Both of Treyarch & Sledgehammer just lazy as hell, they don't understand gun. They just make what ever they want, I don't talk about weapon model accuracy, they make up some gun mechanic & attachment can't be use on that weapon but somehow still work
As someone who is extensively trained with HK weaponry in law enforcement, This 'C9' would win Halloween as a Frankenstein monster and i'm not even educated on the matter of gun engineering. It looks like a mashup of all mp5 variants ever brought into production but slightly oversized and with some airsoft aftermarket parts.
They don't even want to call it AKM then it's clearly AKM with mishmash of attachments from different models. Because for average CoD buyer it would be a stroke, cause if it's AK it's should be 47.
@@m4j0r3x The AK-74 started replacing AKM in Soviet service in, you guessed it, 1974. It would almost entirely replace AKM in Soviet service by the early 80s, but it never reached the same level of foreign use as AKM. In ‘91, depending on the exact date, the only users would be the USSR, USSR breakaways states, or USSR successor states, alongside Afghan fighters and a handful of other small scale users. Iraq never adopted it, nor has any Middle Eastern power besides Syria, who were given them under Assad in the 2000s.
Fun fact: they are absolutely allowed to make accurate firearms, the actual legal claim is that somehow the exact shape of these guns is trademarked material (not copyright, they aren't real guns and cannot violate the copyright). There's basically no way any of this passes any legal scrutiny, but none of these corporations want people to know that you never had to pay for the rights because it harms both if that's public knowledge. Plus a very dumb judge might actually uphold such a claim, and the legal battle wouldn't be worth it. The entire argument is insane, but the world went insane some time ago.
It’s really because they want to stay out of hot water because they want to make violent video games and shooters because money but they’re all owned by liberal democratic people who think guns should be outlawed
As a company you don't avoid only the lawsuits you can't win, you avoid any and all lawsuits altogether because getting sued at all is a waste of time and money, even if you win.
@@masterminecraft333incorrect part of damages is the money spent to get compensation. Companies sue all the time sometimes just to let people know how sh it will turn out if they try the same thing lol a lot of it is settled out of court too or through a arbitration court off public records. These companies higher legal teams and these legal teams are constantly trying to justify themselves however possible.
FINALLY someone recognizes the XM4 not being an XM4. Also, a note about the AK74 in Iraq. Not only was the main rifle Iraqi forces an AK in 7.62x39, it wasn't even the standard Russian style. They primarily used a mix of Yugoslavian pattern AK's and their own licensed derivatives of Yugoslav AK's called Tabuk's.
6:10 They removed the "Battle Rifle" Category for this game because a majority of players felt like the Battle Rifle category didn't have enough differences to assault rifles to justify a completely new category
The battle rifles was pretty much the ugly duckling category. The MWII guns sucked. Then you have MWIII where the BAS B and DTIR were so broken while the sidewinder was so trash
So Im not gonna copy paste the wikipedia page that gives the difference between assault rifles and battle rifles But I'll do my best to explain Assault Rifles are mid-short range, often medium caliber (5.45, 5.56, 300BLK and some others) Most modern ones are lightweight, ranging mostly from around 8lbs (3.62kg) to 14lbs (6.35kg) - mind you this is unloaded without attachments so do mind that fact. They have a moderate to tad-higher than moderate firerate (M4A1 Carbine has a firerate of 700-950 rpm) and they also have frames (more or less the shape) that are meant for both indoors and outdoors mobility. Battle Rifles, on the other hand, are basically the Assault Rifles bigger brother. They're meant for mid to beyond medium ranges, and as such are chambered in larger calibers (7.62, 30-06, .308 and some others) and are a little bit heavier than most assault rifles but not much (most ive seen and held range around 9lbs to 16lbs) - and once again this is unloaded without attachments. They have a moderate to below moderate fire rate (the FN Scar H has a firerate of about 550 rpm, and the MCX Spear - which appeared in MW3 as the Bas-B - has a firerate of about 800 rpm) The frames are often larger and thicker. Though they can be used indoors, they're mostly meant for outdoors. i hope they bring the battle rifles category back. Its honestly worth it and it would be a category to put things like the Goblin, AEK, and SWAT in. The AEK and SWAT honestly don't feel like they're marksman rifles, and the Goblin DEFINITELY doesn't feel like an assault rifle
the XM4 is a CAR-15 (XM177E2), if you want to be accurate. In fact, it did come with full auto, and considering the model, it's the XM177E2. They call it the XM4 because it's closer to designation that was given to the Colt Commando, they probably didn't even know that the XM4 was name for the development of the M4 Carbine. Just a lil tidbit to remember when talking about the XM4 in game.
That's not an XM177E2, as the in-game model lacks the 11.5 inch barrel and flash moderator. If anything, it's a Colt Model 723, which was commonly used by Delta Force at the time.
@@seanherrmann6301 You're right about the barrel length, but it's still an earlier version of the CAR-15 at the end of the day, and I suppose you could have a feature accurate one through gunsmith for the most part
In the model inspect screen in the gunsmith, there is a round behind the bolt in the SVD, you can see it through the slit in the dust cover where the bolt reciprocates.
