Aetherflux Reservoir definitely should have made the list. a massive life gain card with a built in wincon for gaining life. Especially if the other storm lifegain made the list.
An honorable mention to my boy thragtusk, for throughout that cards tenure in standard it was such a nuisance for aggro that wizards had to print anti-lifegain cards in order to keep mono-red viable.
Ever since I learned that pure life gain is bad, I have always played it regardless. I played Soul Sisters in modern, Oloro for commander, and Angels for Pioneer. I love lifegain!
Very important to note though that none of those are "pure life gain". The life gain is meant to synergize with cards that care about gaining life. Plain life gain that is not part of a combo or anything is generally bad. It needs to be attached to something else to be good.
My first EDH deck was bant with the goal of lifegain. One of my all time favorites was having boon reflection, true conviction, sera avatar, and it was enchanted with celestial mantle. Unfortunately the double strike is unused when someone is taking an amount of damage that requires an exponent.
I have a weaponized life gain deck. I use Serra Avatar and Chandra's Ignition as a closer after gaining like 150 life. I found this video helpful and informative.
my favourite one is blood artist, granted, it not only gains you life, but it has seen a lot of play and it does gain you life at the same time as damaging the opponent
No matter how bad life gain is in MtG, it's MUCH more useful there than in Yu-Gi-Oh! Test of Endurance is proof of that. An incentive to gain life. Regarding Kitchen Finks, people REALLY use it with Vizier of Remedies (who primarily works together with Devoted Druid). But with so many cards, Kitchen Finks fit under the easy-to-synergize cards.
Honorable mention to Illusions of Grandeur for being the card to double your starting life. And dishonorable mention to Donate for making the opponent foot the bill afterwards.
White decks in Pauper are using Arashin Cleric as a sideboard card now mostly because, as a 1/3 they block better with all the 1/1s like the Kudoltha Rebirth tokens and such. It only gains one less life. In the main though, stuff like Dawnbringer Cleric is used since it has some toolbox effects including gaining 2 life.
A life gain aggro deck is the most terrifying thing for red, you just can't stop a board that's filled with creatures and an opponent with over 700 life
Authority was also really good against Cat Combo in that standard, making it so you don’t die to them making infinite Felidar Guardians with their Saheeli Rai
My favorite card to benefit from life gain triggers is Karlov of the Ghost Council. He gets 2 +1/+1 counters each time you gain life, starts as a 2/2 for 1 White and 1 Black, and when you have 6 or more +1/+1 counters, you can pay his original casting cost and exile any creature. The fact that you can add a bunch of life gain triggers to his deck so easily means you can either exile any troublesome creatures outright for so little mana, or just stack them up and go for commander damage, makes him one of my favorite commanders to play casually.
Thinking of life gain as just a way to gain some life discredits the mechanic. It's the cards that interact with gaining life that make it count. For instance, at 6 mana, Beacon of Immortality seems like a pricey way to gain a relatively small amount of life, but if you have Tainted Remedy, you can win on the spot. (You target your opponent with it, doubling their life, but they lose that much life instead, leaving them with 0.)
I hate to say it but weather the storm doesn't in fact deal with cycle storm combo, as that deck uses the"Cycling" mechanic, which doesn't count as casting a spell. However to the cards credit it allows slower green beatdown decks to exist in pauper since has the potential to stop your opponent from chaining burn spells in the format which can sometimes mean that 1 activation can win you the game.
I use Wellwishers in my Elf tribal deck to gain me a crap ton of life every turn. Combine with Quest For Renewal to untap all my creatures on my opponent's turn, and the life gain adds up fast. So fast that it outruns damage dealt.
Congregate way back in urza saga was a fun card to play in group formats at its time. Gaining upwards of 100 life from a cluttered board at instant speed caused many a moan when a second player does the same thing in response.
This might be my commander brain thinking but I truly think Aetherflux reservoir could have been mentions. Both as a life gain price and one of the best lifegain payoffs
I would have thought Exquisite Blood would have made this list. Combining with a large variety of cards, it sets up its own infinite loop with just a two-card combo.
