Heroes 3 Stats explained || Heroes 3 Stats guide || Alex_The_Magician

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ความคิดเห็น • 92

  • @Hardcore_Remixer
    @Hardcore_Remixer 3 ปีที่แล้ว +84

    First time someone ever explains how attack vs defense works. Thank you for making this video! Instantly liked and subscribed!

  • @Museoman
    @Museoman 3 ปีที่แล้ว +32

    Ring of the Magi actually gives you 56 bonus rounds to spells - 6 for the components + 50 for the set.

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +6

      Yep, ur right about that!

    • @Shiftry87
      @Shiftry87 10 หลายเดือนก่อน +4

      Thats just dumb as if any round is actually gonna go past 15 rounds and even that is pushing it.

    • @ArcadianCatharsis
      @ArcadianCatharsis 2 หลายเดือนก่อน

      ​@@Shiftry87 i know right?

  • @NewandForgiven
    @NewandForgiven ปีที่แล้ว +8

    For the specialities, I always thought of it as at level 20, the hero gets double the benefit of the raw secondary skill. I found that to be an easier way of quantifying the benefits than trying to do 5% of the other percentages.

  • @ThisIsSimonK
    @ThisIsSimonK 10 หลายเดือนก่อน +1

    Thanks this was a good refresher. You missed a bookmark at 7:46 where you start talking about attack/defence

  • @nightangel6868
    @nightangel6868 3 ปีที่แล้ว +11

    Good video, when I saw you explain the specialty percentage I instantly liked and subscribed. Was searching for that info for weeks until I found it on an old forum from years ago. The only thing that you should've mentioned is the archery skill and maybe the difference between shield and stone skin. That might be a good next video or maybe even 2 videos, one about the attack modifiers and one about damage reduction modifiers. Great work, keep it going! ;)

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +6

      Good suggestions! Thanks!

    • @patryklipnicki5765
      @patryklipnicki5765 ปีที่แล้ว

      @@alex_the_magician9483 can you explain in few words how archery work with offence skill ?

  • @Shockingbeard
    @Shockingbeard 3 ปีที่แล้ว +3

    Thanks for making this video I always was confused by some stats until now

  • @VicTheRattlehead1
    @VicTheRattlehead1 3 ปีที่แล้ว +9

    I love the HoMM3 content. Good work

  • @bigbenhgy
    @bigbenhgy ปีที่แล้ว +7

    "Pretty simple thing right? So if lvl 18 Crag Hack with Expert Offense attacks lvl 18 Tazars 4 Chaos Hydras with his 5 Ancient Behemoths, who we can only assume has Expert Armourer, how much damage would that be?"

    • @alex_the_magician9483
      @alex_the_magician9483  ปีที่แล้ว +2

      solve for x

    • @novat9731
      @novat9731 ปีที่แล้ว +5

      Assuming the actual heroes defense/offense skill is 0.
      Behemoth damage = 30-50, 19 offense skill
      Chaos hydra defense = 20 *0.2 -1 = 3 with the ancient behemoth 80%+1 reduction. = 16 diff
      Attacker hero = 18 offense specialty = 0.27 + 0.3 = 1.57 multiplier
      Defender hero = 18 defense specialty =0.135 + 0.15 = 0.285 multiplier
      Min dmg
      30 * ( 1+ 0.8 Attack vs Defense diff + 0.57 Offense skill = 237% ) = 71,1
      71,1 * (1- 0.15 defense skill - 0.135 defense specialty) = 50,8365
      = 169,455% damage multiplier
      max dmg
      50 *1.69455 = 84,7275
      =
      50,8365 - 84,7275 damage
      *5 monsters
      254 - 423 = 338.5 avg
      Assuming they both acquired 1 defense and attack skill per level, both having 18. Then Crag Hack's Behemoth would have 37 attack, and Tazar's Hydra would have had 38 defense. But because the Behemoth reduces by 80%+1, then the hydra would have had 6,6 = 7 defense. Making the difference 31 instead of 16.
      Which alters the multiplier from 169,455% to 223%.
      Then the avg damage would have been 446, instead of 338,5.
      Ancient Behemoth's becomes stronger, the later the game runs. As a 80%+1 reduction from 10 to 1 = 45% damage increase. While an Archangel with a 50 defense hero would have the defense reduced from 80, to 15 = 325% increase.

