@@jonathanwells223 Clearly you haven't used one of those Bows yet. They're like a Longbow on Steroids in the hands of a Lv 20 Fighter under the effect of Haste, Action Surge, and Great Weapon Master Feat combined. There's a reason why it's Legendary. A well made Bow build is capable of doing obscene amounts of Damage to their enemies, and if you add on that Bow, they'll be more OP than a Tabaxi Monk with 3 Lvls of Rogue (Open Palm & Assassin archetypes, respectively).
ELVES: DONT WANT TO FORCE THEIR WILL ON NATURE Also Elves: Let me use my magic singing to LITERALLY FORCE THE FOREST TO GROW EXACTLY HOW I WANT IT TO, IN ANY SHAPE I CAN IMAGINE.
Yeah, D&D lore has a lot of those weird misunderstandings of how nature works, like how spider cannibalism is supposedly unnatural and evil, and how elves are guardians of nature yet they don't like their forests with rot or wildfires. Elves should just own up to the selfishness of civilization and be okay with it.
I watch a lot of lore channels covering a wide range of subjects. No one makes video like you and your unique sound/vocal styling is just so amazing to listen to.
Bro I’m playing a game where my character is a dwarf, and his objective is to learn about runic magic, so that he can make magic itens and bring glory to his clan, that is on a permanent fight with orc hordes, protecting the borders of his nation. I really need this video hahahha
Ooh, that’s amazing. Reading some forgotten realms novels got me to really appreciate dwarves lore and history. But dwarven smith and runic magic info would be fantastic!
I own 9 longswords: real, smith-made proper ones. They average about 2.3lbs. Longswords are actually quite fast and agile weapons. So, in the forgotten realms theyve forgotten how to work metal, apparently. Jesus. 5x the weight.
That's called Blood Magic, and yes, they do. Specifically they're profaning the Spark of The Seed of Life (the thing that created the Prime Material Plane, and also a corrupted one created The Abyss) that resides within every Sentient Creature, and twisting it for their own personal use. However the Gods locked away the ability to access such power in order to prevent such abuse, thus it takes far more sentient life to accomplish their goals, as they're only capable of harvesting less than 1% of the power contained within. 100% of such power can only be obtained from a willing Soul. One willing to give their lives in order to create the effect. The more Pure and Innocent the Soul, usually the younger ones, the more powerful the result. This is one of the unquantifiable variables that one is incapable of preparing for in the preparation for a Mythal, as their purity is directly linked to the power of the casting. Most High Elves would go through that Purification Spell he mentioned last just before they began the Casting to create the Mythal, in order to purify their souls as much as they could, however such a thing would take time that wasn't always available, and as a result, the weaker Mythals likely skipped the Purification. The Drow Blood Magic however is not entirely unlike the Ritual of bathing in Dragon Blood, or the Ritual of the Yuan-Ti, as they are all abusing the same thing, the Spark of The Seed of Life. A Yuan-Ti Abomination for example uses at least 1,100 Sparks to become a Yuan-Ti Abomination, probably more, as I'm likely forgetting to account for a few steps in the process, but it's basically a factor of 10, just like the more powerful Lichdom Rituals. The strongest of the Lichdom Rituals takes billions of Sparks to complete (think Fullmetal Alchemist creating a Philosophers' Stone out of the entirety of the country of Ishval scale, that's roughly the 3rd or 2nd biggest Ritual). For comparison, if they are willing participants, and are pure of heart, the same effect can be achieved using only a few thousand willing Souls, freely given. Now, before you go getting ideas on using the Souls of the Dead, I should point out that the Spark is separated from the person when they die, hence why so many of these effects will usually kill the Caster, because it's usually the only way to tap into the power of the Spark. Additionally, what makes it that much more profane is that performing such acts will prevent reincarnation in most cases, unless precautions are taken to preserve the Soul, such as with the casting of a Mythal. As mentioned before however, such things take extra time, time that wasn't always available. For example, the Anti-Dragon barrier of Dragonreach lacked both Purification and Soul Preservation. The effect was subsequently noticably weakened, and the Caster died, permanently, eternally. Their Soul was consumed by the casting in order to speed up the process, and protect the Town. They will not reincarnate, despite being an Elf. They will not be found anywhere in the afterlife either. Once that Mythal dies, they are permanently Dead in both Body and Spirit. Given proper preparation, and proper precautions, they could have made the Mythal far stronger, especially if they were more Pure of Heart than a Battlemage Veteran who was watching his countrymen getting massacred after serving in a War. He was at peace when he died, knowing that his life was given to allow so many others to live. He's also not alone in there, as that Mythal has been Properly reinforced multiple times (albeit not with the best candidates, usually Adventurers that tried to stop someone from trying to destroy the Mythal and failed to prevent significant damage to it).
The funniest thing is that elves are only overpowered in the lore. Mechanically, for the players who have to run as an elf or fight against elves, humans are just objectively better in every way that could matter. A human can even steal elf traits by spending a feat on it.
@@animorph17 Hm, TH-cam is at it again. I cant see your full comment. But you are, mostly right concerning the mechanics. It depends on the class, tho.
I wonder what you will do when you get to the other races like orcs and dwarves. Will you brake off into multiple videos to explain their stuff like you did with the elves
Don't see why not, he gets more potential viewrs by splitting the videos. Aswell that very long videos is extremely time consuming process just to upload the videos. as opposed to breaking it up into separate videos
I'm still loving this lore for Elves and their High Magic. Some of these spells are simply beautiful in their intent and power. I didn't expect myself to be so touched here but I am. It is hard to imagine humanity ever becoming as selfless as the ancient elves were. Thanks for the video Rhexx.
This is by far my favorite ongoing series of videos on YT. Thanks for putting together all of this great info! Really helps get the creativity flowing for world-building.
Rituals of Complement are an excellent narrative tool. I had my party conduct one to wield the power of an ancient dragon who was in their twilight and wanted to pass it on. She chose the party, who impressed her with their inquisition into the death of her mate centuries ago, as opposed to her offspring, in whom she saw far too much greed and lust for power. I tailored each part of the ritual to the strong suits of the characters. The rogue was a high-wisdom character that was very interesting philosophically and ended up being the most mentally stable of the group, so his role was to serve as a kind of psychic pillar that the others could lean on while the ritual took place. The dragonborn barbarian was of draconic lineage, so his blood served as the bridge between dragon and mankind (everyone else in the party was human or half-elf). The artificer had to build a housing artifact for the dragon's power, as their bodies weren't capable of containing all of it even between the six of them. Time was of the essence, however, as the artifact would take decades of work and study to build and the dragon needed to be alive to give her power over willingly. So the chronurgy wizard had to wield some of the dragon's power to create a time stasis for the artificer to be able to do the work. The paladin had a few roles; his blade would be reworked into the artifact. He had spent the campaign fighting evil and doing good with his blade, so this would serve as a psychic imprint on the artifact that would give it some semblance of sentience, to avoid it being misused. He was also required to, at the very end of the ritual, plunge the blade into the dragon, forever staining his hands with the blood of a creature held to be divine by his church (he was Oath of Ancients and the dragon lorded over the forest where his order was situated.) Finally, the wildfire druid had to sacrifice his wildfire spirit to reforge the paladin's blade, channel the massive amount of magic at work, and ultimately become the soul of the artifact, a spirit which would burn down the dragon dynasty and usher in the age of mankind's stewardship of the world. I was pretty happy with how it went, and my players still talk about it long after the campaign ended.
