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Eve Online's COMEBACK? Uprising Expansion Analysis Based on Historical Trends!
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- The Eve Uprising expansion is out! This is a return to major updates which includes an overhaul of the faction warfare system! But will it be enough to reverse Eve's stagnation?
If you are looking for a faction warfare corp please visit the in-game chat Booty Tiki Bar - there you will find a discord link and instructions.
Music tracks used:
Minmatar Rebel Alliance
Eve Online - Theme of the Universe
Akat Mountains
OMG, I've been playing for 19 years? I started in beta
Lol I started 2 month ago 😂 loving it tho
#respect
I started playing Eve in 2006 and took same brakes a few times. I’m back again…what’s going on nowadays?
@@tst-ccnt 🤣
Time moves slower the closer you get to lightspeed space man!
What made EVE enticing, attractive and unique between 2003-2013 was that the ecosystem that existed enabled player corps and alliances to create a daily, exciting history of their engagements, politics, warfare, cooperation and more. CCP's focus was on creating an ecosystem that supported this. Then around 2013-2014 someone at CCP decided they needed to begin extracting more profit from the game, and took it into an entirely different direction - one of monetisation and "find your own content" solo PVE gameplay. Everything that has followed that since - all the Triglavian silliness, artificially invented areas and nonsense "events" - has made EVE into just another monetised, transaction-based, mostly PVE-centred pastime, with large-scale social interactions and stories of corp/alliance-shaped universe history taking a distant back seat. There is no surprise that taking the game away from the model that spawned entire books on it, into a direction of being nothing but another PVE-centred copy-paste MMO, has led to a gradual reduction in player numbers. Why would a game that is no longer special keep attracting more people, which seemed simply inevitable in those glory days?
This update doesn't change anything at the base of the game, and that is where the malaise is. They haven't even imposed significant enough and long overdue changes to FW here. Instead of making it into a place of major inter-faction fleet clashes and multi-member sov control, it is still a design that first talks about a struggle between empires, and then drops you into the pitiful miniature reality of solo frigs orbiting unimposing stations in artificially ship-limited areas to somehow change control of a supposed entire solar system. That is a triumph of underwhelming, unambitious design that is devoid of credibility and completely detached from how faction warfare is promoted in trailers and lore, and how it should be if it is about militias of supposedly major empires clashing.
Until and unless CCP addresses that fatal decision made 8-9 years ago - of switching away from a "living, breathing universe" design involving corp/alliance-shaped daily developments interwoven with lore into a solo-focused temporary gratification of microtransactions, "flavour of the month" events and "magic spaces" - and introduces relevant, fundamental changes to the very basis of the game, these half-baked attempts will change nothing in the long-term trend of declining concurrent players, and EVE will never regain the magical, legendary spot it had in the online gaming space in the first decade of its existence. What has happened to this game is one of the big tragedies of immersive multiplayer universes, and of gaming in general.
No -- you failed to grasp the essential point. CCP is a zombie; it does not make decisions, and it is not in charge. It was bought by Pearl Abyss, a dodgy Korean company whose entire business model is devoted to monetization. Almost all CCP staff were fired or resigned, and they have a skeleton staff keeping the game running. This is all intentional.
@@woollygoat8921 I'm not sure if this was intended as irony, but in case it was serious, Pearl Abyss acquired CCP in late 2018, four to five years after the change in direction I was talking about was made at CCP. Obviously if we accept what you described as true, it could be named as a reason they can't reverse the direction now, but that doesn't explain how it started and what drove the game to its current state.
And even if we assume what you said was true, I didn't "fail to grasp" anything - all that I wrote as an analysis of how the game was changed from state A to state B is an accurate observation of a historical trend. Who owns CCP, what that owner wants to do, or why presumably the current CCP team can't change things is irrelevant to that observation of what has happened to the game and how those issues are affecting it.
This comment is art, had a great time reading it and agree with everything.
what ever happens CCP's next game will be Amazing probable
My corp mostly left about that time, after 2014. We came back for a while a couple years later, but it wasn't ever the same.
Yes! that's what eve needs! The good old methods that were successful and broke player-base records. I never go the point of those "mini-patches" without a name tag to indicate what was coming. I was missing the Eve Odyssey, Tyrannis, Rubicon, Citadel, Crucible days (not in order). After I saw what was coming in Uprising, I immediately subbed 2 of my accounts and started catching up on what I had missed in 2 years!
I haven't been interested in gaming since the same era... One can leave EVE but EVE never leaves you. You make a compelling suggestion for how to spend the long winter hours...
i like minipatches for fixes and nothing else, but i much prefer massive updates instead for that
wow factor that gets me thinking of coming back from hiatus again, overall very happy with this.
Man... this is enticing news.