First, the explore package was heavily played pre-WAR without Bolas' Citadel/Command the Dreadhorde, and arguably was most dominant when RNA released Hydroid Krasis the set before. It was mostly rotation making some Ixalan cards no longer look so embarrassingly weak in comparison to Kaladesh. That said, the explore package still quickly becomes garbage outside of Standard, where there can be 5x or even 10x the number of cards competing for the same deck space, without any additional explore cards to be found. This trend extends to over half the list, cards which were basically irrelevant outside of their respective Standards or decade-old Modern formats, and this was the first time my own picks had zero cards in common with the video (despite aggressively cutting cards not run primarily for life gain). Right now, I'd say Blossoming Calm and Shadowspear are the eternal staples that closest to true life gain cards, with maybe Crypt Incursion getting third place, depending on how high you are on Modern mill. All of these lost out to borderline joke cards like Feed the Clan and Authority of the Consuls.
Authority of the Consuls is also pretty good in commander or multiplayer in general, where the higher number of opponents makes the life gain higher and the stalling potential higher.
It may not be viable for the list because it's also a burn spell, but my favorite life gain spell is Revival//Revenge. I just use the Revenge half. 4WB and it doubles your life total and halves target opponent's life total rounded up. As expensive as it is, I play vintage where it's easy to cheat out.
Lifegain isn't bad, it's just not a win con (unless you're playing that one card that says you win if you have over 40 life). Lifegain is functionally a counterspell for the damage step. The perfect example of this is Uro (which very much should've been on this list, btw). The thing that pushed it over the top in so many formats is the fact that it both cantrips and gains your three life. And that you can play it twice. So, for a single card you draw two, gain six and get a huge body. And that's if you don't get to attack with it. Lifegain being a bad mechanic is just wrong. It's like saying trample or haste is a bad mechanic.
Uro wasn't broken because of lifegain. That's like saying questing beast is broken because it has planeswalker trample. Lifegain isn't a true counterspell, it doesnt prevent them from just attacking more, nor does it affect the boardstate. At most, it's a mana tithe.
@@analyticalj8687 good thing I said it was a COMBINATION of lifegain, cantripping, the escape mechanic, and a huge power level on a single card. If you're trying to say that the lifegain on it doesn't matter, then you've never played a format where Uro cancels out the damage from DRC or Delver. Saying its lifegain doesn't matter if like saying ALL OF THE TEXT COMBINED on a questing beast doesn't make it good.
My first thought too! Not super relevant in Modern right now, but it’s actually part of the combo, rather than something used to stabilize until. That alone puts it above most of the cards on this list in my mind.
@@Llanowar_Kitten right? Even if not used as often, it being in a popular deck and still showing up in a some sideboards today in eternal formats should at least be at the 10 spot
I am running Elenda aristocracy with Rhox Faithmender, Boon Reflection and Alhammarret’s Archive. Most games, I’d just need Aetherflux Reservoir to dominate.
Life is a resource, just like tempo and cards. It can be worthwhile to trade tempo and cards for life, but it needs to be _enough_ life for those resources and you need a way to make use of that resource you just gained.
Life gain i think is in a funny spot I think if a card is to low for the cost is it bad but in most cases just adding one it would be broken Like {W} gain 4 life {W} gain 5 life
An idea I had for an April fools day video would be to do a ranking of AI generated mtg cards but completely straight, like 'top 10 cards in mtg' but their all AI generated
i was thinking of it, as pure life gain (which was a point in the beginning) it should have been on the list, even just as honorable mention. but tbf doubling life is never a staple amount, and since its 6 mana, its probably so late it is not worth more then 10 life, which can get gained for 2 mana. but yea, with the right strategy and deck, beacon can be the "best" card.
i found a weird card ( obviously not legal in any format)"booster tutor" 1 dark mana , instant (open sealed magic booster add all ( so also banned ones ?) cards from it to your deck then physicli destroy this card
I have been using a green black deck that sacrifices and uses life alot to gain advantage and life go's on is just a quick brutal 8 hp for me to cew on
you forgot Essence Warden as well, just a green soul sister theres also Auriok Champion. Presuming your actually talking about 60 card formats and not commander(as you never specify) But If thats not the case then there are many other good life-gain cards out there that i think would beat at least a few of the cards on this list. Fountain of Renewal gets you 1 life on your upkeep and personally i like it better then Zuran Orb since you dont have to sacrifice lands. Ajani's Welcome while not as "good" as Authority still gains you life every time a creature comes into play under your control. Courser of Kruphix life gain on landfall.
i would play zuran orb in my artifact deck for a free enter the battlefield trigger also i actually think this card is good because it can give you at least one more attack phase before you die
I still love during the first run of my Karlov deck, got a turn 1 Authority, and lets just say it was pretty fuckin' good :P Also haven't had a chance to use it yet, but I also run Zuran Orb in there, hopefully as a late game way to get the last few life gain triggers I need to close out the game.
