"Failed" typically just means "no longer gets support" I don't like this guy because he forced MtG into the same mold he used for Yugioh. And did the same thing for each of his several channels.
@@ofox716it's a content farm. He doesn't know anything about Magic or cares about it at all (as evident by constant mispronounciations of names you would have heard said a trillion times if you were into magic), other people write scripts for magic videos for him and he reads them out loud.
@@franslair2199They dont exactly pretend to care, just seems weird to get mad about. To me, its just comfy background noise, and i get to know some magic. Feel free to recommend better channels if you want though.
9:48 There is one other colored scarecrow in magic. The Portal Three Kingdoms "Straw Soldier" is blue and had gotten an errata to be a "Scarecrow Soldier" instead of just a Soldier. It is also the only non artifact scarecrow.
Reaper king is the perfect encapsulation of a scarecrow. From a far he looks scary, like something that could kill you. But then you get close and realize it’s just a harmless scarecrow
Posting from six months in the future: Duskmourn: House of Horrors is having it's spoiler season and 4 new scarecrows have been revealed so far. All four are colored(Golgari, Gruul, Mono-Green, and Mono-Black in terms of order they were revealed), with more likely on the way. So now we can finally have scarecrows with color that are not Reaper King(or that weird Mono-Blue vanilla creature Straw Soldiers from Portal: Three Kingdoms). Might make the Shadowmoor scarecrows marginally more playable in a Scarecrow Tribal deck.
Fun fact: Reaper King costs 10 mana, even though you can pay WUBRG to cast him, but if you have cards that reduce the cost of colored spells or artifact spells, you can only pay 3-4 for him. Also, if you have Vial Smasher out, you'll deal 10 damage to an opponent.
@@michaelmarsh1723 Visions of Ruin is a 4 mana card that forces your opponents to sacrifice artifacts while giving you 3 treasures and has flashback 2. Majestic Genesis is an 8 mana put the top ten cards onto the battlefield. Padeem, Consul of Innovaton lets you draw a card every upkeep since you'll most likely have the highest costing artifact. Traverse Eternity, One with the Machine, and Rush of Knowledge allows you to draw 10 for 4-5 mana.
Whats with the lorwyn hate. Its my favorite set! It introduced so many cool inventive things. Not all of them were good, but it was uniformly enjoyable
@@mantidream8179 Pointing out the mechanics that didn't work and stating that mechanical design was wonky in that Block is not hating. It's just being non-delusional.
I RAN reaper king as a commander for a year and just now learned he pumps scarecrows. Thats how irrelevant the ability is next to his god tier secondary ability. Reaper king ruined scarecrows for all of time because he’s so good that the tribe cant be good or reaper king would be unstoppable
@@austinkeller5105 Reaper King decks don't really kill by damage. And most scarecrows even with the buff are still irrelevant in combat. But they will grind everything you love to dust. And then eventually move your life total to 0.
Scarecrows were a limited tribe meant to interact with the various mechanics of their sets: -1/-1 counters and color matters using hybrid mana costs to get extra colors in play for free.
The one with persist as long as you have a black creature is great, especially since a few black creatures also have persist, so you can get multiple respawning creatures with it. And so few cards have persist, so it's worth it at 3 for 2/2.
Yeah, they were very clearly meant to be played alongside another larger Shadowmoor/Eventide tribe from Lorwyn block in the same way that the giants were in Lorwyn/Morningtide.
@@harperna3938 Then, to qoute the video, why did wizard decide to randomly print a bunch of high rarity scarecrow tribal support? If scarecrows had stayed low-quality draft fodder, then they wouldn't have been a failed mechanic. But the moment Wizards printed 'tribal support' it becomes an archetype. Imagine being a new, casual player in Lorwyn, pulling a Scarecrow lord card and thinking "Damn, this looks cool! I wanna build around this rare I just pulled", only to find out every single support card is absolute fucking trash. That's why it's a failure
As a person who design cube and who has studied a lot the lorwyn blocks, it's not a mistake for an archetype to be just slightly present in the pool in limited. In Lorwyn and Shadwomoore they wanted you to create decks with mixes strategies, they had cards with either multiple colors or types, and the idea was to mix multiple themes and trybes in one. Scarecrows were colorless creatures that could fit in multiple strategies, the presence of a tribal element was just because a creative player who drafted those card could try and do something. It didn't need to be strong but expressive.
Scarecrows as a tribe is a failure, no matter how you look at it, which is hilarious because Reaper King if it had any other tribe than scarecrow would've been one of the most broken cards in MTG History. People have a passioned hatred of Iona, but if Reaper King said Soldier, or Zombies or anything else which is easy to get billions of on board, it would've been insta banned.
If scarecrows had stayed low-quality draft fodder, then they wouldn't have been a failed mechanic. But the moment Wizards printed 'tribal support' it becomes an archetype. Imagine being a new, casual player in Lorwyn, pulling a Scarecrow lord card and thinking "Damn, this looks cool! I wanna build around this rare I just pulled", only to find out every single support card is absolute fucking trash. That's why it's a failure
@@yuuumtheepic4118 Not really. It's exactly one card that you probably could build around in draft due to the amount of changelings. I'm talking about comments like "this is really bad in commander." Who cares about commander?
Remember that things like Assemble the Legion, Avatar of Zendikar, Awakening Zone, work so well with Arcane Adaptation and Reaper King, that it's actually one of the easiest Commanders to build around.
Considering we are having a set based on Lorwyn sometime in 2025 (As well as them being prime commander fodder with being artifact creatures), it is very likely.
PRAYING for a new Reaper King commander for Lorwyn next year, Im so tired of my favorite tribe not being able to be play because of the only commander's power
Why would you ever build scarecrows for any other reason than to abuse Reaper King? It's hard to even call them a tribe when don't really have any kind of theming to them, other than sucking. Even with the one commander that can actually abuse them, people mostly run changelings instead, which is saying something given that changelings are *also* a bunch of mostly inefficient creatures, yet somehow still better than scarecrows
@@astuteanansi4935 What people want is new and more scarecrows. New cards to use, abuse, and have fun with. New creatures, instants, enchantments, maybe even some tribal lands. Actually some Tribal Lands could be fun. Have a tribal plains be Wheat Field or something like that. Pay 1, tap; the next Scarecrow you play this turn cost 3 less. Possibly lean into the horror angle Reaper King has. Possibly a retrain of Reaper King. We have what, 5 Niv-Mizzets? Scarecrows need support. I hope they get it.
Painter's servant was one that i always wanted to include. Pila pala also. I didn't know about Scaretiller. That sounds super useful for a landfall deck.