Five years ago, after spending 10years in New Eden, I decided I'd won Eve. I melted everything I owned, pulled all the SP out of my main character and then gave over 50 billion ISK/Plex (2018 value) to my long time friend and left. The goal was to make the idea of coming back really difficult since I'd have to skill up for years again, or dump a bunch of money into skill boosters to get back to where I was at.
But, like other beautiful and terrible things, I occasionally yearn for a return and this big update is a threat to my willpower!
Good video and analysis!
Cheers! :)
Give it a couple months. If the urge passes, then it was just an urge.
I'm looking forward to Homeworld 3 and KSP2 .
Nah, it would only take a month to get proficient. Another 6 months to get your lvl V's. Since you already know what to train. I'm firmly in the "it's too easy now" camp. But I'm an alpha who hasn't trained anything in years FWW.
@@malcolmapplet4313 not true, the cost, the time and reason would be 0 for him. A return would require better value and purpose. As of now, it's just garbage.
I did the same thing and now I’m considering spending like $600 to come back. Ugh
Give it a month for the 'free' 7 days to run out and see if everyone re-subs. There's a lot still wrong with current game play loops and revamping Faction Warfare doesn't go nearly far enough. That said there's nothing going on that can't be fixed, and all credit due to CCP Aurora and her team for this great update, a former player who taught herself to code. Truly inspiring!
I came back to EvE less than a week ago (started playing back in 2012) after a break of over a year and I have to say I‘m hooked again. I‘m a specialized Industrialist (mainly T3 and T2 Production) who likes to shoot some stuff occasionally and I also enjoy the roleplay outside of the EvE Client. I‘ve been a Diplomat and also a spy. There is nothing more fun than creating an incident which causes a war and make a profit because my Alliance stood neutral and delivered weapons to both war partys.
No other MMORPG offers the experience that EvE offers.
Or to say it with the Words of Rock Paper Shotgun: „unmatched in its drama“.
in all the games iv done rp and had to be a spy or diplomat in the chaos and such you can creat is truly breathtaking
I was watching the video about the Fountain wars, what a crazy saga for an MMO! I was in Goonfleet back in 09, the predecessor to Goonswarm, but unfortunately I missed a lot of the drama in the 2010s. I saw there was a shake up and the CEO of Goonswarm was ousted. Alongside this expansion, I'm curious to see how the politics and alliances play out.
Going to go ahead and rejoin today. What's cool is that now that I am older, I have money to spend on it and skip some of the grind. Very exciting!
@@HomeslicedVideos yep, thats when i played too. Quit in 2011 and looked up how the game was going to find this video
Hey, are you still playing? I just got hooked back in, curious if it lasted for you :D
Don't forget they boosted the numbers with a 7day free omega for everyone, applicable in a 2 week span! so MANY multiboxers activated alpha toons to play with during that time too
I just found this channel, seeing the drone video from a year ago. This is the first channel I've found that really explains mechanics and WHY x is better then Y without throwing all the lingo as if I should already know it. What has convinced me i've really found a gem of a channel is the Dark Crystal reference, very nice, keep it up.
I think the end of high-sec alpha-account suicide gankers will also help bring players back; and it will definitely help with new player retention.
how they are dealing with that ?
@@danilooliveira6580 alpha accounts can no longer go safety red in highsec. You want to gank get Omega
@@Groza_Dallocort also no tethering and docking with ships when you Sec Stat gets too low.
@@phalanx3803 that is true but you can still dock in a pod and have an alt move a ship there for you or something
Great video. Eve is as good as ever, and I’m enjoying it now more that I have since I started playing. There truly is nothing else like it.
Eve is still one of my favorite games. There's just nothing like it out there.
then you dont know good games
@@Turican76 i actually do know, and from your snarky comment, obviously better than you.
eve online is one of them. alongside many many other good games.
I haven't played eve in almost 15 years, it required too much time investment but there's nothing quite like it and I respect it for that.
Love this video. Still waiting for your eve online story videos.
Quick reminder that while dust514 was in action eve online saw the largest player counts in it's history.
I love this game's universe, lore, aesthetic, and even the concept. In practice it's a job simulator, and a time sink. I want to enjoy EVE, but no matter how much I learn or how long I play, I would always feel like I'm behind the curve.
If my Jita sales are anything to go by, Uprising has been big. Really big.
Great video as always RS, much appreciated and thank you.
I quit playing 3-4 years ago after 7 or 8 years of daily play. CCP are the masters of half-assed, half-finished-that-they-never-finish updates. The barbie dolls and walking in stations updates are the most egregious examples. Then they introduced the pay-to-win business model. I had a toon I worked on for years to be able to fly all 4 factions battleships and 3 of 4 faction capitol ships that became "Yawn, I can do that in a few months with a couple of hundred bucks." The biggest lulz tho was when the guy that wrote the code for the stations quit and took the code with him so they had to scramble to come up with the citadels and keepstars.
accurate
Great video! I have wanted to come back and play again but I just feel I don't have the time with a kid and owning a business. Would love to jump back in but don't even know where to start now.
