Then why make games in the first place? For themselves and their colleagues? That doesn’t help a company’s bottom line whatsoever. The games industry (while an artistic endeavor) is a business through and through. And the fact these kinds of people who make games don’t even remember or internalize this, makes me all the more glad to see their titles bomb.
I have been desperate to use my expendable income on games for years. Big studios keep making games for an audience of which I am not a part, explicitly telling me not to buy it, and then trying to shame me for listening. It's the weirdest thing to ever happen in a capitalist economy.
Mythical modern audience basically. The sheltered leaders think the existing fans will just pay up and some nufan will arrive with an extra bag of cash. Once twitter was a thing, being in corporations for almost 20 years, almost ALL market researched stopped because cost savings of hiring one person or a small team claiming cost reduction to let them get the pulse from social media which is loud and proven to not be a sales generator on entertainment products. Almost like people on social media found their hobby and its not losing hours on social media (their true hobby) to play a game or watch movies or read anything that is not X characters long. You can''t convert attention seekers into introverted gamers. Twitch even more so, Twitch fans watch some unhirable clown play a game. Why would they change their hobby and start spending time and money on the game they just watched for free minus their "donations" to a "content creator" who makes weird faces and noises as they play a game for them?
The target audience is either losers who only need to see the skin color of something to be impressed, or toddlers who will spend 10000 dollars on skins so that dlc and quality content just don't have to be made anymore. There's basically no more games for normal men who just want to have a good time.
One of the most true comments I’ve read. I couldn’t afford a pc until my late twenties, and now that I’m in my thirties I have a badass computer, and all I do is play my old GameCube with my wife and son bc no new games are interesting
As a retired marketing VP, every word you said is accurate. Whether a corporation's products are games or toilet paper, they MUST know their clients' demographics, needs, expectations and wants backwards and forwards and inside out, ESPECIALLY if they are selling luxury items ... which is where gaming falls. Adding personal/political "agendas" to a product is something I fought against with many CEOs...and won. If the client is not asking for it, there is absolutely no need to add it to the product ... no matter what the product may be. It will only add to the cost and end up biting the corporation, in some unexpected way, in the a**. You, oh great wizard, explained it perfectly. It was a joy to watch this video. Thank you.
Honestly the craziest part to me is these companies ignoring community sentiment(free feedback) spending millions on feedback from polling they then ignore, then spending even more money on exit research when it all fails, throwing up their hands and saying that was weird/how did that happen? Then giving the CEO not just a raise but a bonus every year... You spend half your budget on marketing, ignore the feedback, then give the guy at the top making these decisions an atta-boy... They cost your company more than an entire department of employees per project and yet are rewarded with so much extra cash your stock room could have suffered a full robbery by probably 10 people during developement and still cost less per year....
The problems today is shitty bean counters taking charge basically people who only know money but nothing of the industry there if said people have those cultural issues it gets worse
As someone who is currently working in marketing, I feel like it's getting harder and harder to fight against all the political bullcr*p management wants to throw into the communication with potential clients. So often, it feels like we're powerless in the marketing team. We know what people want, thanks to extensive market research. We work out a complete marketing plan with those expectations in mind, only for management to swoop in and tell us "scratch 70% of what you have there, and we want to add X, Y and Z, because this is not the narrative we want to tell, and we want to add - more inclusive values -..." There is only so many times you can tell them. "It's not about what you want, it's about what the customer wants.". That should be like rule #1 for a company. But dear Lord, has that message been lost to time, it seems. Talking to a wall is more pleasant than to management, because at least a wall doesn't spout any nonsense about things it doesn't know anything about...
$70 games, $700 “Pro” consoles, and Billion dollar acquisitions just to lay off thousands of people. The gaming industry needs to crash for a couple years.
Considerig the amount of good games that were released and that I still havent had the opportunity to play, I would say that the gaming industry is the only industry whose crash would least affect consumers.
best part about it are the international prices are even worse and usualy went worse every generation while the old prices stuck around just for the US
the pro console isn't an issue. $2000 gpu's every year for 15 more frames is fine but an upgrade to a console to give people more performance is bad. price of everything going up but consoles need to be $250..... except this thing over here can be $800 because it's a portable console pc thing. vr with a cord on a console 'OMG'... pc vr $2500 with a cord or the $350 wireless add on hell's yeah brother. exclusives hurt gaming.............. your console has no exclusive games....... ... . .... . . . .. ... ... . . . . ... . . . . . . ... . . . . . . . . . . . . . . . . . . . . .... . .. . . .. . . . . .. . . . . . . . . . ..
I decided YEARS ago stop buying certain games for mostly two reasons: 1) Too expensive - these games I will wait for a sale. 2) The game caters to a super-minority of players by completely changing core features, story, and art-design - these games I will NOT buy, ever.
I waited for 9 months before I got Elden Ring, not because of price I just wanted to make sure that most of the bugs were worked out. It also gave time for in depth guides to be created, which I use when playing.
This is why I stop playing most multiplayer games. They naturally start to cater to their tryhard players, the ones that play the game every single day. But this makes it so it's impossible for new players to jump in. Take R6 Siege: Not a single player can play that game. There's wayyyyy too many operators and the meta requires a college degree and 300 hours of experience to even start having fun.
I won't buy New releases, too expensive Live service games. I'm a story single player gamer Games with only focus with online or replay value. I do play DMC but not like most people. I don't buy DLC or ultimate editions. Just give me the base game and be good enough. I will make an exception if game isn't too long and keeps my interest. Usually horror. And I won't buy games that's not complete anymore. Like FF15
True, but they lost my purchases when the games stopped being functional outside of the proverbial box. The leftist narratives are just icing on the cake that results in no purchases from the like of me and mine.
Unfortunately the majority of people are average and boring and the majority play games now. Truly, the masses need to be told what is good and what isn't.
I think this is because you have bunch of people who just want to have a job instead of being passionate about games. Which is kinda fine, but also means they will end up making games that are "their takes" on existing games.
Yes. Gameplay mechanics have stagnated over the past decade or so with the only improvements happening in the graphics. You have some stand-out titles that offer more than gameplay but the market is still bogged down by overly-expensive shovelware. I don't buy many games now because they play the same and the aesthetics are either too nostaligic (why buy a game I already own) or directed at a small niche (social activist games).
I'll add another one: too much commitment. What happened to the "pick up and play" games that didn't inundate themselves with forced tutorials, handholding, stupidly complex controls, SSSSSSLLLLLLLOOOOOOWWWW cutscenes, loads and loads of loading, and stupid online gimmicks?
I discovered Shattered Pixel Dungeon on mobile a few months ago. Apparently it's several years old but i never heard of it. But it was free and sounded interesting. I was amazed at how good it is and here are my 3 favorite things about it. 1.) When you open the game you are just a few taps from actually playing the game. 2.) Almost no loading, everything just works smooth, no crashes either. 3.) No ads, no micro transactions. Just a button that asks for a donation for up to $20. I gave it to him on my work phone and personal phone.
