Hey arman, this is an insanely smart tutorial, thanks so much. i really learned a lot. I also discovered a cool trick to get some more speed on the rigging process you probably already know, but I thought I might as well share it here in the comments with the rest of the community: at 17:52 Arman is selecting the mesh of the bg he wants to bind. Then he selects the bones he wants ONE BY ONE. This could potentially become really tiresome when you have a lot of bones you want to bind. However - you can start binding quicker by selecting the bones FIRST, and then when you click "bind images" Spine will target an image/mesh instead of bones. This even works with stored selections, which means pressing a single keyboard button VS meticulously clicking each bone!
Hi Arman, how would you integrate it in Unity? Bzw. how do you export it for the GameDevs? Its a really nice tutorial and i want to use it in my Game i created with the Unity Engine.
@@armanimationn no worries, it's just that I am looking for games in top down view or isometric view that uses Spine for their character's animation :)
Hey arman, this is an insanely smart tutorial, thanks so much. i really learned a lot.
I also discovered a cool trick to get some more speed on the rigging process you probably already know, but I thought I might as well share it here in the comments with the rest of the community:
at 17:52 Arman is selecting the mesh of the bg he wants to bind.
Then he selects the bones he wants ONE BY ONE.
This could potentially become really tiresome when you have a lot of bones you want to bind.
However - you can start binding quicker by selecting the bones FIRST, and then when you click "bind images" Spine will target an image/mesh instead of bones.
This even works with stored selections, which means pressing a single keyboard button VS meticulously clicking each bone!
Thank you so much
Thank you for video!
thank you i like your video
How costly is this approach to performance in unity?
Did not test it Maybe the paths are a little expensive
Спасибо большое)
Hi Arman, how would you integrate it in Unity? Bzw. how do you export it for the GameDevs? Its a really nice tutorial and i want to use it in my Game i created with the Unity Engine.
to export for unity select data/json option when exporting and make sure atlas name in the packer settings is .atlas.txt
after exporting put those files into unity directory , unity will generate skeleton file drag that into the scene in unity
Thank you 💕 su Mach
Hi! What is the name of the game in the video?
I have no idea :D took it from internet
@@armanimationn no worries, it's just that I am looking for games in top down view or isometric view that uses Spine for their character's animation :)
#animartmantra