Right into faction warfare, it’s VERY active.
I got suckered into playing during the free Omega week but when i saw the price of the Omega sub had rocketed to £16, i just played out the 7 days and left it at that. No way is this game worth £16 a month to me. If they are trying to get people to return then they should be lowering the cost, not hiking it!
honestly i dont know much about this game I only got into it recently but it seems that the updates that have come out this year have really improved the game, I sure as hell find it more easier to get into then when I tried in 2016, kept me hooked for a few weeks now.
Eve introduced me to Star Citizen and its been a love/hate relationship ever since.
The hard part about measuring player activity is all the players with 2+ accounts. Only Eve truely know what the real pop changes are.
I know one who runs 21 active accounts, so yes, it is very hard to say how many people still back this game but I hope they keep doing it.
I’d say each person on average has 2 accounts active. Most new players don’t, and veterans will have 3-4. Then there’s those people who have a ridiculous amount, I was in a corp w people who had 30 accounts and it was crazy to see, but I think 2 is a safe average
First week playing, the rookie chat has helped me very much, and all people I encountered has been very patient and friendly 👍
Great historic recap. Thank you.
I recently came back after a 10 month hiatus. Although I have played for 12 years now and breaks are not uncommon, I have noticed lots of others returning at the same time. Maybe it is due to lots people getting burned out in the longest war eve has seen to date and deciding now is a good time to return or, more likely, its just some server hamster voodoo!
Whatever the case, welcome back guys lets blow up some space ships :)
Just got a new PC and got eve, started last night! So excited to get on
Wonderful video. I love how you did the history of the expansions
I'm new and hooked. I'll be on everyday! Fly safe
Well, it's nearly 1pm here in the UK on a Wednesday which means most of the us hasn't woken up yet and most of Europe are still at work. Currently 16,054 players on tranquility, looks alive to me.
I want a "My other ship is a Gila" sticker for Frigates.
Why a Gila why not a Titan? Or one of the Tournament ships? I mean Gila's are reasonably easy to get.
@@FakeSchrodingersCat Because the Gila is an OP ship for it's class, and everyone wants one for Abyssal space. I am not sure even the new Navy Cruisers can match it in there.
@@ianemery2925 True but the origin of the my other car is a X bumper sticker is usually something extravagant and overtly penis enhancing that almost no one can afford rather then something good but within the majority of peoples price range.
@@FakeSchrodingersCat I did specify for Frigates, for most new T1 Frigate pilots, a Gila is about as affordable as a Titan.
Perhaps a "My other ship is a Rattlesnake" for Gila pilots, and "My other ship is a [insert Titan name} for Rattlesnake pilots.
I sold my high-skill characters after the T20 incident. I knew if I kept them I'd get sucked back in. Very addictive.
EVE"s Not dead! ❤️
the free 7day omega did help increase those numbers a bit :)
I played Eve on and off in the past, but not recently. Not really into PVP and the game kinda is mostly PVP. I do like the idea of making stuff, trading stuff and hauling stuff to different places. I also like to PVE against the npc ships, although real players would always butt in and try to make me PVP, which I did not liked. So that is why I quit. I also loved mining but alphas can only use the small little venture so there is that. Thats it. Why I dont play it now. Also the updates it has gotten over the years are laughable at best. A small graphical update here and there does not fix a game. It needs more things to do in place. Stop focusing on the PVP and give the PVE people some love!
PVP is the most important thing in the game, the entire reason why the economy exists. PVE has gotten way too much love with the marauder changes already.
played eve since 2003 and still going strong
YES, but, this game is missing the final key, the traditional open world feeling, the need to land and walk inside these amazing stations and on planets, and all in one game, is what I truly wish it brings, multiple level economy between the experiences, where capsuleers can be planet explorers and city slickers, or station scum, corpo high class areas, 3rd person gameplay in these walkable massive areas, with function and purpose, signing up for planetary warfare, or eve valkyrie sign ups for pc from within a station within eve online, seamless transitions, the fps idea they had, my apartment or property purchasing on planets and stations, in ship crew pov and cockpit level detail to explore the views and enjoy space trucking from.
So much more could be done with this game to make it an MMO for all category of player. Think Mass Effect in Eve, / Yeah like a minor Star Citizen kind of level of detail.
Just IMO
And it is right at 03:04 that you start lying to your audience in favor of the game.
That graph does not show how many PLAYER's Eve has active, but it does shows how many ACCOUNTS are logging in instead; remember that Eve not only has multy-box as it encourages you to pay for multiple accounts and do so yourself. So there is many ppl that log 6 to 9 accounts at the same time no problem, and can gank and destroy you no problem what so ever with a simple to code copy command bot.
