Diablo 4 - My FULL Season 6 PTR Feedback

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 617

  • @yGKeKe
    @yGKeKe 10 วันที่ผ่านมา +24

    Yeah, you're wrong about stats and difficulty. Unfortunately, as I said before, the numbers are the way they are because it's the only way to make people feel like their characters are stronger than they were previously. Glyphs provide a stable progression system, while loot is 100% RNG, and having all of your progress tied to RNG is how you lose players. Stable progression systems that people can consistently work towards with visible incremental progress like Glyphs is 100% better and healthier game design. The base damage in the game is already 1. ONE damage. They can not possibly squash things any further without severely screwing up the progression curve of content unless they are currently jumping multipliers in their code instead of being incremental. I highly doubt their health and damage formulas are going from x1 to x5 to x10 though. If things are already doing x1 x2 x3, there's not a whole lot they can do. Maybe in theory you could do much smaller jumps like x1.01 x1.02 x1.03 or whatever....but it would feel absolutely horrible for players progression wise and everyone would just drop the game.
    As for difficulty...The game had that before. It was called CC and mechanics, but you and everyone else bitched and moaned and cried. Same with Lilith's mechanics, everyone bitched and moaned and cried. Without CC and mechanics, the only "Difficulty" the game can ever have is raw damage...and that means having your character instantly explode for no reason. NO ONE ENJOYS THAT. NO ONE. There is nothing fun about doing absolutely nothing wrong and randomly having your character fucking explode.
    You're also completely out of touch with most of your drop rate takes. You play the game for 12+ hours a day every single god damn day. That is not normal, and drop rates that keep someone like you engaged are so abysmally low for everyone else that they will quit. No one else enjoys getting a drop once an hour just for it to be useless junk. That is only acceptable pacing for people like you who fucking live inside of this game. Your experience is not even remotely close to that of anyone else who isn't a full time content creator; not even the kids playing 8+ hours a day have the same experience that you do. The way you feel about Ancestral Uniques is how the vast majority of the player base feels about Ancestrals and Greater Affixes in general. Even on live it's insanely draining to finally see a 2 - 3 GA item drop after a week of playing just for it to be some useless ass stat that you don't want. This is a seasonal game where you reset your shit constantly. Ideal items need to be easier to get a hold of, not harder. Just like they added a method to progress towards the mythic you want, they need to add a guaranteed progression system to work towards the GAs and shit you want too. I'm not even going to get started on items being bricked by tempering.
    Out of touch with Mythics as well. They are the best items in the game. People want to use them. Telling players they can only use one will just make people quit the game. Imagine playing Diablo 2 and being told you could only equip one unique and everything else has to be blue/yellow. Imagine seeing one of the rarest, best items in the game drop and feeling NO EXCITEMENT because you can't equip the item ever because it would mean you'd have to completely change your build and stop using the one you already have equipped. That's an absolutely unhinged take. There are better ways to enable progression and end-game systems without telling people "No, you can't use the items you want to use because everything is mutually exclusive for artificial diversity." In fact, just adding more mythics into the pool fixes the entire problem, because then you get to choose which ones you want to use. I mean christ dude, the legendary system ALSO pigeon holes you into using specific affixes. Using legendaries over mythics doesn't change anything. You're still chasing a singular effect for every item slot because you HAVE to use specific affixes to make your min-max builds work.
    You wanna know an even better solution? Just don't use them. If you don't like having 3 mythics in your build. DON'T PUT THEM IN. There is nothing in the game that tells you that you need to use them. There is nothing that prevents you from building something different. You do not need to min-max every god damn thing in the game. This is a player created a problem. NOT a design flaw. YOU are the issue here.
    Also, your runeword suggestion is insanely self contradictory and objectively horrible. Runewords completely destroyed D2 and they do the very thing you complained about: destroy build diversity.
    Honestly, I hope to fucking god Blizzard doesn't take you seriously. You're very good at ARPGs and your build guides are amazing, but when it comes to game design concepts you are insanely delusional.

    • @GaijinEagle7
      @GaijinEagle7 6 วันที่ผ่านมา +1

      @@yGKeKe agree with you 100% brother

  • @russelljackson8153
    @russelljackson8153 11 วันที่ผ่านมา +81

    The one thing I'd like to see changed about Masterworking is the option to "reset" the item should go back to the previous stage instead of zero. The odds of hitting the same affix 3 times is 1 in 64 and it feels like a burn to get two affixes I like and then have the third go to some useless stat.

    • @mrjenchilada
      @mrjenchilada 11 วันที่ผ่านมา +8

      Actually great idea

    • @Kaz-fi6ij
      @Kaz-fi6ij 11 วันที่ผ่านมา +9

      so what you gonna spend your time on in the end game? there is no other grind in the game... go play zelda or something if you dont wanna grind

    • @russelljackson8153
      @russelljackson8153 10 วันที่ผ่านมา +7

      What's wrong with grinding for drops instead of endlessly collecting materials to reroll items from 0-12 over and over?

    • @cfc6214
      @cfc6214 10 วันที่ผ่านมา +4

      The concept of grind is old and a bit meaningless now. We are not decades ago. A bit of grind is fine. A LOT is dumb

    • @DarkPassenger
      @DarkPassenger 10 วันที่ผ่านมา +1

      I've been wishing for this for a long time now. I sent Blizzard "feedback" about it last season. I'd also like to see them let us choose the skill, and then "gamble" on the percentages if they want to keep this horrible gambling BS in the game. The tempering, masterworking, and enchanting is in such a bad place right now and need some serious reworking.

  • @Mister_Vintage
    @Mister_Vintage 10 วันที่ผ่านมา +29

    Here is the nearly unsolvable problem they have: the vocal 5% of blaster/players are always saying "there is nothing to do" and "its too easy" and want the game to be harder because they want the game to fill 10 hours of playtime per day. The problem is, if you make the mid-tier difficulties such that gear acquisition and power are a grindy suck-fest, then the other 95% of players hate the experience. So flatten out the gear power and acquisition so that all they have to do is make the pit infinitely scaling (like it is now) and make a motherf**king pit leaderboard so they can have their pen!s measuring contest and everyone can have some semblance of what they want. Because I will never play a version of this game that takes 40+ hours to gear up a single toon. I like to level (at minimum) one spec per class and just mess around...if I find something I really enjoy, then I will do some pit pushing.

    • @markcapestro5390
      @markcapestro5390 9 วันที่ผ่านมา +3

      💯

    • @Whelp140
      @Whelp140 7 วันที่ผ่านมา

      What's funny is the amount of streamer dick riders we have in the comments here saying that everybody just needs to get better and play more like the whole point of the casual gamers is that we don't have the time to play like the people with no lives

    • @jimlee4583
      @jimlee4583 4 วันที่ผ่านมา +1

      This

    • @FrankBishop-jx1zd
      @FrankBishop-jx1zd 2 วันที่ผ่านมา

      Blizzard aren’t stupid they aren’t going to listen to 5% of players over 95% what a stupid comment

    • @markcapestro5390
      @markcapestro5390 2 วันที่ผ่านมา

      @FrankBishop-jx1zd actually they do. When TH-camrs (the "5%") start posting how the game is bad, Blizzard changes it. When the 95% hate certain aspects, the 5% make a video how the 95% are wrong. For me? I just quit the game. U 5%'ers can have this nonsense. This game is pure dogsh^t. It really is. And how you people constantly defend it shows YOUR stupidity.

  • @Jaredvotesforpedro
    @Jaredvotesforpedro 8 วันที่ผ่านมา +10

    Wudi was a god in D3 but slowly losing touch over the course of D4

  • @Winterhe4rt
    @Winterhe4rt 10 วันที่ผ่านมา +10

    "Remove the focus of WINTERglass away from cold and more towards lightning spear". Yo what mate?... If aynthing this thing needs to be reworked to ONLY work with Frozen Orb, not the other way around..