Historical inaccuracy in campaign Gun with misplaced parts/attachments Because Activision will get sued over their guns because they don’t use real name on guns
not to mention: Iraqi army not only uses the out-of-place SA80, CETME Model L, Grendel R31, Mossberg 500, USP, and FN MAG, but also somehow has access to experimental or Special Forces only Soviet weapons, like the PU-21, Gepard PDW, and AEK-973
I understand manufacturers defending copyright to some extent, but I feel like at least any guns formally adopted by real world militaries should be allowed to be depicted with their original specs and names because it is literally a fact that such guns are adopted and used on Earth. Calling an MP5 the “Lachmann Sub” will NOT bring about world peace.
@@cobaltcardsgaming5982They're not defending their copyright though. Copyright refers exclusively to physical reproduction of a copyrighted object to infringe on the copyright holder's market share, which is totally physically impossible. Their actual claim is that the precise shape and configuration of the gun constitutes a Trademarked image, like a brand name, and that Activision is falsely representing them and their brand identity. Which is also complete bull but a well bribed judge or a particularly tech illiterate one might say different and spark a massive legal debate. So they settle instead.
Only problem I have with the point about the 'centre axis relock' handgun position (although, centre axis relock is more a technique involving aiming the gun higher, not a lower stance with the gun a bit tilted) Is that the less extreme version presented in this game, is just a comfortable way to hold a handgun without extending it out far. Its a very natural position to hold a handgun pointed forwards, when our arms aren't locked out. Having the handgun held upright actually puts more pressure on the wrist of the dominant hand, as opposed to leaving the wrist in a more natural position, supporting the weight of the gun on the support hand. Upright wrists is not as comfortable.Z There are many cases where people point out things that are just a natural way of holding guns, and something that people do without any prior knowledge, as being anachronistic because of popularity/discussion now, another big one being people riding their thumb up the side of guns, with people saying its inaccurate because of c-clamp. It isn't necessarily inaccurate, its how we grab things.
Correction in the first one: That is not a center axis relock position (John Wick stance). That is more of a natural resting position if you're not aiming.
A lot of the extremely weird & out of place weapons are a direct result of warzone. The fact that they managed to get any kind of m4 in the game is wild, let alone another iteration of the Ak. Still baffled why they put the monstrosity that is the goblin, in the AR category and the AEK in Marksman. Trearch has historically been worse at the "realism" or even theming their weapns correctly, and with warzone bloat, it's only gonna get worse. Also, my buddy a Realized there's no retaining pin on the front side of any of the pistol grips for the GPMG.
2:18 I realize they can't realistically depict the MP5 because H&K hates people who like or buy their guns, but the front sight is wrong, the barrel is LOONG, and the charging handle is wrong. Just to name the obvious issues.
I'm pretty sure the reason that we don't have AKM or any other AK in 7,62 is because of Warzone since they have guns from MW2, MW3 and BO6 now so they don't really want the same guns... Like MP5 is this weird monster to be different, and we don't get 1911 IN A BLACK OPS GAME. Gotta love how Warzone keeps constantly killing the soul that was left of this franchise.
1:39 I have one of these (Grizzly Mk I) in .45 Win Mag and it is so much fun. Powerful, but not painful. Like a giant push rather than a snap. I love it.
Im most disappointed in the AEK gun in BO6 because in battlefield 4 the AEK was an absolute beast of a gun and the fire rate was like 800 or 900 plus Full Auto
Your character actually doesn't hold it in center axis relock stance. The way Paul Castle taught it, is that your thumbs have to be pressed together. All your character is doing is just holding it at a slight angle.
Thank you for pointing out the actual reason why these guns are inaccurate. So many people keep blaming California gun laws and as someone who lives here it’s infuriating.
It’s partially California. Paid partnerships with gun manufacturers in video games could be construed as marketing guns to minors, which is illegal in California. Call of Duty used to have paid partnerships with Remington, Barrett, and several others.
@@Adam-zi5sewhich is funny because the only reason they had those partnerships was to avoid SLAP suits. Legally they never had to do that as it violates no copyright or trademark laws.
The Hand cannon's slide is slimmer, is a full slide, and the compensator moves with it, so the cannon is (mechanically) actually more of a LAR Grizzly MK V / P220 amalgam with notes of desert eagle in the grip and trigger design. However i would rather see the Grizzly as an actual equippable weapon rather than a killstreak anyway. Maybe with caliber conversions
Another thing that bugs the hell out of me is there’s a perk called “Full Metal Jacket” which grants your rounds extra penetration which is weird because you can clearly see in the inspect animations every bullet in the game is FMJ already
Surprised that stupid optic that's basically a scope ring mount with a piece of glass in it didn't get mentioned, as far as I'm aware no one had turned a scooe ring for a magnified optic into its own optic ever
To be fair, it is more than a scope ring with glass, it has a rear protrusion which would presumably have housing for the led etc. and it seems to depict some dubious controls.
@@atomic... The first point contradicts itself, and as for the second, it does not have those adjustment screws. It has a strange box shaped housing on the left 'wing' with adjustments for presumably windage and elevation. The scope ring is a single monolithic piece surrounding an insert/lens. Honestly, it looks more fitting in the theme of this game as more of a bulky/odd red dot compared to the selection of far more modern micro red dots that most people use in the game...
On the subject of the Swat 5.56 firing bursts without releasing the trigger: I believe this is actually a QOL change, and not a representation of the gun's trigger mechanism. Most, if not all semi-automatic, pump-action, bolt-action, and burst-fire weapons in BO6 will continue firing if you hold down the trigger, with the downside of it being that it shoots less frequently than if you were to manually hold and release the trigger repeatedly.
I'm so happy you mention the fact that Acti just isn't allowed to make 1:1 replicas of these guns, its a good thing to inform these fans who seem to be mad for Acti for simply wanting to avoid lawsuits!