The real player count of EVE can be traced with moderate accuracy in the steam charts, as most of the accounts ar logged by the steam launcher this days, and no matter how many eve accounts you log in, the steam chart log your activity as One account (as it should be).
Been an alpha since 2018, still going strong
eewwww
EVE WILL NEVER DIE!!!
Please. 2019 on has been really rough relative to rest of the "dying" I've made friends, enemies, memories, and learned lessons no other game will ever teach. Watching it get shoved through the MMO shredder like every other one it seems it upsetting, so I hope this means there's a glimmer of hope. I'm stopping by and losing for a while either way.
P.S. Also, in 2009 the Great War was happening, and null sec was nuts for many years compared to today so I imagine that drove a lot of new player reading headlines and such
Give it a couple weeks and see if the numbers crash... If they do, it's a good bet a lot of people came back, tried it again, got ganked/griefed by a select few asshats, and then said "Yep, the same shit that caused me to quit last time is still going on, I'm out." and then immediately quit playing afterwards... I'm guessing that's exactly what's going to happen until EvE finally cuts the cord on the toxic ass players that are ruining the game for everyone.. Themselves included.
Nice summary, love the outtakes at the end
I think a big thing that would help the industrialist players would be to revert the Rorqual nerfs and release a successor to Dust 514 (on PC and console since crossplay is viable now and this would maximize player counts), we know an FPS game is in the works and having it tied to EVE's economy would do a lot for the players mining and crafting. Making tons of vehicles, weapons, and dropsuits that you know will be destroyed within a few hours of gameplay would drive those EVE players and create the resource scarcity CCP is trying to introduce without having to kneecap players.
This one is more of a personal gripe but I want pirate factions to have more influence in Null Sec. Whether it's done by NPC fleets attacking less used systems and taking them from players then fortifying them to expand their holdings until players push back enough or the pirate factions hire players to wage war on their behalf and the territory simply goes over to the pirate factions. Yes this can get annoying but I think the possibility of creating more small team fights and things for players to do is always good. They have to be tougher or at least longer than Sansha Incursions because those can get melted in a couple hours thanks to dedicated teams running those. Factions could also have different states of aggression, starting at Calm: not taking territory, only fighting when attacked -> Scouting: Small teams show up in nearby systems, could have an effect on Planetary Interactions -> Aggressive: Begins attacking nearby systems to claim them -> Calm again. This could be modified for a Drifter invasion as well, starting with small fleets trying to take somewhere to make a headquarters then expand out a set amount, requiring players to fight into the newly taken territory and destroy the headquarters to stop the invasion and dissolve the remaining forces.
Cool ideas. I hope they don't turn out to be bad things in the long term and affect player experience negatively. Do you think of having Eve Online vs other sci fi universes sometime like you did 5 years with the Empire vs New Eden?
Like maybe perhaps New Eden vs the Imperium of Man or Covenant? Those would make good naval battles especially Titans vs Gloriana-Class Battleships or Covenant Super Carriers seem awesome.
I believe New Eden's industrial capacity and the amount of freedom privateer groups have in the clusters boarders and how much more logically efficient, advance, and tactically flexible makes them much better then a Imperium navy group in skirmishes or defensive conflicts in their borders. Especially since the Imperium is very stagnant and refuses to innovate leaving them very unadaptive and very arrogant.
Though imagine New Eden's reaction to a Forerunner megastructure though would make even them in awe of something so much larger then their trade hubs and fortress stations.
New eden is actually terrifying when you think abut it. Remember the behavious of players is canon, meaning you have immortal loot gremlins flying around in things like supercapital ships; their reaction to anything new and unknown would likely be akin to a gold rush to secure the new technology. That and lets not forget they shoot eachother with nukes and antimatter ammo for shits and giggles, and that remote repairs during combat is a thing new eden ships can do if equipped for it.
@@thorveim1174 dont forget active armor tank aka the armor repair itself without any outside help
@@Groza_Dallocort yupp. Imagine how a star wars character would react to see a ship all but stripped of his armor just get it back good as new without leaving the fight
The one weakness of new eden ships would be mobility: they need gates to go between systems, and the few ships that dont to travel between sectors need a scout ship already there to deploy a beacon. In most setting that means new eden ships will have trouble dealing with unsuspected attacks as most settings lack such limitations.
Honestly the remote repair is overpowered, imagine an entire capital ship having its armor good as new after a few rep cycles
@@thorveim1174 the thing is that in theory you could take the warp drive between systems but it takes to long the stargates is just a shortcut. Also in the planning stages of EVE they actually had planned that the warp drive could be used for interstellar flight and not just intersystem. Another thing is that jump drives could be switched to not use a cyno I suppose but then we got BSG
I loved nullsec blackout so much.
