Mw2019 reloads are much more aggressive and the gun models are more gritty. MW2 aims at looking and feeling smoother and prettier for basic videogame aesthetics, which I don’t really mind at all. Gun sounds in MW2 don’t hardly have any punch to them though.
Please reconsider re-recording the weapons for MW2 on a map with better lighting to show off the guns better. The weapons in MW2 on that map look flat and almost texture-less compared to the vibrant map used for MW19, which helps to better show off reflections, specular details, and other minor details.
I think MW19 resembles more to COD4 where the game is greedy and more realistic meanwhile MW2 resembles the OG MW2 where everything is kinda feel goofy and fun but still have some realistic aspect of it that's why
X16/X12 - MW2 uses the ambidextrous release .357/Basilisk - Basilisk's non-empty reload animation now became variable 725/Lockwood 300 - Empty reload now has become slower on the Lockwood PP19/Minibak - Same reload, different chamber technique MP7/VEL 46 - VEL 46 now chamber checks MP5/Lachmann Sub - HK Slap in Lachmann becomes HK Punch AUG/MX9 - MX9 now does the BOCW style Fennec/Fennec 45 - MW2 now throws the mag away by force when not empty Short AK-47/Kastov-74U - MW2 uses the Iraqi reload AUG 5.56/STB 556 - STB 556 uses the double mag technique while omitting the slap SCAR 17/TAQ-V - TAQ-V now uses the charging handle MK2 Carbine/Lockwood Mk2 - Lockwood inserts one before the rest Heavy AK-47/RPK - RPK is heavier RPG-7 - MW2 now cocks the hammer
For the launchers in MW:19 he's accidently got Amped equiped that makes the reload animation faster. Normal speed its pretty much the same for the PILA/Javelin.
The animator for RPG-7 (I think it's Khoa le) actually adressed the non existent cocking in MW2019. Notice the subtle thumb movement after inserting the rocket (i assume he can't do much, else altering the reload time completely). It's a small patchwork fix, but you'll notice the difference if you compare it to the animation at release
There definitely was an improvement in animation quality, even if not all guns make it obvious. But the sound lost power in order to give it more meaning, as in MW 2019 even the handguns had very punchy sounds, now in MW II the added bass is dependant on the caliber or power of the weapon.
The sound too, mp5 and g33 sounded way better in the beta. As for why they are so inaccurate, california has a new gun law that prohibits guns being promoted in video games and infinite ward's main base is located at california. Very sad, is it not? Stuff like this started happening after biden said that 9mm rounds are larger calliber, lmao.
I have to say that I like MW19 better. It was stylised enough to look and feel mostly realistc without hitting the uncanny valley where something feels off but you can't really tell what it is. Which is exactly the case with MW22.
mw19 is photorealistic with punchier sounding guns. Mw2 just feels like a visual and audio downgrade in that regard. Though, i will remain hopeful that there will be eventual upgrades in both departments by the end of its life cycle
6:38 The People who made the AK-47 animations and sounds should get a raise as the Kastov 7.62 and the RPK doesnt replicate the same exact feel as the MW19 AK47
That's an exaggeration. Maps like gun runner, hovik sawmill, hackney yard, cheshire park and shoot house are pretty good. All the remastered maps are really good too.
@@steellionstrength2709No fucking way the maps are even worse. Like every single map I played in MW2019 you had people camping and you had to check like 4 different corners / angles. Incredible. And if you played the OG MW or MW2 the maps were allmost perfect.
What I don't like about MWII is that they are not so faithful to real life, that is, they would be imitations of any original weapon, which does not give it a realistic touch in my opinion.
Both sound great, but MW2019 just has that realistic punch that 2022 doesn't replicate. Also the gun models look way more gritty in '19 compared to clean, sleek models in '22.
Apparently I'm getting old. This modern method of holding AR-based weapons during fire seems to me odd as hell. If not that sights are higher over the barrel, I feel like each time one would obstruct it with their own thumb. What's the deal with it anyway?
this really goes to show how god-tier mw19's animations and sounds are, even the same devs are unable to recapture the magic. idk what it is but mw22's animations just lack that bit of crispness and weight that made mw19's animations so legendary, and the sound is a MASSIVE downgrade too. one of the reasons i loved mw19 was that the powerful, bassy firing sounds made every gun fun and satisfying to use, but mw22's guns just sound like cap guns. also why did they change the handling sounds from the beta? i don't care if it's more realistic or whatever, they sound like they're holding nerf guns for some of them
For me 2019 with its original models and sounds but with 2022 gun families, maps and water emphasis would be THE game. The UI, perk system and no staged reloads made 2019 better overall but then there were also things like terrible maps (especially GW ones), terribly unrealistic (still satisfying, though) guns and no water usage. 2022 solves these issues well.