Great! Thanks a lot! I think that creating HighMoor is of course a big thing, but not the biggest ones. If You wanted to turn on the appetites, You should mentioned rather Dracorage Mythal, or First Sundering (ok You mentioned Banishment of the Dhearow's, which was done by the elves also). Why those: - Think about how the Elves rescued Toril from the Dragons chains over the 26 000 years ago before standing stone? They created a mythal with a range over the whole planet! Dracorage Mythal! It binds the view of the King Killer Star with the rage of dragons, turning them into non intelligent beasts for the time when the comet is seeing (usually couple of weeks). And this is how Elves destroyed Dragons empires and their hegemony over the Toril. Beat this! - Ok First Sundering a.k. creating Evermeet was also apocalyptic event in the range of the whole planet, even planes (Evermeet is combined of parts: Aryvandor, Feywind, Toril). Damn, I can't wait next episode! I'm waiting for it for 8 episodes now...
He should! Because one of the rituals of HM was able to create fully operational spelljamer ship to travel between separated spheres of meterial planes (a.k.a. other First Material Planes like world of Krynn, Greyhawk, Dark Sun etc..)
@@narthiirian 1:20 The High Revival, Restoration 3:10 The Traveling Path 5:45 Sacraments of Seldarine Blessing 10:06 Tribute of One’s Duty to the People 13:33 Hidden Homeland 15:12 Corrosion / Erosion 18:33 The Forms of Unity and Age Among Forests 21:06 The Vow Tangible 23:12 The Revival
I watched this video over a year ago and have kept the final spell you mentioned, Suyoll, in my mind this whole time. I ended up writing up the lore and personality and appearance of a character I'd love to play if I ever had the chance to play a proper RP-focused D&D campaign with friends, a neutral good Drow noble that escaped from the Underdark and sought a way to reconnect with his ancestors and go to Arvandor when he died. The idea of a Drow so sympathetic to the plight caused by his people and the resentment and desperation and sadness is all so angsty that I can already taste the tears of if I ever got the chance to roleplay him begging the high mages after a long journey to aid him in becoming something other than a Drow.
What's interesting is when they undergo the ritual to become an undead some of the extremely powerful ones have an ability called self Resurrection in which they can literally resurrect themselves to full living status the lore names at least three that I can think of
Not to be contrary, but I believe there's been a misunderstanding with the function of Suyoll. At 23:16-23:30 it seems like you're saying that the spell targets only elves, and it only fixes something that happened in the target elf's life or death. However, at 24:16-24:27, you mention how it could cure Strahd's Vampirism, though he is a human, not an elf, and you also mention that drow could be turned into normal elves. Any drow alive today was not cursed to be a drow during their lifetime/deathtime, they were cursed in their ancestors' lifetime. But then again, I may have misinterpreted the quote from 23:16-23:30, in which case, my argument crumbles to pieces.
@@itaykerensm1629 His content is amazing, truly. But I doubt he's held an actual sword. Even the PHB is high on sword weights. A historical greatsword wasn't really 6 lbs on average. You don't have 3x the materials on a greatsword compared to a shortsword, even to counterbalance the extra length.
@@Stuugie. at least 6lbs is within the range of real greatswords which went up to 8 (mind you, I'm talking _true_ greatswords designed for wading into pike blocks, not simply 2-handed swords) Outside of a handful of non-sword exceptions, the 5ed weights lean a little high of the average, but are mostly realistic. There are other problems (like how it doesn't account for weapons being specifically designed to deal with armor and my personal pet peave about spears that you can wield in 1 hand should be finesse weapons when wielded in 2), but they seem to have mostly done well on the weight department.
Interested if any of these spells, specifically 'Hidden Homeland' and 'The High Revival, Restoration' could be done by Elvish Druids in charge of protecting a forest and the creatures within it.
Like how they poop? I'm kidding?? I'm totally kidding. The first character I made was an Eladrin Elf Cleric/Sorceror multiclass. My DM was very cool with me. Basically, depending on the season, or environment, she would shift her appearance and color scheme, her very personality changed depending on where the party was... ...alas she died during the final fight. I told everyone not to worry because I had a speech prepared. (I didn't.) She died with love in her heart. Also her death gave the party advantage on all their roles. I think the DM saw a heroic sacrifice thing, or whathaveyou. The BB wasn't a dragon, or a lich, or a cocky vampire, but a nasty little drow queen. That was so much fun. It was a local game in my city. It actually went on for 3 months. My friend played a Druid/Ranger. She is incredibly clever.
Quamanilith: Someone commented the other day that in Storm King's Thunder, it's NEVER addressed what the Nightstone was actually for. I sit perhaps a remnant of some agreement?
Thanks again good Sir. Some of these spells mentioned are truly jaw-droppingly 'broken' ! When you consider what that "Corrosion/Erosion" Spell could do to a city that has um, upset the Elves, makes one wonder what other safeguards are upon its use. Probably a good thing the Drow can't access it, for whatever reason... 😱
I find it so weird to see D&D treating the death of trees & molds as evil things! an old tall tree has to fall, so younger saplings can receive direct sunlight & grow. the fallen old tree will be decomposed by fungi, thus returning all those nutrients to the forest. another example is the ugly & stinking mangrove, which is one of the most important biomes, as it makes the transition from land & rivers to the sea, protecting each from the greater powers of the other environment.
I think the entire point of the ritual is to bypass that process, providing everything the plants need magically instead of introducing the potential dangers of rot and fungi for much needed resources. Rot and fungi ARE ruled over by an Evil demoness in 5E after all.
@@BertoxolusThePuzzled that's exactly my issue: mold & ugly places are very important to nature, but have been treated as evil by D&D (thus are ruled by evil gods & demons), maybe because they don't look or smell nice
13:15 I think making Weave Spirits simply isn’t possible anymore because such beings would need to be constantly a part of the Weave to maintain themselves, but the Weave is much harder to reach than it used to be... so any attempts to create new Weave Spirits might fail simply because the magic might not be able to create a permanent link between the Weave and the souls. Just my thoughts, I’m no D&D expert 😅
I wonder what kind of sacrifice or deed a Drow would have to do or make in order for high elves to grant them The Revival. Major story hook for a character or plot for a session
I was wondering, how long is the duration of high magic spells and how many high magic castings could you do in one day? Also, can drows cast high magic?
It depends on the spell, for example transforming the forests last forever, but transforming into a dragon only last a couple minutes. As for a casting limitation its the prep for the spell that takes time not the actual spell, since the magic comes from the weave itself as long as no mistakes are made a high mage can keep casting high magic for hours.
Rituals seem so interesting I wonder how hard it would be to be a character that focuses on doing as many rituals as possible. The character would not care so much about what the ritual does as long as it does not stop the character from doing more rituals. On a side note, The background music reminds me of the angry grandpa prank video with the shadow people.