That Secret Lair was themed around 5 color legendary creatures. There hasn't been that many 5 legends that people played in Commander, something that was getting very popular when they started dropping the Secret Lairs. Honestly Scarecrows were never supported or even focused, having a single pay off doesn't really count as having support. Also Reaper King has gotten better with Changelings who've had a good support as well as new great blink effects, which people sleep on.
@@franslair2199 Oh yeah there's a few. The release of Leyline of the Guildpact is actually brilliant for that type of strategy as it makes all of your permanents all colours so the Skulkins and old Scarecrows count for themselves now
pumpkinswift and the other scriptwriters for every other Logs channels deserve so much praise. Engaging scripts with hiruma's narrating style, it's a shame the channels are only mildly successful, albeit with a few viral bangers These kinds of videos do so much to get new players interested in a TCG
His videos are exactly what got me into MtG. I didn't understand any of what he was talking about before getting it, but he does a good enough job that it still kept my attention
My own Rukarumel is Jurassic Park themed. But did have a game where an opponent put out a Mana Flare and didn't win. Henry Wu exploited my last dinosaur for treasure. This let me cast Rukarumel who asked "Are we not gods?" Then I cracked the World Tree to put most of my creatures and most of my dinosaurs onto the battlefield all at once. XD
I have a Reaper King commander and haven't had any problems with making it work. I've even decided to add Preston the Vanisher, Mirror of Life Trapping and other blink spells to maximize the chaos.
I think a better idea for this tribe would have been something like the Stitched from poxnora, all scarecrows leave behind scarecrow remains, those remains can be used as a resource for destruction effects or to rebuild more scarecrows. And finally giving offense focused scarecrows the ability to deconstruct defeated enemies into more scarecrow remains.
I've got a 60-card casual scarecrow deck and I'm able to fairly consistently get Reaper King out quickly by running a low number of lands, a lot of land search, card draw, and Fabricate. I also use Tribal Flames for more damage. It's by no means competitive and would lose in any tournament. But, it's a fun deck to play with friends.
Bad card? Fair costed artifact creature that grants land advantage on attack. By itself it's already a good card, it's not legendary so you can easily abuse it, and you can use it for fetch lands
Well, there's a good scarecrow, but it's Arena only, Wickerwing Effigy, which allows you to cast creatures from the top of the deck, making them into 1/1 black bird in addition to its types. Its variant in paper might've been able to help the tribal edh decks a little bit, but alas, only scarecrow help players get is defenders with mana filtering.
Reaper King can be played for 5, 6, 7, 8, 9, or 10 mana, depending on your mana base at time of casting. You get to choose the mode for each mana symbol, not all at once.
My ideas for "Fixing" Scarecrows: -Do the Hybrid Mana again so that Scarecrows can go into any deck but work best in their color identity. -Give Scarecrows access to Intimidate, which used to be Fear but is for every color. They can still be 2/2s or 3/3s for 4 or 5 mana (With the Hybrid), so they aren't broken but they aren't terrible either and it makes the Scarecrow tribal deck more fun. - Make them Myr counterparts for more lore accurate planes. This gives them way more design space.
Scarecrone has a my updated Necron deck just as another reanimation option. Still not super efficient, but probably better than in a lot of other decks
Scarecrone's great for reusing other Artifact creatures. eg Duplicant. And worst comes to worst, you pay 1 to sac her to herself for a card in the face of removal. :)
Reaper King is easily one of the cards that is best used without the tribe. And do you guys know how to best use it... Arcane Adaptation, and cheap token generators, and if you don't use Reaper King as your commander in EDH, you can simply cast him when no one's prepared for it, and everyone wonders why you chose Scarecrow with Arcane Adaption until the realization hits them like a sledgehammer.
By far one of my favorite videos you have made that I rewatch. Ever since I saw this I have been constructing the best Reaper King strategy I can think of
Being a bunch of colorless creatures that interact with creatures that have colors, scarecrows were obviously meant to be played in combination with non-scarecrow creatures.
Scuttlemutt is a clutch support for my three-color Liege deck. I love getting little boosts of power by making a double-strike creature all colors and snagging the boosts from all my liege creatures. But like the video says, I was left mostly confused with how to use *any* of the scarecrows that I pulled back in Lorwyn, and they just sit in archives doing nothing.
With Reaper King in play, you can set up a rolling exile/enters loop of Changeling Berserker, Changeling Hero, and Changeling Titan to machine gun every permanent controlled by your opponents. Changeling C enters, exiling Changeling B, which had already exiled Changeling A; this causes A to re-enter, triggering Reaper King and exiling C, which brings back B, then A, etc. It doesn't happen often at all, but it's a sight to see when it does.
It's worth mentioning that Magic doesn't have decks in the same way that Yu-Gi-Oh does. Elves, for example, aren't restricted to a narrow selection of play paths like Eldlich or Skull Servant. Elf Typal can consist of playing a bunch of lords to buff your stats, a bunch of tokens to build a wide board, a combination of both, or even using topends that aren't Elves. Elves can also be used as ramp packages for other decks, even in other Typal decks entirely. So to the point of the video, there isn't a "scarecrow deck" that WotC prints support cards for like Konami does, that's just not how Magic works. There are way more cards that stand on their own instead of having effects that work with a very few highly specific cards. Edited to correct a typo
Not every creature type hast to be a strong tribal deck. Back in the days, that was something that only a real big tribe could do, as the name intends. There we're a few good ones (Goblins, Elfs, ...), some pretty bad ones (clerics, wizards (as a tribe), ...) . Most creature types were just flavour. Scarecrows are cool and have sick art. You guys and girls are valuable for just being human. That is enough.
As someone whose first self built E.D.H. deck, back when it was still called Elder Dragon Highlander, was a Reaper King deck I'm always happy to see a new Scarecrow printed because the deck wasn't even half Scarecrow when I first built it. Somewhat heartwarming story time: I was at a Shadowmoor tournament and got a free Japanese print copy of Scarecrone from someone there because I was running a Scarecrow deck in the tourny and mentioned how I needed a fifth copy of the crone for my E.D.H. deck and my opponent just happened to have one and gave it to me for free because they really liked the idea of a Reaper King E.D.H. deck. The other half of the deck is a Group Hug deck because the harvest will be bountiful this year and not just for me. The Scarecrows are there to protect the fields and let everyone benefit from things. I rarely ever actually cast Reaper King himself in that deck and typically try and play for second place, being the, funnily enough, kingmaker at the table. Thanks for the video.
I was pretty sure it was 25 triggers, and sure enough it is. original king is 5, and then you have five copies from Rite of Replication, each triggering 4. 4, 8, 12, 16, 20 and the original five triggers, 25 total. Minor oopsie, but this IS a game that was designed to teach math, lol. Richard Garfield would be sad
The Scarecrows were Shadowmoor's equivalent to the Lorwyn Treefolk. Remember, everything shifted when Lorwyn became Shadowmoor. The Flamekin shifted from vibrant elementals to the Cinders, which were their dark reflections. The Kithkin shifted from gregarious hobbits to xenophobic tribal units. The Merfolk became more like Pathfinder's Skum. And so on...
