Metahumans and KineFX | Michael Goldfarb | Houdini HIVE Education + Studio Edition

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 19

  • @chrispetersen3613
    @chrispetersen3613 ปีที่แล้ว +9

    Thanks for putting this out. The information about this has been pretty scarce. Looking forward to more engine integration.

  • @ThomasKlyhnChristensen
    @ThomasKlyhnChristensen ปีที่แล้ว +1

    This was a great watch! thanks Goldfarb, as always

  • @SuperMyckie
    @SuperMyckie ปีที่แล้ว +2

    My struggles is majorly with Facial capture in houdini.. is there anyway to use merahumans or custom character with facial capture in houdini

  • @RudeyPunk
    @RudeyPunk ปีที่แล้ว

    Very informative and intriguing video, Thank You! After integrating with Ragdoll solver, the motion looks fine in Houdini but in Unreal the character is on a treadmill and when they collapse, the treadmill pushes them backwards. Is there a setting which will counter animate this "treadmill"?

  • @DonBurroni
    @DonBurroni ปีที่แล้ว +3

    Nice, it’s Endorphin 20 years later

  • @phinnaeusoconnor
    @phinnaeusoconnor ปีที่แล้ว

    Hey thanks for this Michael, got any Houdini scene files you can share via the Sidefx tutorials page?

    • @_goldfarb_
      @_goldfarb_ ปีที่แล้ว +2

      not really - this one is really super basic and can be recreated using existing tutorials

  • @KO28JOJO
    @KO28JOJO ปีที่แล้ว

    Is there any project file for this ? I mean you can refer the character import to UE.

  • @namnam6074
    @namnam6074 9 หลายเดือนก่อน

    Any info on how to deal with the facial animation?

  • @RUSOBPK
    @RUSOBPK ปีที่แล้ว +1

    It would be amazing if they added some facemocap functionality

  • @Bolaway
    @Bolaway ปีที่แล้ว

    Uooww, you're testing Houdini 20 hehehe

  • @vazelevz
    @vazelevz 11 หลายเดือนก่อน

    20:57 TUT
    O_O

  • @jochenfong3056
    @jochenfong3056 ปีที่แล้ว

    胡迪尼20?

  • @CentboyMidnight
    @CentboyMidnight ปีที่แล้ว +1

    Omg stop duplicating unreal workflows. Unreal already has a dedicated framework to do this, why should people run through those complex set ups and import/export troubles to do the same they can already do in the destination app.

    • @SuperMyckie
      @SuperMyckie ปีที่แล้ว +6

      What you need to understand is there are Unreal artists, Houdini Artists and Artists that use both... this vid is simply for Houdini artists, so they can bring the asset to their comfortable DCC for tweaks before taking back to Unreal for final layouts

    • @avinashlobo
      @avinashlobo ปีที่แล้ว +6

      If you watch the video, you'll answer your own question.

    • @phinnaeusoconnor
      @phinnaeusoconnor ปีที่แล้ว

      This is for Houdini artists who want to use Metahuman assets to create animation using the new procedural Kinefx retargeting workflow. Wind your neck in.

    • @Terry_Williams
      @Terry_Williams ปีที่แล้ว +1

      You lost me at "complex set ups" you must be very new to Houdini.

    • @RUSOBPK
      @RUSOBPK ปีที่แล้ว

      Ignorance is a bliss