Everything has grown together. And there are no errors in the script. .. There is one error when loading these assets. Then when I start the game. It builds, but the scene is not loaded. Help. You are welcome. NullReferenceException: Object reference not set to an instance of an object📯 AssetBundleGameLoad+d__5.MoveNext () (at Assets/Scripts/AssetBundleGameLoad.cs:42) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) AssetBundleGameLoad:Start() (at Assets/Scripts/AssetBundleGameLoad.cs:23)
thank you Prabhu.
How do you handle for that "Pink" material? It seems like the shaders are note linked into asset bundle.
Were you able to find a way to overcome this? Facing same issue
Why do we ignore the skybox and particles? They will be ahowing up automatically when we install it on android??
This one is really helpful. Thank you. Can you do the same using Google Play asset delivery?
Can you please share your manager-script your video is not clear? where you show your script?
is WEBGL compatible??
Everything has grown together. And there are no errors in the script.
..
There is one error when loading these assets. Then when I start the game. It builds, but the scene is not loaded. Help. You are welcome. NullReferenceException: Object reference not set to an instance of an object📯
AssetBundleGameLoad+d__5.MoveNext () (at Assets/Scripts/AssetBundleGameLoad.cs:42)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
AssetBundleGameLoad:Start() (at Assets/Scripts/AssetBundleGameLoad.cs:23)
Does it (Asset Bundle Browser) works in Unity2022?
How can i implement that with multiple scenes?
I did this but its not loading when publish google play build. I have to make script for load ?
Can you share the main script? thanks
Can you share the manager script it would be very helpful
is WEBGL compatible??