I know this is pretty off topic, but I just want to say how happy I am that you've stuck with all this stuff for so long. I've seen so many creators quit or be revealed to be horrible people this year, but you're still the same awesome creator you've been since I found your channel. Thank you for always being there, and thank you for allowing me to expand my knowledge of video games so much.
it is quite surreal to think about how long i've been watching these videos, even more so if i start thinking about the total hours of entertainment given throughout the years ... keep rocking !!
@@bivcbmtgstgtssscqcrddgtrsm2257 The difference between Lub Lub and most content creators is that Lub Lub didn’t pretend to be a good person but admitted it all along.
A potential competitor to Danger Mario from TTYD is Superstar Saga's incarnation of the Mario Bros. More specifically, the mush badge build. The mush badge is an item that increases your attack stat depending on how many mushrooms you have, likewise there is a set of clothes that increase your stache (which increases your critical hit rate) according to how many mushrooms you have. These seemingly gimmicky items, due to the formula calculating their boost being way too skewed in their favor, are obscenely powerful. At their full potential, they can kill in one hit the final boss without even needing to be overleveled. Two additional points in this build's favor is that every attack in this game is able to be dodged, and both bros have access to attacks that if you are skilled enough, are infinite.
I was just going to comment this. When I discovered this and oneshotted Bowletta I couldn't stop laughing. Seeing the Bros. attacks becoming so brutal is so fun.
There's something even more powerful If I recall, a guy named shyguymask made a challenge video where he beated Bowser X from BIS without dodging a single move, he used a build that allowed Luigi to be inmortal, meanwhile Mario was down
I have thing to add to the danger mario strat There is a badge called close call which makes it so that when you’re in danger there is a 33% chance an enemy’s attack misses and you can stack this buff (if you are willing to grind goombas for them) having 3 at once makes it so you can dodge 69.9% of the time Combine it with last stands and sweet treat and you become invincible unless the opponent gets REALLY lucky
The Mario and Luigi series as a whole is a great fit for this topic. Each game has a plethora of ways to make the Bros overpowered as hell. From equipment, to Bros attacks, to even badge effects and battle cards/plugs it’s no wonder they beat Sephiroth.
Many Rogue-like characters have potential to become the strongest characters in gaming with the correct combination of items, such as Isaac from Binding of Isaac
I like the way Isaac goes about it (whether its intentional or not) in that for as many potentially game breaking setups that exists, there's a handful of items that might override it or act unexpectedly with what you have Granted sometimes it is extremely unfair, like technology + ipecac working how you'd expect (the end of the beam is explosive) but then shooting that beam through multidimensional baby (follows your movement on a delay, doubles shots that pass through it) makes an explosion instantly occur on the baby (usually right in front of you)
Articuno from the first Mystery Dungeon game (not the remake) is disgustingly strong and arguably the best character in the pokemon mystery dungeon games period Is recruited at level 50+, and levels give you a hidden boost to your attack The power of moves is pretty samey, so the humble powder snow is arguably the best move in the game. Decent PP, area attack and ice type to oneshot ground, grass, dragon and flying types Can use agility to get many turns and Mind Reader to get 100% accuracy Is a Pokemon with two types, so its IQ will grow much faster compared to single type mons Can use Fly, which is one of the few moves that are much stronger than average, to waste bosses
There is a similar thing to that Paper Mario set-up in Mana Khemia: Alchemists of Al-Revis with Pamela, the ghost girl. For context, Pamela has set of skills that consumes HP instead of MP, which sounds weird considering that doesn't have that much health BUT there is the thing: She has another skill named as "No Bullying!" which does massive damage to a single enemy the lower her health is, making her loved by speedrunners. Mana Khemia bosses won't still get oneshoted like Mario does so she is still vulnerable to get harmed and die. HOWEVER, there are two tools that make her unstoppable: 1- As a ghost, she revives herself without consuming items and there is a bonus that you can get in her grow book to make the self-resurrection happen sooner. 2- If an enemy aims at her, you can quickly swap her for another ally and keep her safe and, while she is the vanguard, she regains MP allowing her to keep spamming "No Bullying!" again!
One pair of items you can combine to turn a crying baby into a MPCiGE in The Binding of Issac are the Blank Card and the Jera Rune. It lets you infinitely duplicate any item you find when used correctly, including power ups! By the end of one of my runs, Issac could summon hundreds of blue spiders and had a swirling laser attack that drops 10 missiles in a targeted spot that each explode into a tornado of deadly knives! That was just the part that was OP too!
just curious, why didn’t you mention Peril Mario? It’s even MORE powerful than just Danger Mario… in fact, if you have stacks of both Power Rush AND Mega Rush he can become as strong as a hydrogen bomb against a coughing baby
well the downside is that if you get hit, you instantly die... at least with danger mario you can withstand a stage hazard or an attack or two (with Last Stand).