  • @mindezz
    @mindezz 10 วันที่ผ่านมา +10

    1 Uber per character is a terrible idea.

    • @adamr740
      @adamr740 5 วันที่ผ่านมา +2

      I would literally stop playing this game and uninstall if that happened , screw that idea, some build just don't work without 2 or three, with how rare anstral rares are with the shit GA placement , it would fuck the game , come on man think alittle😮

  • @GaijinEagle7
    @GaijinEagle7 10 วันที่ผ่านมา +3

    Thx for the video. Hard disagree w limiting mythics, as I’m in favor of expanding player freedom. One idea would be introducing viable D3-style small sets (2-3 item sets), which would force players to decide which direction to take, and likely result in build variety.

  • @GunsNRoses87AXL
    @GunsNRoses87AXL 10 วันที่ผ่านมา +34

    "I want build defining items" followed by " MEEEEH Fractured Winterglass too build defining" babies streamers literally contradict themselves in every next video.... Or the other one "Too generic effects, we want something strange" but then "We hate damage on Tuesdays"

    • @Gavinbelson
      @Gavinbelson 10 วันที่ผ่านมา +8

      funny they dont see themselves as part of the reason we get shit or mid games.

    • @evg3nius
      @evg3nius 10 วันที่ผ่านมา +6

      i missed that part where he criticized winterglass. But i believe it's been widely praised as one of the best designed items in the game, and an example of what people what a unique item to be. An item with crazy effect you can make a whole build around, that can also be borderline OP in some cases.

    • @GunsNRoses87AXL
      @GunsNRoses87AXL 10 วันที่ผ่านมา +1

      @@Gavinbelson exactly! Streamer mentality and entitlement is big part of the problem and result in shitty games. They contradict their opinions in every video and praise something and then shit on it in the next video or ask for something and then complain about it

    • @drdynanite
      @drdynanite 10 วันที่ผ่านมา +4

      ​@@GunsNRoses87AXL Blaming streamers for decisions DEVS make is beyond stupid. Sure, streamers are one of the feedback channels, but not like devs are mindlessly following everything streamers ask them to do.

  • @cruxlamar9681
    @cruxlamar9681 10 วันที่ผ่านมา +18

    Nerf all classes but rogue right? Thats quite literally the summary of your class section of the video

    • @kylmann18
      @kylmann18 10 วันที่ผ่านมา

      Lol, he did say buff the barb..

    • @PrimalDirective
      @PrimalDirective 9 วันที่ผ่านมา +2

      Casuals mad out here lmao, I wish more game treated casuals as the 2nd class citizen they truly are
      They're what's ruining video games and letting greedy practices like Gacha thrive
      Why get good and put the time in to get good when I can pay for it or cry to the dev that I only have 5 seconds a day to play and should be geared out 2 days into a season and able to beat highest difficulty without dying
      Man get a grip

    • @Whelp140
      @Whelp140 7 วันที่ผ่านมา

      Yeah except you're the one that's out of touch because 90% of almost every player base is casuals ​@@PrimalDirective

    • @georgen5882
      @georgen5882 3 วันที่ผ่านมา

      @@PrimalDirective That's a bad take. Casuals are the ones they should cater to, at least to an extent. They are the ones who buy the games, then move on to something else and buy that game. The industry is being sustained and has grown because of casuals. It's also far more likely that from a MTX standpoint, you would see something more akin to the 80/20 rule. 80% of your revenue comes from 20% of the playerbase. It might be slightly more, it might be slightly less. But in a study they did a few years ago they found 50% spent less than $100 on mtx. If you look at that study, put a flat value on players and take the middle of each category, the whales are outspending the casuals by leaps and bounds. Casuals spend around 10% of what the hardcore players spend. So really, the ones spending the money and doing what you claim are the hardcore players.
      But sure, cling to the misguided narrative that casuals are ruining games. Gamers as a whole are why the industry is where it is, not one particular group. Unless of course you look at mtx and who's spending. In that case it's pretty easy to point to the hardcore players.

  • @Numen1337
    @Numen1337 11 วันที่ผ่านมา +23

    Sorry wudijo but can't watch more than a couple of min. Too much praising and reasoning of bad or decade old systems. You are not the majority nor your community is. That's where blizzard gets it all wrong. Listening to their "diablo partners" too much results into this niche d3 look alike makeover.
    We will see the reaction of the broader player base at launch.

  • @TheSwamper
    @TheSwamper 10 วันที่ผ่านมา +1

    Do you know if there'll be a campfire chat giving more details on IF for S6, and any changes they're making as a result of the PTR?

  • @Ellyark
    @Ellyark 10 วันที่ผ่านมา +2

    I was pretty optimistic about D4 at first, but now the closer we get to PoE2 the less i care

  • @DanielCzizewski
    @DanielCzizewski 10 วันที่ผ่านมา +57

    Not everyone has the time to go to torment 4 in 16 Hours... dont try to balance the game on your level of skill/time. If you are blasting through these levels it doesnt mean that everyone does it as easy as it is for you.

    • @MrWiggz69
      @MrWiggz69 10 วันที่ผ่านมา +11

      I did it too and im a casual. The game isn't harder, not really. Its just a smoother progression now.
      I do agree with your base arguement but D4 is still super casual.

    • @Justkidding277
      @Justkidding277 10 วันที่ผ่านมา +1

      The idea is that once the blasters clear that hurdle, their information (build crafting) spreads quickly, and increases the speed that other people can clear those hurdles. AND, if we want Torment 4 to actually be the big difficulty climb, I don't think everyone should be able to get there without spending most of their time on it.

    • @DiddlyD333
      @DiddlyD333 10 วันที่ผ่านมา +5

      You're missing the point of having four levels of Torment, Torment 4 is not meant for everyone to achieve. If that was the purpose, then what was the point of the difficulty re-design in? Torment 1 and 2 should be for causals and adjust the rarity of ancestral and lower the gap between the power difference. If D4 doesn't balance these difficulties right and give challenge for lots of people who want it (again, doesn't affect you - just play an easier difficulty), then lots of people will just leave the game as they run out of content. When that happens the game risks becoming a lot less profitable and may see fewer expansions and eventually go into maintenance mode. Refusing to design the difficulty so that people can adjust it to how they want is just a perspective that doesn't care for the longevity of the game. The game needs content that can be either very easy or very hard

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา +3

      16 in 3 months? Are you rly complaing about this?

    • @StillWeRide
      @StillWeRide 10 วันที่ผ่านมา +1

      for real. I play alot and I dont hit 100 for like two weeks since launch. i enjoy taking some time and not no lifing

  • @korn7809
    @korn7809 10 วันที่ผ่านมา +3

    Runes in Diablo 2 also served as extra choices for socket stats. It's like adding loads of new gems.

    • @Touchin-Grass
      @Touchin-Grass 10 วันที่ผ่านมา +2

      Runewords ruined D2

  • @manfredhoudek2385
    @manfredhoudek2385 10 วันที่ผ่านมา +1

    Make Mystique Items with one or two unique skills and you have the ability to add 2 tempers to it which roll at a higher level or can breakdown another Mystique item and can salvage a specific skill inherent to that item and can temper to the Mystique you want to use.

  • @user_z01
    @user_z01 10 วันที่ผ่านมา +1

    I felt like the drop rates on the ptr were shit, and I'm concerned the faucet for s6 will be shut so tight that grinding will feel horrible. Why would I want to play a game that feels rewarding once a month?

  • @emoussea1
    @emoussea1 10 วันที่ผ่านมา +25

    Having restrictions like “one mythic” in seasonal play is bad. It shortens progression.
    There should be less restrictions in seasonal play. Make it fun for a couple months and then change it up for the next season.

    • @evg3nius
      @evg3nius 10 วันที่ผ่านมา +1

      It depends for who I suppose. For a lot of people having multiple mythic shortens progression, if you listened to what wudi said. You level new character and boom on level 80 you equip 3 mythics (shaco, tyrael, starless) that you already have farmed before, and now you have BiS items and you aren't even 100 yet, this dramatically shortens progression.

    • @emoussea1
      @emoussea1 10 วันที่ผ่านมา

      @@evg3nius sure, on your second character. It should be faster on subsequent characters.