    • @subyk6046
      @subyk6046 ปีที่แล้ว +2

      @@novat9731 i want your brain.. :D

  • @MouseDestruction
    @MouseDestruction ปีที่แล้ว +3

    Would you agree that attack is by far the best stat? I would say knowledge becomes useless after a point, 200 mana is a decent amount for dimension doors and town portals, but once you have decent stacks of armies your combat spells become the likes of haste and slow, not mana intense at all. Spell power really falls off as unit stacks become massive, and attack just straight up is a bigger bonus than defense.
    And at the end of a long campaign nobody can beat crag hack, with his offense specialty being part of it, but also the behemoths that ignore I think 90% of defense. Which means late game, there is absolutely no unit the enemy can have that beats it in a 1 on 1 battle. Unless they have extra towns, or diplomacy some big stack of units, they can't beat it. There is nothing that will beat it. It will kill a similar unit with no retaliation, it will kill a unit with higher stats.
    But I do play without hero juggling, so my games are quite long. Spell power will become a lot more important if you are going for a fast win, as will knowledge to cast more dimension gates and powerful combat spells. Defense is usually just to counter enemy heroes attack though, because you shouldn't really need extra stuff to kill wild armies.

    • @alex_the_magician9483
      @alex_the_magician9483  ปีที่แล้ว +3

      A bit of a complex question to give one answer to. I think everything depends on the situation, and also your playstyle and preferences. If I had to pick one stat, I'd probably say spell power. Magic usually overcomes might and spell power is what gives it the punch. However if you're facing heavy interference, or you just don't have magic, then might stats would make more of a difference. When it comes to might stats, I tend to like defense more than attack, like I prefer tazar over crag hack for example, but of course the bonus of attack is greater than the bonus of defense (although at a high enough level tazar beats crag hack even with crag hack attacking - i tested this in a video). The problem with attack for me is it works when you can hit first and hit hard and not take any hits back, however there are more situations in game where that won't be the case and you have to tank some hits, so I tend to think that defense is a bit more useful.

    • @MouseDestruction
      @MouseDestruction ปีที่แล้ว

      @@alex_the_magician9483 Yeah sounds decent, further complicated by hero types getting different skills too. Also things like starting in a swamp is pretty bad. Didn't know the defense specialty would out scale offense though. Does that still work when the stronghold hero would end up with higher attack than a rampart or fortress would have defense? Because of the higher focus, rampart and fortress warriors are a bit more balanced in their stats.
      I guess its not really that important, at the end of the day they are both very strong, and the way you play is based on many factors. When you have a high defense, its still good to be able to hit the enemy first. And I would play rampart and fortress different, even if both focus on defense.

  • @mdm134
    @mdm134 3 ปีที่แล้ว +7

    Great video mate, keep it up please!

  • @UnrealOne
    @UnrealOne ปีที่แล้ว +1

    Literally removed adblocker the moment you said it to and boom....2 commercials.....glad I can help a H3 fan. Great video by the way

  • @BAMGM
    @BAMGM 3 ปีที่แล้ว +12

    Really nice one! Personally, I think it would be even cooler if, while talking about a certain aspect, you could show some footage of the differences those aspects make during gameplay. For example, while talking about sorcery, show a hero with expert sorcery that isn’t a sorcery specialist cast implosion and show how much damage it does, then show a sorcery specialist like Malekith cast implosion with same spell power, and show how much damage that does. Same with other skills, stats, etc. It does require quite a bit more effort, perhaps even doing stuff in the map editor, but it would be even nicer to look at!

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +2

      Good suggestions, thanks! What I might do is make separate videos for demonstrations, because I don't always have the time to do all of that in one video.

  • @darylhearth14
    @darylhearth14 3 ปีที่แล้ว +1

    Fucking A!
    Thank you so much for explaining the attack stat! I understood all of the others crystal clear, but the attack stat was always in a sort of mental fog.

  • @woelbier
    @woelbier ปีที่แล้ว +1

    Maybe some egg-cartons on the wall behind your screen, to reduce echo? High quality video, but it gets capped at 75% goodness by the slight echo modifier. Otherwise it would get a chefs kiss.

  • @AmatoR3q
    @AmatoR3q 3 ปีที่แล้ว

    I've watched many of your videos , and I'm not using ad-block of any kind at all, and I've never seen a single commercial on your videos.