Rite of Replication targeting Reaper King and kicked? Destroy 25 targets you say? Looks like I found another addition to my ever strong Scarecrow EDH!!
So if the issue is that every scarcrow is ballanced aginst triggering reaper kings ability, why are slivers so stacked, when we have: Sliver Overlord, Sliver Queen, The first Sliver, Sliver Legion, Sliver hivelord, Sliver Gravemother, and Slivdrazi Monstrosity...
Slivers actually have tribal synergy, scarecrows do not. Slivers buff every other sliver, scarecrows... self-sac if you're missing your colors and kind of interact with -1/-1 counters? It's not so much that each scarecrow is balanced around Reaper King, it's that Reaper King is an incredible tribal payoff for a tribe that doesn't work well together.
I run scarecrows as support in my toxrill,all the negative counters is truly a sight to behold. They definitely don’t deserve any sort of a spotlight imo…but some of them are very neat and along side a very toxic slug they become even more deadly 💪
My reaper king deck is my favorite. Legendary tribal with creature type changers. Yes, scarecrows are an underrepresented tribe, but I think treefolk get screwed more often. Farming isn't shown much in sets. However, there are so many elementals that are clearly treefolk.
It was fun to make use of some scarecrow tech in other decks at the time, but the best stuff I saw were the scarecrow/dragon hybrid lists that just used payoffs like reaper king and crucible of fire with changelings to have a bunch of must-answer permanents at the top of an already aggressive curve. Game-trail changeling being a 10/10 with trample because there are two crucibles in play was always a hoot
16:58 Scarecrone costs 3 mana because at the time "Draw a card" on a colorless effect had to cost at least 4. It still probably could have afforded to have better stats (2/2? 1/3?), and if printed now, it would probably have been a 3 mana 2/3. Similarly, the King himself was somewhat unique. I don't know if it's literally the first artifact with colored mana symbols in its mana cost, but Wizards wasn't in the business of printing colored artifacts until Alara block.
My only problem has been playing mana fast enough. There are enough changelings/shapeshifters to substitute the really weak scarecrows. There is also enough artifacts to boost low power scarecrows with +1/+1's. Then add in Maskwood Nexus to create shapeshifters and you are good to go.
I think my Reaper King deck has like 30 cards that can find or ramp mana. It does consider itself somewhat of a ramp deck. That way it can cast the Reaper King and a scarecrow on the same turn.
How to fix scarecrows. Release Reaper Queen. Then you can go a chess theme with the scarecrows. Scarecrow knight (white). Scarecrow rook(green), scarecrow pawn (red). scarecrow bishop (blue). Each one can let you choose a color, beside its base color to be. This would be like the thriving lands. Knight would have a lot of stats for a low cost. It would only be able to attack if you have another artifact creature. It would have vigilance. Scarecrow pawn would have haste and low stats. Scarecrow bishop would let you draw cards up to the number of other scarecrows you control. Scarecrow rook can buff your scarecrows power and toughness. Scarecrow queen can either mill or nake your opponent discard a card by sacrifing a scarecrow
I had the thought that maybe WotC could just print other legendary scarecrows for people to play as commanders, only to realize that since Reaper King is all five colours, any other potential commanders would just be relegated to the 99 of Reaper King decks. The only thing Wizards could do is make a legendary scarecrow that actively works against Reaper King, while also working with the other scarecrows, but it would still be unplayable without releasing more support for scarecrows, which would just empower Reaper King.
5:50 you could even target the scarecrow kings you are about to sacrifice to legend rule as the targeting happens before SBAs are checked, might be relevant if someone responds with a tprot or similar effect
As someone who has built a Repear King deck that can fully shut down a game in five turns, this is absolutely spot on. Either reaper king is killed on sight and i don't play, or i play solataire while cloning reaper king with helm and win. There is no in-between.
See this video is a perfect encapsulation of why my tribal Scarecrow EDH deck has exactly 4 scarecrows and 31 Planeswalkers. Because the only way to make tribal Scarecrow work is to have a wall of superfriends in front of it.
Shadowmoor was a looooong time ago now, but I’m pretty sure that scarecrows weren’t meant to be played together in a deck, but splashed into draft decks that already playing the corresponding colours. 13:21 alright fair enough, I’ll leave this comment up as a testament to what happens if you don’t wait until the end of the video before you comment. Although I would say it’s hardly fair to say they “failed”.
I will say, grim poppet has been in my hapatra deck forever, it’s very good in that. Sure, 7 is a lot of mana, but it lets each -1/-1 instance trigger twice, two snakes for each. If you have blowfly infestation? Put a -1/-1 on a snake, make a snake, it dies, move it to poppet, make a snake, infinite 1/1 death touch snakes. Necroskitter out and something without a -1/-1 is going to die? Instant speed steal the creature. My boy grim poppet is a legend
Grim poppet's among the best scarecrows to have in the vicinity of Scarecrone. Though in Reaper King I'll often search out Scarecrone and Wingrattle Scarecrow first.
2-bid mana conceptually is cool, but if they wanted to do it again, could probably make it easier to parse via something like "This card is XYZ colors, this card costs 1 less mana for each [color] mana used to pay its cost" eg Reaper King would be "This card is all colors, this card costs 1 less mana for each different color mana used to pay its cost", this keeps the 10 CMC, and the 5 minimum, but reads much more cleanly
I wonder how a scarecrow "colors matter" deck would work if the scarecrows had prototype. They'd still be colorless but the alternative casting condition would let them become a color.
WotC does not take commander into account in terms of balance for printing new cards... That is just a completely false statement as to why they don't make more scarecrows. First, they have no control over the format, they don't get to ban cards or anything like that. That is all handled by the rules committee. Second, they have already shown they are willing to print broken cards without regard for commander... even in official commander sets.
Im gonna say it. Reaper king *companion* Umori. Its all artifacts, deck puts out crazy boreds AND often has good interactions alot of the "bad" scarecrows actually find tons of love in the deck especially if there 2 mana or less. Filter scarecrows fix your mana and help you cast your commander. Its not about scarecrows inherently being bad its about your ability to play and weave ideas together.
I just wanna say there are other creatures types, such as changelings, that can help support this deck. I had a friend who played a 5 color deck scarecrow king fakeout deck. The commander was a random 5 color creature, but the deck was pretty much just 5 color good stuff with heavy changeling and scarecrow tribal synergies. It was cool to see.
