I quit maps that i dont like or know are a curb stomp 100% of the time, nothing more boring than a 5 mins game 😂. also when i spawn I check my team, if i see a lot of snipers and mortar teams, im gonne within the first seconds, i dont play whit those guys thar seat in BR5, at our spawn point with a rally and ammo boxes getting 20 kills in an entire game...
Also what is with idiots in planes demanding markings? Dont you know you can self mark from a plane while more effectively than any player ? 1 time marker should be enough for you to know where the tank is and self mark... Stop spamming the chat and getting mad because 20 mins later you have 5 kills in your plane 😂
Im sorry, but when im the only one going positive and the rest of then team some how has 15 squad wipes and 2 kills. Im leaving, something about pushing 100 kills, and the second highest one is at 40, just sucks. The community really needs to push how important rally points are. That also sucks being the only one placing points down.
The game have no points and competitive.. so stop wasting your time. so boring and pointless. fun but no point. only the dev win grinding $$$$$
im not grinding just so a can use a dif gun just let me use them
get rid of console players
Get rid of uberlol2228’s