I love how the in-game justification for two geriatrics having the incredible vocal clarity and belting power of the Poets of the Fall, is that their bootleg-ass lake water moonshine basically acts like the fucking X-Men mutant growth hormone for creatives lmao
2:06:12 the part with Ahti is such a fun bit of writing again. All those literally translated finnish idioms and words, like valokuva is literally just a compound word of light picture aka. a photograph. If you come in last, you won't be happy = viimeiseksi jääminen ei ole mukavaa = it doesn't feel good to come in last That held you close = se piti läheltä = a near miss Onwards, said the granny in the snow = eteenpäin, sanoi mummo lumessa = keep moving despite the adversities When the panic is the biggest, the help is also near = kun hätä on suurin, on apu lähinnä = you will find help close by even during the darkest times What you leave behind, you will find it in front of you = minkä taakseen jättää, sen edestään löytää = what goes around comes around.
That part where estavez and casey are commiserating over how divorced they are, and they try to convince Saga to join in to make them the divorced trio so they can harness the holy trinity of divorced energy
A fun detail that was left untranslated/subbed during Yötön Yö was the production house. It says the title, "Yötön Yö, a movie by Thomas Zane based on the book by Alan Wake", but above all that it says "elokuvayhtiö pimeä paikka esittää", which means "production house dark place presents". Such a neat thing to have in the game, much like near the end of Control where you can sit and listen to Trench ramble on about the hiss for several minutes. All unrestricted and requiring the player to put the controller down and wait. And speaking of Control, the use of Sankarin tango during Yötön Yö was pretty neat when you translate the lyrics, which talk about Alan Wake.
I think its likely that Zane did to Alan what Alan ended up doing to Saga. Zane was stuck in the dark place and peered into Alan's life and wrote Alan into the story as it's hero, in order to bring him to Bright Falls and defeat the darkness on Zane's behalf. And that's why even in the first game Oden and Tor call Wake Tom, because they could see beyond the story and saw Tom pulling Allen's strings. Then Allen got the brilliant idea to pull Saga into the story by making it a meta-narrative, so that the main characters would be aware they are in the story and could effect the outcome rather than fall prey to the cliches of the genre of fiction they're in, a horror story.
In regards to the Book Puzzle, I'd like to remind everyone what Pat's stance is on puzzles in Resident Evil is not that he enjoys puzzles that he can solve, he enjoys puzzles he can memorize the solutions to.
He needs the answer completely spelled out for him. The fact that this note is a reminder that someone wrote for themselves where presumably they can remember the context and just make leaps of logic without having to write everything down, doesn't occur to him. The fact that you can enter multiple diffrent codes and try things until you get right (like UFO or SCT) doesn't even cross his brain. It should be like a math-question in an exam, he thinks, where it gives you all of the information required to get it right in one attempt.
These 3 code combination puzzles really make me think Pat couldn't intuit how the Death Note works, and I feel like he'd only catch Kira through pure bumble luck and/or Crazy Talk.
Crazy Talk will allow him to say "I can't figure this out, what fucking chance does X have? They'll never pull it off, it makes no sense for them to do it" and then it will activate
Personally, the only puzzle I couldn't work out for myself was the gift shop safe because the titles they used for the roles seemed too subjective for what they were describing and I was only certain about Cleaner meaning Janitor. lol
41:24 I get what Pat was asking for. "How does this link with the code?" You have to kinda expand out a bit. UFO is an abbreviation for 'Unidentified Flying Object' so taking the first letter out of each author's name is what they wanted.
Every puzzle in this game was easy and watching Pat fumble all of them and then finally having a meltdown over simple pattern recognition is great. You know you need a 3 digit code, the paper tells you letters correspond to numbers, and books labeled PART 1 PART 2 and PART 3 is literally an inch away from the paper. Took me all of 5 seconds to solve this, at least with the two math ones I had to write it down on some paper.
The book puzzle makes perfect sense to me. Not only did they take it easy on us by using the first thing there is to read on the relevant books, but it uses the one thing about the books that is BOTH visually unique and consistent amongst each other (author names having unique colors, neither the main titles nor the subtitles of the others keep consistent) as well as clearly marking the three books as being connected to each other (all being black covers, as well as all being numbered parts of the same series), to say nothing of the obviousness of a three-number code puzzle using the three numbered books.
