About Fluid Flux: The system is not fully compatible with Fluid Flux, but it is not difficult to fix. Currently I am trying to check what needs to be changed to make it work well. If I am successful, I might record a tutorial about it.
@MoshoHunter From version 2.4 it is possible to start the game without a rifle and a pistol (These options can be found in the details panel for the player's character)
Unbelievable. I wouldn’t even know where to start. Thank you for providing us with this. Really helps to preview and test my own 3D assets in an ingame scenario. :)
Hey Jakub! Great news for this new update. Do you envisage writing a short guide to help with the different commands to control the character? I'm struggling to do some basic movements like jumping to an opposite edge etc.
I'm considering supporting you and buying this. I do need a question answered first: Can we use the climbing and swimming systems in IWALS in a commercial project? Extra question if you have the time: I'm trying to make a Little Nightmares-inspired game using ALSv4 and hopefully this as well, would shorter characters still work with this system, albeit with some tweaking needed of course?
Probably a dumb question but I have put the human ai controller and put it onto another character however now if I have 2 of those characters they attack each other... Why would that be?
Hi Jakub, The swimming system is amazing! I have a question, did you model the weapons or download them from the internet? if you found it on the internet where did you download it?
This is amazing work. Any chance you are interested in joining an indie team (full or part-time, paid position)? We are actively looking for a Technical Animator to develop our characters/locomotion and I'd love to have a chance to discuss your work.
I think you'd have a better chance at communicating with him via his patreon. He sees those messages directly. Whereas not often do TH-camrs read and reply to sole comments
I hate to ask.. but would anyone know why the NavMesh and/or PathTrackActor would not be working? I know how to use both, but for some reason they just aren't working. This is somewhat frustrating as I've blocked out an enttire map and now it's not working.
If it works properly on my maps, it means that you have misconfigured some element. It is best to set NavMesh to default values, add PathAtor for CharaterAI and set AI Pawn Controller.
To wynika z tego że czasami krzywe animacji się nie wyzerują i podczas liniowej interpolacji wartość alpha będzie chwilowo większa od 0. Taki bug powstaje podczas mieszania animacji, kiedy sekwencja skoku nie została jeszcze ukończona. Starałem się to wyeliminować jak najlepiej, przy użyciu custom transition graph. No ale niestety czasami się coś takiego pojawia. żeby to nie występowało to chyba trzeba by zapisać wszystkie krzywe ekstrakcji kości root do osobnych plików, a potem stworzyć logikę ich mieszania. No ale nie chciało mi się w to bawić :)
Nie ma co poprawiać bo tych animacji po prostu nie ma. Trzeba by je dodać. No ale nie mam takich animacji, a robić je od zera to mi się nie chce (Nie jestem dobrym animatorem).
In other games when you jump over short fence your character always slows down which is frustrating because irl we can do it on full speed. How is it going to be on your game?
It slows down because it is based on the Mantle System. However, when we run and it is possible to do Vault Hight, it is not the Mantle System that is running, but my Matched Montage system. You would have to do this for Vault Low as well.
@@mness2nd Sorry. I can't create tutorials. In addition, I have problems with the Unreal Engine (I have to restart it every 10-15 minutes or the program stops displaying on the screen)
Hi Jakub! I just became a Patreon Supporter. This is amazing work! On a difficulty scale of 1-10, how hard would it be to replicate this for someone pretty new to the process but a fast learner?
@@bassemzammeli1553 ALS V4 has been Replicated on GitHub in both C++ and Blueprints for years. This project really needs to start using the replicated version.
Jakob W, how can I get this animation pack for UE5 with a test card? I don't have a way to pay Patrion subscription, I'm from Russia. Can I transfer you BTC or ETH?
About Fluid Flux: The system is not fully compatible with Fluid Flux, but it is not difficult to fix. Currently I am trying to check what needs to be changed to make it work well. If I am successful, I might record a tutorial about it.
Fix 2-handed pistol while aiming in cover
@MoshoHunter From version 2.4 it is possible to start the game without a rifle and a pistol (These options can be found in the details panel for the player's character)
Unbelievable. I wouldn’t even know where to start. Thank you for providing us with this. Really helps to preview and test my own 3D assets in an ingame scenario. :)
YES! You the man!
Looking good!
fantastic~
Hey Jakub! Great news for this new update. Do you envisage writing a short guide to help with the different commands to control the character? I'm struggling to do some basic movements like jumping to an opposite edge etc.
I just see the txt in the last patreon post that's nice! :)
I'm considering supporting you and buying this.
I do need a question answered first: Can we use the climbing and swimming systems in IWALS in a commercial project?
Extra question if you have the time: I'm trying to make a Little Nightmares-inspired game using ALSv4 and hopefully this as well, would shorter characters still work with this system, albeit with some tweaking needed of course?
Jakub if you can add an LMG gun overlay state it would be the best 🔥
What additional animation packs are required for this project?
Probably a dumb question but I have put the human ai controller and put it onto another character however now if I have 2 of those characters they attack each other... Why would that be?
Does this still have the crawl system in it.
May I suggest a grapling hook 🪝 Sekiro or just cause style, a crossbow 🏹 and a shoulder held grenade launcher like a bazouka. Keep up the good work.
what button is to dive?