I love playing my Reaper King Commander deck occasionally, but I think it would be a good idea to errata its effect to nonland permanents. Destroying Lands in commander is always seen as a "no fun allowed" move so I think making that an errata or house rule would be pretty alright. Also, Leyline of the Guildgates and Scion of Draco lead to some crazy shenanigans as well. XD
As of Duskmourn, there are now a few more coloured scarecrows, including a legendary one so Reaper King is no longer the only choice. They still don't really have any mechanical cohesion, but I'm sure scarecrow decks will welcome any additions
Un tribal llenos de drops 2 que pueden bajarse por 0 con poco esfuerzo, no es que el formato no tenga soporte para artefactos, si el tribal espantapájaros tuviera más soporte Reaper King sería un Nadu 2 porque estarían todos llorando como pelotudos de que es una mecánica muy rota y no se jugaría nunca. Es difícil balancear un tribal que tiene como mecánica principal agrandar bichos y destruir permanentes sin romper la mecánica en si. Tengo mi mazo, juego con el, me divierto jugando el jueguito... No es muy dificil. El problema es que ustedes quieren que todo sea meta. Habiendo dicho esto procedo a mirar el video, con el cual seguro estoy en desacuerdo.
When I was brand new to magic, The Reaper King was one of the first cards I saw. Knowing nothing about the game and power levels, reading the card it seemed insane. There goes my illusion, though it would still be fun in a casual/janky deck table.
I feel like the smaller ones having a ability like "Spend one mana of any color except colorless: This creature becomes that color until the start of your next turn" to at least make the non-kingly ones work decently.
When I brought in a Reaper King commander deck to my lgs back when the card wasn't that popular and RoR combo wasn't well known, others thought I was just using him to have access to 5 colors. I cast a kicked RoR and you guys know the rest.
Painter's Servant is the ONLY scarecrow I've ever seen in 9 years of playing Commander. Edit: I forgot about Scaretiller, who's in the FacelessMenace deck I still play largely unchanged from when I bought it.
If they ever bring back scarecrows, i'd love to see them caring about colors again, just to get away from reaper king's shadow. Hybrid mana scarecrows, different keywords for colors, multiple colors to give one keyword, etc. Ex, 2G Rabid Crowhunter scarecrow dog 3/3 gains menace if you control a red or black creature, gets a +1 counter if you control both. Ex2, Crash Test Dummy 1/1 W scarecrow soldier, gains flying if you have a blue creature, gains "sacrifice: shock an opponent" if you have a red creature Ex3 2 colorless U/G hybrid, Coral Bed Captain scarecrow jellyfish pirate, (jellyfish being the beard), 2/4, if your opponent controls a white creature, it gains vigilance, black menace, red +2/+0. Obviously, these would have to be cycles, but anything would be cool.
As a big fan of the untap scarecrows (pili-pala and farmstead gleaner) I'm a little disappointed that farmstead gleaner didn't make an appearance. Really enjoyed the video. I'm hoping with Agatha's soul cauldron, pili-pala infinite mana will be more viable in constructed.
I remember building Reaper King. EDH was just starting to pick up in our LGS, in late 2011. Even I knew the Scarecrow archetype was just horrible. I played a bunch of control to manage/win games. Natural Affinity, Dovescape, with elesh norn grand cenobite. My favorite was Rite of Replication kicked targeting, Reaper King. I might build it again since so many great cards have come out.
"Reaper King Tribal"
Lmao yeah ok, I thought we were gonna go changelings
21:01
Too bad most scarecrows are colorless or Morophon blink deck would be interesting.
You had to,
Changeling scarecrows is pretty good with reaper king especially the ones with champion
@@rodneysmith873 especially the trible spells
Scarecrows were never meant to be a commander or sealed deck. Commander didnt start to get popular until right after Shadowmoor with Shards of Alara.
They're a fantastic and flavorful casual deck for Halloween
"Failed" typically just means "no longer gets support"
I don't like this guy because he forced MtG into the same mold he used for Yugioh.
And did the same thing for each of his several channels.
@@ofox716it really is a content farm
@@ofox716it's a content farm. He doesn't know anything about Magic or cares about it at all (as evident by constant mispronounciations of names you would have heard said a trillion times if you were into magic), other people write scripts for magic videos for him and he reads them out loud.
@@franslair2199They dont exactly pretend to care, just seems weird to get mad about. To me, its just comfy background noise, and i get to know some magic. Feel free to recommend better channels if you want though.
I feel like scarecrows not having reach by default like spiders is a crime
Menace and reach but only against birds.
@@PhoenicopterusR menace reach fear and protection from birds
How about removing the benefits of flying. That way (if scarecrows weren’t trash) the opponent couldn’t just avoid them
They should have protection from creature with flying
9:48 There is one other colored scarecrow in magic. The Portal Three Kingdoms "Straw Soldier" is blue and had gotten an errata to be a "Scarecrow Soldier" instead of just a Soldier. It is also the only non artifact scarecrow.
Look at this guy with the DEEP TRIVIA
Reaper king is the perfect encapsulation of a scarecrow. From a far he looks scary, like something that could kill you. But then you get close and realize it’s just a harmless scarecrow
Posting from six months in the future: Duskmourn: House of Horrors is having it's spoiler season and 4 new scarecrows have been revealed so far. All four are colored(Golgari, Gruul, Mono-Green, and Mono-Black in terms of order they were revealed), with more likely on the way. So now we can finally have scarecrows with color that are not Reaper King(or that weird Mono-Blue vanilla creature Straw Soldiers from Portal: Three Kingdoms). Might make the Shadowmoor scarecrows marginally more playable in a Scarecrow Tribal deck.
Fun fact: Reaper King costs 10 mana, even though you can pay WUBRG to cast him, but if you have cards that reduce the cost of colored spells or artifact spells, you can only pay 3-4 for him. Also, if you have Vial Smasher out, you'll deal 10 damage to an opponent.
Hold on, I uh... now have to go find a way to abuse this, lmao
@@michaelmarsh1723 Visions of Ruin is a 4 mana card that forces your opponents to sacrifice artifacts while giving you 3 treasures and has flashback 2.
Majestic Genesis is an 8 mana put the top ten cards onto the battlefield.
Padeem, Consul of Innovaton lets you draw a card every upkeep since you'll most likely have the highest costing artifact.
Traverse Eternity, One with the Machine, and Rush of Knowledge allows you to draw 10 for 4-5 mana.
@@michaelmarsh1723 Helm of the Host and Blade of Selves are great for Reaper King as it gives you free shotgun effect every turn.
Duplicate the card foundry inspector a bunch of times and cast reaper king and 99% of scarecrows for free
Whats with the lorwyn hate. Its my favorite set! It introduced so many cool inventive things. Not all of them were good, but it was uniformly enjoyable
Yes there are lots of things Lorwyn did well:
* Changelings
* Hybrid Mana
* Swans of Bryn Argoll (just one of my favorite cards)
* The basic land art
Lorwyn was great, haters gonna hate
@@mantidream8179 Pointing out the mechanics that didn't work and stating that mechanical design was wonky in that Block is not hating. It's just being non-delusional.
