Blender Tutorial - Freezing Effect w/ Geometry Nodes

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 124

  • @pixl7540
    @pixl7540 ปีที่แล้ว +51

    Poor little default cube 😔

  • @derangsthase
    @derangsthase ปีที่แล้ว +1

    THIS is a tutorial! Wonderful! From start till the end understandable, viewable and it works! Thank you so much!!!

  • @WEARESTREETHARDVR
    @WEARESTREETHARDVR 9 หลายเดือนก่อน

    thank you well done i followed the tutorial and got great results

  • @RealMakerOfStuff
    @RealMakerOfStuff ปีที่แล้ว +3

    I was today years old when I learned that you can press a number on the keyboard and you will go into that collection number.

  • @taminaion
    @taminaion ปีที่แล้ว

    Fantastic Tutorial Will make my university assignment that much easier :D

  • @blenderizeroriginal
    @blenderizeroriginal 8 หลายเดือนก่อน

    It is amazing! Thank you so much!

  • @anastasiamn
    @anastasiamn ปีที่แล้ว +1

    😍thank you!

  • @fzkrm
    @fzkrm ปีที่แล้ว +2

    As usual just the top bro, Such an inspiring piece of content mate, congrats!!! I sent a message for ya on Facebook

  • @hokkione1282
    @hokkione1282 หลายเดือนก่อน

    my nodes become flat on a flat object, it's a regular cube and I've slightly changed the size of the z

  • @munkmade
    @munkmade ปีที่แล้ว

    too awesome thanks!

  • @adhenge
    @adhenge 2 หลายเดือนก่อน

    Can you do this to an image that’s imported?

  • @fcbvipnvh
    @fcbvipnvh ปีที่แล้ว

    amzingggg, thanks

  • @ItsWesSmithYo
    @ItsWesSmithYo ปีที่แล้ว

    I 🖤 ge🍩metry n🍩des

  • @yoktavyakhanna6967
    @yoktavyakhanna6967 หลายเดือนก่อน

    How to export the animation with the effect to unreal ?

  • @arjunnandan5907
    @arjunnandan5907 ปีที่แล้ว +1

    15:25 tried everything from here ,,,same like in the video but i did not get the ice spears,, i only got ice particles and the snow not the spikes,, what should i do to fix it???

  • @felixcarmona6960
    @felixcarmona6960 ปีที่แล้ว

    In the previous toturial when the bake is finish I can't see the smoke or the fire in the rockets or in the ground

  • @nawilawi9042
    @nawilawi9042 ปีที่แล้ว

    If you can't find "Spline Parameter" from 3.0 they changed it to 'Curve Parameter" - Plug the factor into radius

    • @Mati_Motion
      @Mati_Motion ปีที่แล้ว +1

      in 3.41 there is spline parameter node :D

  • @justinenriquez2328
    @justinenriquez2328 ปีที่แล้ว

    the part u modified the cone is so fast i can even copy that

  • @015AEX
    @015AEX ปีที่แล้ว +1

    in regards 14:12 if I my not picky about where the icicles grow can I set all the values to 360?
    Edit: I settled for only having them go down and it came out amazing on the model I used

  • @trshbludofc
    @trshbludofc ปีที่แล้ว

    I am having quite a tough time to work this out, my mesh always forms a ball of distributed Points instead of its rough shape.
    Is there an issue with my topology?

  • @twiglegg508
    @twiglegg508 ปีที่แล้ว

    I can't seem to access the geometry nodes workspace

  • @MrSunamo
    @MrSunamo ปีที่แล้ว

    Great tutorial, thanks for sharing! How would you make the tips of the icicles blunter and more rounded like actual icicles? The way they appear here looks too sharp and unnatural, unless you wanted this stylized look of course.

  • @averagegamer27267
    @averagegamer27267 ปีที่แล้ว

    volume to mesh breaks it for me. doesnt work

  • @David_Fernandez
    @David_Fernandez ปีที่แล้ว

    It's great effect, but it doesn't look like frozen ...

  • @Didar222
    @Didar222 ปีที่แล้ว

    does this effect only work in version 3.4?

    • @BlenderMadeEasy
      @BlenderMadeEasy  ปีที่แล้ว

      It should work in previous versions but the viewer node will not work. Everything else should be fine.

