Howdy folks! For all the people asking for the Weak Aura Packages mentioned in this episode: Shadowmeld WA: wago.io/shadowmeld Targeted By Spells WA: wago.io/tWmX3CB-1
The "play with better people" thing is actually so important. This is the first patch I have played with people significantly better than me in m+ and the rate at which I have gotten better as a player is incomparable to how I was in the past. Especially doing higher keys where it's a "do this correctly or we all die" kind of thing has helped a lot.
This is so true, especially the "do this correctly or we die", I always say that people start learning to use their defensive and kicks and stuff, when they polay high enough to die all the time if you dont do the mechanics. You cant blame it anymore on everyone else when you're the only one dying because you dont use anything. That's when most people start actually trying or going into low keys to be "llok at my dps i'm overgear and you all bad"
Big yup. This is true with literally everything in life. It's called knowledge transfer. If you are the smartest guy in the room you won't learn anything. If you are the best basketball player on your street you will never get better until you go play the best player on the next street. Check your ego at the door and take everything as a learning experience. Seek environments that challenge you, surround yourself with people so that you are one of the weakest in the group. If you are truly seeking improvement then you will eventually move to the strongest in the group and repeat the process
I think my favourite part about watching this podcast on youtube is being able to see Dratnos get giddy and point at the screen when he agrees with something. 😆
I would also add that sometimes you just have to be patient in guilds. Churn happens, people move/change mains, balance/guild needs shift constantly. That slot may open up eventually. If you keep showing up and being a reliable contributor, you'll be next in line. Finding a guild that aligns with your schedule, goals and attitude is probably the best thing anyone can do to get the most out of the game.
On the topic of "why nerf, why not just buff," a huge point that people never mention is the lack of information. If there are 4 specs that are way better than everything else, everyone plays those specs. There is plenty of data about what is good, exactly how good it is, and exactly what makes it good. If there are 10 specs that zero competitive players are playing, there is zero data on whether they are actually bad, how bad they are, and what makes them bad. Nerfing the overperformers allows you to do targeted balancing. Buffing underperformers is just taking shots in the dark.
I started the game as dps, and played healer for a bit, dipped my toes into tank, I know enough about the other roles and how I play them, to realise that I will never not main a heal
My best guess is that its either cause he thinks he needs to smile and be cheerful always on streams and in the public eye. Or he is just happy in general and doesnt have an ounce of bad in him. or could be both.
I'm a ux designer and there are a few rules you can use to improve the visual UI. Here are some UX laws and how you can implement them. 1. Law of Proximity - Keep like skills grouped around your character. Make clusters of movement, defensive, small offensive and big offensive cds. 2. Law of Pragnanz - Don't use green dots for skills or cooldowns, use words and understandable icons so you don't have to compute what a red dot means. if you have low mana, say low mana. 3. Miller's Law & Hicks Law - Clean your UI. If its not important, remove it. We can only keep 7 (plus or minus 2) things in working memory. I see lots of UIs with duplicate information, especially 2 of their own health bars. 4. Law of Uniform Connectedness - Use the grid, make your clusters aligned. its actually easier for your brain to draw invisible grids if you stick to it.
you should. the game is in such a fun place right now. you don't have to grind endlessly really. you can do what you want without extra shit like choregast. i literally have only logged in, done keys and got off and am a 3k gamer. very fun place right now.
You always could do whatever you want its not like you are getting your mythic fyrakk trinket every patch and socket all you gear, no you always did whatever content you wanted to do, WoW isn't a hard game everyone can be HoF level if they put the time, yet barely anyone does it @@Pro-Zylver
Randomly took off my action bars and never looked back. Such an underrated thing to do, I've always liked WA for it's look and simplicity (some people disagree), but being able to see your important cooldowns and teach yourself to press your normal attacks without action bars is a game changer. It's made me more confident in playing the game tbh
I have had an issue switching between classes as of late. One thing that has helped a lot though is getting consistent keybinds across all the characters I play. Interrupt is 4. Movement increase is mwu/shift + mwu/ctrl + mwu. Dps cooldowns (45s+ CD) are Q/E/R then all 3 modified with shift etc. This helps rotate between classes a bit easier because a lot of the functionality is consistent. So when I switch to another class and I need to interrupt I know it is 4. Playing that one spec a lot is also helpful. The learning process for me has been using wowhead provided tree. Keybind everything. Play around a bit on the dummy for openers and aoe rotation. Then just go into baby keys with a plan of what I am doing. Then evaluating what I have done after a few runs and comparing that to guides. Usually half way through the season I start to log and find out what areas I need to improve and when I run keys or raids focus on doing those handful of things a couple of times during the m+ or raid. I found that towards the end of the season if it is a class I click with I am learning more of the nuanced dps tricks to maximize my damage. I do maybe 8 keys a week and raid 2 days a week so someone playing more can definitely progress faster. I think the important part is to get a plan and have focused practice. Mindlessly doing keys will help for a bit, but it wont let you get the maximum out of the class. Especially when it comes to using some of the non frequently used keybinds. Then I stop and switch to another class and lose most of the time i spent learning the previous class.
@ThePoddyC 48:00 I’m a little late to the Poddy, but my man Dratnos is a WIZARD. You understand exactly the kind of player I am when you say things like “this is a jealous hobby” and when you acknowledge the desire be “stubborn” can be more fun “but can lead to a worse outcome.” I play better when I have access to minds like you 3 gentlemen. Thank you for the video
For the rotation helper bit, i find that it highly depends on the spec. The outlaw rotation helper addons are highly optimized and work incredibly well. Most of the time I'm topping damage in my M+ groups up to ~25's. Sometimes you need to ignore it on certain bosses such as Rezan in AD. Helper would recommend vanishing, but he's going to pursue in 3s so maybe you want to not get targeted. On the other hand, Aug's rotation helper is very poorly optimized. Frequenty falls into loops where it doesn't recommend fire breathe or upheaval for long periods, or completely forgets that you have an active trinket that needs to be used. I was learning aug and had an active trinket that the rotation helper completely ignored, and I didnt end up using it through the whole key.
I think learning to ignore what the helper is saying at the right times is harder than just learning the rotation for nearly all specs in the game, outlaw i could def see being one that it could be useful for since it constantly wants to be using its CDs so you never have to think about when should i actually be saving my CDs, but also outlaw is just a giga hard spec this tier, that is moving so quickly and has these constant short burst windows that you can easily fuck up
Ive found the rotation helper very useful for rogue specs, currently trying to learn all of them after never really playing rogue before and it doesn’t feel all that intuitive. Especially with all the different cds and whatnot
One of the things I learned early when I first started heroic raiding back in Wrath was that you only should pay attention to mechanics that you have to deal with. So when raid leads would explain fights, I'd always boil it down to what I needed to do and filtered out all other information. Nice to see that validated here.
absolutely. like in mythic raiding, if healing CD's are set for certain abilities, don't just start swining your's because things look sketchy. that's not your job. just do your job, if someone else fails, either the plan needs to be reworked or that person needs to be replaced. don't let other peoples failings become yours.