Anyone else feel like some of the recoil in the 2022 is overdone compared to 2019? I've never fired anything full auto or anything other than 9mm, 12ga, and 5.56, but I have definitely seen people IRL handle recoil full auto SMGs and 5.56 rifles better than how they handle it in 2022.
I’ve fired a good few machine guns. Trust me, just because you can control it doesn’t mean your sight picture isn’t jumping around. 2022 is perfectly realistic.
MW2's models are definitely a downgrade because of the stupid "receiver" feature. The Bizon in MW19 felt like its own weapon and had a unique identity whereas in MW2 it just looks and feels like one of the 10 different AK variants.
It’s designed to make leveling up guns easier. They found that most people didn’t level up even half of the weapons because it took so long. The receiver thing fixed that.
the animation quality of mw19 is just so good. the character movements look authentic. mw22's reload animations feel of less quality. mw22 is also lacking the echo when firing and gun sounds are less gassy.
I don't like the look of the weapon in MW22. They look, of course, not bad, but much worse than in MW19. In MW19 they are scratched, dirty, brutal, but here they are clean and as good as new.
@@fabanano6158 It's true. The guns in 19 look like they've been through war. They're worn and scratched. Plus in many cases they are more oldschool military style, whereas the 22 ones look civilianosed. Take the M4, for example: traditional receiver shape, fixed rails on the handguard, etc in 19. Meanwhile the one in 22 has less curves, M-lok handguard and looks overall like a gucci civilian build.
The ak in 2019 was an original type 1 ak 47 from the 40's, it made sense for it to look worn out. The ak in 2022 is an ak 103, most like newly made, it makes sense why it looks so clean.
What sucks is that MW could have been the platform for the next 4-5 years after its release. It isnt lacking anything graphically, and issues with campy mp and cheaters could be ironed out in patches. We really missed out.
I just wish these games would use the actual names of the guns again. Sucks that they don’t do that anymore. Maybe cause copyright or something but I dunno. I just miss the old CoD MW games
Mw2019 looks, feels and sound more realistic, I expected the graphics from Mwll to be much better than what we got….i guess that’s the price to pay if you want to keep selling your game for consoles that were made in 2012
Nah tbh this is definitely a case where it was made for Next-Gen/PC then downgraded for last-gen so it'll run on those. Kinda like with Advanced Warfare/BO3 except way better last-gen ports.
I feel the same way cuz I don't recognize the same weapons by giving a random name and not to mention the gun shape design feel like a 3D square shape for MW22
FYI to those comparing MW19 & MWII gun sounds read below: MW19 -has alot of AI , Editing &Ambience Noise reduction in recorded gun sounds -the m4a1 gun sounds probably mostly computer generated (single fire bullet by bullet) to fire at high speeds , its doesn't sound like that in real life... - Modern Warfare depends in harsh lighting and loud audio to make it feel realistic, the gun sounds are made to be clean & sound the same in different locations (the only difference is silencing it or going indoors MW22 -All gun sounds are genuine and barely edited , recorded in real time in the ranges and spatial mics for 3D directionality & realism -Doesn't use harsh lighting but maximise the potential of the new IW engine to make the maps look good and like they are in Mexico or whatever location -Sound design and Bot AI is the main focus in this game & they did a good job at it , *THEY BROKE SEVERAL MICS WHILE RECORDING ALL THIS SH!T FOR US* (so stop being ungrateful) - Ambience is kept for different ranges to make the echo more fitting (MWII is the better game , if not you gonna fight me for it) jk
Your comment makes no sense. If Infinity Ward’s audio engineers didn’t edit the gunshots for MW2 then why can’t I hear the ambient noises (birds, cars, wind, breathing, so on) that were present during the recording sessions? They are just as if not more edited than the sounds of MW2019. Both games used an ungodly number of strategically placed microphones to record all the little clicks, booms and oops heard with gunfire (minus the buffer spring in the Mk18/M4). If you don’t believe this go find the behind the scenes of MW2019. They have footage of firing different firearms in different environments. A gunshot indoors versus outdoors doesn’t completely change it lol. Indoor there is not a wide open area for the sound to travel so it reverberates resulting in a bassier and deeper boom. Outdoors-depending on where you are-might have thing to bounce the sound back to you or it’ll just echo into the distance. Don’t believe me? Go to an outdoor firing range and shoot one under the canopy then shoot out in the open. Unless you can backup your outlandish claims don’t spew nonsense about something trying to sound smart
@@WarmestProduct Why would I shit on a game I enjoy? Just because y’all are a hive mind and say the same things over and over again doesn’t mean I’m gonna hop on that. I play the game, I enjoy it, that’s the end of it. Don’t tell me what I can and cannot do, I do whatever the fuck I want.
