23:32 @PoddyC Old Ironforge you can still get to by going through the Throne room in ironforge. You don’t need to glitch to get there. Thats where Magni was before he was he woke up.
Not sure, but maybe dorki watches league of legends. New jeans was there at the world's finals last year. I also knew the answer and I have no idea about kpop
Nah, for the Horde Warchiefs question, you have to specify which Horde. The fell corrupted Horde that invaded Azeroth is not at all the same as Thrall's Horde.
Kams and Fronk need to take this show on the road. Clean up some of the tech stuff and get 3 creators per week/month and you got yourself a TH-cam channel.
All these ultra punishing curse dispels should be dispellable by EITHER magic or curse. Let all healers play around the mechanic and dps hybrids get to use their personal dispel too. Increase frequency of mechanic if needed for difficulty.
Silken Court is a weird boss. Yesterday we managed to bug the boss in a way that the spike phase got skipped and the caster boss just never showed up again. Killed it, were stuck in combat, all hearthed out, boss respawned, no loot when we killed it the second time. GGs small indie company.
One thing is missing in the m+ gatekeeping discussion is that even for dps the utility difference is a huge deal in terms of invites. Warriors for example bring absolutely nothing, so if you dont have overwhelming damage, why would anyone bring you. On the other hand you have enhance or dk. The first adds dispells, heroism and whatnot, the latter brings a combat ress, grips etc. Of course i don't bring the warrior if the damage between the three is comparable.
Had a city of threads 12 fail last night and I'm pretty convinced it would have timed with no issue with a DK who brings grip amz and unkillableness. Maybe even a darkness from dh just barely.
@@notchivas5662 grip is VERY good this season, amz is super strong against such hard hitting mechanics, and most importantly...u named b shout as their 1 thing but then u shud know that b shout is absolute ass in a 5man because it doeant have a 5man buff like everything else unless I missed that change?
As far as tanking being enjoyable goes, imo dying to just melees is by far the least fun thing about tanks. For one mob melees are just not telegraphed well at all so it feels kind of random if you aren’t familiar with the dungeon, but mainly it feels like a numbers check instead of a challenging mechanic. A boss like Leymor from Azure Vault was actually pretty fun to tank because the damage is extremely predictable and you have to rotate and plan your cooldowns accordingly while doing positional stuff at the same time. It was brutal but fair. Mobs that have actual tank mechanics like the enrage guys in grim batol or the piercing shard guys in azure vault are way less frustrating than mobs that randomly hit for like 30% of your health because there is an actual mechanic going on that you can mitigate.
"Fabious" is wrong, it doesn't "drop" the mount since you don't have to kill him, you have to take a selfie with him. The one underwater mount that actually "drops" a mount with the same name as the mob is Poseidus.
If we want to get really pedantic about it, that's also wrong because, while the item name is Reins of Poseidus, the actual mount is named Abyssal Seahorse. 🤓
Mythic+ is what I spend most my time ingame doing. I raid in a lower level CE guild (rank 800-900) so Ive gotten myself up to 629 ilvl, timed all keys on 11 and working on 12's. Managed to time 12SV the other day which arguably is the hardest key (at the time it was rank 261 world). However, queueing into the more "free" 12's like Mists, no luck. Life of a DPS this expansion is generally just have higher score than needed or play your own key. Even as a borderline meta-spec (enhance) there is no invites. Gatekeeping is more bound to score than class.