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +1

      I only got partnered this week, so Wednesday was the first day that you could've seen ads on my videos. But maybe I need to change something in my settings as well, will have to look into that. I do appreciate you not using adblock though :)

    • @AmatoR3q
      @AmatoR3q 3 ปีที่แล้ว

      @@alex_the_magician9483 Look into the options and make sure you have "monetization" or something similar turned on :P You need this to gain profits from videos ;) Sorry but I don't know how it's called in english, so I can't be very specific :(

  • @Jebu911
    @Jebu911 2 ปีที่แล้ว +2

    for some reason i always thought sorcery specialists just get 5% added per level of sorcery skill so they would have 30% at expert sorcery. I guess I've been wrong about that for over two decades.

    • @alex_the_magician9483
      @alex_the_magician9483  2 ปีที่แล้ว

      Haha, yep the way all skill specialties work is that its 5% of the bonus you already get from the skill. I know it's confusing though.

  • @tuonglanpham1333
    @tuonglanpham1333 3 ปีที่แล้ว +3

    Could u explain Attack, defense and damage of Units. How does it work?

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +5

      Thanks for the question!
      So each unit has base stats, and the stats of your hero get added to that. So for example - an Angel has 20 attack and defense, and let's say your hero has 10/10, so that means that the angel will effectively have 30/30. There are other modifiers as well, like unit specialties that increase the stats of units based on the hero's level, and native terrain, which gives creatures additional +1 attack, defense, and movement speed.
      So then, effectively in a fight, if your angel attacks something with lower defense than the angel's attack, then for each level of difference the angel will deal an additional 5% damage - so if you attack something with 29 defense, then one angel will deal 52.5 damage instead of 50. This bonus is capped at 300%.
      If the defense of what you're fighting is higher than the angel's attack, then the damage is reduced by 2.5% for each level of difference. So something with 31 defense would take 48.75 damage from the angel. This reduction is capped at 75%.
      And skills like armorer and offense further affect the damage, as well as lucky/unlucky strikes, and spells like bless, shield, stone, skin, frenzy, etc.

    • @tuonglanpham1333
      @tuonglanpham1333 3 ปีที่แล้ว +1

      @@alex_the_magician9483 thanks. It's very detail.
      Seem ângles has rédiculous Damage in game😆

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว

      @@tuonglanpham1333 Sure, angels are the best tier 7

  • @andrewvader1955
    @andrewvader1955 5 หลายเดือนก่อน

    Geez! im 20 years late learning about this lol

  • @soultrick7474
    @soultrick7474 2 ปีที่แล้ว

    Just found your videos and you get things clear and simple, love it!
    Do you play h4?

  • @NachoR95
    @NachoR95 ปีที่แล้ว

    Incredible video!

  • @bumpak
    @bumpak 5 หลายเดือนก่อน

    Turn speed up to 1.5x for normal tempo

  • @jtpal12
    @jtpal12 3 ปีที่แล้ว +1

    After years in my GoG library I finally got into this game last week and I'm having a blast. These guides are going to help a lot especially once I decide to go past difficulty 2 or even play MP. I did have some questions that are likely answered in other videos.
    I noticed a lot of these guides are for the JC template and I usually play on the default template since that's the only one I know that does G+U. I also play premade scenarios as well. How much do I have to modify the tips compared to your guides? Regarding single scenarios, linear scenarios like Empire of the World 2 are excluded since they play so differently.

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +1

      Well it depends on the guide. This guide applies to pretty much any template. Other guides may or may not apply, it really depends on the template. This is a thinking game, and what I try to do with my guides is not just tell you what to do, but try to teach you how to think about the game. You need to put the information I'm giving you into practice and learn for yourself what works and what doesn't. So it's up to you to digest these tips and see how much they apply to the templates that you're playing.

  • @cagrbezmez8912
    @cagrbezmez8912 3 ปีที่แล้ว +1

    thx for the new guide buddy, it seems that is the reason why u are late! (:

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว

      Cheers, will be starting the stream soon

    • @cagrbezmez8912
      @cagrbezmez8912 3 ปีที่แล้ว

      @@alex_the_magician9483 thx for the update, so it is time to refill coffee...

  • @GrGal
    @GrGal ปีที่แล้ว

    Thank you Alex. I have a question:
    If I have max def bonus from def-atk (70% dmg reduction), will the secondary skill Armorer still work? I mean, with 15% extra dmg reduction will I have a total of 75% dmg reduction? (1*0.3*0.85)?
    And if i’m being really greedy about defense, would the earth magic “expert shield” reduce another 30%? up to a total of ~82.5% dmg reduction? (1*0.3*0.85*0.7)?

