(Doom) Flat Warping Tutorial (Awesome-Looking Water!)

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 76

  • @DrMurdercock
    @DrMurdercock 3 ปีที่แล้ว +37

    And after everything is said and done, Chubz is still teaching me tips an tricks on Doom mapping.

  • @wilsterwonkels7384
    @wilsterwonkels7384 3 ปีที่แล้ว +9

    I was just trying to figure out how to do this yesterday.

  • @DigitalEvorian
    @DigitalEvorian 3 ปีที่แล้ว +13

    Nice, now i can recreate water world

  • @DanoLefourbe
    @DanoLefourbe 2 หลายเดือนก่อน

    Another excellent, simple, straight to the point tutorial. I'll be sure to use this at some point! You rock!

  • @hxp3978
    @hxp3978 3 ปีที่แล้ว +6

    thank you so much for all of the editing skills I can achieve when doom map making, you have really helped me. :)

  • @Dondlo46
    @Dondlo46 3 ปีที่แล้ว +7

    Gonna use that for UAC Atlantica Facility from Eternal DLC

    • @deadrock1678
      @deadrock1678 3 ปีที่แล้ว +1

      What do you mean? you mean you're gonna recreate that map in Classic doom?

    • @Dondlo46
      @Dondlo46 3 ปีที่แล้ว +2

      @@deadrock1678 yep, I plan to make Every DOOM Eternal maps in classic DooM, because I cant run and play it, so I will make the dream myself

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว

      @@Dondlo46 not missing much tbh

    • @Dondlo46
      @Dondlo46 3 ปีที่แล้ว +2

      @@SpunkMayo for me I am missing much, if you don't care about the game, that is fine

  • @TVdinnermasterchef
    @TVdinnermasterchef 2 ปีที่แล้ว +2

    Thanks mate. Just finished my first map in Doom2 format. Going to make the next one in Zdoom and use your scripting tutorials to design some intricate set pieces I have in my head. I'll use the water warping effect now too.
    The tips you have made videos for are incredibly useful, so thanks for the easy to understand breakdowns of how things work.

  • @KontraKommando
    @KontraKommando ปีที่แล้ว +1

    Most helpful man in the whole doom community. Thanks!

  • @beemersp
    @beemersp 3 ปีที่แล้ว +1

    So happy you're still making tutorials

  • @icarusdagger4663
    @icarusdagger4663 ปีที่แล้ว

    the reason why slade asks that is again, is because when you click save, it saves the most recent changes you've made. Sometimes that skips a lump or two, that are either still open or recently closed.
    So if it asks, clicking yes again makes sure it is saved. It's a backup feature most likely

  • @c0rbndallas745
    @c0rbndallas745 3 ปีที่แล้ว

    thanks as always Chubz... clear and concise... so glad you are still cranking out the quality content!

  • @ctrouble2309
    @ctrouble2309 3 ปีที่แล้ว

    You make the best doom tutorials out there man.
    You are the authority.

  • @RickClark58
    @RickClark58 3 ปีที่แล้ว +2

    Awesome. I really need to get back into some editing.

  • @Jasmine__135
    @Jasmine__135 3 ปีที่แล้ว

    well hot damn. i'm pretty skilled with DECORATE and mapping but i never knew this. you're the man, Chubz

    • @DrMurdercock
      @DrMurdercock 3 ปีที่แล้ว

      Same lol. I was like, "whaaaa?

  • @fartzerelli1385
    @fartzerelli1385 3 ปีที่แล้ว

    It's 2020 and Doom still kicks ass!

  • @MrGort
    @MrGort 10 หลายเดือนก่อน

    Another great tut!

  • @AMelonpizza
    @AMelonpizza 3 ปีที่แล้ว

    This is epic

  • @the_dark_one6052
    @the_dark_one6052 3 ปีที่แล้ว

    Thanks a lot for uploading this video. I'll definitely be putting this into practise.

  • @kpf2087
    @kpf2087 ปีที่แล้ว

    Great. Thanks

  • @MrDreamsAlot
    @MrDreamsAlot 3 ปีที่แล้ว

    Again thanks for the uploads

  • @ghoulbuster1
    @ghoulbuster1 ปีที่แล้ว

    I like to call these "quake style" water floors.

  • @FenderSidekick
    @FenderSidekick 3 ปีที่แล้ว

    Thanks @Chubdzdoomer
    Another great tutorial as usual

  • @JaySmith-cd1ln
    @JaySmith-cd1ln 3 ปีที่แล้ว

    Another fantastic tutorial! Cheers! 🍻

  • @tonywtyt
    @tonywtyt ปีที่แล้ว

    You do such a great job! Thanks!