Im not in this eschelon but i had to have a tank friend help me get ksm. I could not find groups for dungeons i needed as mm hunter without him. And we did it with ease and not even abusing meta specs
i just dont get, why so many content creator dont get the problem with gatekeeping. The reason gatekeeping is at an all time high is because the dungeons are and especially at the start of the season were broken and the way they missed the balancing is almost comedy. They completly missed the mark and it shows in the feedback: Yes if you play good and with the right comp and in disocrd you time this keys but it is just too much for the community. Make m plus easier again. Last time we had that "just be good" mentality from the devs it was in shadowlands and wow raiding almost died.
i feel like a huge reason for gatekeeping is not just that it's hard because of balancing, but also that the system itself keeps getting more punishing. less than half the crests for completion vs intime, now a 15s death penalty instead of 5s, etc. this incentivizes people to leave early if something goes even slightly wrong, in order to "not waste time on a long weekly no leaver run for just 5 crests". but people leaving early wastes the time of the keyholder even more, because he now has to play up his key again. so the logical solution is to gatekeep as hard as possible to have the "objectively highest chance of success". i feel like we really need to move away from such punishing systems, get rid of the 15s penalty, award full crests and loot for completion, maybe even get rid of keystone depletion (other than voluntary depletion through speaking with panda lady). only extra reward for timing a key should be upgrading your key to the next level. and after that, something needs to be done about leavers. wow needs have a forfeit system like e.g. in League, where you're only allowed to leave the key if 4/5 people voted "Yes" to forfeit (1 less vote needed for every 5 min overtime). if you disconnect or leave the key then you (and the group you're in) can't sign up or post your own keys for some time (10min for first time, increasing with how often you leave).
it's actually insane that stuff like casual battlegrounds and even LFR has a leaver-buster system in wow, but the real main game modes where it would matter (M+ dungeons and also Mythic raid because of IDs) don't.
@@sipi725 dont think so honestly, a lot of the toxic gatekeeping comes from the fact that a key can be over and the time fully wasted if something goes slightly wrong. so ppl dont wanna take any chances. if punishments are removed and leaving is actively discouraged then the pug environment will become much friendlier and ppl will be much likelier to take off-meta choices as the worst that can happen is that the run takes a few more minutes. and leavers will finally have to waste their own time too and not just the keyholders time
alsoo just listening to Dorki enjoying his invincible DK while everyone else struggles! The game is just easier for some classes and roles, and it is fucking fun. Why not make the game fun for everyone?
I'm down to running maybe 10% of the keys i did in DF. Small pulls, paper tanks, healer oom, insane amount of coordination needed, healer oom, caster changes, healer oom, machine gun fire mechanic overlapps, healer oom. Low keys are useless even on alts. The only affix they nailed is the orbs, because every class/role can help. The heal absorb affix has to be the worst ever. Everyone i play with hates this season. I just hope i get enough gilded crests out of delve maps to upgrade my gear to the mythic appearence till the end of the season.
@@Koella94 also that you need a mix of tense pulls and just aoe happytimes. staying locked in for 30min without pause is waay too taxing, even for the most difficult raidbosses we are down to ~10min as the upper limit to reasonable locked in time. Having one shot mechanics in every darn pack is just not it. I think algethar academy was e.g. a really good mix there in DF. some huge aoe pulls, some tense packs with lots of kicks, some los shenenigans.
@@Eulrichas a healer pugging 12 the amount of times I'll get like a little uncomfortable say chair positioning or like my wrist guard attachment on my keyboard seems a little off etc but I literally don't have the tiny bit of time to fix any of it except maybe partially if im super fast during the few seconds I get to drink once in a while is wild. Like I just have to be completely mentally prepped and ready permanently. The final miniboss of dawnbreaker hits so hard and suddenly that I've learned to drink on the ground b4 flying up if I need mana cuz they'll start it while I'm drinking on ship but it instantly wrecks people if I'm not prepped
In response to the gatekeeping: The 12 barrier was so intense to the community that like 90% of pug players were stuck at that wall without voice chat/stacked group. Now, everyone trying to do the 12s after nerf will only invite people who did 12s pre-nerf. Its a weird situation that is worse than the Augmentation release. These changes mid-season are aweful and if you cannot push your own key, you’re probably out for the season. Personally, I’ve tried to push my key and theres like an 80% brick chance and its mostly to the 15 second death timer. Most of my keys die after 4 deaths because either people leave or we finish the dungeon like 30-60 seconds past timer.
