I agree fully, I usually just switch to another solider to save my downed guy and then he gets up himself very quickly. Useful if they are important like an engineer.
The difference between run speed and sprint speed is that sprint speed effects on running (w + shift), whilst run spped effects on walking speed (w without shift).
Healing speed of allies perk is a must have for medic class. It's instant. Helping allies and farming points while not being taken out of the fight. I agree on everything else
i agree with you for the most part, but there's a few im not too sure about. for me, climb speed and medpack usage are both S tier. medpack usage particularly is incredibly useful, at max level you can get back up in 2 seconds (down from 8!). this is useful all the time, but particularly in these two cases: when you are downed behind cover, and as an AT soldier. if you get downed behind cover it's usually going to take your attacker more than 2 seconds to close the distance and finish you off, and absolutely more than 2 seconds to throw a grenade, and in both circumstances you'll be able to catch them off guard and get the kill (this actually happens in your footage at 6:53!). for AT soldiers, getting caught by an HE shell and downed is usually a death sentence, but again, 2 seconds is faster than the majority of tank gun reloads, and at least on par with the quicker ones. very useful for getting back up and out of the danger zone. climb speed is so so so good, i don't think people realise how much time you spend climbing things in enlisted, particularly if you play aggressive. engineers spamming sandbags justifies this perk for me, ahahahha. yes, if someone's watching the window you're dead anyway, but if someone - for example - hears you and turns around, or has to unscope or change weapons, this perk can and will save your life. also useful as a niche for AT soldiers, when you're climbing on tanks to drop an explosive pack or TNT charge (though i usually just mash my face into the side). as i said in another comment, anecdotally the shot spread perk does seem to help out with my bots in getting shots on target. by no means does it mean they're good or even capable in combat (god forbid darkflow implement a competent AI) but it does seem to help my squad blob not get killed by one person running around behind the point. the run/sprint speed perks are also really strong, but for me i'd rather have the combo of medpack/climb speed/crawl speed rather than put all my eggs in one basket. for one point i'd bump fire extinguish speed up to B or even A if you play low BRs where molotovs are more common. your AI WILL sit and burn to death and this perk WILL help save them! really though i think the perk system needs an overhaul. yes there's a little big of wiggle room for skill expression and personal preference but so many perks (and the entire vitality tree) are just straight garbage, and 90% of player's perk decks are going to look identical, which is incredibly unhealthy for the longevity of a game. sorry for the essay, i am incapable of being concise. keep up the good work ma'am!
Also concerning the perk system, they need to stop auto-assigning perks to new soldiers, especially ones that come at higher ratings. You get a new gold order soldier or event squad, and then end up needing to spend thousands of silver just to remove the garbage perks that came pre-applied to them. A 600 silver tier 1 soldier turns into a 1000+ silver soldier because you have to remove the 5 levels of health regen they came with.
Very nice video and good explaining. I think you nailed it for the most part, okay some perks come down to personal preference like medpack speed etc. The only problem with this perk system is that you need to fill points to unlock more tiers and in order to get your desired perks you have. I remember almost always filling points on extinguishing and shot spread just to unlock vitality especially on low tiers... So I would just call some useless perks “fillers” .
anecdotally, the shot spread definitely seems to help my bots out. i don't have any evidence and they're still practically useless, but it's something!
@@evo4fun606im not positive, but im pretty sure ive seen bots pop up benefiting from the fast med pack perk. I cant say they were definitely bots though
Самое смешное, что перки медика бесполезны в отряде медиков, однако весьма полезны, если в твоём отряде имеется медик. Потому что играя за отряд медиков, ты стараешься лечить сокомандников, и всё озвученное в видео на 100% правда. Однако играя за отряд, в котором есть медик, ты не должен играть за медика. Медиком должен управлять бот, который будет бегать и лечить людей в твоём отряде. Именно поэтому ему нужны кол-во шприцов, кол-во восстанавливамоего здоровья и скорость лечения
@@flarvin8945 The decrease in accuracy within around 30m is barely noticeable. The perk is good! And again, mostly for Rifleman2 and Guerrilla 2 who get 5% sprint speed passive
Idc what anyone says, medkit usage speed is my fav perk, saved me countless times when I had 1 soldier alive
I take it up to at least 50 percent on most soldiers, especially in conjunction with the 200% recovery perk
I agree fully, I usually just switch to another solider to save my downed guy and then he gets up himself very quickly. Useful if they are important like an engineer.
The difference between run speed and sprint speed is that sprint speed effects on running (w + shift), whilst run spped effects on walking speed (w without shift).