    • @aliencerberus25
      @aliencerberus25 10 วันที่ผ่านมา +1

      @@evg3nius Hey ever think that you DON'T have to equip them, you can set how hard you wish to the game to be, Don't temper too much, don't use stashed items (mythics) , don't min/max at every opportunity cause you can. Stop placing restrictions for everyone else.. when you can do that yaself without limiting others choices.. FFS y'all have no brain these days.

    • @TheDethsight
      @TheDethsight 10 วันที่ผ่านมา

      @@evg3nius if i choose to level a second, third, fourth, fifth...etc character, i do not give a flying fuck about their progression. i would have already "progressed" to near max on my main character. mythics are bound to your account for a reason. if i have them, let me use them how I see fit.

    • @evg3nius
      @evg3nius 10 วันที่ผ่านมา

      @@aliencerberus25 sure why don't Duriel just drop 10x 4 star mythics on every kill and then we just leave it up to the players to limit themselves? What kind of dumb argument is that. The point was about how game system itself is set up, not about how people can individually limit themselves.

  • @catzblu999
    @catzblu999 10 วันที่ผ่านมา +15

    Your idea of gatekeeping the highest difficulty for the meta top builds is not casual friendly and players missing out on more XP/Loot/Gold is absolutely not going to be acceptable. Most builds need to be able to do T4. Pits and maybe higher Inferno tiers should be the only thing that's meta build exclusive.

    • @NlGS1234
      @NlGS1234 9 วันที่ผ่านมา +8

      "Most" builds should NOT be able to do the highest. Optimize your stuff lil bro.

    • @mertince2310
      @mertince2310 9 วันที่ผ่านมา +7

      Most builds need to be able to do T4?! SAYS WHO MAN SAYS WHOO??? Play in your T1 and be happy ffs!

  • @Anthrqx
    @Anthrqx 10 วันที่ผ่านมา +2

    1 thing they should do about paragons is to set cap on 5 glyphs not on boards, so u can use more boards for legengary nodes at least...

    • @icarusgeo
      @icarusgeo 10 วันที่ผ่านมา

      Agree! I grinded as a LS Sorc to Paragon 150 on the PTR and after 140, I had no more dps-enhancing options on my 5 boards, which means, zero incentive to grind 60 more paragon levels until 300.

  • @nascentdnb7657
    @nascentdnb7657 2 วันที่ผ่านมา

    It almost sounds like there might be a market for a separate server for blasters that want a higher difficulty? Otherwise a lot of the changes suggested here could alienate a lot of the rest of the player base?

  • @cherubimman5133
    @cherubimman5133 10 วันที่ผ่านมา +34

    only using 1 mythic unique would personally make the game way less fun, i kinda didnt get yout point on that somehow i missed the explanation in the vid about that

    • @dovonovich
      @dovonovich 10 วันที่ผ่านมา +2

      Reminds me of Destiny's system of one Exotic per category. I like the idea, and as a casual it would be better--but I, too, have mixed feelings. However, I don't want the game to become exclusively about getting decked out in ALL Mythics--because that seems like the worst-case scenario.

    • @cranknnutz
      @cranknnutz 10 วันที่ผ่านมา

      He didn't like most builds being 3-4 mythics, 1-2 uniques, and then only a few legendaries. I kind of agree, but would never want to limit us to only 1 mythic. Most players are not going to like that. Anyone tired of meta builds can easily do their own thing.

    • @cherubimman5133
      @cherubimman5133 10 วันที่ผ่านมา +1

      @@cranknnutz bro thats exactly my point, i mean in the perspective of hey gearing your char with full mythics in general seems boring isnt it? but this is a personal preference i say not something which should be considered and bring it to a limit BECAUSE being able to war several mythic leds to do different builds beside meta and doing your own funny stuff and getting the fun kinda " cut off" to a limit of 1 mythic seems not the right way, of course wearing 3-4 mythic with meta build makes you strong but also mostly such combinations enables SUCH meta builds" look at those lucky hit builds, like andariel rogue current s5 or chain light sorc, main dmg comes from andy + fist of fate and for example going ring of starless which is pretty mandatory for resource etc, such combo enables a build, and now nerfing it to only 1 mythic would personally cut the game fun and the feeling reward of hey i got now my severyl mythics, lets make the build i want to do with those mythic godly barbillion items, i mean isnt it the point of an game like diablo ?

    • @flow1188
      @flow1188 10 วันที่ผ่านมา +2

      @@cranknnutz and it would not make a real different if all player seek builds with an mythic or a legendary with prescribed stats.
      they just should increase the variety of Mythics / Uniques vor every class. Then you have to decide whats best.

    • @coldbane2598
      @coldbane2598 10 วันที่ผ่านมา

      @@flow1188 if they do this, then people will just have builds with full mythics, more or less, where we are. The issue isnt the variety but rather, multiple are usually just BiS. In terms of variety, I think they should make them stronger and give them a downside as well so you have to fix the gap with legendaries rather than another mythic that will just give you another downside.

  • @seancraig8711
    @seancraig8711 10 วันที่ผ่านมา +25

    I play a lot and never got a Mythic unique in season 5. Please don’t listen to people who play all day and have every mythic unique

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา +1

      lmao

    • @Oogirok
      @Oogirok 10 วันที่ผ่านมา

      yep i kill 80 tormented and dont get then kill 3more and from all drop mythic then after 1 dropped one more at 20kills i get 7mythics))

    • @DanielgunKim
      @DanielgunKim 9 วันที่ผ่านมา

      Did you even do many tormented bosses? Killing 10-20 will get you at least one.

    • @davidmr4016
      @davidmr4016 9 วันที่ผ่านมา +4

      If You play Alot and don't get ubers You don't know how to play a simple and basic Game as diablo 4 ... How to Say You are Dumb af... Without saying it

  • @madani6521
    @madani6521 10 วันที่ผ่านมา +118

    I really hope Blizzard doesn't balance the game based on the opinion of the 1% who plays games for a living.

    • @juszentheik0n
      @juszentheik0n 10 วันที่ผ่านมา +6

      Seriously, people that know how all of these different combinations work together to generate the max DPS and character you can get. Please let us feel powerful, the game got better when they started letting you feel more powerful instead for grinding for 7 months.

    • @HDGaminTutorials
      @HDGaminTutorials 10 วันที่ผ่านมา +24

      Being op from the very start is boring and bad design im sorry it just is i dont want to steamroll and not have to even look at my acreen to play.

    • @xbon1
      @xbon1 10 วันที่ผ่านมา +11

      we who play diablo want to grind. being insta op we we have been since s2 is terrible design. we NEED 3 months of grind for those who put the time and effort in.

    • @ralphzimmermann
      @ralphzimmermann 10 วันที่ผ่านมา +5

      couldn't agree more. I agreed with many of his points, but not his take on ancestral legendaries should remain rare or that torment 4 should be a streamer only difficulty. Some of us cannot spend literally our working lives playing this game, but we would also like to experience powerful chars.

    • @juszentheik0n
      @juszentheik0n 10 วันที่ผ่านมา +6

      @@HDGaminTutorialsWho said to be OP from the start? Maybe just not have to grind 12hrs a day to feel powerful on a 3 month season… that’s all. I remember in S3 where 99.9% of people didn’t even get the best thing to put in your construct… how is that fun exactly? All that time designing something for 0.1% of the player base only ever gets to experience.

  • @hunterstrong3318
    @hunterstrong3318 4 วันที่ผ่านมา

    I wish xfal gave a temp multi when it procs so you could solve for making better xfal dot builds that makes it an endgame item

  • @MrWiggz69
    @MrWiggz69 10 วันที่ผ่านมา +7

    I hard disagree with the 1 mythic limit. You can't force build diversity by limiting people. I think the better option would be to buff rework aspects to offer something that is competitive.
    I do agree about the main issue, throw Tyrael's on and a shako and you're good to go for any build in the game. However these are MYTHIC's after all, they are suppose to be the best items in the game.