MOST IMPORTANT POINT ABOUT M+: For all these M+ problems to be solved it MUST be more pug friendly!! Pugs are the majority of the community and if the dungeons are easier to complete without an organized group and voice comms then the community will react positively. This doesn’t mean pushing high keys has to be easy either. Use affixes for higher keys to make their pushes harder because they have the organization and communication to deal with them. Give the under 2500-3000 io players no affixes and just the natty dungeon experience!! OR affixes that can be accomplished by a single player for the lower keys so you aren’t relying so heavily on others to play right
Tanking and healing is the best its ever been in m+ its so fun when yoy actually have to know the dungeon yeah every healer should be able to dispell everything. Stops are still very useful in m+ doesnt rly matter if they recast the spell 2 seconds later. That just gives kicks more time to come back and every class have like 2 stops.
My biggest issue is just PUG keys aren't as fun as they are in previous seasons. I normally get KSH week one with my pre-made did it also this expac. But on my off time when my static isn't on I help people with keys around the KSM level. Those keys are normally enjoyable, I've done this every season since BFA but this is the first season that PUG keys at a not that high of a key level feel genuinely unfun, the new affixes are pretty great also except for the orb soak one that one can go 100% or at least not work during boss fights ( bosses with area denial which prevents you from soaking them and getting a free 50% damage boost is just lame). Currently only raid logging and m+ with my static only cus that shit is just unfun right now to even do casually with PUGs
Regarding the tank changes, I think a lot of it comes down to there's just not a lot of oomph to most of the hero talents for most tanks. Like Mountain Thane has some good stuff going on, but that's kinda it.
Dispell 2 times, most people dispell their own, heal another. Its not that hard. If people dont dispell their own then they are bad. Mention it if they dont, then they will dispell it. Its really not that complicated.
@@treemustach you're acting as if every class has a dispel. you legit can't play that week if you don't have 2-3 dispels in your group (or pre-nerf poison totem). for example, i remember back in that week, i wanted to do a run on my warrior tank. we were in Discord 5 friends, the others were: heal pally, warrior, rogue, dk. we decided we could simply not do that run, so i relogged to my bear tank so that we could deal with the affix at all. in a later key our dps warrior relogged to his ret pally to have an additional dispel. Afflicted was way worse than this, because at least the healing doesn't get soaked by some random mobs but by the players you likely want to heal anyways. and targeting afflicteds was sometimes a pain. yet it is still terribly designed. an affix that only half of the classes can interact with is simply horrible. it doesn't feel good for the players that can't interact with it, and it doesn't feel good for the healer who now has the burden of doing it all on their own.
@@Koella94 I do agree with you that it can be annoying, but I don't agree with you on the fact that you had to move over to other classes. Sure, it makes it easier, but most classes these days do have a dispel, just not all. In any pug scenario this will most likely be the case. 2nd, Anti-magic shell will remove the debuff, and rogues can cloak it off if it comes to that point. Warriors technically also have a way of removing it through Bitter Immunity. So even if you only did 3 people, 2 dispels + DK shell, you would have only 2 people that need the healing. Of which the rogue can cloak it if necessary. They both have self healing buttons to help out. That is 100% entirely doable especially in a group scenario with friends. Affixes are there for a reason. It creates a bigger dynamic in M+ dungeons and makes the game more interesting, despite being sometimes annoying. Saying there is no counterplay is just wrong.
@@treemustach it's not about having no theoretical counterplay, it's about unfair advantages and fun. bitter immunity is a 3 min cooldown and the affix spawns every 40s or so. cloak is not only a 2 min cd but also a major defensive that rogue wants to use to survive dungeon mechanics, not to counteract terrible affix design. AMS is the best option of the 3, yes, but you cant remove the debuff with AMS, you need to pre-ams so that you dont get it in the first place, which also means you dont get the buff from dispelling it. and yes DK and Warrior can also counterplay to an extent by healing themselves. and anyone can take health potions (5min cd) but those are all incredibly scuffed options that cant be compared with a 8s CD cooldown regular dispel, or even better a single global poison totem that dispels everyone. affixes like this dont enhance the game, they restrict certain classes from playing as they encourage gatekeeping to pick the classes that can handle the affix well. good affixes are ones that everyone can interact with, not where some classes bear all the load while others fully depend on them
In terms of the raid exploit I actually think its better that Dorki's guild hid everything. Because the reality is you cant hide it from Blizzard so it doesn't matter anyways whether you do or don't. However, it does prevent wide spread discussion or abuse of said exploit. And as shady as it looks, deleting vods and logs probably massively reduces the spread of abuse until the devs can look into it.