I got the impression that the difference between Scratch's characterizations is that this is the real scratch while the scratch in American Nightmare is simply Alan's or the Dark Place's idea or conceptualization of scratch. Like 90% AN, it is just a dead end attempt to escape the dark place.
That book puzzle was so infuriating, look at whats in front of you and use intuition, how do you know to shoot enemy with gun, nothing specifically says shoot enemy with gun. Pat chose a weird hill to die on
Man, Pat really can't just accept the book thing, can he ? Three books that clearly have a direct link between them showing the other two books are unnecessary/ red herrings. The cipher is written all in capitals with a doodle of a book, which it feels like Pat was trying his hardest to present as anything other than what most people drew books as growing up. Even if the cipher wasn't in capitals books are sorted by author, the only difference between them is the author. How he can struggle on this but work out the wheels chest with no problem is beyond me I love you mister pat but jesus christ.
True. It's a 3 combination lock so the first thing your brain does is look for things in 3s. My first thought was UFO since there were 3 UFO books and UFO is 3 letters, just like Pat said and that didn't work. The next logical thing was the author's names are there are 3 books so the 1st letter of each name. Unfortunately I didn't notice the part 1, 2, 3 so I put them in order they appear and quickly passed on that train of thought. Eventually I got sick of this puzzle and looked it up. But the connections are there, Pat just didn't see it.
Also Pat has clearly never been to a library because sorting and categorizing books via the author's last name is a practice that has been ongoing since time immemorial.
I ran into this problem with this puzzle to. I guessed UFO first, and then the author names. And then didn't notice the parts so just looked it up because I couldn't tell if I was on the right track or not. The problem isn't that the author names are the code. It's that there's no sticky note saying "Remember, my code is my favorite authors." or something else telling you the sort of solution you're looking for. I had to brute force it, because determining the correct answer with the clues didn't work.
I'll be honest I didn't realize that's what it was. (I read the scroll over overlay so didn't really notice it anyway) And still there are multiple potential answers (ufo, title, names). I really initially went around the room thinking there was another clue somewhere. I knew it had to be the books but wasn't sure what specifically. Like it's not impossible, it just takes some leaps in logic that aren't immediately apparent to all folks. I like the puzzle for the gun in the wellness center better.
I think it is hilarious that the one end game puzzle I figured out myself is the one that Pat has a semantics meltdown over. I have aspergers and Pat was being too literal and obtuse even for me.
Pat walking into the theatre lobby and thinking it feels kinda familiar isn't just mind goblins; it has a very similar layout to the lobby of the FBC in Control.
The thing with the books kills me. Pat... it literally says Part I, Part II and Part III with the only difference being the author names, and there's a literal cipher right next to the books on the same screen. It's baby shit puzzles for babies, Pat's just mad.
It's such a mean comparison, but that was the most DSP thing I've seen outside of DSP proper. "You.... have to.... find an... an exploit in... in the puzzle..."
Alan could just write "then Alan won yippee", but there's two issues there: 1. The Darkness edits and therefore fills in whatever Alan leaves out 2. That's something a hack writer would do and if Alan was a hack writer he wouldn't be trapped in a lake, he'd be a regular guy with marital issues watching TV at home.
"when the writer is in doubt, my turn to come out" i like this lyric cuz it emphasizes a big part of how scratch is not only alan's dark side, but he's also representation of self doubt and ambivalence, that part of you that tells you it's no good, or it's no use, as someone who likes to write, but hasn't published anything i wrestle with this a LOT, as well as with my art, my lets plays/streams, etc
it's rare that I *watch* these vods, I need the audio for while I'm doing a less engaging task, but I stopped and put full screen on for that Mr Door conversation. Fuckin' top stuff.
Alan talking to Saga in the overlap is him having a conversation with his main character as he writes her story. Figuring out what she wants, giving her direction. It's one of his writing techniques. A technique real authors would employ to figure out where to take a story. But he's too bossy. Something something wait for the ending. EDIT: And to be real I'm blown away that nobody, not even anyone in chat, has any idea what Scratch is, yet.
Pat smart sometime, but sometime stupid. shotgun puzzle clues: code paper has drawing of a book, ufo books are the only books with authors. ufo books are labeled 1, 2, 3. Alan wake is a game about AN AUTHOR. From there it's just intuition and trial and error.
