That is why MM is my favorite Zelda game and one of my favorite games of all time. It is one of the most human games to exist. You can feel the pressure of time, suffering, and anguish felt by the developers when making that game, and you see that medium through their eyes, even if you haven't had that experience. MM is also very unique in its gameplay and thus I can't help but appreciate it. It is a product of stress and time crunch, not felt by quality but by its atmosphere. I'm really excited for this season!
Might not be in the right place in your life for it rn. I played it when I was super stressed with irl stuff and it resonated. Couldn't imagine playing it when i was doing well@@johngibson821
It's the world and characters. Termina makes hyrule seem boring. Genuinely one of the few games I've ever played to make side quests fun@@johngibson821
@@johngibson821it’s dope, the side quests are pretty cool too and some of them lead into a big chain of side quest stories, and the dark mood throughout. And no one really sees Link like a hero, just some kid in a town where everyone’s going to die
@@johngibson821 Honestly man, I watched a roommate play the entirety of this game and I was not inspired to play it one bit. OoT was just more pure an idea. MM felt like a forced move, just like most sequels and prequels or spinoffs now. I dont think they quite committed to the idea of just spitting out non-canon alternate realities of zelda/link until MM or right after MM as a sort of retrospective 'oh yea lets just do that now and play it off like this was our intent all along' I truly think Ill move on from the physical without ever playing MM, and I am so fine with this.
I almost feel guilty for how much I love this game, knowing the conditions it was created under. Those working conditions were apalling, and I'm glad Nintendo seems to do a better job of scoping out projects now so that kind of crunch can be avoided.
You gotta watch the interview that (totally forgot the guys channel name) did with Jason Leung, the guy who did the English localization for Majoras Mask. It’s crazy how much he ended up rewriting the dialog for the better and it’s really his writing that made the game great imho.
Eeeeeh... It feels less shitty when its with Nintendo in the 90s, when the number of employees was much smaller, and the higher ups were really in the trenches alongside the development drones. Nintendo seems like they're pretty decent to their employees overall, at least by huuuuuge corporation standards. Yes, it was developer crunch, but it seems like they weren't paid peanuts, had their contracts finished, and then thrown back to the streets like is industry standard these days. I wouldn't lose sleep over enjoying it, because overall this seems to have been a stepping stone for things to improve at the company.
It's also a hard truth that the best art comes from strife and sacrifice, like it or not, the lower quality of games we see today certainly nothing on the calibre of OOT or MM, is due to much more lax rules, the best kitchens in the world would be far too much for many people, the was true for the best dev houses in the 90s, most could not hack it, their true reward, having art that stands the test of time, and OOT & MM have done that more than any other pair of games in history, only a handful can claim to be anything close, such as Conkers Bad Fur Day, GTA Vice City & San Andreas, Max Payne Part I & II, Shenmue, Jet Set Radio, very, very few are as well distilled and polished as these games, in fact I would say there are none in modern times, even video game music quality is several times lower quality than that was being produced in the 90s.
Wow, I thought I knew a lot about the development of this game, but you went above and beyond with your research here. I find it fascinating how Miyamoto was so fixed on the idea of what we would call "DLC" and "Live-Services" today, to the point that he would demand a game to be made in such a short amount of time. With this context in mind, it may also explain why Aonuma decided to expand what was planned as BotW DLC in Tears of the Kingdom and gave the team several years of development time. Even with the knowledge that this game was made with crunch (a practice that should never be encouraged), this is still my favourite Zelda due to the emotional weight it's story carries, and after this banger of an opening, I'm looking forward to seeing how you will cover the rest of the game. Keep up the great work ^_^
Yeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh boooooooooooooooooooooooiiiiiiiiiiiiiiiiiiieeeeeeee. That was my biggest “yeah boy” ever.
Man, between Clock Town’s civil and technological advancement, emotional depth of characters and intrigue of Ikana and its history, it will never not amaze me this game was made in a year.
It definitely smooths over some of the series's other anachronisms, like the telephones of Link's Awakening, or friggin neon lights and jukebox of OoT. It somehow says "Yeah, you can have this level of tech and be a great Zelda game" and paved the way for BotW in particular to feel so good
Majora's Mask is one of those games that you expect to fail; you go a complete 180 from the game that sold millions, the team is overstressed, there's a lot of recycled assets from Ocarina, was released in one of the worst moments for the N64, and needed an add-on to even run. Yet, it's one of the most unique Zelda games there are and it's many people's favorite game.
@_sparrowhawk definitely a compliment. You should want your game to be "different" and not a carbon-copy of the same old formula that worked before. I think it's hella fun, easily one of my favorite games of all time.
You did an excellent job with this video and now have the most accurate video when it comes to the lost expansion for Ocarina of time. I was very happy to collaborate with you on it. I am looking forward to seeing your next series on Majora's Mask. :)
I remember playing majoras mask as a 12 year old on the n64 when it came out. Playing that and ocarina of time were some of my best memories of that time 😊
There is something very special about running onto Hyrule Field and Termina Field for the first time that no other game has captured for me. They felt like living, breathing, worlds.
I cant believe it's been 2 months since I found your channel, you weekly uploads are always part of my wednesday breakfast, thank you so much for the effort you put on the podcasts, it really makes you feel the magic that only zelda can give
I've been going through your development videos and I have to say, I really appreciate that you properly cite all your sources and give credit to your quotations. Well done.
