Generally, you don't need that folders. They are in the video to show the difference in sizes. However, if you want to see real sizes inside the app bundle - just change your aab file to *.zip and unzip it, you're going to have the same folders as in the video.
Hi! It is working correctly, you should not get these folders, only aab. These folders are in the video to show what is inside the aab in different cases. You can change aab extension to zip and open it, then you'll see the folders.
@@Elzereth My normal aab file size is 590mb. With this system I will output a single aab file and when I change the .aab part to .zip I will be able to see the files inside. With the asset bundle system, I don't need to add my scenes to add folders and select install time from there. I lack resources on this subject, so I apologize for drowning in questions... Thank yoouu.
@@BayramAliBayrak-i4b sorry, I didn't get the question 😅 but I'll try to provide some more context: The thing I'm showing IS the asset bundle system, but if you don't need to use the advanced part with custom bundles - you can just select to build a single install-time bundle (separate from base app) and have no issues publishing. It will pack it into the same aab. The custom ones are for bigger projects that will require download on demand, so with your aab size you're good to go without it. Hope it helps :)
@@Elzereth Thank you very much for your help, I am glad you exist. I just had this question in mind, my base file is 280mb. My base_asset file is 1.8 GB. Do you think these sizes will cause problems? How should we proceed?
@@BayramAliBayrak-i4b the "easy way" described in the video is only going to work if your app/game is less then 1GB. But previously you said it's 590mb? In any case, if it is bigger - I'd suggest to look into reducing the build size (there are lots of tutorials, but I can't really send links here). Mostly it's about compressing textures, music and other stuff. If it is already done and the size is still too big - you need other types of asset bundles. Can't really suggest anything more detailed here.
Great success indeed, saved me a lot of time!
OMG IT’S WORK!!!
Thanks
where will i find the folder with the base and base assets please
Generally, you don't need that folders. They are in the video to show the difference in sizes.
However, if you want to see real sizes inside the app bundle - just change your aab file to *.zip and unzip it, you're going to have the same folders as in the video.
@@Elzereth Thanks. I was looking fo that
thank you
Hi, Elzereth. I can't get this base and other files with play asset delivery, it only gives me aab, what could be the reason? Thank you...
Hi! It is working correctly, you should not get these folders, only aab. These folders are in the video to show what is inside the aab in different cases. You can change aab extension to zip and open it, then you'll see the folders.
@@Elzereth My normal aab file size is 590mb. With this system I will output a single aab file and when I change the .aab part to .zip I will be able to see the files inside. With the asset bundle system, I don't need to add my scenes to add folders and select install time from there. I lack resources on this subject, so I apologize for drowning in questions... Thank yoouu.
@@BayramAliBayrak-i4b sorry, I didn't get the question 😅 but I'll try to provide some more context:
The thing I'm showing IS the asset bundle system, but if you don't need to use the advanced part with custom bundles - you can just select to build a single install-time bundle (separate from base app) and have no issues publishing. It will pack it into the same aab.
The custom ones are for bigger projects that will require download on demand, so with your aab size you're good to go without it.
Hope it helps :)
@@Elzereth Thank you very much for your help, I am glad you exist. I just had this question in mind, my base file is 280mb. My base_asset file is 1.8 GB. Do you think these sizes will cause problems? How should we proceed?
@@BayramAliBayrak-i4b the "easy way" described in the video is only going to work if your app/game is less then 1GB. But previously you said it's 590mb?
In any case, if it is bigger - I'd suggest to look into reducing the build size (there are lots of tutorials, but I can't really send links here). Mostly it's about compressing textures, music and other stuff. If it is already done and the size is still too big - you need other types of asset bundles. Can't really suggest anything more detailed here.
i js dont know how to thank u ❤
do u have ig or discord?
Glad it helped :)
I don't really post much anywhere besides this and my other YT channel
@@Elzereth ❤️❤️❤️,
Yeah it's ok i just need it when i have qus or anything else, ofc if u don't mind