That dot product explanation was so incredibly useful. I've messed my way through to trying to get similar results but it's been ridiculously ineffective, and it turns out it was so damn simple all along!
14:40ish: The best explanation and example of how dotproduct works, why I didn't just hook up a map and play with the settings I sometimes forget that's the easiest way to figure these things out. THANK YOU!
*awesome* tutorial. So I've been using thsi (and it's an awesome tutorial) but I've found a load of the functions don't work in Blender 4.1 - so I've had to go back to 3.6 to do it. Musgrave not being there isn't a problem - you can switch it out for a noise texture to achieve the same effect. For some reason, though, the position into the vector math node doesn't work in 4.1 and it causes a load of weird chaos, just in case anyone else gets stuck. Worth an old version of blender if you want this to work as it does in the tutorial. Awesome stuff again, cheers!
I solved the unpredictable random chaos by instancing the three layers in three different geonodes modifiers, two without merging the original mesh keeping the genereted geo only and one merging the mesh. Hope it can be helpful :) Also would need to test it but i believe 4.1 has some issues solving everything from a single vector math node setup with position, so i believe that simply duplicating that setup to drive each generation (ice, icycles and crystals) individually with exact same settings should solve the issue as well. Will edit comment and tag you if I get a positive outcome
Worked fine as in the tutorial for me in 4.2.3 - might be worth trying it again in a newer version and seeing if you have the same issue. Re: musgrave, just untick 'normalize' on the noise texture node.
Exactly what I wanted❤❤ This deserves to be a paid video sir! Such an Insane Content for free+!!! Could not thank you and your amazing channel enough!!
Wow, this is just amazing and exactly what I needed for a project right now. Thank you man, I never used geometry nodes so far but you get me to learn this awesome new possibilities!
Amazing tutorial! Any advice on how I could make the snow/ice crumble/crack and fall away/down? Was wanting to use this as part of an animation where the ice forms then is blown away, this is my first time using geometry nodes; is there a tutorial you could recommend on how I would achieve that? Thank you for all the amazing content!
I had alot of issues adding this to another model and getting it to work, so i found a nice easy work around, by joining the new model to the monkey head, then removing the monkey head in edit mode, awesome tutorial though!
How did you export your model with all the ice effects? When I export it, it always seems to miss some of the aspects of the ice, color or general design
Hello, great tutorial! I would like to know how you can add a second empty sphere? Is it possible to add nodes to the same branch or do I have to create a group and duplicate it?
Nice tutorial, thank you! I have a question; when i plug the 'set shade smooth' panel' to the 'join geometry" panel, after making the frozen geometry nodes, i lost texture on my object. It become a solid color and can't change to jpg textures. How can i fix that situation? Thank you.
@@BuyOrBye If u still need it: open shader editor of your material and then connect to your texture node "Mapping Node" and then "Attribute node" (Not "Texture Coordinate") In "attribute" node write the same name of your UVMap
What would i do if i dont want ice to apper in certain areas? for example a mouth I say this because of the classic trope of a frozen character talking by barely moving his lips. Heck if you have the time, that could make for a great follow up tutorial. Since it's such a common trope i'm sure a lot of people would love to use it.
Since the amount of where it is being frozen is being controlled by how close the empty is you can control if you don't want some places to not be effected. if you add another empty and make is so the opposite effect and combine it with the original by using a MixRGB node you can have one empty controlling where it is and one that controls where it isn't. You should be able to find something that looks good after playing around with some color-ramps and mix RGB nodes. For more elenoratioj I would look up someone doing a similar effect and trying to apply that to your scene.
in regards 14:12 if I my not picky about where the icicles grow can I set all the values to 360? Edit: I settled for only having them go down and it came out amazing on the model I used
15:25 tried everything from here ,,,same like in the video but i did not get the ice spears,, i only got ice particles and the snow not the spikes,, what should i do to fix it???
I wish you told what you're pressing when you move or stretch something, I'm new to blender and finding it hard having to watch 10 videos trying to understand how to select something beyond the visible faces and duplicate without joining to the existing body...
hi bro, reallly love the tutorial, but i have a problem adding the particles (min 2:30). the distribute points on faces are to big, even after scaling the particles i made. u now why is that big? i tough that it was because it was a curve (it a svg TEXT logo from illustrator and made 3d in blender) so i convert it into a mesh, but it keeps doing it
Crazy enough the first time I did this I didn't convert my .svg into mesh and got better results but was still off. The second time I'm doing this I converted it into a mesh and even put a re-mesh modifier on it and I getting further from what I wanted. Any tips on how you got it to work IF you got it to work?
Thanks for this tut. I am trying this on my own mesh that has a tooon of polygons. at 5:52 when i add a noise texture/color ramp to add variation to the scale, it doesn't seem to affect the particles at all. Ive tried adjusting the scale and other values of the noise texture, adjusting the color ramp in every way, but nothing seems to change the look/scale of the particles?