I don't know where these people are getting the idea that MW19 has better animations, but hopefully that dumb shit doesn't become the new norm for people to complain about. So untrue it's not even funny.
I agree with the P90. MWII's PDSW is literally cursed looking as it actually came from one of the P90 blueprints in MW2019 that has a straight pistol grip which axe out its downward facing ejection port and the lack of two support pillars on the rails. As for the MP5, you should know that MWII used the HK94A3 model, which is a civilian MP5 variant. You can tell that by the lack of paddle release when compared to a regular MP5 that MW2019 has.
@@v12ts.gaming I know about the hk94, but there's no reason it shouldn't have been an mp5. Also there's to many visual alterations to really call it an hk94. Meanwhile, the mp5 was one of the few guns in MW2019 that was actually modeled correctly.
@@The_Black_Falchion well they may not be in use anymore, but at least they were the originals and not like the heavily modified civillian mp5 that's in the game now
@@iced_latte6354 Honestly, in a lot of ways that’s an improvement. The original MP5 isn’t really the most ergonomic weapon out there, it’s just cool. Them removing the magazine paddle release in favor of a release button makes reloading a lot easier and more streamlined.
@@The_Black_Falchion i know what you mean, but the ease of use for the weapon doesn't matter in a pc/console game, it's the looks that count. Though while it is kinda cool the models are different, I just find them too close to the originals but not close enough, if you get me
proof that we didnt need a mw2, the animations are literally not better but just different, and the gun models had to be altered due to california laws making them inferior by default
I don’t know why but I honestly dislike the design of the M4 in MWII, I feel like MW2019’s depiction works a lot better. It maybe the factory sights; but idk I just love the MW2019 version and dislike MWII’s.
MW 2022 Is nothing but updated vanguard graphics that is designed to support even the low end system and that is the reason why MW 2019 is fuqin 250GB and MW 2022 is under 50GB
@@MofuWyzteria I mean that does seem to be the case but overall mw2019 seemed to be smoother looked better and the lighting was amazing plus one thing I want back that means absolutely nothing but was just a cool detail was them calling in things with the walkie talkie
I wish the bonus classic MW2 M4 blueprint existed in MW22 as well. It would feel nicely nostalgic and iconic!
Idk it’s a fake gun
@@c_l_a_d_d_i_x it's rather an airsoft model of M4 than fake 😐
@@PartyNorth2 if it’s not an m4 it’s a fake m4. A tokyo marui airsoft gun is a fake gun
they all prop guns
@@c_l_a_d_d_i_x So? The MP5 and P90 in thia game are modelled after who knows what and look even more fake than the OG MW2 M4.
Mw2019 reloads are much more aggressive and the gun models are more gritty. MW2 aims at looking and feeling smoother and prettier for basic videogame aesthetics, which I don’t really mind at all. Gun sounds in MW2 don’t hardly have any punch to them though.
That slap on the HK21 tho 💀
In MW2: he punch the bolt catch's mp5
Mw2 guns sounds and feels all the same. Boring. MW19 guns are actually fun to use.
@@Calma123_ Guns technically do sound very similar irl.
@@okay4902 yea. Bullet sounds are more or less just sounds of different amounts of gunpowder igniting
Please reconsider re-recording the weapons for MW2 on a map with better lighting to show off the guns better. The weapons in MW2 on that map look flat and almost texture-less compared to the vibrant map used for MW19, which helps to better show off reflections, specular details, and other minor details.
Yeah that map doesn't seem to have the best lighting. The main reason I chose this map is because of that clear desert zone.
I second this
@@TigerfieldYT you could use that border map,just climb a bus and aim towards the canyons...or mountains
Lol anything for people to not admit the downgrades
@@CommanderLongJohn what
RPG-7 is definitely an upgrade in terms of sound in MWII
Its animation got upgraded too where we see the operator now cocks the hammer, which is a common video game mistake for the RPG.