A LIch does NOT turn to dust over time, nor do they need to consume souls (they have no mechanism to even do that) A Demi-lich the more powerful and more advanced form of lich CAN consume souls but has no requirement to do so at all. also Liches can be good and lawful... A Demi-Lich is more powerful version of a lich, they have chosen to advance their form of undeath to a more pure and complete state. They are Epic level monsters of extreme power. Taken from the Epic level handbook itself. DEMILICH Diminutive Undead Hit Dice: 21d12 (130 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: Fly 180 ft. (perfect) AC: 51 (+4 size, +3 Dex, +5 natural armor, +8 bracers of armor, +2 ring of protection, +21 insight) Attacks: Touch +21 melee Damage: Touch 10d6+20 plus paralyzing touch Face/Reach: 1 ft. by 1 ft./0 ft. Special Attacks: Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities Special Qualities: Magic immunity, phylactery transference, turn resistance +20, DR 30/-, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mindaffecting attacks. Saves: Fort +10, Ref +12, Will +17 Abilities: Str 10, Dex 16 (with gloves), Con -, Int 39 (with headband), Wis 24, Cha 20 Skills: Alchemy +38, Concentration +25, Hide +27, Knowledge (arcana, religion) +38, Knowledge (the planes, nobility and royality, history, local) +28, Listen +26, Move Silently +27, Scry +27, Search +38, Sense Motive +26, Spellcraft +38, Spot +26 Feats: Brew Potion, Combat Casting, Craft Wondrous Item, Enlarge Spell, Heighten Spell, Improved Inititative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness Epic Feats: Automatic Quicken Spell, Epic Spellcasting Improved Spell Capacity (10th), Tenacious Magician Climate/Terrain: Any Organization: Solitary Challenge Rating: 29 Treasure: Standard Alignment: Neutral evil Advancement: By character class Demiliches are wiser, older, and far deadlier than common liches. A demilich often appears as a single skull whose eye and tooth sockets have been fitted with costly gems. Other demiliches might appear as gem-encrusted bones of another type, such as a skeletal hand or spine. The gems gleam wickedly with the light of stolen souls being slowly devoured. Particularly powerful liches sometimes learn the secret of fashioning soul gems, and so evolve to demilichdom. Demiliches are free to roam distant planes in astral form, leaving behind their physical remains to brood in dark tombs of horror. In their planar wanderings, which span centuries, demiliches seek to discover all the secrets of the multiverse, and beyond, applying themselves to the study of epic spells, the location of unique artifacts, and the keys to release and control imprisoned abominations. Many pursue plans far deeper, which may eventually win them control of vast stretches of the multiverse, or even grant them the sparks of godhood . Demiliches speak the languages they knew as liches and as living creatures. Combat While demiliches are steeped in the knowledge of fell spells and defensive magic, they are usually content to trust to their innate defenses and magic immunity, as well as their ability to suck the soul right from the body of those who displease it. Trap the Soul (Su): A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fortitude saving throw (DC 36). If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and molders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours-at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw. Negative energy protection is effective against the level loss. Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster. Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 36) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. Spells: The demilich can cast any spells it could cast as a lich. This sample demilich was a 21st-level wizard (spells per day: 4/12/8/ 7/7/7/7/6/6/6/3). The three two spell slot is a 10th-level slot and available for 0-9th level metamagic spells. Perfect Automatic Still Spell (Ex): A demilich can at all the spells it knows without gestures. Spell-like Abilities: At will-alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispelling, harm (usually used to heal itself), summon monster I-IX, telekinesis, weird; 2/day-greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs at all 36. Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally. Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply. The sample demilich “wears” bracers of armor +8, headband of intellect +6, pink Ioun stone, ring of wizardry I, ring of protection +2, and gloves of Dexterity +2. Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Could you make an oath-stone in the shape of a weapon or armor, further enchanting it with another high magic spell? It would be really heavy but unbreakable, unless you fail on your promise. I could imagine a paladin bearing something like that.
21:20 If an prommise between more than 2 people, represented by an elvish prommise-stone is broken by only one party, but the rest of them still honner it, does the prommise-stone get dammaged, but not destroyed? ... Also, does the prommise stone tend to have the terms of the prommise written on it in elvish, and/or depicted artisticly? ... Also, dispite elves supposedly tending to be chaotic-good in allignment, (which the whole community thing makes me question, on the ethics side) I'll bet that the lawfull-netral inhabitance of Mechinus love the concept of the elvish prommise-stones!
Also, immagine if a large evlish prommise stone, was also being used to seal an elder-evil, creating high stakes insentive to keep the treaty, lest the elder evil be set loose onto the world!
After the fall and Nethril and the restrictions put on higher level magic (level 10, 11, and 12 level spells) and the protections put in to potentially prevent further casting.... my question is this: can one still use elvern high magic? and if so does it differ from the way it was used before the fall of Nethril? Been doing research on epic magic, elvern high magic, ect. for my players and this concept somewhat confused me, whether or not it is still doable, and if so what has changed (if anything). EDIT: BTW I just wanted to throw this in: as usual loving this series and especially this detour on elves, helps any elvern players I might have understand the community better. Love your work, you are my favorite lore youtuber by far, and I look forward to see what you have in store :)
As far as I'm aware elven high magic redirects the weave instead of using it like normal spells do, so they are not affected by Mystras restriction on 10th,11th and 12th level spells. I would also argue that elven high magic is presided over by the Seldarine and not Mystra. For more info see MrRhexxs video on elven high magic: th-cam.com/video/obiVOd6wjFk/w-d-xo.html
The Mystra ban is clear: 1. No spells dealing with time and reality or with effect range more then couple of hundreds meters 2. No spells above 9 lvl are able to cast by single person As it was answered - Elven High Magic is not normal Arcane magic. Those spells are not fuelled by harming the wave (and doing the hole in wave,) as normal arcane do. The Elven High Mage manipulates the wave to his will, not by force as arcanists do, but by touching it in right spots and gentle moving in right directions. Thus - no Elven High Magic is not prohibited by Mystra. Especially now - after second sundering, there is no clear ban state of the new reborn godess of Mystra. And propably - it will not be, maybe will be when she will restore whole power. But it could not happen - because this reincarnation is much much dependent on the mortal from whom she was reincarnated. Another reason why: elven high magic due it nature and how it affects the wave is able to heal the wave damaged by normal arcane magic. And this would be shot in the foot for Mystra to block the ones who help her heal the damage to the wave. And one last reason - Mystra is not able to stand against the whole Sindarin Pantheon alone, having Shar and Bane (and other as Larloch) lurking to steal the wave from her. Especially that Magic domain is also in Corellon portfolio, and he came here with elves with his own magic...
Interestingly, Erosion/Corrosion would turn up in the archaeological record because there's nothing there. Even today, that's usually how things are found- post holes, differently colored soils or abnormal collections of materials for the region.
"Hmm, that's weird the elven city should be right here, but its definitely not glorious city full of elves right in front of me. Well, maybe I can ask the inhabitants for directions."
So whats the lore difference between epic magic and elve n high magic. Because I get the sense that human mages might not know about these spells because "eleven trade secrets". I was hoping to see some coverage of non-elve n epic magic beyond what "used" to be available before karsus folly
Soooooo, you're telling me I can make armor of promise stones that is indestructible as long as the promise is kept... my AC just launched through the roof
thank you for your presentation because it's great and a must. n'tel'orar means the mountain or city which has been uprooted and cursed in hebrew. kishuf means magic in hebrew. seidre is related to the hebrew word seder which means order because this kind of magic teaches how to create chaos and how to restore order. some elfin magics were taught to odin and the norns by adam and eve and were recorded in the book of creation which adam wrote and was later given to abraham. judaism permits certain rituals included in magical elements for healing and other good purposes and even entertainment as long as they don't involve idolotrous practices. thank you, meytal menkin, rechovot israel
Absolutely incredible stuff! I notice you were directly quoting some material, could you tell us what your source material was that you were using? Thank you!!