I'd suggest Robin Nosferatu tank builds from Fire Emblem Awakening or Dimitri Battallion Wrath-Vantage build from Three Houses, if you haven't already touched on them.
I recall increasing Dimitri's evasion as much as possible in my Blue Lions Maddening playthrough. Nothing in the final chapters could land a hit on him. I wonder if that can be stacked with Battallion Wrath-Vantage as well.
The badges are still in place, so yes. Due to the slot machines being replaced with a dexterity game, I'd probably even say they made the setup slightly easier. I'm not sure how good the parlor minigames are between GCN and Switch.
I know Tank builds in Terraria are quite strong, especially with Damage reduction and Life regen mixed in there, but even with a Tank build, you'll still have to try against the last few bosses on high difficulty levels, as they have a few attacks that can leave even the tankiest of bois reeling, and even the likes of Vampire Knives may not heal you quickly enough if you're taking that kind of damage too frequently. So instead I'll suggest Pistol Salvador in Borderlands 2, particularly with the Grog Nozzle or Lady Fist paired with something like the Unkempt Harold. Salvador's Action Skill has him pull out two guns at once. Not just pistols, but two of any gun. On top of that, he also immediately restores half of his health and starts regenerating health and ammo. Due to certain unintuitive mechanics, thus is even more overpowered than you'd expect in a first-person shooter. The Lady Fist is a pistol with a stated +700% Critical hit damage bonus, and for some reason, if you hold it in your left hand while Gunzerking, that bonus applies to the gun in your right hand, too. The Unkempt Harold fires an explosive bullet that splits multiple times mid-flight, eventually into 7, with each pellet still dealing its full damage, and is known for its massive damage, though a significant chunk of its damage is splash damage, which isn't affected by the crit damage bonus. But the Unkempt Harold already deals so much damage and the crit damage bonus is so huge that you're still shredding everything, especially if you can manage to land a lot of headshots with this combo. If the healing from Gunzerking and Come at me, Bro! (Salvador flips the Double bird, restores to full health, and gains massive damage reduction) isn't enough, you can swap out the Lady Fist for the Grog Nozzle, which not only has disgustingly high 65% Lifesteal (For reference, Terraria's Vampire Knives only has 7.5% Lifesteal, capped at 30 HP/sec. The Grog Nozzle has 65% Lifesteal without any cap. Even in BL2, Rubi, the previous champion of Lifesteal only had only 12% uncapped lifesteal). This, combined with the hidden Health gate mechanic that lets you survive any hit, regardless of how much damage it would’ve dealt, as long as you're above 50% of your max Health, and provides 2 seconds of immortality (any damage you take is capped at 90% of your current health during this time), makes you literally unkillable. But that's not all. The Grog Nozzle always comes with the Slag element, so if you shoot enemies with it enough, they become covered in Slag and take double damage from everything else (Triple damage in UVHM). But I'm not done yet! The Grog Nozzle specifically has a small chance to, at any given moment, get you drunk. This considerably decreases your accuracy and rate of fire (-60% Fire rate iirc), but in turn, every time you fire a gun while drunk, that shot multiplies itself by 6, so with most weapons, you fire 6 shots at once! And that's just Gunzerking with the Grog Nozzle and Unkempt Harold. You can also get a shield that increases this damage even higher. Borderlands 2 has Amplify shields that, when you fire a shot while the shield is fully charged, the shield takes a bit of damage to grant a flat damage bonus to that shot. The only one actually worth using is The Bee, which has a much larger damage bonus and doesn't deplete itself, so you can just spam massively-boosted Amp shots until you take damage, Salvador even has some skills that facilitate this, like I'm Your Huckleberry (+6% Pistol damage per skill point, up to +30% with 5/5 skill points) and Divergent Likeness (+6% Gun damage per skill point if you're weilding two of the same type of gun, or +6% Accuracy per skill point if you aren't; up to +30% for each with 5/5 skill points, might edit this if these numbers are incorrect). Not to mention if you invest enough into the Rampage tree, it's possible to basically gunzerk forever as long as you keep scoring kills. Even the game itself says you'll forget what it was like to wield just *one* gun. In summary, having Salvador equip a Grog Nozzle and an Unkempt Harold has him simultaneously shred everything in his path and become basically immortal because of all the lifesteal. And with the Bee, if you manage to go 6 seconds without taking damage, this damage output can become even more ridiculous.
there’s actually one that’s even more powerful called Peril Mario… if you’re on exactly 1 HP then the Peril state activates, and if you have the Mega Rush badge then your attack power gets increased by 5… just like Power Rush, the effects can stack so you can be super OP
you can even remove the "glass" part by farming Last Stand badges. 4 of them will ensure you survive almost every single-hit enemy attack while at 5 HP (at least in the Gamecube version)
3:01 see the text saying, "Overkill is the best policy." looks at The Binding of Isaac where overkill is a low term since some builds just straight up delete bosses in mere frames.
