There is simple way for animating, the texture need to be seamless and you move it with a shader graph from unity, but some oldschool technic can work better without the need of a hdri, the problem it's to fake the caustic with sprite texture and a bake equirectangular render of the skybox, moving geometry is possible in real time too but some method use a lot of gpu and cpu computing, it's always a manner of prioritizing the trick...
@@ninashaw-gameart Nice! I'll check it out, and I also subscribed too. I had never learned Substance, and texturing is my weakest skill. I'm in a bad position where my lecturer is an animator, he's like a God at it, and worked in Japan and all, but he isn't what you call an Artist, Artist. He only does basic the basic stuff like flat colours and gradients, I had to learn Zbrush and everything art related on my own, and they're easy to pick up but texturing is the hardest I can't grasp. It is sad that I can't learn the proper texturing process from a 22k a year school and I can't afford to go elsewhere. I'm so glad these exist and keep doing what you're doing. I also posted my animations to my channel for a laugh. Take care.
@@ninashaw-gameart i mean i dont know how we render for showreel which we show the model wireframe,solid object,uvw unwraping and final texturing in brake down.
Hello Dan. What do you think is the best way to make water spray material (foam wave)? I have tried a lot so far, including in your lesson, so far it leaves much to be desired :-(
Wow❤
Thanks for the tutorial! Very useful!
Thanks ;)
oh i love this so much! thank you :)
Amazing! Thank you!
You're welcome!
Thanks a lot
There is simple way for animating, the texture need to be seamless and you move it with a shader graph from unity, but some oldschool technic can work better without the need of a hdri, the problem it's to fake the caustic with sprite texture and a bake equirectangular render of the skybox, moving geometry is possible in real time too but some method use a lot of gpu and cpu computing, it's always a manner of prioritizing the trick...
Great tutorial! I was wondering if some of this can be applied to a stylised water texture and if so what's the difference in doing things?
Thank you! I have a tut for stylized water, hope this helps: th-cam.com/video/U6yW2CCBT-E/w-d-xo.html
@@ninashaw-gameart Nice! I'll check it out, and I also subscribed too. I had never learned Substance, and texturing is my weakest skill. I'm in a bad position where my lecturer is an animator, he's like a God at it, and worked in Japan and all, but he isn't what you call an Artist, Artist. He only does basic the basic stuff like flat colours and gradients, I had to learn Zbrush and everything art related on my own, and they're easy to pick up but texturing is the hardest I can't grasp. It is sad that I can't learn the proper texturing process from a 22k a year school and I can't afford to go elsewhere. I'm so glad these exist and keep doing what you're doing.
I also posted my animations to my channel for a laugh.
Take care.
Glad I can help you somehow ;)
Is they a tutorial regarding showreel rendering. Which We show wireframe and textures and etc layers to show details of the model?
If you want a tutorial about rendering in SP, you can check my substance painter playlist, but i have also some Marmoset toolbag tuts about rendering
@@ninashaw-gameart i mean i dont know how we render for showreel which we show the model wireframe,solid object,uvw unwraping and final texturing in brake down.
I think of animation, you need to import HDR also because the color is infected by HDR in your scene and displacement equal 0
I tried it following step by step yet in my substance painter nothing really follows what happens here. And i just cant get why
Great tutorial, is there a way to animate the water texture in substance painter or Maya
Great question :) For animation, you need to create a water mesh, just a texture I believe you can't...
@@ninashaw-gameart thank you for your answer.
thanks
You're welcome!
😍😍😍✨
Long time no see! ;)
@@ninashaw-gameart lmao yes! I'm still alive 🤣
@@shannasportelli I can see that! :D Anyways, welcome back!
I keep looking but I can't find the option to start painting with a plane. How do you do that?
To grab the plane go to file,open sample and choose the tilling sample
@@ninashaw-gameart Thank you!
No problem!
Hello Dan. What do you think is the best way to make water spray material (foam wave)? I have tried a lot so far, including in your lesson, so far it leaves much to be desired :-(
What about refraction, Frensel effect, depth based coloring...? This is nothing like realistic water
You can add those effects, but not necessarly, bro! And i never said it's a realistic water, just water
can i dowload this :) ?