@@v12ts.gaming your character did pull the hammer in MW2019
Im pretty sure the mw2019 rpg sounded different, maybe an update fucked it up
still, be it the actual sound or not, MWII definetely is better
@@EarthyTeddy but no clicking sound unfortunately
Had to slow down the RPG reload
He does cock the hammer but it was so quick and has no sound
I think MW19 resembles more to COD4 where the game is greedy and more realistic meanwhile MW2 resembles the OG MW2 where everything is kinda feel goofy and fun but still have some realistic aspect of it that's why
you're right on the greedy part lmao
p.s i think you meant gritty
@@southsynthic7828 yea sorry I didn't know to spell gritty tho but thanks for correcting me
history is repeating itself, my child
@@southsynthic7828 bro thought he's talking about the company lmao
mw22 is like treyarch did a modern warfare game
X16/X12 - MW2 uses the ambidextrous release
.357/Basilisk - Basilisk's non-empty reload animation now became variable
725/Lockwood 300 - Empty reload now has become slower on the Lockwood
PP19/Minibak - Same reload, different chamber technique
MP7/VEL 46 - VEL 46 now chamber checks
MP5/Lachmann Sub - HK Slap in Lachmann becomes HK Punch
AUG/MX9 - MX9 now does the BOCW style
Fennec/Fennec 45 - MW2 now throws the mag away by force when not empty
Short AK-47/Kastov-74U - MW2 uses the Iraqi reload
AUG 5.56/STB 556 - STB 556 uses the double mag technique while omitting the slap
SCAR 17/TAQ-V - TAQ-V now uses the charging handle
MK2 Carbine/Lockwood Mk2 - Lockwood inserts one before the rest
Heavy AK-47/RPK - RPK is heavier
RPG-7 - MW2 now cocks the hammer
For the launchers in MW:19 he's accidently got Amped equiped that makes the reload animation faster. Normal speed its pretty much the same for the PILA/Javelin.
@@acoolrocket thanks for the additional info
@@rosaria8384 Sure thing cryo queen.
The animator for RPG-7 (I think it's Khoa le) actually adressed the non existent cocking in MW2019. Notice the subtle thumb movement after inserting the rocket (i assume he can't do much, else altering the reload time completely). It's a small patchwork fix, but you'll notice the difference if you compare it to the animation at release
I have no idea why they were so insistent on changing the names of guns which already existed in the game's universe.
There definitely was an improvement in animation quality, even if not all guns make it obvious. But the sound lost power in order to give it more meaning, as in MW 2019 even the handguns had very punchy sounds, now in MW II the added bass is dependant on the caliber or power of the weapon.
It pains me to see how the mp5 model has been downgraded
Yeah, they fictionalized it to make it more like a HK94A3 "MP5" than the actual MP5
same goes to my boy p90 😭
The sound too, mp5 and g33 sounded way better in the beta. As for why they are so inaccurate, california has a new gun law that prohibits guns being promoted in video games and infinite ward's main base is located at california. Very sad, is it not? Stuff like this started happening after biden said that 9mm rounds are larger calliber, lmao.
@@Snowy0z the p90 in this game is an abomination, so is the mp5.
I'm more pissed off by the lack of an actual mag catch on the 2022 MP5 model. The mags would be falling right out.
I have to say that I like MW19 better. It was stylised enough to look and feel mostly realistc without hitting the uncanny valley where something feels off but you can't really tell what it is. Which is exactly the case with MW22.
mw19 is photorealistic with punchier sounding guns. Mw2 just feels like a visual and audio downgrade in that regard.
Though, i will remain hopeful that there will be eventual upgrades in both departments by the end of its life cycle
@@lzongx6484 It wasn't photorealistic by any means. But it looked really nice.
@@honzabalak3462The Alone mission?
i love all the wear and tear on the weapons in mw2019
6:38 The People who made the AK-47 animations and sounds should get a raise as the Kastov 7.62 and the RPK doesnt replicate the same exact feel as the MW19 AK47
The whole name thing is weird too. You have AK-47 and Kastov existing in the same universe for some odd reason.
I think the comparison between the M4s is the best show of how 2019 sounds were better. MW2's are great, but it's not really the same. :(
This made me realize just how bad the recoil is in MW2.
It’s designed to fit weapons more into definitive roles rather than rifles being able to laser beam. Plus it’s more realistic.