It isn't even top 5 best "lifegain" creature, by that metric: - Lurrus of the Dream Den - Deathrite Shaman - Uro, Titan of Nature's Wrath - Solitude - Atraxa, Praetors' Voice
No fangren marauder? Smh, this card singlehandedly wins you several matchups in pauper- affinity, boros, even red decks to some extend, although in the case of those it is a bit win more as if you have survived to 6 mana you are probably doing fine anyway
Life gain would be better if there was a win-con like, "In your upkeep, if you have X life, you win the game." That way, you can use your life as a win-con without it being state-based like having 0 life.
well, there are cards that work like this... felidar sovereign with 40, test of endurance with 50. and as mentioned aetherflux reservoir anytime you have 51 life. And celestial convergence kind of works too. Scryfall is a very nice search engine for mtg cards =) funnily enough, i build a deck with three of them a long time ago but if your opponent doesnt play heavy control you win more often with ajanis pridemate that you put in to protect you ;)
Anyone who says life gain is not a strong strategy obviously isn't on Arena. I'm so sick of mono white or white/green life gain combo decks. A lot of times, if I see a first turn Cleric Class, I'll concede.
Arena is largely irrelevant for discussions like "strongest card" in general. Modern, Legacy, Vintage, and to some extent cEDH and even Pauper, are all so much more brutal that the Historic cardpool is basically a footnote.
We need an entire video dedicated to explaining what an ouphe is
According to DuckDuckGo
1. A fairy; a goblin; an elf
2. A small, often mischievous sprite; a fairy; a goblin; an elf.
Yeah a mischevious Feyworld creature, seems about as close as it gets
The sound Mario makes in SM64 when he's hit by something
La creatura
Yikes, big ouphe.
Never played magic before watching this channel, now im showing up to card shops having a great time in commander games.
Aetherflux Reservoir definitely should have made the list. a massive life gain card with a built in wincon for gaining life. Especially if the other storm lifegain made the list.
One of my favorite cards to use
An honorable mention to my boy thragtusk, for throughout that cards tenure in standard it was such a nuisance for aggro that wizards had to print anti-lifegain cards in order to keep mono-red viable.
Ever since I learned that pure life gain is bad, I have always played it regardless. I played Soul Sisters in modern, Oloro for commander, and Angels for Pioneer. I love lifegain!
I feel you! One of my favorite commander decks to use is Trelasarra!
Very important to note though that none of those are "pure life gain". The life gain is meant to synergize with cards that care about gaining life. Plain life gain that is not part of a combo or anything is generally bad. It needs to be attached to something else to be good.
My first EDH deck was bant with the goal of lifegain. One of my all time favorites was having boon reflection, true conviction, sera avatar, and it was enchanted with celestial mantle. Unfortunately the double strike is unused when someone is taking an amount of damage that requires an exponent.
I have a weaponized life gain deck. I use Serra Avatar and Chandra's Ignition as a closer after gaining like 150 life. I found this video helpful and informative.
what's ur deck? I am curious to see
ManaLogs and DuelLogs are among ny favorite YT channels.
my favourite one is blood artist, granted, it not only gains you life, but it has seen a lot of play and it does gain you life at the same time as damaging the opponent
No matter how bad life gain is in MtG, it's MUCH more useful there than in Yu-Gi-Oh!
Test of Endurance is proof of that. An incentive to gain life.
Regarding Kitchen Finks, people REALLY use it with Vizier of Remedies (who primarily works together with Devoted Druid). But with so many cards, Kitchen Finks fit under the easy-to-synergize cards.
Honorable mention to Illusions of Grandeur for being the card to double your starting life. And dishonorable mention to Donate for making the opponent foot the bill afterwards.
I like to Donate Demonic Lore and Demonic Pact for fun and profit
Crypt Incursion is insane life gain in modern mill. That card got me the extra turns needed to win the game.
White decks in Pauper are using Arashin Cleric as a sideboard card now mostly because, as a 1/3 they block better with all the 1/1s like the Kudoltha Rebirth tokens and such. It only gains one less life.
In the main though, stuff like Dawnbringer Cleric is used since it has some toolbox effects including gaining 2 life.