Thanks so much for this episode. I definitely am always striving to get better, and I definitely felt attacked (in a good way) for having a bunch of stuff in my UI that I don't look at. I never really thought about the idea that Dorki brought up of being a melee and not having any idea how a ranged targeted mechanic worked. Going to definitely integrate this into my gameplay. Thanks again!
3:41 I used to work a support for one of the largest Microsoft products as an outsourced agent. Let me give some information: 1. Multiple companies split the tickets and inside them different locations picked them up. Most commonly East Europe, Africa, India, Latin America. The salaries aren't that competitive so there is that. 2. Microsoft actually really cares about customer satisfaction and the review (give stars) is really important and can sink a whole department. We have even been encouraged to return money to customers to get good reviews. I've waved off x4 my monthly salary without being asked by the customer only to get a 5 star :D 3. Many companies outsource their customer support. Riot games has support outsourced in my city.
Mad late, but all your advice for improving is good advice for improving at anything. Love what you do, ask questions, and do it a lot will get you far in anything.
I've since gotten a new one, but at my last job I was a contractor doing programming work and got a call on the day I was let go that I was no longer needed, so I can definitely empathize with the people who lost theirs at Riot and Blizzard. Hopefully they can all get back on their feet at some point.
Solution to the reversed affix and the issue with the key Scaling and it becomes easier the higher you go: Have it start at key level 25 and then it goes down instead of up and the goal is to reach keystone 0 or 1 or w/e. But you get the point. Also solves the issue with infinite scaling since there's a start and a stop to tune towards.
Hekili is interesting because it’s actually representative of simulated best play, that is to say, perfect play for optimal dps. People dog on it, but they don’t realize that the very same sites your using to simulate your top dps is what Hekili is referencing. I think even very skilled players can use it as a reference point, and you might even find that “unintuitive” use of your rotation renders higher dps than you think, because, you know, computers are better at this kind of computation than humans are.
I actually 100% agree with this. If you are running your best simming gear chances are hekili is providing your optimal rotation. Hekili also let’s you look more at what’s happening in my opinion I rarely ever miss kicks/Ccs mechanics etc
Haha, this video cracked me up, I fully went into this video expecting the overall response to be "be a prepared, degenerate" and to be honest I wasnt far off XD
From my experience, most of the time it's the attitude that matters most. It's the mindset of trying to understand everything and "why" things work a certain way, which makes player good.
They could literally add a bar for M+ talents on the left side of the talent tree, just like they have PVP talents on the right side. They're only available while in M+ dungeons, just like PVP talents are only available in PVP settings. A set of utility/Damage/Whatever talents that give specific options to bring to group play and it would be much easier to balance around. Just my two cents.
UI sound cues are so incredibly helpful. I'm glad Causese etc are putting more into m+ and raid packs. I first became aware of how useful they are on heroic Sire prog. The first night I kept getting knocked by the swirls (before they changed them from red to orange) so I made Bigwigs play an air horn whenever they came out and the problem was instantly solved. Another big one for me is to use different voice countdown timers (HOTS and OW voices) for different mechanics. Beam type things like Fyrakk's Blaze lines usually get counted down by McCree and frontals or charges are usually Reinhardt.
As someone who went from AOTC to CE my piece of advice is be patient and take it in steps. I started by joining a guild that was doing just 2-4 bosses in mythic each tier and got some mythic kills under my belt and then moved onto a guild that did a few more. My case was a teeny bit extreme because I went from a guild wiping forever on sennarth to a guild that had 10 pulls on mythic Raz and immediately started last boss prog with them which is very different than low/mid mythic boss prog
literally same here, but this doesn't help make people better as players specifically. but taking steps at a time still aplies to that, learn new things one at a time.
Hekeli is the best tool that I’ve downloaded in wow ever. I can pick up any class/ spec in 30 min on a training dummy. It also helps me set up my bars due to frequency of use. “I’m a 90s heroic parser”. Second best tool is the frontal shot gun. A lot of times I would miss a frontal because they are hard to see, now, I hear the sound, I 100% focus on the direction of the frontal. I didn’t know they had sounds for mobs casting on you. I will download that tonight. I rarely use the information in boss mods. Things that are useful are “stack”, “spread”, “run out”. Anything other than that is memorized mechanics.
To add to Dorki's comments about playing all roles... I didn't start Mythic+ until Dragonflight and rarely played from Wotlk until DF. Season 1 I mained 2 melee dps (feral and frost DK). Season 2 I played my DK as melee and dove into healing with a resto Druid and then decided to try tanking with a Druid about 2/3 of the way through the season. Knowing the fights from the perspective of the other 2 roles and having learned alot of the routing already made my entry into tanking so much easier.
I miss when Mastery was more interesting on a lot of specs. I loved when Ele shaman mastery was shooting loads of rock pellets.. It was such a cool fuckin animation.
In my experience, you don't really go straight from a AOTC/Heroic only guild straight to a cutting edge guild. You need to have some good logs under your belt for mythic bosses showcasing your ability to play your class. If you apply to a guild that gets a few mythic kills per tier before applying to a CE guild, you're more likely to go through the ladder. Its a process and wont happen overnight.
On the topic of finding better guilds, playing better is actually super important because you make connections and become known. Not everyone will have my experience (and I'm not CE currently on M Smolderon, but in the process of growing), but I raid lead my own guild for a few years and we dabbled in mythic. During this time I met plenty of great players who knew other great players and I was known to be a pretty good player that can also raid lead so they were able to recommend me to other guilds.
So what if they had m+ and raid talents that only worked in those instances like PvP talents? I feel like that combined with some of the knob tuning that exists would work.
AOTC to CE: - Get good heroic logs (90 minimum avg I would say) - Get into a Mythic Raiding guild (Non CE maybe 6/9M) - When you got mythic progress and perform well there, then search for better guild. It will take some tiers but I believe that is the way to do it
There's 3 pillars of fast learning in WOW : 1. Have good add-ons and wa -by far the biggest contributor, having an add on call out, "cc", "dodge", "cleave" is huge. 2. Play tank or healer, those roles will force you to pay attention to damage patterns, different mobs and mechanics instead of just zoning in into your rotation. 3. Play with better people with voice on. More than half of player skill in wow comes from information and knowing when to do what. If you play with good people on voice you will learn way faster than just watching streamers or vods.
Class balance I think is in really good place to say there's 39 different combinations the fact that you can play ever single class and spec to a pretty high level Is really good going, of course there's always going to be specs that are better/easier to play, but for me as somebody who plays alot of alts that's the fun, I love playing off meta specs with more complicated play styles and then doing the same if not more dps than a meta spec is a really good feeling for me.
a lot of the time, meta isn't just what class does more damage. IE BFA rogues in m+ they weren't the top damage, but evey top group ran 2 because of shroud and their survival/ utility.
