You would think. All of those multipliers don't apply for the receiver, or at very least some of them don't. I recently used an ability that got sent to me that was listed as doing over 200k damage. When I used it, it did about 7k damage.
They do, but the enemy's defense still factors in. So if you used a magic attack on Chaugmar, for example, while his shield is still up, all that damage will be reduced to one.
Smileyhat More or less correct. The attack multipliers mostly apply, but you have to make sure that the enemy you use the summon attack against has the same elemental weakness as the one originally used, and the same applies to monster family weakness as well. Elemental Buff from Fairy's Aid and P.Atk Buffs etc all still apply. Full Leverage does not get carried over to your side as well. And, of course, the enemies defense plays a role. The basic though about sending and receiving an attack is that the attack is done again. The number is just how much the original caster did, not how much it will do for you.
Quirinus It basically re-rolls that attack against whatever you're fighting against. Seems more important to just get the 200% P Attack, Hit, Fairy Aid amps, and 1000% critical buffs.
Someone named Ender sent me a 999999 hit summon... What's also funny is that, the night before I defeated the final boss' final form with his move on Bravely Second, I was watching Ender's Game. If that's not coincidence then I don't know what is. Thank you, Ender. You were Agnes' last resort.
Just walking by the park, come back to check to see what you got: 9999999 power level damage. *looks at Turtle Dove* Comere birdie...I got something for you...
I found that you can speed up the battle while the special move music is being played. It actually makes the duration of the boosts last longer while the battle is speeding up since the music is not affected.
Yeah... sorry to my Bravely Default friends, but I'm never going to this much trouble for the Summons I send. You'll just have to defeat bosses the old-fashioned way.
+LamanKnight I usually just send Vampirism skills and Bravely Seconds. Imagine what happens when you get a "Gastric Juices" to pop up and the next thing you know, you use it and you see Tiz barfing his guts out on the enemy...
Heh. Should try playing the original Bravely Default Flying Fairy (Japan only), which didn't have the Bravely Second ability at all! It was... harder. (The one most people know is the updated version titled "For the Sequel" in Japan and "Where the Fairy Flies" internationally.)
SilverAssassin210 In theory, but he's resistant enough that it may not be as good as you'd think. I used someone's 400,000 hit on him and he cut it down to 70,000. A decent hit, but it's sure no 1-shot, not against him. But try it with a Pirate's attacks to drop his defenses maybe?
I just did this haha, I was so relieved when it actually worked for the 1mil damage. Such a fun game, finally did this after 100% BDII. Time to go on to BS next which I've owned for years but never played, super hyped.
@@saroporoggo Many people sadly skipped Bravely Second, but it's really good. Not as story-heavy as the original, but it looks and plays better. Revo doesn't come back to compose the music, but almost all music from the first game is still there since you revisit towns and face the old asterisk holders with the old asterisk theme, so half of the soundtrack is still Revo. There's other returning music, but... *spoilers*. All the special bosses that were exclusive to Streetpass in the first game, are now part of the main game. Basically, nothing to complain about except story progression being slower than the first game.
@@ramsesjfg7668 Hmmm interesting! I decided to download the demo first even though I have the game since you get to play as different characters and it's a prologue. I'm not expecting anything amazing from the demo but I 100% the bravely default 2 demos (both haha) so I may as well.
@@ramsesjfg7668 Even if BS was a bit slower on the story, the chracters were just as wonderful - or even more so then BD 1. It was nice to see Agnes come out of her shell more.
Everything you did to the enemy won't carry over. My preferred 999999 send move is a horrible mess that stems from a Monk/Dark Knight mix that does 999999 dark damage to EVERYTHING. The only downside is that it hits your party too, but with Spiritualism you can throw up that one ability that makes everyone absorb all elements. End result? Everything on the left side of the screen is dead, everything on the right side is healed to max.
Years later lol but you end up getting 50k pg per 5 second battle in the end of the game so it doesn't take long to get millions and buy 99 of everything / 8 of every weapon etc
I wonder if it's possible to do 999,999 with a Dark Nebula. I did a 123k hit but that was nowhere near optimized, with my party at level 60 or so. I'm going to see how high I can get once I max my levels. Probably not 999999, but maybe 500k?
Update on this, I managed to hit 999,999 by using Speculate, but without it the best I can do so far is 834k damage. I wonder if there's any way to improve it. Freelancer + Dark Knight, Knuckle Lore, Natural Talent, Drain Attack Up, Crit Amp 200% attack, 300% hit count, 200% speed, 1900% crit Sword magic drain, Fairy's Aid, Full Leverage Fighting those flower things in Florem because 6 enemies = better chance of high RNG roll Though maybe something with lower defence would be better?
