Unity Game engine and Gimp . Sprite Sheet , Bone and IK Rigging || Advanced Game development tips.

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • #unitytutorial#unity#gimp#IKrigging#anima2d#corgiengine
    In this video i cover the steps of drawing the "Running Tree Man" character for my game :Wind Whirl". I rig the character in Unity Game Engine with Anima 2D, a free asset in Unity. This will be a multiple part series on animating and applying it to game development.

ความคิดเห็น • 42

  • @resourcezander
    @resourcezander ปีที่แล้ว +1

    First comment in a year

    • @GamesEveryday
      @GamesEveryday  ปีที่แล้ว

      You win the pin for that one! Lol Thanks for watching!

  • @Thomas-cb9do
    @Thomas-cb9do 3 ปีที่แล้ว +2

    you are the best

  • @JackHandy7385
    @JackHandy7385 3 ปีที่แล้ว +1

    So nice of you to leave "Please Like and Subscribe" watermarked across your canvas for half the video...is this 2007?

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว +2

      It must be... There are still trolls. Lol
      It wasn't intentional.

  • @FrankyyDev
    @FrankyyDev 12 วันที่ผ่านมา +1

    second comment in a year

    • @GamesEveryday
      @GamesEveryday  12 วันที่ผ่านมา

      @FrankyyDev appreciate the comment. Thanks for watching.

  • @gokhanyldrm5521
    @gokhanyldrm5521 3 ปีที่แล้ว +4

    hi first of all, my english is not very good I apologize for this . ı watched your video and got some really valuable information, thank you for that. However, I want to ask you something that sticks to my mind I'm a new in this stuff, and whenever I look at anything which I draw in unity , it looks extremely jagged(so ıt dont seem clear) . Where am I going wrong? This problem really bothers me

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว +4

      @Gokhan Yildirium you have to make your sprites vector graphics to get rid of the jagged. Also, you can blue the edge. I will make a video of this for you and post it this week. Thanks for watching.

    • @gokhanyldrm5521
      @gokhanyldrm5521 3 ปีที่แล้ว +2

      Games Everyday, Stars Everynight thanks for your answer , ı m waiting your next video impatiently

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว +1

      @Gokhan Yildirium I am producing a video to highlight sprites and art in a solo game dev project. I will try to release Friday. I am also recording a series on solo game dev projects and how to get them started and polish them. Stay tuned.! Share like subscribe to many of your friends.

    • @gokhanyldrm5521
      @gokhanyldrm5521 3 ปีที่แล้ว

      @@GamesEveryday okey ı am still waiting your new video

  • @industrialfish7882
    @industrialfish7882 4 ปีที่แล้ว +1

    Hi there I have issues with after I bind the bone, parts of the character resize as they are moved around so I cannot get it to look normal. Do you know why this is happening and do you know a fix?

    • @GamesEveryday
      @GamesEveryday  4 ปีที่แล้ว

      Be sure there is only one bone per Sprite , or if there are more bones you need to paint the verts to weigh on the area of the bone you want effected.

    • @GamesEveryday
      @GamesEveryday  4 ปีที่แล้ว

      If you need more help , I can help on discord.

  • @michaelyen9509
    @michaelyen9509 ปีที่แล้ว

    The option to add a new bone doesn't seem to be available in my unity. Is there a solution to this?

    • @GamesEveryday
      @GamesEveryday  ปีที่แล้ว

      @MICHAEL YEN you have to add it in the editor

    • @GamesEveryday
      @GamesEveryday  ปีที่แล้ว

      Are you using the 2d package?

    • @michaelyen9509
      @michaelyen9509 ปีที่แล้ว

      @@GamesEveryday nevermind i solved it thank you!

  • @hereticstanlyhalo6916
    @hereticstanlyhalo6916 3 ปีที่แล้ว +1

    I wonder how I would do this eith animated limbs

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว

      Do you mean with an animated Sprite sheet? I have another video with a traditional Sprite sheet and Unity. Thanks for watching.

  • @snoopy2550
    @snoopy2550 ปีที่แล้ว +1

    Is it just me or are you very quiet

  • @hereticstanlyhalo6916
    @hereticstanlyhalo6916 3 ปีที่แล้ว

    Im missing the Bone 2D component, how do you get that?

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว

      Click create new bone in the drop down.

    • @hereticstanlyhalo6916
      @hereticstanlyhalo6916 3 ปีที่แล้ว

      @@GamesEveryday I dont have that option, Im running 2020.3.1f1

    • @hereticstanlyhalo6916
      @hereticstanlyhalo6916 3 ปีที่แล้ว

      @@GamesEveryday Are you able to link your project files so we can use the Bone 2D or link a lackage if you were using it?

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว

      If you right-click in the hierarchy you can create a new bone object from 2D click the 2D spot and scroll it down and you'll see 2D bone

    • @hereticstanlyhalo6916
      @hereticstanlyhalo6916 3 ปีที่แล้ว

      @@GamesEveryday I tried, I can't.

  • @mobo3906
    @mobo3906 4 ปีที่แล้ว

    Idk what to go to when I export

    • @GamesEveryday
      @GamesEveryday  4 ปีที่แล้ว

      @wolf hobo. Be sure you export the Sprite sheet into your project in Unity and clearly mark the folder under your asset folder. .

    • @GamesEveryday
      @GamesEveryday  4 ปีที่แล้ว

      @wolf hobo. In the video I state that you must make your own folder and name it appropriately in your specific Unity project. I know how many times I was in this same situation as you, looking for the wrong folder. Start by making a folder named sprites or Sprite imports, under your asset folder for your project. Folder systems are very important in Unity, even a small project will get out of hand without one.

    • @GamesEveryday
      @GamesEveryday  4 ปีที่แล้ว

      What do you mean exactly?

  • @shantanupandey5174
    @shantanupandey5174 3 ปีที่แล้ว

    anima 2d is not avilable!

    • @GamesEveryday
      @GamesEveryday  3 ปีที่แล้ว

      @Shantanu Pandey it is available in the package Manager as well as 2d animation