    • @Didar222
      @Didar222 ปีที่แล้ว

      @@BlenderMadeEasy Thanks!

    • @Didar222
      @Didar222 ปีที่แล้ว

      @@BlenderMadeEasy snow looks more like foam

    • @Didar222
      @Didar222 ปีที่แล้ว

      @@BlenderMadeEasy how to apply this effect to another object like text?

    • @ItsWesSmithYo
      @ItsWesSmithYo ปีที่แล้ว

      @@Didar222probably just start with your other object vs Suzanne. I didn’t finish this one yet but I’ve done that with a few others and it worked fine. Give it a whirl🎉

  • @lakshkandari9
    @lakshkandari9 ปีที่แล้ว

    thanks man this is osm but i dont understend geometey nodes as well it is to hard

  • @trypsilomusic
    @trypsilomusic ปีที่แล้ว +13

    Wow, this is just amazing and exactly what I needed for a project right now. Thank you man, I never used geometry nodes so far but you get me to learn this awesome new possibilities!

  • @biptya_animates
    @biptya_animates 12 ชั่วโมงที่ผ่านมา

    That node setup looked so simple until you zoomed out... Great tutorial

  • @HoxxesFanFilm
    @HoxxesFanFilm 3 หลายเดือนก่อน +1

    *awesome* tutorial. So I've been using thsi (and it's an awesome tutorial) but I've found a load of the functions don't work in Blender 4.1 - so I've had to go back to 3.6 to do it.
    Musgrave not being there isn't a problem - you can switch it out for a noise texture to achieve the same effect.
    For some reason, though, the position into the vector math node doesn't work in 4.1 and it causes a load of weird chaos, just in case anyone else gets stuck. Worth an old version of blender if you want this to work as it does in the tutorial.
    Awesome stuff again, cheers!

    • @federicolanzarotta9187
      @federicolanzarotta9187 2 หลายเดือนก่อน +1

      I solved the unpredictable random chaos by instancing the three layers in three different geonodes modifiers, two without merging the original mesh keeping the genereted geo only and one merging the mesh. Hope it can be helpful :) Also would need to test it but i believe 4.1 has some issues solving everything from a single vector math node setup with position, so i believe that simply duplicating that setup to drive each generation (ice, icycles and crystals) individually with exact same settings should solve the issue as well. Will edit comment and tag you if I get a positive outcome

  • @DerekElliott
    @DerekElliott ปีที่แล้ว +1

    yoooooo have 2 try this

  • @GustavsNikitins
    @GustavsNikitins 8 หลายเดือนก่อน

    doesnt look like freezing, more like someone spray some buble soap over... still, very cool technique

  • @filmmakerevolution
    @filmmakerevolution 3 หลายเดือนก่อน

    for some reason when i hit 2 to go to the particle collection, nothing happens? any ideas?

  • @Hman911999
    @Hman911999 7 หลายเดือนก่อน

    Rendering the animation doesnt work. could somebody share the settings? :)

  • @KDS1138
    @KDS1138 9 หลายเดือนก่อน +2

    Amazing tutorial! Any advice on how I could make the snow/ice crumble/crack and fall away/down? Was wanting to use this as part of an animation where the ice forms then is blown away, this is my first time using geometry nodes; is there a tutorial you could recommend on how I would achieve that? Thank you for all the amazing content!

    • @stephenmackenzie9016
      @stephenmackenzie9016 9 หลายเดือนก่อน

      Maybe apply the modifier to get the mesh then use a fracture plugin in on the realised mesh

  • @altcizgi471
    @altcizgi471 ปีที่แล้ว +3

    Nice tutorial, thank you!
    I have a question; when i plug the 'set shade smooth' panel' to the 'join geometry" panel, after making the frozen geometry nodes, i lost texture on my object. It become a solid color and can't change to jpg textures. How can i fix that situation?
    Thank you.

    • @BuyOrBye
      @BuyOrBye ปีที่แล้ว

      I have the same issue

    • @vox_mograph
      @vox_mograph 4 หลายเดือนก่อน +1

      @@BuyOrBye If u still need it: open shader editor of your material and then connect to your texture node "Mapping Node" and then "Attribute node" (Not "Texture Coordinate") In "attribute" node write the same name of your UVMap

  • @projekt3100
    @projekt3100 ปีที่แล้ว +1

    😴 lol

  • @akanatinayoutube
    @akanatinayoutube ปีที่แล้ว +5

    Wow! That is so detailed!