Treyarch have made it apparent that they don't care as much about authenticity, at least the MW games don't have to worry so much about period accurate weapons even if they're named like goldeneye guns. Also check your volume settings in your editing software, there's about a 5db difference in the start of the video vs the end.
I legit hate how we got a cursed bulpup FAL instead of getting a real FAL as at least a semi-auto marksman rifle like the L1A1 and give the slot to a FAMAS, which is sorely missed. Also you mentioned the FNC and they added it as the Krig C with the Season 1 Battle Pass! Seems pretty accurate and it's probably one of the better ARs in the game.
Standard makarovs had eight rounds, modernized versions had 12 rounds, but actually interestingly enough were typically released with 10 round magazines
The CETME Model L has an open rear sight in the game instead of an aperture sight. The shape of the front sight post is also slightly different. All of the barrels except the default one and gain-twist barrel are missing the bayonet lug. The default barrel also has the mount for the sling swivel but is missing the ring, which isn't really a big deal considering slings aren't even used ingame. The rail mount used for optics in game does not exist and they should have used the Model LV or LV/S rail instead. Other than these, the gun's model is remarkably accurate to the real thing in comparison to all the other guns in game. As for the MP5, the default handguard is based on the first gen CETME L handguards (same as the CHF barrel for the CETME L) and the gain-twist and reinforced barrel are inspired by the regular CETME L handguard. With that and the stock in mind, my guess is that their idea was that they would make the MP5 a derivative of the CETME rifles rather than the HK rifles in real life.
Multi billion dollar company still wants $70 for a game when they can’t even iron out the most minor of details while they mainly reskin the game. I’m so very proud of everyone who helps keep these less than mediocre businesses open
Frankly, some cool gameplay mechanics that could fit with this. Make the SiG 553 and AK74 able to be converted into to take 7.62 at the cost of increased recoil. The Bradely Firing Port Mod can also be equipped to the M4. Removing the sock, cranking the firerate up a ludicrous degree, and equipping it with a 100 round C-mag. Do note that its recoil is obscene, its one of the highest DPS weapons in the game, if you can actually hit anything with it. Would likely become a fast favorite in Zombies. Mainly because when PaP'ed it would have a unqiue effect. The M4 could also host a 3round burst mod, that decreases recoil. The burst weapons that can fire full-auto gain acess to their fully automatic firemodes. The G3 is added to the Game, with the ability to be turned into a semi-auto sniper in the PSG. Able to feed from a belt as the HK13, as an LMG. Notably, one attachment makes the barrel much shorter. Making the ADS, sprint-to-fire and swap speed much quick. But has the unique downside of the muzzle-flash is absolutely massive, greatly obstructing the ADS visibility. Combine it with the LMG conversion turn it into a full-auto flashbang dispenser, ensuring that nobody sees anything. It can also have its ammo type changed on the LMG and assualt rifle Vairants.
Eh.. Not quite... The XM4 has always used the A1 lower and upper so it was full auto all along till the actual development of the M4 began around 1994. Yes, there's the burst M4 but it wasn't the XM4. It came way later on during the development of the XM4. So in a sense, both are developed at the same time but the auto variant stuck on and was what SOCOM wanted thus it became the norm which would later become the M4A1 in 1994. The flat-top variants didn't really appear in general service till right before 2002 which all had changed to the A4-style top but A1 bottom.
- And... No. The AK-mag SIG isn't from the 556 but from the 553R. It is indeed anachronistic as the rifle was still introduced to the market in iirc 2008 but still, wrong rifle mentioned. The 556 is just the civi version of the 550 but it was the 553R that brought the AK-mag SIG 1st. - ... What? The Goblin isn't the RAL but it's the Australian attempt to bullpup the L1A1 which they called it the RMC No.2. The game version is pretty close to the irl prototype but it's just that the game took the Krig/FN FNC front end and slapped it on the gun from the front handguard to the barrel. - The M203 is indeed the LMT variant.
About the SG550 ejection problem: The operator actually inserted the round straight into the chamber not unlike how in EFT in an emergency it is a feature if you pick up a gun with no magazine.
Something to note when it comes to ammo sizes. I pretty sure when they change the amount of ammo in a magazine it’s more of a balance change than an actual oversight by the devs.
Also, the Ak74 model has this weird extra sling attachment point on the side of the reicever, as well as the standard sling mount on the barrel, I have no idea why they did that.
Now I know why I couldn't even tell that the game's supposed to be taking place in '91. Everything about it is just made up for the convenience of Warzone
1:55 If Treyarch didn't use the m4 style GL compatible barrel, it would make a perfect "Israeli carbine" which would not only be perfect for the time period (tho still used today), but also correct from the fire mode standpoint and many more problems coming from the "XM4" designation
Good video, but a small problem. Your voiceover is competing with the gun sounds in the background, making viewing experience jarring. I suggest adapting you script to include a pause after each discussion point. This can also act as a segway/intermission to the next point.
The SIG and the XM$ being swapped with each other's functions is hilarious. And it doesnt make sense that the Goblin is even in the AR category. should be a marksman rifle.
I understand some countries sperg out if guns are named after their real life counterparts but not even getting caliber or function correct is atrocious.
still is a peak game, i know half of these Magazine options are due to balancing issues, i do hope they soon give us a correct ammo count for the next game
Yes, he mentions that the barrel is from an FNC but otherwise it's that Aussie prototype, he's talking about how In-Game the gun is based on the RAL by the way it's built
For any aviation enthusiasts, the god awful A6 frankenstein monster thing is awful, as well as what im guessing is supposed to be an F-117 (with afterburners??)