The Danger Archetype (Power Rush, Close Call, Last Stand) is so powerful that it kind of overloaded my cheese sensors or something like that and I banned it from my LP. Trying to stuff a Roguelike into the Most Powerful Characters series probably involves a broken build that's *easy to set up.* I had a DemonCrawl (Minesweeper roguelike. Yes, _Minesweeper_ roguelike.) run where diamond generation combined with Crystal Veins let me increase my max HP by several points per level (You start with 5 max HP on Normal and 3 on Hard), _and_ Aspect of the Bear gave me a full heal every time I revealed 100 cells, but you can't do a whole lot to ensure that you actually get Crystal Veins, Aspect of the Bear, and diamond generation in the same run. Did A Robot Named Fight make it easy for you to get your sample build on-hand?
I know he's not a main character, but there's a party member in Persona 3 reload that's so powerful, he could easily qualify for this series: Shinjiro. The bread & butter to his overwhelming power comes from two things: His theurgy (This game's limit break system) & his exclusive move, bloody charge. BC cuts his health in half, in return for his next physical move dealing 2.5 damage, alongside a massive crit rate boost. Combine with the fact his theurgy charges faster when his health is low, means he can end every enemy he faces in just one attack, helped by his already high strength stat. Oh, and theurgy attacks pass any resistance, so even foes immune to physical attacks aren't save. That's not all. He's the only party member who's persona doesn't have a single resistance or weakness. While that means he won't be resisting anything, nothing short of a crit will knock him down. He's a unstoppable force of nature...but words don't do him justice. Play the game yourself & see for yourself.
Bit of a spoiler for Xenoblade Chronicles 3: After (the emotional damage that was) chapter five, you get a super powerful talent art for Noah. It replaces whatever your arts you have, including the talent art, with a special set of arts that changes depends on the class you have (example: the attack class will have an art that provides random buffs to the party, but the same art with the defense class will give you invincibility). Iirc, the change lasts for 90 seconds, and there's a lot of passive bonuses, again depending on the class. Now, this talent art, combined with a passive skill that 100% fills the talent art at the start of a battle, makes Noah absurdly powerful. Namely, you become temporarily invincible whenever you activate the talent art, and with the attack class, you can instantly take down all normal enemies using the doom status. Basically, just by casually attacking, the enemy can get instant KOed by sheer chance, nevermind how powerful the attacks that come out actually are. Gets better still. People who are crazier than me figured out a method of sharing that invincibility buff with the entire team, then pausing the buff, so you can make the entire team invincible forever. For reference, you can take on the strongest super boss, in it's strongest state (that's level 200 where the player caps at 99) while the entire player team is level 1. It takes a special, specific set up to make happen, but then again why bother with team compositions when you could just beat any enemy by not dying? So yeah, I think Noah's unlimited sword talent art + capable hands from flash fencer would be a good contender for most powerful character in gaming.
Monster Wranglers in Dragon Quest 3 HD2D have skills amazing in both early and late game. In the early game they get an all-targetting healing skill. It's not as great in the mid-game, but being a *skill* serves as a loophole if your main healer(s) got muted or you do not have one. Their real talent is that their abilities get better the more monsters you've found, on top of having the passive bonus of making monsters easier to recruit. Surprisingly, despite having access to C-c-cold Breath as their ultimate skill, their best move is agreed to be monster pile-up, four attacks to random targets. Its total attack power scales based on how many monsters you've recruited regardless of your strength stat. Given the secret dungeon Temple of Trials has a check on how many monsters you have, that number is guaranteed to be high. I ran a test and it turns out that after catching em all this move is stronger than a critical hit from a martial artist with a 979 strength stat. Even if a Sage does it. And *far* more MP friendly than spamming Critical Claim. The cherry on top is that the wrangler's other meta defining move is a buff that makes you repeat an action, so monster pile up becomes *eight* random attacks instead.