Finland (and other extreme north/south territories) literally have Yötön Yö, in summer the sun never sets. I don't know how native Finns feel about them, but they felt uncanny when I had some on holiday
Well, having lived here all my life, I think they're fun. It can mess up your sleeping schedule, though. Right now we have polar night, meaning that in the most northern part of Finland the sun never actually comes up. For TWO MONTHS. Compared to that, yötön yö is a breeze.
Casey staying down in the morgue where it's dark is pretty weird, right? Surely you should help him upstairs with the FBC lady who has a fucked up leg. Have them hole up together in a locked room.
37:21 What is it with this man and easy shotgun-based puzzles? Its the second time in this playthrough where there is a shotgun locked away behind some easy puzzle with a clear way to solve and he demands his audience to point to the connection between author names and the numbered letters. I'm like worried about his ability to Intuit clear patterns now. Does Pat need a wellness check? And why is it a time-outable offense to talk about his inability to solve puzzles 10 minutes later? Can't he just have thicker skin over being a goof?
I kinda agree and disagree with him at the same time. I also thought that three letters would be "U" "F" "O" and nothing indicates the letters of the writers. I guess the next step would be trying something that is similar and parts would help that and which is an intuition/discovery part, but it's a bit weird for a numerical puzzle, that should be solved with logic.
@@kakoytazabar I think I tried UFO first and then I went to author names right after I found it didn't work. Its not like a Dark Souls boss where he has to traverse to the boss arena for 5 or more minutes should he fail. You fail the puzzle you take two seconds, walk two in game feet back to the puzzle screen and try figure out something else. Why throw a conniption fit over it? Because he can't see the linking information? Thats a skill issue if I ever saw one.
@@kakoytazabar Your process is the point of that puzzle. The test is trying to find relationships among all of the items in front of us. You take a guess: UFO? Then you try it. Nothing. What other connections can I make? Pat failed the one because he wouldn't start experimenting. He said "no clear solution" and bowed out. That's the botch.
Naw, this puzzle was dog water. I was doing iterative summations of all of the book sub titles before I gave up. Nothing hints at the Author's first letter, this is trash.
Damn. I keep thinking I'm on the verge of making sense of this thing, and then little details pop up and make me shuffle around my whole theory. I know for instance that Alan = Scratch. That's been clear since the first game. "Meet him when you're gone" is code for "you're about to be consumed by dark baggage and you're going to act like an asshole to everyone you know." Typical "I'm dealing with some shit"/PTSD stuff. Like Dad's about to lose his job and now all his family sees is a yelling, drunk son of a bitch. But where I'm lost is Zane. Maybe Alan = Scratch = Zane. Maybe Zane is Alan's dad. And then this Veikko Alen stuff is making me wonder if they were actually coworkers or something. But then Zane was creating in 1970 and Alan was supposedly born in 78. But then again Alan misremembers shit all the time. And also not everyone is real. Maybe not even Alan. Someone's creating in order to work out past trauma. But who is it? And what's the trauma? Someone has a dead wife? Everyone has a dead wife? Someone has an angry wife? I DON'T KNOW.
I think either Zane created Alan as a self insert in the story so he can get another chance at getting out of the Dark Place or they are literally the same person interacting through time fuckery. Either way he seems to be the mastermind behind pretty much everything that's happening
@@mezner13 Yeah I think self-insert/same person fits will with the spiral theme. Zane inserts self as Alan. Still micromanages the plot and fails. Alan then "self inserts" as Saga. But she's on the surface very different. So, she can function as a surrogate rather than a self insert, and he finally starts letting the characters run the story. That's how he'll finally confront his baggage.
@@mezner13 Also the Nightless Night stuff is so weird. Not sure if we're seeing a literal memory of an artistic influence of Alan's or a literal memory of a prior work of Zane's or if that movie is itself a metaphor. Barbara being in a love triangle with Casey and Finnish Alan but then running away from Finnish Alan for Casey only to sacrifice Casey to the cult is fucking weird, man. But there's more story to go. So I guess just roll with it for now until we get more detail to digest.