A life gain aggro deck is the most terrifying thing for red, you just can't stop a board that's filled with creatures and an opponent with over 700 life
Por que no los dos? - Boros probably
Even though lifegain is considered bad, I still find decks that revolve around it to be enjoyable.
Authority was also really good against Cat Combo in that standard, making it so you don’t die to them making infinite Felidar Guardians with their Saheeli Rai
My favorite card to benefit from life gain triggers is Karlov of the Ghost Council. He gets 2 +1/+1 counters each time you gain life, starts as a 2/2 for 1 White and 1 Black, and when you have 6 or more +1/+1 counters, you can pay his original casting cost and exile any creature. The fact that you can add a bunch of life gain triggers to his deck so easily means you can either exile any troublesome creatures outright for so little mana, or just stack them up and go for commander damage, makes him one of my favorite commanders to play casually.
At least for a while, Soul Sisters decks would also run Essense Warden, which is Soul Warden in Green.
Thinking of life gain as just a way to gain some life discredits the mechanic. It's the cards that interact with gaining life that make it count.
For instance, at 6 mana, Beacon of Immortality seems like a pricey way to gain a relatively small amount of life, but if you have Tainted Remedy, you can win on the spot. (You target your opponent with it, doubling their life, but they lose that much life instead, leaving them with 0.)
That's not "life gain" that's combo
@@rolandking640 That's kind of my point though. Life gain works best when used either as combos or to stall for them.
This was good inspiration for my Bilbo commander deck
Huh, would have thought Martyr would have been mentioned.
I hate to say it but weather the storm doesn't in fact deal with cycle storm combo, as that deck uses the"Cycling" mechanic, which doesn't count as casting a spell. However to the cards credit it allows slower green beatdown decks to exist in pauper since has the potential to stop your opponent from chaining burn spells in the format which can sometimes mean that 1 activation can win you the game.
I use Wellwishers in my Elf tribal deck to gain me a crap ton of life every turn. Combine with Quest For Renewal to untap all my creatures on my opponent's turn, and the life gain adds up fast. So fast that it outruns damage dealt.
I lost to Wellwisher in high school so many times! No one in our playgroup was playing removal back then
Congregate way back in urza saga was a fun card to play in group formats at its time. Gaining upwards of 100 life from a cluttered board at instant speed caused many a moan when a second player does the same thing in response.
This might be my commander brain thinking but I truly think Aetherflux reservoir could have been mentions. Both as a life gain price and one of the best lifegain payoffs
I'm suprised that Nourishing Shoal wasn't mentionned
Same, it's a critical part of neobrand lol
I would have thought Exquisite Blood would have made this list. Combining with a large variety of cards, it sets up its own infinite loop with just a two-card combo.
Agreed. I have a BW vampire deck with that and Cliffhaven Vampire. Once they're out, let the pain begin.
It's great in casual and commander, but I don't think the card has ever been relevant in any competitive format, so it didn't make the list.
timely reinforcements was replaced by sunset celebration tbh.
I disagree, often the Lifelink portion of a Linklink creature is very important in what makes the creature good.
Biggest example of that is Batterskull, where it's lifelink made it function as a combat finisher for decks that would start out slow.
Yea, lifelink is one of the better life gain effects to begin with. Probably unwise to exclude it
My brother did not just say the GeTron monster I swear I can't anymore
New to the game, but Rhox faithmender + sanguine bonde + renewed faith might be my favorite strat so far
the OG combo with Zuran orb was actually Balance. build-your-own Armageddon
When i was able to actively play magic nothing was more fun then playing Black/White/Green Decks that focus on lifegain and paying life for big gains.
First, the explore package was heavily played pre-WAR without Bolas' Citadel/Command the Dreadhorde, and arguably was most dominant when RNA released Hydroid Krasis the set before. It was mostly rotation making some Ixalan cards no longer look so embarrassingly weak in comparison to Kaladesh. That said, the explore package still quickly becomes garbage outside of Standard, where there can be 5x or even 10x the number of cards competing for the same deck space, without any additional explore cards to be found.
This trend extends to over half the list, cards which were basically irrelevant outside of their respective Standards or decade-old Modern formats, and this was the first time my own picks had zero cards in common with the video (despite aggressively cutting cards not run primarily for life gain). Right now, I'd say Blossoming Calm and Shadowspear are the eternal staples that closest to true life gain cards, with maybe Crypt Incursion getting third place, depending on how high you are on Modern mill. All of these lost out to borderline joke cards like Feed the Clan and Authority of the Consuls.