  • @YashvinSaiPratapaneniPratapane
    @YashvinSaiPratapaneniPratapane 5 หลายเดือนก่อน +1

    legendary

  • @DrDisco01
    @DrDisco01 ปีที่แล้ว +2

    hi bro, reallly love the tutorial, but i have a problem adding the particles (min 2:30). the distribute points on faces are to big, even after scaling the particles i made. u now why is that big? i tough that it was because it was a curve (it a svg TEXT logo from illustrator and made 3d in blender) so i convert it into a mesh, but it keeps doing it

    • @QEV11169
      @QEV11169 ปีที่แล้ว +1

      Crazy enough the first time I did this I didn't convert my .svg into mesh and got better results but was still off. The second time I'm doing this I converted it into a mesh and even put a re-mesh modifier on it and I getting further from what I wanted. Any tips on how you got it to work IF you got it to work?

    • @DrDisco01
      @DrDisco01 ปีที่แล้ว

      @@QEV11169 I didn't get it to work, sadly, i just did the ice effect in Photoshop xD

  • @nmaikowski8013
    @nmaikowski8013 10 หลายเดือนก่อน

    Pi times two is called Tau....

  • @indexOFrefraction
    @indexOFrefraction ปีที่แล้ว +1

    Awesome explanation of why the dot product is useful, thanks 😃!

  • @BelchamberUs
    @BelchamberUs ปีที่แล้ว +1

    14:40ish: The best explanation and example of how dotproduct works, why I didn't just hook up a map and play with the settings I sometimes forget that's the easiest way to figure these things out. THANK YOU!

  • @lopezamayaisaac3951
    @lopezamayaisaac3951 ปีที่แล้ว +1

    sickkkk!!!

  • @ravanin
    @ravanin ปีที่แล้ว +2

    What would i do if i dont want ice to apper in certain areas? for example a mouth I say this because of the classic trope of a frozen character talking by barely moving his lips.
    Heck if you have the time, that could make for a great follow up tutorial. Since it's such a common trope i'm sure a lot of people would love to use it.

    • @sublimebeyondloss6887
      @sublimebeyondloss6887 ปีที่แล้ว +1

      Since the amount of where it is being frozen is being controlled by how close the empty is you can control if you don't want some places to not be effected. if you add another empty and make is so the opposite effect and combine it with the original by using a MixRGB node you can have one empty controlling where it is and one that controls where it isn't. You should be able to find something that looks good after playing around with some color-ramps and mix RGB nodes. For more elenoratioj I would look up someone doing a similar effect and trying to apply that to your scene.

    • @LineOfThy
      @LineOfThy ปีที่แล้ว +2

      You could try weight painting the places you don't want there to be icicles and subtracting the weight map from the density factor.

  • @alisha_D
    @alisha_D ปีที่แล้ว +3

    This is so cool, thank you for sharing this tutorial with us :)

  • @elmdariali6224
    @elmdariali6224 ปีที่แล้ว +1

    Tooooooo fast and not clear

  • @mauricioguerrero3168
    @mauricioguerrero3168 ปีที่แล้ว +2

    Amazing

  • @nee-o-wave8360
    @nee-o-wave8360 ปีที่แล้ว

    I wish you told what you're pressing when you move or stretch something, I'm new to blender and finding it hard having to watch 10 videos trying to understand how to select something beyond the visible faces and duplicate without joining to the existing body...

  • @gamerpromax3078
    @gamerpromax3078 ปีที่แล้ว

    Sir can u teach how to freeze water really quick. It should be a kind of simulation, i really need it for a challenge plz

  • @lifewithlub
    @lifewithlub 11 หลายเดือนก่อน

    when im doing nodes the particles collection says instances isntead of geomatry??????