I'm pretty sure Scratch works on the basis of any creator potentially becoming "taken" by Scratch. Effectively I see it as a state of being similar to the way The Board talks to Jesse, with a lot of statements that have [multiple definitions/humorous garbage] attached to singular conceptual ideas. The boon to creativity seems like a lure for creatives to come to the town and build up their craft until they make something for people in general to have, which then allows the Dark Presence to "Scratch out" their name and effectively take their place. It's also important to understand that cause and effect aren't linked linearly. Alan Wake 1 specifically shows that by using the Dark Presence's creative powers to juice you, you can actually rewrite the past, even if the fact that you rewrote the past bleeds backwards through in the form of how you did it. It's honestly more likely that any event you see is actually an attempt to fix something from the future, which is why suddenly things like the timeline can change. Those two things combine to make it so Alan basically can't get out of the Darkness without working out boatloads of loopholes and caveats. If Alan wrote "Alan left," Scratch could come along and scribble out his name and then Scratch would be free. Scratch may also wait to attempt corruption because he's essentially waiting to have enough of a body of work around such that if they stop creating, he can "Scratch out" enough of their work to get what he wants. Alan seems to have decided to let Scratch "Leave" so he can then work without Scratch staring over his shoulder, but Scratch is "in Seine" too.
Been rewatching this due to the recent DLC. Got to the book password and lost it because I understand Pats logic at the time of viewing it as a Puzzle. Then I thought... but it is a PASSWORD not a PUZZLE. You would want to leave YOURSELF enough to remember the password but not give it away so everyone can just figure it out. So him saying there is no LINK between the author and the "cereal box (book)" is kind of the point. You wouldn't put AUTHOR as the way to remember as it would make your password super easy to figure out. Anyway someone likely said this months ago so I will end this comment here.
I actually agree with Pat on that book puzzle. It kills me that so many chatters got defensive despite admitting they looked it up, too. Here's where Pat is completely right: the puzzle gives you the cipher, a picture of a book, and needing 3 numbers. You can infer ALL of these things: 1) all 3 part books have the word UFO in common, so try UFO; (decent chance) 2) all 3 part books were read by TIM Breaker, so try Tim; (far shot) 3) All 3 part books Have a differing author and title. You can reasonably try the title version SCT (great guess) or the author version QBW (actual answer); Because the game fails to give you a clue that you need to use author names and not the title: a great guess would most likely lead someone to trying SCT and QBW before getting it. In summary: chat got baby mad and Pat deserves an apology for this one. This actually makes up for the lotto one somehow earlier in this playthrough!
Nah, bro. You and Pat are in the minority here. People who think this puzzle isn't super easy just can't see the brightly colored author names on the obvious book series, which I'll only buy if you're colorblind. Chat was right to clown him. The self proclaimed Resident Evil Puzzle master Pat was years ago would clown him for this too. Pat needs to apologize to his chat and the grade school children he offended who could easily nail that puzzle. The lottery puzzle for the double barrel is way worse because the only way that puzzle could possibly be easier is if it literally circled the correct combination for the player.
I love how the in-game justification for two geriatrics having the incredible vocal clarity and belting power of the Poets of the Fall, is that their bootleg-ass lake water moonshine basically acts like the fucking X-Men mutant growth hormone for creatives lmao
2:06:12 the part with Ahti is such a fun bit of writing again. All those literally translated finnish idioms and words, like valokuva is literally just a compound word of light picture aka. a photograph.
If you come in last, you won't be happy = viimeiseksi jääminen ei ole mukavaa = it doesn't feel good to come in last
That held you close = se piti läheltä = a near miss
Onwards, said the granny in the snow = eteenpäin, sanoi mummo lumessa = keep moving despite the adversities
When the panic is the biggest, the help is also near = kun hätä on suurin, on apu lähinnä = you will find help close by even during the darkest times
What you leave behind, you will find it in front of you = minkä taakseen jättää, sen edestään löytää = what goes around comes around.
That part where estavez and casey are commiserating over how divorced they are, and they try to convince Saga to join in to make them the divorced trio so they can harness the holy trinity of divorced energy
😅
A fun detail that was left untranslated/subbed during Yötön Yö was the production house. It says the title, "Yötön Yö, a movie by Thomas Zane based on the book by Alan Wake", but above all that it says "elokuvayhtiö pimeä paikka esittää", which means "production house dark place presents".