I am having quite a tough time to work this out, my mesh always forms a ball of distributed Points instead of its rough shape. Is there an issue with my topology?
Great tutorial, thanks for sharing! How would you make the tips of the icicles blunter and more rounded like actual icicles? The way they appear here looks too sharp and unnatural, unless you wanted this stylized look of course.
I'm new to geo nodes so pardon me if my question is silly or unclear (ask for more info if you need any)! when instancing the collection on the points, is there a way to make each element inside the collection not spawn in the exact location? since all the elements spawn as one entity and are all overlapping, is there a way to separate them, just like in the particle system when you choose a collection to be instanced as particles, each particle will be chosen as a random object from the collection. so to make this even more clear, if you have a collection of a CUBE a SPHERE, and a CONE, in the particle system, a particle will be randomly one of those 3 objects, while here in the geometry nodes, each point is simultaneously all 3 objects in the collection all over each other, is there a way to make each point chose 1 random object just like in the particle system?
Nice effect Now a new question : What if we want a design on a ice block ?. It means we have a ice cube and we want to add a design on it and that ice thick ( design or image )colour should be thicker than rest of the ice cube . So how to do it . Design or image on ice block
@@shivateja9417 Sorry dude, I'm quite a noob in geo nodes myself. Maybe you shoudn't want too much for your projects and learn basic things first. As you grow your knowledge and overcome technical difficulties, these answers should come naturally.
Different material with Set Material Node added before the Join Geometry Node.. Model the design and join to the rest with the Join Geometry Node. Use a Transform node to move it to where you need it. There are many "turn a 2d logo into a 3D model" tutorials.Add a light to one side to shine on the part poking out. It will highlight the side of the text or design. You can add an Emission Shader to the Logo / Text to make it glow. So many different ways to do things. You could add the ice material to the thing you are adding and to the right of the name click the icon like two pieces of paper to make its own copy. Adjust the transparency and add small Normal noise (scale = 200 or more) to make it look like it is cut out of the block - like a laser cut image in a real glass block.. Darken the color to make it look different. Take a day or two to read the manual. It will give you as much information as 6 months of YT videos.
@@Didar222probably just start with your other object vs Suzanne. I didn’t finish this one yet but I’ve done that with a few others and it worked fine. Give it a whirl🎉
That dot product explanation was so incredibly useful. I've messed my way through to trying to get similar results but it's been ridiculously ineffective, and it turns out it was so damn simple all along!
Poor little default cube 😔
giga chad default cube
Ww😲
thanks for your tutorial, im using it on blender 4.0 without any issues
14:40ish: The best explanation and example of how dotproduct works, why I didn't just hook up a map and play with the settings I sometimes forget that's the easiest way to figure these things out. THANK YOU!
*awesome* tutorial. So I've been using thsi (and it's an awesome tutorial) but I've found a load of the functions don't work in Blender 4.1 - so I've had to go back to 3.6 to do it.
Musgrave not being there isn't a problem - you can switch it out for a noise texture to achieve the same effect.
For some reason, though, the position into the vector math node doesn't work in 4.1 and it causes a load of weird chaos, just in case anyone else gets stuck. Worth an old version of blender if you want this to work as it does in the tutorial.
Awesome stuff again, cheers!
I solved the unpredictable random chaos by instancing the three layers in three different geonodes modifiers, two without merging the original mesh keeping the genereted geo only and one merging the mesh. Hope it can be helpful :) Also would need to test it but i believe 4.1 has some issues solving everything from a single vector math node setup with position, so i believe that simply duplicating that setup to drive each generation (ice, icycles and crystals) individually with exact same settings should solve the issue as well. Will edit comment and tag you if I get a positive outcome
Worked fine as in the tutorial for me in 4.2.3 - might be worth trying it again in a newer version and seeing if you have the same issue. Re: musgrave, just untick 'normalize' on the noise texture node.
Im so glad for this tutorial. I could have never done it my self. For me thats literally rocket science... THANKS
That node setup looked so simple until you zoomed out... Great tutorial
yoooooo have 2 try this
Exactly what I wanted❤❤ This deserves to be a paid video sir! Such an Insane Content for free+!!! Could not thank you and your amazing channel enough!!
Happy to hear that!
I was today years old when I learned that you can press a number on the keyboard and you will go into that collection number.
Wow, this is just amazing and exactly what I needed for a project right now. Thank you man, I never used geometry nodes so far but you get me to learn this awesome new possibilities!
Amazing tutorial! Any advice on how I could make the snow/ice crumble/crack and fall away/down? Was wanting to use this as part of an animation where the ice forms then is blown away, this is my first time using geometry nodes; is there a tutorial you could recommend on how I would achieve that? Thank you for all the amazing content!