Why does Dratnos always sound like he is going to start giggling even to bad news? Lmao. Love the Poddy C. Also, I’d love to understand how to record my runs to watch in replay for studying.
What I like more about the ping system is that if you have a decent pair of headphones, the sound is directional. So I can almost always locate it by sound.
When it comes to tuning, I think it's important to remember that blizz has access to a lot more data than we do. I know they're not perfect, but after doing this for 20 years, and the vast amount of data they have for all ranges of player skill, they tend to do pretty well at it. I think a lot of ppl forget that they're not only looking at the highest or max performance for specs, they also have to consider average player skill. This means they have to balance specs at multiple levels, the high end best performing as well as the average skilled player.
100% on the parse part at the end. Recently went from absolutely no mythic raid experience but 98+ parses in heroic on arcane mage , 3.5k io pugging, and earned a main roster spot in a CE guild. currently 8/9 progging into fyrakk p2 on a not entirely PVE popular realm. It's 100% possible, M+ goes a long way and a bit of reclearing heroic over and over to really push for those parses even if youre loot locked is what got me in :> .
Drat's Cook with inverse affixes is FIRE. The game would be way better if affixes benefited you instead of hurt you. I know tons of people that see a certain affix and log out for the week.
Played warrior in M+ all season 2. We can easily stop Incorporeal, I’ve done it. One example way: See one spawn -> throw ranged stun -> leap -> press fear (this seems like a crazy step for a lot of people)-> charge back into combat. Maybe an argument saying that we shouldn’t need that many globals but that’s a “shouldn’t ” argument and not a “can’t” argument then.
the rotation helper thing I found helped a lot for certain classes "others it doesnt work or isnt needed", I actually still use one but only to track big cooldowns.
Hekili has been revolutionary for me. I love learning all the specs but it can be pretty hard to soak in every thing I ought to be doing. And reading a guide is way worse than having real time feedback ingame. I have found asking "wait why am I pressing this skill? Why not this one?" has really helped me understand the classes better and improve.
Hekili teaches you how to play a 5 minute patchwerk fight for aoe/ST depending on the situation which is never what the game is. It can definitely be helpful but you're capping yourself out at like 60% if youre following exactly what it says to do at all times
@@WoWFamilyTime I mean it will tell you send cds when mobs are at 10% hp, if that a few times a dung, you’re missing out on massive amounts of dmg and I track everyone’s cds in dungeons and I see that type of shit so much
@@danielschultz96 Oh, absolutely! You need to have an idea of what your CD windows should look like or you're going to lose an insane amount of damage. If you turn off CD's and primarily use it to get the hang of core rotation/priorities then it can be quite useful.
For the AOTC to CE question, to go straight from one to the other is a huge leap. There are lots of guilds who raid mythic but don't do cutting edge because they can't get over the mid raid wall or can't kill the last boss. Try to join the kind of guild that got 7/9 in mythic amirdrassil first
57:00 you should know everything tho because if you have abilities that can help your teammates during a mechanic that has nothing to do with you it could save them, make it easier for healer, etc
For me my first AoTC to CE was pugging with 80+ HC logs joining a world 2000-3000 (SL CN) guild on wowprogress(just whisper the guild leader ingame there) and we got CE thats it. I think its even easier now, because guilds are desperate for players, so many leave mid tier and guilds are unable to find players willing to transfer. Even my later rank 600 guild with 7 / 9 bosses down, took people mid tier which pugged 1/9 mythic, as long as they have decent logs it was good enough. we were struggling to find people, therefore just took anyone with decent skill. Also so many people leave mid tier, people who stay and leave after a tier are better than most which just leave mid tier
I’m late on this video but one thing i didn’t see talked about enough is utilizing the resources available by 3rd parties. You said it early in the episode it’s a game of information, you have wowhead guides, icy veins, m+ subcreation (now archon) that have invaluable information for gearing, stats, embelishments, rotations, gemming, etc. if you’re looking to improve the replay tool on Warcraft logs is insanely useful
On the topic of how to get better, it would be really helpful to go through an example of logs to show players how to read them and what to look for. I feel like I'm just guessing about what to look for in logs when I'm trying to compare myself to the top parsers. I generally just go to casts and look at the timeline to see the sequence, but I'm sure a lot of players don't even know how to do that and I don't really know what else to look for. My raid lead tends to look at the damage profile or what was cast the most and what did the most damage. For example, I play boomkin and we noticed that the top boomy's starsurges were hitting harder. Some of that is contributed to good goldrinn procs, but another thing we picked up on was sending your starsurges inside a boat window. If you guys had any other tips in that area I'd love to hear it.
A good way to get into mythic raiding is to actually get into a boosting server. Every single time I do a raid boost on my priest I get people trying to poach my from my guild to one thats more progressed. Heroic logs also do matter a lot I have gotten in game mail 3x this tier saying hey we saw your heroic logs and want to see if you would like to try a higher end mythic guild
On the ping system i started using it kind of alot at least in pugging Last boss AD biggest example people get lost in the sauce and i ping where we are going for adds where im pathing as a tank so they can stack etc.
I have played on and off for a long time and my skill is typically AoTC and maybe a little mythic depending on the guild I’m in, I’ve gotten to a point now where when I come back to the game things have changed enough that it feels all brand new to me and I think about clearing all of my buttons and keybinds to just start over and re memorize stuff
For the discussion of specializing in raid vs. multiclassing in M+ - I mainly do M+ and while I specialize in ProtPal I play literally every class in the game in every role, so when I am tanking I can have any random group of players in a PUG and I have at least a general idea of what they can do, what they can't do, and what they need to be successful.
+1 for Hekili, I went from a constant 20-30 parse up to 80+. Its not a crutch, it just advises the best play. You still need to know what to do. I find it excellent for weaving CDs. Its literally the same as a Weakaura pack, just more focused on your class.
there are pvp talents and you get to pick 3. why not have m+ talents and you get to pick 3. you could choose an interrupt, a cc, a dispel, etc. could be interesting.
I did the aotc trade chat guild to aotc starting in nyalotha. Blue and purple logs is more than enough to get into a mid-progression mythic guild. Went from aotc to almost killing mythic sludgefist. Next tier went to almost killing sylvanas with a new higher ranked guild. Next tier was CE with another higher ranked guild
Weakauras are mind numbingly straight forward. Just go into the trigger tab and click through the menus. You'll eventually find what you're trying to set up.
I feel like there is a bit of an arms race between WoW's UI and non-telegraphed or terribly hard to see abilities. The Waycrest Manor example was perfect, because for some reason they decided an invisible frontal with invisible perimeters was okay to keep.