This makes me wonder what level of evil power creatures like elven Liches could do if they had access to high magic of this level. Of course on the flip side there’s the Balenorn
#question: Does the Selderine acept warship from non-eves, and non-fey? If so, how does that work, and can they potentially get any of the otherwise elf exclusive powers out of it?
24:27 Well, if that's not a good backstory/personal quest hook idea I don't know what is... A good drow and and an elf fall in love, and the drow seeks acceptance with their clan so they may be one in Arvandor... or something... I dunno
I wonder if one could make an armor out of one of those promise stones. If it can't be damaged by practically anything short of a god or failure to uphold the promise in question, seems like it'd be a very effective shield or breastplate.
I really do enjoy your podcast dude you keep me attentive and you know what you're talking about I've been playing D&D for well over, oh I don't Know, hi about 2.0!!! 😎
I have a hard time finding any lore in official Dungeons and Dragons material that involves bards, whether that be important ones or explanations of their magic. Some of the magic you have mentioned in these hidden spells (Elven high magics) does sometimes touch on music/art/beauty as magic, but do you have any idea where I could maybe find anything on the topic?
"the broken ass oath bow." Hahahahahaha. I actually have an oath bow to the ranger/rogue in my group. His damage, even without invoking the sworn enemy trait, is insane. He did like 160 damage in 1 turn to a sapphire dragon last week after invoking the sworn enemy trait. And this is at level 12.
Hey MrRhexx, I have a question for you: Since WoTC has released a stat table for an Adult Sapphire Dragon, will you do any videos about the Gem Dragons? If not (Or so) I also wonder what you're thoughts of the Gem Dragons?
Lich: "Pile of bones after a hundred years? But I use moisturiser"
Now I imagine a field of sumo elves fattening themselves to be able to enchant a larger mass of weapons for their army.
The gods feared the great sumo elven mages so they cursed the elves with a metabolism that prevents them from gaining weight in that way
That. Is. Genius!
HAHAHAHAHAHA! Thank you for that mental image.
Travis Scott portal incident
Evil overlord 2 the high priestess of the elves are basically your sumo elves look it up it's funny.
"Broken-ass oathbow" the most accurate statement evah
I can agree to that.....
Cody Forbs something is only broken if the DM is incompetent
@@jonathanwells223 Spoken like someone who never played or ran Rifts. :D (j/k)
@@jonathanwells223 somethins power is depending on the players
@@jonathanwells223
Clearly you haven't used one of those Bows yet. They're like a Longbow on Steroids in the hands of a Lv 20 Fighter under the effect of Haste, Action Surge, and Great Weapon Master Feat combined. There's a reason why it's Legendary. A well made Bow build is capable of doing obscene amounts of Damage to their enemies, and if you add on that Bow, they'll be more OP than a Tabaxi Monk with 3 Lvls of Rogue (Open Palm & Assassin archetypes, respectively).
ELVES: DONT WANT TO FORCE THEIR WILL ON NATURE
Also Elves: Let me use my magic singing to LITERALLY FORCE THE FOREST TO GROW EXACTLY HOW I WANT IT TO, IN ANY SHAPE I CAN IMAGINE.
Humans: DONT WANT TO DESTROY THE WORLD WE LIVE ON.
Also Humans: 'Be right back honey, gotta go fill up the Hummer.'
@Djasko M are you a child?
@@joelcanova9766 Highly underrated comment
@Daniel Jett Why tf are these comments here!? xD PMSL SO SO HARD
i hope you learnt valuable knowlage boys
Yeah, D&D lore has a lot of those weird misunderstandings of how nature works, like how spider cannibalism is supposedly unnatural and evil, and how elves are guardians of nature yet they don't like their forests with rot or wildfires.
Elves should just own up to the selfishness of civilization and be okay with it.
I watch a lot of lore channels covering a wide range of subjects. No one makes video like you and your unique sound/vocal styling is just so amazing to listen to.
Agreed
I love this video series. I would love to watch Dwarvish magic too. The Runes enchantments and famous dwarvish smith and stonemason
Indeed! Also the Dwarfhome Pantheon!
I was just thinking the same thing. Please do one on the Dwarvs of the Realms! The Cold Lands, Damara, The Sword Coast are all dood starts :)
Bro I’m playing a game where my character is a dwarf, and his objective is to learn about runic magic, so that he can make magic itens and bring glory to his clan, that is on a permanent fight with orc hordes, protecting the borders of his nation. I really need this video hahahha
Ooh, that’s amazing. Reading some forgotten realms novels got me to really appreciate dwarves lore and history. But dwarven smith and runic magic info would be fantastic!
Jungle dwarves of Chult and the Vuddor would be awesome.
"10 pound long swords" I hope the enchantment is making them a reasonable weight because that's a sword only an Goliath could swing!
I own 9 longswords: real, smith-made proper ones. They average about 2.3lbs. Longswords are actually quite fast and agile weapons. So, in the forgotten realms theyve forgotten how to work metal, apparently. Jesus. 5x the weight.
So not fifteen swords, but 75 swords. Nice.
Wait a minute don't the drow have their own version of high Magic based on the sacrifice of sentient creatures?
That's called Blood Magic, and yes, they do. Specifically they're profaning the Spark of The Seed of Life (the thing that created the Prime Material Plane, and also a corrupted one created The Abyss) that resides within every Sentient Creature, and twisting it for their own personal use.
However the Gods locked away the ability to access such power in order to prevent such abuse, thus it takes far more sentient life to accomplish their goals, as they're only capable of harvesting less than 1% of the power contained within. 100% of such power can only be obtained from a willing Soul. One willing to give their lives in order to create the effect. The more Pure and Innocent the Soul, usually the younger ones, the more powerful the result. This is one of the unquantifiable variables that one is incapable of preparing for in the preparation for a Mythal, as their purity is directly linked to the power of the casting. Most High Elves would go through that Purification Spell he mentioned last just before they began the Casting to create the Mythal, in order to purify their souls as much as they could, however such a thing would take time that wasn't always available, and as a result, the weaker Mythals likely skipped the Purification.
The Drow Blood Magic however is not entirely unlike the Ritual of bathing in Dragon Blood, or the Ritual of the Yuan-Ti, as they are all abusing the same thing, the Spark of The Seed of Life. A Yuan-Ti Abomination for example uses at least 1,100 Sparks to become a Yuan-Ti Abomination, probably more, as I'm likely forgetting to account for a few steps in the process, but it's basically a factor of 10, just like the more powerful Lichdom Rituals.
The strongest of the Lichdom Rituals takes billions of Sparks to complete (think Fullmetal Alchemist creating a Philosophers' Stone out of the entirety of the country of Ishval scale, that's roughly the 3rd or 2nd biggest Ritual). For comparison, if they are willing participants, and are pure of heart, the same effect can be achieved using only a few thousand willing Souls, freely given.