    • @GrGal
      @GrGal ปีที่แล้ว

      Ok I just came across a post in a Heroes forum and the answer to my question here is yes :-)
      You can keep adding up defense bonuses as multipliers (meaning like the calculation I did above).

  • @blacklight4720
    @blacklight4720 ปีที่แล้ว +1

    I'm still confused about tazar and Kreg modifiers. Why tazar get every level 0.75? 5% out of 15%? How does overall reduction works? What comes first? Modifier or defense skill? Lets suppose I have Defence of 5 and expert armorer. Is it 25% damage reduction?

    • @alex_the_magician9483
      @alex_the_magician9483  ปีที่แล้ว +1

      Been a while since I've made this video so there's a chance I could be wrong. But as far as I remember the specialty and the stat difference are calculated separately and added to the overall damage boost/reduction. So for example let's say you have 20 defense with expert armorer on a level 10 tazar, and you get attacked by someone with 10 attack and no offense skill. Let's say whatever attacks does 100 base damage - the reduction would be as follows:
      For the stat difference - 2.5% * 10 * 100 = 25
      For the armorer skill/specialty (15% + .75%*10) * 100 = 22.5
      So you would take a total of 100-25-22.5 = 52.5 damage
      I hope that makes sense

  • @ryan_-_-_
    @ryan_-_-_ 10 วันที่ผ่านมา

    Out of Context Question
    Why i cant upgrade my units that i bought not from its castle?
    I buy devil from forsaken place(not inside its castle) when i bring it to the castle which has upg. Forsaken place i cant upgrade my devil into arch devil

  • @Dreamlink91
    @Dreamlink91 10 หลายเดือนก่อน +1

    But ads do cost us, time Is the most valuable thing we have and If you are high performing you cant realy afford to watch a 30 second ad every few minutes. And others who have no selfcontrol will actualy go and buy what they dont need and lose their hard earned money (that's on them).

  • @conorohagan9947
    @conorohagan9947 10 หลายเดือนก่อน

    Alex, I really like your content but I am looking for more PVM content and less PVP. Do you have more content like this, that is universal/PVM helpful and not really about online play?

  • @misticthanatholog5651
    @misticthanatholog5651 ปีที่แล้ว +1

    Why Expert Inteligences gives you only 50% spell points? It should double it

    • @alex_the_magician9483
      @alex_the_magician9483  ปีที่แล้ว

      50% is a big boost tbh

    • @mihaid6450
      @mihaid6450 ปีที่แล้ว

      For some reason that is exactly what I remember it did

  • @Nutellix
    @Nutellix ปีที่แล้ว +1

    How do you show the math done for each spell on your screen? Is it a mod? I'm playing the original game and I don't have this. 👀

  • @aauukk1
    @aauukk1 2 ปีที่แล้ว +1

    What about summoning spells, how is spell power is affecting them.

    • @alex_the_magician9483
      @alex_the_magician9483  2 ปีที่แล้ว +1

      Depending on if you have the school of magic or not. Without the magic school or with basic you summon 2 per spell power level, with advanced 3, and with expert 4.

  • @hongweiyu2352
    @hongweiyu2352 6 หลายเดือนก่อน

    I usually have a calculator when play the game

  • @philliprichards3769
    @philliprichards3769 3 ปีที่แล้ว +1

    I should actually watch this

  • @maiknysar8846
    @maiknysar8846 ปีที่แล้ว +1

    how do you reveal the whole map?

  • @shadowpriest2574
    @shadowpriest2574 3 ปีที่แล้ว

    You should have probably mentioned the cap that can be gained from primary starts. As far as i know defense cant reduce it bellow 30% (i dont take defense secondary skill in consideration) and i did not know the cap for attack but u mentioned it as 300% increse, so yeah....

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +2

      I do mention the defense cap at 11:00

    • @shadowpriest2574
      @shadowpriest2574 3 ปีที่แล้ว

      @@alex_the_magician9483 Damn, not sure how i missed that.