I felt thats how it always was supposed to be
I roughly remember the drifter invasion of nullsec. I don't know of anyone that directly participated in that. I think the barrier to entry was simply too great. You had to roll up in a capital ship group, or a full fleet of battleships I thought? Getting those numbers is annoying amounts of effort. The difficulty of the drifters meant all ships were at risk, when shares of rewards for that many people/that expensive hardware wasn't worth the risk.
On top of that, dedicating a capital group to drifters took them away from their regular alliance work, and PvE in most alliances isn't covered under most alliances ship replacement programs - so you take a few carriers out, get dunked by drifters - now you're out 25-30 billion for just 5 carriers, no one made a dime, the alliance refuses to replace anything for your group, and also points and laughs.
And despite what it seems like, not everyone can even fly capital ships in null, or some of us could, but pretty much use smaller ships exclusively instead.
Stopped playing several years ago, I was mostly interested in the industry and trade side of things and puttering around on my own but I had some PvP ships as well ofc.
Eventually I just found that the fun was very much outweighed by the swarms of obvious bot/multi-account suicide ships flying around ganking anything and everything they thought would be funny with absolutely 0 risk to their main account or any of their own industry/trading accounts funding the whole thing.
Im all for the open PvP in games like this but I also want to be able to hit back against them, there is no point going after a bunch of characters named like "Il!llII!!iiIlIi" flying around in their cheap scrap ships. Both because well its obviously not going to do anything even if I somehow wipe out the entire 5-8 ship group because they were supposed to die, suiciding something in highsec anyway and even more because the player is currently looking for fights when they are on those accounts. All I would be doing is increasing their fun as my 'revenge' if I did go out hunting for them.
It kinda takes away the whole "consequences" part of the game when its so easy to side-step it and once I realized it I couldnt ignore it and it just made me lose any interest in the game because that was another big draw for me, consequences of your actions. I accepted the risk of flying with my miner or transport ship on the premise that everyone would be playing the game on a level playing field, at least to the point where if someone attacks you, you could retaliate against them.
But there is no risk or consequences if you make a separate account to do all your ganking with and simply transfer all the cash they need from another account that is mining/trading/whatever in peace.
I think pochven was intentionally tuned super high so that people would fleet up and we would have a totally new type of pve like incursions but it didn't catch on outside of flashpoints
My PC is 10 years old, and I left Eve around 2012 as real life things took precedence over a video game, but I'm now retired, and🤞all-being-well, once I have all my post retirement jobs and things to do done sometime hopefully this year I'll have a new PC and can then reinstall it, and get back into the game.
I've always been saying that CCP's resignation from big, yearly extensions is.. big mistake. Ppl love to wait for major changes in their playground, significant updates, new ships, environmental effects, graphics and vast revamps to space around them. Even if WiS is not a thing, that was big hype generator back in its years.
Good job CCP, this is the way.
a year later and this video didn't age as well as hoped...
I played Eve for a few years. I thoroughly enjoyed the small gang pvp that myself and the corp I joined were into. It was fun to take some frigates/destroyers/cruisers/battlecruisers and float around, fighting much bigger groups than ourselves by using our piloting and teamwork skills. Then the interceptors were rebalanced, and it made it so that a single interceptor pilot on the opposing side would be able to mess it up. The corp I was in slowly disintegrated, with everyone going off and doing their own thing. I joined RvB for a while, and had a lot of fun there, and also joined in on the faction warfare to find a bunch of solo pvp, but the fun died out for me.
At the end I had a couple of different combat characters on multiple accounts, and a bunch of market/contracting characters, totaling 21 characters on 7 accounts. I found a few niche opportunities in the game to make a good chunk of isk/hr, and back when plex was under 500m isk, I was making about 1.5b isk/hr, so I only really needed to do a few hours of isk-making activities a month to pay for the 7 accounts and all of the pvp losses I could ever hope to lose. I did a lot more than the bare minimum I needed to do though, and I think I burnt out of the game because of that. At the end I had around 2000 fully fit ships, lots of spare ammo and nanite, and 100+ spare implant sets scattered in a bunch of stations all over the game. I have no idea how much isk it was worth, but it's all still sitting there for if I ever decide to go back.