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา

      They should also nerf the mythics like Shako, Tyrael's and Starless Sky. These items are too powerful, generic and easy to get. This way Blizzard don't need to cap anything

    • @PrimalDirective
      @PrimalDirective 9 วันที่ผ่านมา +1

      Every build this season is more or less Mythic helm of choice + Tyraels + Starless Skies
      It stiffles build diversity full stop, there is no arguing about this
      It's the same in D2 with Runeword gear

  • @rizwansiddiqi7679
    @rizwansiddiqi7679 10 วันที่ผ่านมา

    If they're going to being down the ancestral drop rate then they need to make rerolling cheaper. I already have a hard time getting the perfect stats. How am I going to min max now with 2 item drops an hour????

  • @matthewmarshall6407
    @matthewmarshall6407 9 วันที่ผ่านมา +1

    When it comes to the Ancestral Drop rate like others I also have to respectfully disagree:
    - I played roughly 30-40 hours on the PTR which I was lucky to get that much time as a Dad gamer and over that time I don't think I actually had one item drop that was worth keeping and I made it to about Paragon 270 which was a TON of 2 min Pit 85's, the only way I could get actual proper Ancestral gear in the PTR was gambling and Character Reset system, live will be atrocious
    - The previous point then brings up the second pain point in the game and exacerbates it to a new level - Bricking, it makes this system even more inherently punishing for casual gamers
    Some solutions I had for both of these flaws creeping into the game are as follows:
    - You don't need a Loot Pinata - Keep the amount of loot dropping around the same but ensure more consistent amounts of Ancestral per run
    - Reduce the amount of summon mats required for Bosses so more attempts can be made over time, which gives the player the chance to get the items they are chasing
    - Tempering should have zero RNG, instead make it one temper chance per stat you add and leave the RNG to the amount on the stat range. That way there is no true "Bricking" but instead you can now use your item to try and farm another item if you want to fully min max it to a higher value

  • @Smurffies
    @Smurffies 6 วันที่ผ่านมา

    Mythic limitation wise I kind of like how destiny did it where you get one armor and one weapon. With Diablo having jewelry as well you could do one piece of jewelry as well. So technically three but I don't think it should be more than two or three because I don't know I just feel like it's a bit much.
    Or could even do it where you can only have one unique piece of armor weapon and jewelry on and then one Uber quick check kind of like that

  • @thehypershadow6867
    @thehypershadow6867 10 วันที่ผ่านมา

    On the topic of different legendary glyphs i would love a barb that converts bleed bonuses to burning to make helhammer and the burning aura while berserking fire stuff more interesting and viable

  • @lughor82
    @lughor82 10 วันที่ผ่านมา

    Damage Reduction for minions is on a Tempering recipe and it's 30% and can be put on every defensive item.
    The damage of minions is a problem, but Cult Leader Board is no longer needed for minion support builds.

  • @onyxcitadel9759
    @onyxcitadel9759 10 วันที่ผ่านมา

    i heard you have to use penitent greaves to access penitent difficulty.. is this trueEEEEEEEEEEE?

  • @taviusalexander5114
    @taviusalexander5114 9 วันที่ผ่านมา

    For tempering each time you tempering it should never come back as the tempering from the last. So each tempering will be random but one of the others. I hate tempering and getting the same affix over and over again.

  • @cavellredman
    @cavellredman 10 วันที่ผ่านมา +1

    think all the imbuments should be time based rather then charges

  • @popcorn32145
    @popcorn32145 10 วันที่ผ่านมา

    I dont get why the numbers of stuff got so high ever... like why not +10% crit dmg, why multiple 100%+ on one slot lol. Or every 10-20 dex/str/int = 1% dmg

  • @danielgraham5639
    @danielgraham5639 10 วันที่ผ่านมา +1

    Okay. here's the point. i love diablo. 1-4 (immortal can go blow a goat) now wudi the game has had a huge increase in player base and player retention BECAUSE of the power creep. 95%+ are casual gamers who hop on at night after work for an hour or 2 and on weekends if applicable but they watch your videos at lunch or sitting on the toilet and getting tips and you hype up your viewers because you get the point across that yes i can kill this and that and the casual player can eek out a op build that gives them a sense of accomplishment. now if you make it harder and harder your happy that's great. but the 95%+ other guys slogging it out are not gonna get pumped. they not gonna farm bosses again and again cause they can't. not everybody can keep rotations going and all this in their heads while dodging mechanics you know like the back of your hand. take lilith. now many people actually kill her or just don't bother and go for other bosses? i recon each round you need something like a lightning sorc this round for the casuals who just wanna blast for fun BUT let the build be known for the ease. your meta builds and such are great BUT casuals cannot play them because we just can't tank this boss or that boss for drops. so we just grind till we say stuff it and go to a different game or do something else. hell make a mode that you have to choose. like hardcore but make a casual option that has different rankings so meta players can have a playground but casuals can have one for ourselves. otherwise your gonna have a game populated by players who ultra tweak builds and slowly destroy a game. no game is perfect and you and other creators find the angles and not exploit but utilise these BUT it just disheartens the actual player base. saying all this i love your videos and suggestions but whats best for you and you other gamers just slowly kills of playerbase. season 4-5 were big damage fund seasons. d4 has a buzz and momentum. hopefully it keeps rolling but i'm afraid with difficulty like this it is gonna stall. btw love maxroll =)

  • @nickrobinson5715
    @nickrobinson5715 11 วันที่ผ่านมา

    Regarding the comment on Shields, if the tempers on the actual weapon were boosted when shield is equipped would help as well

  • @doomshaman5853
    @doomshaman5853 10 วันที่ผ่านมา +25

    I wish these feedbacks represent majority of players with max 2-3 hours of gameplay a day. TH-camrs are all about slowing down the game, nerfing and more artificial time synch .

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา +3

      The current iteration of this game is balanced around people that can only play 2 hours a day and look how boring it is

    • @sols.2525
      @sols.2525 10 วันที่ผ่านมา +3

      @@TheTezoni I play a lot more than that and I dont find it boring at all. Seaon 5 was the most fun I've had and the most alts that I made so could have fun with more builds. Taking what we have now and just making it rare af while also increasing the grind of other things doesnt make the game more fun. It just makes it take longer and be more boring trying to find stuff you are never going to find.

    • @GaijinEagle7
      @GaijinEagle7 10 วันที่ผ่านมา +1

      @@sols.2525 Completely agree, making things more rare and less accessible makes the game less fun for the majority of the player base

    • @user_z01
      @user_z01 10 วันที่ผ่านมา +1

      ​@@sols.2525 I agree. This season was the first time I leveled each class to 100 instead of just one, was my first season to naturally get an uber drop, and it was the most fun season. With a whole new expansion coming out, if they bring it back down to where only the maxroll streamers can get anything worth caring about, it will feel like total shit. Especially since we'll level to max very quickly. So if drops, power, and min maxing takes longer than before, but leveling is faster, we'll just feel like there's a longer period of boring repetition without reward.

    • @doomshaman5853
      @doomshaman5853 10 วันที่ผ่านมา

      @@TheTezoni Really? Game is balanced around youtubers 24/7. Wishful thinking and reality are different things....
      How many players and who is pushing End Game. Pit 145+? Game revolving around perfect gear and not skill... 3GA and perfect afixes. You only get that via hamster wheel.

  • @stealthk8045
    @stealthk8045 11 วันที่ผ่านมา +17

    Need to remember its a seasonal game, i cant speak for everyone, but working full time etc, i dont want to be getting comfortable in T4 a week before the new season starts, i like a few weeks away so it doesnt feel like an year long grind. Im not saying make it easy for socials, but if yoh base the end game on 2% of players that are mainly streamers then that tier is gojng to be pretty empty

    • @evg3nius
      @evg3nius 10 วันที่ผ่านมา +7

      You don't need to be in T4 for anything. Let sweats have the T4 to aspire for and let it be actually difficult, and the rest can distribute between T1-T2 and some T3. I like the idea of having T4 where as soon as I step out of the city I get my ass kicked by some random zombie if my character if boosted like crazy

    • @BBlueu2
      @BBlueu2 10 วันที่ผ่านมา

      The game shouldn't be designed around people who barely have time to play, that's just idiotic.
      If you barely have time to play an ARPG, then enjoy the game for what it is, or just play something suited to your ability and time.
      This is exactly why we have a difficulty system. Just play on the difficulty that you can handle. Stop bitching and complaining and go get into mobile gaming and Diablo Immortal, it's made for people like you.