    • @piotrtoborek2442
      @piotrtoborek2442 3 ปีที่แล้ว +1

      It actually is 200% increase in damage capped at 40 (A-D).
      You can add 30% from Offence (no specialty) or 50% from Archery (no specialty) and additional 100% from Luck (when proc).
      Armorer Secondary skill reduces all the damage mentioned above

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว +3

      @@piotrtoborek2442 I just tested this, and it seems that you're incorrect.
      See this screen shot: drive.google.com/file/d/1QPzImLmMfaT5Aew6tGgzWbNoZkseGZTX/view?usp=sharing
      The single AA stack does 185 damage, which is an increase of 135 from the 50 base damage, or 270%.
      And this screen shot shows that I don't have the offence skill on Pyre: drive.google.com/file/d/1fO4de-VFBh2CnQRDxWMW0btuakf5z25y/view?usp=sharing

    • @piotrtoborek2442
      @piotrtoborek2442 3 ปีที่แล้ว +1

      @@alex_the_magician9483 Seems about right: 54 (A-D) translates into 270% bonus dmg.
      Experiment>theory. Good to be corrected :)

  • @milanmatejka5405
    @milanmatejka5405 ปีที่แล้ว

    Hello, is there any webpage, where I can download ERA//formally WOG// extensions, that are not containing viruses , malware and other sh---t? all the files I have tried to fidn and download , are always containing bad things, that antivirus immidiately detects. thanks

    • @alex_the_magician9483
      @alex_the_magician9483  ปีที่แล้ว

      i don't play wog so can't help you with that unfortunately, sorry, i play hota - which you can download here: h3hota.com/en/download (but you need to have heroes 3 complete before installing it)

  • @florio131
    @florio131 3 ปีที่แล้ว

    What happened to the creature dwelling video?

    • @alex_the_magician9483
      @alex_the_magician9483  3 ปีที่แล้ว

      Uploaded the wrong one by accident. Had to delete and reupload - its back up now
      th-cam.com/video/xPh2_oO8Q-A/w-d-xo.html

  • @rosenmarkov7576
    @rosenmarkov7576 2 ปีที่แล้ว +1

    i buy HMM 3 hd edition in steam how to play multiplayer :(((((((((

    • @alex_the_magician9483
      @alex_the_magician9483  2 ปีที่แล้ว

      Unfortunately you can't with the hd edition, you need to get heroes 3 complete from good old games, and then download the hota expansion, it has an online lobby built in, which is where mostly everyone plays online today

  • @lt.plissken
    @lt.plissken ปีที่แล้ว

    Is it possible to get 100% damage reduction with Armor spec + magic?

    • @GrGal
      @GrGal ปีที่แล้ว

      Only theoretically, at 100+ hero level which you wont get any close to…
      About adding the expert shield spell bonus to the already 70% dmg reduction from max def-atk difference (28 more def than atk), in addition to also the secondary armorer skill, that’s a good question I also posted here…

    • @GrGal
      @GrGal ปีที่แล้ว

      Ok I just came across a comment section in a Heroes forum and the answer to the add ups is yes:
      All bonuses are working together but as multipliers, which mean:
      If you have for example 28 def more than enemy atk and get the max 70% reduction from def-atk, and then on top of it you have expert armorer which is 15% dmg reduction, you multiply: 1 (as for 100% base dmg) * 0.3 (as for 100%-70%=30%) * 0.85 (as for the 100%-15%=85%).
      Now shorter: 1*0.3*0.85 = 0.255
      That means, you take 25.5% dmg, which means your dmg reduction now is 75.5%, which means your expert armorer secondary skill added about 5% dmg reduction to the already fixed 70% dmg reduction (from def-atk difference).
      Now, on top of that, you can keep adding bonuses in the form of multiplier. For example if on top of the dmg reduction above I add expert shield spell (30% dmg reduction in melee), I add the multiplier of it which is 0.7 (100%-30%=70%), and that would be:
      0.255*0.7 = 0.1785.
      That means now I take only 17.85% dmg! (for melee of course in this case).
      So now my dmg reduction (for melee) is 82.15%, which means I added 7.15% dmg reduction to my previous state of 75% dmg reduction :-)
      Hope this helps!

  • @AdmiralSpaceballs
    @AdmiralSpaceballs 2 ปีที่แล้ว

    5:10 - 323.4 to be precise

    • @alex_the_magician9483
      @alex_the_magician9483  2 ปีที่แล้ว

      What do you mean?

    • @AdmiralSpaceballs
      @AdmiralSpaceballs 2 ปีที่แล้ว

      @@alex_the_magician9483 exactly what i said , i did the math for the implosion spell

  • @nevilo1
    @nevilo1 หลายเดือนก่อน

    no blocker? suuuuuuuuuuuuuure

  • @tarmovirves
    @tarmovirves ปีที่แล้ว

    Algoritm

  • @infernoredlotus
    @infernoredlotus 11 หลายเดือนก่อน

    You should really consider speaking louder dude.