I think you're misrepresenting Eve when you say that the only way to play eve at its fullest is to pay for a subscription. There are plenty of opportunities to make a lot of isk in the game. As an example, I got an extended trial link from someone, and then paid for my first month after the trial finished, and I did not pay for a single month after that. There was so much opportunity in the market to make isk if you're clever, and I highly doubt that changed since I played. Eve markets were already spreadsheets in space at that point, and there are plenty of ways to take advantage of the way other people made their spreadsheets. I personally realized that in one region, region-wide buy orders on a bunch of random junk you get from looting and salvaging missions were extremely underpriced, so I made my own buy orders for those items covering the entire region. I would become part of the 0.01isk war for this random junk for a while, but it would add up. Eventually I would drastically raise my buy order (10x or so what it initially was), but still keep it low enough that someone would still be able to make a profit from shipping it to a conventional hub. Almost every time someone would beat my buy order, because their spreadsheet would tell them there was still profit in it. I would then cancel my buy order, sell my entire stock remotely, and walk away having just made a lot of profit without having to move a single item. From their perspective they just bought a bunch of stuff that they would be able to turn around and make a profit on, so the people making the buy orders in this region were happy to continue this, and on the scale some of these market players were operating at, I wasn't even a blip to them anyways. I used this strategy to turn a relatively small amount of isk into well over a billion isk in profit in my first month, allowing me to buy a plex for my 2nd month (at the time they were around 300m isk). The return on investment was great, but the return on my time wasn't as good as other opportunities I found later, so I only really did this for the first couple of months of playing.
If you're clever, you can definitely find your own opportunities in the game. That's what I loved about the game the most. It is a sandbox, so you are responsible for what you create in the game. You can either build giant sandcastles so beautiful that they bring grown men and women to tears, or you can sit in the corner eating the sand.
I have aids
bullshit.
aye played a long while for it too, but 2 things broke it for me.
First, the fact that big wars the gam is so famed for are meaningless now. People know now that by just having enough active accounts in one place, the game breaks, making an attack against said position impossible (I was here in world war bee 2 against the goons, only to see what may have been the most epic battle in the game fizzle out as the game couldnt handle the activity, leading to titans stuck in the nether realm and quite litteral ghost ships, supposedly dead but still there and alive. Was lucky enough my ships just failed to warm instead of getting in that mess). That means its possible in this game to be too big to fail even if the whole game ganged up on you, which kinda breaks the whole purpose of said wars between eve superpowers when neither can be beaten no matter what.
Second, i like big ships. But in pvp, if there is a way to get fights that arent onesided against you in a battleship, i have yet to find any. Ended up leading to my shiny ship never seeing a figth and me realising it would likely never get in a good fight when it was my pet project for years is what lead me to quit. I know one day I may come abck though, that game is something special... though coming back would be a pain with my stuff in the middle of nowhere :p
@@thorveim1174
I can understand. If returning would be that difficult, just let the game be dead to you and stop following it.
If not, be aware that one problem was 'fixed' (sortof), by a wacky feature known as 'time dilation.' Uploader I think has covered it, but it is essentially a feature that slows down playspeed to a fraction of realtime based on the number of ships flying in a system. This allows 'unit ghosting' and other issues to be resolved without diverting server resources from other systems with live players.
'3 replies', TH-cam? Where are the other 2?!
#censorship
Anyways...
Like for conclusion. I contend that the economy will remain broken until Alpha accounting is phased out, due to economics, not gameplay.
Before the Alpha-Omega differentiation, every account was paid for, somehow. The one-PLEX-per-account-per-month ratio was unbroken. A-O broke this economic symmetry, and probably contributed to the monthly price increase. I think this is a more serious problem than turning PLEX into a mobile-esque 'in-game currency', because decoupling PLEX from the monthly subscription count destabilized the alignment between ISK and RW currency, and caused ISK to stop being act true in-game currency and become a commodity.
I started playing and streaming EVE Online ages ago and went off multiple times, but every single time I watch a video about it my heart starts beating faster and my mind wants to dive back in. No other game has done that to me over the 40 (!) years I am gaming. Thank you for this video.
I'm an old school pirate myself, started back in 2008. I lived the hard core pirates life, relying on corpmates with alts of decent standing to even get to jita and back. It was rough, barely kept any sort of functioning wallet, always flying over-engineered disposable pirate-build ships...But it still is the best solo and social gameplay I've ever had in a game ever. I truely miss my old internet spaceship family. We were just that, family. I've recently returned just to fly my old favorite ships again and I'm blown away at how far the game has come since '08. I've honestly cried some days at how awesome this game has become (Im a weirdo, I dont care, yarr harr forever youngblooded amateurs!) despite not being at the cutting edge of "metagame" anymore. I fly how I want, do what I want...yall should too. Live safe, fly dangerous! Always down to roam, sincerely Captain Jon Ritmann o7.
i love these kind of comments ..i just started playing yesterday and i have seen a lot of videos with comments like your and i really enjoy them, thank you captain!
They really need to figure out something for all the ships that only have T1 versions and no navy versions.
I am back after several years away. I am once again helping to ensure that Wormhole space stays spooky.
The Apocrypha era was phenomenal.
Picked up the box from Walmart in 2003. Never looked back.
spredsheets in SPACEEEEEEE!!!!!!!!
📠
Well, for a lot of us it did die. "A sucker is born every minute."
Other games: Hype based!
EVE: Based on historical t r e n d s.