Another inaccuracies with the GPR-91 (L85A1). First that is somehow able to fire without any stoppages. Second that the rifle is not falling apart in your hands. 😂
A small correction on the sig 556 or what its called. Yes he drops the round in leaves the gun sideways so the bullet will sit on the other side of the upper allowing the round to be grabbed and moved into battery. Should you do this? No but would the bullet just fall out of the gun if you did it? Also no
Hey, have you done a video on the High Impulse Weapon System yet? Handheld shoulder-fired mortar from the year 2000 that's rarely seen the light of day since. Could make for good content if you haven't yet.
Im honestly really disapointed that Activision is STILL making Modern Warfare and Black Ops games. I wish theyd branch off into new unique settings for Call of Duty again or at the least do something different.
@@Randomly_Browsing Honestly anything. Theyve been bouncing between MW and BO for years now and its all so uninspired and boring now. Theres no creativity or originality in the settings anymore
The sling for the AK74 hurts me because instead of using the lower handguard retainer with an integrated sling loop, theres just a random loop on the receiver to attach it. Why does this extra loop exist? Why not use the sling loop that already fucking exists?
Treyarch and Sledgehammer just keep competing each others on whose better at avoiding more firearm copyrights
Both of Treyarch & Sledgehammer just lazy as hell, they don't understand gun. They just make what ever they want, I don't talk about weapon model accuracy, they make up some gun mechanic & attachment can't be use on that weapon but somehow still work
It's not to avoid weapon copyrights. They have to follow ab 2571
@@Blank55600 oh yea i forgot that one too, but then what about infinity ward ? Or is the studio not in CA?
@m4j0r3x Activision has final say, so if AV is in CA then IW has to follow those rules too sadly.
@@Blank55600 AB 2571 was block in the superior courts for violating the First Amendment. It's pure laziness and disrespect for history
That MP5 might as well be a gun inaccuracy on its own cause of how fucking atrocious it is
Its so massive
they keep doing that bs with the iron sight
As someone who is extensively trained with HK weaponry in law enforcement, This 'C9' would win Halloween as a Frankenstein monster and i'm not even educated on the matter of gun engineering. It looks like a mashup of all mp5 variants ever brought into production but slightly oversized and with some airsoft aftermarket parts.
@@jj.jayjay. it makes me think of the viper from Stalker so its peak
@@walu63 iirc in one of the interviews they said they can’t legally add the mp5 into the game so they made the cetme model feed 9mm instead
Its ironic that we get the 74 for the first time in a setting it makes sense to have an AKM lol
They don't even want to call it AKM then it's clearly AKM with mishmash of attachments from different models. Because for average CoD buyer it would be a stroke, cause if it's AK it's should be 47.
@@ArteriusSarenyeah I freaking hate mass media for convincing average joes that all AK are either "AK-47" or "Krinkov". So ridiculous
@@josephmontanaro2350 isnt the game take place in the 90s when ak74 basically replacing akm?
@@m4j0r3x only in russia
@@m4j0r3x The AK-74 started replacing AKM in Soviet service in, you guessed it, 1974. It would almost entirely replace AKM in Soviet service by the early 80s, but it never reached the same level of foreign use as AKM. In ‘91, depending on the exact date, the only users would be the USSR, USSR breakaways states, or USSR successor states, alongside Afghan fighters and a handful of other small scale users. Iraq never adopted it, nor has any Middle Eastern power besides Syria, who were given them under Assad in the 2000s.
well given that the weapons and equipment are 10-20 years off and not 40-50 id say its an improvement over the first black ops
We sure have come a long way 😂
But in the first Black ops the weapons looked like their real life counterpart not perfectly of course but they were aiming for more realism
@@dario9793 good point
@@dario9793 Problem is that those models were of weapons from 20-50 years into the future
Yeah and it’s connected to Black Ops II’s speculative future story, I see it as a world with more advanced technology than our own
Fun fact: they are absolutely allowed to make accurate firearms, the actual legal claim is that somehow the exact shape of these guns is trademarked material (not copyright, they aren't real guns and cannot violate the copyright).
There's basically no way any of this passes any legal scrutiny, but none of these corporations want people to know that you never had to pay for the rights because it harms both if that's public knowledge.
Plus a very dumb judge might actually uphold such a claim, and the legal battle wouldn't be worth it.
The entire argument is insane, but the world went insane some time ago.
It’s really because they want to stay out of hot water because they want to make violent video games and shooters because money but they’re all owned by liberal democratic people who think guns should be outlawed
As a company you don't avoid only the lawsuits you can't win, you avoid any and all lawsuits altogether because getting sued at all is a waste of time and money, even if you win.
@masterminecraft333 Which is a major flaw in our legal system. The threat of a lawsuit can be used to achieve the same effect as winning the suit.
i'm so tired of people citing that one California bill that has nothing to do with video games.
@@masterminecraft333incorrect part of damages is the money spent to get compensation. Companies sue all the time sometimes just to let people know how sh it will turn out if they try the same thing lol a lot of it is settled out of court too or through a arbitration court off public records.