Now, before you go getting ideas on using the Souls of the Dead, I should point out that the Spark is separated from the person when they die, hence why so many of these effects will usually kill the Caster, because it's usually the only way to tap into the power of the Spark.
Additionally, what makes it that much more profane is that performing such acts will prevent reincarnation in most cases, unless precautions are taken to preserve the Soul, such as with the casting of a Mythal. As mentioned before however, such things take extra time, time that wasn't always available. For example, the Anti-Dragon barrier of Dragonreach lacked both Purification and Soul Preservation. The effect was subsequently noticably weakened, and the Caster died, permanently, eternally. Their Soul was consumed by the casting in order to speed up the process, and protect the Town. They will not reincarnate, despite being an Elf. They will not be found anywhere in the afterlife either. Once that Mythal dies, they are permanently Dead in both Body and Spirit. Given proper preparation, and proper precautions, they could have made the Mythal far stronger, especially if they were more Pure of Heart than a Battlemage Veteran who was watching his countrymen getting massacred after serving in a War. He was at peace when he died, knowing that his life was given to allow so many others to live. He's also not alone in there, as that Mythal has been Properly reinforced multiple times (albeit not with the best candidates, usually Adventurers that tried to stop someone from trying to destroy the Mythal and failed to prevent significant damage to it).
@@BlueNEXUSGaming Thanks for going into such a detailed explanation. Gonna keep it as a reference. Appreciate it.
I love that you basically have a cult of followers who see you as a god of knowledge and love your videos
So he is Denier, Reborn??
"Those who cannot remember the past are condemned to repeat it."
Crazy how these videos go into greater detail than most D&D/Forgotten Realms wikis
Watching these spells, magic and weaves videos makes me wonder ... what stupid things are Orc shamans or warlocks capable of?
As these videos come out, I am slowly reworking the elves in my homebrew setting. Keep it up!
In short, as a race, elves are stupidly OP. I guess that is where the arrogance comes from.
The funniest thing is that elves are only overpowered in the lore. Mechanically, for the players who have to run as an elf or fight against elves, humans are just objectively better in every way that could matter. A human can even steal elf traits by spending a feat on it.
@@animorph17 Hm, TH-cam is at it again. I cant see your full comment.
But you are, mostly right concerning the mechanics. It depends on the class, tho.
remember it's not racist if it's against elves
@@marcopohl4875 Is this an attempt at a joke or at trolling?
@@torbjornlekberg7756 a joke
I wonder what you will do when you get to the other races like orcs and dwarves. Will you brake off into multiple videos to explain their stuff like you did with the elves
Probably. If he finds enough interesting stuff.
yes pls
Other races are not so interesting... This spot is already taken by elves ;D
@JoJo is not an anime to which JoJo does your name refer to?
Don't see why not, he gets more potential viewrs by splitting the videos. Aswell that very long videos is extremely time consuming process just to upload the videos. as opposed to breaking it up into separate videos
I really dug that he used the lich from Adventure Time. Also speaking of good liches, the priests of Dumathoin can become archliches in 2nd edition.
This must be how the Standing Stone was created. It’s size signifies the deal between the elves of Cormsnthyr and the humans of the Daleland.
I'm still loving this lore for Elves and their High Magic. Some of these spells are simply beautiful in their intent and power. I didn't expect myself to be so touched here but I am. It is hard to imagine humanity ever becoming as selfless as the ancient elves were. Thanks for the video Rhexx.
I'm physically ill reading this
Wow an imaginary race is much better than a real one. Who would have thought of that? Holy shit real things such.🙄
OH i just thought of something. Dwarves are revered for making magic items by moradins blessing. It would be cool if you did a video on that.
tylerx2f01 why not. These elven magics often kill them
This is by far my favorite ongoing series of videos on YT. Thanks for putting together all of this great info! Really helps get the creativity flowing for world-building.
This was so cool - still quietly hoping for the other hags videos though
Rituals of Complement are an excellent narrative tool. I had my party conduct one to wield the power of an ancient dragon who was in their twilight and wanted to pass it on. She chose the party, who impressed her with their inquisition into the death of her mate centuries ago, as opposed to her offspring, in whom she saw far too much greed and lust for power.
I tailored each part of the ritual to the strong suits of the characters. The rogue was a high-wisdom character that was very interesting philosophically and ended up being the most mentally stable of the group, so his role was to serve as a kind of psychic pillar that the others could lean on while the ritual took place. The dragonborn barbarian was of draconic lineage, so his blood served as the bridge between dragon and mankind (everyone else in the party was human or half-elf). The artificer had to build a housing artifact for the dragon's power, as their bodies weren't capable of containing all of it even between the six of them. Time was of the essence, however, as the artifact would take decades of work and study to build and the dragon needed to be alive to give her power over willingly. So the chronurgy wizard had to wield some of the dragon's power to create a time stasis for the artificer to be able to do the work. The paladin had a few roles; his blade would be reworked into the artifact. He had spent the campaign fighting evil and doing good with his blade, so this would serve as a psychic imprint on the artifact that would give it some semblance of sentience, to avoid it being misused. He was also required to, at the very end of the ritual, plunge the blade into the dragon, forever staining his hands with the blood of a creature held to be divine by his church (he was Oath of Ancients and the dragon lorded over the forest where his order was situated.) Finally, the wildfire druid had to sacrifice his wildfire spirit to reforge the paladin's blade, channel the massive amount of magic at work, and ultimately become the soul of the artifact, a spirit which would burn down the dragon dynasty and usher in the age of mankind's stewardship of the world.
I was pretty happy with how it went, and my players still talk about it long after the campaign ended.
Great! Thanks a lot!
I think that creating HighMoor is of course a big thing, but not the biggest ones. If You wanted to turn on the appetites, You should mentioned rather Dracorage Mythal, or First Sundering (ok You mentioned Banishment of the Dhearow's, which was done by the elves also).
Why those:
- Think about how the Elves rescued Toril from the Dragons chains over the 26 000 years ago before standing stone? They created a mythal with a range over the whole planet! Dracorage Mythal! It binds the view of the King Killer Star with the rage of dragons, turning them into non intelligent beasts for the time when the comet is seeing (usually couple of weeks). And this is how Elves destroyed Dragons empires and their hegemony over the Toril. Beat this!
- Ok First Sundering a.k. creating Evermeet was also apocalyptic event in the range of the whole planet, even planes (Evermeet is combined of parts: Aryvandor, Feywind, Toril).
Damn, I can't wait next episode! I'm waiting for it for 8 episodes now...
Yo will u mention the time that the elves made contact with the far realm
What the crap!?
He should! Because one of the rituals of HM was able to create fully operational spelljamer ship to travel between separated spheres of meterial planes (a.k.a. other First Material Planes like world of Krynn, Greyhawk, Dark Sun etc..)
What the actual fuck ? Why would they do such a thing ? Omg :D
@@Dressriss why the shit not. They're elves. they do shit because they can
1:20 Ahrmaesuol
3:10 Ghaatiil
5:45 Ialyshae’Seldar’Wihylos
10:06 Fhaor’Akh’Tel’Quess
13:33 N’Maernthor
15:12 N’Tel’Orar
18:33 Oacil’Quevan
21:06 Quamaniith
23:12 Suyoll
Please give the normal names also
@@narthiirian
1:20 The High Revival, Restoration
3:10 The Traveling Path
5:45 Sacraments of Seldarine Blessing
10:06 Tribute of One’s Duty to the People
13:33 Hidden Homeland
15:12 Corrosion / Erosion
18:33 The Forms of Unity and Age Among Forests
21:06 The Vow Tangible
23:12 The Revival
I've been lookin forward to this
Me too!