Lorwyn definitely is the most interesting setting I've ever seen.
@@jshtng78 Scarecrows worked perfectly fine, theyre purposefully for Draft to fill out the deck
I RAN reaper king as a commander for a year and just now learned he pumps scarecrows. Thats how irrelevant the ability is next to his god tier secondary ability. Reaper king ruined scarecrows for all of time because he’s so good that the tribe cant be good or reaper king would be unstoppable
I blame Painter's Servant personally.
Sliver's exist, free the Reaper King.
There's no way you played for a year and didn't notice it dude
@@austinkeller5105 Reaper King decks don't really kill by damage. And most scarecrows even with the buff are still irrelevant in combat. But they will grind everything you love to dust. And then eventually move your life total to 0.
@@Jerhevon I never asked lol
Scarecrows were a limited tribe meant to interact with the various mechanics of their sets: -1/-1 counters and color matters using hybrid mana costs to get extra colors in play for free.
The one with persist as long as you have a black creature is great, especially since a few black creatures also have persist, so you can get multiple respawning creatures with it. And so few cards have persist, so it's worth it at 3 for 2/2.
Yeah, they were very clearly meant to be played alongside another larger Shadowmoor/Eventide tribe from Lorwyn block in the same way that the giants were in Lorwyn/Morningtide.
@@harperna3938 Then, to qoute the video, why did wizard decide to randomly print a bunch of high rarity scarecrow tribal support?
If scarecrows had stayed low-quality draft fodder, then they wouldn't have been a failed mechanic. But the moment Wizards printed 'tribal support' it becomes an archetype. Imagine being a new, casual player in Lorwyn, pulling a Scarecrow lord card and thinking "Damn, this looks cool! I wanna build around this rare I just pulled", only to find out every single support card is absolute fucking trash. That's why it's a failure
As a person who design cube and who has studied a lot the lorwyn blocks, it's not a mistake for an archetype to be just slightly present in the pool in limited.
In Lorwyn and Shadwomoore they wanted you to create decks with mixes strategies, they had cards with either multiple colors or types, and the idea was to mix multiple themes and trybes in one.
Scarecrows were colorless creatures that could fit in multiple strategies, the presence of a tribal element was just because a creative player who drafted those card could try and do something.
It didn't need to be strong but expressive.
It doesn't make sense to fault cards for being designed for Limited and Draft and not Commander decks that wouldn't have existed until a decade later.
Yeah this seems less like failed mechanics and more like something not being supported because there wasn't consideration for it.
Scarecrows as a tribe is a failure, no matter how you look at it, which is hilarious because Reaper King if it had any other tribe than scarecrow would've been one of the most broken cards in MTG History. People have a passioned hatred of Iona, but if Reaper King said Soldier, or Zombies or anything else which is easy to get billions of on board, it would've been insta banned.
@@livedandletdie if it was humans or hell even just "creatures with no abilities" thatd be nuts.
If scarecrows had stayed low-quality draft fodder, then they wouldn't have been a failed mechanic. But the moment Wizards printed 'tribal support' it becomes an archetype. Imagine being a new, casual player in Lorwyn, pulling a Scarecrow lord card and thinking "Damn, this looks cool! I wanna build around this rare I just pulled", only to find out every single support card is absolute fucking trash. That's why it's a failure
@@yuuumtheepic4118 Not really. It's exactly one card that you probably could build around in draft due to the amount of changelings. I'm talking about comments like "this is really bad in commander." Who cares about commander?
Remember that things like Assemble the Legion, Avatar of Zendikar, Awakening Zone, work so well with Arcane Adaptation and Reaper King, that it's actually one of the easiest Commanders to build around.
I've never seen Scarecrows before this video, but I love how creepy they are. It's sad to hear they've been abandoned. Goth girl needs her goth deck!
Considering we are having a set based on Lorwyn sometime in 2025 (As well as them being prime commander fodder with being artifact creatures), it is very likely.
agreed haha
Abandoned really is inappropriate a term here. They're just one of the little creatures to round out drafts. Most typically for Innistrad.
PRAYING for a new Reaper King commander for Lorwyn next year, Im so tired of my favorite tribe not being able to be play because of the only commander's power
More scarecrows wou be fun. Maybe some tribal spells and a themed All is Dust. Hope I named the right spell.
Why would you ever build scarecrows for any other reason than to abuse Reaper King? It's hard to even call them a tribe when don't really have any kind of theming to them, other than sucking.
Even with the one commander that can actually abuse them, people mostly run changelings instead, which is saying something given that changelings are *also* a bunch of mostly inefficient creatures, yet somehow still better than scarecrows
@@astuteanansi4935
What people want is new and more scarecrows. New cards to use, abuse, and have fun with. New creatures, instants, enchantments, maybe even some tribal lands.
Actually some Tribal Lands could be fun. Have a tribal plains be Wheat Field or something like that. Pay 1, tap; the next Scarecrow you play this turn cost 3 less.
Possibly lean into the horror angle Reaper King has.
Possibly a retrain of Reaper King. We have what, 5 Niv-Mizzets?
Scarecrows need support. I hope they get it.
I have a fun Reaper King deck on moxfield; "The Printer's Broken"... every changeling is a scarecrow you know!
Don't worry, now we have leyline of the guildpact to make all scarecrows all 5 colors.
And of course, the best scarecrow, Roaming Throne! 👍
5:23 wouldn't it be 25 triggers, not 24?
it would actually be 30, 6 reaper kings see 5 scarecrows etb
No‚ it's 24. The original reaper king sees 5 copies enter the battlefield‚ while each of the 5 copies sees 4 other copies enter.
@@benikujaku45675*4+5 is very much 25
@@haeilsey You. Are absolutely right. Sorry for that.
@@benikujaku4567They don't see themselves, that explains it for me
The untap symbol make scarecrows great for infinites
Painter's servant was one that i always wanted to include. Pila pala also. I didn't know about Scaretiller. That sounds super useful for a landfall deck.
Small thing, but I think the term is "2-brid" (as in "two hybrid"), not "2-bid"
Idk why it’s not called Bi-Brid but that’s just me from the Chan-draw party
That Secret Lair was themed around 5 color legendary creatures. There hasn't been that many 5 legends that people played in Commander, something that was getting very popular when they started dropping the Secret Lairs.
Honestly Scarecrows were never supported or even focused, having a single pay off doesn't really count as having support. Also Reaper King has gotten better with Changelings who've had a good support as well as new great blink effects, which people sleep on.