These companies higher legal teams and these legal teams are constantly trying to justify themselves however possible.
you might’ve missed the fact that the USP’s magazine release is not the usual lever design, but instead a squared one akin to that of the SIG pistols.
update: nvm, you pointed this out earlier
Now we need part 3 after the season 2 begin
Yeah
Apparently the newest shotgun is the Pancor Jackhammer…
@harrymorris2361 yes
@@harrymorris2361 and uhh, it's even more stylized than the real life version so there will be more complaints on the way
I saw you under a comment a few months back I think
FINALLY someone recognizes the XM4 not being an XM4. Also, a note about the AK74 in Iraq. Not only was the main rifle Iraqi forces an AK in 7.62x39, it wasn't even the standard Russian style. They primarily used a mix of Yugoslavian pattern AK's and their own licensed derivatives of Yugoslav AK's called Tabuk's.
@@TexasHellcat1836 yes
6:10 They removed the "Battle Rifle" Category for this game because a majority of players felt like the Battle Rifle category didn't have enough differences to assault rifles to justify a completely new category
@@jupitergaming5146 makes sense
Lame. I loved battle rifles in mw2. The taqv, so14, and squall shredded. So14 was so nasty in full auto, ate through armor plates
The battle rifles was pretty much the ugly duckling category. The MWII guns sucked. Then you have MWIII where the BAS B and DTIR were so broken while the sidewinder was so trash
@@raidengoodman8754 the sidewinder is my highest K/D gun and is absolutely bonkers for WZ or MWZ
So
Im not gonna copy paste the wikipedia page that gives the difference between assault rifles and battle rifles
But I'll do my best to explain
Assault Rifles are mid-short range, often medium caliber (5.45, 5.56, 300BLK and some others) Most modern ones are lightweight, ranging mostly from around 8lbs (3.62kg) to 14lbs (6.35kg) - mind you this is unloaded without attachments so do mind that fact. They have a moderate to tad-higher than moderate firerate (M4A1 Carbine has a firerate of 700-950 rpm) and they also have frames (more or less the shape) that are meant for both indoors and outdoors mobility.
Battle Rifles, on the other hand, are basically the Assault Rifles bigger brother. They're meant for mid to beyond medium ranges, and as such are chambered in larger calibers (7.62, 30-06, .308 and some others) and are a little bit heavier than most assault rifles but not much (most ive seen and held range around 9lbs to 16lbs) - and once again this is unloaded without attachments. They have a moderate to below moderate fire rate (the FN Scar H has a firerate of about 550 rpm, and the MCX Spear - which appeared in MW3 as the Bas-B - has a firerate of about 800 rpm) The frames are often larger and thicker. Though they can be used indoors, they're mostly meant for outdoors.
i hope they bring the battle rifles category back. Its honestly worth it and it would be a category to put things like the Goblin, AEK, and SWAT in. The AEK and SWAT honestly don't feel like they're marksman rifles, and the Goblin DEFINITELY doesn't feel like an assault rifle
Having no 7.62 AKs in this game is a crime imo
They also add the EOTECH holomag combo in game as well. Lmao
the XM4 is a CAR-15 (XM177E2), if you want to be accurate. In fact, it did come with full auto, and considering the model, it's the XM177E2. They call it the XM4 because it's closer to designation that was given to the Colt Commando, they probably didn't even know that the XM4 was name for the development of the M4 Carbine.
Just a lil tidbit to remember when talking about the XM4 in game.
That's not an XM177E2, as the in-game model lacks the 11.5 inch barrel and flash moderator. If anything, it's a Colt Model 723, which was commonly used by Delta Force at the time.
@@seanherrmann6301 You're right about the barrel length, but it's still an earlier version of the CAR-15 at the end of the day, and I suppose you could have a feature accurate one through gunsmith for the most part
In the model inspect screen in the gunsmith, there is a round behind the bolt in the SVD, you can see it through the slit in the dust cover where the bolt reciprocates.
Historical inaccuracy in campaign
Gun with misplaced parts/attachments
Because Activision will get sued over their guns because they don’t use real name on guns
i'm working with @Frosty1 for that video.
@@Presgamegaming keep in mind, this genre faced that
not to mention:
Iraqi army not only uses the out-of-place SA80, CETME Model L, Grendel R31, Mossberg 500, USP, and FN MAG, but also somehow has access to experimental or Special Forces only Soviet weapons, like the PU-21, Gepard PDW, and AEK-973
I understand manufacturers defending copyright to some extent, but I feel like at least any guns formally adopted by real world militaries should be allowed to be depicted with their original specs and names because it is literally a fact that such guns are adopted and used on Earth.
Calling an MP5 the “Lachmann Sub” will NOT bring about world peace.
@@cobaltcardsgaming5982They're not defending their copyright though. Copyright refers exclusively to physical reproduction of a copyrighted object to infringe on the copyright holder's market share, which is totally physically impossible.
Their actual claim is that the precise shape and configuration of the gun constitutes a Trademarked image, like a brand name, and that Activision is falsely representing them and their brand identity.
Which is also complete bull but a well bribed judge or a particularly tech illiterate one might say different and spark a massive legal debate. So they settle instead.
Only problem I have with the point about the 'centre axis relock' handgun position (although, centre axis relock is more a technique involving aiming the gun higher, not a lower stance with the gun a bit tilted) Is that the less extreme version presented in this game, is just a comfortable way to hold a handgun without extending it out far. Its a very natural position to hold a handgun pointed forwards, when our arms aren't locked out.