I was a full-time miner/ salvager/ explorer/ hacker. Sadly I was never in a corp big enough to resist the PITA players
I played EvE from, say, late 2004 to 2007 as Apollo Balthar.
Was part of some no name corp of which the name eludes me in fountain at the very kickstart of the fountain wars.
Remember our CEO being a chicken and just gave up without hardly a fight which infuriated me as I wanted to throw all my ships into the war before being 'teleported' back to low sec space and start all over again.
Started back up with some guys which went to another pirate corp which I joined later. But having some serious real life issues the essentially booted me in the lamest way.
Tried to find fun as a single player corporation declaring war to miners, attacking in cheap and cheerful ships bordering on suicide attacks before I decided it was a fun run but the game didn't fit in my life anymore.
EvE was a magnificent game in those days. I have fond memories of the guys I flew with (Rheinkraft and Harvey Skywarker most notably) and also the enemies I flew against (some xxxDeathxxx guys, snuff or snuffer, Goonswarm, MoO corp and BoB. One name I still remember is Amego. Can't remember which corp).
Almost felt honoured to die as cannon fodder trying to web sir Molle at some point.
Maybe I'll give the game another spin. Sold all my stuff though, and I'm getting mixed reports. Seems the player driven part is nerfed quite severely.
As a Multiboxer for 12 years. I still think EVE has some serious problems. Eve needs to develop Solo content. As interesting as faction warfare appears. I still am not going to touch it. No way do I want to cut off half of the empire space by getting poor standing. New Missions. For the love of God some new missions please. Make story lines like an escalation. High value ORE. Random wormholes. Give me a reason to Trash my 8.0 Amarr standings. (Note Mimmitar Standing -0.01) Sudden counterattack by the faction you are attacking. As a person who works random days off with random hours, I am a very poor candidate for any cooperation or alliance. Also, at 57. I am not down with some drunken want be chit lord barking orders at me. I have enough bosses at work. Be God damned if I am going to be bossed around for something I pay for.
I had no idea faction warfare did that.
Check out Star Citizen.
There's WH space and null sec. There are corps and alliances with people in your position. You could build a corp around people with the same play style.
@@Sserxe Yikes? Be a CEO? Nah. TBH the only solution if I wanted to pursue it would be a very large alliance. Always somebody around. But those are the ones most likely to have bosses.
@@Sserxe he said he can only pay sporadically and doesn't like to be told what to do and you suggest him to move to the most dangerous space in the game that requires extreme cooperation and solid time-dedication to protect the belongings
Changing nullsec is always risky. Because to own and maintain null space you need to put lots of time and effort into it, then if a change by CCP makes the space you fought hard for no longer safe with now drifter rats, and reinforcing structures, which others can now exploit to attack, which they wouldnt be able to before and for the person that spent all the time setting up the station, capturing the space and keeping the index rates up by mining, industry and ratting, its understandably annoying.
i actually like eve, but i simply never had the dedication to maintain the cash flow necessary to replenish the ships i would ultimately lose. I love mining, but i would rather do it in peace. Having my hulk blowed up by some pirate wanna be was never really a gun time so i just kept them docked. It is a great thing that such a unique game has managed to remain as the rest have faded into the annals of history.
Eve is the most incredible game I've ever played.... Played for years, stoped, game back, stoped again... I wish I could come bqck, but the new price of subscription+ the fact that my coin is internationally worthless... Makes playing this game quite an expensive hobby :(
Excellent video. I played Eve for years and left around 2017'ish. I still feel the itch from time to time to dust of the pirate skills and head to low sec. This was just the update information I was looking for. I'll have to think about a $20 subscription fee. Ooof. That's a bit much...
I like Elite's travel to sun system better than the stargate thing as the sun travel to each system is just so much simpler. However, I like eve's real world graphics as they do not look all animated, at least much less animated then Elite's...
Elite has more horribly designed systems as well as (somehow) much more grindy PVE.
nice vid. you might consider doing the "long" version of the expansion.
awesome video friend!!!
man i came back to eve and it created an uproar now all of a sudden +1 player and its alive again...
Two most popular thing in EvE is warping and mining and third is losing your ships.
I miss walk in stations, it gave me a sense of accomplishment from getting killed several times in a Venator to the ease and comfort of a Vexor (they removed WIS just when I'm getting Myrmidon and Megathron, still my best feeling was with my Algos, transitioning from Tristan to Algos was magical, I even did a stupid thing of parking my Algos in the middle of bumfuck nowhere, go back to the station, pick up my Venator, then fly to that Algos, make a complete 360 fly by of the ship before leaving my Venator forever behind and going back to the station with the Algos, it just felt ceremonial. Makes me wonder what happened to the Venator, I'm sure a ganker would be completely disappointed that they blew it up but there's no corpse inside) I want to walk close to my ships and see how big I've become. My player character did not grow taller. But the Metallic extension did, or in the case of Tristan, became dummy Thicc. (cause it's a Fat man, get it?)