I have NO idea on what the future holds even as a Mojang Employee(for transparency as that's also within Microsoft) but I from a personal perspective REALLY HOPE they can do layoffs but also increase their salaries from awful to atleast - the very least - passable
Outside of the sheer sadness for those who lost their jobs, I have two big worries/complaints/problems about the layoffs. Blizzard since their first round of QA layoffs years ago has been relying on their players to beta-test their games and patches. I know this is standard business practice at this point across the industry with things like early-access which is just a paid beta, but I think there are tons of things that Blizz has pushed through in WoW that would not have been done in that manner if they had a stronger internal QA presence and more importantly if QA had more value. The second is as they said, it's getting rid of a foot-in-the-door job. The type of job that if you were ambitious you could move up in the company from by making those professional connections. The only real substitute for these jobs is professional education, which is going to price a lot of people out of the games industry.
There is a really good term used in cognitive psychology which applies to what you’re talking about around 49:00 - it’s called “cognitive load” - I agree with what you guys are saying there :)
The crazy thing about layoffs getting people by surprise is because the "sentiment" at least for wow players is that the game isn't that bad, so there's no need to fire 2000 people. People's takes would be so much different if this happened in 2021 during 9.1
I’m pretty new to wow so idk what is raid frames that u guys were talking about? One other thing I looked everywhere but can’t find what do I add to gear? I know there’s enchantments and stones but in ah there are a lot of other things some even from this expac so should I be using/adding them to my items?
If you have default DBM or whatever, you have an alert for every scream that Gnarlroot does... Why? Great advice from the gang. If it doesn't help you, turn it off and save yourself the mental clutter. Addons should take off mental loads not add to them.
I have a question about how to get better logs? I am currently playing prot pally and have 90’s on every heroic boss as Ret or prot but the rest of the guild might be blue parses and we kill the boss slow so I just don’t know how I can parse higher on most bosses I do about 5-8k less than my st sim atm. Just wondering how to go from a 96 parse to a 98 or a 99
I think the most important thing for getting better is just playing as much as possible. I know this seems obvious but there is some nuance. For example, when i pick up a new class and i dont have the muscle memory for spells or the instinctive reaction, im having to look at my bars and actively think aboit what i should be doing. In that time my brain ram is focused on that task, making it so i cant focus as much on what is going on around me. If i ha e to look at my bar, or remember what a proc does or when ill have a cd up, im less focused on that add thats close by but not pulled yet, or that boss ability thats about to happen.
On the topic of removing unneeded information from your UI i found that not having floating combat text helps. It is just unnecessary spam that only clutters your screen. I dont need to know how much my random dots and aoe tick for while I’m trying to play.
The action button part is borked, some of us scoot them up and use a modified version as a replacement for the giant weak aura pack duplicating what you have a massive weak aura for, it's just more duplication, even if hidden taking up bandwidth
Regarding the 100/100 in every role, i think a shout out could be made to Zaelia from Echo, he used to tank rank 1 challenge modes and mythic raid wf, but now heals
What I think about playing multiple toons you should main one per patch or per expac maybe but play the other specs / classes as well maybe only on like a 15 key level or heroic so you know how the class works. Because playing with people in raid and knowing there class’s utilities and play style is unbelievably important. I switch mains every patch and I don’t think I could play a toon for longer than that without getting super bored of it. That is my thought on it at least
In regards to priests not having a kick and such, what if they had pve talent nodes just like they have pvp ones? Then you could talent a few things in pve without effecting pvp
I honestly think that the gilneas questline and stuff like this is amazing. If i have to choose between new dungeon content and questlines which move the story along then i take the story. In an optimal world we would have both obviously. I kinda want them to reuse dungeons. It would be cool if they would make an updated version of specific dungeons where they move the story along and replace the mobs and bosses inside the dungeon. That way they would save art budget because they don't have to design the enviroment again but we would also get new stuff and Story.
I had weakauras friends gave me i didn't need when i started playing. Literally learnt to ignore 90% of them and when i started tanking/healing a little bit and actually needed the info i just ignored it lol
I main spec heals so I am not the target for this advice, but I'm surprised at the distate towards Hekili. Obviously you want the knowledge to deviate when it matters, but to me it just frees up mental energy, especially playing something like a high haste prot paladin.
Howdy folks!
For all the people asking for the Weak Aura Packages mentioned in this episode:
Shadowmeld WA: wago.io/shadowmeld
Targeted By Spells WA: wago.io/tWmX3CB-1
whats the voice wa that you were talking about?
i know a simple way turn all your mods of and learn to play dont have the mods play for you
literal clown@@viktorgabriel2554
@@viktorgabriel2554noooow Skeeter
shutup clown@@viktorgabriel2554
The "play with better people" thing is actually so important. This is the first patch I have played with people significantly better than me in m+ and the rate at which I have gotten better as a player is incomparable to how I was in the past. Especially doing higher keys where it's a "do this correctly or we all die" kind of thing has helped a lot.
if people take anything away from this, it should be that. The fastest way to improve is play with better players and "play curiously"
This is so true, especially the "do this correctly or we die", I always say that people start learning to use their defensive and kicks and stuff, when they polay high enough to die all the time if you dont do the mechanics. You cant blame it anymore on everyone else when you're the only one dying because you dont use anything. That's when most people start actually trying or going into low keys to be "llok at my dps i'm overgear and you all bad"
Big yup. This is true with literally everything in life. It's called knowledge transfer. If you are the smartest guy in the room you won't learn anything. If you are the best basketball player on your street you will never get better until you go play the best player on the next street. Check your ego at the door and take everything as a learning experience. Seek environments that challenge you, surround yourself with people so that you are one of the weakest in the group. If you are truly seeking improvement then you will eventually move to the strongest in the group and repeat the process
can be hard to play with better people, the good people already have their cliques
That's all good except when the better ppl won't even consider you lol
I think my favourite part about watching this podcast on youtube is being able to see Dratnos get giddy and point at the screen when he agrees with something. 😆
beardnos
I would also add that sometimes you just have to be patient in guilds. Churn happens, people move/change mains, balance/guild needs shift constantly. That slot may open up eventually. If you keep showing up and being a reliable contributor, you'll be next in line. Finding a guild that aligns with your schedule, goals and attitude is probably the best thing anyone can do to get the most out of the game.
ehhhhhh if you're riding the bench and not getting reps in, you're not getting better. being patient to get a spot isn't how you get better.
On the topic of "why nerf, why not just buff," a huge point that people never mention is the lack of information. If there are 4 specs that are way better than everything else, everyone plays those specs. There is plenty of data about what is good, exactly how good it is, and exactly what makes it good. If there are 10 specs that zero competitive players are playing, there is zero data on whether they are actually bad, how bad they are, and what makes them bad.
Nerfing the overperformers allows you to do targeted balancing. Buffing underperformers is just taking shots in the dark.