This is the biggest thing for me. So many games nowadays seem to be solely made to waste as much of your time as possible. It might be because few years back people kept complaining games were too short. You know that clip of Angry Joe going "4 HOURS?!?", right? I think that made devs think that people want games that are 40 hours long. But no... Gamers don't know what they want. We just know we don't want 4 hour games. It's kind of the same problem with open-world games: Gamers said they want larger worlds, but that was a loaded opinion: It also assumed that bigger world came with more unique quality content. It was basically asking even more bang for your buck. It's a stupid opinion IMO, but guess what: Devs started making bigger and more copy&paste open worlds.
Halo Infinite was the wake up call I got with gaming just being a disaster. The game had every advantage and should've been a home run but 343i fumbled the ball in literally every possible way they could. After that disaster I've found it a lot harder to be hyped for any new releases. Mainstream gaming has become nothing more than disappointing. Gaming isn't dead, but it sure is filled with a lot of garbage that you gotta sift through to find the occasional golden egg.
We're creeping closer and closer to the same sort of situation the industry found itself in in 1983. A glut of expensive, poor-quality titles that publishers are throwing obscene amounts of money at and not making it back when the games inevitably underperform.
I don’t give a shit what’s in a fictional digital characters pants. I’m just tired of games sucking. They aren’t fun. Ubisoft hasn’t innovated in a decade.
Some publishers and devs literally are refusing to give customers what they want. They know what they want but feel it's socially unacceptable, so they're serving up what they think we OUGHT to want.
And we ought not pay for it. It seems like people are finally getting to point where caution is overcoming hype, and sales of these agena-driven titles is (at last) reaching critically low levels.
I don’t fully agree with that, seeing as so many games fail to even brake even, let alone make a profit. With many losing hundreds of millions of dollars. Thus shareholders don’t make money and just like Ubisoft’s stock value lowers, making shareholders lose money. These companies make these DEI/feminist games for the “modern audience” that doesn’t exist. They virtue signal to push the ‘message’. The fact that 80-85% of gamers (PC & console) are male, yet they don’t make games for their biggest consumers, like they used to. Developers are misandrist.
@@CyborgGerbil Bruh, no way you disagreed with something and then your counterpoint was, "they are misandrist!" Here's the thing, women are avid gamers too, so they could have just appeared to that audience and also made bank. Also, not all men are like you! Don't assume what all men are like. Lol, they just make bad games with no soul.
I never thought I'd live in a reality where I would be saying to myself, "Wait until after the release and read some reviews" in regards to Star Wars, be it games, movies, or TV shows. I used to be a rabid fan of the universe and now I can hardly muster a single fuck about anything with Star Wars stamped on it.
"Companies don't care what customers want, anymore, and because they don't care...they will create what they want" I think the reality is that it was always this way. It's just that in the past the games were created by people who had the same interests as the average gamer. Now, there are many issues with too many cooks in the kitchen and a cultural split between corpos and consumers. There are too many self-imposed regulations and the kinds of people making games for AAA companies are no longer relatable to the average buyer for this medium.
Ubisoft: "Gamers expectations are too high" Also Ubisoft: "Skull & Bones is the world's first AAAA game and is amazing!" Gee I wonder why people have high expectations for big budget games they want to charge $100+ for?
Uhtred wasn’t entirely fictional. Bernard Cornwell was inspired by Uhtred the Bold from Bamburgh. He just changed the time he was alive. But a lot of the things that happened were based on things Uhtred did
The reason why games are failing is because in their hubris, corporations are making games they want us to want rather than games we actually want. Which might work if their marketing departments were marketing games instead of designing them. And then blaming us, often prior to a game's release.
As someone who has followed each game in the Dragon Age franchise, bought, and played all of them to 100%, I have no interest whatsoever in Veilguard. Only thing I'm interested in is hearing how much of a failure it will inevitably be, which is never how I thought I as a series fan would ever feel.
"Why are video games failing?" You can't make art by consensus. The vision must be solitary. The execution can involve many hands, but the creation and direction are from a singular source. People who don't love them are creating video games. They are being created from the top down. Commercialization breeds homogeneity, the destroyer of creativity. Too many people who don't care about video games believe that they should be the target audience of/for video games, while knowing they don't purchase or create video games. Because the people who cared didn't care enough to shut down the people that didn't truly care (whose true gripe is that they felt left out).
The game that woke me up was destiny. I remember booting it up, the transition from the main menu... making my character. The tone set immediately, nothing but amazing adventures ahead... 4 days later I beat the game. All I could say was, "that's it?" Ever since then, games only felt like products. I don't kno how else to explain it, as all my life games felt special. I have countless memories staying up late. I've made my palm bleed beating the budokai and tenkaichi series. I've saved the galaxy on a base insanity playthru with my CDR Shepard. I've discovered im a fore runner, I've delivered the covenant they're bomb. I've literally broken ankles and left ppl in the dust in streets. I've realized the legend of Mar, and restored king Deimos's honor, with my trust always joking (and often pantless) precursor. I've fought back the lambent, and sent queen mhyrra to hail. I've played so many games in my life and it wasn't until destiny criminal case of lies and disappointment where I realized games aren't passion products. Games no longer have you showing up to work a bit late, or pulling all nighters to avoid it. Nier Automata was probably the second most profound, and imo last game that truly felt like the ppl making it loved this field of entertainment. I still drop tiers to this day, as on the ending I did most solo. Right before I was about to quit, the messages came. I've never choked down tears so hard in my life. TLDR I don't really buy games anymore. I look at shelves and all I see is shameless cash grabs. Products trying they're hardest to stir up nostalgia, confirm an identity, or si.ply come off as better than it clearly is. I don't buy games anymore, nor do I think I will be moving forward. I don't care how much money companies pump into they're products, they lack soul. Sure, nostalgia holds some of the edge. But even a game such as Tekken that I grew up playing with my dad and best friend, has become an abomination. Gaming isn't for me. Idk who the hail modern gaming is for. Tenkaichi 4 is the last one I'm poised to buy. Maybe it's time for all of us old guys (I'm not even 30 lol) to move on. I lived through the nest era of gaming... With how shameless modern entertainment has become with aggressive monetization, propaganda, cost cutting, lack of ingenuity... why even play games?
Saying you're an old guy and you're not even 30. You've never had as much choice and options as you do now in gaming. Everyone thinks gaming was better when they were younger, but it still had the same issues. You were just too young to remember.
@gustavgustav2670 I was in high-school when destiny came out, younger is a bit of a stretch eh? I also said they felt special, like they meant something to the players and the devs. I wasn't being sold minimum viable products
Maybe gamers are tired of devs focusing on features but not fun. Starfield is big beyond belief and yet it's mostly empty. SW Outlaws has big stealth sections but brain dead AI. Even when Sony gets it right with Helldivers 2 they ram the mandatory PSN accounts down customers' throats well after their purchase. Maybe gamers are frustrated that they're not being respected. Ever increasing prices of games, consoles, accessories, graphics cards, etc. Pre-order shenanigans, in game stores in single player games, season passes, the early access tax, etc. Maybe we've been burned one too many times by pre-orders for games that release in laughably bad states. Cyberpunk 2077, Fallout 76, Redfall, Jedi Survivor, Battlefield, etc. Maybe gamers are over it. Show us you made a game worth playing and then maybe we'll show you the money.