  • @sanskarvarshney3101
    @sanskarvarshney3101 3 หลายเดือนก่อน

    This is the amazing tutorial can you make a tutorial on freeze the road and lake please

  • @Hman911999
    @Hman911999 7 หลายเดือนก่อน

    Im so glad for this tutorial. I could have never done it my self. For me thats literally rocket science... THANKS

  • @JayM.-zf2lq
    @JayM.-zf2lq ปีที่แล้ว

    I'm new to geo nodes so pardon me if my question is silly or unclear (ask for more info if you need any)!
    when instancing the collection on the points, is there a way to make each element inside the collection not spawn in the exact location? since all the elements spawn as one entity and are all overlapping, is there a way to separate them, just like in the particle system when you choose a collection to be instanced as particles, each particle will be chosen as a random object from the collection.
    so to make this even more clear, if you have a collection of a CUBE a SPHERE, and a CONE, in the particle system, a particle will be randomly one of those 3 objects, while here in the geometry nodes, each point is simultaneously all 3 objects in the collection all over each other, is there a way to make each point chose 1 random object just like in the particle system?

  • @countpasa
    @countpasa ปีที่แล้ว +1

    Nice tutorial! Thanks!

  • @ОлександрГетьман-ь7и
    @ОлександрГетьман-ь7и ปีที่แล้ว +1

    Hello, great tutorial! I would like to know how you can add a second empty sphere?
    Is it possible to add nodes to the same branch or do I have to create a group and duplicate it?

  • @Andrew-ic6nt
    @Andrew-ic6nt ปีที่แล้ว

    Thank you for great tutorial!! I have a question, is it i possible to quickly apply geo nodes on different objects?

  • @X-mordred-X
    @X-mordred-X ปีที่แล้ว +1

    Brutal!

  • @lucacaldarulo9361
    @lucacaldarulo9361 ปีที่แล้ว

    Ehi nice tutorial thank you. Does this work with Blender 3.3?

  • @no-ei4jw
    @no-ei4jw ปีที่แล้ว

    How to add ocean modifire and then dyinamic paint's wave to make a rainy ocean in one meah

  • @Dazai1947
    @Dazai1947 ปีที่แล้ว +1

    How to remove lags in the viewport?

    • @Sw4p7777
      @Sw4p7777 ปีที่แล้ว

      Buy Nasa PC

  • @cr0uchingtiger
    @cr0uchingtiger ปีที่แล้ว

    Is there a way to purchase the geo nodes scene or something? thanks!

  • @MercuryRisingFast
    @MercuryRisingFast ปีที่แล้ว

    i'll use it for shaving cream.

  • @seansweeney01
    @seansweeney01 ปีที่แล้ว

    Thanks for this tut. I am trying this on my own mesh that has a tooon of polygons. at 5:52 when i add a noise texture/color ramp to add variation to the scale, it doesn't seem to affect the particles at all. Ive tried adjusting the scale and other values of the noise texture, adjusting the color ramp in every way, but nothing seems to change the look/scale of the particles?

  • @AndrewConway
    @AndrewConway ปีที่แล้ว

    Yay! Another "Blender Made Easy" Tutorial... Thx

  • @-The_Architect-
    @-The_Architect- ปีที่แล้ว

    This is amazing, my computer wants to die just watching this but its still super cool.

  • @drumSick66
    @drumSick66 6 หลายเดือนก่อน

    wow, brilliant! thanks for sharing 🙏

  • @SanOcelotl
    @SanOcelotl ปีที่แล้ว

    What can we do if we want to controll if the icycles grow on the world z or local z

  • @Cinematic_Mind_Captures
    @Cinematic_Mind_Captures 8 หลายเดือนก่อน

    Exactly what I wanted❤❤ This deserves to be a paid video sir! Such an Insane Content for free+!!! Could not thank you and your amazing channel enough!!

  • @144digital
    @144digital ปีที่แล้ว +1

    This is really fantastic man

  • @officialgreenhero1435
    @officialgreenhero1435 ปีที่แล้ว

    Just type Tau instead of pi*2

  • @ldmmmo9410
    @ldmmmo9410 7 หลายเดือนก่อน

    Amazing ! Thank you so much !

  • @AndreaShotGun38
    @AndreaShotGun38 9 หลายเดือนก่อน

    soooooo cool thx for this tutorial!!

  • @W.P17
    @W.P17 ปีที่แล้ว

    hi will this work with water simulation

    • @paprickachicken5277
      @paprickachicken5277 11 หลายเดือนก่อน

      no water simulation has no volume so it wont make the ice

  • @keziagreste
    @keziagreste 8 หลายเดือนก่อน

    Thanks!!!