I just learned from this that Andre Braugher has died. I originally dreaded Majora's Mask because I was extremely bad at handling stress about the deadline, even before playing. However since then I've been telling people to give it a chance, because after the initial start it really does not play such a limiting role rather than facilitate the manipulation of the story. It has become my favourite for the dark themes and curious soundtrack, it just has this special vibe to it that Ocarina of Time could never have. I view Ocarina of Time as this great classic fantasy adventure, exciting but nothing too crazy, everything's just the right way. Majora on the other hand is like an adult version of that (like they described) with more complex themes, things that have more depth. There's just more details in it where Ocarina of Time is somewhat shallow world despite having a lot of things outside the main story. Majora is something where you can fully dive into the lives of the people in that world, you're an observer instead of the protagonist. And I still have some mask to figure out, some of them were really tough so the game just keeps on giving. And it's so comfortably compact despite being full of things, and the variety of things it has is so wide. Ocarina of Time is like a teenager crush and Majora is that love that has been building up for decades. It's weird and surprising.
Its incredible how they made a constant time limit just... not matter. It really adds to the sense of existentialist ennui, because you quickly enter the mindset of "What's the point?" and stop worrying. The clock is just a countdown to the next event you want to have happen, not your doom.
Making the Part 4 title black text on a white background, like the Dawn of a New Day title, was a nice touch. This has been a fun project to follow please keep going!
This video was well researched and put together. Also, brings back so many memories of when the game first came out and the experiences I had with it. I am definitely subscribing and checking out your other videos/podcasts. Good luck on this season!
I love all of the primary sources and quotes! It makes it feel so true idk how to explain it. Like these are real people who made the game which obvs is true but it’s easy to forget lol
Pretty cool how the devs added in things to the games themes and mechanics to what they were facing in real life. Like time away from family and facing a tough deadline. Such a unique game and imo OoT and MM are my two favorite zelda games. Above BotW and ToTK imo. I'm going to replay MM along your podcast like I did with OoT. I still remember the simpler days the first time I played through it. I honestly feel like I remember it like it was yesterday and not 20+ years 😅
According to Did You Know Gaming's video on Majora, there were more examples of stuff from real life being put in the game! For example, the construction workers in South Clock Town ruminating about needing to stay up to work and wondering if something would be done in time were directly written by the devs feeling the same thing - or Anju and Kafei's wedding during an apocalypse being inspired by their attendance of a staff member's wedding during a time when North Korea was firing missiles over Japan.
32:20 - I helped a girl I liked back in elementary school to get through the game since she got stuck a lot and we'd talk about it at school, so I went to her place a couple times to basically backseat game lol. She still brings it up sometimes whenever we talk I also had to do the same with one of my older brother's friends a few months later, then again with that friend's sister after that 😂 Pretty nice memories
Oh yes baaaaby!!! Majora Mask is one of my favorite and most unique game i have played, i Love it! I can't wait for you to cover this with your amazing and wonderful videos!
I remember I preordered this as soon as I heard about. Tracking all of the different story lines through the three days was a fun challenge. I don’t remember ever finding it more challenging than OoT. (Those water temples, though… OoT was still worse than MM.) I definitely got all of the masks and “easy-mode”d the final fight. I still have my pre-ordered cart and OG N64 in storage. Maybe some day I’ll be able to pull those out and give this another play through.
Really loving the in depth perspectives! Happened to start our first full OoT playthrough with my wife the same time you came out with those videls, and now just starting MM as well :)
These videos have been a great gem and find for me. You're quickly become one of my favorite channels, if I ever get around to making a video on favorite Hidden Gem channels, I'd love to feature this one near the top!
I remember the multi-part feature/walkthrough for this game in Nintendo Power was a Godsend to me to collect all of the masks. In that era I don't think there was any other way I could have figured it out, especially with something like the Anju/Kafei quest. That quest is also one of the most impactful in the game, and getting all the masks lets you experience the true final boss battle and the most awesome transformation mask, Fierce Diety. I didn't even think that some people never even experienced all of that in their playthroughs.
Miyamoto has a famous quote that's somewhere along the lines of a delayed game is eventually good, but a rushed game is forever bad. The one year deadline really seems like a sabotage they succeeded in spite of to me.
I would highly discourage playing the WiiU port of this game for your playthrough! The input lag, as well as incorrect control stick sensitivity, are enough the spoil the experience for even the most casual player. If you have a modded WiiU, or are able to mod it, I would recommend to install the original Wii virtual console port of MM onto the WiiU's "virtual" Wii. Basically any way to experience MM is going to be more enjoyable than the WiiU virtual console version.
Majoras Mask is still one of my top 5 favourite Zelda games and I honestly never heard of the 64 dd until a few years ago I’m glad it never caught on! The thing just looks like a head ache
Toys R Us sent my brother and I a VHS showing the upcoming Majora's Mask game and I couldn't wait to play it. We managed to get the gold holographic cartridge. I still have it to this day along with an OoT with the early mirror shield. I also got the Masterquest disc when I pre-ordered Wind Waker and then again got the 4-game disc that included OoT and MM when I preordered Twilight Princess for Gamecube. Those were a big deal to me as online game availability hadn't come to market yet so I got to replay those N64 games on a GameCube controller. Good memories.
Wow I'm glad they decided to do the 3ds remake after all. It has its issues but at the time it was the only way I could play it and now it's up there as one of my favorite Zelda games
Amazing work compiling all the interviews, this gives great insight on my favorite game of all time! Also I would strongly suggest that you don't play this on the Wii U Virtual Console. It has horrible input lag, control sensitivity, the screen is darkened for no reason (across the entire virtual console games) and the game itself lags much more than other versions except maybe GameCube. As Yordleton suggested, it would be best to play it on the Wii U's "virtual Wii VC", but anything else would be more enjoyable. Thank you so much for making this video! I got this recommended and will for sure be checking out more of your channel.
its quite unbelievable they made possibly the best zelda game in just 1 year i can only imagine what the game could have looked like if they took more time meanwhile tears of the kingdom took 6 years
This just goes to show how much effort they put into what goes on under the hood. For some reason, people keep writing off TotK as just a BotW DLC, but if you've even touched a physics engine, the fact that they did what they did, as well as they did, on that goddamned toaster of a console, is absolute black magic. It should be a fucking buggy nightmare, with people Noclipping out of the world, a Hylian Space Program, and so many teeth. But its buttery smooth, whereas Bethesda's been using the same engine for decades and still can't stop the same damn bugs from happening. And ladders are hot new tech. Meanwhile, Majora's Mask is pure art. They had the pigments ground, the brushes bound, and canvas stretched, and all they needed to do was paint. Nintendo have some really incredible developers.