  • @Calibrax33
    @Calibrax33 3 ปีที่แล้ว

    I don't like messing with the textures because I've made mistakes there before.
    So I did this in ANIMDEFS
    And it seems to work.
    texture FWATER1
    pic FWATER1 tics 1
    pic FWATER1 tics 1
    Warp2 Flat FWATER1

  • @aldelaware1964
    @aldelaware1964 3 ปีที่แล้ว

    Hi Chubz! Love your work!

  • @DeimoS61
    @DeimoS61 3 ปีที่แล้ว

    thanks so much for this great tutorial :)

  • @michaelangelo8001
    @michaelangelo8001 ปีที่แล้ว

    Nice...

  • @lunareclipse2401
    @lunareclipse2401 3 ปีที่แล้ว

    thank you so much, this helps a ton!!

  • @thepostaldude2069
    @thepostaldude2069 3 ปีที่แล้ว

    NIIICE!!

  • @doomprojectremap3411
    @doomprojectremap3411 3 ปีที่แล้ว

    when you change any scripting in the entry contents window you need to save the changes first by using the save icon that is just below the word Entry contents. then you can save the file normally with the far left save icon.

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      Ahh, I see now. You'd think they'd make it so that the Save All icon really does save EVERYTHING--even the entry you're working on!

    • @SleepingCocoon
      @SleepingCocoon 3 ปีที่แล้ว

      @@Chubzdoomer humorously, save all saves every wad/pk3/etc you have open, which can be a bit of a disaster LOL

  • @Mega1andy2
    @Mega1andy2 3 ปีที่แล้ว

    lol, i know you want to be sometimes be oldschool, theres shortcut keys ctrl + s will save it :p

  • @MrApplewine
    @MrApplewine 3 ปีที่แล้ว

    I like Slade because Linux support.

  • @ctrouble2309
    @ctrouble2309 3 ปีที่แล้ว +1

    Do you have or could you make a tutorial for making a custom weapon from start to finish?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +2

      That's something I've never done, so unfortunately I won't be making a tutorial like that anytime soon. :-(

  • @TodaylsTheDay
    @TodaylsTheDay 9 หลายเดือนก่อน

    Cool!
    Or I could just add a wad from Realm667 to my map that does this for me.

    • @Chubzdoomer
      @Chubzdoomer  9 หลายเดือนก่อน +1

      Or just use the tutorial WAD in the video description. 🙂

  • @PALGAMER630
    @PALGAMER630 3 ปีที่แล้ว

    I'm curious, if it really is as simple as adding "Warp2" before a flat in ANIMDEFS, is it possible to create a new flat animation but with "Warp2" set just before the "Flat" definition so you can combine the warping effect with an animated flat?
    If that's so, that'd make some really trippy and cool effects.

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +1

      Yeah, you can pair it with flats/textures that are already animated. I could've just done ANIMDEFS and used Warp2 on FWATER1 for example (instead of a brand new, separate texture that only uses FWATER1 as a patch--meaning it only uses the first FRAME of the FWATER# animation), but I tried that before and found that the end result just didn't look right. You basically end up with the slideshow-like default water effect paired with warping, and the two don't mesh well at all. Maybe some combinations would actually look good though!

  • @GamerSaga
    @GamerSaga 3 ปีที่แล้ว

    curious if you know with raycasting how does one code in the multiple different levels or the illusion of different levels like how the original doom did it. with levels i mean adding different heights to the floor and walls.

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      I have nowhere near that level of technical expertise. Sorry. :-(

  • @ravick007
    @ravick007 3 ปีที่แล้ว

    If I want to use, in different areas of course, the same flat/texture but animated in one area and static in another, can O make it without having two identical image lumps in the wad?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      I'm pretty sure you'd need two separate textures for that in the TEXTURES lump. In this example, there'd be no way to use NEWWATER without it warping. If you just wanted it to be a still texture you'd have to do something like NEWWATER2 (or NEWWATR2 since you're limited to 8 characters) and leave it out of ANIMDEFS.

  • @Exo7oxE
    @Exo7oxE 2 ปีที่แล้ว

    Can you make this a permanent texture so you don't have to do this for every map? I tried to do this in the doom 2 folders with slade but nothing happened :(

  • @thepostaldude2069
    @thepostaldude2069 3 ปีที่แล้ว

    Hey, Chubz. Know any tricks/programs for making complex terrine? I was trying to do a mountain type thing and am at a loss.