Don’t forget Kaya’s Wrath! That card is a beast against token decks
Authority of the Consuls is also pretty good in commander or multiplayer in general, where the higher number of opponents makes the life gain higher and the stalling potential higher.
It may not be viable for the list because it's also a burn spell, but my favorite life gain spell is Revival//Revenge. I just use the Revenge half. 4WB and it doubles your life total and halves target opponent's life total rounded up. As expensive as it is, I play vintage where it's easy to cheat out.
Ah yes, life gain, the scourge of mtg arena.
Lifegain isn't bad, it's just not a win con (unless you're playing that one card that says you win if you have over 40 life). Lifegain is functionally a counterspell for the damage step. The perfect example of this is Uro (which very much should've been on this list, btw). The thing that pushed it over the top in so many formats is the fact that it both cantrips and gains your three life. And that you can play it twice. So, for a single card you draw two, gain six and get a huge body. And that's if you don't get to attack with it.
Lifegain being a bad mechanic is just wrong. It's like saying trample or haste is a bad mechanic.
Uro wasn't broken because of lifegain. That's like saying questing beast is broken because it has planeswalker trample.
Lifegain isn't a true counterspell, it doesnt prevent them from just attacking more, nor does it affect the boardstate. At most, it's a mana tithe.
@@analyticalj8687 good thing I said it was a COMBINATION of lifegain, cantripping, the escape mechanic, and a huge power level on a single card. If you're trying to say that the lifegain on it doesn't matter, then you've never played a format where Uro cancels out the damage from DRC or Delver. Saying its lifegain doesn't matter if like saying ALL OF THE TEXT COMBINED on a questing beast doesn't make it good.
I thought for sure that Nourishing Shoal would appear :L
Why is nourishing shoal not on this list? The shoal part of the old grishoalbrand deck?
My first thought too! Not super relevant in Modern right now, but it’s actually part of the combo, rather than something used to stabilize until. That alone puts it above most of the cards on this list in my mind.
@@Llanowar_Kitten right? Even if not used as often, it being in a popular deck and still showing up in a some sideboards today in eternal formats should at least be at the 10 spot
Was surprised at no Sphinx's rev but it probably doesn't meet the condition you mention at the start of the video
I am running Elenda aristocracy with Rhox Faithmender, Boon Reflection and Alhammarret’s Archive. Most games, I’d just need Aetherflux Reservoir to dominate.
Amazing!!!!!!🎉
You should make a series of cards that is worst outside its format ( commander, vintage, modern and etc.) .
Life is a resource, just like tempo and cards. It can be worthwhile to trade tempo and cards for life, but it needs to be _enough_ life for those resources and you need a way to make use of that resource you just gained.
Feed the Clan destroyed my Warrior Tribal deck in tournaments at that time. LOL
Life gain i think is in a funny spot
I think if a card is to low for the cost is it bad but in most cases just adding one it would be broken
Like
{W} gain 4 life
{W} gain 5 life
An idea I had for an April fools day video would be to do a ranking of AI generated mtg cards but completely straight, like 'top 10 cards in mtg' but their all AI generated
Are we not gonna talk about Beacon of Immortality?
i was thinking of it, as pure life gain (which was a point in the beginning) it should have been on the list, even just as honorable mention.
but tbf doubling life is never a staple amount, and since its 6 mana, its probably so late it is not worth more then 10 life, which can get gained for 2 mana. but yea, with the right strategy and deck, beacon can be the "best" card.
i found a weird card ( obviously not legal in any format)"booster tutor" 1 dark mana , instant (open sealed magic booster add all ( so also banned ones ?) cards from it to your deck then physicli destroy this card
Sphinx's Revelation didn't make it? I'm disappointed as it was also a great draw engine
Rest for the weary
I began playing a life gain deck
I was just listening to the audio so I skipped over to have a look at how they were feeding a clam
And at number one we have Healing Salve!
That Fastbond pronunciation got me really confused for a second, some things never change, eh?
Where's Sheoldred? Sure, she deals damage too, but her 2 life/card effect more or less eliminated red aggro as an archtype since being printed.
I disagree with the order, but overall solid list.
I have been using a green black deck that sacrifices and uses life alot to gain advantage and life go's on is just a quick brutal 8 hp for me to cew on
you forgot Essence Warden as well, just a green soul sister theres also Auriok Champion.