  • @brennancurrier806
    @brennancurrier806 10 วันที่ผ่านมา

    Really had fun with the new Rogue skill, gonna be my second character next season after playing Spiritborn. Rogue is my main but we will see how Spiritborn is because I loved monk in D3 and looks similar to it. I really wanna make my own builds but it seems so Overwhelming with the paragon boards. Maybe a week or so before the season I'll sit down and mess with a planner to see. Was thinking of a dual basic skill Spiritborn

  • @kossua6554
    @kossua6554 10 วันที่ผ่านมา

    deepfreeze could be the exception and be a passive ultimate that has huge aura and apply chill and eventually freeze everyone

  • @LitanyofFury99
    @LitanyofFury99 9 วันที่ผ่านมา

    I like the idea of having a 1 mythic cap.... but maybe locked behind higher world tiers? So casuals can enjoy multiple on mid world tiers and make endgame tier challenging.. I'm a gamer dad and got 2 to 3 hrs maybe x3 a week to play and with s5 I already ran out of things to do on the 1st month.

  • @nukeawaynukeaway3466
    @nukeawaynukeaway3466 4 วันที่ผ่านมา

    Sorc didn't really get much but nerf them???
    Really??
    Sorc is finally viable and you are calling for a nerf?

  • @dmdiablo4
    @dmdiablo4 10 วันที่ผ่านมา +2

    Hey man you look nice In that shirt today. New background looks good to. Happy wudijo vibes

  • @GeoGames_Dev
    @GeoGames_Dev 10 วันที่ผ่านมา

    They could make challenges that have gear limitations instead of limiting the gear for all activities to one mythic per character. "In order to participate and beat a certain challenge you must use 4 legendaries 3 uniques and only 1 mythic for example."

  • @Anu_was_here
    @Anu_was_here 7 วันที่ผ่านมา

    Seeing the comments, i guess the problem is difficulty being too easy or too hard (Not only mobs, incl. difficulty of getting things).
    The gradual & practical progress of mid difficulty is hugely missing.
    Or part of it missing, making it not practical. Like Drops might be good, but mobs are not… or vice-versa.

  • @cacskl
    @cacskl 10 วันที่ผ่านมา

    The game is definitely on the right track and I appreciate the improvements A LOT!
    But we are far from done, it could be much better over time. The game needs a big fix when it comes to enchantments and Tempering.
    Enchantment: gold value or required mats can be increased or overall changed
    - Roll improved affixes, never the same or inferior. (If you have a STR 80 roll - subsequent rolls 81 + only for another roll) out of the next choices of affix, only x1 possible main stat affix with a result that can only be progressive.
    - Max roll should be definitive. (If you've rolled a perfect 90 STR affix or a 6% Crit Chance, you should not see another main stat roll 90 or less, giving way to better outcomes and better feel/appreciate max rolls)
    - Fix the rarer stats from hardly appearing (and by the previous segments, should you get a +1 skill/passive out of 2 or 3 then the next time your desired affix appears it can only be a +2 or 3 never inferior and definitely progressive)
    Tempering: should adopt a similar system to the previous, but be it's own thing. (Required mats be scarcer?)
    - Choice of taking the new temper or KEEP THE PREVIOUS ONE*.
    - Not be able to roll an inferior value than your current roll (progress and value component)
    - Once maxed, never see that same option come up subsequently (Satisfying and valuable)
    By making the materials cost more, the whole system would be taken more seriously and used carefully (early game gambling/risk be memorable and thoughtful). It would take a bit more time to grind and appreciate the value of improving items to score those perfect numbers. Rolling a GA should be considered the max value, so no inferior rolls of the same stat = less rerolls and less frustration. The point of the game is still about getting items with several GA rolls that would allow for satisfying end game gear and appearance. It will still take the same time as the current system if the amounts are tuned properly.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    And as a little bonus:
    Shrines
    - I think the march of the goblin event shows us a much needed improvement that can be a permanent add. Greed shrines should be rarer and Spawn Goblins after X amount of kill chain (33% chance to be a cursed shrine). Goblins spread out in the overworld/Helltides/NMD and goblins come in pairs (goblin pack would be an exception totaling around 6 goblins, they have a chance to drop their loot bag = not guaranteed; maybe a 33-50% chance).
    -Conduits be better and cancelable*
    -Activating a new Shrine adds a few seconds to any currently ongoing shrine effect or merge them into something entirely new, mix and matching for better effects (happy to see a shrine and improve the value)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ideas:
    -The Scroll of Re-Tempering (very rare, highly costly with infinite uses or cause subsequent tempers to be higher in cost = after x2 uses items are very difficult to re-roll tempers)
    -Introduce a very rare material that allows you to take a Greater affix and switch it towards another affix from the current Item, or that basically re-rolls the item, but guarantee the same amount of GA's and shuffles the result.
    -Improve the Pet's ability to seek out materials better (faster and improved to keep up with speed runs) and be able to salvage items rarity of your choice (up to blues, yellows) could even be paired up to work with a future item filtering system to personalize sought affixes and salvage all the rest that exclude input settings. D3 introduced a salvaging pet that was much appreciated.
    -Keep improving the group finder and despite not being a fan of Diablo Immortal, it was nice and easy to send a looking for group request in the chat as a link, which made joining easy (should be locked for players of the same difficulty using the Torment system and beyond).
    -Sell all to be like the salvage all option.
    -Improve character look to be vastly more customizable (double the options), and changeable even after finalizing/creating.
    -Re-birth characters like D3 for seasonal.
    -Re-tune the Goddamn Microtransactions, 30$+ for a skin which is class locked? Had the cost been 5-10$ I would have owned at least 5 thus far, Imagine how much more you would be selling if the prices were reasonable and not be known as a greedy laughingstock of Game brands.

  • @manfredhoudek2385
    @manfredhoudek2385 10 วันที่ผ่านมา

    Make rune words particular to skills from D2 and D3 only, that would be cool.

  • @donovanbowles96
    @donovanbowles96 5 วันที่ผ่านมา

    Please don't cap how many mythics we can wear. That's just nerfing build variety and fun.

  • @MrLove-666
    @MrLove-666 10 วันที่ผ่านมา

    Bring back season 2 powers similar to the vampire ones. That was the best season so far. Can't wait to see if that'll change in 3 weeks.

  • @marctaetz5133
    @marctaetz5133 10 วันที่ผ่านมา

    Anyone knows If torment unlocks are Account wide or Character specific?

  • @Bosnerdly
    @Bosnerdly 10 วันที่ผ่านมา +1

    I'm one of those people who always has to try out the minion builds!

  • @chrisbenson98
    @chrisbenson98 10 วันที่ผ่านมา +34

    I don’t like the idea of using one mythic per character. It’s another way of limiting build diversity. I play to get the mythics to progress in the end game. If I’m able to farm all of the, then I should be able to use all of them if I want. 2-3 mythic in a build shouldn’t be a problem for anyone, if you don’t need them for a build.

    • @gabrielribeiro2568
      @gabrielribeiro2568 10 วันที่ผ่านมา +9

      yeah if the people want only one mythic is easy only use one dont need a fuck limit to all people

    • @marsovac
      @marsovac 10 วันที่ผ่านมา +6

      the other way is to nerf mythics so you dont do it. farming all mythics is easily done in a few days. If you use them all then game is over and there is a huge design problem. characters should NEVER want to put on every mythic, and very rarely too many of them.