It's funny how their reason for not doing a week was because no one could remember all 7 days, but even as an adult i still basically only remember the first day in majoras mask, every other day is just blank to me. Like the lost woods area is one that i can easily navigate day 1 by heart without the monkey, but day 2 or 3? I'm lost. Same goes for anything else that really changes drastically.
Majoras Mask released when i was 9th grade freshman in high school. Its the first and only game i have ever preordered and picked up at midnight on release day. My older brother took me to pick it up and of course wanted to play a little rigjt away. Well we all know what happens in the original version haha. I played it ALL night getting through the first part of the game so i could actually save my game. I was so tired at school but it was well worth it. Im 38 now and i will forever remember that. I have never been THAT excited for a game aince Majoras mask. Imo it was and STILL is agead of its time. The style of gameplay has never been effectively recreated. Truly a bygone era of greatness. Edit: i do want to add that its renaster on 3ds is good, but should be AVOIDED until you find and play the original release first. They changed some key things that make the game feel very different and FAR easier and worse than the original. In the remaster you can just save anytime like any old loz game. The goron form has been strangely altered from the original and its punch attacks are extremely fast and way too powerful in the remaster. The original was very slow awkward punches. Idk why they changed this. The deku forms ability to skip jump over surface of water was altered to have a completely different momemtum that feels terrible. And zora form butchered the speed boost swim function and inexplicably tied it into the electric pulse that uses up magic. So you cant even swim and jump out if the water without it using magic. These chsnges are really stupid and nake the game worse.
Crazy how Miyamoto would accidentally predict the future of gaming and what it became today. He was thinking about making DLC for a Zelda game in the freaking 90s… if that isn’t mind blowing, idk what is.
My favorite Zelda game of all time. I have the Majoras Mask tattooed on my arm. I really hope the next Zelda is a BotW-like but based in Termina instead of Hyrule
I always liked this game above OoT for trying a different whole approach to the traditional Zelda formula, especially since this is as unrelated as it could from Hyrule and the Triforce plotline. This game felt much more alive in comparison, the NPC's actually feel like characters that participate in this story, and they're not just background people like in OoT, even the dungeons feel much more unique, and so much more I could say about this game that has been said already. For me, this game opened the franchise to a new frontier where new storylines and settings could've been made further from the cyclical "Hyrulean strive of the gods and evils from the land", by having Link as a wandering protagonist embarking in new adventures. I don't blame Aonuma or Miyamoto for sticking to the basics always, after all the Triforce, Hyrule, Princess Zelda and the royal family represent the epic core of the series, but I think they could just do much more if they actually dared to go beyond the basic premises, and this game truly shows this.
Also it's worth noting that Majoras mask 3d isn't a remake, it's a remaster. A remaster is when they take old or existing code/assets and put them towards a new game, even if a fraction of what was in the original was actually in majoras mask, it's still considered a remaster due to it having to rely on the base of the old game to have it run. A remake is when they take the concept, take nothing else from the old game and basically build it back up from scrap, remaking it. Grezzo previously lied about this and claimed OOT3D was being built from the ground up but after people actually looked into it they basically discovered it's just a badly patched version of OOT using spaghetti code and duct tape to make it look nicer. They were so lazy with patching it that they legit just watched one single speedrun, patched out all of the glitches from that one run and called it a day, and that's why they also lied about putting glitches back into the game purposefully, it's so if you find one that existed in OOT you won't think "huh i wonder if this was actually a remaster" but instead think "ah classic grezzo, always looking out for those speedrunners".
as I kid I was less interested in this one partly because it looked so much like Ocarina, but also because I didn't like having to be young link after previously being adult link. all the themes went over my head.
I was the prime demographic for both OoT and MM on N64, and I didn't get MM because it was too soon, too close to the previous Zelda game. OoT was exhausting as it was. I find a lot of people were not ready for another Zelda game.
I think they should given another year to remake this on new tech.... would make lots of fans very happy! They could also lean into the adult themes way more!
Ugh, please No. We have had enough remake reboot bs up to now. We do not need more. Game devs need to stop scraping the bottom of the barrel just for whatever the 'majority' public says they want to play. Mass majority pushes stupid fad/phase hype games that are usually dead or heavily clique communites within a year. We have had enough. Games need soul and artistic originality, not copying some idea because some random person wants to play some old game that has been revamped. Most old games were made without necessarily knowing what the sales projection would be, and sure some crashed and burned, but at the same time, no game company has earned the right to just coast off of ITS OWN AUDIENCES IDEAS. What is this, a toddler puppet playhouse? "What story do you wanna hear today??" No way man. You guys just dont get it do you. Games used to be games with story. Now games are graphic babysitter for immature adults. We dont need immature otaku adults creating clique inbred gaming experiences. GO PLAY THE OLD GAME. BUY AN N64 AND GET MM, IT WILL STILL BE AEONS CHEAPER THAN YOU TRYING TO FORCE A COMPANY INTO A BOX ALL FOR, what, a whopping 60 hours or more of your time? No. Just no. This is some weird counter-retro-productive mentality. Entitled and spoiled, even. Grow up bud. We desperately need you to grow up.