“You can target the same permanent multiple times”
_Yeah fuck that mountain-specifically._
Okay but now I kinda want to make a Scarecrow tribal commander just to spite Wizards
There's a scarecrow tribal deck on moxfield that's pretty neat, you can find it by filtering by casual and by most likes
@@franslair2199 Oh yeah there's a few. The release of Leyline of the Guildpact is actually brilliant for that type of strategy as it makes all of your permanents all colours so the Skulkins and old Scarecrows count for themselves now
I built it a few years ago, you need to run protection for Reaper King because the gets killed constantly. Still have it but doesn't work very often
It works pretty well
I have a scarecrow commander. it's funny but slow because of the land base I had at the time
pumpkinswift and the other scriptwriters for every other Logs channels deserve so much praise. Engaging scripts with hiruma's narrating style, it's a shame the channels are only mildly successful, albeit with a few viral bangers
These kinds of videos do so much to get new players interested in a TCG
His videos are exactly what got me into MtG. I didn't understand any of what he was talking about before getting it, but he does a good enough job that it still kept my attention
Though considering there's going to be a new more modern horror plane visited in an upcoming set, I bet Scarecrows will be a supported type there.
Now look at you’ve done: I’m going to build a Reaper King deck.
Edit: I have built the Reaper King deck. Fear me.
share with me your ways! im currently building the deck
I absolutely love the post-industrial horror vibe that a lot of these cards give off in their artwork.
*Laughs in Rukarumel, Biologist naming Scarecrow
My own Rukarumel is Jurassic Park themed. But did have a game where an opponent put out a Mana Flare and didn't win. Henry Wu exploited my last dinosaur for treasure. This let me cast Rukarumel who asked "Are we not gods?" Then I cracked the World Tree to put most of my creatures and most of my dinosaurs onto the battlefield all at once. XD
I have a Reaper King commander and haven't had any problems with making it work. I've even decided to add Preston the Vanisher, Mirror of Life Trapping and other blink spells to maximize the chaos.
Hmm, Helm of the Host and Reaper King. Might have to consider that toxic bit of fun when I want to be public enemy number one!
Add Blade of Selves. Free tokens on attack.
Could you cover the atogs?
Please cover the atogs
Absolutely, talking about bad tribes fml
The Reaper King said "It's harvesting time", then proceeded to harvest all over them.
0:52 Reaper Kink?!
Reaper King, Scarecrone, mana Echoes, Rattleblaze, Rhythm of the Wild
Reaper King, Changeling Berserker, Changeling Hero, Changeling titan.
Two infinite combos.
I think a better idea for this tribe would have been something like the Stitched from poxnora, all scarecrows leave behind scarecrow remains, those remains can be used as a resource for destruction effects or to rebuild more scarecrows. And finally giving offense focused scarecrows the ability to deconstruct defeated enemies into more scarecrow remains.
At least their artworks go hard
I've got a 60-card casual scarecrow deck and I'm able to fairly consistently get Reaper King out quickly by running a low number of lands, a lot of land search, card draw, and Fabricate. I also use Tribal Flames for more damage. It's by no means competitive and would lose in any tournament. But, it's a fun deck to play with friends.
Can we talk about how amazing the art on Scaretiller is though? It's a real shame such a great picture got wasted on such a bad card.
Bad card? Fair costed artifact creature that grants land advantage on attack. By itself it's already a good card, it's not legendary so you can easily abuse it, and you can use it for fetch lands
Well, there's a good scarecrow, but it's Arena only, Wickerwing Effigy, which allows you to cast creatures from the top of the deck, making them into 1/1 black bird in addition to its types.
Its variant in paper might've been able to help the tribal edh decks a little bit, but alas, only scarecrow help players get is defenders with mana filtering.
Reaper King can be played for 5, 6, 7, 8, 9, or 10 mana, depending on your mana base at time of casting. You get to choose the mode for each mana symbol, not all at once.
My ideas for "Fixing" Scarecrows:
-Do the Hybrid Mana again so that Scarecrows can go into any deck but work best in their color identity.
-Give Scarecrows access to Intimidate, which used to be Fear but is for every color. They can still be 2/2s or 3/3s for 4 or 5 mana (With the Hybrid), so they aren't broken but they aren't terrible either and it makes the Scarecrow tribal deck more fun.
- Make them Myr counterparts for more lore accurate planes. This gives them way more design space.
Scarecrone has a my updated Necron deck just as another reanimation option. Still not super efficient, but probably better than in a lot of other decks
Scarecrone's great for reusing other Artifact creatures. eg Duplicant. And worst comes to worst, you pay 1 to sac her to herself for a card in the face of removal. :)
I love that channels like this exist so even though I haven't played/bought cards for Mtg since 2020 I can learn about all the new stuff.
Reaper King is easily one of the cards that is best used without the tribe. And do you guys know how to best use it... Arcane Adaptation, and cheap token generators, and if you don't use Reaper King as your commander in EDH, you can simply cast him when no one's prepared for it, and everyone wonders why you chose Scarecrow with Arcane Adaption until the realization hits them like a sledgehammer.
I can't believe the flavor text of Reaper King reads "it's reapin' time"
By far one of my favorite videos you have made that I rewatch. Ever since I saw this I have been constructing the best Reaper King strategy I can think of
Being a bunch of colorless creatures that interact with creatures that have colors, scarecrows were obviously meant to be played in combination with non-scarecrow creatures.
Scuttlemutt is a clutch support for my three-color Liege deck. I love getting little boosts of power by making a double-strike creature all colors and snagging the boosts from all my liege creatures. But like the video says, I was left mostly confused with how to use *any* of the scarecrows that I pulled back in Lorwyn, and they just sit in archives doing nothing.
Since scarecrows arent meant to flock together i think thematically its peak flavor that they make a bad tribal decktype 😂
Reaper King is the champion of Changeling decks
With Reaper King in play, you can set up a rolling exile/enters loop of Changeling Berserker, Changeling Hero, and Changeling Titan to machine gun every permanent controlled by your opponents. Changeling C enters, exiling Changeling B, which had already exiled Changeling A; this causes A to re-enter, triggering Reaper King and exiling C, which brings back B, then A, etc. It doesn't happen often at all, but it's a sight to see when it does.
It's worth mentioning that Magic doesn't have decks in the same way that Yu-Gi-Oh does. Elves, for example, aren't restricted to a narrow selection of play paths like Eldlich or Skull Servant. Elf Typal can consist of playing a bunch of lords to buff your stats, a bunch of tokens to build a wide board, a combination of both, or even using topends that aren't Elves. Elves can also be used as ramp packages for other decks, even in other Typal decks entirely. So to the point of the video, there isn't a "scarecrow deck" that WotC prints support cards for like Konami does, that's just not how Magic works. There are way more cards that stand on their own instead of having effects that work with a very few highly specific cards.