Ah yes, I should have known it was Dabger strats. Also let’s not forget the Lucky Day badges that can help you avoid an unfortunate hit if you screw up somehow!
Some more obscure Characters that could fit this optimal build criteria, if you’re curious. Megaman X Command mission: Marino. If she’s given the super force metal Beta from the final boss, and you use her hyper mode, she’s fast enough and strong enough that she can just wail on anything and obliterate it before it even gets a turn. Even the optional super bosses can’t do much to her, maybe 2 attacks at best. Future Tactics: The Uprising: Wardwarf. Had the potential to fire 4 times in a turn if given enough upgrades, he’s the smallest character in the game, so enemies have the hardest time hitting him, and he’s able to jump and glide to reach some of the better hiding spots or vantage points.
@@daniellejackson6543 wasn't that comment like from YEARS ago? I remember reading a comment about danger Mario though I don't remember if it was in a MPCIGE video or a community post
Veronica from Fallout: New Vegas. Go to Ruby Hill mine to get Pushy, the upgraded variant of the displacer glove, and find her some power armor (one set can be easily obtained from the REPCONN headquarters not far from where you recruit her). Congratulations, Veronica is now your tank and your DPS.
Yeah I pretty much use danger Mario to kill the shadow queen and the pit of 100 trials, I admit it, since that boss and the pit of 100 trials I do not dare to ever challenge either unless am powerful enough to obliterate them in at least two or 3 hits. That certainly feels very cathartic as well with life shrooms and boo’s sheet for insurance and etc.
Dragon Quest 3 HD2D Remake's new class, the Monster Wrangler, and the addition of having abilities for all of the non-magic centric classes allows for absurd combination potentials. Just Monster Wrangler alone able to get the wild side ability when you recruit 50 out of 121 monsters with the addition of monster pile-on getting more power not by stats, but by the amount of monsters you recruit makes end game and secret bosses a joke when you have all 3 of your party members have those abilities alone. The Grand Dragon didn't stood a chance when I left my hero on healing duty while everyone else just spammed Wild Side/Monster Pile-On.
There's a lot of characters like that in different video games. A properly built Demi-Fiend from Shin Megami Tensei III, especially with the Masakados magatama equipped (which resists everything except "almighty" attacks) and on True Demon path so you have access to Pierce - although in this case he still manages to be balanced by the sheer ridiculousness of the true final boss.
Offhand, I think Ultimate Armor X in Mega Man X4 would probably be one of the most powerful Mega Mans. Unlimited weapon energy thanks to the head part (so long as you don't charge the weapons), unlimited uses of the Nova Strike giga attack, the Plasma charge shot tearing up anything that doesn't have invincibility frames... it's pretty great. Also, A Robot Named Fight looks like Metroid plus Mega Man plus an obscene amount of bio-horror and I need to play it immediately.
One giant correction on your FF7 part .... no you dont need all those master material and crap, you need knight+hp absorb and counter+mime, start battle cast knight, leave controller, every time you get attacked you will counter with mimic knight, and different from normal usage, it will not trigger ruby ultima counter and it dont requires mp. For ruby you wil need ribbon to avoid status and using wizard bracelet in a W-summon to avoid dying to ultima is advised.
I know this is pretty off topic, but I just want to say how happy I am that you've stuck with all this stuff for so long. I've seen so many creators quit or be revealed to be horrible people this year, but you're still the same awesome creator you've been since I found your channel. Thank you for always being there, and thank you for allowing me to expand my knowledge of video games so much.
Like man his videos only getting better and better as time goes on. He is like one of the old gen ytber yet still alive today is admirable.
Well said you guys
it is quite surreal to think about how long i've been watching these videos, even more so if i start thinking about the total hours of entertainment given throughout the years ... keep rocking !!
@@bivcbmtgstgtssscqcrddgtrsm2257
The difference between Lub Lub and most content creators is that Lub Lub didn’t pretend to be a good person but admitted it all along.
A potential competitor to Danger Mario from TTYD is Superstar Saga's incarnation of the Mario Bros. More specifically, the mush badge build. The mush badge is an item that increases your attack stat depending on how many mushrooms you have, likewise there is a set of clothes that increase your stache (which increases your critical hit rate) according to how many mushrooms you have. These seemingly gimmicky items, due to the formula calculating their boost being way too skewed in their favor, are obscenely powerful. At their full potential, they can kill in one hit the final boss without even needing to be overleveled. Two additional points in this build's favor is that every attack in this game is able to be dodged, and both bros have access to attacks that if you are skilled enough, are infinite.