Maybe apply the modifier to get the mesh then use a fracture plugin in on the realised mesh
Awesome explanation of why the dot product is useful, thanks 😃!
thank you well done i followed the tutorial and got great results
my most anticipated tutorial
This is the amazing tutorial can you make a tutorial on freeze the road and lake please
THIS is a tutorial! Wonderful! From start till the end understandable, viewable and it works! Thank you so much!!!
this is the geonode effect i was most exited to learn, lets go!
Fantastic Tutorial Will make my university assignment that much easier :D
Amazing ! Thank you so much !
Wow! That is so detailed!
Yay! Another "Blender Made Easy" Tutorial... Thx
You are an awesome geometry nodes artist.
legendary
This is amazing, my computer wants to die just watching this but its still super cool.
It is amazing! Thank you so much!
Sir can u teach how to freeze water really quick. It should be a kind of simulation, i really need it for a challenge plz
wow, brilliant! thanks for sharing 🙏
Nice tutorial! Thanks!
This is so cool, thank you for sharing this tutorial with us :)
This is really fantastic man
soooooo cool thx for this tutorial!!
Thank you for great tutorial!! I have a question, is it i possible to quickly apply geo nodes on different objects?
I had alot of issues adding this to another model and getting it to work, so i found a nice easy work around, by joining the new model to the monkey head, then removing the monkey head in edit mode, awesome tutorial though!
How did you export your model with all the ice effects? When I export it, it always seems to miss some of the aspects of the ice, color or general design
@@madsbos8652 what are you exporting it as?
@@madsbos8652 what are you exporting it as? are you sure you haven't left in any keyframes that are resetting positions or colouring or anything?
Hello, great tutorial! I would like to know how you can add a second empty sphere?
Is it possible to add nodes to the same branch or do I have to create a group and duplicate it?
Nice tutorial, thank you!
I have a question; when i plug the 'set shade smooth' panel' to the 'join geometry" panel, after making the frozen geometry nodes, i lost texture on my object. It become a solid color and can't change to jpg textures. How can i fix that situation?
Thank you.
I have the same issue
@@BuyOrBye If u still need it: open shader editor of your material and then connect to your texture node "Mapping Node" and then "Attribute node" (Not "Texture Coordinate") In "attribute" node write the same name of your UVMap
Amazing
If you can't find "Spline Parameter" from 3.0 they changed it to 'Curve Parameter" - Plug the factor into radius
in 3.41 there is spline parameter node :D
once again, this is a great tutorial !!! WOW
Thanks!!!
sickkkk!!!
😍thank you!
What would i do if i dont want ice to apper in certain areas? for example a mouth I say this because of the classic trope of a frozen character talking by barely moving his lips.
Heck if you have the time, that could make for a great follow up tutorial. Since it's such a common trope i'm sure a lot of people would love to use it.
Since the amount of where it is being frozen is being controlled by how close the empty is you can control if you don't want some places to not be effected. if you add another empty and make is so the opposite effect and combine it with the original by using a MixRGB node you can have one empty controlling where it is and one that controls where it isn't. You should be able to find something that looks good after playing around with some color-ramps and mix RGB nodes. For more elenoratioj I would look up someone doing a similar effect and trying to apply that to your scene.
You could try weight painting the places you don't want there to be icicles and subtracting the weight map from the density factor.
I 🖤 ge🍩metry n🍩des
Insane, thank you!
in regards 14:12 if I my not picky about where the icicles grow can I set all the values to 360?
Edit: I settled for only having them go down and it came out amazing on the model I used
How to add ocean modifire and then dyinamic paint's wave to make a rainy ocean in one meah
amzingggg, thanks
Ehi nice tutorial thank you. Does this work with Blender 3.3?
amazing ty for tutor bro
too awesome thanks!
Can you do this to an image that’s imported?
In the previous toturial when the bake is finish I can't see the smoke or the fire in the rockets or in the ground
15:25 tried everything from here ,,,same like in the video but i did not get the ice spears,, i only got ice particles and the snow not the spikes,, what should i do to fix it???
my nodes become flat on a flat object, it's a regular cube and I've slightly changed the size of the z
Brutal!
Is there a way to purchase the geo nodes scene or something? thanks!
I wish you told what you're pressing when you move or stretch something, I'm new to blender and finding it hard having to watch 10 videos trying to understand how to select something beyond the visible faces and duplicate without joining to the existing body...
the part u modified the cone is so fast i can even copy that
How to export the animation with the effect to unreal ?