@@The_Black_Falchion Realistic doesn't always mean its going to help you any way in actual gunfights.
MW2019 weapons are so damn good.
I tried the multiplayer two weeks ago and played the entire week end.
Such a shame the maps are pure garbage.
Also the ttk is faster than sanic
@@Homophobic_racist_sexist_pdf the ttk is still slower than cod4, waw, bo, mw2, bo2 and ghosts.
That's an exaggeration. Maps like gun runner, hovik sawmill, hackney yard, cheshire park and shoot house are pretty good.
All the remastered maps are really good too.
Lol, the shit mw2022 maps are the reason I went back to mw2019
@@steellionstrength2709No fucking way the maps are even worse. Like every single map I played in MW2019 you had people camping and you had to check like 4 different corners / angles. Incredible. And if you played the OG MW or MW2 the maps were allmost perfect.
In MW2 from the mag of p90, the shot cartridges finally disappear, this is just, wonderful.
mw2 sound cheaper than mw2019
the sudden trend of these comparison videos have made me redownload 2019
I must say mw2 has more cooler guns and attachment than mw19 but in terms of design and texture, mw19 is way way better
I like the muzzle flash effects better in 2019.. More realistic- there is too much flash in 2022.
Both looked awesome since three years.
MW 22 m4 has like enormous visible recoil.
The details from dirt to assesories on MW2019 look more realistic than MW2 somehow.
(Also not comfortable non-copyright names of MW2.)
AKM and AK-47 feels so good on MW 2019
I wish so many maps in MW2 weren't either indoors or overcast, it would be great to see the game's weapons in better lighting
What I don't like about MWII is that they are not so faithful to real life, that is, they would be imitations of any original weapon, which does not give it a realistic touch in my opinion.
Should waited for Season 1 so you could add the M13 (SIG MCX) and AX-50 vs Victus XMR (AW50)...
MW2019はより直接的なサウンド、MW2022はイヤーマフ(ヘッドセット)を装備した時に聞こえるサウンドに仕上げていると思う。
ADS時の銃声の違い、室内外の反響音の違いなど、MW2022はそういったディテールに力を加えている。
MW2019の一貫性のある重いサウンドが好きですが、MW2022も細部までこだわっていて言われるほど悪くは無いと思います(事実、MW2022は実銃から収録しているわけですし)
MW19も実銃から収録していますけどね
@@k3mx_ 存じていますよ
MW2019の銃声は微妙に反響音が混じっているように聞こえるので、屋内シューティングレンジで収録したか、屋外で収録したかの違いなんじゃないかと思っています
MW2022の屋内発砲時の銃声は屋外収録の音にそれっぽいリパーブをかけているので、その点で物足りないという声も聞きます。
MW2023で劣化してないといいですが
@@zekefreedom236 なるほど、理解しました
Both sound great, but MW2019 just has that realistic punch that 2022 doesn't replicate. Also the gun models look way more gritty in '19 compared to clean, sleek models in '22.
MW2019 has better reload animations, they are much more realistic, and has better sounds (both firing and reloads)
Mw2019 is slightly more stiff compared to MWII (m4)
Sounds: MW19
Reloads: MW22
Model designs: MW19
4:29 Just look at how they massacred my boy...
The cut iron sight is so bad
Nice comprasion man!! For me I love all 2 Modern Warfare but 2019 is gold however, MW2 is not bad.
MW2019 still the best.
14:00 what just happened with that rpg-
Apparently I'm getting old. This modern method of holding AR-based weapons during fire seems to me odd as hell. If not that sights are higher over the barrel, I feel like each time one would obstruct it with their own thumb.
What's the deal with it anyway?
this really goes to show how god-tier mw19's animations and sounds are, even the same devs are unable to recapture the magic. idk what it is but mw22's animations just lack that bit of crispness and weight that made mw19's animations so legendary, and the sound is a MASSIVE downgrade too. one of the reasons i loved mw19 was that the powerful, bassy firing sounds made every gun fun and satisfying to use, but mw22's guns just sound like cap guns. also why did they change the handling sounds from the beta? i don't care if it's more realistic or whatever, they sound like they're holding nerf guns for some of them
Or maybe you're biased towards older games
the desert doesnt show mw2s lighting that well
Could also be his shit color settings. I'm a bit convinced he used a more saturated map to make MW2 already worse than it is
If I could have a game with MW2019 gunshots with MW2022 handling SFX, it'd be great
For me 2019 with its original models and sounds but with 2022 gun families, maps and water emphasis would be THE game.