    • @chrisbenson98
      @chrisbenson98 10 วันที่ผ่านมา +3

      @@marsovac wasn’t my point, and I get where you’re coming from. I wasn’t suggesting using them all in one build. But if I want to run shako, tyrials and starless then I just don’t see how that should be a problem? I mean the point is to make the build you want? Not be forced into meta. Again limited builds will become the norm I guess?

    • @cgerman
      @cgerman 10 วันที่ผ่านมา +1

      I agree.

    • @marsovac
      @marsovac 10 วันที่ผ่านมา +3

      @@chrisbenson98 the point is not that you will run shako, tyraels and whatever, but you will run any other combination of mythics in those slots (andariel o perdition or shroud), and everybody else will, which means every fecking item in those slots that you can drop in the game is irrelevant, not exciting and has no value in trade. And the more mythics are used instead of other items the problem becomes exponentially more noticeable, ultimately destroying COMPLETELY build diversity in the game, whre Mythics become D3 sets and a few temperable items become set support items from D3. IMHO te best way to treat mythics is to just remove them from the game before this happens.

  • @kev23dk
    @kev23dk 10 วันที่ผ่านมา

    the balance of things were getting good in s5 I don't understand why they had to revamp everything and then having to rebalance everything again like when the game first released. Feels like 1 forward 2 steps back

  • @dathurt7545
    @dathurt7545 5 วันที่ผ่านมา

    So your telling me its not okay for an average player to just level their glyphs and they be fine in the end game why should the end gsme be locked into super hard to get gear id rather that be reserved for raids and specific event or pushing to super high pit levels...remember not every has all day to play the game!

  • @kiyoma2237
    @kiyoma2237 10 วันที่ผ่านมา +2

    Thank you Wudi for your content and insights =) I often wondered if the main player base for D4 really is that casual / bad / dumb as the devs make em out to be. Today, reading the majority of comments here, I finally got confirmation that it's actually true... 😂 WT4 should be hard af just like the devs made it sound like in the campfire. Pit 100 should be unreachable. After the promised big stat squish, you shouldn't have more mainstat and deal more damage than before. Not every content has to be for everyone. It is totally fine and kind of important to have content for the 1% blasters (as long as it is mostly aspirational / cosmetical or just for a bit more efficiency). They are the ones that test your game and advertise it for free! 😅 Hot take: If you are only able to put in 2hrs a week, it's totally okay that you achieve less than someone that puts in 10, 20, 100 hours per week... on top of that: You don't need BiS 4GA gear with perferct temper and 12/12 MW for your build to function and kill everything in the game... not now and not in VoH / S6 😁 Wudi only portrays his opinion and explains it logically. It's fine to disagree, but to claim he is out of touch and doesn't know what he is talking about is preposterous and embarrassing.

  • @derjaypy9540
    @derjaypy9540 10 วันที่ผ่านมา

    If they make the game more grind hungry. i dont think most player will keep up with the game. I mean the hole Master rework thing is so bad already for casual player. getting Uber ready in a non SSS tier build is such a long journey. I dont know if it is the right choice, to increase the playtime, to get to Uber items. 16hr playtime is for many players a 4-7 day grind and they dont farm as efficient as you for example. We will see i guess :D. Great Video. Thank you for your PTR playtime, to give some good feedback for the devs.

  • @marcusjones1399
    @marcusjones1399 5 วันที่ผ่านมา

    2 mythics limit would be cool to force build diversity but first we would need more aspect options for all classes not just rogue and Barb.
    Winterglass is for…cold not lighting.
    Paragon give us our boards back and take away 25-50 points if need be.
    Make 1,000 damage feel like 1,000,000. 1,000,000 should be an almost unobtainable number like billions were.
    We have to stop just adding damage to things. It’s boring. The issue like above is aspects. Like the sever mobility aspect. Why would I EVER use that!? Ever. To lose damage or mobility somewhere else. They have to find an interesting way to give us options to use all of these aspects they are adding or else the build diversity will never happen and the game will remain “boring”. Eve mythic uniques are just big damage numbers

  • @popcorn32145
    @popcorn32145 10 วันที่ผ่านมา

    I think they fell into the same trap as D3. All leggos equiped, and equip X item: do 2000% dmg and it casts twice and it does this and this and this... like why make stuff so crazy. They should have made it a slower more gritty game where skills and spells felt strong, where you needed to plan when to use them

  • @Deadgray
    @Deadgray 5 วันที่ผ่านมา

    1 mythic for character, you're joking, right? 😀
    Not everyone is streamer making 10 characters per season.

  • @VeryGooDiS
    @VeryGooDiS 10 วันที่ผ่านมา +7

    Seems like you're in a competition with the devs to make the game less fun.
    What a shame.... Now i think about unsub because you disconnect with players in my opinion. Popularity bad change you.

    • @HDGaminTutorials
      @HDGaminTutorials 10 วันที่ผ่านมา +1

      Why not cater to the people who keep this trash game alive? To cater to a ftp player? Who doesnt contribute to the game or community at all? Who will play for a week then go back to fornite? These players have plagued this game and its why the game is bad

  • @How__
    @How__ 11 วันที่ผ่านมา

    If I still feel stronk with smol number I couldn’t care less about the squish, I’m down for it lol

  • @Matt-x6c
    @Matt-x6c 10 วันที่ผ่านมา +25

    This is one of the problems with D4 is that they take too much from streamers that blast the game. One mythic is dumb. D2 never had any unique or gear restrictions besides level and stats. The GA drop rates are terrible. I have maybe two hours if I’m lucky to play per night, and farming two hours to get no upgrades is crazy. Most people are buying their stuff through 3rd party sites anyway. The items are still trash and even if you do get a GA after hours of playing knowing people’s luck is going to be life on hit or something that is pointless for 98% of the builds.

    • @KyleMino-uw1rj
      @KyleMino-uw1rj 10 วันที่ผ่านมา

      100% agree!

    • @PNW_MX222
      @PNW_MX222 10 วันที่ผ่านมา

      Have to agree. Most dont ever get a mythic, and if some happen to get some I dont see any issue with them being able to use the drops they receive. Less than 5% of players get all the uniques I heard recently.

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา +1

      Wdym? Streamers ask for a harder game and right now D4 is a joke. Unfortunately they are listening to the "dad gamer with 8 jobs and 30 seconds to play a week"

    • @WickedBTW
      @WickedBTW 10 วันที่ผ่านมา

      Its ok. Your fomo wont miss anything on Torment 1. Sit.

    • @Matt-x6c
      @Matt-x6c 10 วันที่ผ่านมา

      @@TheTezoni 😂 you are smoking some crack if you think they are listening to dad gamers. Dad gamers aren’t on streams or putting in 12 hours a day. They are making this game because the Blizzard developers are idiots and don’t know what the other hand is doing. A mix between that and what streamers want is what this game is turning into. Every season something is terrible or they change something and before they came out with a PTR we had to settle for some bs season. Streamers complained about a PTR not dad gamers.

  • @maximilian6898
    @maximilian6898 10 วันที่ผ่านมา

    frankly, the low ancestral drop rate was hilariously annoying. I played at least 10+ hours in T4 and probably got 3 GA items which were all garbage. so yes, we have that too often in the current state of the game that its trash but now, we have it very rare and its still trash. how can s1 enjoy that at all? I dont get it.

  • @roshunepp
    @roshunepp 11 วันที่ผ่านมา +9

    I have to disagree. I play a lot but not full-time so it takes me longer to progress. Also my rng is really bad. My lightning spear sorc can't get gear with enough ga items to hit the top level. I can't get 20 conjuration stacks regularly.
    If you want to farm more gear, then do it. You don't have to move the gear over. Don't try to get others to only use 1 mythic or have to refarm all gear on a new character.

    • @TheShezarrine
      @TheShezarrine 10 วันที่ผ่านมา

      Felt on that rng. Sometimes you can't escape bad luck. I played most of the season and never got an item I needed for a necro build. Actually just gave up on it recently.

