Hey Guys, Make sure the read the description for more information! Hope this video helps you out in creating some local mods Remember, local mods are essentially "overlays", not a replacement
Hello, I have a couple of questions! Do you still plan to record a video on exporting model with creation of a full modification? We will see how to properly edit ready-made mods, the files of which are in a separate *.scs file and not in the unpacked game base? For example, I'm interested in mod called "Ural 4320-30 1999" 395mb. I already understood basics of Blender, understood how to work with standard game archives, but unfortunately there are problems with other people's mods. I tried to edit passenger compartment of Ural, there is a spare wheel behind, it has no texture, this is a flaw in the mod. When i deleting a wheel in Blender and then exporting evetything, the entire body of compartment is displayed without texture. In addition to this, the glass of compartment in Blender is not transparent. I also wanted to replace interior of driver cabin with the previous version of this mod "URAL 4320-43202 v6.1 1.32-1.34", where the floor and seats with the dashboard are more realistic in my opinion. It would be great if you show how to combine and refine various mods together correctly, if you are interested in disassembling such projects. So far, I have not seen such videos on TH-cam. The problem in "furgon6.pmg" by path - vehicle \ truck \ upgrade \ furgon \
@@InsaneCallum Yes, everything is very unclear with import. Other similar files are loaded easier, parts of trucks from the game appear automatically and without errors. This mod, I think, is simply not finished and its structure doesn't meet game standards.
@@InsaneCallum The same thought came to me, it is necessary to devote some time to this in order to understand all aspects. I just wanted to learn from this example to make an interior for a motorhome based on a Mercedes Vario 812D and a Setra S 431 DT. I noticed that 10 years have passed since the release of the game, and not a single full-fledged mod on RV still exists and I'm sure that this will be nice to ride.
i didn't even know where to start in blender for days on end, but when i found your channel i made my first local mod in a little over 30 minutes :D one small caveat i have is that the bypass plugin was not mentioned in the video, but after a quick search for the error i got in the console (The unit of type 'accessory_hookup_data' can not be stored in attribute...) in the discord server i figured out what went wrong, installed the plugin, and my local mod was fully functional in TMP awesome tutorials - perfectly concise, straight to the point and easy to follow, thanks so much! 🧡
It would be great if Cal make tutorial of how to convert normal mod to local mod for Interiors, not getting any good looking volvo interior local mods.
Thank you for taking the time and sharing with us what you know, I have learned to do them after a while, but now I have a question and that for the American I don't know if anything changes, will you have a tutorial.
Great tutorial. I'm new to this but the problem I encounter once model is imported the whole model is dark purple. I cannot see any textures I choose within any view to render?
Hii help... I'm model making... I ets2 comes convert. But it was a crash def file problem.... "How to make ets2 bus mod tutorial?" Put video Please ... I request you sir... Please... 🙏🙏🥺🥺
It's a similar process. These tutorials will come at somepoint, I cant say when. Lights need to be placed from the *exterior* They will not work from interior They also require a flare.
This is for your local mods which are for TMP which is not compatible with macs. If you want to make sp mod with blender for Mac. Watch the blender guides for SP
Yep, it'll say texture not found which means there was no texture in the location you specified Since you haven't provided an image, best guess is you didn't convert the mod with ALM at the end?
@@InsaneCallum Your video is very helpful to me. I have a car module that I want to change to TMP, but when I complete the transformation in blender, when I add the module to the truck, there is no effect. I don't know why!
Hello, could you do a tutorial on how to create a mod for a steering wheel for the Scania S. convert it to mod_local . Thanks in advance, the flyer I would like is this one from the video. th-cam.com/video/aoEEDfmWcN0/w-d-xo.html
More tutorials will come. But think about your local mod as an overlay. You are not replacing the wheel. You are making a copy of the wheel and overlaying the original
@@InsaneCallum Hello, thanks for answering. I would really like you to help me how I can get that mod for the steering wheel. Yes, the mod you show is for 1.27 and at the moment it doesn't work for the current version :(. But I would like to have it in mod_local, convert it to mod_local. It looks very good. thank
@@shaka3570 Just any ETS2/ATS Blender guide, you are not gonna find things that are an exact 1 to 1 of what you want. But guides that will point you in the right direction
Hey, I'm looking for a way to add a GMC motorhome to ATS. Would this mod be able to add in a 3d model from blender and let me see the wheelbase specs to that of the model?