The UI, perk system and no staged reloads made 2019 better overall but then there were also things like terrible maps (especially GW ones), terribly unrealistic (still satisfying, though) guns and no water usage. 2022 solves these issues well.
The SCAR using the charging handle makes me feel pain
what i don't get is, why is recoil (both visual and actual) so violent in 2022 mw2? character is shooting m4 like it's mg42
In mw2 why is there a white outline on operators hands and guns?
Anyone else feel like some of the recoil in the 2022 is overdone compared to 2019? I've never fired anything full auto or anything other than 9mm, 12ga, and 5.56, but I have definitely seen people IRL handle recoil full auto SMGs and 5.56 rifles better than how they handle it in 2022.
They intended to increase "visual" recoil so that it harder to track target, basically closed out the skill gap and made aa op.
I’ve fired a good few machine guns. Trust me, just because you can control it doesn’t mean your sight picture isn’t jumping around. 2022 is perfectly realistic.
Weird that the base model of the p90 in mw2 is the blueprint from mw2019.
MW2's models are definitely a downgrade because of the stupid "receiver" feature. The Bizon in MW19 felt like its own weapon and had a unique identity whereas in MW2 it just looks and feels like one of the 10 different AK variants.
Don't forget the California gun laws made even worse
It’s designed to make leveling up guns easier. They found that most people didn’t level up even half of the weapons because it took so long. The receiver thing fixed that.
All guns in MWII have improved. But I have to say "That was an improvement, but it's not hard to improve on garbage, try it again".
the animation quality of mw19 is just so good. the character movements look authentic. mw22's reload animations feel of less quality. mw22 is also lacking the echo when firing and gun sounds are less gassy.
Modern Warfare II is honestly a mobile game compared to Modern Warfare
Отдача:mw2
Звуки:mw1
Модели:оба
Итог:mw1
I don't like the look of the weapon in MW22. They look, of course, not bad, but much worse than in MW19. In MW19 they are scratched, dirty, brutal, but here they are clean and as good as new.
What
@@fabanano6158 It's true. The guns in 19 look like they've been through war. They're worn and scratched.
Plus in many cases they are more oldschool military style, whereas the 22 ones look civilianosed.
Take the M4, for example: traditional receiver shape, fixed rails on the handguard, etc in 19. Meanwhile the one in 22 has less curves, M-lok handguard and looks overall like a gucci civilian build.
The ak in 2019 was an original type 1 ak 47 from the 40's, it made sense for it to look worn out. The ak in 2022 is an ak 103, most like newly made, it makes sense why it looks so clean.
@@diamond_dude1063 It was type 3. Milled, not stamped like type 1.
MP5 model is so bad in 2022
Were the MW2 captures done with the “Cinema” audio setting? Sounds like the more compressed setting to me.
9:19 I like this sound!!!
after reading the comment section, here si my very very very important and significative opinion: both are just magic
What sucks is that MW could have been the platform for the next 4-5 years after its release. It isnt lacking anything graphically, and issues with campy mp and cheaters could be ironed out in patches. We really missed out.
I just wish these games would use the actual names of the guns again. Sucks that they don’t do that anymore. Maybe cause copyright or something but I dunno. I just miss the old CoD MW games
Cali laws bud.
It’s because of some law in California.
@@The_Black_Falchion This is why we should be hating on California instead of Ohio. California is way worse of a state than Ohio
mw2019 looks like it was animated by ppl who shoot guns
I mean Both of them are amazing but I prefer Call of Duty as 2019 is aggressive and reloading is amazing
Sounds: MW 2019
Reloads:MW 2022
Nah brother mw 2019 reload is impressive
reload sounds in mw2 sound more tame tbh
Now listening, I can see what the comments mean.
Can you do MW2 vs Medal of Honor 2010 and Warfighter weapons comparsion?
MW2019 is just loud sounds. Good but loud. MW22 is loud and echo. For some reason there was not much echo in MW2019
Its very much the opposite my guy
lmao you are literally deaf
Can we all agree that the pistols in MWII look faster?
Both is fine, i think?
I love ya babe mosin
@@astrodefender7269 elite force alt
@@thereisbloodonmynutsack balls
Mw2019 looks, feels and sound more realistic, I expected the graphics from Mwll to be much better than what we got….i guess that’s the price to pay if you want to keep selling your game for consoles that were made in 2012
It's because of
The lighting of the map
And so the game won't have 200 gb size
@@puzzle_girl47 That size is MW + WZ, though. They're one program.