Healing speed of allies perk is a must have for medic class. It's instant. Helping allies and farming points while not being taken out of the fight. I agree on everything else
i agree with you for the most part, but there's a few im not too sure about.
for me, climb speed and medpack usage are both S tier. medpack usage particularly is incredibly useful, at max level you can get back up in 2 seconds (down from 8!). this is useful all the time, but particularly in these two cases: when you are downed behind cover, and as an AT soldier. if you get downed behind cover it's usually going to take your attacker more than 2 seconds to close the distance and finish you off, and absolutely more than 2 seconds to throw a grenade, and in both circumstances you'll be able to catch them off guard and get the kill (this actually happens in your footage at 6:53!). for AT soldiers, getting caught by an HE shell and downed is usually a death sentence, but again, 2 seconds is faster than the majority of tank gun reloads, and at least on par with the quicker ones. very useful for getting back up and out of the danger zone.
climb speed is so so so good, i don't think people realise how much time you spend climbing things in enlisted, particularly if you play aggressive. engineers spamming sandbags justifies this perk for me, ahahahha. yes, if someone's watching the window you're dead anyway, but if someone - for example - hears you and turns around, or has to unscope or change weapons, this perk can and will save your life. also useful as a niche for AT soldiers, when you're climbing on tanks to drop an explosive pack or TNT charge (though i usually just mash my face into the side).
as i said in another comment, anecdotally the shot spread perk does seem to help out with my bots in getting shots on target. by no means does it mean they're good or even capable in combat (god forbid darkflow implement a competent AI) but it does seem to help my squad blob not get killed by one person running around behind the point.
the run/sprint speed perks are also really strong, but for me i'd rather have the combo of medpack/climb speed/crawl speed rather than put all my eggs in one basket. for one point i'd bump fire extinguish speed up to B or even A if you play low BRs where molotovs are more common. your AI WILL sit and burn to death and this perk WILL help save them!
really though i think the perk system needs an overhaul. yes there's a little big of wiggle room for skill expression and personal preference but so many perks (and the entire vitality tree) are just straight garbage, and 90% of player's perk decks are going to look identical, which is incredibly unhealthy for the longevity of a game.
sorry for the essay, i am incapable of being concise. keep up the good work ma'am!
Also concerning the perk system, they need to stop auto-assigning perks to new soldiers, especially ones that come at higher ratings. You get a new gold order soldier or event squad, and then end up needing to spend thousands of silver just to remove the garbage perks that came pre-applied to them. A 600 silver tier 1 soldier turns into a 1000+ silver soldier because you have to remove the 5 levels of health regen they came with.
Very nice video and good explaining. I think you nailed it for the most part, okay some perks come down to personal preference like medpack speed etc. The only problem with this perk system is that you need to fill points to unlock more tiers and in order to get your desired perks you have. I remember almost always filling points on extinguishing and shot spread just to unlock vitality especially on low tiers... So I would just call some useless perks “fillers” .
34:19 horizontal recoil is mostly useless. But I'd put it on my MG III soldiers for high tier MGs like the Browning 100 round or the Stinger
Ditto!
or the MG 42 100
Binding breathe hold to aim makes taking max breathe holding perks very usefull for all weapons with recoil issues.
very noice breakdown- ive heard the Shot Spread after turning helps bots a bit? i could be wrong- idk im pretty new aswell
anecdotally, the shot spread definitely seems to help my bots out. i don't have any evidence and they're still practically useless, but it's something!
for bots its actually sick, if you get killed by a 180 turning bot he probably has this perk
I'm 99% sure that perks don't have any effect on how bots perform
@@evo4fun606im not positive, but im pretty sure ive seen bots pop up benefiting from the fast med pack perk. I cant say they were definitely bots though
Jump height is also fall height, faster jumping out of buildings
Thats huge, thank you for the info. I never wouldve known
Nice breakdown as always! But medpack use speed is a S tier perk for me. I don't remember how many times it has saved me in-game.
Самое смешное, что перки медика бесполезны в отряде медиков, однако весьма полезны, если в твоём отряде имеется медик. Потому что играя за отряд медиков, ты стараешься лечить сокомандников, и всё озвученное в видео на 100% правда. Однако играя за отряд, в котором есть медик, ты не должен играть за медика. Медиком должен управлять бот, который будет бегать и лечить людей в твоём отряде. Именно поэтому ему нужны кол-во шприцов, кол-во восстанавливамоего здоровья и скорость лечения
Woooo 7am upload
23:25 This perk helps your bots.
Thats what I had heared and slapped it as filler perk on some
run speed decreases accuracy never use it
It only lowers your accuracy whilst moving, and whilst hipfiring. ADS accuracy is not affected
So basically, if you are planning to clear a lot rooms with an assaulter with a smg, run speed is not a good peak.
@@flarvin8945 The decrease in accuracy within around 30m is barely noticeable. The perk is good! And again, mostly for Rifleman2 and Guerrilla 2 who get 5% sprint speed passive