Hey Guys,
Make sure the read the description for more information!
Hope this video helps you out in creating some local mods
Remember, local mods are essentially "overlays", not a replacement
Hello, I have a couple of questions! Do you still plan to record a video on exporting model with creation of a full modification? We will see how to properly edit ready-made mods, the files of which are in a separate *.scs file and not in the unpacked game base? For example, I'm interested in mod called "Ural 4320-30 1999" 395mb. I already understood basics of Blender, understood how to work with standard game archives, but unfortunately there are problems with other people's mods. I tried to edit passenger compartment of Ural, there is a spare wheel behind, it has no texture, this is a flaw in the mod. When i deleting a wheel in Blender and then exporting evetything, the entire body of compartment is displayed without texture. In addition to this, the glass of compartment in Blender is not transparent. I also wanted to replace interior of driver cabin with the previous version of this mod "URAL 4320-43202 v6.1 1.32-1.34", where the floor and seats with the dashboard are more realistic in my opinion. It would be great if you show how to combine and refine various mods together correctly, if you are interested in disassembling such projects. So far, I have not seen such videos on TH-cam.
The problem in "furgon6.pmg" by path - vehicle \ truck \ upgrade \ furgon \
@@WithoutNumbers I plan to do texturing if that's what you are asking
But from what you said above, it sounds like you imported the model incorrectly.
@@InsaneCallum Yes, everything is very unclear with import. Other similar files are loaded easier, parts of trucks from the game appear automatically and without errors. This mod, I think, is simply not finished and its structure doesn't meet game standards.
@@WithoutNumbers I go over importing working files in the video. If the mod is broken such as the root of the mod is incorrect you need to fix it
@@InsaneCallum The same thought came to me, it is necessary to devote some time to this in order to understand all aspects. I just wanted to learn from this example to make an interior for a motorhome based on a Mercedes Vario 812D and a Setra S 431 DT. I noticed that 10 years have passed since the release of the game, and not a single full-fledged mod on RV still exists and I'm sure that this will be nice to ride.
I'll support you silently
i didn't even know where to start in blender for days on end, but when i found your channel i made my first local mod in a little over 30 minutes :D one small caveat i have is that the bypass plugin was not mentioned in the video, but after a quick search for the error i got in the console (The unit of type 'accessory_hookup_data' can not be stored in attribute...) in the discord server i figured out what went wrong, installed the plugin, and my local mod was fully functional in TMP
awesome tutorials - perfectly concise, straight to the point and easy to follow, thanks so much! 🧡
Sorry, I should've mentioned in the video the `Plugin` was required!
Hope the rest of the video you found useful :)
It is very calming listening to your voice :)
Thanks i guess, I've had a few people say that and it always surprises me
💖💖🚛🚛
Well, it's a great law, but I can start editing Android and iPhone games on a computer and then extracting.
Приветствую вас. Спасибо за ролик. Очень полезно. Удачи. 😎
вы тоже знаете работать в блендере?
It would be great if Cal make tutorial of how to convert normal mod to local mod for Interiors, not getting any good looking volvo interior local mods.
At some point I will but it's the same process
could you make a video on how to add custom paint jobs to trailers and doing it through blender
i hope this will help me me make a local mods
Thank you for taking the time and sharing with us what you know, I have learned to do them after a while, but now I have a question and that for the American I don't know if anything changes, will you have a tutorial.
Although the guides are based on ETS2
Everything is identical for ATS
@@InsaneCallum I may be doing something wrong, I will keep trying, I appreciate it
Nice informational video! Could you explain how I can convert lights?