False. Plenty of feedback if you look for it.
I started the game as dps, and played healer for a bit, dipped my toes into tank, I know enough about the other roles and how I play them, to realise that I will never not main a heal
Same
Why does Dratnos always sound like he’s about to laugh lol
Dratnos is in a mental purgatory where he's constantly thinking of the funniest jokes but dies if he tells anyone the jokes or laughs at them.
@@SimoranI oddly understand this extremely well lol
it's adorable, I love it
My best guess is that its either cause he thinks he needs to smile and be cheerful always on streams and in the public eye.
Or he is just happy in general and doesnt have an ounce of bad in him.
or could be both.
Lmao it's like he always has a good joke ready, I love it
I'm a ux designer and there are a few rules you can use to improve the visual UI.
Here are some UX laws and how you can implement them.
1. Law of Proximity - Keep like skills grouped around your character. Make clusters of movement, defensive, small offensive and big offensive cds.
2. Law of Pragnanz - Don't use green dots for skills or cooldowns, use words and understandable icons so you don't have to compute what a red dot means. if you have low mana, say low mana.
3. Miller's Law & Hicks Law - Clean your UI. If its not important, remove it. We can only keep 7 (plus or minus 2) things in working memory. I see lots of UIs with duplicate information, especially 2 of their own health bars.
4. Law of Uniform Connectedness - Use the grid, make your clusters aligned. its actually easier for your brain to draw invisible grids if you stick to it.
the default UI is literally just fine for the entire span of the game. you don't need to dress up the UI, you need to learn good keybinds.
This Pod is slowly convincing me to play WoW again.
you should. the game is in such a fun place right now. you don't have to grind endlessly really. you can do what you want without extra shit like choregast. i literally have only logged in, done keys and got off and am a 3k gamer. very fun place right now.
You always could do whatever you want its not like you are getting your mythic fyrakk trinket every patch and socket all you gear, no you always did whatever content you wanted to do, WoW isn't a hard game everyone can be HoF level if they put the time, yet barely anyone does it @@Pro-Zylver
Do it! Game is great. Come to mug’thol 😊
As a new-ish player, I can tell you it’s fun! There’s a lot of information to take in, but there are a lot of resources too!
Yikes. It’s not a good time bro.
Randomly took off my action bars and never looked back. Such an underrated thing to do, I've always liked WA for it's look and simplicity (some people disagree), but being able to see your important cooldowns and teach yourself to press your normal attacks without action bars is a game changer. It's made me more confident in playing the game tbh
Dratnos you do such a great job hosting these and keeping the energy up. Thanks
I have had an issue switching between classes as of late. One thing that has helped a lot though is getting consistent keybinds across all the characters I play. Interrupt is 4. Movement increase is mwu/shift + mwu/ctrl + mwu. Dps cooldowns (45s+ CD) are Q/E/R then all 3 modified with shift etc. This helps rotate between classes a bit easier because a lot of the functionality is consistent. So when I switch to another class and I need to interrupt I know it is 4.
Playing that one spec a lot is also helpful. The learning process for me has been using wowhead provided tree. Keybind everything. Play around a bit on the dummy for openers and aoe rotation. Then just go into baby keys with a plan of what I am doing. Then evaluating what I have done after a few runs and comparing that to guides. Usually half way through the season I start to log and find out what areas I need to improve and when I run keys or raids focus on doing those handful of things a couple of times during the m+ or raid. I found that towards the end of the season if it is a class I click with I am learning more of the nuanced dps tricks to maximize my damage. I do maybe 8 keys a week and raid 2 days a week so someone playing more can definitely progress faster. I think the important part is to get a plan and have focused practice. Mindlessly doing keys will help for a bit, but it wont let you get the maximum out of the class. Especially when it comes to using some of the non frequently used keybinds.
Then I stop and switch to another class and lose most of the time i spent learning the previous class.
@ThePoddyC
48:00 I’m a little late to the Poddy, but my man Dratnos is a WIZARD. You understand exactly the kind of player I am when you say things like “this is a jealous hobby” and when you acknowledge the desire be “stubborn” can be more fun “but can lead to a worse outcome.”
I play better when I have access to minds like you 3 gentlemen. Thank you for the video
For the rotation helper bit, i find that it highly depends on the spec. The outlaw rotation helper addons are highly optimized and work incredibly well. Most of the time I'm topping damage in my M+ groups up to ~25's. Sometimes you need to ignore it on certain bosses such as Rezan in AD. Helper would recommend vanishing, but he's going to pursue in 3s so maybe you want to not get targeted. On the other hand, Aug's rotation helper is very poorly optimized. Frequenty falls into loops where it doesn't recommend fire breathe or upheaval for long periods, or completely forgets that you have an active trinket that needs to be used. I was learning aug and had an active trinket that the rotation helper completely ignored, and I didnt end up using it through the whole key.
I think learning to ignore what the helper is saying at the right times is harder than just learning the rotation for nearly all specs in the game, outlaw i could def see being one that it could be useful for since it constantly wants to be using its CDs so you never have to think about when should i actually be saving my CDs, but also outlaw is just a giga hard spec this tier, that is moving so quickly and has these constant short burst windows that you can easily fuck up
Ive found the rotation helper very useful for rogue specs, currently trying to learn all of them after never really playing rogue before and it doesn’t feel all that intuitive. Especially with all the different cds and whatnot
One of the things I learned early when I first started heroic raiding back in Wrath was that you only should pay attention to mechanics that you have to deal with. So when raid leads would explain fights, I'd always boil it down to what I needed to do and filtered out all other information.
Nice to see that validated here.
absolutely. like in mythic raiding, if healing CD's are set for certain abilities, don't just start swining your's because things look sketchy. that's not your job. just do your job, if someone else fails, either the plan needs to be reworked or that person needs to be replaced. don't let other peoples failings become yours.
Thanks so much for this episode. I definitely am always striving to get better, and I definitely felt attacked (in a good way) for having a bunch of stuff in my UI that I don't look at. I never really thought about the idea that Dorki brought up of being a melee and not having any idea how a ranged targeted mechanic worked. Going to definitely integrate this into my gameplay. Thanks again!
Just make the kiss curse affix your +2 affix.
This way you don't have any issues about getting to a higher level and suddenly the key is easier.
Then you are adding an affix when a lot of people are just learning. Going no affix for the first few key levels is probably better.
40 seconds in and dratnos is already roasting dorki. banger
3:41 I used to work a support for one of the largest Microsoft products as an outsourced agent. Let me give some information:
1. Multiple companies split the tickets and inside them different locations picked them up. Most commonly East Europe, Africa, India, Latin America. The salaries aren't that competitive so there is that.