Such a neat thing to have in the game, much like near the end of Control where you can sit and listen to Trench ramble on about the hiss for several minutes. All unrestricted and requiring the player to put the controller down and wait.
And speaking of Control, the use of Sankarin tango during Yötön Yö was pretty neat when you translate the lyrics, which talk about Alan Wake.
I think its likely that Zane did to Alan what Alan ended up doing to Saga. Zane was stuck in the dark place and peered into Alan's life and wrote Alan into the story as it's hero, in order to bring him to Bright Falls and defeat the darkness on Zane's behalf. And that's why even in the first game Oden and Tor call Wake Tom, because they could see beyond the story and saw Tom pulling Allen's strings. Then Allen got the brilliant idea to pull Saga into the story by making it a meta-narrative, so that the main characters would be aware they are in the story and could effect the outcome rather than fall prey to the cliches of the genre of fiction they're in, a horror story.
In regards to the Book Puzzle, I'd like to remind everyone what Pat's stance is on puzzles in Resident Evil is not that he enjoys puzzles that he can solve, he enjoys puzzles he can memorize the solutions to.
He needs the answer completely spelled out for him.
The fact that this note is a reminder that someone wrote for themselves where presumably they can remember the context and just make leaps of logic without having to write everything down, doesn't occur to him.
The fact that you can enter multiple diffrent codes and try things until you get right (like UFO or SCT) doesn't even cross his brain.
It should be like a math-question in an exam, he thinks, where it gives you all of the information required to get it right in one attempt.
Alan's narration is always internal because he's the writer.
Saga's narration is external because she's the story teller.
These 3 code combination puzzles really make me think Pat couldn't intuit how the Death Note works, and I feel like he'd only catch Kira through pure bumble luck and/or Crazy Talk.
Pat can figure out a calculus problem with no issues but will be stunlocked by an abstract logic puzzle for a good 15 minutes.
Crazy Talk will allow him to say "I can't figure this out, what fucking chance does X have? They'll never pull it off, it makes no sense for them to do it" and then it will activate
Personally, the only puzzle I couldn't work out for myself was the gift shop safe because the titles they used for the roles seemed too subjective for what they were describing and I was only certain about Cleaner meaning Janitor. lol
41:24 I get what Pat was asking for. "How does this link with the code?" You have to kinda expand out a bit. UFO is an abbreviation for 'Unidentified Flying Object' so taking the first letter out of each author's name is what they wanted.
58:30 :D Pat's still carrying crossbow ammo despite having thrown the rest of it away and consigned the crossbow to the shoebox...
Every puzzle in this game was easy and watching Pat fumble all of them and then finally having a meltdown over simple pattern recognition is great. You know you need a 3 digit code, the paper tells you letters correspond to numbers, and books labeled PART 1 PART 2 and PART 3 is literally an inch away from the paper. Took me all of 5 seconds to solve this, at least with the two math ones I had to write it down on some paper.
The book puzzle makes perfect sense to me. Not only did they take it easy on us by using the first thing there is to read on the relevant books, but it uses the one thing about the books that is BOTH visually unique and consistent amongst each other (author names having unique colors, neither the main titles nor the subtitles of the others keep consistent) as well as clearly marking the three books as being connected to each other (all being black covers, as well as all being numbered parts of the same series), to say nothing of the obviousness of a three-number code puzzle using the three numbered books.
I got the impression that the difference between Scratch's characterizations is that this is the real scratch while the scratch in American Nightmare is simply Alan's or the Dark Place's idea or conceptualization of scratch. Like 90% AN, it is just a dead end attempt to escape the dark place.
That book puzzle was so infuriating, look at whats in front of you and use intuition, how do you know to shoot enemy with gun, nothing specifically says shoot enemy with gun. Pat chose a weird hill to die on
„But what if it was more complicated?“
Lmao I couldn't figure out the shotgun puzzle either but Pat's meltdown made me feel so much smarter.
Man, Pat really can't just accept the book thing, can he ?
Three books that clearly have a direct link between them showing the other two books are unnecessary/ red herrings.
The cipher is written all in capitals with a doodle of a book, which it feels like Pat was trying his hardest to present as anything other than what most people drew books as growing up.