Edited to correct a typo
Yeah, YGO being turned completely into an archetype-centered game was one of the reasons that killed it to me.
@@FranciscoJG So since before the GX sets?
Not every creature type hast to be a strong tribal deck. Back in the days, that was something that only a real big tribe could do, as the name intends. There we're a few good ones (Goblins, Elfs, ...), some pretty bad ones (clerics, wizards (as a tribe), ...) . Most creature types were just flavour.
Scarecrows are cool and have sick art. You guys and girls are valuable for just being human. That is enough.
Scarecrows are my absolute favorite tribe. Their lore is so strange, especially how they were made by the Kithkin from the wood of dead treefolk.
As someone whose first self built E.D.H. deck, back when it was still called Elder Dragon Highlander, was a Reaper King deck I'm always happy to see a new Scarecrow printed because the deck wasn't even half Scarecrow when I first built it.
Somewhat heartwarming story time: I was at a Shadowmoor tournament and got a free Japanese print copy of Scarecrone from someone there because I was running a Scarecrow deck in the tourny and mentioned how I needed a fifth copy of the crone for my E.D.H. deck and my opponent just happened to have one and gave it to me for free because they really liked the idea of a Reaper King E.D.H. deck.
The other half of the deck is a Group Hug deck because the harvest will be bountiful this year and not just for me. The Scarecrows are there to protect the fields and let everyone benefit from things. I rarely ever actually cast Reaper King himself in that deck and typically try and play for second place, being the, funnily enough, kingmaker at the table.
Thanks for the video.
I was pretty sure it was 25 triggers, and sure enough it is. original king is 5, and then you have five copies from Rite of Replication, each triggering 4. 4, 8, 12, 16, 20 and the original five triggers, 25 total. Minor oopsie, but this IS a game that was designed to teach math, lol. Richard Garfield would be sad
The Scarecrows were Shadowmoor's equivalent to the Lorwyn Treefolk. Remember, everything shifted when Lorwyn became Shadowmoor. The Flamekin shifted from vibrant elementals to the Cinders, which were their dark reflections. The Kithkin shifted from gregarious hobbits to xenophobic tribal units. The Merfolk became more like Pathfinder's Skum. And so on...
Shapeshifters also works with reaper king.
Rite of Replication targeting Reaper King and kicked? Destroy 25 targets you say? Looks like I found another addition to my ever strong Scarecrow EDH!!
+See Double +Doppleganging +Fable of the Mirror Breaker
Duskmourn just dropped a few crows, we're back baby.
As logical reaction they made like a million overpowered sliver cards. Pushing op tribes seems obviously better somehow then make weak ones playable.
So if the issue is that every scarcrow is ballanced aginst triggering reaper kings ability, why are slivers so stacked, when we have: Sliver Overlord, Sliver Queen, The first Sliver, Sliver Legion, Sliver hivelord, Sliver Gravemother, and Slivdrazi Monstrosity...
Slivers actually have tribal synergy, scarecrows do not. Slivers buff every other sliver, scarecrows... self-sac if you're missing your colors and kind of interact with -1/-1 counters?
It's not so much that each scarecrow is balanced around Reaper King, it's that Reaper King is an incredible tribal payoff for a tribe that doesn't work well together.
@@Insanity5163 well yeah they have "synergy" almost every tribe member is a lord of some kind.
I run scarecrows as support in my toxrill,all the negative counters is truly a sight to behold.
They definitely don’t deserve any sort of a spotlight imo…but some of them are very neat and along side a very toxic slug they become even more deadly 💪
My reaper king deck is my favorite. Legendary tribal with creature type changers. Yes, scarecrows are an underrepresented tribe, but I think treefolk get screwed more often. Farming isn't shown much in sets. However, there are so many elementals that are clearly treefolk.
It was fun to make use of some scarecrow tech in other decks at the time, but the best stuff I saw were the scarecrow/dragon hybrid lists that just used payoffs like reaper king and crucible of fire with changelings to have a bunch of must-answer permanents at the top of an already aggressive curve. Game-trail changeling being a 10/10 with trample because there are two crucibles in play was always a hoot
16:58 Scarecrone costs 3 mana because at the time "Draw a card" on a colorless effect had to cost at least 4. It still probably could have afforded to have better stats (2/2? 1/3?), and if printed now, it would probably have been a 3 mana 2/3.
Similarly, the King himself was somewhat unique. I don't know if it's literally the first artifact with colored mana symbols in its mana cost, but Wizards wasn't in the business of printing colored artifacts until Alara block.
I realized I could check, and yeah Reaper King is the first colored artifact (and the first multicolored artifact, too).
I think magic the gathering should return scarecrow and power creep them while sticking to their flavor.
Their flavor: Broose Loops.
My only problem has been playing mana fast enough. There are enough changelings/shapeshifters to substitute the really weak scarecrows. There is also enough artifacts to boost low power scarecrows with +1/+1's. Then add in Maskwood Nexus to create shapeshifters and you are good to go.
I think my Reaper King deck has like 30 cards that can find or ramp mana. It does consider itself somewhat of a ramp deck. That way it can cast the Reaper King and a scarecrow on the same turn.
How to fix scarecrows.
Release Reaper Queen. Then you can go a chess theme with the scarecrows. Scarecrow knight (white). Scarecrow rook(green), scarecrow pawn (red). scarecrow bishop (blue). Each one can let you choose a color, beside its base color to be. This would be like the thriving lands.
Knight would have a lot of stats for a low cost. It would only be able to attack if you have another artifact creature. It would have vigilance.
Scarecrow pawn would have haste and low stats.
Scarecrow bishop would let you draw cards up to the number of other scarecrows you control.
Scarecrow rook can buff your scarecrows power and toughness.
Scarecrow queen can either mill or nake your opponent discard a card by sacrifing a scarecrow
Using the world tree with maskwood nexus in play, so I can grab all "gods" out of my library, and putting all those "scarecrows" right into play!
I had the thought that maybe WotC could just print other legendary scarecrows for people to play as commanders, only to realize that since Reaper King is all five colours, any other potential commanders would just be relegated to the 99 of Reaper King decks.
The only thing Wizards could do is make a legendary scarecrow that actively works against Reaper King, while also working with the other scarecrows, but it would still be unplayable without releasing more support for scarecrows, which would just empower Reaper King.
5:50 you could even target the scarecrow kings you are about to sacrifice to legend rule as the targeting happens before SBAs are checked, might be relevant if someone responds with a tprot or similar effect
As someone who has built a Repear King deck that can fully shut down a game in five turns, this is absolutely spot on. Either reaper king is killed on sight and i don't play, or i play solataire while cloning reaper king with helm and win. There is no in-between.