I put a link to a page with all the links to all the sources I used. That was easiest for me. I did not have them organized in any particular way. I'm already working on my next season, I'll try to get more organized for next season to make sharing the links easier.
Wow. The longest development video for one of the shortest development cycles in Zelda history. A beautiful irony of how fast projects take the longest to explain
Sounds like performance expectation/stress and instead of putting that energy IRL, you took it to games as if that reflects anything about your performance as a person. Sorry if this is news to you, but thats not real and not healthy. Only robbing yourself in the long run.
@wireycoyote3544 who took a dump in your cereal this morning? I was a severe asthmatic and was in and out of the hospital regularly as a kid, so excuse me if I enjoyed playing games on the weekends. Why in the world would you come to a video like this and scour the comments to find someone to be nasty to? To me, it sounds like you could really use some 1 on 1 time with a mental health professional
It's weird. Back in the early 2000s, after the GameCube was already out alongside Wind Waker, Majora's Mask was my favorite. But my opinion of it has not aged well. I just find the other games more appealing.
Honestly games like Halo or Zelda could veer off to smaller contained stories in the extended lore, he’ll let us play as a new small side character to fit this story and I stg the games would still sell. To offset the time it takes to release a mainline game and coming up with ideas whatever . Like I would LOVED to have played on the Mona Lisa or a game played as a Gordon or some shit . But notnimg like crossbow training nah I mean like legit gameplay like the mainline just reused assets I wouldn’t care
I daresay that a big part of Undertale's appeal was its very MM-like preoccupation with observing the townsfolk's personalities under a variety of scenarios, from happiness, to apocalypse. It's definitely more Earthbound and Yume Nikki, but Majora's Mask is definitely a huge part of its DNA, from the constant resets, to the self-aware childlike yet demonic antagonist, to the aforementioned relationship to the civilians of the piece. And with Deltarune in production, there's at least one game kiiiinda carrying that torch, a bit? There's so many diverse elements involved with MM though, that there's never going to be a single game like it, because it would invariably feel like a clone. But seeking out games influenced by specific features and qualities? They're out there. I'd also point out Ookami off the top of my head, personally, but that's still more of the same era.
I love both OoT and MM. OoT is definitely my comfort game alongside the first gew gens of Pokemon, but MM is a game that seems to just get better the more time you spend with it. Its a game that really shouldn't have worked by any account- horrible time crunch, a constant timer, tons of errands, recycled assets up the wazoo, a crying baby Mario moment, escort quests, constantly losing your stuff, losing your sword, an untouchable giggling imp antagonist, more fairy nagging, the list goes on and on... This game should be complete shit according to all its tropes and the circumstances surrounding its conception. Yet its regarded as top five on the console, no contest, and top 100 of All Time by many, many gamers, period. If not their personal GoaT. The epitome of Lightning in a Bottle.
Am I imaging this or is Paul's voice kind of more distant than usual? It sounds like he's coming from "behind" the game sounds and fighting through it instead of being in front of them to reach us, if you understand what I mean
That is why MM is my favorite Zelda game and one of my favorite games of all time. It is one of the most human games to exist. You can feel the pressure of time, suffering, and anguish felt by the developers when making that game, and you see that medium through their eyes, even if you haven't had that experience. MM is also very unique in its gameplay and thus I can't help but appreciate it. It is a product of stress and time crunch, not felt by quality but by its atmosphere. I'm really excited for this season!
Really struggling to get into the game after ocarina. Don t see the hype
Might not be in the right place in your life for it rn. I played it when I was super stressed with irl stuff and it resonated. Couldn't imagine playing it when i was doing well@@johngibson821
It's the world and characters. Termina makes hyrule seem boring. Genuinely one of the few games I've ever played to make side quests fun@@johngibson821
@@johngibson821it’s dope, the side quests are pretty cool too and some of them lead into a big chain of side quest stories, and the dark mood throughout. And no one really sees Link like a hero, just some kid in a town where everyone’s going to die
@@johngibson821 Honestly man, I watched a roommate play the entirety of this game and I was not inspired to play it one bit. OoT was just more pure an idea. MM felt like a forced move, just like most sequels and prequels or spinoffs now. I dont think they quite committed to the idea of just spitting out non-canon alternate realities of zelda/link until MM or right after MM as a sort of retrospective 'oh yea lets just do that now and play it off like this was our intent all along'
I truly think Ill move on from the physical without ever playing MM, and I am so fine with this.
I almost feel guilty for how much I love this game, knowing the conditions it was created under. Those working conditions were apalling, and I'm glad Nintendo seems to do a better job of scoping out projects now so that kind of crunch can be avoided.
You gotta watch the interview that (totally forgot the guys channel name) did with Jason Leung, the guy who did the English localization for Majoras Mask. It’s crazy how much he ended up rewriting the dialog for the better and it’s really his writing that made the game great imho.
Eeeeeh...
It feels less shitty when its with Nintendo in the 90s, when the number of employees was much smaller, and the higher ups were really in the trenches alongside the development drones.
Nintendo seems like they're pretty decent to their employees overall, at least by huuuuuge corporation standards.
Yes, it was developer crunch, but it seems like they weren't paid peanuts, had their contracts finished, and then thrown back to the streets like is industry standard these days. I wouldn't lose sleep over enjoying it, because overall this seems to have been a stepping stone for things to improve at the company.
Oh, please. Bleed that heart elsewhere, you dingus. 🥱
@@nyguesswho This is why I hate localization.