I was just going to comment this. When I discovered this and oneshotted Bowletta I couldn't stop laughing. Seeing the Bros. attacks becoming so brutal is so fun.
@@someguy764 oh my god. imagine mush badge mario vs danger mario.
There's something even more powerful
If I recall, a guy named shyguymask made a challenge video where he beated Bowser X from BIS without dodging a single move, he used a build that allowed Luigi to be inmortal, meanwhile Mario was down
I have thing to add to the danger mario strat
There is a badge called close call which makes it so that when you’re in danger there is a 33% chance an enemy’s attack misses and you can stack this buff (if you are willing to grind goombas for them) having 3 at once makes it so you can dodge 69.9% of the time
Combine it with last stands and sweet treat and you become invincible unless the opponent gets REALLY lucky
The Mario and Luigi series as a whole is a great fit for this topic. Each game has a plethora of ways to make the Bros overpowered as hell. From equipment, to Bros attacks, to even badge effects and battle cards/plugs it’s no wonder they beat Sephiroth.
Many Rogue-like characters have potential to become the strongest characters in gaming with the correct combination of items, such as Isaac from Binding of Isaac
Yeah, in the same genre, Risk of Rain 2 characters become stupid strong at the end of any long game.
I like the way Isaac goes about it (whether its intentional or not) in that for as many potentially game breaking setups that exists, there's a handful of items that might override it or act unexpectedly with what you have
Granted sometimes it is extremely unfair, like technology + ipecac working how you'd expect (the end of the beam is explosive) but then shooting that beam through multidimensional baby (follows your movement on a delay, doubles shots that pass through it) makes an explosion instantly occur on the baby (usually right in front of you)
Ruby Weapon Casts Ultima (and misses).
Cloud: "You activated my Trap Card. Knights of the Round, make him re-evaluate his life choices..."
That Yu-Gi-Oh reference was quite funny.
NANI
Articuno from the first Mystery Dungeon game (not the remake) is disgustingly strong and arguably the best character in the pokemon mystery dungeon games period
Is recruited at level 50+, and levels give you a hidden boost to your attack
The power of moves is pretty samey, so the humble powder snow is arguably the best move in the game. Decent PP, area attack and ice type to oneshot ground, grass, dragon and flying types
Can use agility to get many turns and Mind Reader to get 100% accuracy
Is a Pokemon with two types, so its IQ will grow much faster compared to single type mons
Can use Fly, which is one of the few moves that are much stronger than average, to waste bosses
@@maverick5169 Skitty is broken in the first two games (red/blue)
Articuno is also the only pokemon to get mind reader + sheer cold, which you can link together to just ohko anything and everything
Merry Christmas Git, may all your games have a best boss ever!
There is a similar thing to that Paper Mario set-up in Mana Khemia: Alchemists of Al-Revis with Pamela, the ghost girl.
For context, Pamela has set of skills that consumes HP instead of MP, which sounds weird considering that doesn't have that much health BUT there is the thing: She has another skill named as "No Bullying!" which does massive damage to a single enemy the lower her health is, making her loved by speedrunners.
Mana Khemia bosses won't still get oneshoted like Mario does so she is still vulnerable to get harmed and die. HOWEVER, there are two tools that make her unstoppable:
1- As a ghost, she revives herself without consuming items and there is a bonus that you can get in her grow book to make the self-resurrection happen sooner.
2- If an enemy aims at her, you can quickly swap her for another ally and keep her safe and, while she is the vanguard, she regains MP allowing her to keep spamming "No Bullying!" again!
Binding of Isaac and Noita can potentially turn protagonist in pretty much untouchable, unkillable gods
Pretty much every roguelike has an unstopable build
One pair of items you can combine to turn a crying baby into a MPCiGE in The Binding of Issac are the Blank Card and the Jera Rune. It lets you infinitely duplicate any item you find when used correctly, including power ups! By the end of one of my runs, Issac could summon hundreds of blue spiders and had a swirling laser attack that drops 10 missiles in a targeted spot that each explode into a tornado of deadly knives! That was just the part that was OP too!
just curious, why didn’t you mention Peril Mario? It’s even MORE powerful than just Danger Mario… in fact, if you have stacks of both Power Rush AND Mega Rush he can become as strong as a hydrogen bomb against a coughing baby
Mega Rush increases attack power by 5 compared to just 2 for Power Rush
the main downside to Peril Mario is you have to have exactly 1 HP, but overall it’s well worth it
well the downside is that if you get hit, you instantly die...
at least with danger mario you can withstand a stage hazard or an attack or two (with Last Stand).
I imagine it's not as easy to set up the 1 HP part.