See this video is a perfect encapsulation of why my tribal Scarecrow EDH deck has exactly 4 scarecrows and 31 Planeswalkers. Because the only way to make tribal Scarecrow work is to have a wall of superfriends in front of it.
Shadowmoor was a looooong time ago now, but I’m pretty sure that scarecrows weren’t meant to be played together in a deck, but splashed into draft decks that already playing the corresponding colours.
13:21 alright fair enough, I’ll leave this comment up as a testament to what happens if you don’t wait until the end of the video before you comment.
Although I would say it’s hardly fair to say they “failed”.
I will say, grim poppet has been in my hapatra deck forever, it’s very good in that. Sure, 7 is a lot of mana, but it lets each -1/-1 instance trigger twice, two snakes for each. If you have blowfly infestation? Put a -1/-1 on a snake, make a snake, it dies, move it to poppet, make a snake, infinite 1/1 death touch snakes. Necroskitter out and something without a -1/-1 is going to die? Instant speed steal the creature. My boy grim poppet is a legend
Grim poppet's among the best scarecrows to have in the vicinity of Scarecrone. Though in Reaper King I'll often search out Scarecrone and Wingrattle Scarecrow first.
pretty thematic how bad they are together, after all scarecrows sit in the field alone
Man I love Scarecrows. The first deck I owned was Scarecrows, it's what got me into Magic. I really hope they get some love in the future.
And more scarecrows have been released, look forward to the update if we get one.
2-bid mana conceptually is cool, but if they wanted to do it again, could probably make it easier to parse via something like "This card is XYZ colors, this card costs 1 less mana for each [color] mana used to pay its cost"
eg Reaper King would be "This card is all colors, this card costs 1 less mana for each different color mana used to pay its cost", this keeps the 10 CMC, and the 5 minimum, but reads much more cleanly
I wonder how a scarecrow "colors matter" deck would work if the scarecrows had prototype. They'd still be colorless but the alternative casting condition would let them become a color.
WotC does not take commander into account in terms of balance for printing new cards... That is just a completely false statement as to why they don't make more scarecrows. First, they have no control over the format, they don't get to ban cards or anything like that. That is all handled by the rules committee. Second, they have already shown they are willing to print broken cards without regard for commander... even in official commander sets.
Im gonna say it.
Reaper king *companion* Umori.
Its all artifacts, deck puts out crazy boreds AND often has good interactions alot of the "bad" scarecrows actually find tons of love in the deck especially if there 2 mana or less.
Filter scarecrows fix your mana and help you cast your commander.
Its not about scarecrows inherently being bad its about your ability to play and weave ideas together.
I just wanna say there are other creatures types, such as changelings, that can help support this deck. I had a friend who played a 5 color deck scarecrow king fakeout deck. The commander was a random 5 color creature, but the deck was pretty much just 5 color good stuff with heavy changeling and scarecrow tribal synergies. It was cool to see.
You can cast Reaper King for 4 colors and 2 to substitute the 5th color, or 3 color and 4, or 2 color and 6. Its not only 5 color or 10 of any mana.
I love playing my Reaper King Commander deck occasionally, but I think it would be a good idea to errata its effect to nonland permanents. Destroying Lands in commander is always seen as a "no fun allowed" move so I think making that an errata or house rule would be pretty alright.
Also, Leyline of the Guildgates and Scion of Draco lead to some crazy shenanigans as well. XD
As of Duskmourn, there are now a few more coloured scarecrows, including a legendary one so Reaper King is no longer the only choice. They still don't really have any mechanical cohesion, but I'm sure scarecrow decks will welcome any additions
Un tribal llenos de drops 2 que pueden bajarse por 0 con poco esfuerzo, no es que el formato no tenga soporte para artefactos, si el tribal espantapájaros tuviera más soporte Reaper King sería un Nadu 2 porque estarían todos llorando como pelotudos de que es una mecánica muy rota y no se jugaría nunca. Es difícil balancear un tribal que tiene como mecánica principal agrandar bichos y destruir permanentes sin romper la mecánica en si.
Tengo mi mazo, juego con el, me divierto jugando el jueguito... No es muy dificil.
El problema es que ustedes quieren que todo sea meta.
Habiendo dicho esto procedo a mirar el video, con el cual seguro estoy en desacuerdo.
When I was brand new to magic, The Reaper King was one of the first cards I saw.
Knowing nothing about the game and power levels, reading the card it seemed insane.
There goes my illusion, though it would still be fun in a casual/janky deck table.
I feel like the smaller ones having a ability like "Spend one mana of any color except colorless: This creature becomes that color until the start of your next turn" to at least make the non-kingly ones work decently.
Sorry if it was explained already. Could I cast Reaper King with 6 mana? 1g, 1r, 1b, 1w, 2 generic? For example.
When I brought in a Reaper King commander deck to my lgs back when the card wasn't that popular and RoR combo wasn't well known, others thought I was just using him to have access to 5 colors. I cast a kicked RoR and you guys know the rest.
^~^ we're returning to lorwyn in 2025 least thats what the schedule says scarecrow tribe should be fun
Painter's Servant is the ONLY scarecrow I've ever seen in 9 years of playing Commander. Edit: I forgot about Scaretiller, who's in the FacelessMenace deck I still play largely unchanged from when I bought it.
If they ever bring back scarecrows, i'd love to see them caring about colors again, just to get away from reaper king's shadow.
Hybrid mana scarecrows, different keywords for colors, multiple colors to give one keyword, etc.
Ex, 2G Rabid Crowhunter scarecrow dog 3/3 gains menace if you control a red or black creature, gets a +1 counter if you control both.
Ex2, Crash Test Dummy 1/1 W scarecrow soldier, gains flying if you have a blue creature, gains "sacrifice: shock an opponent" if you have a red creature
Ex3 2 colorless U/G hybrid, Coral Bed Captain scarecrow jellyfish pirate, (jellyfish being the beard), 2/4, if your opponent controls a white creature, it gains vigilance, black menace, red +2/+0.
Obviously, these would have to be cycles, but anything would be cool.
would love to see scarecrows return and really delve into the tap/untap theme, but in a way that isn't infinite
As a big fan of the untap scarecrows (pili-pala and farmstead gleaner) I'm a little disappointed that farmstead gleaner didn't make an appearance. Really enjoyed the video. I'm hoping with Agatha's soul cauldron, pili-pala infinite mana will be more viable in constructed.
I remember building Reaper King. EDH was just starting to pick up in our LGS, in late 2011. Even I knew the Scarecrow archetype was just horrible. I played a bunch of control to manage/win games. Natural Affinity, Dovescape, with elesh norn grand cenobite. My favorite was Rite of Replication kicked targeting, Reaper King. I might build it again since so many great cards have come out.
Scarecrows shared a block with changelings; the archetype is given an immense amount of support by them, which are all colored and are all scarecrows