2. Microsoft actually really cares about customer satisfaction and the review (give stars) is really important and can sink a whole department. We have even been encouraged to return money to customers to get good reviews. I've waved off x4 my monthly salary without being asked by the customer only to get a 5 star :D
3. Many companies outsource their customer support. Riot games has support outsourced in my city.
Mad late, but all your advice for improving is good advice for improving at anything. Love what you do, ask questions, and do it a lot will get you far in anything.
I've since gotten a new one, but at my last job I was a contractor doing programming work and got a call on the day I was let go that I was no longer needed, so I can definitely empathize with the people who lost theirs at Riot and Blizzard. Hopefully they can all get back on their feet at some point.
Props to editor for keeping the Dorkis hot tub out of the sounds :D
dorki just chilling on bobby's yatch xD
Plz give name for that wa with audio when you targeted by spell xD
I’m wondering the same thing.
Solution to the reversed affix and the issue with the key Scaling and it becomes easier the higher you go: Have it start at key level 25 and then it goes down instead of up
and the goal is to reach keystone 0 or 1 or w/e. But you get the point. Also solves the issue with infinite scaling since there's a start and a stop to tune towards.
Hekili is interesting because it’s actually representative of simulated best play, that is to say, perfect play for optimal dps. People dog on it, but they don’t realize that the very same sites your using to simulate your top dps is what Hekili is referencing. I think even very skilled players can use it as a reference point, and you might even find that “unintuitive” use of your rotation renders higher dps than you think, because, you know, computers are better at this kind of computation than humans are.
I actually 100% agree with this. If you are running your best simming gear chances are hekili is providing your optimal rotation. Hekili also let’s you look more at what’s happening in my opinion I rarely ever miss kicks/Ccs mechanics etc
No one uses them lol. They read the APL and spend a long time in the class discords.
@@quintit Top players don't need to because their rotation matches hekili, because their rotation is what the sims tell them to.
Where do I see simulated rotations?
But we had "key gets easier at higher levels" before. Some of the seasonal affixes definitely made keys at 10 easier than they were at 8-9.
Haha, this video cracked me up, I fully went into this video expecting the overall response to be "be a prepared, degenerate" and to be honest I wasnt far off XD
From my experience, most of the time it's the attitude that matters most. It's the mindset of trying to understand everything and "why" things work a certain way, which makes player good.
They could literally add a bar for M+ talents on the left side of the talent tree, just like they have PVP talents on the right side. They're only available while in M+ dungeons, just like PVP talents are only available in PVP settings. A set of utility/Damage/Whatever talents that give specific options to bring to group play and it would be much easier to balance around. Just my two cents.
When you guys are talking about Brain power I fully remember Maximum talking about why being 21st member was such an important change for RWF.
I love ho wit instantly became the meta once it started haha.
UI sound cues are so incredibly helpful. I'm glad Causese etc are putting more into m+ and raid packs.
I first became aware of how useful they are on heroic Sire prog. The first night I kept getting knocked by the swirls (before they changed them from red to orange) so I made Bigwigs play an air horn whenever they came out and the problem was instantly solved.
Another big one for me is to use different voice countdown timers (HOTS and OW voices) for different mechanics. Beam type things like Fyrakk's Blaze lines usually get counted down by McCree and frontals or charges are usually Reinhardt.
Share that please. Ow voice characters are bis
I want the OW voices please!!!
@@celestielsigh the addons are called BigWigs_Countdown_HeroesOfTheStorm and BigWigs_Countdown_Overwatch
As someone who went from AOTC to CE my piece of advice is be patient and take it in steps. I started by joining a guild that was doing just 2-4 bosses in mythic each tier and got some mythic kills under my belt and then moved onto a guild that did a few more. My case was a teeny bit extreme because I went from a guild wiping forever on sennarth to a guild that had 10 pulls on mythic Raz and immediately started last boss prog with them which is very different than low/mid mythic boss prog
literally same here, but this doesn't help make people better as players specifically.
but taking steps at a time still aplies to that, learn new things one at a time.
As someone who is relatively new to raiding in wow, this video is solid gold.
Hekeli is the best tool that I’ve downloaded in wow ever. I can pick up any class/ spec in 30 min on a training dummy. It also helps me set up my bars due to frequency of use. “I’m a 90s heroic parser”.
Second best tool is the frontal shot gun. A lot of times I would miss a frontal because they are hard to see, now, I hear the sound, I 100% focus on the direction of the frontal.
I didn’t know they had sounds for mobs casting on you. I will download that tonight.
I rarely use the information in boss mods. Things that are useful are “stack”, “spread”, “run out”. Anything other than that is memorized mechanics.
mobs getting absurdly tankier and more damaging while you get positive kiss affixes is literally torghast, and people loved it during beta.
To add to Dorki's comments about playing all roles... I didn't start Mythic+ until Dragonflight and rarely played from Wotlk until DF. Season 1 I mained 2 melee dps (feral and frost DK). Season 2 I played my DK as melee and dove into healing with a resto Druid and then decided to try tanking with a Druid about 2/3 of the way through the season. Knowing the fights from the perspective of the other 2 roles and having learned alot of the routing already made my entry into tanking so much easier.
I miss when Mastery was more interesting on a lot of specs. I loved when Ele shaman mastery was shooting loads of rock pellets.. It was such a cool fuckin animation.
In my experience, you don't really go straight from a AOTC/Heroic only guild straight to a cutting edge guild. You need to have some good logs under your belt for mythic bosses showcasing your ability to play your class. If you apply to a guild that gets a few mythic kills per tier before applying to a CE guild, you're more likely to go through the ladder. Its a process and wont happen overnight.
On the topic of finding better guilds, playing better is actually super important because you make connections and become known. Not everyone will have my experience (and I'm not CE currently on M Smolderon, but in the process of growing), but I raid lead my own guild for a few years and we dabbled in mythic. During this time I met plenty of great players who knew other great players and I was known to be a pretty good player that can also raid lead so they were able to recommend me to other guilds.
25:15 I can remember multistrike just like deleting my timer for rupture on rogue, was kinda cool lol
So what if they had m+ and raid talents that only worked in those instances like PvP talents? I feel like that combined with some of the knob tuning that exists would work.
AOTC to CE:
- Get good heroic logs (90 minimum avg I would say)
- Get into a Mythic Raiding guild (Non CE maybe 6/9M)
- When you got mythic progress and perform well there, then search for better guild.
It will take some tiers but I believe that is the way to do it
There's 3 pillars of fast learning in WOW :
1. Have good add-ons and wa -by far the biggest contributor, having an add on call out, "cc", "dodge", "cleave" is huge.
2. Play tank or healer, those roles will force you to pay attention to damage patterns, different mobs and mechanics instead of just zoning in into your rotation.
3. Play with better people with voice on. More than half of player skill in wow comes from information and knowing when to do what. If you play with good people on voice you will learn way faster than just watching streamers or vods.