Even if the cipher wasn't in capitals books are sorted by author, the only difference between them is the author.
How he can struggle on this but work out the wheels chest with no problem is beyond me
I love you mister pat but jesus christ.
True. It's a 3 combination lock so the first thing your brain does is look for things in 3s. My first thought was UFO since there were 3 UFO books and UFO is 3 letters, just like Pat said and that didn't work. The next logical thing was the author's names are there are 3 books so the 1st letter of each name. Unfortunately I didn't notice the part 1, 2, 3 so I put them in order they appear and quickly passed on that train of thought. Eventually I got sick of this puzzle and looked it up. But the connections are there, Pat just didn't see it.
Also Pat has clearly never been to a library because sorting and categorizing books via the author's last name is a practice that has been ongoing since time immemorial.
I ran into this problem with this puzzle to. I guessed UFO first, and then the author names. And then didn't notice the parts so just looked it up because I couldn't tell if I was on the right track or not.
The problem isn't that the author names are the code. It's that there's no sticky note saying "Remember, my code is my favorite authors." or something else telling you the sort of solution you're looking for. I had to brute force it, because determining the correct answer with the clues didn't work.
@@cjamused7005 there's a drawing of a book though that should lead you to the author's names.
I'll be honest I didn't realize that's what it was. (I read the scroll over overlay so didn't really notice it anyway)
And still there are multiple potential answers (ufo, title, names). I really initially went around the room thinking there was another clue somewhere. I knew it had to be the books but wasn't sure what specifically.
Like it's not impossible, it just takes some leaps in logic that aren't immediately apparent to all folks. I like the puzzle for the gun in the wellness center better.
Pat...can't puzzle...his brain is going mush.
1:11:24 this really makes me think that in the Lake House DLC we will play as Estevez and see the shit that went down there
I think it is hilarious that the one end game puzzle I figured out myself is the one that Pat has a semantics meltdown over. I have aspergers and Pat was being too literal and obtuse even for me.
Pat walking into the theatre lobby and thinking it feels kinda familiar isn't just mind goblins; it has a very similar layout to the lobby of the FBC in Control.
The thing with the books kills me. Pat... it literally says Part I, Part II and Part III with the only difference being the author names, and there's a literal cipher right next to the books on the same screen. It's baby shit puzzles for babies, Pat's just mad.
pat became his dad with dumb dad brain
"NO! SHOW ME THE LINK ON THIS SCREEN"
He even threw a baby shit tantrum to go along with it.
Pat looks at his baby.
Paige explain to me again how having sex with you made this? There’s was no direct line to that outcome, you must be wrong.
I tunnel visioned so hard on that because the 2 books on the mind had initials that had exactly 3 letters. So i spent like 15 mins using those numbers
It's such a mean comparison, but that was the most DSP thing I've seen outside of DSP proper.
"You.... have to.... find an... an exploit in... in the puzzle..."
That gum you like is gonna come back in style.
Alan could just write "then Alan won yippee", but there's two issues there:
1. The Darkness edits and therefore fills in whatever Alan leaves out
2. That's something a hack writer would do and if Alan was a hack writer he wouldn't be trapped in a lake, he'd be a regular guy with marital issues watching TV at home.
Pat doesn't understand a puzzle that's solution isn't spoon fed to him. Clearly, it's a bad puzzle. XD
"when the writer is in doubt, my turn to come out" i like this lyric cuz it emphasizes a big part of how scratch is not only alan's dark side, but he's also representation of self doubt and ambivalence, that part of you that tells you it's no good, or it's no use, as someone who likes to write, but hasn't published anything i wrestle with this a LOT, as well as with my art, my lets plays/streams, etc
it's rare that I *watch* these vods, I need the audio for while I'm doing a less engaging task, but I stopped and put full screen on for that Mr Door conversation. Fuckin' top stuff.
Game starts at 26:43
The bits with Alex Casey hit a bit differnt and a lot harder now.
Alan talking to Saga in the overlap is him having a conversation with his main character as he writes her story. Figuring out what she wants, giving her direction.
It's one of his writing techniques. A technique real authors would employ to figure out where to take a story.
But he's too bossy. Something something wait for the ending.
EDIT: And to be real I'm blown away that nobody, not even anyone in chat, has any idea what Scratch is, yet.