It's way to easy to make reductive statements like "go woke go broke", but people often don't see the whole picture around a game's failiure or success. Make a good game, people will play it, simple as. You did a good way of explaining things.
Finally someone that gets it, someone that actually knows that the failure of a game is a cascade of factors and not just something as simple as "go woke go broke"
Yeah but, when the problem is due to the fact that the writers suffer from ideological brain rot to such a degree that it affects the gameplay and the storyline, then it becomes a problem. People with narrow minded worldviews tend to make shitty content.
No it's easy to make that statement because it's true. And people actually do NOT see the whole picture because everyone is trying to blame corporations but not the government that FORCED them to oblige with DEI regulations and ESG score. The free market NEVER wanted to appeal to the modern audience. and people just don't get it. This is why despite normies finally noticing that things have gone bad, nothing will change, because even though you see both the cause and the effect normies are literally just incapable of connecting the dots. Nothing will change.
Sadly, Visions of Mana's studio was on the chopping block well before the game was released. Net Ease had decided to shutter the studio and is moving investment money to China regardless of how sales went for VoM, so that one had nothing to do with gamers or studios making the wrong game at the wrong time. I don't understand WTF Sony was thinking charging 40 bucks for a hero shooter when every other hero shooter game is free to play, so moronic even with it looking bad if it was free more people would have at least tried it.
It’s sad to see beloved franchises fall victim to this shit, but on the other hand it’s shining light upon the darkness that’s currently plaguing gaming, intentional or not it’s moving to see gamers come together and not support this nonsense.
Honestly, the game industry isn't failing but certain games and companies are failing while there is a crash that has been starting. Just like in 83, the industry as a whole isn't going to fail but more correct itself. The bad actors and companies in the industry are going to get removed from the industry and make room for companies and devs who genuinely want to make good games that gamers will enjoy. We're already seeing that happen with a number of very small studios releasing highly successful games, while big companies are struggling and shutting down due to their failed games.
Combination of many factors. Wokeness combing with insane greed and the financialisation of the industry, just as is happening to almost everything in life.
The last 3 minutes of your video are great. Good video. Wish the average consumer would think that way. Its almost like people feel obligated to buy the logo or name because FOMO or something on existing IPs.
@RealLifeFakeWizard If the Fire Emblem: Three Houses theme song is the soundtrack to such a rendezvous, then I'll gladly clench. You've got a new subscriber, keep up the awesome videos!
Agreed. I remember when people found out about pronouns in Starfield, and was defending it because 10 seconds in character creation wouldn't change a game with hundreds of hours of gameplay. I don't care, a red flag always signs for other red flags. By my point of view, the game shitted the bad during the character creation, now it has hundreds of hours of more chances to practice more activism. An year later, look how "successful" Starfield really is.
Exactly. But what do we get? A game riddled with bugs and glitches and missing features - but don't worry! They will make sure they fix it later! Paying to be a beta tester...
Hollywood accounting resulted in almost every production being considered a “failure.” Why? They wouldn’t have to pay the creatives or taxes as much. Where did these accountants go? Game industry baby.
According to rumors (not 100% confirmed) but Ass Creed Shadows originally had a male protagonist, but he was scrapped and replaced with Yasuke to "commemorate" (a.k.a virtue signal) the death of George Floyd ... and considering how insanely woke most gaming companies are now (and also out of touch with reality) I'm inclined to believe that rumor is real.
Did you have the same thought when Ass Odessy was supposed to be a female protagonist only but they were forced to include a male option? And that's not even a rumour to appeal to the grifters.
Good points all around! One thing to add with the media in this day and age is that they don't listen to the audience, since they believe everyone to be their audience all at the same time. Culture loses all meaning if it's just made as a catch-all bland concoction of clashing ideas with the vague hope of reaching everyone, offending no-one and generating an infinite money.
The same reason movies are biting the big one, It's a combination of bad decisions, bad committees, and bad investments. The chickens are finally coming home to roost.
They're not failing they're doing just fine.... Last night l, for instance, I played the hell out of driver San Francisco. Afterwards, I got back into the metro series and stalker. The day afterwards I decided to replay fallout new Vegas and maybe restart the legacy of Kain series for the 20th time or maybe the Thief series..... Oh wait, you're on about modern gaming.
My real problem with AAA Game Developer/Publisher, they put 70$ price tag on a country where most people only makes around 150$ a month. They dont even bother to set a good regional price.
Of course the creator of alan wake 2 is saying it aint a failure lol. If they just sold a physical copy, and a damn steam version, they would break even.
To me, it was an amazing game experience. It has equal parts Twilight Zone, David Lynch, with some Rock Opera sprinkled in. One of the most unique and memorable games I’ve played in the last 40 years, but I like dark ambiguity so I’m biased. If I’d listen to drama farmers I would have never experienced it and experiences are what gaming is about.
I think a steam release is going to generate them a big chunk of tevenue, but Epic bankrolled the game and they need whatever exclusivity clause they have to run it's course unfortunately.
Not to mention the death by a thousand cuts from the inside, there are far too many people who work in the games industry (in any industry really) who want their industry to "burn to the ground". This is calculated, it's self-immolation.
Something that hit visions of mana was not releasing for switch. Fans from the mana series say it is a good game, 'm not a fan but this is something I specifically wanted to play on switch
as a consumer, you think we don't care? or we don't know?... we know it so damn well, it's just the big company its not listening to us, and keeps blaming us for their failure
Visions of Mana was made for people who bought and enjoyed the Trials of Mana remake. I loved Visions of Mana personally, I thought it was legitimately excellent.
Corporations in the entertainment industry today try try too hard to make products that are directed towards all or most ages, and end up with a muddy product in the end that fails to capture anyone's interest.
While companies aren't doing what customers want, it's always been that case for a long ass time. There was that period of time where the publishers decided that no one wanted single player games anymore and did the big multiplayer push. Square Enix said no one wants oldschool style JRPG anymore then was surprised when Octopath Traveler sold gangbusters. The main thing that changed is that us consumers now have choice and if these publishers make subpar products, we can just use our dollars somewhere else unlike before where the choices of what video game releases was dictated by a handful of marketing execs in a handful of companies.
The moment the first game studio sold their soul to a publisher and execs who only care for money, well that has lead to what we have today. Wokeness and bad business decisions was just a by product.
Assassins Creed's situation makes me think of something that happened over the holidays. Here in Canada, KFC brought back the Double Down. Now I've never tried it and was curious about it. But they didn't bring the normal one. They brought a version with cranberry sauce. I don't like cranberry sauce, and if I were to try the Double Down I want the actual Double Down. Not a variation. A female ninja and a black samurai in a game supposidly set in a historical Japanese period is putting cranberry sauce on the Double Down. It's taking something people liked and presenting it in a way that detracts from what people liked about it.