Both Max and Dorki mentioned in this episode how fun playing Frost DK is. Could you guys link the build or general playstyle you're using? I've tried Frost and didn't find the same fun engagement with it. But maybe I'm using the wrong spec. I like the utility that DK has, but I haven't found a playstyle that clicks with me.
watching dratnos' cam shaking because he's furiously spamming the buzzer (only to still lose to max) is killing me
that was great. felt like it was rigged but funny
@@jzmmmyeah we cant have out favourite podcaster lose 😂
Spoiler???
Yo and dratty goggleing to cheat :O ❤😂
The absolute genius of max drawing category baiting max into losing 1000+ points is sending me
Dratnos not built for a life of crime, completely changed his posture and facial expression, smiled while googling the answer.
you can't tell he never cheated on school lol
It's this kind of episode that makes me happy Fronk has been siphoning the Patreon money for a year now.
im Dorkin to this gameshow right now much love poddyc crew!
This was a fucking hilarious episode, the "North Korean Defection" chart literally got me in tears.
I'm here how max ended up talking about north Korean defect rates 😂😂😂😂😂😂
This episode and that moment in particular immediately turned me into a patreon
Max got mad at Dratnos for the water strider but got full points for calling hodir the frost giant guy hahahahaha
Guessing the Max paint drawings was insane. Top tier comedy. Another huge W for Fronk
34:00 Dratnos randomly looses 400 points when Max says "im gonna risk it" xD
yeah whats going on lol
never forget when max gave up a 2000 point lead in poddyc jeopardy
Theres no shot you guys got world famous VA Dorky "Dorkin" Dorkerson to play Dr. Dratty 😮
23:32 @PoddyC Old Ironforge you can still get to by going through the Throne room in ironforge. You don’t need to glitch to get there. Thats where Magni was before he was he woke up.
Glad we got an explanation on the god awful class design tier list I was actually about to explode when I saw that tweet lol
44:38 Max catching Dratnos cheating in real time was gold lol
Commercial break is top tier 😂😭
the fact that dorki won off a fucking kpop question of all things LMFAO
Not sure, but maybe dorki watches league of legends. New jeans was there at the world's finals last year. I also knew the answer and I have no idea about kpop
I was laughing at the start so hard, even the host gets interrupted by max 🤣
“he literally just socially engineered points that’s insane” 💀💀
I don't know how much Fronk is getting paid but it's not enough. I say he deserves the patreon money.
Biofrost
With dorki winning the mug we'll never see it
Dude. After watching this and seeing Max’s tier list tweet. That is comedic gold. There are so many angry people in the twitter comments 😂
Nah, for the Horde Warchiefs question, you have to specify which Horde. The fell corrupted Horde that invaded Azeroth is not at all the same as Thrall's Horde.
+
Fronk you seem like a really chill dude, thanks for all your hard work
Max not being sure about azeroth name is INSANE LMAAAAO
Blurred out witness protection Dorki goes hard
Dorki cracking borrowed power is the goat
The most laughs and fun I’ve had in a long time - awesome episode!!!
MORE OF THIS PLEASE!
Kams and Fronk need to take this show on the road. Clean up some of the tech stuff and get 3 creators per week/month and you got yourself a TH-cam channel.
For the uninitiated, Kams is a ex-Liquid raider and have casted races on their livestream
I love how Dorki has a resting thumbnail face.