Docking in player stations feels like a showroom, sure your corpmates can show off flying a titan while you fly by in a puny frigate but I can never enjoy it fully because I'm busy trying to dodge a laser bukkake from the enemy we just tackled.
You made a typo the Gallente rookie ship/corvette is the Velator. The Venator-class is from a diffrent universe, Star Wars will say
I played eve pretty hard core a decade ago. Even had a Titan pilot but walked away when the game within the game took over.
In the three weeks after Uprising i learned more about solo pvp than years of null blocs and F1 monkeying.
i also have some solo greens in my zkill and the shakes were goooood
I played EVE from 2006 to 2008 I was part of the SWG NGE refugees (as we were called lol) I believe around 6-8k players joined then, had to stop due to RL obligations, I could not justify paying for a MMO that I was only playing two or three times a month. During my time in EVE I hung out in the Artisan system and would run the pirate gauntlet to get to Jita to sell my wares. I never made enough to be considered big time, but I had fun, I had two accounts, one was a dedicated Miner and the other was my runner. Whenever a group of grievers would try to ruin my fun I would just create a Caracter in another area and play that for a couple of months, then I would just play my main characters and continue playing solo. in my entire time I only lost two ships to pirates. And both times were me being stupid, once I was heading to Jita and I forgot to switch my ships layout from miner to ship combat, yea 5 minutes of sitting at a gate unable to do anything because I had a mining layout lol, the other time I bragged about getting a great ship kill in system chat and had around 6 players jump me. the rest of the time I was just mining and moving cargo from Artisan to Jita, to break up the monotony I would do some "rat hunting" and explore EVE, but I had fun mining and making goods for others to buy.
im coming back after 3 years break. EVE FOREVER
EVE is pretty cool
EVE has died for me… five times already; and reborn again some time after every death!! Can never walk away forever 7o
Not going to deny. Not interested in going back to EVE, I won and I plan to keep winning. I get nostalgic for it, but I look at it from time to time to see what's going on.
Stay won.
I'm looking forward to KSP2 and Homeworld 3.
I've had my account for 17 years. Played off and on for big chunks and small. When they upped the price to $20 a month, making this the most expensive monthly cost for an MMO that I was aware of, I decided it wasn't worth the money anymore. Not sure what gives them the gall to charge more for Eve than WoW or FF charges but here we are.
You make one fundamental mistake, the "player count" is a character count. CCP won't show you the Player count because it will show the plumit in player counts, so it's kept close to their chest while they push whale food into the "micro" transactions.
So grandpa Eve thinks he can go without his respiratorgood luck grandpa Eve, try not to suffocate!
Feth it I'm going back!!! Destoth La'Rakian is coming!
One thing that really pissed me off back in the day was the introduction of rigging. When I first read about it, I had this idea: being able to put cheap extra modules to your ship, that would have a tradeoff. Lose something but gain something else equally. Damn how wrong I was. They're just straight up upgrades and cost a lot making PVP even more of an ISK sink.
Eve is a game but also a simulation extraordinaire! Life long player here!
i just started playing eve. it’s awesome
I quit my 5 accounts back around the blackout and resource scarcity crap, miss the game sometimes. It's a shame they've ruined it.
They really need to power the sub price to ten dollars tops… I am not subbing my accounts for a year just get fifteen a month, that is crazy as …
ARMOR HACS, ARMOR HACS, ARMOR HACS!
Oh yes. We heard what you did there.
I am returning to the EVE game... I started first playing in 2006 then played for a very long time and then 5 years back stopped.
i like the ideal,enlisted FW without leave corp or alliance
I just started playing it. I quite enjoy it :)
i just came back. I think it looks way better. less bugs more items and content. the new daily rewards and skill points as rewards is awesome and makes trying the new stuff fun! the 1,000,000 free skill points rt now is cool to try new things or ships!
Started playing in 2008, and after a 5 year break I'm back and really enjoying it. Eve is far from dead and if anything the opposite is true.
i HAD NO IDEA that E/O was still up here - I use to have a GREAT time playing with corp-mates from the Americas and the UK -- would love to get back to this sometime - $20? it cast me just $15 back when - I think I could STILL afford this . . . ;-)
I am playing eve again... it feels great.
The graphs you are looking at to gauge player activity are misleading. They aren't graphs of numbers of players over time, they are showing account activity. This includes many individual players who multibox. The recent decline is because these players are decreasing the amount of accounts they use for multiboxing as this has become uneconomical.
It's likely that we'll over half the active accounts are multiboxers and that the amount of actual individual players is really quite low.
yes I'm one of those cranky old eve player and i like the big patches. But i hate what they did with capital warfare and jump lag we probably will never see a fight like the one that set the record and dallor amount loss