It's also a hard truth that the best art comes from strife and sacrifice, like it or not, the lower quality of games we see today certainly nothing on the calibre of OOT or MM, is due to much more lax rules, the best kitchens in the world would be far too much for many people, the was true for the best dev houses in the 90s, most could not hack it, their true reward, having art that stands the test of time, and OOT & MM have done that more than any other pair of games in history, only a handful can claim to be anything close, such as Conkers Bad Fur Day, GTA Vice City & San Andreas, Max Payne Part I & II, Shenmue, Jet Set Radio, very, very few are as well distilled and polished as these games, in fact I would say there are none in modern times, even video game music quality is several times lower quality than that was being produced in the 90s.
Wow, I thought I knew a lot about the development of this game, but you went above and beyond with your research here.
I find it fascinating how Miyamoto was so fixed on the idea of what we would call "DLC" and "Live-Services" today, to the point that he would demand a game to be made in such a short amount of time. With this context in mind, it may also explain why Aonuma decided to expand what was planned as BotW DLC in Tears of the Kingdom and gave the team several years of development time.
Even with the knowledge that this game was made with crunch (a practice that should never be encouraged), this is still my favourite Zelda due to the emotional weight it's story carries, and after this banger of an opening, I'm looking forward to seeing how you will cover the rest of the game.
Keep up the great work ^_^
my longest 'yeah boy' ever
hey boy what's up
Relax Flava Flav
Yeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh boooooooooooooooooooooooiiiiiiiiiiiiiiiiiiieeeeeeee.
That was my biggest “yeah boy” ever.
Gay
You are literally my favorite channel right now
Same
Man, between Clock Town’s civil and technological advancement, emotional depth of characters and intrigue of Ikana and its history, it will never not amaze me this game was made in a year.
It definitely smooths over some of the series's other anachronisms, like the telephones of Link's Awakening, or friggin neon lights and jukebox of OoT.
It somehow says "Yeah, you can have this level of tech and be a great Zelda game" and paved the way for BotW in particular to feel so good
The opening music still send shivers trough my spine.
Same.
Majora's Mask is one of those games that you expect to fail; you go a complete 180 from the game that sold millions, the team is overstressed, there's a lot of recycled assets from Ocarina, was released in one of the worst moments for the N64, and needed an add-on to even run.
Yet, it's one of the most unique Zelda games there are and it's many people's favorite game.
"Yet, it's one of the most unique Zelda games there are"
Is that a compliment? You're saying it's "different" basically. I would say it's not fun.
@_sparrowhawk definitely a compliment. You should want your game to be "different" and not a carbon-copy of the same old formula that worked before. I think it's hella fun, easily one of my favorite games of all time.
You did an excellent job with this video and now have the most accurate video when it comes to the lost expansion for Ocarina of time. I was very happy to collaborate with you on it. I am looking forward to seeing your next series on Majora's Mask. :)
I remember playing majoras mask as a 12 year old on the n64 when it came out. Playing that and ocarina of time were some of my best memories of that time 😊
Me too.
There is something very special about running onto Hyrule Field and Termina Field for the first time that no other game has captured for me. They felt like living, breathing, worlds.
I cant believe it's been 2 months since I found your channel, you weekly uploads are always part of my wednesday breakfast, thank you so much for the effort you put on the podcasts, it really makes you feel the magic that only zelda can give
This game shaped who I am as a person
Edge lord
This game was difficult for me when I was a boy 😅
Real. Ocarina of Time did for me, brethren. Same with Fable 2, Kingdom Hearts, and Minecraft.
@@demixed Kingdom Hearts was definitely like that for me.
@@PaddyDAngelohow does my statement make me an edgelord?
I've been going through your development videos and I have to say, I really appreciate that you properly cite all your sources and give credit to your quotations. Well done.
I just learned from this that Andre Braugher has died.
I originally dreaded Majora's Mask because I was extremely bad at handling stress about the deadline, even before playing. However since then I've been telling people to give it a chance, because after the initial start it really does not play such a limiting role rather than facilitate the manipulation of the story. It has become my favourite for the dark themes and curious soundtrack, it just has this special vibe to it that Ocarina of Time could never have. I view Ocarina of Time as this great classic fantasy adventure, exciting but nothing too crazy, everything's just the right way. Majora on the other hand is like an adult version of that (like they described) with more complex themes, things that have more depth. There's just more details in it where Ocarina of Time is somewhat shallow world despite having a lot of things outside the main story. Majora is something where you can fully dive into the lives of the people in that world, you're an observer instead of the protagonist. And I still have some mask to figure out, some of them were really tough so the game just keeps on giving. And it's so comfortably compact despite being full of things, and the variety of things it has is so wide. Ocarina of Time is like a teenager crush and Majora is that love that has been building up for decades. It's weird and surprising.
Its incredible how they made a constant time limit just... not matter.
It really adds to the sense of existentialist ennui, because you quickly enter the mindset of "What's the point?" and stop worrying. The clock is just a countdown to the next event you want to have happen, not your doom.
Making the Part 4 title black text on a white background, like the Dawn of a New Day title, was a nice touch. This has been a fun project to follow please keep going!
This video was well researched and put together. Also, brings back so many memories of when the game first came out and the experiences I had with it. I am definitely subscribing and checking out your other videos/podcasts. Good luck on this season!
How can you dislike a video like this. Pure passion for the games and great info surrounding a cult classic. Thank you and fantastic work!
Majora's Mask is a labor rights violation.
....and yet I love it
I love all of the primary sources and quotes! It makes it feel so true idk how to explain it. Like these are real people who made the game which obvs is true but it’s easy to forget lol
“You’ve met with a Terrible Fate haven’t you?”
“Hehehehehe” 😈
Pretty cool how the devs added in things to the games themes and mechanics to what they were facing in real life. Like time away from family and facing a tough deadline.