Best episode ever 😂 I’m in tears of laughter
Dratnos must hate that Fronk cooked this hard 😂
LOVE trivia episodes and Max answering "Azeroth???????" so uncertain sent me
dratnos face while Googling the oxygen number is amazing lmao. literally a little kid knowing they are doing something wrong face
The "North Korean Defect Rate" killed me!
The Leonardo Maximum Davinci segment was so good
Winning world first multiple times and not knowing illidan and malfurion are brothers are CRAZY 🤣
Going and reading the comments Max’s tier list tweet is one of the funniest things i’ve seen in a while.
A year of fun, and amazing stories, and animated cats.
All these ultra punishing curse dispels should be dispellable by EITHER magic or curse. Let all healers play around the mechanic and dps hybrids get to use their personal dispel too. Increase frequency of mechanic if needed for difficulty.
Top tier creativity in this episode
This content is great. Amazing job fronk
Dratnos was particularly handsome in this intro, 10/10!
Editor u goated for making that jeopardy
im here for watching max not knowing his own drawings hahahaha
OMG this commercial break goes omega hard!
The tierlist max had to tweet was so goated
the scuffed Jeopardy logo is so on brand
Silken Court is a weird boss. Yesterday we managed to bug the boss in a way that the spike phase got skipped and the caster boss just never showed up again. Killed it, were stuck in combat, all hearthed out, boss respawned, no loot when we killed it the second time. GGs small indie company.
"the answer has to be in the form of a question" OH GOOD, THAT EXPLAINS IT
I loved everything about this episode!
Max likes every bad dungeon 😂
Great work Fronk 😊
One thing is missing in the m+ gatekeeping discussion is that even for dps the utility difference is a huge deal in terms of invites. Warriors for example bring absolutely nothing, so if you dont have overwhelming damage, why would anyone bring you. On the other hand you have enhance or dk. The first adds dispells, heroism and whatnot, the latter brings a combat ress, grips etc. Of course i don't bring the warrior if the damage between the three is comparable.
Had a city of threads 12 fail last night and I'm pretty convinced it would have timed with no issue with a DK who brings grip amz and unkillableness. Maybe even a darkness from dh just barely.
you have bshout. other classes bring bres and grip has never been mandatory for m+. dk is meta because of dmg not utility
@@notchivas5662 grip is VERY good this season, amz is super strong against such hard hitting mechanics, and most importantly...u named b shout as their 1 thing but then u shud know that b shout is absolute ass in a 5man because it doeant have a 5man buff like everything else unless I missed that change?
KAMS is priceless, pay the man
My favorite category was max drawings for sure
As far as tanking being enjoyable goes, imo dying to just melees is by far the least fun thing about tanks. For one mob melees are just not telegraphed well at all so it feels kind of random if you aren’t familiar with the dungeon, but mainly it feels like a numbers check instead of a challenging mechanic. A boss like Leymor from Azure Vault was actually pretty fun to tank because the damage is extremely predictable and you have to rotate and plan your cooldowns accordingly while doing positional stuff at the same time. It was brutal but fair. Mobs that have actual tank mechanics like the enrage guys in grim batol or the piercing shard guys in azure vault are way less frustrating than mobs that randomly hit for like 30% of your health because there is an actual mechanic going on that you can mitigate.
"Fabious" is wrong, it doesn't "drop" the mount since you don't have to kill him, you have to take a selfie with him. The one underwater mount that actually "drops" a mount with the same name as the mob is Poseidus.
If we want to get really pedantic about it, that's also wrong because, while the item name is Reins of Poseidus, the actual mount is named Abyssal Seahorse. 🤓
This was a genuinely fun episode great job
the commercial is the best part.
Mythic+ is what I spend most my time ingame doing. I raid in a lower level CE guild (rank 800-900) so Ive gotten myself up to 629 ilvl, timed all keys on 11 and working on 12's. Managed to time 12SV the other day which arguably is the hardest key (at the time it was rank 261 world). However, queueing into the more "free" 12's like Mists, no luck. Life of a DPS this expansion is generally just have higher score than needed or play your own key. Even as a borderline meta-spec (enhance) there is no invites. Gatekeeping is more bound to score than class.