Presuming your actually talking about 60 card formats and not commander(as you never specify)
But If thats not the case then there are many other good life-gain cards out there that i think would beat at least a few of the cards on this list.
Fountain of Renewal gets you 1 life on your upkeep and personally i like it better then Zuran Orb since you dont have to sacrifice lands.
Ajani's Welcome while not as "good" as Authority still gains you life every time a creature comes into play under your control.
Courser of Kruphix life gain on landfall.
Nourishing Shoal sees play in show and tell type decks for pure lifegain
No mention of Nourishing Shoal?
Zero mana: "Exile a card from your hand: draw 14 cards" not good enough for a life gain card?
wheres aethurflux resevoir?
i would play zuran orb in my artifact deck for a free enter the battlefield trigger
also i actually think this card is good because it can give you at least one more attack phase before you die
"infamously bad" yeah because surviving those red spells and still having enough to spare on a suicidal card that costs life is bad.
I still love during the first run of my Karlov deck, got a turn 1 Authority, and lets just say it was pretty fuckin' good :P
Also haven't had a chance to use it yet, but I also run Zuran Orb in there, hopefully as a late game way to get the last few life gain triggers I need to close out the game.
Really thought siege rhino would make it in
No Auriok Champion? That creature its pretty much Soul Warden / Essense warden / Souls Attendant on steroids, 1 turn later but way harder to kill.
technically speaking, Sheoldred the Apocalypse is the best lifegain card
It isn't even top 5 best "lifegain" creature, by that metric:
- Lurrus of the Dream Den
- Deathrite Shaman
- Uro, Titan of Nature's Wrath
- Solitude
- Atraxa, Praetors' Voice
Fruition
i mean... what about beacon of immortality or celestial mantle or evra halcyon witness? exponential lifegain is fun!
No Deathrite Shaman or Scavenging Ooze??? 😮
Sheoldred, The Forgotten
No fangren marauder? Smh, this card singlehandedly wins you several matchups in pauper- affinity, boros, even red decks to some extend, although in the case of those it is a bit win more as if you have survived to 6 mana you are probably doing fine anyway
Martyr of sands? Isn't she the most important soul sister?
Top 10 Elves
Angels mercy is the truly greatest
Silverback Elder should definately be here
The list is for cards that gain life and don't do much else, and Silverback Elder does a ton of stuff and only happens to also gain you life.
Life gain would be better if there was a win-con like, "In your upkeep, if you have X life, you win the game." That way, you can use your life as a win-con without it being state-based like having 0 life.
well, there are cards that work like this... felidar sovereign with 40, test of endurance with 50. and as mentioned aetherflux reservoir anytime you have 51 life. And celestial convergence kind of works too. Scryfall is a very nice search engine for mtg cards =)
funnily enough, i build a deck with three of them a long time ago but if your opponent doesnt play heavy control you win more often with ajanis pridemate that you put in to protect you ;)
What format are you going playing these in? A lot of these are terrible
Meanwhile I'm still wanting soul warden banned in historic on arena.
Turn 3-4 voice of the blessed shouldn't be a 7-7.
honestly soul warden should be number 1
Proof reading is a thing.
You forgot to mention "Proposal". Sure, it gained only three life... but in real life. The three children of MaRo and his wife.
Anyone who says life gain is not a strong strategy obviously isn't on Arena. I'm so sick of mono white or white/green life gain combo decks. A lot of times, if I see a first turn Cleric Class, I'll concede.
Arena is largely irrelevant for discussions like "strongest card" in general. Modern, Legacy, Vintage, and to some extent cEDH and even Pauper, are all so much more brutal that the Historic cardpool is basically a footnote.
I'm surprised no beacon of immortality... that can gain you quite a bit. It is pricey in mana cost, but worthy.
I don't think that card has ever really done anything in any competitive format, which seems to be the criteria for these videos.
C'mon... the card is spelled Fast.
Fast..... Bond.
Bound is a different word entirely #@*($@(*@#*)&!
Ah yes Soul Warden, the most annoying and completely not a threat card, just annoying
You start and end every sentence the same way. Every sentence sounds like the same tune.
This list can **** right off.
Reported
No Aetherflux?
Iirc, this vid is about cards that primarily gain life, not cards that do something that coincidentally gains you life.
Aetherflux???
007 is James BOND
this is fastBOND not bound