Such a unique game and imo OoT and MM are my two favorite zelda games. Above BotW and ToTK imo.
I'm going to replay MM along your podcast like I did with OoT. I still remember the simpler days the first time I played through it. I honestly feel like I remember it like it was yesterday and not 20+ years 😅
According to Did You Know Gaming's video on Majora, there were more examples of stuff from real life being put in the game!
For example, the construction workers in South Clock Town ruminating about needing to stay up to work and wondering if something would be done in time were directly written by the devs feeling the same thing - or Anju and Kafei's wedding during an apocalypse being inspired by their attendance of a staff member's wedding during a time when North Korea was firing missiles over Japan.
32:20 - I helped a girl I liked back in elementary school to get through the game since she got stuck a lot and we'd talk about it at school, so I went to her place a couple times to basically backseat game lol. She still brings it up sometimes whenever we talk
I also had to do the same with one of my older brother's friends a few months later, then again with that friend's sister after that 😂
Pretty nice memories
Oh yes baaaaby!!! Majora Mask is one of my favorite and most unique game i have played, i Love it! I can't wait for you to cover this with your amazing and wonderful videos!
I remember I preordered this as soon as I heard about. Tracking all of the different story lines through the three days was a fun challenge. I don’t remember ever finding it more challenging than OoT. (Those water temples, though… OoT was still worse than MM.) I definitely got all of the masks and “easy-mode”d the final fight. I still have my pre-ordered cart and OG N64 in storage. Maybe some day I’ll be able to pull those out and give this another play through.
dewit
Incredible. My new favorite channel. Please keep making these
Really loving the in depth perspectives!
Happened to start our first full OoT playthrough with my wife the same time you came out with those videls, and now just starting MM as well :)
Majora’s Mask is like playing a psychedelic drug that turns into a bad trip.
I think that is so spot on, and I feel that because I cant tell if you like the game or not with that statement lol. A fair appraisal!
These videos have been a great gem and find for me. You're quickly become one of my favorite channels, if I ever get around to making a video on favorite Hidden Gem channels, I'd love to feature this one near the top!
THE AUDIO SOUNDS GREAT
To deliver something so rich and deep with meaning in a single year is surely one of entertainment's greatest achievements
I remember the multi-part feature/walkthrough for this game in Nintendo Power was a Godsend to me to collect all of the masks. In that era I don't think there was any other way I could have figured it out, especially with something like the Anju/Kafei quest. That quest is also one of the most impactful in the game, and getting all the masks lets you experience the true final boss battle and the most awesome transformation mask, Fierce Diety. I didn't even think that some people never even experienced all of that in their playthroughs.
This was a very good game memorable games as a lad when I got it in 2000s, staying up late in the night, figuring out how to get masks was fun.
Thank you I enjoyed this. Never saw your channel and wasn’t sure I would enjoy this.
Great work man, this is awesome!
Miyamoto has a famous quote that's somewhere along the lines of a delayed game is eventually good, but a rushed game is forever bad. The one year deadline really seems like a sabotage they succeeded in spite of to me.
I'm so glad that they made this game, it was such a unique experience.
I would highly discourage playing the WiiU port of this game for your playthrough! The input lag, as well as incorrect control stick sensitivity, are enough the spoil the experience for even the most casual player. If you have a modded WiiU, or are able to mod it, I would recommend to install the original Wii virtual console port of MM onto the WiiU's "virtual" Wii. Basically any way to experience MM is going to be more enjoyable than the WiiU virtual console version.
Majoras Mask is still one of my top 5 favourite Zelda games and I honestly never heard of the 64 dd until a few years ago I’m glad it never caught on! The thing just looks like a head ache
Toys R Us sent my brother and I a VHS showing the upcoming Majora's Mask game and I couldn't wait to play it. We managed to get the gold holographic cartridge. I still have it to this day along with an OoT with the early mirror shield.
I also got the Masterquest disc when I pre-ordered Wind Waker and then again got the 4-game disc that included OoT and MM when I preordered Twilight Princess for Gamecube. Those were a big deal to me as online game availability hadn't come to market yet so I got to replay those N64 games on a GameCube controller.
Good memories.
Great video! Nerrel has a great video on why MM3DS didn't do so well. Cheers!
Fantastic video, concise and very interesting. Just subscribed!
Really awesome and deep dive into Majora's. Please keep making phenomenal content like this 🙏
Can't wait! Love these.
YES DUDE I was so hype for this video coming out
Wow I'm glad they decided to do the 3ds remake after all. It has its issues but at the time it was the only way I could play it and now it's up there as one of my favorite Zelda games
I did not know about the Chinese opera inspirations for the music- I hear it now. So cool!
Amazing work compiling all the interviews, this gives great insight on my favorite game of all time!
Also I would strongly suggest that you don't play this on the Wii U Virtual Console. It has horrible input lag, control sensitivity, the screen is darkened for no reason (across the entire virtual console games) and the game itself lags much more than other versions except maybe GameCube. As Yordleton suggested, it would be best to play it on the Wii U's "virtual Wii VC", but anything else would be more enjoyable.
Thank you so much for making this video! I got this recommended and will for sure be checking out more of your channel.
Great video!
Zelda OoT & MM on N64 are lovingly crafted masterpieces
What was promised in Ura Zelda was not Ocarina of time with cows in the walls of jabu jabu, we were promised new dungeons and new items.
The cows on the wall thing is from Master Quest
@@NI-ko5kt That would be my point, Master Quest is not what we were promised from Ura Zelda.
its quite unbelievable they made possibly the best zelda game in just 1 year
i can only imagine what the game could have looked like if they took more time
meanwhile tears of the kingdom took 6 years
This just goes to show how much effort they put into what goes on under the hood.