2 things that i dont understand here. 1. Why all critical attacks from the dragon and allies ZERO dmg. 2. How could M.Atk and P.Atk over 150%? Pls explain to me. Thankyou
1) Stillness negates all damage done to both teams for two turns, so all damage dealt by both parties for a couple of rounds will be 0. 2) M. Atk and P. Atk can only be raised 50% by either special attacks or abilities. The two ways, however, stack; raise it through special attack AND abilities, and you can reach a much higher number.
Did only 895 000 damage with almost the exact same setup (200% ATK / 1900% CRIT / same passives on my attacker / 75% enemy debuff everywhere and triple elem weakness), on the exact same mob, Easy mode, hitting on Thunder / Dark / Fire. Any idea why?
Did you have the correct family weakness applied? Anti Dragon in this case. Also, Full Leverage doubles the amount of damage done, though only for sending.
Yeah, I made sure to double-check. Actually managed to hit 999999 earlier today though - this time using a Time Mage to max my number of hits. Apparently, it affects your special moves' damage, too. Didn't think it did, so I didn't bother doing it the first time. Go figure. :)
YuureiShinji Hum, is that right? Interesting, though it does make some sense; the game tries to base special attack damage around how much a basic attack does, and more hits = higher basic attack. Probably means that having a stupid high AGI stat, hit count, and speed buffs with Frentic Fighting will beef anything to god-mode. (32 hits? At over 1k P.Atk a piece? Ffffff-) Problem is that it takes 2 slots for a possible x2 multiplier, and +198 attack with a +25% multiplier is better. (Or hell, even without that multiplier.)
johnnyscifi is it any good? I'm on Zeta Flare-- **cough** I mean Airy, so I'm assuming I'm pretty close to the end and I wanna know before I go if it's worth picking up
If only this would work on the adventure... But without human slayer or anyway to deal extra damage to humans it won't work. There goes my hopes and dreams lol
Nope. Impossible. All of the Fist special moves are single target. The alternate option would be to second job set Valkyrie and use Crescent Moon, and that won't be near as good.
'Stillness', which was basically being spammed, is a Spiritmaster stall tactic. It makes all attacks do 0 damage for as long as it lasts, which is I think two turns?
I think it would be between 1.4 and 1.7 million or so, because if you do not apply Full Leverage you are still a good bit below the cap usually. Full Leverage simply doubles the damage
John Doe Actually, this game came out in 2013 in EU and JP, and JP it is the second version of it, with the original being from 2012. Anyway, the game clock of the recording device was not set properly for this video, that is why it looks so old.
John Doe i understand that perfectly. i have the game. maybe, just maybe Quirinus is from an alternate dimension and they got the release 3 years earlier than we did. no? drat.
As much as I like the build, I'm afraid that it's misleading, because it'll only do that much to a specific enemy type with those specific debuffs. Not to mention it's single target (Not a real issue because most of the difficult fights in the game are a single boss.) Though, it is the quickest, easiest way to get a ton of damage out without hunting for Buns.
Xephos049 That's just it, it won't do that much damage, at least without an alchemist of your own to slap some Banes down, and given they're also the right type to murder.
You're right. In fact, if you try exposing an element weakness, that may bite you in the butt later. I had someone who dealt a good amount of damage, about 300k, as a summon. I didn't know what element they had equipped on their special attack. They ended up healing the boss I was fighting (I forget who) back to full health. I had to turn off my 3DS.
CoolManoneGamer03 High Jump / Super Jump Ninjas with high Speed can unscathed about every boss there is, except a few Nemeses. The final boss is easy with that, no Stillness required.
The person on the receiving end must be ecstatic.
You would think. All of those multipliers don't apply for the receiver, or at very least some of them don't. I recently used an ability that got sent to me that was listed as doing over 200k damage. When I used it, it did about 7k damage.
They do, but the enemy's defense still factors in. So if you used a magic attack on Chaugmar, for example, while his shield is still up, all that damage will be reduced to one.
Smileyhat
More or less correct. The attack multipliers mostly apply, but you have to make sure that the enemy you use the summon attack against has the same elemental weakness as the one originally used, and the same applies to monster family weakness as well. Elemental Buff from Fairy's Aid and P.Atk Buffs etc all still apply. Full Leverage does not get carried over to your side as well.
And, of course, the enemies defense plays a role.