Nah tbh this is definitely a case where it was made for Next-Gen/PC then downgraded for last-gen so it'll run on those. Kinda like with Advanced Warfare/BO3 except way better last-gen ports.
Mw2 looks better,it’s just the maps lighting.They recorded real guns for mw2, mw 2019 doesn’t sound more realistic.
Watch other showcases that aren't recorded on this map. this map has vanguard lighting
The only thing that bothers me is the strange names of the weapons, but other than that, the game is interesting
It's because California administration has some dumb rule about propaganda of weapons 😅
I feel the same way cuz I don't recognize the same weapons by giving a random name and not to mention the gun shape design feel like a 3D square shape for MW22
11:16 mw 2019 ak-47 has more louder sound and realistic than mw2
Mw2 looks a little more human like ngl
Are you sure?
Wtf are those names in mw2 ??
Ikr
MW2019 >>> MWII better weapon models, reloads, sounds, and more real names used.
Take L lol Mw2 guns name is not the true name
I don't care what anyone says, M4 in MW2019 is the best of all games
gotta say, i personally prefer the MW2 sounds. guns were just loud in Mw19, MW2 guns have more distinct personalities in their sounds.
Couldn't you choose a map with worse illumination in MWII? I mean, that's probably the most shitty ilumination I've seen
MW2019: Finally a worthy opponent
MW2022: Our battle will be legendary
not even close lol
That MW2 P90 sound is a crime against humanity
It's better than the 2019
@@beataoo fuck no
@@rifath8152 yes it seems you have a problem with it but it's not that bad, even 2019 one is good but 2022 is better
@@rifath8152 no need to swear for no reason
MW22's P90 (PDSW 528) is actually inspired by MW2019's P90 Blueprint
I still prefering mw 2019
FYI to those comparing MW19 & MWII gun sounds read below:
MW19 -has alot of AI , Editing &Ambience Noise reduction in recorded gun sounds
-the m4a1 gun sounds probably mostly computer generated (single fire bullet by bullet) to fire at high speeds , its doesn't sound like that in real life...
- Modern Warfare depends in harsh lighting and loud audio to make it feel realistic, the gun sounds are made to be clean & sound the same in different locations (the only difference is silencing it or going indoors
MW22 -All gun sounds are genuine and barely edited , recorded in real time in the ranges and spatial mics for 3D directionality & realism
-Doesn't use harsh lighting but maximise the potential of the new IW engine to make the maps look good and like they are in Mexico or whatever location
-Sound design and Bot AI is the main focus in this game & they did a good job at it , *THEY BROKE SEVERAL MICS WHILE RECORDING ALL THIS SH!T FOR US* (so stop being ungrateful)
- Ambience is kept for different ranges to make the echo more fitting (MWII is the better game , if not you gonna fight me for it) jk
What is an ICSC?
But mp5 gun model bro..
@@feraligatorade99 uhh... i forgot lol I think its a typing error sorry ...
@@AKTalal IK
Your comment makes no sense. If Infinity Ward’s audio engineers didn’t edit the gunshots for MW2 then why can’t I hear the ambient noises (birds, cars, wind, breathing, so on) that were present during the recording sessions? They are just as if not more edited than the sounds of MW2019.
Both games used an ungodly number of strategically placed microphones to record all the little clicks, booms and oops heard with gunfire (minus the buffer spring in the Mk18/M4). If you don’t believe this go find the behind the scenes of MW2019. They have footage of firing different firearms in different environments.
A gunshot indoors versus outdoors doesn’t completely change it lol. Indoor there is not a wide open area for the sound to travel so it reverberates resulting in a bassier and deeper boom. Outdoors-depending on where you are-might have thing to bounce the sound back to you or it’ll just echo into the distance. Don’t believe me? Go to an outdoor firing range and shoot one under the canopy then shoot out in the open.
Unless you can backup your outlandish claims don’t spew nonsense about something trying to sound smart
I love the AK Iraqi reload, that is cool
Damn the AK sounds weak AF in MW2. The sound designers are probably AR guys.
Lol 😂
The MW22 guns look more futuristic and the MW2019 guns look more realistic and the MW2019 guns use real names for the most part unlike MW22
A lot of the 2019 weapons are out of date, the 2022 ones are perfectly fine.
@@The_Black_Falchion Can you stop defending MW2, please?