Class balance I think is in really good place to say there's 39 different combinations the fact that you can play ever single class and spec to a pretty high level Is really good going, of course there's always going to be specs that are better/easier to play, but for me as somebody who plays alot of alts that's the fun, I love playing off meta specs with more complicated play styles and then doing the same if not more dps than a meta spec is a really good feeling for me.
a lot of the time, meta isn't just what class does more damage. IE BFA rogues in m+ they weren't the top damage, but evey top group ran 2 because of shroud and their survival/ utility.
1:03:00
Not ashamed to admit that this is totally how our Guild has been and it has been an absolute blast
Why does Dratnos always sound like he is going to start giggling even to bad news? Lmao. Love the Poddy C. Also, I’d love to understand how to record my runs to watch in replay for studying.
What I like more about the ping system is that if you have a decent pair of headphones, the sound is directional. So I can almost always locate it by sound.
When it comes to tuning, I think it's important to remember that blizz has access to a lot more data than we do. I know they're not perfect, but after doing this for 20 years, and the vast amount of data they have for all ranges of player skill, they tend to do pretty well at it.
I think a lot of ppl forget that they're not only looking at the highest or max performance for specs, they also have to consider average player skill. This means they have to balance specs at multiple levels, the high end best performing as well as the average skilled player.
great episode guys. thank you !
100% on the parse part at the end. Recently went from absolutely no mythic raid experience but 98+ parses in heroic on arcane mage , 3.5k io pugging, and earned a main roster spot in a CE guild. currently 8/9 progging into fyrakk p2 on a not entirely PVE popular realm. It's 100% possible, M+ goes a long way and a bit of reclearing heroic over and over to really push for those parses even if youre loot locked is what got me in :> .
Pretty much how I did it season 1. Just farm 99s in hc and apply.
Drat's Cook with inverse affixes is FIRE. The game would be way better if affixes benefited you instead of hurt you. I know tons of people that see a certain affix and log out for the week.
I usually build my own rotation helper with weakauras. It makes paying attention to ground effects and mechanics so much easier.
Played warrior in M+ all season 2. We can easily stop Incorporeal, I’ve done it. One example way: See one spawn -> throw ranged stun -> leap -> press fear (this seems like a crazy step for a lot of people)-> charge back into combat.
Maybe an argument saying that we shouldn’t need that many globals but that’s a “shouldn’t ” argument and not a “can’t” argument then.
old video but i agree using Weak auras for an audio cue.. my pally back in the day i used it to remind me to refresh inquisition.
the rotation helper thing I found helped a lot for certain classes "others it doesnt work or isnt needed", I actually still use one but only to track big cooldowns.
Hekili has been revolutionary for me. I love learning all the specs but it can be pretty hard to soak in every thing I ought to be doing. And reading a guide is way worse than having real time feedback ingame. I have found asking "wait why am I pressing this skill? Why not this one?" has really helped me understand the classes better and improve.
Hekili teaches you how to play a 5 minute patchwerk fight for aoe/ST depending on the situation which is never what the game is. It can definitely be helpful but you're capping yourself out at like 60% if youre following exactly what it says to do at all times
@@danielschultz96 I find this is very class/spec dependent. Enh shaman, is probably more 85-90%. Demo or Assa...maybe less than 60% tbh.
@@WoWFamilyTime I mean it will tell you send cds when mobs are at 10% hp, if that a few times a dung, you’re missing out on massive amounts of dmg and I track everyone’s cds in dungeons and I see that type of shit so much
@@danielschultz96 Oh, absolutely! You need to have an idea of what your CD windows should look like or you're going to lose an insane amount of damage. If you turn off CD's and primarily use it to get the hang of core rotation/priorities then it can be quite useful.
@@WoWFamilyTime ya that’s sounds fine then, still think you shouldn’t use it if you want to be a great player but nonetheless
Yo any chance we can get links to the weak auras mentioned?
Ellesmere shadowmeld
Little sound when some shit targets you
For the AOTC to CE question, to go straight from one to the other is a huge leap. There are lots of guilds who raid mythic but don't do cutting edge because they can't get over the mid raid wall or can't kill the last boss. Try to join the kind of guild that got 7/9 in mythic amirdrassil first
57:00 you should know everything tho because if you have abilities that can help your teammates during a mechanic that has nothing to do with you it could save them, make it easier for healer, etc
For me my first AoTC to CE was pugging with 80+ HC logs joining a world 2000-3000 (SL CN) guild on wowprogress(just whisper the guild leader ingame there) and we got CE thats it. I think its even easier now, because guilds are desperate for players, so many leave mid tier and guilds are unable to find players willing to transfer. Even my later rank 600 guild with 7 / 9 bosses down, took people mid tier which pugged 1/9 mythic, as long as they have decent logs it was good enough. we were struggling to find people, therefore just took anyone with decent skill. Also so many people leave mid tier, people who stay and leave after a tier are better than most which just leave mid tier
I’m late on this video but one thing i didn’t see talked about enough is utilizing the resources available by 3rd parties. You said it early in the episode it’s a game of information, you have wowhead guides, icy veins, m+ subcreation (now archon) that have invaluable information for gearing, stats, embelishments, rotations, gemming, etc. if you’re looking to improve the replay tool on Warcraft logs is insanely useful
On the topic of how to get better, it would be really helpful to go through an example of logs to show players how to read them and what to look for. I feel like I'm just guessing about what to look for in logs when I'm trying to compare myself to the top parsers. I generally just go to casts and look at the timeline to see the sequence, but I'm sure a lot of players don't even know how to do that and I don't really know what else to look for. My raid lead tends to look at the damage profile or what was cast the most and what did the most damage. For example, I play boomkin and we noticed that the top boomy's starsurges were hitting harder. Some of that is contributed to good goldrinn procs, but another thing we picked up on was sending your starsurges inside a boat window. If you guys had any other tips in that area I'd love to hear it.
A good way to get into mythic raiding is to actually get into a boosting server. Every single time I do a raid boost on my priest I get people trying to poach my from my guild to one thats more progressed. Heroic logs also do matter a lot I have gotten in game mail 3x this tier saying hey we saw your heroic logs and want to see if you would like to try a higher end mythic guild
yeah, getting boosted often makes people look better than they are. then those guilds find out quickly they didn't get a progression player.
@@Fleato i mean doing the boosting not getting boosted lol
Dratnos calling wow a jealous hobby is 5head. Also thanks for all the amazing advice in here.
On the ping system i started using it kind of alot at least in pugging Last boss AD biggest example people get lost in the sauce and i ping where we are going for adds where im pathing as a tank so they can stack etc.
I was wondering if the frontal sound WA is private, and if its not where can I find it. Thanks for the episode enjoyed it a lot.
I have played on and off for a long time and my skill is typically AoTC and maybe a little mythic depending on the guild I’m in, I’ve gotten to a point now where when I come back to the game things have changed enough that it feels all brand new to me and I think about clearing all of my buttons and keybinds to just start over and re memorize stuff
When I was DH in Legion, I was disabling raid frames in raid purposefully. It did not matter to me and there was no reason for me to change that.