For some reason, people keep writing off TotK as just a BotW DLC, but if you've even touched a physics engine, the fact that they did what they did, as well as they did, on that goddamned toaster of a console, is absolute black magic.
It should be a fucking buggy nightmare, with people Noclipping out of the world, a Hylian Space Program, and so many teeth.
But its buttery smooth, whereas Bethesda's been using the same engine for decades and still can't stop the same damn bugs from happening.
And ladders are hot new tech.
Meanwhile, Majora's Mask is pure art.
They had the pigments ground, the brushes bound, and canvas stretched, and all they needed to do was paint.
Nintendo have some really incredible developers.
11:56 Hence we have one of the greatest Zelda games ever
It's funny how their reason for not doing a week was because no one could remember all 7 days, but even as an adult i still basically only remember the first day in majoras mask, every other day is just blank to me.
Like the lost woods area is one that i can easily navigate day 1 by heart without the monkey, but day 2 or 3? I'm lost. Same goes for anything else that really changes drastically.
Majoras Mask released when i was 9th grade freshman in high school. Its the first and only game i have ever preordered and picked up at midnight on release day. My older brother took me to pick it up and of course wanted to play a little rigjt away. Well we all know what happens in the original version haha. I played it ALL night getting through the first part of the game so i could actually save my game. I was so tired at school but it was well worth it. Im 38 now and i will forever remember that. I have never been THAT excited for a game aince Majoras mask. Imo it was and STILL is agead of its time. The style of gameplay has never been effectively recreated. Truly a bygone era of greatness.
Edit: i do want to add that its renaster on 3ds is good, but should be AVOIDED until you find and play the original release first. They changed some key things that make the game feel very different and FAR easier and worse than the original. In the remaster you can just save anytime like any old loz game. The goron form has been strangely altered from the original and its punch attacks are extremely fast and way too powerful in the remaster. The original was very slow awkward punches. Idk why they changed this. The deku forms ability to skip jump over surface of water was altered to have a completely different momemtum that feels terrible. And zora form butchered the speed boost swim function and inexplicably tied it into the electric pulse that uses up magic. So you cant even swim and jump out if the water without it using magic. These chsnges are really stupid and nake the game worse.
Crazy how Miyamoto would accidentally predict the future of gaming and what it became today. He was thinking about making DLC for a Zelda game in the freaking 90s… if that isn’t mind blowing, idk what is.
My favorite Zelda game of all time. I have the Majoras Mask tattooed on my arm. I really hope the next Zelda is a BotW-like but based in Termina instead of Hyrule
Good Job bro
I always liked this game above OoT for trying a different whole approach to the traditional Zelda formula, especially since this is as unrelated as it could from Hyrule and the Triforce plotline. This game felt much more alive in comparison, the NPC's actually feel like characters that participate in this story, and they're not just background people like in OoT, even the dungeons feel much more unique, and so much more I could say about this game that has been said already. For me, this game opened the franchise to a new frontier where new storylines and settings could've been made further from the cyclical "Hyrulean strive of the gods and evils from the land", by having Link as a wandering protagonist embarking in new adventures. I don't blame Aonuma or Miyamoto for sticking to the basics always, after all the Triforce, Hyrule, Princess Zelda and the royal family represent the epic core of the series, but I think they could just do much more if they actually dared to go beyond the basic premises, and this game truly shows this.
interesting stuff. i subscribe. thank you
Great video Sir! 👌🏽👍🏽🗡️🛡️
That Deku dream coincidence is wild!!
Majora's mask was awesome
Ura Zelda?? No, YOU'RE a Zelda!
Nice! Didn’t know he wanted time management restricted to clock town. Glad that didn’t happen.
19:33 This is actually why I dropped FFXIII-3. The loop was just too long.
Also it's worth noting that Majoras mask 3d isn't a remake, it's a remaster.
A remaster is when they take old or existing code/assets and put them towards a new game, even if a fraction of what was in the original was actually in majoras mask, it's still considered a remaster due to it having to rely on the base of the old game to have it run.
A remake is when they take the concept, take nothing else from the old game and basically build it back up from scrap, remaking it.
Grezzo previously lied about this and claimed OOT3D was being built from the ground up but after people actually looked into it they basically discovered it's just a badly patched version of OOT using spaghetti code and duct tape to make it look nicer. They were so lazy with patching it that they legit just watched one single speedrun, patched out all of the glitches from that one run and called it a day, and that's why they also lied about putting glitches back into the game purposefully, it's so if you find one that existed in OOT you won't think "huh i wonder if this was actually a remaster" but instead think "ah classic grezzo, always looking out for those speedrunners".
I remember Majora’s Mask was marketed as another Ocarina of Time, which probably hurt sales and expectations (mine at least).
The fact that it’s pronounced mujora in Japanese further leads me to believe ghibli isn’t pronounced with a fuckin J sound .
Great video. This game is my internet pseudonym-sake
as I kid I was less interested in this one partly because it looked so much like Ocarina, but also because I didn't like having to be young link after previously being adult link. all the themes went over my head.
I was the prime demographic for both OoT and MM on N64, and I didn't get MM because it was too soon, too close to the previous Zelda game. OoT was exhausting as it was. I find a lot of people were not ready for another Zelda game.
Agree it was too much after beating OoT. Trying to get used to the new world etc
notification gang 🎉
bell gang gang
I think they should given another year to remake this on new tech.... would make lots of fans very happy! They could also lean into the adult themes way more!