The basic though about sending and receiving an attack is that the attack is done again. The number is just how much the original caster did, not how much it will do for you.
Quirinus
It basically re-rolls that attack against whatever you're fighting against. Seems more important to just get the 200% P Attack, Hit, Fairy Aid amps, and 1000% critical buffs.
Smileyhat
I tend to take the damage indicator with a pinch of salt for this reason.
It's usually a decent indicator, and pretty accurate in the
Tiz: Here goes nothing!
°0 dmg°
Tiz: Hah!
He wasn't wrong. :P
Edea then does 99999999 damage and says the same thing...
Someone named Ender sent me a 999999 hit summon... What's also funny is that, the night before I defeated the final boss' final form with his move on Bravely Second, I was watching Ender's Game. If that's not coincidence then I don't know what is. Thank you, Ender. You were Agnes' last resort.
Meanwhile Captain Falcon is starting to feal inadequate about his punches and started going to the gym
Meanwhile some poor goblin on a new player suddenly it wiped from existence because...reasons.
The dragon spent the entire video thinking "O SH***T"
Imagine getting this randomly on streetpass
Just walking by the park, come back to check to see what you got: 9999999 power level damage. *looks at Turtle Dove* Comere birdie...I got something for you...
+CFW Trick
*does 1 damage*
-damn it Turtle Dove [+]!-
*+CFW Trick* I actually got two of those ... well ...
+Valyrym Lancelot i actually got one and im level 20ish atm xD
Sure as hell beats the lv 99 nemeses I always get! XD
*Does 2 damage against Baal: Turtle Dove*
Wow 😂
Fear the Super Mrgrgr
I found that you can speed up the battle while the special move music is being played. It actually makes the duration of the boosts last longer while the battle is speeding up since the music is not affected.
Okami - Kun ah, the busted combos of BD
Michael Cirasole At least Bravely Second fixed those combos by nerfing/replacing a few jobs.
Okami - Kun ;-;
Yeah... sorry to my Bravely Default friends, but I'm never going to this much trouble for the Summons I send. You'll just have to defeat bosses the old-fashioned way.
+LamanKnight I usually just send Vampirism skills and Bravely Seconds. Imagine what happens when you get a "Gastric Juices" to pop up and the next thing you know, you use it and you see Tiz barfing his guts out on the enemy...
Heh. Should try playing the original Bravely Default Flying Fairy (Japan only), which didn't have the Bravely Second ability at all! It was... harder. (The one most people know is the updated version titled "For the Sequel" in Japan and "Where the Fairy Flies" internationally.)
Did the thing, forgot to give the enemy dark resistence down. I am a failure. Guess I'll live with 799770 damage instead. Whatever.
lol
just unscath the true final boss like me, you will fell better
Did it a long time ago. It really does feel good!
You know who this would be good against? The Adventurer.
SilverAssassin210 In theory, but he's resistant enough that it may not be as good as you'd think. I used someone's 400,000 hit on him and he cut it down to 70,000. A decent hit, but it's sure no 1-shot, not against him. But try it with a Pirate's attacks to drop his defenses maybe?
accountfor1reason Yes. I suppose you would have to set up the weaknesses and debuffs, too.
Spoilers
It's a her not a him
shinjiro Hitsuguya Wait, what??
Spoilers
The dude who got just receive the move: "and then i became death, the destroyer of worlds"
...And I'm still impressed that Tiz can do 33,000...
just a LITTLE overkill
“Good Luck” she says before throwing a lightning charged orb into the enemy and killing it in the most excruciatingly painful way possible.
This video is nostalgic. I remember watching it back in the day and copying everything exactly.
I just did this haha, I was so relieved when it actually worked for the 1mil damage. Such a fun game, finally did this after 100% BDII. Time to go on to BS next which I've owned for years but never played, super hyped.
@@saroporoggo Many people sadly skipped Bravely Second, but it's really good. Not as story-heavy as the original, but it looks and plays better. Revo doesn't come back to compose the music, but almost all music from the first game is still there since you revisit towns and face the old asterisk holders with the old asterisk theme, so half of the soundtrack is still Revo. There's other returning music, but... *spoilers*. All the special bosses that were exclusive to Streetpass in the first game, are now part of the main game. Basically, nothing to complain about except story progression being slower than the first game.
@@ramsesjfg7668 Hmmm interesting! I decided to download the demo first even though I have the game since you get to play as different characters and it's a prologue. I'm not expecting anything amazing from the demo but I 100% the bravely default 2 demos (both haha) so I may as well.