Having the handgun held upright actually puts more pressure on the wrist of the dominant hand, as opposed to leaving the wrist in a more natural position, supporting the weight of the gun on the support hand. Upright wrists is not as comfortable.Z
There are many cases where people point out things that are just a natural way of holding guns, and something that people do without any prior knowledge, as being anachronistic because of popularity/discussion now, another big one being people riding their thumb up the side of guns, with people saying its inaccurate because of c-clamp. It isn't necessarily inaccurate, its how we grab things.
Correction in the first one: That is not a center axis relock position (John Wick stance). That is more of a natural resting position if you're not aiming.
Nope.
A lot of the extremely weird & out of place weapons are a direct result of warzone. The fact that they managed to get any kind of m4 in the game is wild, let alone another iteration of the Ak.
Still baffled why they put the monstrosity that is the goblin, in the AR category and the AEK in Marksman.
Trearch has historically been worse at the "realism" or even theming their weapns correctly, and with warzone bloat, it's only gonna get worse.
Also, my buddy a
Realized there's no retaining pin on the front side of any of the pistol grips for the GPMG.
2:18 I realize they can't realistically depict the MP5 because H&K hates people who like or buy their guns, but the front sight is wrong, the barrel is LOONG, and the charging handle is wrong. Just to name the obvious issues.
I would like to think that these aren’t inaccuracies but these are the firearms standard in a alternative(fictional) timeline.
@@LHWGT07 at least
I'm pretty sure the reason that we don't have AKM or any other AK in 7,62 is because of Warzone since they have guns from MW2, MW3 and BO6 now so they don't really want the same guns... Like MP5 is this weird monster to be different, and we don't get 1911 IN A BLACK OPS GAME. Gotta love how Warzone keeps constantly killing the soul that was left of this franchise.
1:39 I have one of these (Grizzly Mk I) in .45 Win Mag and it is so much fun. Powerful, but not painful. Like a giant push rather than a snap. I love it.
Honestly for a Black Ops game this is pretty good
The bar is pretty low 😅
Im most disappointed in the AEK gun in BO6 because in battlefield 4 the AEK was an absolute beast of a gun and the fire rate was like 800 or 900 plus Full Auto
Your character actually doesn't hold it in center axis relock stance.
The way Paul Castle taught it, is that your thumbs have to be pressed together. All your character is doing is just holding it at a slight angle.
Naa.
Thank you for pointing out the actual reason why these guns are inaccurate.
So many people keep blaming California gun laws and as someone who lives here it’s infuriating.
It’s partially California. Paid partnerships with gun manufacturers in video games could be construed as marketing guns to minors, which is illegal in California. Call of Duty used to have paid partnerships with Remington, Barrett, and several others.
@@Adam-zi5sewhich is funny because the only reason they had those partnerships was to avoid SLAP suits. Legally they never had to do that as it violates no copyright or trademark laws.
California needs a republican governor
The Hand cannon's slide is slimmer, is a full slide, and the compensator moves with it, so the cannon is (mechanically) actually more of a LAR Grizzly MK V / P220 amalgam with notes of desert eagle in the grip and trigger design.
However i would rather see the Grizzly as an actual equippable weapon rather than a killstreak anyway. Maybe with caliber conversions
Another thing about the AEK, in game it’s chambered in 7.62 when the IRL version, afaik, was only chambered in 5.45
that is the 971 variant, the 973 ingame is using the correct cartridge
the AEK was chambered in 7.62, 5.56 and 5.45.
971 = 5.45
972 = 5.56
973 = 7.62
Damn I thought the 971 was the only variant lol
Bro got corrected
Fun fact about cod the us government pays them to make the guns as realistic as possible to make soldiers learn weapons faster
Another thing that bugs the hell out of me is there’s a perk called “Full Metal Jacket” which grants your rounds extra penetration which is weird because you can clearly see in the inspect animations every bullet in the game is FMJ already
Surprised that stupid optic that's basically a scope ring mount with a piece of glass in it didn't get mentioned, as far as I'm aware no one had turned a scooe ring for a magnified optic into its own optic ever
it's on part 1
Ah right. Thanks for pointing that out .
To be fair, it is more than a scope ring with glass, it has a rear protrusion which would presumably have housing for the led etc. and it seems to depict some dubious controls.
Yee it is more then that, but it is still a scope ring with a bit of glass in it, pretty sure it also has the two screws in it that tighten the ring
@@atomic... The first point contradicts itself, and as for the second, it does not have those adjustment screws. It has a strange box shaped housing on the left 'wing' with adjustments for presumably windage and elevation. The scope ring is a single monolithic piece surrounding an insert/lens.
Honestly, it looks more fitting in the theme of this game as more of a bulky/odd red dot compared to the selection of far more modern micro red dots that most people use in the game...
On the subject of the Swat 5.56 firing bursts without releasing the trigger: I believe this is actually a QOL change, and not a representation of the gun's trigger mechanism.
Most, if not all semi-automatic, pump-action, bolt-action, and burst-fire weapons in BO6 will continue firing if you hold down the trigger, with the downside of it being that it shoots less frequently than if you were to manually hold and release the trigger repeatedly.
The hand cannon should've been a first Gen deagle or an automag
I'm surprised they didn't call the PP019 "the bullfrog" by some stupid reason 😂
Because it's not the same weapon from Cold War
I'm so happy you mention the fact that Acti just isn't allowed to make 1:1 replicas of these guns, its a good thing to inform these fans who seem to be mad for Acti for simply wanting to avoid lawsuits!