If these projects take this much money to create, require hardware to run smoothly that is out of reach of most gamers' budgets and offer nothing of value then they deserve to fail. The indie projects are doing just fine and require either no external funding or minimal crowdfunding to create a game that is far more enjoyable - and far cheaper - than anything made by the AAA market. The disintegration of the AAA market is allowing the AA market to rear its head once more which is only a good thing for us. The market will shrink and gaming will become a niche hobby once more. I can't wait.
The funny thing about the "Expectations" argument is the game companies are to blame for the issue in the first place. For years the companies push the Hype and expectations of their games. Every time before it comes out they release trailers and "gameplay" enhanced beyond what is actually in the game. They promise features that don't exist and then cry when their customers are upset. Time and again games are downgraded or released a buggy mess and some how it's the gamers fault their expectations are too high. The biggest joke is graphics. For years it was pushed as the "big thing" to always sell new games, why one console was better than the other and so on. When we were happy with games like Final Fantasy 6, the last 2d FF game. They released things like FF7 and praised how amazing it's 3d polygons were.
At the end of every video. the "For the love of God,cancel Deviant + " makes me laugh out loud. Delivered with such feeling too. Thank God I don't have it,or ever will. Feck 'em.
If I cared about AC anymore (not since Etzio)... I'll be honest, I don't really care that Yasuke is black. If they wanted to include him in the game, I could see him being an interesting character even if he wasn't historically accurate (IE given a much bigger role). The issue I have is the politics and recognition of him being there, a black man in retainer to Nobunaga, is incredibly watered down in today's political climate. Yasuke would be met with adversity at this time, or at best curiosity. The thing is, that's not too different from a classic protagonist role, the man at odds with the current power, regardless if he's black or not. It's not about him being black, it's about what is the challenge? What's my connection to this world? The best part about stories to do with "racism" is the characters involved are often relatable, and through the story we watch them evolve, become enlightened, or destroy themselves and those around them. Drama is what makes or breaks a good story. I see none of that with AC. I see empowered characters who are at best self reflective, and the adversity they face is cartoonish and unsympathetic. I have no interest to play because there's nothing interesting happening.
I don't like the concept of boycotts. I don't want to punish people for annoying me. I'm not a sadist (or at least that's my official position). However, I don't want to reward them. If you have finite resources, then I guess it makes sense to vote with your dollars on something good. It's a matter of discipline but that's something I lack.
1. film production companies want to make money. 2. The money they want is in the pockets of the audience. 3. give the audience what they want and they will give you their money. (goal attained) 4. give them what they are TELLING you they don't want and they will not give you their money. (goal failure) What's not to understand?
Games today feel more like homework, full of bugs, microtransactions and moral lessons. Games today are no longer fun, maybe that's why I'm playing classic Doom and actually having a great time again.
I’m convinced all gaming companies are just money laundering at this point. There is no reason concord should cost 200mil to make nor skull and bones 850mil. That’s just unreasonable to believe and then come out the way it did.
not spending one dollar of my money and even one second of my time on video games since the shareware version of doom came out in the early 90s has been maybe one of the best decisions of my entire adult life
I appreciate you making a video talking about why games aren't selling without using buzzwords like "woke " and dei. The fact these company are trying to sell to audiences that don't exist but also condemn they're existing audience is funny cause then they come up with conclusion like " this is what you wanted right " or be like " why aren't you guys buying the games" it's a funny contradiction that only amplified cause these company's are hitting the red and now trying to get back they're existing audience after realizing the one they where trying to find doesn't exist 😂
6:00 Putting this in for informative reasons primarily, with some personal thoughts added in: While my memory on it is fuzzy, I do know that Yasuke *is* historical, just highly inaccurate, which is fair for an Assassins Creed game. He wouldnt have been a Samurai, as that requires years of training dating back to childhood, and he arrived in Japan as an adult. However, if I remember correctly, its likely he was a servant of a Samurai for a time, which was enough to spring the myth of the black samurai. Considering AC games have a history of incorporating myths and legends into gameplay I dont think the controversy was really as warranted as was implied by the people arguing against it.
"Lara Croft is a woman... for now...."
I really hope that isn't prophecy....
Hahahahahaha for now!!!! Spot on.
She will be "trans" before you know it. LOL
Larry Croft.
@@wombatillo HAHAHAHAHA!
They'll never change the gender of a female character, the ethnicity however....
Most large video games studios are filled with people who 1)hate video games and 2) hate video gamers.
Yes
Just wanted to say I like your profile pic, great game :)
3) hate themselves
4) hate their sexual organs and chop themselves off 41% of the time
Then why make games in the first place? For themselves and their colleagues? That doesn’t help a company’s bottom line whatsoever. The games industry (while an artistic endeavor) is a business through and through. And the fact these kinds of people who make games don’t even remember or internalize this, makes me all the more glad to see their titles bomb.
No. They are filled with people who hate themself. That's why we get those crappy games.
I have been desperate to use my expendable income on games for years. Big studios keep making games for an audience of which I am not a part, explicitly telling me not to buy it, and then trying to shame me for listening. It's the weirdest thing to ever happen in a capitalist economy.
A stolen election being allowed to slide is worse but this is still ridiculous as well
Buy indie brother, you won't regret it
Mythical modern audience basically. The sheltered leaders think the existing fans will just pay up and some nufan will arrive with an extra bag of cash. Once twitter was a thing, being in corporations for almost 20 years, almost ALL market researched stopped because cost savings of hiring one person or a small team claiming cost reduction to let them get the pulse from social media which is loud and proven to not be a sales generator on entertainment products.
Almost like people on social media found their hobby and its not losing hours on social media (their true hobby) to play a game or watch movies or read anything that is not X characters long.
You can''t convert attention seekers into introverted gamers.
Twitch even more so, Twitch fans watch some unhirable clown play a game. Why would they change their hobby and start spending time and money on the game they just watched for free minus their "donations" to a "content creator" who makes weird faces and noises as they play a game for them?
The target audience is either losers who only need to see the skin color of something to be impressed, or toddlers who will spend 10000 dollars on skins so that dlc and quality content just don't have to be made anymore.
There's basically no more games for normal men who just want to have a good time.
One of the most true comments I’ve read. I couldn’t afford a pc until my late twenties, and now that I’m in my thirties I have a badass computer, and all I do is play my old GameCube with my wife and son bc no new games are interesting
Real life fake wizard vs real life real money laundering
That what it is😭🤣
It’s clearly money laundering
😮😮
Same with all these overblown Hollywood budgets like with The Acoshyte or Rangz of Power or Joker 2.
Fax
Embezzling more like
As a retired marketing VP, every word you said is accurate. Whether a corporation's products are games or toilet paper, they MUST know their clients' demographics, needs, expectations and wants backwards and forwards and inside out, ESPECIALLY if they are selling luxury items ... which is where gaming falls.
Adding personal/political "agendas" to a product is something I fought against with many CEOs...and won. If the client is not asking for it, there is absolutely no need to add it to the product ... no matter what the product may be. It will only add to the cost and end up biting the corporation, in some unexpected way, in the a**.
You, oh great wizard, explained it perfectly. It was a joy to watch this video. Thank you.
Cool
Honestly the craziest part to me is these companies ignoring community sentiment(free feedback) spending millions on feedback from polling they then ignore, then spending even more money on exit research when it all fails, throwing up their hands and saying that was weird/how did that happen?
