4. Non-muscle Shapes

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • In this video we discuss how you can add geometry pieces to your muscle simulation that aren't anatomical muscles but can help you out with your tissue sim. We show an example from the H19.5 launch video where we created "bumper" muscles which keep a gap between the muscles on the arms and the chest to allow space for tissue, skin or cloth simulations. In this case these extra "bumper muscles" are deleted after the muscle simulation is complete. We also discuss how the geometry pieces can be used to represent fatty volumes, which are then kept for the tissue sim, allowing for more control over the sim properties of that region, as well as preventing some known issues with tissue sims collapsing with large volumes.
    See the full video series and download project files here - www.sidefx.com...

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