This is so awesome Jakub, well done :)
How hard do you think it be to add support for gravity?
Unfortunately, I don't really understand. Can it explain?
@@jakubw6404 chce chyba, żebyś latał w kosmosie ludzikiem
@@zjemcipupsko4389 Nie, chodziło tu o planet gravity
Hi Jakub, The swimming system is amazing! I have a question, did you model the weapons or download them from the internet? if you found it on the internet where did you download it?
Try turbosquid. They have alot of free and paid for models
You must do a tutorial where they show how to put different weapons. shot impacts and much more. the water is lucky enough.
Does this have replication for online multiplayer?
no
Can you tell me how to inporterate this with oceanology swim volume?
Hi Jacub Could You Please,Make this system for FPS-ready, this is great but its TPS, FPS option needs to be improved it has bugs...
all nice but too bad you dont make tutprial for us :))))
This is amazing work. Any chance you are interested in joining an indie team (full or part-time, paid position)? We are actively looking for a Technical Animator to develop our characters/locomotion and I'd love to have a chance to discuss your work.
I think you'd have a better chance at communicating with him via his patreon.
He sees those messages directly.
Whereas not often do TH-camrs read and reply to sole comments
I hate to ask.. but would anyone know why the NavMesh and/or PathTrackActor would not be working? I know how to use both, but for some reason they just aren't working.
This is somewhat frustrating as I've blocked out an enttire map and now it's not working.
If it works properly on my maps, it means that you have misconfigured some element. It is best to set NavMesh to default values, add PathAtor for CharaterAI and set AI Pawn Controller.
@@jakubw6404 That's the thing, I haven't chnaged any values. I guess I just have to start again and hope it doesn't break again.
Looks great !
Is the project for sale ? Would love to build from this as a starting point
On his patreon
Hi Jakub, amazing work! Are you planing to add some simple meelee punch mechanic? That would be amazing!
Thats really easy to make yourself...here are many tutorials on youtube
1:42-1:45 charakter tak jakby ma ghosting tutaj, jakby zawieszał się na jakiejś animacji ?
To wynika z tego że czasami krzywe animacji się nie wyzerują i podczas liniowej interpolacji wartość alpha będzie chwilowo większa od 0. Taki bug powstaje podczas mieszania animacji, kiedy sekwencja skoku nie została jeszcze ukończona. Starałem się to wyeliminować jak najlepiej, przy użyciu custom transition graph. No ale niestety czasami się coś takiego pojawia. żeby to nie występowało to chyba trzeba by zapisać wszystkie krzywe ekstrakcji kości root do osobnych plików, a potem stworzyć logikę ich mieszania. No ale nie chciało mi się w to bawić :)
Jeszcze mógłbyś kiedyś animacje wskoku do wody poprawić, by skakał na główke albo bombe 😆
Nie ma co poprawiać bo tych animacji po prostu nie ma. Trzeba by je dodać. No ale nie mam takich animacji, a robić je od zera to mi się nie chce (Nie jestem dobrym animatorem).
@@jakubw6404 I started to do animation in 2000. If you are interested, we can cooperate。
In other games when you jump over short fence your character always slows down which is frustrating because irl we can do it on full speed. How is it going to be on your game?
It slows down because it is based on the Mantle System. However, when we run and it is possible to do Vault Hight, it is not the Mantle System that is running, but my Matched Montage system. You would have to do this for Vault Low as well.
@@jakubw6404 Thanks. I appreciate your work 👍
Hello 👋 is the rope system is included in the project files?
Yes
@@jakubw6404 thanks i really love what u do please keep on doing great work u are the best
amazing but C++ or Blueprint ?
Blueprint
@@jakubw6404 thank's !
can i use it for my commercial games?
Only on ue5 or on ue4.26?
it says 5.0.2 in the description
Ok 👌
Hey Jakub, I am making a free game with your Character System. What do I need to put in the credits please ? Thanks !
a tutorial ????
It is not possible. It is a very long process.
@@jakubw6404 but for some parts ?
@@mness2nd Sorry. I can't create tutorials. In addition, I have problems with the Unreal Engine (I have to restart it every 10-15 minutes or the program stops displaying on the screen)
@@jakubw6404 ok no probleme, my unreal engine have a probleme to, i can't package my projects...
@@mness2nd
You mean my project? Because I had a problem with it too, but it was easy to fix.
Hi Jakub! I just became a Patreon Supporter. This is amazing work! On a difficulty scale of 1-10, how hard would it be to replicate this for someone pretty new to the process but a fast learner?
Don't even bother this is based on ALSV4 it's too complicated to replicate even for advanced users like him.
@@bassemzammeli1553 thanks. I was hoping it was just a bunch of boxes to check but one can dream 😂
@@bassemzammeli1553 ALS V4 has been Replicated on GitHub in both C++ and Blueprints for years. This project really needs to start using the replicated version.
Do you know if we can use it commercially?
Jakob W, how can I get this animation pack for UE5 with a test card? I don't have a way to pay Patrion subscription, I'm from Russia. Can I transfer you BTC or ETH?
Do you have discrod? May I ask a question? I can pay you~