Then giving the CEO not just a raise but a bonus every year...
You spend half your budget on marketing, ignore the feedback, then give the guy at the top making these decisions an atta-boy... They cost your company more than an entire department of employees per project and yet are rewarded with so much extra cash your stock room could have suffered a full robbery by probably 10 people during developement and still cost less per year....
The problems today is shitty bean counters taking charge basically people who only know money but nothing of the industry there if said people have those cultural issues it gets worse
So knowing your customer's wants and needs "backwards and forwards and inside out", for toilet paper, paints quite the picture in my mind...
As someone who is currently working in marketing, I feel like it's getting harder and harder to fight against all the political bullcr*p management wants to throw into the communication with potential clients.
So often, it feels like we're powerless in the marketing team. We know what people want, thanks to extensive market research. We work out a complete marketing plan with those expectations in mind, only for management to swoop in and tell us "scratch 70% of what you have there, and we want to add X, Y and Z, because this is not the narrative we want to tell, and we want to add - more inclusive values -..."
There is only so many times you can tell them. "It's not about what you want, it's about what the customer wants.". That should be like rule #1 for a company. But dear Lord, has that message been lost to time, it seems.
Talking to a wall is more pleasant than to management, because at least a wall doesn't spout any nonsense about things it doesn't know anything about...
$70 games, $700 “Pro” consoles, and Billion dollar acquisitions just to lay off thousands of people. The gaming industry needs to crash for a couple years.
Considerig the amount of good games that were released and that I still havent had the opportunity to play, I would say that the gaming industry is the only industry whose crash would least affect consumers.
best part about it are the international prices are even worse and usualy went worse every generation while the old prices stuck around just for the US
the pro console isn't an issue. $2000 gpu's every year for 15 more frames is fine but an upgrade to a console to give people more performance is bad.
price of everything going up but consoles need to be $250..... except this thing over here can be $800 because it's a portable console pc thing.
vr with a cord on a console 'OMG'... pc vr $2500 with a cord or the $350 wireless add on hell's yeah brother.
exclusives hurt gaming.............. your console has no exclusive games.......
... . .... . . . .. ... ... . . . . ... . . . . . . ... . . . . . . . . . . . . . . . . . . . . .... . .. . . .. . . . . .. . . . . . . . . . ..
@@caliginousmoira8565Different people like and complain about different things man!
@@caliginousmoira8565 You know very little about pc gaming.
I decided YEARS ago stop buying certain games for mostly two reasons:
1) Too expensive - these games I will wait for a sale.
2) The game caters to a super-minority of players by completely changing core features, story, and art-design - these games I will NOT buy, ever.
3) games catering to kids is a major red flag
Agreed. I'm starting to realize that unless it's something I WANT, I'll just wait for it.
I waited for 9 months before I got Elden Ring, not because of price I just wanted to make sure that most of the bugs were worked out. It also gave time for in depth guides to be created, which I use when playing.
This is why I stop playing most multiplayer games. They naturally start to cater to their tryhard players, the ones that play the game every single day. But this makes it so it's impossible for new players to jump in.
Take R6 Siege: Not a single player can play that game. There's wayyyyy too many operators and the meta requires a college degree and 300 hours of experience to even start having fun.
I won't buy
New releases, too expensive
Live service games. I'm a story single player gamer
Games with only focus with online or replay value. I do play DMC but not like most people.
I don't buy DLC or ultimate editions. Just give me the base game and be good enough. I will make an exception if game isn't too long and keeps my interest. Usually horror. And I won't buy games that's not complete anymore. Like FF15
Games these days are pretty soulless.
True, but they lost my purchases when the games stopped being functional outside of the proverbial box. The leftist narratives are just icing on the cake that results in no purchases from the like of me and mine.
Unfortunately the majority of people are average and boring and the majority play games now. Truly, the masses need to be told what is good and what isn't.
I think this is because you have bunch of people who just want to have a job instead of being passionate about games.
Which is kinda fine, but also means they will end up making games that are "their takes" on existing games.
Yes. Gameplay mechanics have stagnated over the past decade or so with the only improvements happening in the graphics. You have some stand-out titles that offer more than gameplay but the market is still bogged down by overly-expensive shovelware.
I don't buy many games now because they play the same and the aesthetics are either too nostaligic (why buy a game I already own) or directed at a small niche (social activist games).
mostly just corporate cash grabs today smh
I stopped buying games from bad corporations years ago, starting with EA. Haven’t looked back since.
Without respect, we reject!
Add Ubisoft, square, and Bandai too
Same
I'll add another one: too much commitment.
What happened to the "pick up and play" games that didn't inundate themselves with forced tutorials, handholding, stupidly complex controls, SSSSSSLLLLLLLOOOOOOWWWW cutscenes, loads and loads of loading, and stupid online gimmicks?
I discovered Shattered Pixel Dungeon on mobile a few months ago. Apparently it's several years old but i never heard of it. But it was free and sounded interesting.
I was amazed at how good it is and here are my 3 favorite things about it.
1.) When you open the game you are just a few taps from actually playing the game.
2.) Almost no loading, everything just works smooth, no crashes either.
3.) No ads, no micro transactions. Just a button that asks for a donation for up to $20. I gave it to him on my work phone and personal phone.
Its part of why I play old ganes all the time. 360 generation mostly and before.
This is the biggest thing for me. So many games nowadays seem to be solely made to waste as much of your time as possible.
It might be because few years back people kept complaining games were too short. You know that clip of Angry Joe going "4 HOURS?!?", right? I think that made devs think that people want games that are 40 hours long. But no... Gamers don't know what they want. We just know we don't want 4 hour games.
It's kind of the same problem with open-world games: Gamers said they want larger worlds, but that was a loaded opinion: It also assumed that bigger world came with more unique quality content. It was basically asking even more bang for your buck. It's a stupid opinion IMO, but guess what: Devs started making bigger and more copy&paste open worlds.
"The customer is always right IN MATTERS OF TASTE"
I don't think I can repeat this quote often enough right now.
Gamers expect a game to work on day one, gamers expect to much.
They are failing because people are sick of giving idiots money.
Halo Infinite was the wake up call I got with gaming just being a disaster. The game had every advantage and should've been a home run but 343i fumbled the ball in literally every possible way they could. After that disaster I've found it a lot harder to be hyped for any new releases. Mainstream gaming has become nothing more than disappointing. Gaming isn't dead, but it sure is filled with a lot of garbage that you gotta sift through to find the occasional golden egg.
We're creeping closer and closer to the same sort of situation the industry found itself in in 1983. A glut of expensive, poor-quality titles that publishers are throwing obscene amounts of money at and not making it back when the games inevitably underperform.
Games are failing because of me >:(
Im evil
>:D
b(>.
You bastard.
Read all about it!
Sentient Sandwich's Salacious Secret! Claims to be Capital 'E' "EEVEEL"! Takes Responsibility for Flagging Game Industry Sales!
I just knew it was you! I knew it in my bones!
"Lara Croft is a woman... for now...."
DO NOT GIVE THEM IDEAS!!!