It's just a both thing theres relativity. A 2800 frost dk is probly getting in over the 2850 warrior dps.
Im not in this eschelon but i had to have a tank friend help me get ksm. I could not find groups for dungeons i needed as mm hunter without him. And we did it with ease and not even abusing meta specs
IT ALL MAKES SENSE NOW
The exploit jokes never miss
Old Ironforge is used in the Dwarf Heritage Armour quest too
the blurred cat on the yacht killed me
Another week another banger
Incredible job Fronk
i just dont get, why so many content creator dont get the problem with gatekeeping. The reason gatekeeping is at an all time high is because the dungeons are and especially at the start of the season were broken and the way they missed the balancing is almost comedy. They completly missed the mark and it shows in the feedback: Yes if you play good and with the right comp and in disocrd you time this keys but it is just too much for the community. Make m plus easier again. Last time we had that "just be good"
mentality from the devs it was in shadowlands and wow raiding almost died.
i feel like a huge reason for gatekeeping is not just that it's hard because of balancing, but also that the system itself keeps getting more punishing. less than half the crests for completion vs intime, now a 15s death penalty instead of 5s, etc.
this incentivizes people to leave early if something goes even slightly wrong, in order to "not waste time on a long weekly no leaver run for just 5 crests". but people leaving early wastes the time of the keyholder even more, because he now has to play up his key again. so the logical solution is to gatekeep as hard as possible to have the "objectively highest chance of success".
i feel like we really need to move away from such punishing systems, get rid of the 15s penalty, award full crests and loot for completion, maybe even get rid of keystone depletion (other than voluntary depletion through speaking with panda lady). only extra reward for timing a key should be upgrading your key to the next level.
and after that, something needs to be done about leavers. wow needs have a forfeit system like e.g. in League, where you're only allowed to leave the key if 4/5 people voted "Yes" to forfeit (1 less vote needed for every 5 min overtime). if you disconnect or leave the key then you (and the group you're in) can't sign up or post your own keys for some time (10min for first time, increasing with how often you leave).
it's actually insane that stuff like casual battlegrounds and even LFR has a leaver-buster system in wow, but the real main game modes where it would matter (M+ dungeons and also Mythic raid because of IDs) don't.
@@Koella94 but dude if they implement a leaver system gatekeeping will explode because then you will make extra sure you got a solid group :D
@@sipi725 dont think so honestly, a lot of the toxic gatekeeping comes from the fact that a key can be over and the time fully wasted if something goes slightly wrong.
so ppl dont wanna take any chances.
if punishments are removed and leaving is actively discouraged then the pug environment will become much friendlier and ppl will be much likelier to take off-meta choices as the worst that can happen is that the run takes a few more minutes.
and leavers will finally have to waste their own time too and not just the keyholders time
alsoo just listening to Dorki enjoying his invincible DK while everyone else struggles! The game is just easier for some classes and roles, and it is fucking fun. Why not make the game fun for everyone?
I'm down to running maybe 10% of the keys i did in DF.
Small pulls, paper tanks, healer oom, insane amount of coordination needed, healer oom, caster changes, healer oom, machine gun fire mechanic overlapps, healer oom. Low keys are useless even on alts.
The only affix they nailed is the orbs, because every class/role can help.
The heal absorb affix has to be the worst ever.
Everyone i play with hates this season.
I just hope i get enough gilded crests out of delve maps to upgrade my gear to the mythic appearence till the end of the season.
why does Blizzard not understand that big pulls are fun? i don't get why we keep moving more and more into the small-pull-direction.