The Swat shouldn’t even be in the game at all. The real life gun it’s based on, the Sig SG 556, wasn’t even produced until 2007
That MP5 should be labeled as a war crime because of how horrendous it looks
Treyarch have made it apparent that they don't care as much about authenticity, at least the MW games don't have to worry so much about period accurate weapons even if they're named like goldeneye guns.
Also check your volume settings in your editing software, there's about a 5db difference in the start of the video vs the end.
"It just works."
-Todd Howard
3:26 it's funny how the same weapon in Black Ops II actually does have full auto with the select fire attachment
I legit hate how we got a cursed bulpup FAL instead of getting a real FAL as at least a semi-auto marksman rifle like the L1A1 and give the slot to a FAMAS, which is sorely missed. Also you mentioned the FNC and they added it as the Krig C with the Season 1 Battle Pass! Seems pretty accurate and it's probably one of the better ARs in the game.
I thought MwII's HK94 was a downgrade from MW19's MP5A3. turn out Treyarch make it even worse with C9 as hybrid of Model L and HK94......
1:49 -1:50 when you hear a sudden shift in sound volume, blowing your ears out, you know the shit it about to get real. 😮
Standard makarovs had eight rounds, modernized versions had 12 rounds, but actually interestingly enough were typically released with 10 round magazines
The CETME Model L has an open rear sight in the game instead of an aperture sight. The shape of the front sight post is also slightly different. All of the barrels except the default one and gain-twist barrel are missing the bayonet lug. The default barrel also has the mount for the sling swivel but is missing the ring, which isn't really a big deal considering slings aren't even used ingame. The rail mount used for optics in game does not exist and they should have used the Model LV or LV/S rail instead.
Other than these, the gun's model is remarkably accurate to the real thing in comparison to all the other guns in game.
As for the MP5, the default handguard is based on the first gen CETME L handguards (same as the CHF barrel for the CETME L) and the gain-twist and reinforced barrel are inspired by the regular CETME L handguard. With that and the stock in mind, my guess is that their idea was that they would make the MP5 a derivative of the CETME rifles rather than the HK rifles in real life.
Multi billion dollar company still wants $70 for a game when they can’t even iron out the most minor of details while they mainly reskin the game. I’m so very proud of everyone who helps keep these less than mediocre businesses open
The FAL is an australian prototype.
Yes... It was the RMC No.2 as mentioned
This British person knows more about guns than the Americans who made this game.
Whenever i finally play bo6 ill try to remember all these gun are juat fantasy weapons then
No
Frankly, some cool gameplay mechanics that could fit with this.
Make the SiG 553 and AK74 able to be converted into to take 7.62 at the cost of increased recoil.
The Bradely Firing Port Mod can also be equipped to the M4. Removing the sock, cranking the firerate up a ludicrous degree, and equipping it with a 100 round C-mag. Do note that its recoil is obscene, its one of the highest DPS weapons in the game, if you can actually hit anything with it. Would likely become a fast favorite in Zombies. Mainly because when PaP'ed it would have a unqiue effect.
The M4 could also host a 3round burst mod, that decreases recoil.
The burst weapons that can fire full-auto gain acess to their fully automatic firemodes.
The G3 is added to the Game, with the ability to be turned into a semi-auto sniper in the PSG. Able to feed from a belt as the HK13, as an LMG.
Notably, one attachment makes the barrel much shorter. Making the ADS, sprint-to-fire and swap speed much quick. But has the unique downside of the muzzle-flash is absolutely massive, greatly obstructing the ADS visibility.
Combine it with the LMG conversion turn it into a full-auto flashbang dispenser, ensuring that nobody sees anything.
It can also have its ammo type changed on the LMG and assualt rifle Vairants.
Eh.. Not quite... The XM4 has always used the A1 lower and upper so it was full auto all along till the actual development of the M4 began around 1994. Yes, there's the burst M4 but it wasn't the XM4. It came way later on during the development of the XM4. So in a sense, both are developed at the same time but the auto variant stuck on and was what SOCOM wanted thus it became the norm which would later become the M4A1 in 1994.
The flat-top variants didn't really appear in general service till right before 2002 which all had changed to the A4-style top but A1 bottom.
- And... No. The AK-mag SIG isn't from the 556 but from the 553R. It is indeed anachronistic as the rifle was still introduced to the market in iirc 2008 but still, wrong rifle mentioned. The 556 is just the civi version of the 550 but it was the 553R that brought the AK-mag SIG 1st.
- ... What? The Goblin isn't the RAL but it's the Australian attempt to bullpup the L1A1 which they called it the RMC No.2. The game version is pretty close to the irl prototype but it's just that the game took the Krig/FN FNC front end and slapped it on the gun from the front handguard to the barrel.
- The M203 is indeed the LMT variant.
Almost every single action game and every modern COD depicts blank firing muzzle flash and sound.
You'd think that one of the biggest game companies could afford the gun rights.
About the SG550 ejection problem: The operator actually inserted the round straight into the chamber not unlike how in EFT in an emergency it is a feature if you pick up a gun with no magazine.
no, the bullet can be seen outside of the chamber before he releases the bolt
Fairly certain that polymer furniture for the AK didn't come out until like the early 2000s, and ACOGS well first invented in like 99 or something
they should stick to modern warfare, they're itching to do it as it seems
Something to note when it comes to ammo sizes. I pretty sure when they change the amount of ammo in a magazine it’s more of a balance change than an actual oversight by the devs.
What bothers me most as a Mak owner is... they literally don't have an accurate magazine. It's either 10, 8, or 6 when downscaling it.