I don’t give a shit what’s in a fictional digital characters pants. I’m just tired of games sucking. They aren’t fun. Ubisoft hasn’t innovated in a decade.
Some publishers and devs literally are refusing to give customers what they want. They know what they want but feel it's socially unacceptable, so they're serving up what they think we OUGHT to want.
And we ought not pay for it. It seems like people are finally getting to point where caution is overcoming hype, and sales of these agena-driven titles is (at last) reaching critically low levels.
They don't make games for gamers anymore, they make games for their shareholders.
That has always been the case. The difference is WHO the shareholders are now.
Really?
I don’t fully agree with that, seeing as so many games fail to even brake even, let alone make a profit. With many losing hundreds of millions of dollars. Thus shareholders don’t make money and just like Ubisoft’s stock value lowers, making shareholders lose money.
These companies make these DEI/feminist games for the “modern audience” that doesn’t exist. They virtue signal to push the ‘message’.
The fact that 80-85% of gamers (PC & console) are male, yet they don’t make games for their biggest consumers, like they used to. Developers are misandrist.
@@CyborgGerbil Bruh, no way you disagreed with something and then your counterpoint was, "they are misandrist!"
Here's the thing, women are avid gamers too, so they could have just appeared to that audience and also made bank. Also, not all men are like you! Don't assume what all men are like. Lol, they just make bad games with no soul.
I never thought I'd live in a reality where I would be saying to myself, "Wait until after the release and read some reviews" in regards to Star Wars, be it games, movies, or TV shows. I used to be a rabid fan of the universe and now I can hardly muster a single fuck about anything with Star Wars stamped on it.
I can only hope that Sony fanboys are listening to this too and stand up against the multi billion dollar corporation that is screwing us too.
Giving the customer what they want is such an alien concept in the 2024's gaming industry that it's just baffling.
"Companies don't care what customers want, anymore, and because they don't care...they will create what they want"
I think the reality is that it was always this way. It's just that in the past the games were created by people who had the same interests as the average gamer. Now, there are many issues with too many cooks in the kitchen and a cultural split between corpos and consumers. There are too many self-imposed regulations and the kinds of people making games for AAA companies are no longer relatable to the average buyer for this medium.
Ubisoft: "Gamers expectations are too high"
Also Ubisoft: "Skull & Bones is the world's first AAAA game and is amazing!"
Gee I wonder why people have high expectations for big budget games they want to charge $100+ for?
Uhtred wasn’t entirely fictional. Bernard Cornwell was inspired by Uhtred the Bold from Bamburgh. He just changed the time he was alive. But a lot of the things that happened were based on things Uhtred did
The reason why games are failing is because in their hubris, corporations are making games they want us to want rather than games we actually want. Which might work if their marketing departments were marketing games instead of designing them. And then blaming us, often prior to a game's release.
As someone who has followed each game in the Dragon Age franchise, bought, and played all of them to 100%, I have no interest whatsoever in Veilguard. Only thing I'm interested in is hearing how much of a failure it will inevitably be, which is never how I thought I as a series fan would ever feel.
There is a plethora of channels who addresses this theme. I think you have one of the best videos.
It's pretty easy to explain actually.
They're not making games or media for the actual fans that like the property in question.
"Why are video games failing?"
You can't make art by consensus. The vision must be solitary. The execution can involve many hands, but the creation and direction are from a singular source.
People who don't love them are creating video games.
They are being created from the top down.
Commercialization breeds homogeneity, the destroyer of creativity.
Too many people who don't care about video games believe that they should be the target audience of/for video games, while knowing they don't purchase or create video games.
Because the people who cared didn't care enough to shut down the people that didn't truly care (whose true gripe is that they felt left out).
well said
The ultimate boycott is to not give these companies money. It really is that simple.
Now we just need to let everyone know.
Simply put: Game developers are making games for themselves, not for gamers.
That Blackrock money is too sweet to give up. Probably offsets the losses in many cases.
They're not after us, it's the next generation they're after. A slow boil, little by little they're conditioning and molding the young minds
That won't work if the products they create become culturally mocked and stigmatized.
Yeah? And how's that money works for ubi? Tencent is already buying out their stocks
@@Rifky809 Perhaps you have a better theory as to why these companies persist in making shitty games for an audience that doesn't exist? I'm all ears.
Nothing more immersion breaking than a wizard without a robe.
Fake* Wizard
The game that woke me up was destiny. I remember booting it up, the transition from the main menu... making my character. The tone set immediately, nothing but amazing adventures ahead...
4 days later I beat the game. All I could say was, "that's it?"
Ever since then, games only felt like products. I don't kno how else to explain it, as all my life games felt special.
I have countless memories staying up late. I've made my palm bleed beating the budokai and tenkaichi series.
I've saved the galaxy on a base insanity playthru with my CDR Shepard.
I've discovered im a fore runner, I've delivered the covenant they're bomb.
I've literally broken ankles and left ppl in the dust in streets.
I've realized the legend of Mar, and restored king Deimos's honor, with my trust always joking (and often pantless) precursor.
I've fought back the lambent, and sent queen mhyrra to hail.
I've played so many games in my life and it wasn't until destiny criminal case of lies and disappointment where I realized games aren't passion products.
Games no longer have you showing up to work a bit late, or pulling all nighters to avoid it.
Nier Automata was probably the second most profound, and imo last game that truly felt like the ppl making it loved this field of entertainment. I still drop tiers to this day, as on the ending I did most solo. Right before I was about to quit, the messages came. I've never choked down tears so hard in my life.
TLDR
I don't really buy games anymore. I look at shelves and all I see is shameless cash grabs. Products trying they're hardest to stir up nostalgia, confirm an identity, or si.ply come off as better than it clearly is.
I don't buy games anymore, nor do I think I will be moving forward. I don't care how much money companies pump into they're products, they lack soul.
Sure, nostalgia holds some of the edge. But even a game such as Tekken that I grew up playing with my dad and best friend, has become an abomination.
Gaming isn't for me. Idk who the hail modern gaming is for. Tenkaichi 4 is the last one I'm poised to buy.
Maybe it's time for all of us old guys (I'm not even 30 lol) to move on. I lived through the nest era of gaming...
With how shameless modern entertainment has become with aggressive monetization, propaganda, cost cutting, lack of ingenuity... why even play games?
Say, have you heard of a thing called "indie games"? Perhaps you ought to take a look at them.
@@maxedout1046 I loved hollowknight. But indie games don't hold a candle to jak 3. I've beaten that game over a dozen times.
@@KNGDDDEfound the whippet user
Saying you're an old guy and you're not even 30.
You've never had as much choice and options as you do now in gaming. Everyone thinks gaming was better when they were younger, but it still had the same issues. You were just too young to remember.
@gustavgustav2670 I was in high-school when destiny came out, younger is a bit of a stretch eh?
I also said they felt special, like they meant something to the players and the devs. I wasn't being sold minimum viable products
Maybe gamers are tired of devs focusing on features but not fun. Starfield is big beyond belief and yet it's mostly empty. SW Outlaws has big stealth sections but brain dead AI. Even when Sony gets it right with Helldivers 2 they ram the mandatory PSN accounts down customers' throats well after their purchase.