Even the orb affix can suck if you get a bad overlap with a boss ability
The affix is not a heal absorb cause it doesnt absorb healing. Also rip bozo get good xD
@@Koella94 also that you need a mix of tense pulls and just aoe happytimes. staying locked in for 30min without pause is waay too taxing, even for the most difficult raidbosses we are down to ~10min as the upper limit to reasonable locked in time.
Having one shot mechanics in every darn pack is just not it. I think algethar academy was e.g. a really good mix there in DF. some huge aoe pulls, some tense packs with lots of kicks, some los shenenigans.
@@Eulrichas a healer pugging 12 the amount of times I'll get like a little uncomfortable say chair positioning or like my wrist guard attachment on my keyboard seems a little off etc but I literally don't have the tiny bit of time to fix any of it except maybe partially if im super fast during the few seconds I get to drink once in a while is wild. Like I just have to be completely mentally prepped and ready permanently. The final miniboss of dawnbreaker hits so hard and suddenly that I've learned to drink on the ground b4 flying up if I need mana cuz they'll start it while I'm drinking on ship but it instantly wrecks people if I'm not prepped
In response to the gatekeeping:
The 12 barrier was so intense to the community that like 90% of pug players were stuck at that wall without voice chat/stacked group. Now, everyone trying to do the 12s after nerf will only invite people who did 12s pre-nerf. Its a weird situation that is worse than the Augmentation release. These changes mid-season are aweful and if you cannot push your own key, you’re probably out for the season. Personally, I’ve tried to push my key and theres like an 80% brick chance and its mostly to the 15 second death timer. Most of my keys die after 4 deaths because either people leave or we finish the dungeon like 30-60 seconds past timer.
The 12 barrier as a pug'er hit the community so hard I spent the like 2 weeks rerolling to meta til it got nerfed
the add segment is pure gold. how could fronk possibly do this
Max reactions to his own drawing are similar to when u show a person what they were doing when they were drunk and they can't believe it.
MOST IMPORTANT POINT ABOUT M+:
For all these M+ problems to be solved it MUST be more pug friendly!! Pugs are the majority of the community and if the dungeons are easier to complete without an organized group and voice comms then the community will react positively. This doesn’t mean pushing high keys has to be easy either. Use affixes for higher keys to make their pushes harder because they have the organization and communication to deal with them. Give the under 2500-3000 io players no affixes and just the natty dungeon experience!! OR affixes that can be accomplished by a single player for the lower keys so you aren’t relying so heavily on others to play right
Reading the replies to the tier list on X is insanely entertaining. What a great idea
Tanking and healing is the best its ever been in m+ its so fun when yoy actually have to know the dungeon yeah every healer should be able to dispell everything. Stops are still very useful in m+ doesnt rly matter if they recast the spell 2 seconds later. That just gives kicks more time to come back and every class have like 2 stops.
GREAT work Fronc LMAO
Holy hell I cant believe it's been one year already....
This episode is just amazing!
"Happy poddybirthday" MAN, poddyversary is right there! 🤦
“Anonymous” Dorki got me good
My biggest issue is just PUG keys aren't as fun as they are in previous seasons. I normally get KSH week one with my pre-made did it also this expac. But on my off time when my static isn't on I help people with keys around the KSM level. Those keys are normally enjoyable, I've done this every season since BFA but this is the first season that PUG keys at a not that high of a key level feel genuinely unfun, the new affixes are pretty great also except for the orb soak one that one can go 100% or at least not work during boss fights ( bosses with area denial which prevents you from soaking them and getting a free 50% damage boost is just lame). Currently only raid logging and m+ with my static only cus that shit is just unfun right now to even do casually with PUGs
Looking at the max tier list comments has been fantastic. Pod thanks
Kams with the rare Donald trump / infant child 2 handed drink sip 😂 after the North Korea drawing
I hope we can still get a Max vs easy lore questions episode
33:59 Dratnos scammed???