  • @gamerslobyt6680
    @gamerslobyt6680 ปีที่แล้ว

    Damn so many math nodes 😂

  • @pudgemoment2181
    @pudgemoment2181 ปีที่แล้ว

    amazing ty for tutor bro

  • @oiganamitio
    @oiganamitio 10 หลายเดือนก่อน

    I love you!

  • @victorgabrielfernades5701
    @victorgabrielfernades5701 ปีที่แล้ว

    brain hurts

  • @SpieleSuchti894
    @SpieleSuchti894 ปีที่แล้ว

    this is the geonode effect i was most exited to learn, lets go!

  • @Science3D
    @Science3D ปีที่แล้ว

    once again, this is a great tutorial !!! WOW

  • @LineOfThy
    @LineOfThy ปีที่แล้ว

    looks yummy

  • @sudakoff
    @sudakoff ปีที่แล้ว

    Super)

  • @aditya__7506
    @aditya__7506 ปีที่แล้ว

    how did you do the animation for the deleted cube in the starting 0:22

    • @luciox2919
      @luciox2919 ปีที่แล้ว

      probably keyframing scale and rotation with some graph editor tweaks in it?

  • @anzaklaynimation
    @anzaklaynimation ปีที่แล้ว

    You are an awesome geometry nodes artist.

  • @shoom_yt
    @shoom_yt ปีที่แล้ว

    Is it possible to download the finished version of these nodes somewhere?

    • @Mati_Motion
      @Mati_Motion ปีที่แล้ว

      its 20 minutes to create by yourself.

  • @SpieleSuchti894
    @SpieleSuchti894 ปีที่แล้ว

    my most anticipated tutorial

  • @MGZDVO
    @MGZDVO ปีที่แล้ว

    Best❤

  • @rada181
    @rada181 ปีที่แล้ว

  • @shaungetsahobby
    @shaungetsahobby ปีที่แล้ว

    Insane, thank you!

  • @D3LB0Y
    @D3LB0Y ปีที่แล้ว

  • @shivateja9417
    @shivateja9417 ปีที่แล้ว

    Nice effect
    Now a new question : What if we want a design on a ice block ?. It means we have a ice cube and we want to add a design on it and that ice thick ( design or image )colour should be thicker than rest of the ice cube . So how to do it . Design or image on ice block

    • @Cyber_Kriss
      @Cyber_Kriss ปีที่แล้ว

      Sculpting

    • @shivateja9417
      @shivateja9417 ปีที่แล้ว

      @@Cyber_Kriss what about colour . Like if I want to make a snow flake in middle of the box and how to make that flake and with thicker white color !

    • @Cyber_Kriss
      @Cyber_Kriss ปีที่แล้ว

      @@shivateja9417 Sorry dude, I'm quite a noob in geo nodes myself. Maybe you shoudn't want too much for your projects and learn basic things first.
      As you grow your knowledge and overcome technical difficulties, these answers should come naturally.

    • @Smorb42
      @Smorb42 ปีที่แล้ว

      @@shivateja9417 subsurf may help.

    • @neilmarshall5087
      @neilmarshall5087 ปีที่แล้ว

      Different material with Set Material Node added before the Join Geometry Node..
      Model the design and join to the rest with the Join Geometry Node. Use a Transform node to move it to where you need it. There are many "turn a 2d logo into a 3D model" tutorials.Add a light to one side to shine on the part poking out. It will highlight the side of the text or design. You can add an Emission Shader to the Logo / Text to make it glow.
      So many different ways to do things.
      You could add the ice material to the thing you are adding and to the right of the name click the icon like two pieces of paper to make its own copy. Adjust the transparency and add small Normal noise (scale = 200 or more) to make it look like it is cut out of the block - like a laser cut image in a real glass block.. Darken the color to make it look different.
      Take a day or two to read the manual. It will give you as much information as 6 months of YT videos.

  • @M00GL
    @M00GL ปีที่แล้ว

    Спасибо за этот урок! Вы супер!

  • @Imagoosee
    @Imagoosee ปีที่แล้ว

    First

  • @bubulcumcum98
    @bubulcumcum98 ปีที่แล้ว +1

    waw nice one