Well, it sure is great that none of this matters, because it all ends up drowned out in $35 "masterwork" skins.
Also, the Ak74 model has this weird extra sling attachment point on the side of the reicever, as well as the standard sling mount on the barrel, I have no idea why they did that.
Now I know why I couldn't even tell that the game's supposed to be taking place in '91. Everything about it is just made up for the convenience of Warzone
Bravo sir you absolutely know your arms and armament, what an incredible display of weapon knowledge.
1:55 If Treyarch didn't use the m4 style GL compatible barrel, it would make a perfect "Israeli carbine" which would not only be perfect for the time period (tho still used today), but also correct from the fire mode standpoint and many more problems coming from the "XM4" designation
Good video, but a small problem. Your voiceover is competing with the gun sounds in the background, making viewing experience jarring. I suggest adapting you script to include a pause after each discussion point. This can also act as a segway/intermission to the next point.
Call of Duty has been blacklisted by gun company is too diabolical.
While Ready or not, Bodycam, some Indie games are allowed to do so 😂
Ready or not and Bodycam are both developed by non-American developers, so American laws don’t apply to them.
The SIG and the XM$ being swapped with each other's functions is hilarious.
And it doesnt make sense that the Goblin is even in the AR category. should be a marksman rifle.
I understand some countries sperg out if guns are named after their real life counterparts but not even getting caliber or function correct is atrocious.
using cold war music for b06 is awesome
I think every game developer is becoming Bethesda in weapons.
still is a peak game, i know half of these Magazine options are due to balancing issues, i do hope they soon give us a correct ammo count for the next game
Don’t forget the goblin has 2 selector switches lol
2:59 *Doctor Who flashbacks*
I feel like honestly any British person that says that quote has seen Doctor Who 😂😂
I wouldn't care about stuff like this if they didn't constantly set their games in specific historical eras or tout how accurate things are.
@7:00 actually thisz game takes place in the 90sz-2000 itsz right within the timeline but only a few years out of production!
The Goblin is based on Aussie bullpup FAL prototype.
Yes, he mentions that the barrel is from an FNC but otherwise it's that Aussie prototype, he's talking about how In-Game the gun is based on the RAL by the way it's built
I really enjoy your videos and the effort you make explaining all the weapons, thanks
I see This man for The 1st time ever but ta thaa ending is already a sub
For any aviation enthusiasts, the god awful A6 frankenstein monster thing is awful, as well as what im guessing is supposed to be an F-117 (with afterburners??)
Also MP-5 is actually some weird version of HK-94
Another inaccuracies with the GPR-91 (L85A1). First that is somehow able to fire without any stoppages. Second that the rifle is not falling apart in your hands. 😂
one thing i noticed is the CHF barrel on empty/slide lock, has a round in the chamber.
A small correction on the sig 556 or what its called. Yes he drops the round in leaves the gun sideways so the bullet will sit on the other side of the upper allowing the round to be grabbed and moved into battery. Should you do this? No but would the bullet just fall out of the gun if you did it? Also no
The swat 556 has the same 3 round burst in the f2p game caliber for the SAS marksman op
8:23
The Kastov 7.62 is based on the AK-103, which was designed in 1993, which is two years after the games events.
I know, but you can convert it back to an AKM
6:09 thats an FAL but in an instragram photosh op look. The trigger group and reciever is switched.
Can you do a video on everything wrong with Double Action Boogaloo weapons next?
Just curious
Sig with AK magazine?! Best ar now more BESTIER!
Everything wrong with the guns are that they don’t do any damage when you fire them…
The aek is even worse, its chambered in 7.62x39 but one of the extended mags is a 5.45x39 casket mag
I never did like how you held the hand guns all tactically
Hey, have you done a video on the High Impulse Weapon System yet? Handheld shoulder-fired mortar from the year 2000 that's rarely seen the light of day since. Could make for good content if you haven't yet.
Ahh yes, Part 2 of everything wrong with the guns in Black Ops the 6th
This pretty useful information
@@FIVEBASKET apparently not all people see that
This “is”
i miss when they gave a crap about era correct firearms and attachments.
Gabe was right
Nobody want to go buy groceries in video game
Im honestly really disapointed that Activision is STILL making Modern Warfare and Black Ops games. I wish theyd branch off into new unique settings for Call of Duty again or at the least do something different.
@@darkwingduke1631 how about WW1?
@@Randomly_Browsing Honestly anything. Theyve been bouncing between MW and BO for years now and its all so uninspired and boring now. Theres no creativity or originality in the settings anymore
@darkwingduke1631 well,at least the guns were different
@@Randomly_Browsing barely. Its all the same setting "Modern near future" or "mid-late cold war"
@darkwingduke1631 well I could see that, even the new weapons is either fictional or a rare prototype
That’s not Center Axis Relock it’s just a high compressed ready. In CAR the left hand thumb is pointing back at the shooter.
The sling for the AK74 hurts me because instead of using the lower handguard retainer with an integrated sling loop, theres just a random loop on the receiver to attach it. Why does this extra loop exist? Why not use the sling loop that already fucking exists?
The legal issues are bullshit. Cod is one of the few games that pulls this "creative license"
I don't really know much abou firearm weapon but as long as it has good sfx i'm happy
the biggest bother for me is the fact the Tanto .22, firing, obviously, 22, does more damage than a 5.56 firing XM4
It's.22 Winchester Magnum, slightly bigger than .22 Long Rifle