I'd suggest Robin Nosferatu tank builds from Fire Emblem Awakening or Dimitri Battallion Wrath-Vantage build from Three Houses, if you haven't already touched on them.
I recall increasing Dimitri's evasion as much as possible in my Blue Lions Maddening playthrough. Nothing in the final chapters could land a hit on him. I wonder if that can be stacked with Battallion Wrath-Vantage as well.
Does that OP thing in TTYD also work in the remake?
More or less. Power Bounce was given a frame-perfect input at the fourth hit to keep going, but beyond that, Danger Mario is as broken as ever
@@dahoomajaji8424 Yes
The badges are still in place, so yes. Due to the slot machines being replaced with a dexterity game, I'd probably even say they made the setup slightly easier.
I'm not sure how good the parlor minigames are between GCN and Switch.
I know Tank builds in Terraria are quite strong, especially with Damage reduction and Life regen mixed in there, but even with a Tank build, you'll still have to try against the last few bosses on high difficulty levels, as they have a few attacks that can leave even the tankiest of bois reeling, and even the likes of Vampire Knives may not heal you quickly enough if you're taking that kind of damage too frequently.
So instead I'll suggest Pistol Salvador in Borderlands 2, particularly with the Grog Nozzle or Lady Fist paired with something like the Unkempt Harold.
Salvador's Action Skill has him pull out two guns at once. Not just pistols, but two of any gun. On top of that, he also immediately restores half of his health and starts regenerating health and ammo. Due to certain unintuitive mechanics, thus is even more overpowered than you'd expect in a first-person shooter.
The Lady Fist is a pistol with a stated +700% Critical hit damage bonus, and for some reason, if you hold it in your left hand while Gunzerking, that bonus applies to the gun in your right hand, too. The Unkempt Harold fires an explosive bullet that splits multiple times mid-flight, eventually into 7, with each pellet still dealing its full damage, and is known for its massive damage, though a significant chunk of its damage is splash damage, which isn't affected by the crit damage bonus. But the Unkempt Harold already deals so much damage and the crit damage bonus is so huge that you're still shredding everything, especially if you can manage to land a lot of headshots with this combo.
If the healing from Gunzerking and Come at me, Bro! (Salvador flips the Double bird, restores to full health, and gains massive damage reduction) isn't enough, you can swap out the Lady Fist for the Grog Nozzle, which not only has disgustingly high 65% Lifesteal (For reference, Terraria's Vampire Knives only has 7.5% Lifesteal, capped at 30 HP/sec. The Grog Nozzle has 65% Lifesteal without any cap. Even in BL2, Rubi, the previous champion of Lifesteal only had only 12% uncapped lifesteal). This, combined with the hidden Health gate mechanic that lets you survive any hit, regardless of how much damage it would’ve dealt, as long as you're above 50% of your max Health, and provides 2 seconds of immortality (any damage you take is capped at 90% of your current health during this time), makes you literally unkillable.
But that's not all. The Grog Nozzle always comes with the Slag element, so if you shoot enemies with it enough, they become covered in Slag and take double damage from everything else (Triple damage in UVHM).
But I'm not done yet! The Grog Nozzle specifically has a small chance to, at any given moment, get you drunk. This considerably decreases your accuracy and rate of fire (-60% Fire rate iirc), but in turn, every time you fire a gun while drunk, that shot multiplies itself by 6, so with most weapons, you fire 6 shots at once!
And that's just Gunzerking with the Grog Nozzle and Unkempt Harold. You can also get a shield that increases this damage even higher. Borderlands 2 has Amplify shields that, when you fire a shot while the shield is fully charged, the shield takes a bit of damage to grant a flat damage bonus to that shot. The only one actually worth using is The Bee, which has a much larger damage bonus and doesn't deplete itself, so you can just spam massively-boosted Amp shots until you take damage,
Salvador even has some skills that facilitate this, like I'm Your Huckleberry (+6% Pistol damage per skill point, up to +30% with 5/5 skill points) and Divergent Likeness (+6% Gun damage per skill point if you're weilding two of the same type of gun, or +6% Accuracy per skill point if you aren't; up to +30% for each with 5/5 skill points, might edit this if these numbers are incorrect).
Not to mention if you invest enough into the Rampage tree, it's possible to basically gunzerk forever as long as you keep scoring kills. Even the game itself says you'll forget what it was like to wield just *one* gun.
In summary, having Salvador equip a Grog Nozzle and an Unkempt Harold has him simultaneously shred everything in his path and become basically immortal because of all the lifesteal. And with the Bee, if you manage to go 6 seconds without taking damage, this damage output can become even more ridiculous.