Ugh, please No. We have had enough remake reboot bs up to now. We do not need more. Game devs need to stop scraping the bottom of the barrel just for whatever the 'majority' public says they want to play. Mass majority pushes stupid fad/phase hype games that are usually dead or heavily clique communites within a year. We have had enough. Games need soul and artistic originality, not copying some idea because some random person wants to play some old game that has been revamped. Most old games were made without necessarily knowing what the sales projection would be, and sure some crashed and burned, but at the same time, no game company has earned the right to just coast off of ITS OWN AUDIENCES IDEAS. What is this, a toddler puppet playhouse? "What story do you wanna hear today??" No way man. You guys just dont get it do you. Games used to be games with story. Now games are graphic babysitter for immature adults. We dont need immature otaku adults creating clique inbred gaming experiences. GO PLAY THE OLD GAME. BUY AN N64 AND GET MM, IT WILL STILL BE AEONS CHEAPER THAN YOU TRYING TO FORCE A COMPANY INTO A BOX ALL FOR, what, a whopping 60 hours or more of your time? No. Just no. This is some weird counter-retro-productive mentality. Entitled and spoiled, even. Grow up bud. We desperately need you to grow up.
Where'd you get the image for the thumbnail? Is it concept art?
Yes, it's concept art. I found it in the Zelda wiki. I cropped it, increased the contrast and darkened it up, then colored it.
Majora's Mask is the Crash Twinsanity of the Zelda series
Koizumi needs to come back to _Zelda_ 👌
i was never able to beat this one as a kid xD
Do you think you could post your sources in the descriptions of the videos so we can pull them up ourselves?
I put a link to a page with all the links to all the sources I used. That was easiest for me. I did not have them organized in any particular way. I'm already working on my next season, I'll try to get more organized for next season to make sharing the links easier.
Appreciate the response. Good luck on the next season.@@legendaryadventurespod
Wow. The longest development video for one of the shortest development cycles in Zelda history. A beautiful irony of how fast projects take the longest to explain
You can tell by the interviews that they were talking about a sequel but there was a language barrier
I beat this game for the first time at about 10 years old and am starting to understand why I've always been a competitive gamer lol
Sounds like performance expectation/stress and instead of putting that energy IRL, you took it to games as if that reflects anything about your performance as a person. Sorry if this is news to you, but thats not real and not healthy. Only robbing yourself in the long run.
@wireycoyote3544 who took a dump in your cereal this morning? I was a severe asthmatic and was in and out of the hospital regularly as a kid, so excuse me if I enjoyed playing games on the weekends.
Why in the world would you come to a video like this and scour the comments to find someone to be nasty to? To me, it sounds like you could really use some 1 on 1 time with a mental health professional
I really enjoy watching your Zelda videos but feel that sometimes the sound quality of your recorded voice (microphone?) could be improved upon?
I was one of the copies that sold😀
3.44!
It's weird. Back in the early 2000s, after the GameCube was already out alongside Wind Waker, Majora's Mask was my favorite. But my opinion of it has not aged well. I just find the other games more appealing.
Hey, Legendary Adventures. I am a native Spanish-speaker zelda fan. Would you like me to translate your videos into Spanish to reach more public?
I'd be open to it. You can email me and we can talk more. legendaryadventurespod@gmail.com
@@legendaryadventurespod I did email you.
Honestly games like Halo or Zelda could veer off to smaller contained stories in the extended lore, he’ll let us play as a new small side character to fit this story and I stg the games would still sell. To offset the time it takes to release a mainline game and coming up with ideas whatever . Like I would LOVED to have played on the Mona Lisa or a game played as a Gordon or some shit . But notnimg like crossbow training nah I mean like legit gameplay like the mainline just reused assets I wouldn’t care
Groundhog day but I'm Zelda form
They don’t make them like MM anymore. What I would give for a mm sequel
I daresay that a big part of Undertale's appeal was its very MM-like preoccupation with observing the townsfolk's personalities under a variety of scenarios, from happiness, to apocalypse.
It's definitely more Earthbound and Yume Nikki, but Majora's Mask is definitely a huge part of its DNA, from the constant resets, to the self-aware childlike yet demonic antagonist, to the aforementioned relationship to the civilians of the piece.
And with Deltarune in production, there's at least one game kiiiinda carrying that torch, a bit?
There's so many diverse elements involved with MM though, that there's never going to be a single game like it, because it would invariably feel like a clone.
But seeking out games influenced by specific features and qualities? They're out there.
I'd also point out Ookami off the top of my head, personally, but that's still more of the same era.
A remake could be cool 👺
3DS remake
I love both OoT and MM.
OoT is definitely my comfort game alongside the first gew gens of Pokemon, but MM is a game that seems to just get better the more time you spend with it.
Its a game that really shouldn't have worked by any account- horrible time crunch, a constant timer, tons of errands, recycled assets up the wazoo, a crying baby Mario moment, escort quests, constantly losing your stuff, losing your sword, an untouchable giggling imp antagonist, more fairy nagging, the list goes on and on...
This game should be complete shit according to all its tropes and the circumstances surrounding its conception.
Yet its regarded as top five on the console, no contest, and top 100 of All Time by many, many gamers, period. If not their personal GoaT.
The epitome of Lightning in a Bottle.
My longest yesssssss
“and I want to stay alive…” whaaaaat. did bro really mean that?? Or
🎁
Am I imaging this or is Paul's voice kind of more distant than usual? It sounds like he's coming from "behind" the game sounds and fighting through it instead of being in front of them to reach us, if you understand what I mean
No wonder I’ve always seen MM as a hidden gem. If you know, you know.
Thats a real fancy way of not saying anything.😂
Miyamoto talking about uodating his games to give extra content. But still wont give us a rebuild Hyrule uodate in either BoTW or ToTK
Nice video, but those swiping video transitions get a bit annoying and make me somewhat dizzy.
Ocarina was far superior though. That game changed the world for a lot of people.
These comments aged very pooerly.