Substance Painter Tutorial: Texturing the Coin

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  • เผยแพร่เมื่อ 22 ส.ค. 2024
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ความคิดเห็น • 18

  • @thelaw3536
    @thelaw3536 2 หลายเดือนก่อน

    Thanks Abe

  • @O_rik
    @O_rik ปีที่แล้ว

    Thanks for useful and helpful tutorial :)

  • @ciprian2901
    @ciprian2901 ปีที่แล้ว

    Amazing work

  • @thermalblast3605
    @thermalblast3605 ปีที่แล้ว

    Excelente trabajo... Ya quiero aprender a hacer cosas así!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      con gusto te puedo pasar info de donde empezar! que te gustaria aprender?

    • @thermalblast3605
      @thermalblast3605 ปีที่แล้ว

      @@AbeLeal3D en sí me gustaría el modelado 3D y texturizado, estoy estudiando en la XP, soy de 2do casi 3er tetra, y lo que más me gusta es 3D y Programación, así que todo lo que pueda aprender de usted y en general, es bienvenido y apreciado!

  • @sayanhaldar6118
    @sayanhaldar6118 ปีที่แล้ว

    Great tutorial ❤

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Thank you! 😊

  • @kirius7079
    @kirius7079 2 หลายเดือนก่อน

    what about padding?

  • @beytullahpekmezci
    @beytullahpekmezci ปีที่แล้ว

    Nice tutorial thanks. But I wonder how do you use it in unreal? e.g. can you create a coin pile from this in engine?

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      You can! On the next video I show how to make piles of coins with MASH, it's already up in the channel. You can then export those piles as normal fbx and import into Unreal

  • @vibhanshumobile6840
    @vibhanshumobile6840 ปีที่แล้ว

    Hey dude is there any way to add a filter to a specific folder and it will not affect any layer out side that folder without using mask.

    • @kiwivi21
      @kiwivi21 8 หลายเดือนก่อน

      Maybe not what you are after and maybe you have found something since, but adding a mask to the folder e.g. black mask will semi allow that but depends on whether its region based or explicitly needing a particular texture only

  • @nortox5181
    @nortox5181 ปีที่แล้ว

    show it in Unreal Engine pls

  • @naumanbarcha
    @naumanbarcha 11 หลายเดือนก่อน

    I am having trouble combining textures of one model, like when substance exports multiple texture sets of the one single object. I have tried a texture combiner but it didn't work as good. I need help

    • @AbeLeal3D
      @AbeLeal3D  11 หลายเดือนก่อน +1

      If you have multiple textures sets you would need one material setup for each set. Ideally if all the materials of one object will have only one texture set you need to assign the same material to all the object before starting, otherwise this could happen

    • @naumanbarcha
      @naumanbarcha 11 หลายเดือนก่อน

      Yes but if the object has multiple materials for example metal and wood overlapping i have to assign two separate materials right? The textures just export in different parts of each assigned material. They UV of the object is one tile but still it exports for example 2 separate base colour maps 😞

  • @ajijulsekh3767
    @ajijulsekh3767 8 หลายเดือนก่อน

    শো শোয়েবের এর এরচে