Never seen this before in Paper Mario… so it effectively makes Mario a Glass Cannon then?
there’s actually one that’s even more powerful called Peril Mario… if you’re on exactly 1 HP then the Peril state activates, and if you have the Mega Rush badge then your attack power gets increased by 5… just like Power Rush, the effects can stack so you can be super OP
you can even remove the "glass" part by farming Last Stand badges. 4 of them will ensure you survive almost every single-hit enemy attack while at 5 HP (at least in the Gamecube version)
3:01
see the text saying, "Overkill is the best policy."
looks at The Binding of Isaac where overkill is a low term since some builds just straight up delete bosses in mere frames.
Full Power Mario vs. Full Power Peppino... :-P
The Danger Archetype (Power Rush, Close Call, Last Stand) is so powerful that it kind of overloaded my cheese sensors or something like that and I banned it from my LP.
Trying to stuff a Roguelike into the Most Powerful Characters series probably involves a broken build that's *easy to set up.* I had a DemonCrawl (Minesweeper roguelike. Yes, _Minesweeper_ roguelike.) run where diamond generation combined with Crystal Veins let me increase my max HP by several points per level (You start with 5 max HP on Normal and 3 on Hard), _and_ Aspect of the Bear gave me a full heal every time I revealed 100 cells, but you can't do a whole lot to ensure that you actually get Crystal Veins, Aspect of the Bear, and diamond generation in the same run.
Did A Robot Named Fight make it easy for you to get your sample build on-hand?
Probably about average difficulty, but I did get an ability to allow shots to phase through walls early on, which was extremely useful.
I know he's not a main character, but there's a party member in Persona 3 reload that's so powerful, he could easily qualify for this series: Shinjiro.
The bread & butter to his overwhelming power comes from two things: His theurgy (This game's limit break system) & his exclusive move, bloody charge. BC cuts his health in half, in return for his next physical move dealing 2.5 damage, alongside a massive crit rate boost. Combine with the fact his theurgy charges faster when his health is low, means he can end every enemy he faces in just one attack, helped by his already high strength stat. Oh, and theurgy attacks pass any resistance, so even foes immune to physical attacks aren't save.
That's not all. He's the only party member who's persona doesn't have a single resistance or weakness. While that means he won't be resisting anything, nothing short of a crit will knock him down. He's a unstoppable force of nature...but words don't do him justice. Play the game yourself & see for yourself.
Well, now that you talked about a rouge-like, an episode idea for this series: Characters so strong they can crash the game
Paper Mario and his partners would be there
Last time I played TTYD, I thought I had a powerful rig, but damn that seems like the strat.
Bit of a spoiler for Xenoblade Chronicles 3:
After (the emotional damage that was) chapter five, you get a super powerful talent art for Noah. It replaces whatever your arts you have, including the talent art, with a special set of arts that changes depends on the class you have (example: the attack class will have an art that provides random buffs to the party, but the same art with the defense class will give you invincibility).
Iirc, the change lasts for 90 seconds, and there's a lot of passive bonuses, again depending on the class.
Now, this talent art, combined with a passive skill that 100% fills the talent art at the start of a battle, makes Noah absurdly powerful. Namely, you become temporarily invincible whenever you activate the talent art, and with the attack class, you can instantly take down all normal enemies using the doom status. Basically, just by casually attacking, the enemy can get instant KOed by sheer chance, nevermind how powerful the attacks that come out actually are.
Gets better still. People who are crazier than me figured out a method of sharing that invincibility buff with the entire team, then pausing the buff, so you can make the entire team invincible forever. For reference, you can take on the strongest super boss, in it's strongest state (that's level 200 where the player caps at 99) while the entire player team is level 1. It takes a special, specific set up to make happen, but then again why bother with team compositions when you could just beat any enemy by not dying?
So yeah, I think Noah's unlimited sword talent art + capable hands from flash fencer would be a good contender for most powerful character in gaming.
0:30 I did not use the shield, instead used the Crissaegrim
Merry Christmas Git! Keep being 😎
Monster Wranglers in Dragon Quest 3 HD2D have skills amazing in both early and late game.
In the early game they get an all-targetting healing skill. It's not as great in the mid-game, but being a *skill* serves as a loophole if your main healer(s) got muted or you do not have one.
Their real talent is that their abilities get better the more monsters you've found, on top of having the passive bonus of making monsters easier to recruit.