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      Your best bet is to probably use a utility like Terrain Generator, which can create complex terrains and export them as map files:
      forum.zdoom.org/viewtopic.php?f=232&t=70938
      Another method that's slower and far more tedious is to use Vertex Slopes. Here's an example from someone else:
      th-cam.com/video/nOhjP0Hj3eE/w-d-xo.html

    • @thepostaldude2069
      @thepostaldude2069 3 ปีที่แล้ว

      @@Chubzdoomer Thanks, man

  • @ivanmunoz8007
    @ivanmunoz8007 3 ปีที่แล้ว

    How can i put multiple AnimDefs in only 1 AnimDef lump?
    (Im with PK3)
    So, as far as my knowledge goes i thought it was the same way as multiple DECORATE lumps (Basically, i created a folder inside the pk3 named as "DECORATE" and inside that folder drag all the Decorate lumps for Actors, then in the root added another "Main Decorate Lump" with:
    #include "DECORATE/DECORATE1"
    #include "DECORATE/DECORATE2" etc)
    I tried doing the same with Animdefs but it just won't work, it says "animdefs.txt" line 1:
    Bad syntax." every time i tried to enter Testing Mode. This is what my Main lump has:
    1#Include "ANIMDEFS/Animdefs1"
    2#Include "ANIMDEFS/Animdefs2"
    Can you give me a hand to fix that, please?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +1

      I wish I could help, but I've personally never worked with PK3s (WADs have always been sufficient for me, and as someone who usually focuses on mapping and scripting I've never felt the need to learn the ins-and-outs of PK3s). Sorry. :-(

  • @doomaniac2237
    @doomaniac2237 3 ปีที่แล้ว

    For some reason it converts "Animedefs" into the type "MAP MARKER", it does not stay in text format and it becomes an exact copy of my map but it is called animdefs, how do I solve it?

    • @doomaniac2237
      @doomaniac2237 3 ปีที่แล้ว

      I tried to delete it and do it again, and it did not convert "ANIMDEFS" into a map, but it did with "TEXTURES", and when I did the same again but with "TEXTURES" it turned "ANIMDEFS" back into a map

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      @@doomaniac2237 Weird... I've never had that type of problem before so I'm not exactly sure what's going on.

  • @galux7346
    @galux7346 3 ปีที่แล้ว

    Do you take part of any community doom discord Chubz?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +1

      Nah, I very rarely use Discord. I'm mostly on Steam.

  • @BusinessZeus
    @BusinessZeus 3 ปีที่แล้ว

    @ChubzDoomer How do I make a secret level for Doombuilder

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      There are a few different ways, but the easiest/most straight forward way is to create a map set on MAP31, then on MAP01 (or any other map leading up to MAP31) give a line action special #244 (End Secret). After triggering the line, the player should be sent to your custom MAP31 level.

  • @MrDreamsAlot
    @MrDreamsAlot 3 ปีที่แล้ว

    Are prodeus map tutorials in our future?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +1

      I already have one planned!

    • @MrDreamsAlot
      @MrDreamsAlot 3 ปีที่แล้ว

      @@Chubzdoomer sweeeeet!

  • @AbsoluteLambda
    @AbsoluteLambda 3 ปีที่แล้ว

    Does this work on all IWADS, IE: Strife?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว

      Yeah, I'm pretty sure it should work even in Strife, Heretic, etc.

  • @tonkobanjo
    @tonkobanjo 6 หลายเดือนก่อน

    can you animate it alongside the warp

    • @Chubzdoomer
      @Chubzdoomer  6 หลายเดือนก่อน

      Yep, but in my experience that simply doesn't look very good.
      You can actually see this for yourself with the plain old FWATER1 water by modifying your ANIMDEFS lump to be as follows:
      Warp2 Flat FWATER1
      Warp2 Flat FWATER2
      Warp2 Flat FWATER3
      Warp2 Flat FWATER4
      Now go to the map and use FWATER1 as the floor (or ceiling) texture and play, and it should be warping as it's going through the normal water animation. As you will also see though, it doesn't look good at all... at least in my opinion.

  • @MrDeathdweller
    @MrDeathdweller 3 ปีที่แล้ว

    @Chubzdoomer When you do this in Hexen, the splash effect disappears when you shoot the water. Any idea how to have both?

    • @Chubzdoomer
      @Chubzdoomer  3 ปีที่แล้ว +1

      Applying splashes to brand new textures requires the TERRAIN lump. Sadly I'm not very familiar with it and the Wiki page is sorely lacking when it comes to examples, so your best bet would probably be to ask the folks over on the ZDoom/Doomworld forums.
      Here's the Wiki page if you want to give it a shot yourself:
      zdoom.org/wiki/TERRAIN

  • @Churdizard
    @Churdizard 8 หลายเดือนก่อน

    Can I do this in Doombuilder2?

    • @Chubzdoomer
      @Chubzdoomer  8 หลายเดือนก่อน

      Yeah, the version of Doom Builder ultimately shouldn't matter.

  • @BabzaiWWP
    @BabzaiWWP 3 ปีที่แล้ว

    YOU LIVE