I´m Finnish and never heard that alan means lake in Finnish. Sounds like nonsense.
Pat smart sometime, but sometime stupid. shotgun puzzle clues: code paper has drawing of a book, ufo books are the only books with authors. ufo books are labeled 1, 2, 3. Alan wake is a game about AN AUTHOR. From there it's just intuition and trial and error.
How did he know to shoot scratch before getting rid of the darkness barrier? Nobody drew a direct line to that telling him to.
Finland (and other extreme north/south territories) literally have Yötön Yö, in summer the sun never sets. I don't know how native Finns feel about them, but they felt uncanny when I had some on holiday
Well, having lived here all my life, I think they're fun. It can mess up your sleeping schedule, though. Right now we have polar night, meaning that in the most northern part of Finland the sun never actually comes up. For TWO MONTHS. Compared to that, yötön yö is a breeze.
Casey staying down in the morgue where it's dark is pretty weird, right?
Surely you should help him upstairs with the FBC lady who has a fucked up leg. Have them hole up together in a locked room.
mazeophonia doesn't exist you just have sloppacantcloseyourmouthia
Helicopter is now in play; I'm sure it won't get destroyed or anything
37:21
What is it with this man and easy shotgun-based puzzles? Its the second time in this playthrough where there is a shotgun locked away behind some easy puzzle with a clear way to solve and he demands his audience to point to the connection between author names and the numbered letters.
I'm like worried about his ability to Intuit clear patterns now. Does Pat need a wellness check? And why is it a time-outable offense to talk about his inability to solve puzzles 10 minutes later? Can't he just have thicker skin over being a goof?
I kinda agree and disagree with him at the same time. I also thought that three letters would be "U" "F" "O" and nothing indicates the letters of the writers.
I guess the next step would be trying something that is similar and parts would help that and which is an intuition/discovery part, but it's a bit weird for a numerical puzzle, that should be solved with logic.
@@kakoytazabar I think I tried UFO first and then I went to author names right after I found it didn't work. Its not like a Dark Souls boss where he has to traverse to the boss arena for 5 or more minutes should he fail. You fail the puzzle you take two seconds, walk two in game feet back to the puzzle screen and try figure out something else.
Why throw a conniption fit over it? Because he can't see the linking information? Thats a skill issue if I ever saw one.
When facetank/brutesmarts doesn't work, chattank is the only path that remains for a Pat.
@@kakoytazabar Your process is the point of that puzzle. The test is trying to find relationships among all of the items in front of us.
You take a guess: UFO? Then you try it. Nothing. What other connections can I make?
Pat failed the one because he wouldn't start experimenting. He said "no clear solution" and bowed out. That's the botch.
Naw, this puzzle was dog water. I was doing iterative summations of all of the book sub titles before I gave up. Nothing hints at the Author's first letter, this is trash.
Poor Baldur, died of Loki-mia
the real question is why does a trilogy of books all have different authors for each book?
Damn. I keep thinking I'm on the verge of making sense of this thing, and then little details pop up and make me shuffle around my whole theory.
I know for instance that Alan = Scratch. That's been clear since the first game. "Meet him when you're gone" is code for "you're about to be consumed by dark baggage and you're going to act like an asshole to everyone you know." Typical "I'm dealing with some shit"/PTSD stuff. Like Dad's about to lose his job and now all his family sees is a yelling, drunk son of a bitch.
But where I'm lost is Zane. Maybe Alan = Scratch = Zane. Maybe Zane is Alan's dad.
And then this Veikko Alen stuff is making me wonder if they were actually coworkers or something. But then Zane was creating in 1970 and Alan was supposedly born in 78. But then again Alan misremembers shit all the time. And also not everyone is real. Maybe not even Alan.
Someone's creating in order to work out past trauma. But who is it? And what's the trauma? Someone has a dead wife? Everyone has a dead wife? Someone has an angry wife? I DON'T KNOW.
I think either Zane created Alan as a self insert in the story so he can get another chance at getting out of the Dark Place or they are literally the same person interacting through time fuckery. Either way he seems to be the mastermind behind pretty much everything that's happening
@@mezner13 Yeah I think self-insert/same person fits will with the spiral theme.
Zane inserts self as Alan. Still micromanages the plot and fails.