My powers have doubled since we last met, Count
Nice Terraria art at the beginning
Who the hell dislikes the videos, this content is gold
André Comandulli I feel like sometimes some people made bots who have one purpose, Dislike every video in existence
Some dislike cause no reaosn, some what source of books,some want source of artist,some how to cast them in game ect.
"10lb longsword"
...which is 4x the weight of a typical longsword. D&D is funny.
Or 5x. Jesus. I own 9 (yes, real smith-made ones) and no they are not clunky masses of metal they're remarkably agile.
I love the music that plays in the background of these videos.
I’d love to see the next series of videos be about the Kalashtar, Quori dream spirits, and other races present in the new Eberron book.
I watched this video over a year ago and have kept the final spell you mentioned, Suyoll, in my mind this whole time. I ended up writing up the lore and personality and appearance of a character I'd love to play if I ever had the chance to play a proper RP-focused D&D campaign with friends, a neutral good Drow noble that escaped from the Underdark and sought a way to reconnect with his ancestors and go to Arvandor when he died. The idea of a Drow so sympathetic to the plight caused by his people and the resentment and desperation and sadness is all so angsty that I can already taste the tears of if I ever got the chance to roleplay him begging the high mages after a long journey to aid him in becoming something other than a Drow.
Your dnd games have to be really amazing at this point. You have to have so much lore in your brain now
What's interesting is when they undergo the ritual to become an undead some of the extremely powerful ones have an ability called self Resurrection in which they can literally resurrect themselves to full living status the lore names at least three that I can think of
I love these videos, so relaxing to watch. If you run out of idea, all those "well known" magic items were new to me (I'm new to DnD).
damn, sounds like that last one covered is something the legendary drizzt would love
Not to be contrary, but I believe there's been a misunderstanding with the function of Suyoll. At 23:16-23:30 it seems like you're saying that the spell targets only elves, and it only fixes something that happened in the target elf's life or death. However, at 24:16-24:27, you mention how it could cure Strahd's Vampirism, though he is a human, not an elf, and you also mention that drow could be turned into normal elves. Any drow alive today was not cursed to be a drow during their lifetime/deathtime, they were cursed in their ancestors' lifetime. But then again, I may have misinterpreted the quote from 23:16-23:30, in which case, my argument crumbles to pieces.
"10lb longswords" what the hell. . .
The spell encourages obesity in elder elves to increase magical output
Made out of pure gold lol
Maybe they made super heavy swords and used magic to make them possible to easily manipulate?
Or rhexx got the number wrong xD
@@itaykerensm1629 His content is amazing, truly. But I doubt he's held an actual sword. Even the PHB is high on sword weights. A historical greatsword wasn't really 6 lbs on average. You don't have 3x the materials on a greatsword compared to a shortsword, even to counterbalance the extra length.
@@Stuugie. at least 6lbs is within the range of real greatswords which went up to 8 (mind you, I'm talking _true_ greatswords designed for wading into pike blocks, not simply 2-handed swords)
Outside of a handful of non-sword exceptions, the 5ed weights lean a little high of the average, but are mostly realistic.
There are other problems (like how it doesn't account for weapons being specifically designed to deal with armor and my personal pet peave about spears that you can wield in 1 hand should be finesse weapons when wielded in 2), but they seem to have mostly done well on the weight department.
A great in-depth look at the rituals themselves!
Now I really want a Baelnorn in my campaign!
Interested if any of these spells, specifically 'Hidden Homeland' and 'The High Revival, Restoration' could be done by Elvish Druids in charge of protecting a forest and the creatures within it.
What about the stuff they don't tell you about drow, eldarin or other kinds of elves?
Like how they poop?
I'm kidding?? I'm totally kidding. The first character I made was an Eladrin Elf Cleric/Sorceror multiclass. My DM was very cool with me. Basically, depending on the season, or environment, she would shift her appearance and color scheme, her very personality changed depending on where the party was...
...alas she died during the final fight. I told everyone not to worry because I had a speech prepared. (I didn't.) She died with love in her heart. Also her death gave the party advantage on all their roles. I think the DM saw a heroic sacrifice thing, or whathaveyou. The BB wasn't a dragon, or a lich, or a cocky vampire, but a nasty little drow queen. That was so much fun.
It was a local game in my city. It actually went on for 3 months. My friend played a Druid/Ranger. She is incredibly clever.
Quamanilith: Someone commented the other day that in Storm King's Thunder, it's NEVER addressed what the Nightstone was actually for. I sit perhaps a remnant of some agreement?
I think it was an agreement between Giants, although I forget the details.
Thanks again good Sir.
Some of these spells mentioned are truly jaw-droppingly 'broken' !
When you consider what that "Corrosion/Erosion" Spell could do to a city that has um, upset the Elves, makes one wonder what other safeguards are upon its use. Probably a good thing the Drow can't access it, for whatever reason... 😱
Great video! Stuff I wish I knew when I was running my game, some I'll definitely use if/when I run again. Excellent work as always, thanks!
I find it so weird to see D&D treating the death of trees & molds as evil things!
an old tall tree has to fall, so younger saplings can receive direct sunlight & grow. the fallen old tree will be decomposed by fungi, thus returning all those nutrients to the forest.
another example is the ugly & stinking mangrove, which is one of the most important biomes, as it makes the transition from land & rivers to the sea, protecting each from the greater powers of the other environment.
I think the entire point of the ritual is to bypass that process, providing everything the plants need magically instead of introducing the potential dangers of rot and fungi for much needed resources. Rot and fungi ARE ruled over by an Evil demoness in 5E after all.
@@BertoxolusThePuzzled that's exactly my issue: mold & ugly places are very important to nature, but have been treated as evil by D&D (thus are ruled by evil gods & demons), maybe because they don't look or smell nice
love these videos, I always get happy when I see you post. Would love to see a vid going over the different elven sub-races
13:15 I think making Weave Spirits simply isn’t possible anymore because such beings would need to be constantly a part of the Weave to maintain themselves, but the Weave is much harder to reach than it used to be... so any attempts to create new Weave Spirits might fail simply because the magic might not be able to create a permanent link between the Weave and the souls. Just my thoughts, I’m no D&D expert 😅
I wonder what kind of sacrifice or deed a Drow would have to do or make in order for high elves to grant them The Revival. Major story hook for a character or plot for a session
I was wondering, how long is the duration of high magic spells and how many high magic castings could you do in one day? Also, can drows cast high magic?
It depends on the spell, for example transforming the forests last forever, but transforming into a dragon only last a couple minutes. As for a casting limitation its the prep for the spell that takes time not the actual spell, since the magic comes from the weave itself as long as no mistakes are made a high mage can keep casting high magic for hours.
depends on the amount of caster's 100 mages can focus on a spell to turn you into a dragon for a milenia if they wish
Rituals seem so interesting I wonder how hard it would be to be a character that focuses on doing as many rituals as possible. The character would not care so much about what the ritual does as long as it does not stop the character from doing more rituals.