Surprisingly, despite having access to C-c-cold Breath as their ultimate skill, their best move is agreed to be monster pile-up, four attacks to random targets. Its total attack power scales based on how many monsters you've recruited regardless of your strength stat. Given the secret dungeon Temple of Trials has a check on how many monsters you have, that number is guaranteed to be high.
I ran a test and it turns out that after catching em all this move is stronger than a critical hit from a martial artist with a 979 strength stat. Even if a Sage does it. And *far* more MP friendly than spamming Critical Claim.
The cherry on top is that the wrangler's other meta defining move is a buff that makes you repeat an action, so monster pile up becomes *eight* random attacks instead.
Ah yes, I should have known it was Dabger strats. Also let’s not forget the Lucky Day badges that can help you avoid an unfortunate hit if you screw up somehow!
Happy holidays, Git!
Some more obscure Characters that could fit this optimal build criteria, if you’re curious.
Megaman X Command mission: Marino. If she’s given the super force metal Beta from the final boss, and you use her hyper mode, she’s fast enough and strong enough that she can just wail on anything and obliterate it before it even gets a turn. Even the optional super bosses can’t do much to her, maybe 2 attacks at best.
Future Tactics: The Uprising: Wardwarf. Had the potential to fire 4 times in a turn if given enough upgrades, he’s the smallest character in the game, so enemies have the hardest time hitting him, and he’s able to jump and glide to reach some of the better hiding spots or vantage points.
I have no idea if my comment had ANY influence on this video but hell yeah danger mario.
@@daniellejackson6543 wasn't that comment like from YEARS ago? I remember reading a comment about danger Mario though I don't remember if it was in a MPCIGE video or a community post
@@xhoidlostblade3856What video did you see it on?
Veronica from Fallout: New Vegas. Go to Ruby Hill mine to get Pushy, the upgraded variant of the displacer glove, and find her some power armor (one set can be easily obtained from the REPCONN headquarters not far from where you recruit her). Congratulations, Veronica is now your tank and your DPS.
Yeah I pretty much use danger Mario to kill the shadow queen and the pit of 100 trials, I admit it, since that boss and the pit of 100 trials I do not dare to ever challenge either unless am powerful enough to obliterate them in at least two or 3 hits. That certainly feels very cathartic as well with life shrooms and boo’s sheet for insurance and etc.
Dragon Quest 3 HD2D Remake's new class, the Monster Wrangler, and the addition of having abilities for all of the non-magic centric classes allows for absurd combination potentials.
Just Monster Wrangler alone able to get the wild side ability when you recruit 50 out of 121 monsters with the addition of monster pile-on getting more power not by stats, but by the amount of monsters you recruit makes end game and secret bosses a joke when you have all 3 of your party members have those abilities alone. The Grand Dragon didn't stood a chance when I left my hero on healing duty while everyone else just spammed Wild Side/Monster Pile-On.
There's a lot of characters like that in different video games.
A properly built Demi-Fiend from Shin Megami Tensei III, especially with the Masakados magatama equipped (which resists everything except "almighty" attacks) and on True Demon path so you have access to Pierce - although in this case he still manages to be balanced by the sheer ridiculousness of the true final boss.
Funny I just started an N64 Danger Mario run for the second time 😂
Offhand, I think Ultimate Armor X in Mega Man X4 would probably be one of the most powerful Mega Mans. Unlimited weapon energy thanks to the head part (so long as you don't charge the weapons), unlimited uses of the Nova Strike giga attack, the Plasma charge shot tearing up anything that doesn't have invincibility frames... it's pretty great.
Also, A Robot Named Fight looks like Metroid plus Mega Man plus an obscene amount of bio-horror and I need to play it immediately.
HAPPY HOLIDAYS TO ALL!~🎉
What about things that destroy paper like a shredder
I Nominate Peppino Spaghetti for The Most Powerful Characters In Gaming Ever #48.
Have you played Dead Cells? If not, i highly recommend checking it out. It's mix of Castlevania and roguelike
Danger Mario aka Mario must die mode
Not to be rude but uh:
Why was your Wikitubia page barred from creation.
Because I requested it.
@@whoisthisgitOk
Rip WITG's wikituba page (20XX-2023)
"Not everyone will be okay with it."
-A random homeless guy
(Please don't ask)
One giant correction on your FF7 part ....
no you dont need all those master material and crap, you need knight+hp absorb and counter+mime, start battle cast knight, leave controller, every time you get attacked you will counter with mimic knight, and different from normal usage, it will not trigger ruby ultima counter and it dont requires mp. For ruby you wil need ribbon to avoid status and using wizard bracelet in a W-summon to avoid dying to ultima is advised.