HOLY..... I am truly amazed at how simple it is to apply physics. I was expecting a much more involved setup. If I can merge this into my current workflow it will save a great about of time. Thank you Spine team!
It's so cool! This saves time on all the secondary element animations, which helps make projects faster! Thank you very much for this feature! You're the best!
Great new feature. If only game studios can follow up and update production pipeline quickly enough to implement all the new stuff and benefit from them quick enough, that would be even better.
HOLY.....
I am truly amazed at how simple it is to apply physics. I was expecting a much more involved setup.
If I can merge this into my current workflow it will save a great about of time.
Thank you Spine team!
It's so cool! This saves time on all the secondary element animations, which helps make projects faster! Thank you very much for this feature! You're the best!
Those bite sized tips are great, keep 'em coming!
I'm gonna try to use physics for my next jam game. Wish me luck!
Great new feature. If only game studios can follow up and update production pipeline quickly enough to implement all the new stuff and benefit from them quick enough, that would be even better.
Do you know if Unity can import the Physics setup?
Yes, spine-unity supports all Spine 4.2 features, including physics. Note Spine's physics are separate from Unity's built-in physics.