I just stole the points from the next question he got wrong a little early hehe - good eyes my bad
"what is Fight Cops" sent me into the sun jesus christ
The host could have done a little research on how jeopardy actually works haha, but then again maybe the host didn't know they were hosting :P
Thats wild that Henry Cavil has a character in Liquid
#1 wow podcast POGCHUMP
Goated episode
Regarding the tank changes, I think a lot of it comes down to there's just not a lot of oomph to most of the hero talents for most tanks. Like Mountain Thane has some good stuff going on, but that's kinda it.
The healing affix is also incredibly frustrating in groups without shamans. I just won't be healing that week if it doesn't get adjusted.
Dispell 2 times, most people dispell their own, heal another. Its not that hard. If people dont dispell their own then they are bad. Mention it if they dont, then they will dispell it. Its really not that complicated.
@@treemustach you're acting as if every class has a dispel. you legit can't play that week if you don't have 2-3 dispels in your group (or pre-nerf poison totem).
for example, i remember back in that week, i wanted to do a run on my warrior tank. we were in Discord 5 friends, the others were: heal pally, warrior, rogue, dk. we decided we could simply not do that run, so i relogged to my bear tank so that we could deal with the affix at all.
in a later key our dps warrior relogged to his ret pally to have an additional dispel.
Afflicted was way worse than this, because at least the healing doesn't get soaked by some random mobs but by the players you likely want to heal anyways. and targeting afflicteds was sometimes a pain.
yet it is still terribly designed. an affix that only half of the classes can interact with is simply horrible. it doesn't feel good for the players that can't interact with it, and it doesn't feel good for the healer who now has the burden of doing it all on their own.
@@Koella94 I do agree with you that it can be annoying, but I don't agree with you on the fact that you had to move over to other classes. Sure, it makes it easier, but most classes these days do have a dispel, just not all. In any pug scenario this will most likely be the case. 2nd, Anti-magic shell will remove the debuff, and rogues can cloak it off if it comes to that point. Warriors technically also have a way of removing it through Bitter Immunity. So even if you only did 3 people, 2 dispels + DK shell, you would have only 2 people that need the healing. Of which the rogue can cloak it if necessary. They both have self healing buttons to help out. That is 100% entirely doable especially in a group scenario with friends.
Affixes are there for a reason. It creates a bigger dynamic in M+ dungeons and makes the game more interesting, despite being sometimes annoying. Saying there is no counterplay is just wrong.
@@treemustach it's not about having no theoretical counterplay, it's about unfair advantages and fun.
bitter immunity is a 3 min cooldown and the affix spawns every 40s or so.
cloak is not only a 2 min cd but also a major defensive that rogue wants to use to survive dungeon mechanics, not to counteract terrible affix design.
AMS is the best option of the 3, yes, but you cant remove the debuff with AMS, you need to pre-ams so that you dont get it in the first place, which also means you dont get the buff from dispelling it.
and yes DK and Warrior can also counterplay to an extent by healing themselves.
and anyone can take health potions (5min cd)
but those are all incredibly scuffed options that cant be compared with a 8s CD cooldown regular dispel, or even better a single global poison totem that dispels everyone.
affixes like this dont enhance the game, they restrict certain classes from playing as they encourage gatekeeping to pick the classes that can handle the affix well.
good affixes are ones that everyone can interact with, not where some classes bear all the load while others fully depend on them
Damn drtanos’ dorki impression was spot on
U access Old Ironforge in the Dwarf heritage armor questline, no glitches needed
Jalapeno as a topping is actually crazy
This was gold.
In terms of the raid exploit I actually think its better that Dorki's guild hid everything. Because the reality is you cant hide it from Blizzard so it doesn't matter anyways whether you do or don't. However, it does prevent wide spread discussion or abuse of said exploit. And as shady as it looks, deleting vods and logs probably massively reduces the spread of abuse until the devs can look into it.
Happy Birthy D!
Both Max and Dorki mentioned in this episode how fun playing Frost DK is. Could you guys link the build or general playstyle you're using? I've tried Frost and didn't find the same fun engagement with it. But maybe I'm using the wrong spec. I like the utility that DK has, but I haven't found a playstyle that clicks with me.