  • @SithLordBishop
    @SithLordBishop 10 วันที่ผ่านมา

    I would love to only see 1 comma and in rare cases like BS or Hota 2 commas

    • @SithLordBishop
      @SithLordBishop 10 วันที่ผ่านมา

      I would also love to see a much larger jump between torments. Infernal hordes in s5 were a decent jump even a little more than that would be good

  • @LFGGaming1
    @LFGGaming1 10 วันที่ผ่านมา

    The biggest take away I had in PTR was it wasn't realistic enough to even play. I beat the whole game in less than 4 hours. Leveling from 0, it took 6 hours. The fun I have with D4,(I've played since first day D1), is the grind to beat all content. This series of in-game struggles of not being powerful enough no matter the grind to beat the game in live is what frustrates me. Highest level pit this season (for me) 148. Because there's not enough time to kill any of the bosses. They even jacked up runes... idk if there's a copyright thing from d2 blocking the adaptation or what but completely can the current runes system. There's a lot of thing I put in my own write up to the devs, but I'm no big time streamer. Maybe have a poll for changes based on number of change request or something...? Let the people help guide the game. Actually, live out in the storyline. Plenty of rec's but nothing is changing. I enjoy the game over 4k hours played. But the changes seasonaly become frustrating. Because mostly it's gear changes. Nothing new with cow levels, side quest adventures etc. Make playing the long game worth it. Just my 10cents. Wudijo grow a beard bro join the clan 🤣

  • @WinkDinkersonQQ
    @WinkDinkersonQQ 10 วันที่ผ่านมา

    The end game is still lacking in D4, IMO.... Once i get a couple build-defining mythic uniques and masterwork my gear to max, i feel like running pits or infernal hordes, or boss laddering is just not fun. None of my friends who play ARPG's want to play D4, some even bought it and were so disapointed they just uninstalled and stopped playing. I have played a couple characters per season since launch, and am still waiting for interesting end game activities. In vain, it appears.

  • @jacobh0
    @jacobh0 10 วันที่ผ่านมา +1

    Honestly the tempering affixes need to be squished too. Some of those are huge bonuses

    • @Steph1
      @Steph1 10 วันที่ผ่านมา

      Exactly, why does it give 100%+ damage bonuses? Just make it 10% 🫠

  • @PapaAwiz
    @PapaAwiz 11 วันที่ผ่านมา +4

    After a while it really does become it's own running inside joke. That you can essentially just tldr all of the feedback of all of the top 1% content creators as "we need to be weaker...while making the game harder...like being butt ass naked in a dark souls game...with all of the systems from poe...& nerf the barbarians". God it's like jesus man, lol. I fully appreciate top 1% sentiment as it's own base thing. & fully understand that their idea of fun is struggling at all times. But that is not the desired experience for everyone else, lol. (Shame on me if that's a hot take I guess)
    & these guys NEED to stop taking the bait on what their viewers are telling them. I'm sorry but I'm not buying for one second that the lion share of all these top 1% communities are all god tier players who simply enjoy watching another god tier player. Being super charitable I'm sure like maybe...5 of you MIGHT be? But the lions share? Stop the cap. It does not benefit any streamer convincing yourself that THEIR experience is YOUR experience.
    Not to mention Blizzard has all of the data to debunk this entire myth that everyone is just sleep walking through all of the hardest content D4 has to offer. POE is right there for all the thrill seekers. & it's a beautiful experience for those that can manage it. Let D4 be D4. Which according to the devs...is not meant to be POE.

  • @undeathmetal1717
    @undeathmetal1717 10 วันที่ผ่านมา

    A new ultimate was the last thing Necro needed. never mind that Soulrift is really good - but seriously the rest of our kit is so bare bones.

  • @iuribogar9611
    @iuribogar9611 10 วันที่ผ่านมา

    Item quantity/quality is a big problem in D4, at the beginning we would never see uber uniques, then we got some ways to farm them but some were totally useless, now they are way easier to get and really strong, so the game feels bad again. We also have problems with legendary quantities, blue and yellow items, and other stuff. Looks like we'll have 2 item reboots and it stil won't be enough.

  • @EfficientRogue
    @EfficientRogue 9 วันที่ผ่านมา

    I actually the idea of only 1 Mythic!

  • @xferone
    @xferone 10 วันที่ผ่านมา

    I think Greater Affixes should be removed from the game with the new drop rate for Ancestrals. It just feels really shitty when you get like 2-3 Ancestrals with garbage greater affixes you can't even use. It reminds me of primals in D3 and I hated those.

  • @WinkDinkersonQQ
    @WinkDinkersonQQ 10 วันที่ผ่านมา

    When i talk about the 2 big reworks (loot 2.0 and then this new rework) to my ARPG nerd friends that have not bought in to D4, it just re-affirms their impression that Diablo 4 is not doing well, and is broken at its core. I can't get many of my ARPG nerd friends to switch over to play D4, the optics are bad and they listen to the negative buzz too much. Its sad because the potential for D4 was great. I personally think they failed. Regardless of how much profit they are making.

  • @The_Wanderer1
    @The_Wanderer1 10 วันที่ผ่านมา +2

    Alright Wudijo, I have an idea for you. Since you are only one person, and don’t always represent what the majority would like. What you should do is do several polls to find out what everyone would like to see change, that way you find out what the majority would like to see change. Because giving your opinion doesn’t mean it’s always what the majority would like to have changed. It just means that’s the best for you, although it could be also what the majority wants, but that’s the purpose of the polls. So, do polls. Then you’ll learn what the majority would prefer.

  • @fromcapebreton
    @fromcapebreton 9 วันที่ผ่านมา

    Comment on too many mythics is bang on. Limit to 1-2 and make them crazier I would be great for game.

  • @AllrightNOR
    @AllrightNOR 10 วันที่ผ่านมา

    The problem is that you have to farm boss mats you say. Yes but the real problem is that you can just buy them. Rmt is the real problem. Hurt the loot hunt feeling

  • @azaraphiel1698
    @azaraphiel1698 10 วันที่ผ่านมา

    Good vid. I agree with pretty much everything

  • @BulaRotMG
    @BulaRotMG 5 วันที่ผ่านมา

    No offense, but people like you is why poe will always be better than d4. Why on earth do you want to limit mythic items? Let people be creative🤦

  • @homagh_chris5975
    @homagh_chris5975 10 วันที่ผ่านมา

    thank you for sacrificing yourself and testing everything... I don't take that for granted... Blizz shouldn't either... I think for all the work and effort you should at least get the addon for free

  • @donaldwoody7910
    @donaldwoody7910 10 วันที่ผ่านมา

    Get rid of guaranteed greater affixes and raise drop rates. Make regular uniques always ancestral starting in T1 or 2

  • @SithLordBishop
    @SithLordBishop 10 วันที่ผ่านมา

    getting good uniques with good rolls is going to feel bad if they don't change something

  • @barklabutson166
    @barklabutson166 10 วันที่ผ่านมา

    Sorry i don't agree with what U say about one Mythic item pre char , u mite like the idea about doing that to your self.. so u should just where one & not make the rest , no thank u .. If i earn & have the luck to get one or two to drop i should have the option to wear them..Thank U

  • @gabrielribeiro2568
    @gabrielribeiro2568 10 วันที่ผ่านมา

    yeah put 6 socket in armor to barb got 900 strenght

  • @cgerman
    @cgerman 10 วันที่ผ่านมา

    Maybe make it two mythic uniques, one feels kind of restricting. In the beginning there was such a limitation but they removed it. But on the other hand, let people have their fun, why put artificial contstraints. The decision is not so clear because some aspects are really powerful and not so easy to sacrifice for a unique, even a mythic unique.