@@ramsesjfg7668 Even if BS was a bit slower on the story, the chracters were just as wonderful - or even more so then BD 1. It was nice to see Agnes come out of her shell more.
DAT 1x BATTLE SPEED IT'S KILLING ME
To whoever it was that had this as their sent move thank you so much, I one shotted qada in the boss rush before he ruined everything 😂
You...want to add me?
Edea: Yeah i stopped the clock!
More like *STANDO POWAH!*
Everything you did to the enemy won't carry over. My preferred 999999 send move is a horrible mess that stems from a Monk/Dark Knight mix that does 999999 dark damage to EVERYTHING. The only downside is that it hits your party too, but with Spiritualism you can throw up that one ability that makes everyone absorb all elements. End result? Everything on the left side of the screen is dead, everything on the right side is healed to max.
yes but if the person who got the move didn't know that it hit everything you could send them a game over attack
I use a build like that too! Except that everyone has dark shields.
That poor poor d'gon...
Amazing! I recently finished Bravely Default so I guess this is something I could do with my spare time ^3^
I love the Monk punch! Maxes out so easily! (I can't remember what my setup was, but was pretty fast and easy...)
He must be so done with this game if he has all those materials
Years later lol but you end up getting 50k pg per 5 second battle in the end of the game so it doesn't take long to get millions and buy 99 of everything / 8 of every weapon etc
That you nearly forgot to click send is hilarious
This never fails to blow my mind
Certainly it can't fail at blowing up a D'gon too lol
So that is probably how I got a net friend invite that does that much damage.
question : do I need bravely second to break damage cap when summon?
+Giang Huynh Not when you summon, which makes them quite useful to keep some SP for yourself.
How do I break the damage limit (9999)
Bravely... Second! (The ability didn't exist in the original version. It was added in the For the Sequel/International release.)
I wonder if it's possible to do 999,999 with a Dark Nebula. I did a 123k hit but that was nowhere near optimized, with my party at level 60 or so. I'm going to see how high I can get once I max my levels. Probably not 999999, but maybe 500k?
Update on this, I managed to hit 999,999 by using Speculate, but without it the best I can do so far is 834k damage. I wonder if there's any way to improve it.
Freelancer + Dark Knight,
Knuckle Lore, Natural Talent, Drain Attack Up, Crit Amp
200% attack, 300% hit count, 200% speed, 1900% crit
Sword magic drain, Fairy's Aid, Full Leverage
Fighting those flower things in Florem because 6 enemies = better chance of high RNG roll
Though maybe something with lower defence would be better?
2 things that i dont understand here.
1. Why all critical attacks from the dragon and allies ZERO dmg.
2. How could M.Atk and P.Atk over 150%?
Pls explain to me. Thankyou
1) Stillness negates all damage done to both teams for two turns, so all damage dealt by both parties for a couple of rounds will be 0.
2) M. Atk and P. Atk can only be raised 50% by either special attacks or abilities. The two ways, however, stack; raise it through special attack AND abilities, and you can reach a much higher number.
:O. That damage is insane!!!
holy shit....Edea is over 9,000....we're all doomed 0.0
ONE MILLION!!!!!!!!!! THAT'S AMAZING!
Thanks a lot for the vid!
Slightly overkill
poor d.gon
Did only 895 000 damage with almost the exact same setup (200% ATK / 1900% CRIT / same passives on my attacker / 75% enemy debuff everywhere and triple elem weakness), on the exact same mob, Easy mode, hitting on Thunder / Dark / Fire. Any idea why?
Did you have the correct family weakness applied? Anti Dragon in this case. Also, Full Leverage doubles the amount of damage done, though only for sending.
Yeah, I made sure to double-check.
Actually managed to hit 999999 earlier today though - this time using a Time Mage to max my number of hits. Apparently, it affects your special moves' damage, too. Didn't think it did, so I didn't bother doing it the first time. Go figure. :)
YuureiShinji Hum, is that right? Interesting, though it does make some sense; the game tries to base special attack damage around how much a basic attack does, and more hits = higher basic attack. Probably means that having a stupid high AGI stat, hit count, and speed buffs with Frentic Fighting will beef anything to god-mode. (32 hits? At over 1k P.Atk a piece? Ffffff-) Problem is that it takes 2 slots for a possible x2 multiplier, and +198 attack with a +25% multiplier is better. (Or hell, even without that multiplier.)
I cant wait for bravely second to come out!!!