Maybe gamers are frustrated that they're not being respected. Ever increasing prices of games, consoles, accessories, graphics cards, etc. Pre-order shenanigans, in game stores in single player games, season passes, the early access tax, etc.
Maybe we've been burned one too many times by pre-orders for games that release in laughably bad states. Cyberpunk 2077, Fallout 76, Redfall, Jedi Survivor, Battlefield, etc.
Maybe gamers are over it.
Show us you made a game worth playing and then maybe we'll show you the money.
It's way to easy to make reductive statements like "go woke go broke", but people often don't see the whole picture around a game's failiure or success. Make a good game, people will play it, simple as. You did a good way of explaining things.
Finally someone that gets it, someone that actually knows that the failure of a game is a cascade of factors and not just something as simple as "go woke go broke"
Yeah but, when the problem is due to the fact that the writers suffer from ideological brain rot to such a degree that it affects the gameplay and the storyline, then it becomes a problem.
People with narrow minded worldviews tend to make shitty content.
No it's easy to make that statement because it's true. And people actually do NOT see the whole picture because everyone is trying to blame corporations but not the government that FORCED them to oblige with DEI regulations and ESG score. The free market NEVER wanted to appeal to the modern audience. and people just don't get it. This is why despite normies finally noticing that things have gone bad, nothing will change, because even though you see both the cause and the effect normies are literally just incapable of connecting the dots. Nothing will change.
Sadly, Visions of Mana's studio was on the chopping block well before the game was released. Net Ease had decided to shutter the studio and is moving investment money to China regardless of how sales went for VoM, so that one had nothing to do with gamers or studios making the wrong game at the wrong time. I don't understand WTF Sony was thinking charging 40 bucks for a hero shooter when every other hero shooter game is free to play, so moronic even with it looking bad if it was free more people would have at least tried it.
It’s sad to see beloved franchises fall victim to this shit, but on the other hand it’s shining light upon the darkness that’s currently plaguing gaming, intentional or not it’s moving to see gamers come together and not support this nonsense.
Wouldn’t hurt to not make a game epic exclusive when that will clearly hurt sales in the long run.
Honestly, the game industry isn't failing but certain games and companies are failing while there is a crash that has been starting. Just like in 83, the industry as a whole isn't going to fail but more correct itself. The bad actors and companies in the industry are going to get removed from the industry and make room for companies and devs who genuinely want to make good games that gamers will enjoy. We're already seeing that happen with a number of very small studios releasing highly successful games, while big companies are struggling and shutting down due to their failed games.
Combination of many factors. Wokeness combing with insane greed and the financialisation of the industry, just as is happening to almost everything in life.
Ubisoft needs to get used to me not owning their games
You're narrative is pure genius! I love it!😊
The last 3 minutes of your video are great. Good video. Wish the average consumer would think that way. Its almost like people feel obligated to buy the logo or name because FOMO or something on existing IPs.
I feel you on the whole Assassins Creed take. But I advise you play Black Flag. That one was the best AC
I’ve been tempted to over the years.
I played it for maybe 2 hours, but never went back.
"Do they stay the course and bite the pillow and hope for a good time?" Dude, savage.
I really thought more people would react to that 😂😂
@RealLifeFakeWizard If the Fire Emblem: Three Houses theme song is the soundtrack to such a rendezvous, then I'll gladly clench. You've got a new subscriber, keep up the awesome videos!
All I know is that I close my wallet tight whenever I detect even a smidge of activism in a game.
Same
Agreed. I remember when people found out about pronouns in Starfield, and was defending it because 10 seconds in character creation wouldn't change a game with hundreds of hours of gameplay.
I don't care, a red flag always signs for other red flags. By my point of view, the game shitted the bad during the character creation, now it has hundreds of hours of more chances to practice more activism.
An year later, look how "successful" Starfield really is.
YoU gOtTa GiVe iT a ChAnCe!
@@GabrielOnurisGod, even the DLC doesn't even look that fun
Thanks
No, Thank you!
8:37 “She’s a woman… for now” 💀😭
Didn’t think “for now” was soon, Netflix adaptation made Laura look like a bro
Cause they dont use games as a medium for fun. They use it as a medium for their agendas.
Just say no indeed. Thank you RLFW for reminding me that I might stand alone but I’ll have money in my pocket at the end of the day.
I have high expectations. Especially when the game is called a AAAA game for what I pay 70-90$
Exactly. But what do we get? A game riddled with bugs and glitches and missing features - but don't worry! They will make sure they fix it later!
Paying to be a beta tester...
@@TheScrootch true
I just came across this channel ! I’m loving your videos man , keep up the good work
I gave up after Desmond died in 3
Yes. That's the moment I knew they were going to stretch the series out indefinitely.
Excellent video as always. As for the ending, I'm trying. I'm really trying.
Im going back to watch your vids since i just found your channel (gotta listen to something at work lol), great job on them
You articulate the topic in a way I never could. Great video and commentary, RLFW 🧙♂️
Your channel is going going to blow up, soon... watch...legit made dope content
Bravo, another winner. Just one thing.. you liked Dragon Age 2?
This video is excellent. You'll go far mate!
Hollywood accounting resulted in almost every production being considered a “failure.” Why? They wouldn’t have to pay the creatives or taxes as much. Where did these accountants go? Game industry baby.
According to rumors (not 100% confirmed) but Ass Creed Shadows originally had a male protagonist, but he was scrapped and replaced with Yasuke to "commemorate" (a.k.a virtue signal) the death of George Floyd ... and considering how insanely woke most gaming companies are now (and also out of touch with reality) I'm inclined to believe that rumor is real.
Did you have the same thought when Ass Odessy was supposed to be a female protagonist only but they were forced to include a male option?
And that's not even a rumour to appeal to the grifters.
Ubisoft doesnt know what a quality game is, how can they say quality is not enough?
Good points all around! One thing to add with the media in this day and age is that they don't listen to the audience, since they believe everyone to be their audience all at the same time. Culture loses all meaning if it's just made as a catch-all bland concoction of clashing ideas with the vague hope of reaching everyone, offending no-one and generating an infinite money.
I just don't buy new AAA games anymore, unless they're deeply on sale. I've been playing a lot of indie games, and older games lately.
What they did to the Visions of Mana team was fucking evil
Very well put sir.
The same reason movies are biting the big one, It's a combination of bad decisions, bad committees, and bad investments. The chickens are finally coming home to roost.
They're not failing they're doing just fine.... Last night l, for instance, I played the hell out of driver San Francisco. Afterwards, I got back into the metro series and stalker. The day afterwards I decided to replay fallout new Vegas and maybe restart the legacy of Kain series for the 20th time or maybe the Thief series..... Oh wait, you're on about modern gaming.
Star Wars outlaws selling over a million units is still wild.
My real problem with AAA Game Developer/Publisher, they put 70$ price tag on a country where most people only makes around 150$ a month. They dont even bother to set a good regional price.
This video inspires me to stop wasting money on blizzard games, hoping to play something that doesn’t exist anymore..