  • @dupeydog68
    @dupeydog68 10 วันที่ผ่านมา

    They just need to get rid of the possibilities of infinite damage like we saw with the barb "bugs"

  • @discodisco360
    @discodisco360 10 วันที่ผ่านมา

    Imo, level story etc 1-60, Endgame all Torment levels
    1 - 60 Beginner mode
    1 - 60 Expert mode
    T1 Pit 0-20
    T2 Pit 21-40
    T3 Pit 41-60
    T4 Pit 61-80
    T5 Pit 81-100

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers 10 วันที่ผ่านมา

    thanks

  • @saynotololi
    @saynotololi 10 วันที่ผ่านมา

    So if you play one character which most do you stuck with one mythic only. 😂 most would disagree with that no one framing up them mythics to be stuck with just one. We want that whole batch on. Giving certain uniques time in the sun isn’t a going to make people use them more making them better will. If a unique is trash then no one will use it plain and simple.

  • @discodisco360
    @discodisco360 10 วันที่ผ่านมา +1

    D4 Inventory is a joke

  • @DemiGod-y1l
    @DemiGod-y1l 11 วันที่ผ่านมา +13

    1 Mythic per char😂, this is ARPG game not Super Mario

    • @MarcoFrancescoVivaldi
      @MarcoFrancescoVivaldi 10 วันที่ผ่านมา +7

      The man has a point. My pals and me were lucky with uber drops this last season. Result: 4 different classes running with Shako, Tyrael's and Starless. Wudy is advocating for variety and, as powerful as I can feel this season, I can't honestly disagree with him.

    • @DemiGod-y1l
      @DemiGod-y1l 10 วันที่ผ่านมา +5

      @@MarcoFrancescoVivaldi Limitation does not breed creativity. Now do I think these items have become way more common and necessary for “end game” sure. I think the game needs many changes in order to create more viable builds and gear options.
      However, I do not want to see limitations, I want to see creativity. This game lives off the ability to create new builds/test/perfect/enjoy.
      That’s my opinion on any ARPG game, and i respect your opinion.

    • @MarcoFrancescoVivaldi
      @MarcoFrancescoVivaldi 10 วันที่ผ่านมา

      @@DemiGod-y1l Put under this light, your point of view has merits also. I was probably running toward a slap-dash solution to a currently perceived problem. Good point. Let's hope the devs have the means, time and disposition to engage in a further re-working of the Ubers. Despite the fun I'm having playing the game right now, I confess I don't think it likely.

    • @finraziel
      @finraziel 10 วันที่ผ่านมา

      If the mythic uniques become WAY harder to get again so only the real blasters have multiple of them again then I sort of agree with you... But on the other hand I'm not sure I would like that. I'd never had a mythic unique before S5 and making them basically unobtainable for casual players isn't that fun either. Not saying it would be wrong and not everyone needs to be able to get everything, just saying there's pros and cons to both. But it shouldn't be the way it was in S5 where everyone can get everything and there is no more build variety because the mythics are almost always your best option. There must be something to prevent that... Either make them more situational so they're not just the best for everyone. Or way harder to get. Or Wudi's suggestion of only using one at a time.

    • @yGKeKe
      @yGKeKe 10 วันที่ผ่านมา

      @@MarcoFrancescoVivaldi Have you considered...not using the item? You want diversity? Choose a different item. This is a player created problem. You have OPTIONS, you're just refusing to take them and now you're asking for Blizzard to FORCE your hand because you can't make your own fucking decisions. Actually insane.

  • @SithLordBishop
    @SithLordBishop 10 วันที่ผ่านมา

    I dont hate 1-2 mythic limit

    • @MrWiggz69
      @MrWiggz69 10 วันที่ผ่านมา +1

      I think the idea of limiting builds to promote build diversity is the dumbest thing they could do. Its so oxymoronic that they will probably do it too.

    • @HDGaminTutorials
      @HDGaminTutorials 10 วันที่ผ่านมา

      No its not 2 mythics per character sounds kinda fair imo. Having everyone run the same unqiues isnt diversity either

  • @saynotololi
    @saynotololi 10 วันที่ผ่านมา

    No lie you buggin on the less ancestral loot that shit is hot garbage. And you can brick that 1 drop you got after some hours of grind. Nobody is playing to get less loot that’s wack and boring especially now with the bosses on the new patch you barely get any loot that’s wack. How a GA more rare than a mythic make it make sense.

  • @egine2012
    @egine2012 10 วันที่ผ่านมา

    nice feedback good man

  • @brendanhogan2002
    @brendanhogan2002 10 วันที่ผ่านมา +4

    1 Mythic per character would ruin tons of builds.
    Unless you're a character that requires a unique helm, EVERY build uses at least 2 in Shako & Starless Skies, and most of them need them to push high Pit tiers.

    • @MrYangstar007
      @MrYangstar007 10 วันที่ผ่านมา

      new player? there were builds, same builds as there are now with no mythics in the early season.

    • @MrWiggz69
      @MrWiggz69 10 วันที่ผ่านมา +2

      @@MrYangstar007 Yes because Mythics had limited drops. In fact they had less than 1% drop chance in the world and no target farming. If they were available like they are now then people would have used them back then.
      Back to the point though, limiting builds to force build diversity is oxymoronic.

    • @brendanhogan2002
      @brendanhogan2002 10 วันที่ผ่านมา +1

      ​@@MrYangstar007 The Pit (the main endgame activity), also didn't exist until Season 4.
      So, outside of tormented bosses, nothing was above your level once you hit 100, so back then, you probably didn't need them as much.
      Now that the Pit is the main source of progression, once you start hitting higher tiers, you need at least Shako to survive (especially if you're a squishy class).

    • @TheTezoni
      @TheTezoni 10 วันที่ผ่านมา +2

      If every build requires Shako and Starless Sky, then we have a balance issue. They should nerf these items to be less mandatory and buff the classes themselves

    • @brendanhogan2002
      @brendanhogan2002 10 วันที่ผ่านมา +1

      @@TheTezoni They should absolutely buff the classes.
      Unless you're a Stormwolf/Earthbear Druid, there are 0 builds were it's beneficial to run any helm besides Shako.
      I tried a Blood Surge build with the new Crown of Lucion, and hit a wall around Pit 60, got a Shako and swapped to Blood Lance, now I can solo ridiculously high Pit Tiers (gotten to 85 so far).

  • @theshadowcult
    @theshadowcult 10 วันที่ผ่านมา +1

    The problem with the mythics is that people complained they were to hard to get, and now half the players are guaranteed to get multiple per season. Instead of one per character, make them rare again, but tradable. Though i'd still keep the sparks crafting.

  • @finraziel
    @finraziel 10 วันที่ผ่านมา +1

    I liked running around with all the mythics in season 5, but mostly because I'd never had any before. It was fun for a little while, but it got boring too. My first character was a sorc and as soon as I had lightning spear going and I could easily clear tier 8 of the hordes and Uber bosses just melted... What was the point of continuing to play? I made all the other classes as well, but just chuck Tyrael's and Shako on them and again basically immortal.
    I really like this idea of limiting to only one mythic unique and maybe make them go even crazier and build defining. Season 5 was fun for a while but now bring back the variety. And some challenge please.

  • @elchancho8432
    @elchancho8432 7 วันที่ผ่านมา

    Making things a lot more grindy will kill the player base
    Ancestral being rare now sounds like ass to me

  • @baldis12
    @baldis12 10 วันที่ผ่านมา

    Basicly, no build will work propperly without a 800/ga uniqe. The drop rate on them is very low, as you mentioned.
    It will end up with alot of time spendt on trading items pages to sell others, to get what you need.
    Thats a big mistake in my opinion. The game will get alot less casual friendly.
    Farming masterwork mats will be very bad, and boring, as ahuge huge amount is needed to get all gear to 12, and then rerolling what you need to triple proc/orange. I really hope they dont just drop in nightmare dungeons. Let me just say that very few agree with this, or has mentioned it. But you can be sure it will come up as a complaine later. It was just so easy to see this in the ptr.

  • @pm3352
    @pm3352 10 วันที่ผ่านมา

    My take on this 40+ min "feedback video": it is essentially 3 things -- (1) Obvious feedback on the ptr, for example ancestral drops, unnecessary gates for difficulty levels (2) Really dumb design ideas (e.g. 1 mythic) with a strong self-interested streamer bias (3) Biased feedback on class design and balance ("Rogue is exceptional" lmao).