+johnnyscifi You and me both my friend!
johnnyscifi is it any good? I'm on Zeta Flare-- **cough** I mean Airy, so I'm assuming I'm pretty close to the end and I wanna know before I go if it's worth picking up
Oh hell yes, it is definitely worth it! Trust me, it is worth every penny!
Phillip Everett Swiggity Bomb-Diggity! Shanks, lad!
Michael Cirasole ...Um, you're welcome?
If only this would work on the adventure... But without human slayer or anyway to deal extra damage to humans it won't work. There goes my hopes and dreams lol
You should name it : "Bravely Default- How to broke the game" :D
very smart way to pull it off
4:28 Agnes dabbing
Hey can you make the same strategy but do an all enemy attack?
Nope. Impossible. All of the Fist special moves are single target. The alternate option would be to second job set Valkyrie and use Crescent Moon, and that won't be near as good.
So what was the point of reraise/ regen? Just the flair it adds to the animation? If so, you really have thought of everything
I'm so late to reply but the person who summons will get those stats buff for is team if I remember correctly. So both regen and rerise will be put
Wait, so why was the dragon taking zero damage when it was being hit with all kinds of damage types it said it was weak to?
'Stillness', which was basically being spammed, is a Spiritmaster stall tactic. It makes all attacks do 0 damage for as long as it lasts, which is I think two turns?
Margeret Lualdi
Ah, so you use that and then buff like crazy or save up action points to the maximum?
Both. The person who made this video used it to stack all the special move bonuses without killing the monster.
This game would be so much better if they got rid of the stupid damage limit.
That's epic!
I just have to ask, when you reach Level 99, you can still gain Job Levels, right?
Of course!
Thanks!
Can u send this to me plz!!!!!! I need to beat airy plz
how to activate bravely second ?
press start
Anyone good at math mind telling me how much damage that would have done without the damage cap?
I think it would be between 1.4 and 1.7 million or so, because if you do not apply Full Leverage you are still a good bit below the cap usually. Full Leverage simply doubles the damage
Quirinus i can unscathed the final boos but i cant do 2 special moves with the same character in 1 turn :/
im a failure
Coolmanone I mean you can do two specials by dual wielding.
That's fucking scary XD
that was amazing can i add you as a friend
It still died during stillness....
Are you using Instant Death status on your specials?
Quirinus Wooooooow you were right thanks for that
Good all MIGHTY!
your friend profile says updated 6-2-2011
why did it take you 3 years to upload this video?
you do understand that this game came out in 2014
John Doe Actually, this game came out in 2013 in EU and JP, and JP it is the second version of it, with the original being from 2012.
Anyway, the game clock of the recording device was not set properly for this video, that is why it looks so old.
John Doe
i understand that perfectly. i have the game. maybe, just maybe Quirinus is from an alternate dimension and they got the release 3 years earlier than we did. no? drat.
or maybe his clock is wrong?
Denjin Hadoken!
As much as I like the build, I'm afraid that it's misleading, because it'll only do that much to a specific enemy type with those specific debuffs. Not to mention it's single target (Not a real issue because most of the difficult fights in the game are a single boss.) Though, it is the quickest, easiest way to get a ton of damage out without hunting for Buns.
I think it'll be useful for those who need that much damage on a boss fight a friend or a streetpasser may need. Who knows?
Xephos049 That's just it, it won't do that much damage, at least without an alchemist of your own to slap some Banes down, and given they're also the right type to murder.
Hm true.
You're right. In fact, if you try exposing an element weakness, that may bite you in the butt later. I had someone who dealt a good amount of damage, about 300k, as a summon. I didn't know what element they had equipped on their special attack. They ended up healing the boss I was fighting (I forget who) back to full health. I had to turn off my 3DS.
Nice :)
Too bad they shut down spot pass...
IT'S A CRIT'!
Holy shiiiiiiiiiiit
Whats with the Halo?
That's the Reraise effect, meaning the character with it will revive once when K.O.'d, unless dispelled.
thunder ball of ultimate doom !
Bro i unscathed de Ouroborus. god teamz are eazy to make to make
CoolManoneGamer03
Stillness cheese?
yep, being honest there isnt a god team that doesnt have stilless (god team referring to being able to unscath final boss)
CoolManoneGamer03
High Jump / Super Jump Ninjas with high Speed can unscathed about every boss there is, except a few Nemeses. The final boss is easy with that, no Stillness required.
Thomas Remmers
Thunderburst? More like...
_MRGRGR BURST._
Wow
can i have ur friend code :D
Gg
yeah okay but do this against a boss not just a common mob?
I dont know just sayin'
boss
HOLY FUCK!
too much