Of course the creator of alan wake 2 is saying it aint a failure lol.
If they just sold a physical copy, and a damn steam version, they would break even.
To me, it was an amazing game experience. It has equal parts Twilight Zone, David Lynch, with some Rock Opera sprinkled in. One of the most unique and memorable games I’ve played in the last 40 years, but I like dark ambiguity so I’m biased. If I’d listen to drama farmers I would have never experienced it and experiences are what gaming is about.
I think a steam release is going to generate them a big chunk of tevenue, but Epic bankrolled the game and they need whatever exclusivity clause they have to run it's course unfortunately.
@@that80ssongyoulove84 nothing you said has anything to do with the game creator denying it failed because "eventually we might break even or profit"
They’re actually releasing a physical copy, and for some godforsaken reason it’s $10 more expensive than your average AAA game.
Not to mention the death by a thousand cuts from the inside, there are far too many people who work in the games industry (in any industry really) who want their industry to "burn to the ground". This is calculated, it's self-immolation.
Something that hit visions of mana was not releasing for switch. Fans from the mana series say it is a good game, 'm not a fan but this is something I specifically wanted to play on switch
as a consumer, you think we don't care? or we don't know?... we know it so damn well, it's just the big company its not listening to us, and keeps blaming us for their failure
Visions of Mana was made for people who bought and enjoyed the Trials of Mana remake. I loved Visions of Mana personally, I thought it was legitimately excellent.
Corporations in the entertainment industry today try try too hard to make products that are directed towards all or most ages, and end up with a muddy product in the end that fails to capture anyone's interest.
While companies aren't doing what customers want, it's always been that case for a long ass time. There was that period of time where the publishers decided that no one wanted single player games anymore and did the big multiplayer push. Square Enix said no one wants oldschool style JRPG anymore then was surprised when Octopath Traveler sold gangbusters. The main thing that changed is that us consumers now have choice and if these publishers make subpar products, we can just use our dollars somewhere else unlike before where the choices of what video game releases was dictated by a handful of marketing execs in a handful of companies.
What’s with ending words in a heavy metal voice?
The moment the first game studio sold their soul to a publisher and execs who only care for money, well that has lead to what we have today. Wokeness and bad business decisions was just a by product.
Ive seen people hope that concord would be a neat single plater game, but noped the hell out when it ended up being another arena shooter
Assassins Creed's situation makes me think of something that happened over the holidays. Here in Canada, KFC brought back the Double Down. Now I've never tried it and was curious about it. But they didn't bring the normal one. They brought a version with cranberry sauce. I don't like cranberry sauce, and if I were to try the Double Down I want the actual Double Down. Not a variation.
A female ninja and a black samurai in a game supposidly set in a historical Japanese period is putting cranberry sauce on the Double Down. It's taking something people liked and presenting it in a way that detracts from what people liked about it.
Hey I like your commentary, its very Reasonable
If these projects take this much money to create, require hardware to run smoothly that is out of reach of most gamers' budgets and offer nothing of value then they deserve to fail. The indie projects are doing just fine and require either no external funding or minimal crowdfunding to create a game that is far more enjoyable - and far cheaper - than anything made by the AAA market. The disintegration of the AAA market is allowing the AA market to rear its head once more which is only a good thing for us.
The market will shrink and gaming will become a niche hobby once more. I can't wait.
The funny thing about the "Expectations" argument is the game companies are to blame for the issue in the first place. For years the companies push the Hype and expectations of their games. Every time before it comes out they release trailers and "gameplay" enhanced beyond what is actually in the game. They promise features that don't exist and then cry when their customers are upset. Time and again games are downgraded or released a buggy mess and some how it's the gamers fault their expectations are too high.
The biggest joke is graphics. For years it was pushed as the "big thing" to always sell new games, why one console was better than the other and so on. When we were happy with games like Final Fantasy 6, the last 2d FF game. They released things like FF7 and praised how amazing it's 3d polygons were.
At the end of every video. the "For the love of God,cancel Deviant + " makes me laugh out loud. Delivered with such feeling too. Thank God I don't have it,or ever will. Feck 'em.
If I cared about AC anymore (not since Etzio)... I'll be honest, I don't really care that Yasuke is black. If they wanted to include him in the game, I could see him being an interesting character even if he wasn't historically accurate (IE given a much bigger role). The issue I have is the politics and recognition of him being there, a black man in retainer to Nobunaga, is incredibly watered down in today's political climate.
Yasuke would be met with adversity at this time, or at best curiosity. The thing is, that's not too different from a classic protagonist role, the man at odds with the current power, regardless if he's black or not. It's not about him being black, it's about what is the challenge? What's my connection to this world? The best part about stories to do with "racism" is the characters involved are often relatable, and through the story we watch them evolve, become enlightened, or destroy themselves and those around them. Drama is what makes or breaks a good story.
I see none of that with AC. I see empowered characters who are at best self reflective, and the adversity they face is cartoonish and unsympathetic. I have no interest to play because there's nothing interesting happening.
I don't like the concept of boycotts. I don't want to punish people for annoying me. I'm not a sadist (or at least that's my official position). However, I don't want to reward them. If you have finite resources, then I guess it makes sense to vote with your dollars on something good. It's a matter of discipline but that's something I lack.
12:50 nice bling noise bro
1. film production companies want to make money. 2. The money they want is in the pockets of the audience. 3. give the audience what they want and they will give you their money. (goal attained) 4. give them what they are TELLING you they don't want and they will not give you their money. (goal failure) What's not to understand?
Games today feel more like homework, full of bugs, microtransactions and moral lessons.
Games today are no longer fun, maybe that's why I'm playing classic Doom and actually having a great time again.
I’m convinced all gaming companies are just money laundering at this point. There is no reason concord should cost 200mil to make nor skull and bones 850mil. That’s just unreasonable to believe and then come out the way it did.
not spending one dollar of my money and even one second of my time on video games since the shareware version of doom came out in the early 90s has been maybe one of the best decisions of my entire adult life
Just found this channel and I love it.
Welcome aboard!
I appreciate you making a video talking about why games aren't selling without using buzzwords like "woke " and dei. The fact these company are trying to sell to audiences that don't exist but also condemn they're existing audience is funny cause then they come up with conclusion like " this is what you wanted right " or be like " why aren't you guys buying the games" it's a funny contradiction that only amplified cause these company's are hitting the red and now trying to get back they're existing audience after realizing the one they where trying to find doesn't exist 😂
6:00 Putting this in for informative reasons primarily, with some personal thoughts added in:
While my memory on it is fuzzy, I do know that Yasuke *is* historical, just highly inaccurate, which is fair for an Assassins Creed game. He wouldnt have been a Samurai, as that requires years of training dating back to childhood, and he arrived in Japan as an adult. However, if I remember correctly, its likely he was a servant of a Samurai for a time, which was enough to spring the myth of the black samurai. Considering AC games have a history of incorporating myths and legends into gameplay I dont think the controversy was really as warranted as was implied by the people arguing against it.
This wizard dude is speaking the truth
You strike me as a guy whose name spelled backwards would be the name of a huge media company
Yen Sid = Disney