On a side note, The background music reminds me of the angry grandpa prank video with the shadow people.
A LIch does NOT turn to dust over time, nor do they need to consume souls (they have no mechanism to even do that)
A Demi-lich the more powerful and more advanced form of lich CAN consume souls but has no requirement to do so at all.
also Liches can be good and lawful...
A Demi-Lich is more powerful version of a lich, they have chosen to advance their form of undeath to a more pure and complete state. They are Epic level monsters of extreme power.
Taken from the Epic level handbook itself.
DEMILICH
Diminutive Undead
Hit Dice: 21d12 (130 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Fly 180 ft. (perfect)
AC: 51 (+4 size, +3 Dex, +5 natural armor, +8 bracers of
armor, +2 ring of protection, +21 insight)
Attacks: Touch +21 melee
Damage: Touch 10d6+20 plus paralyzing touch
Face/Reach: 1 ft. by 1 ft./0 ft.
Special Attacks: Trap the soul, fear aura, paralyzing
touch, 21st-level wizard spellcaster, Perfect Automatic
Still Spell, spell-like abilities
Special Qualities: Magic immunity, phylactery transference, turn resistance +20, DR 30/-, undead traits, acid
resistance 20, fire resistance 20, sonic resistance 20,
immune to cold, electricity, polymorph, and mindaffecting attacks.
Saves: Fort +10, Ref +12, Will +17
Abilities: Str 10, Dex 16 (with gloves), Con -, Int 39 (with
headband), Wis 24, Cha 20
Skills: Alchemy +38, Concentration +25, Hide +27,
Knowledge (arcana, religion) +38, Knowledge (the planes,
nobility and royality, history, local) +28, Listen +26, Move
Silently +27, Scry +27, Search +38, Sense Motive +26,
Spellcraft +38, Spot +26
Feats: Brew Potion, Combat Casting, Craft Wondrous
Item, Enlarge Spell, Heighten Spell, Improved Inititative, Lightning Reflexes, Maximize Spell, Quicken
Spell, Scribe Scroll, Spell Penetration, Toughness
Epic Feats: Automatic Quicken Spell, Epic Spellcasting
Improved Spell Capacity (10th), Tenacious Magician
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 29
Treasure: Standard
Alignment: Neutral evil
Advancement: By character class
Demiliches are wiser, older, and far deadlier than common liches.
A demilich often appears as a single skull whose eye
and tooth sockets have been fitted with costly gems.
Other demiliches might appear as gem-encrusted bones
of another type, such as a skeletal hand or spine. The
gems gleam wickedly with the light of stolen souls being
slowly devoured.
Particularly powerful liches sometimes learn the
secret of fashioning soul gems, and so evolve to
demilichdom. Demiliches are free to roam distant planes
in astral form, leaving behind their physical remains to
brood in dark tombs of horror. In their planar wanderings, which span centuries, demiliches seek to discover
all the secrets of the multiverse, and beyond, applying
themselves to the study of epic spells, the location of
unique artifacts, and the keys to release and control
imprisoned abominations. Many pursue plans far
deeper, which may eventually win them control of vast
stretches of the multiverse, or even grant them the sparks
of godhood
.
Demiliches speak the languages they knew as liches
and as living creatures.
Combat
While demiliches are steeped in the knowledge of fell
spells and defensive magic, they are usually content to
trust to their innate defenses and magic immunity, as
well as their ability to suck the soul right from the body
of those who displease it.
Trap the Soul (Su): A demilich can trap the souls of
up to eight living creatures per day. To use this power, it
selects any target it can see within 300 feet. The target
is allowed a Fortitude saving throw (DC 36). If the
target makes its saving throw, it gains four negative
levels (this does not count as a use of trap the soul). If
the target fails its save, the soul of the target is instantly
drawn from its body and trapped within one of the
gems incorporated into the demilich’s form. The gem
gleams wickedly for 24 hours, indicating the captive
soul within. The soulless body collapses in a mass of
corruption and molders in a single round, reduced to
dust. If left to its own devices, the demilich slowly
devours the soul over 24 hours-at the end of that time
the soul is completely absorbed, and the victim is forever gone.
If the demilich is overcome before the soul is eaten,
crushing the gem releases the soul, after which time it is
free to seek the afterlife or be returned to its body by the
use of either resurrection, true resurrection, clone, or miracle.
A potential victim protected by a death ward spell is not
immune to trap the soul, but receives a +5 bonus on its
Fortitude saving throw. Negative energy protection is effective against the level loss.
Fear Aura (Su):
Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster.
Paralyzing Touch (Su):
Any living creature a demilich touches must succeed at a Fortitude
save (DC 36) or be permanently paralyzed. Remove paralysis or any spell
that can remove a curse can free the victim (see the bestow curse
spell). The effect cannot be dispelled. Anyone paralyzed by
a demilich seems dead, though a successful Spot check
(DC 20) or Heal check (DC 15) reveals that the victim is still alive.
Spells: The demilich can cast any spells it could cast as a lich.
This sample demilich was a 21st-level wizard (spells per day: 4/12/8/
7/7/7/7/6/6/6/3). The three two spell slot is a 10th-level
slot and available for 0-9th level metamagic spells.
Perfect Automatic Still Spell (Ex): A demilich can
at all the spells it knows without gestures.
Spell-like Abilities:
At will-alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispelling, harm (usually used to heal itself), summon monster I-IX, telekinesis, weird;
2/day-greater planar ally.
Demiliches use these abilities as casters of a
level equal to their spellcaster level, but the save DCs
at all 36.
Magic Immunity (Ex):
Demiliches are immune to all magical and supernatural effects, except as follows.
A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage
(Fort save for half damage). Holy smite spells affect demiliches normally.
Phylactery Transference (Su):
Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.
The sample demilich “wears” bracers of armor +8,
headband of intellect +6, pink Ioun stone, ring of wizardry I,
ring of protection +2, and gloves of Dexterity +2.
Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects,
necromantic effects, mind-affecting effects, and any effect requiring a
Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk
of death from massive damage, but destroyed at 0 hit points or less. Darkvision
60 ft. Cannot be raised; resurrection works only if creature is willing.
Immunities (Ex):
Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Could you make an oath-stone in the shape of a weapon or armor, further enchanting it with another high magic spell? It would be really heavy but unbreakable, unless you fail on your promise. I could imagine a paladin bearing something like that.
15lbs long sword? I thought elves were supposed to make light weapons
Could you use the Quamanith spell to craft armour? That would be an impressive way to keep soldiers/knights loyal to the cause they represent.
Take a shot every time High magic is said in the video.
PS: Love the vid thanks for doing these lore gatherings.
21:20 If an prommise between more than 2 people, represented by an elvish prommise-stone is broken by only one party, but the rest of them still honner it, does the prommise-stone get dammaged, but not destroyed?
...
Also, does the prommise stone tend to have the terms of the prommise written on it in elvish, and/or depicted artisticly?
...
Also, dispite elves supposedly tending to be chaotic-good in allignment, (which the whole community thing makes me question, on the ethics side) I'll bet that the lawfull-netral inhabitance of Mechinus love the concept of the elvish prommise-stones!
Also, immagine if a large evlish prommise stone, was also being used to seal an elder-evil, creating high stakes insentive to keep the treaty, lest the elder evil be set loose onto the world!