A video for flares will come
Hey Callum! Amazing work, could you explain or make a video of how to make interiors? Thanks!
SP or local?
@@InsaneCallum SP
Or Local, I think than it's similar ways right?
@@InsaneCallum Interested too, for local ones 😁 If you can show the two ways ?
For example
Truck of Europe 3
Great tutorial. I'm new to this but the problem I encounter once model is imported the whole model is dark purple. I cannot see any textures I choose within any view to render?
use old version of blender
works perfectly but my mod has no texture in the game sad
Check your console, it'll tell you errors
Hello I have a question I can see my curtain from the inside but not from the outside do you know how to change that?
can i import a truck model that is not in the base folder? a truck mod that is not a original truck of ets2
Hi man, i was wondering if you could help me with editing certain part of a truck mod, because i dont really know much about blender
Hii help...
I'm model making... I ets2 comes convert. But it was a crash def file problem.... "How to make ets2 bus mod tutorial?" Put video Please ... I request you sir... Please... 🙏🙏🥺🥺
how do you fix that reflection in dashboard and windows?
Please... How to create def file create truck file... Please tutorial video... Because I always wrong def file... Please
where are u found the zip file with all file?? because i found the mod but in file zip i don't have any file, i have file scs not sii.
What you mean, you just extract the scs file into a zip
can you show one for exterior like light or something and not interior pls
It's a similar process. These tutorials will come at somepoint, I cant say when.
Lights need to be placed from the *exterior*
They will not work from interior
They also require a flare.
There is no SCS model in import box
This is ep 2, watch ep1
anyone know how to do this on mac
This is for your local mods which are for TMP which is not compatible with macs. If you want to make sp mod with blender for Mac. Watch the blender guides for SP
@@InsaneCallum thanks
i made everything like you said but it didnt work for me my curtains are not visible -_-
Read your console, it will have an error
@@InsaneCallum î cant find the error can u help me please?
@@erikrodger9856 Join the discord, share your console in support
@@InsaneCallum oki
Please see comments... 😢😓
my mods are scs files tho, not winrar files
Thats fine, process is no different
Help me fix the red color texture error
Yep, it'll say texture not found which means there was no texture in the location you specified
Since you haven't provided an image, best guess is you didn't convert the mod with ALM at the end?
@@InsaneCallum what's ALM?
@@realestgamer9456 You sure you watched the video
@@InsaneCallum yes I watched to the end
@@realestgamer9456 i show you alm in the video...
Hi! I have some questions. Can you help me! So I'll thank you very much!
What are your questions? Better to ask them all instead of waiting
@@InsaneCallum Your video is very helpful to me. I have a car module that I want to change to TMP, but when I complete the transformation in blender, when I add the module to the truck, there is no effect. I don't know why!
@@highendcrack3822 I'm not sure what you mean? You said "Car Module" but you also mention a truck?
@@InsaneCallum some mods i got the result, thanks
Hello, could you do a tutorial on how to create a mod for a steering wheel for the Scania S. convert it to mod_local . Thanks in advance, the flyer I would like is this one from the video. th-cam.com/video/aoEEDfmWcN0/w-d-xo.html
More tutorials will come. But think about your local mod as an overlay.
You are not replacing the wheel. You are making a copy of the wheel and overlaying the original
@@InsaneCallum Hello, thanks for answering. I would really like you to help me how I can get that mod for the steering wheel. Yes, the mod you show is for 1.27 and at the moment it doesn't work for the current version :(. But I would like to have it in mod_local, convert it to mod_local. It looks very good. thank
@@shaka3570 it's the same method for old broken mods
@@InsaneCallum Excuse me, and how is that? I really don't know, do you have any help links? thank
@@shaka3570 Just any ETS2/ATS Blender guide, you are not gonna find things that are an exact 1 to 1 of what you want. But guides that will point you in the right direction
Hey, I'm looking for a way to add a GMC motorhome to ATS. Would this mod be able to add in a 3d model from blender and let me see the wheelbase specs to that of the model?
You wont be able to add the motorhome to ATS TMP