Alan then "self inserts" as Saga. But she's on the surface very different. So, she can function as a surrogate rather than a self insert, and he finally starts letting the characters run the story.
That's how he'll finally confront his baggage.
@@mezner13 Also the Nightless Night stuff is so weird. Not sure if we're seeing a literal memory of an artistic influence of Alan's or a literal memory of a prior work of Zane's or if that movie is itself a metaphor.
Barbara being in a love triangle with Casey and Finnish Alan but then running away from Finnish Alan for Casey only to sacrifice Casey to the cult is fucking weird, man.
But there's more story to go. So I guess just roll with it for now until we get more detail to digest.
I'm pretty sure Scratch works on the basis of any creator potentially becoming "taken" by Scratch. Effectively I see it as a state of being similar to the way The Board talks to Jesse, with a lot of statements that have [multiple definitions/humorous garbage] attached to singular conceptual ideas. The boon to creativity seems like a lure for creatives to come to the town and build up their craft until they make something for people in general to have, which then allows the Dark Presence to "Scratch out" their name and effectively take their place.
It's also important to understand that cause and effect aren't linked linearly. Alan Wake 1 specifically shows that by using the Dark Presence's creative powers to juice you, you can actually rewrite the past, even if the fact that you rewrote the past bleeds backwards through in the form of how you did it. It's honestly more likely that any event you see is actually an attempt to fix something from the future, which is why suddenly things like the timeline can change.
Those two things combine to make it so Alan basically can't get out of the Darkness without working out boatloads of loopholes and caveats. If Alan wrote "Alan left," Scratch could come along and scribble out his name and then Scratch would be free. Scratch may also wait to attempt corruption because he's essentially waiting to have enough of a body of work around such that if they stop creating, he can "Scratch out" enough of their work to get what he wants. Alan seems to have decided to let Scratch "Leave" so he can then work without Scratch staring over his shoulder, but Scratch is "in Seine" too.
Can Wake speak finish? Or did he just watch a movie without understanding a single word?
Actually I was thinking about it... Did Alan write the movie?
The Dark Place has closed captioning
Been rewatching this due to the recent DLC. Got to the book password and lost it because I understand Pats logic at the time of viewing it as a Puzzle. Then I thought... but it is a PASSWORD not a PUZZLE. You would want to leave YOURSELF enough to remember the password but not give it away so everyone can just figure it out. So him saying there is no LINK between the author and the "cereal box (book)" is kind of the point. You wouldn't put AUTHOR as the way to remember as it would make your password super easy to figure out. Anyway someone likely said this months ago so I will end this comment here.
Another in the long line of "Pat doesn't know how to extrapolate and use logical deduction" I love him but MAN he can be frustrating sometimes.
3:06:03 pat checking his underwear
I actually agree with Pat on that book puzzle. It kills me that so many chatters got defensive despite admitting they looked it up, too.
Here's where Pat is completely right: the puzzle gives you the cipher, a picture of a book, and needing 3 numbers. You can infer ALL of these things:
1) all 3 part books have the word UFO in common, so try UFO; (decent chance)
2) all 3 part books were read by TIM Breaker, so try Tim; (far shot)
3) All 3 part books Have a differing author and title. You can reasonably try the title version SCT (great guess) or the author version QBW (actual answer);
Because the game fails to give you a clue that you need to use author names and not the title: a great guess would most likely lead someone to trying SCT and QBW before getting it.
In summary: chat got baby mad and Pat deserves an apology for this one. This actually makes up for the lotto one somehow earlier in this playthrough!
I inferred it by virtue of being able to pass the third grade
The hell are you talking about, that`s one of the easiest puzzles in the game.
Nah, bro. You and Pat are in the minority here. People who think this puzzle isn't super easy just can't see the brightly colored author names on the obvious book series, which I'll only buy if you're colorblind. Chat was right to clown him. The self proclaimed Resident Evil Puzzle master Pat was years ago would clown him for this too. Pat needs to apologize to his chat and the grade school children he offended who could easily nail that puzzle.
The lottery puzzle for the double barrel is way worse because the only way that puzzle could possibly be easier is if it literally circled the correct combination for the player.
Cope more
You're an idiot because even one of his mods says the authors name. Thicc idiots can't puzzle, just take the L.
Pat you waste time like..... every video