As usual just the top bro, Such an inspiring piece of content mate, congrats!!! I sent a message for ya on Facebook
I love you!
hi bro, reallly love the tutorial, but i have a problem adding the particles (min 2:30). the distribute points on faces are to big, even after scaling the particles i made. u now why is that big? i tough that it was because it was a curve (it a svg TEXT logo from illustrator and made 3d in blender) so i convert it into a mesh, but it keeps doing it
Crazy enough the first time I did this I didn't convert my .svg into mesh and got better results but was still off. The second time I'm doing this I converted it into a mesh and even put a re-mesh modifier on it and I getting further from what I wanted. Any tips on how you got it to work IF you got it to work?
@@QEV11169 I didn't get it to work, sadly, i just did the ice effect in Photoshop xD
for some reason when i hit 2 to go to the particle collection, nothing happens? any ideas?
Thanks for this tut. I am trying this on my own mesh that has a tooon of polygons. at 5:52 when i add a noise texture/color ramp to add variation to the scale, it doesn't seem to affect the particles at all. Ive tried adjusting the scale and other values of the noise texture, adjusting the color ramp in every way, but nothing seems to change the look/scale of the particles?
how did you do the animation for the deleted cube in the starting 0:22
probably keyframing scale and rotation with some graph editor tweaks in it?
I am having quite a tough time to work this out, my mesh always forms a ball of distributed Points instead of its rough shape.
Is there an issue with my topology?
Great tutorial, thanks for sharing! How would you make the tips of the icicles blunter and more rounded like actual icicles? The way they appear here looks too sharp and unnatural, unless you wanted this stylized look of course.
How to remove lags in the viewport?
Buy Nasa PC
looks yummy
I'm new to geo nodes so pardon me if my question is silly or unclear (ask for more info if you need any)!
when instancing the collection on the points, is there a way to make each element inside the collection not spawn in the exact location? since all the elements spawn as one entity and are all overlapping, is there a way to separate them, just like in the particle system when you choose a collection to be instanced as particles, each particle will be chosen as a random object from the collection.
so to make this even more clear, if you have a collection of a CUBE a SPHERE, and a CONE, in the particle system, a particle will be randomly one of those 3 objects, while here in the geometry nodes, each point is simultaneously all 3 objects in the collection all over each other, is there a way to make each point chose 1 random object just like in the particle system?
'Separate Children' on the Collection Info node will make it choose one instance per point, instead of the whole collection.
Rendering the animation doesnt work. could somebody share the settings? :)
Pi times two is called Tau....
Nice effect
Now a new question : What if we want a design on a ice block ?. It means we have a ice cube and we want to add a design on it and that ice thick ( design or image )colour should be thicker than rest of the ice cube . So how to do it . Design or image on ice block
Sculpting
@@Cyber_Kriss what about colour . Like if I want to make a snow flake in middle of the box and how to make that flake and with thicker white color !
@@shivateja9417 Sorry dude, I'm quite a noob in geo nodes myself. Maybe you shoudn't want too much for your projects and learn basic things first.
As you grow your knowledge and overcome technical difficulties, these answers should come naturally.
@@shivateja9417 subsurf may help.
Different material with Set Material Node added before the Join Geometry Node..
Model the design and join to the rest with the Join Geometry Node. Use a Transform node to move it to where you need it. There are many "turn a 2d logo into a 3D model" tutorials.Add a light to one side to shine on the part poking out. It will highlight the side of the text or design. You can add an Emission Shader to the Logo / Text to make it glow.
So many different ways to do things.
You could add the ice material to the thing you are adding and to the right of the name click the icon like two pieces of paper to make its own copy. Adjust the transparency and add small Normal noise (scale = 200 or more) to make it look like it is cut out of the block - like a laser cut image in a real glass block.. Darken the color to make it look different.
Take a day or two to read the manual. It will give you as much information as 6 months of YT videos.
What can we do if we want to controll if the icycles grow on the world z or local z
hi will this work with water simulation
no water simulation has no volume so it wont make the ice
Is it possible to download the finished version of these nodes somewhere?
its 20 minutes to create by yourself.
I can't seem to access the geometry nodes workspace
volume to mesh breaks it for me. doesnt work
Super)
Best❤
i'll use it for shaving cream.
Спасибо за этот урок! Вы супер!
It's great effect, but it doesn't look like frozen ...
doesnt look like freezing, more like someone spray some buble soap over... still, very cool technique
Damn so many math nodes 😂
❤
I don t understand!
does this effect only work in version 3.4?
It should work in previous versions but the viewer node will not work. Everything else should be fine.
@@BlenderMadeEasy Thanks!
@@BlenderMadeEasy snow looks more like foam
@@BlenderMadeEasy how to apply this effect to another object like text?
@@Didar222probably just start with your other object vs Suzanne. I didn’t finish this one yet but I’ve done that with a few others and it worked fine. Give it a whirl🎉
Just type Tau instead of pi*2
brain hurts
😴 lol
Tooooooo fast and not clear
First