For the discussion of specializing in raid vs. multiclassing in M+ - I mainly do M+ and while I specialize in ProtPal I play literally every class in the game in every role, so when I am tanking I can have any random group of players in a PUG and I have at least a general idea of what they can do, what they can't do, and what they need to be successful.
+1 for Hekili, I went from a constant 20-30 parse up to 80+. Its not a crutch, it just advises the best play. You still need to know what to do. I find it excellent for weaving CDs. Its literally the same as a Weakaura pack, just more focused on your class.
there are pvp talents and you get to pick 3. why not have m+ talents and you get to pick 3. you could choose an interrupt, a cc, a dispel, etc. could be interesting.
A lot of pvp talents either wouldn’t belong in pve or would be crazy. They should just remove affix’s that only some classes can do
healer main since wotlk, finally tried tank in m+ in dragonflight. am now a tank main. role diversity is so great in this game.
I did the aotc trade chat guild to aotc starting in nyalotha. Blue and purple logs is more than enough to get into a mid-progression mythic guild. Went from aotc to almost killing mythic sludgefist. Next tier went to almost killing sylvanas with a new higher ranked guild. Next tier was CE with another higher ranked guild
i think a great follow up video to this would be to show how to make these weak auras and how to configure bigwigs etc
Weakauras are mind numbingly straight forward. Just go into the trigger tab and click through the menus. You'll eventually find what you're trying to set up.
I feel like there is a bit of an arms race between WoW's UI and non-telegraphed or terribly hard to see abilities. The Waycrest Manor example was perfect, because for some reason they decided an invisible frontal with invisible perimeters was okay to keep.
Since it was mentioned what is the tactic for the sludges boss 3 in waycrest manor
I have NO idea on what the future holds even as a Mojang Employee(for transparency as that's also within Microsoft) but I from a personal perspective REALLY HOPE they can do layoffs but also increase their salaries from awful to atleast - the very least - passable
Outside of the sheer sadness for those who lost their jobs, I have two big worries/complaints/problems about the layoffs. Blizzard since their first round of QA layoffs years ago has been relying on their players to beta-test their games and patches. I know this is standard business practice at this point across the industry with things like early-access which is just a paid beta, but I think there are tons of things that Blizz has pushed through in WoW that would not have been done in that manner if they had a stronger internal QA presence and more importantly if QA had more value.
The second is as they said, it's getting rid of a foot-in-the-door job. The type of job that if you were ambitious you could move up in the company from by making those professional connections. The only real substitute for these jobs is professional education, which is going to price a lot of people out of the games industry.
There is a really good term used in cognitive psychology which applies to what you’re talking about around 49:00 - it’s called “cognitive load” - I agree with what you guys are saying there :)
sub 60 seconds from upload, speedrun goal achieved.
The crazy thing about layoffs getting people by surprise is because the "sentiment" at least for wow players is that the game isn't that bad, so there's no need to fire 2000 people.
People's takes would be so much different if this happened in 2021 during 9.1
I’m pretty new to wow so idk what is raid frames that u guys were talking about? One other thing I looked everywhere but can’t find what do I add to gear? I know there’s enchantments and stones but in ah there are a lot of other things some even from this expac so should I be using/adding them to my items?
just google "your spec here" enchantments 10.2 and there is probably some wowhead guide showing you what gems/enchants/embellishments are options
this one and Titanforge podcasts are my favourites :D fantastic news it will drop more frequently :D
Dorki asks "what do you when learn a new spec" and Max says "i dunno i haven't thought about it" THAT'S THE WHOLE POINT OF THE EPISODE!
If you have default DBM or whatever, you have an alert for every scream that Gnarlroot does... Why? Great advice from the gang. If it doesn't help you, turn it off and save yourself the mental clutter. Addons should take off mental loads not add to them.
video starts at 32:55
love listening to you guys ramble =)
I have a question about how to get better logs? I am currently playing prot pally and have 90’s on every heroic boss as Ret or prot but the rest of the guild might be blue parses and we kill the boss slow so I just don’t know how I can parse higher on most bosses I do about 5-8k less than my st sim atm. Just wondering how to go from a 96 parse to a 98 or a 99
I think the most important thing for getting better is just playing as much as possible. I know this seems obvious but there is some nuance. For example, when i pick up a new class and i dont have the muscle memory for spells or the instinctive reaction, im having to look at my bars and actively think aboit what i should be doing. In that time my brain ram is focused on that task, making it so i cant focus as much on what is going on around me. If i ha e to look at my bar, or remember what a proc does or when ill have a cd up, im less focused on that add thats close by but not pulled yet, or that boss ability thats about to happen.
On the topic of removing unneeded information from your UI i found that not having floating combat text helps. It is just unnecessary spam that only clutters your screen. I dont need to know how much my random dots and aoe tick for while I’m trying to play.
I actually do the same, but with damage taken numbers so over time you can start gauging when you're gonna get one shot or how hard a dot ticks
The action button part is borked, some of us scoot them up and use a modified version as a replacement for the giant weak aura pack duplicating what you have a massive weak aura for, it's just more duplication, even if hidden taking up bandwidth
@Max very interesting on the 1 class vs fotm discussion. I have adhd so find it extremely difficult to stick to one class. Do you have any advice ?
Regarding the 100/100 in every role, i think a shout out could be made to Zaelia from Echo, he used to tank rank 1 challenge modes and mythic raid wf, but now heals
What I think about playing multiple toons you should main one per patch or per expac maybe but play the other specs / classes as well maybe only on like a 15 key level or heroic so you know how the class works. Because playing with people in raid and knowing there class’s utilities and play style is unbelievably important. I switch mains every patch and I don’t think I could play a toon for longer than that without getting super bored of it. That is my thought on it at least
In regards to priests not having a kick and such, what if they had pve talent nodes just like they have pvp ones? Then you could talent a few things in pve without effecting pvp
I honestly think that the gilneas questline and stuff like this is amazing. If i have to choose between new dungeon content and questlines which move the story along then i take the story.
In an optimal world we would have both obviously. I kinda want them to reuse dungeons. It would be cool if they would make an updated version of specific dungeons where they move the story along and replace the mobs and bosses inside the dungeon. That way they would save art budget because they don't have to design the enviroment again but we would also get new stuff and Story.
I had weakauras friends gave me i didn't need when i started playing. Literally learnt to ignore 90% of them and when i started tanking/healing a little bit and actually needed the info i just ignored it lol
I main spec heals so I am not the target for this advice, but I'm surprised at the distate towards Hekili. Obviously you want the knowledge to deviate when it matters, but to me it just frees up mental energy, especially playing something like a high haste prot paladin.
I agree that getting overall packs is not always best for me. I like to know what each element is telling me.