After the fall and Nethril and the restrictions put on higher level magic (level 10, 11, and 12 level spells) and the protections put in to potentially prevent further casting.... my question is this: can one still use elvern high magic? and if so does it differ from the way it was used before the fall of Nethril? Been doing research on epic magic, elvern high magic, ect. for my players and this concept somewhat confused me, whether or not it is still doable, and if so what has changed (if anything).
EDIT: BTW I just wanted to throw this in: as usual loving this series and especially this detour on elves, helps any elvern players I might have understand the community better. Love your work, you are my favorite lore youtuber by far, and I look forward to see what you have in store :)
As far as I'm aware elven high magic redirects the weave instead of using it like normal spells do, so they are not affected by Mystras restriction on 10th,11th and 12th level spells. I would also argue that elven high magic is presided over by the Seldarine and not Mystra. For more info see MrRhexxs video on elven high magic:
th-cam.com/video/obiVOd6wjFk/w-d-xo.html
The Mystra ban is clear:
1. No spells dealing with time and reality or with effect range more then couple of hundreds meters
2. No spells above 9 lvl are able to cast by single person
As it was answered - Elven High Magic is not normal Arcane magic. Those spells are not fuelled by harming the wave (and doing the hole in wave,) as normal arcane do. The Elven High Mage manipulates the wave to his will, not by force as arcanists do, but by touching it in right spots and gentle moving in right directions.
Thus - no Elven High Magic is not prohibited by Mystra. Especially now - after second sundering, there is no clear ban state of the new reborn godess of Mystra. And propably - it will not be, maybe will be when she will restore whole power. But it could not happen - because this reincarnation is much much dependent on the mortal from whom she was reincarnated.
Another reason why: elven high magic due it nature and how it affects the wave is able to heal the wave damaged by normal arcane magic. And this would be shot in the foot for Mystra to block the ones who help her heal the damage to the wave.
And one last reason - Mystra is not able to stand against the whole Sindarin Pantheon alone, having Shar and Bane (and other as Larloch) lurking to steal the wave from her. Especially that Magic domain is also in Corellon portfolio, and he came here with elves with his own magic...
I love the videos, but i was wondering will you ever do lore for the pathfinder universe?
Ritual of complement: literally elven 11th level!
But wait, there's more!
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The Smurfs are actually elves whose home is protected by N'Maernthor xD
Interestingly, Erosion/Corrosion would turn up in the archaeological record because there's nothing there. Even today, that's usually how things are found- post holes, differently colored soils or abnormal collections of materials for the region.
"Hmm, that's weird the elven city should be right here, but its definitely not glorious city full of elves right in front of me. Well, maybe I can ask the inhabitants for directions."
Have you done a video about liches? I'd watch it so hard.
That ritual you said could be used to hide Elven cities? Yeah, that instantaneously had me thinking of "The Labyrinth"
Love these videos!
Could you tell me what music is playing? I've noticed it in a few of your videos before
So whats the lore difference between epic magic and elve n high magic. Because I get the sense that human mages might not know about these spells because "eleven trade secrets". I was hoping to see some coverage of non-elve n epic magic beyond what "used" to be available before karsus folly
Where’s the video of the ritual of the myriads?? I really want to watch it.
Mystra....'Noone is allowed to use above 9th level spells!!!"
Corellon & Elven High Magic, "Hold my evermead."
skip to 8:53 for spooks
Soooooo, you're telling me I can make armor of promise stones that is indestructible as long as the promise is kept... my AC just launched through the roof
BROO! THIS IS SO COOL!
thank you for your presentation because it's great and a must. n'tel'orar means the mountain or city which has been uprooted and cursed in hebrew. kishuf means magic in hebrew. seidre is related to the hebrew word seder which means order because this kind of magic teaches how to create chaos and how to restore order. some elfin magics were taught to odin and the norns by adam and eve and were recorded in the book of creation which adam wrote and was later given to abraham. judaism permits certain rituals included in magical elements for healing and other good purposes and even entertainment as long as they don't involve idolotrous practices. thank you, meytal menkin, rechovot israel
Absolutely incredible stuff! I notice you were directly quoting some material, could you tell us what your source material was that you were using? Thank you!!
Love all your content brother!!
OK that hidden homeland spell can't stop tactical missiles
Megaton is better homebrew epic spell
So for the magic item making spell, what if you managed to get like a lot of fat elf wizards?
i would love to know your sources for this - prolly second edition iirc
This makes me wonder what level of evil power creatures like elven Liches could do if they had access to high magic of this level. Of course on the flip side there’s the Balenorn
There is a few necromany spells of high magic you can look to the wiki here if you are intersted forgottenrealms.fandom.com/wiki/Epic_magic
This is actually the first time I've heard of a Valnor (Vælnor?), honestly a cool idea.
Would Souyall The Revival revert a sorcer?
The opening image is the lunatic cultist from terraria
Got to love the gridania artwork.
Ayyy is that lunar cultist fan art or something right at the beginning
I freaking love terraria
Man I love these explanations super helpful and informative! Keep up the great work! You need a job in the d and d lore department lol.
Now imagine that the planet itself is just one giant Quamaniith.
A promise between the gods and mortals.
#question: Does the Selderine acept warship from non-eves, and non-fey? If so, how does that work, and can they potentially get any of the otherwise elf exclusive powers out of it?
Idk Correlon is the god of high magic
5:25 I had a lvl 10 rogue who used an oath bow
Dealt around 90 damage a turn
It was a good rogue
24:27 Well, if that's not a good backstory/personal quest hook idea I don't know what is...
A good drow and and an elf fall in love, and the drow seeks acceptance with their clan so they may be one in Arvandor... or something... I dunno
Humans: Mordenkainen's Magnificent Mansion.
Elves: Oacil' Quevan.
Humans: ...
I wonder if one could make an armor out of one of those promise stones. If it can't be damaged by practically anything short of a god or failure to uphold the promise in question, seems like it'd be a very effective shield or breastplate.
Every video is so informative thank you
I really do enjoy your podcast dude you keep me attentive and you know what you're talking about I've been playing D&D for well over, oh I don't Know, hi about 2.0!!! 😎
I have a hard time finding any lore in official Dungeons and Dragons material that involves bards, whether that be important ones or explanations of their magic. Some of the magic you have mentioned in these hidden spells (Elven high magics) does sometimes touch on music/art/beauty as magic, but do you have any idea where I could maybe find anything on the topic?
"the broken ass oath bow."
Hahahahahaha. I actually have an oath bow to the ranger/rogue in my group. His damage, even without invoking the sworn enemy trait, is insane. He did like 160 damage in 1 turn to a sapphire dragon last week after invoking the sworn enemy trait. And this is at level 12.
So could you use the last spell to restore a Good lich to normal?
Are there any known weapons or armor made with Quamaniith?
Something that can only be destroyed by braking a vow sounds cool!
Man, all these elf videos have completely changed how i both view and play elves
Hey MrRhexx, I have a question for you: Since WoTC has released a stat table for an Adult Sapphire Dragon, will you do any videos about the Gem Dragons? If not (Or so) I also wonder what you're thoughts of the Gem Dragons?
How does a baelnorn die? If one cast a ritual of the myriad and that lichs hit points were used in the spell. Would they simply return afterwards?