@@WarmestProduct Why would I shit on a game I enjoy? Just because y’all are a hive mind and say the same things over and over again doesn’t mean I’m gonna hop on that. I play the game, I enjoy it, that’s the end of it. Don’t tell me what I can and cannot do, I do whatever the fuck I want.
I don't know where these people are getting the idea that MW19 has better animations, but hopefully that dumb shit doesn't become the new norm for people to complain about. So untrue it's not even funny.
You are so untrue
The mw2019 p90 and mp5 look so much better than MWII's
I agree with the P90. MWII's PDSW is literally cursed looking as it actually came from one of the P90 blueprints in MW2019 that has a straight pistol grip which axe out its downward facing ejection port and the lack of two support pillars on the rails. As for the MP5, you should know that MWII used the HK94A3 model, which is a civilian MP5 variant. You can tell that by the lack of paddle release when compared to a regular MP5 that MW2019 has.
@@v12ts.gaming I know about the hk94, but there's no reason it shouldn't have been an mp5. Also there's to many visual alterations to really call it an hk94. Meanwhile, the mp5 was one of the few guns in MW2019 that was actually modeled correctly.
MW22 looks like the operator hasn't been training since MW19 and buys knock off guns
There’s nothing knock off about any of these. Almost all of the variants of the weapons in MW2019 are near obsolete by this point.
@@The_Black_Falchion well they may not be in use anymore, but at least they were the originals and not like the heavily modified civillian mp5 that's in the game now
@@iced_latte6354 Honestly, in a lot of ways that’s an improvement. The original MP5 isn’t really the most ergonomic weapon out there, it’s just cool. Them removing the magazine paddle release in favor of a release button makes reloading a lot easier and more streamlined.
@@The_Black_Falchion i know what you mean, but the ease of use for the weapon doesn't matter in a pc/console game, it's the looks that count. Though while it is kinda cool the models are different, I just find them too close to the originals but not close enough, if you get me
If it weren't for California,we would've got better things
Yea of course just because of one state not approving something the whole thing has to be switched, ofc
proof that we didnt need a mw2, the animations are literally not better but just different, and the gun models had to be altered due to california laws making them inferior by default
I don’t know why but I honestly dislike the design of the M4 in MWII, I feel like MW2019’s depiction works a lot better. It maybe the factory sights; but idk I just love the MW2019 version and dislike MWII’s.
Probably because mw2’s isn’t an m4 by any sense of the word
BURH WHY MW2019 LOOKS BETTER???????????????
Because of the lighting effects.
I hate copyright, it's awesome.
MY FAVORITE GUN IS NOW THE MX9, THIS IS UNACCEPTABLE
did BRM5 Form Roblox Copy Modern Warfare 2019 Reload Sound?
yes
Probably because it's just a roblox ripoff of MW19
MW 2019 guns can use more punch and crisp
Modern warfare: 100+ gb's
Modern warfare II: 60+ gb's
Me: godamnit Modern warfare it is, I want both quality and to not use my brain when playin'.
why do people think they can compare the .357 from mw2019 and the .500 magnum in mw2022 lmfao they are chambered in completely different rounds
and you still don't use weapon inspect
I still prefer better animations to lighting
Damn I wish I could play new cod rn
Mechanics: MW2Rb22. Mid reload cutoff
Some Models: MWRb2019. Military designation, Gritty textures.
Animations: tie.
Render: MWRb2019.
You don't need to add Rb after MW
@@bagasangga he prob felt like 🤓 while typing
🤓🤓
@@bagasangga yeah its enough with the year number lmao
MW2022’s gun sounds are all bass but no crack and just sound bad in comparison.
Mw19 can’t be topped
MW 2022 Is nothing but updated vanguard graphics that is designed to support even the low end system and that is the reason why MW 2019 is fuqin 250GB and MW 2022 is under 50GB
Where’s the crossbow and other shotguns :(
10 months late I know
But all the shotguns from mw19 aren't in MW2
Why does 2019 look so much better than 2022
I'm guessing MW2 uses a bland desert map that doesn't really showcase the weapons very well in its lighting.
@@MofuWyzteria I mean that does seem to be the case but overall mw2019 seemed to be smoother looked better and the lighting was amazing plus one thing I want back that means absolutely nothing but was just a cool detail was them calling in things with the walkie talkie
What's good about one thing, what's good about the other. I can't choose.
Its because of lighting
MW2019 had a better looking P90.