I played it at launch and enjoyed it at first but then slowly lost interest. I eventually realized that it was because of what other people were saying about it, so I went back and tried again recently, and gat dang have I been enjoying it! Turns out all it took was running through the UC Vanguard quest line to hook me on the sweet sweet lore.
Broke both ankles....and stuck with limited movement for 6-weeks....SO sank into the Starfield universe! Really have liked it! Finally recovered...but this helped pass the time!
I'm loving the hell out of it. Of course I've a list of things that I'd like to see improved/added, but it's still better than most games, and really hits the spot in terms of its attitude and drawing on classic literary sci-fi. I honestly like it a lot more than Fallout. I'd likely put it on par with Skyrim.
Well, i wouldn’t say those last two, but Starfield is criminally underrated and overhated. I have a feeling it’ll be one of those games that 10 years later, people will be like “perhaps i treated you too harshly” and it’ll have a massive fanbase and some people say it’s their favorite game from Bethesda.
I put in about 300 hours and even ran through the story/campaign three times via NG+ and the factions once each. I'd say enjoy it, build a ship or modify an existing one. Get to know the Constellation comrades and listen to their stories, court one of the four main Constellation people like Sarah or Andreja (or the dudes if that's your preference). The game has fun missions in my opinion and fun gameplay (upgrade your jet pack). It's not an "endgame RPG" though even if that was their intention. It's pretty shallow in all other aspects; apartments are poor, outposts don't do that much, and space exploration is a joke, just a bunch of uninhabited planets. There's fun to be had in this game, but mostly in the missions, which are like 90% of it and the most rewarding aspect of the game.
@@tarheelpro87I've been seeing that recently with Fallout 4. It had a lot of outspoken haters that popped up in every comments section but now all a sudden "it was the last great Bethesda game". Personally , I thought FO4's story, characters and, companion system were crap when I bought it at launch but I enjoyed it for the atmosphere, the settlement building, combat and roaming around. Never once did I enjoy it as much as Fallout 3 but it is good at what it does. I dunno if this will happen with Starfield though, we will see.
It is not prrfect but somehow i enjoy it. I like gameplay, its so relaxing and i feel comfortable while playing Starfield. Im not force to do enything. I do my stuff whenever i want. I played better games with epic stories and characters but for some reason i love play Starfield. Its my kind of game. It fits perfectly to my preferences.
@@mioszsypniewski8539 i love it. Not love it like other masterpieces like Skyrim, Fallout New Vegas and others. But it doesn’t get enough credit and gets hate for the most absurd things, and when people get what they want from it, they’re still mad. Personally, i liked the story too. I think it’s just too complicated for people who don’t want to think abstractly or philosophically. And you can’t tell me the mystery behind the artifacts and the Starborn doesn’t keep you on edge.
like 600 hours in i still really enjoy it. i understand frustration and there is actually a lot of discussion from people who still enjoy the game being realistic about faults but with understanding and patience. It turns out if you let yourself have fun, you can!
I play it. Lots of hours and it is fun. But while replay is well supported you could say the same thing of backgammon or solitaire. The absolutely identical locations with the absolutely identical look-out asleep in exactly the same place with the mines in exactly the same place with the loot containers in exactly the same place and the dead scientist in exactly the same place across all thousand planets. An RPG is supposed to be immersive. It's a C/C- game. It's not a complete failure but the missed potential is painful.
The devs are long overdue for an update on Solitaire. The RNG f*s you over like 9/10 games and still no working multi-player after 280 years? Not to mention we'll probably see another Elder Scrolls title before they ever release Cards 2.
I just re started playing after I heard it got better. I love it now!! Much better. It doesn't lag or freeze. I can actually play and enjoy the game now. It's the perfect blend of space fights, exploring, questing, combat, smuggling, building ships, building your own base, commerce. The combat system is pretty awesome too. It's got enough legendary loot to make a dragon blush. I mean really it's got everything. And all of it is done pretty darn good. I'm glad I came back.
I just started playing and had pretty low hopes going in but after a slow start (which honestly a lot of games have) I’m having an absolute blast and the game is huge. When did gamers get so spoiled? It’s like cancel culture has moved to gaming
I’m glad someone else liked it. I wasnt expecting much from starfield, but bethesda improved over their previous games quite a bit in various ways. I just wish others saw it the same.
Yeah! The game is fantastic, plays differently than bethesdas other games but in a good way for a space game. I have 100 hours and haven't even finished all the main faction quests yet.
I bought Starfield a couple of days after it was released. Since then I've played over 1000 hours I enjoy the game. But it took me about 20 hours or so just to get the feel for the game and learn HOW to play. Of course tutorials weren't readily available yet, so I had to figure it out for myself. I figured if you're bored with the game, it's not the game, it's your play style.
Yeah I agree with all of your points. I feel like a lot of people went into this game wanting it to flop, so they just hyperfocus on a lot of complaints and blow them out of proportion to justify their hatred, whether it be of the devs (bethesda has garnered a ton of haters over the years, mostly stemming from old fallout fans) or hatred for xbox. And they all just brute forced the narrative that "starfield is a bad game" as a way to spite the devs or company that they hate. Because I was part of the pre release hype, and there were a TON of people that were PRAYING for this game to flop. So when the game came out and it wasn't perfect and had issues, they were able to rally the general gaming audience to think the game was bad. I 100% believe starfield was used as an "example" to take a jab at bethesda/xbox. The hate just feels way too overblown, bc there are far too many people who think that this is one of the worst games ever made, which is a hilariously bad take imo. It has problems, maybe even more problems that other AAA games. But its not bad at all
"The bugs" bit made me laugh quite a bit, thank you. As someone who is always chasing space life sims I'm still looking forward to trying this when I can secure a good enough machine to run it. I feel like I'm one of those types who will make my own fun, like I did for NMS for longer than it could reasonably sustain. I've found others that get close to what I want sometimes, and I wonder if Starfield will be the same for me. This is the sort of video I think I needed, not early access praise or endless degradation, but something sort of in the middle. I feel like some of the things that could be better could just have been tweaked in the design phase, but it's hard to know how things will turn out until you're nearing the end. Like you could have procedural small settlements that might be at two corners of a map segment and they could have a rivalry or are trying to set up trade, something to discover despite it being in a major scripted zone. One eventually runs into patterns, though, and the illusion drops. Part of the problem may be the level of detail expected in big name games now, which takes time and resources away from other things. Curious what NMS might need to make it more appealing to you. It's certainly not the same general approach. Much appreciated.
I know this was done 5 months ago? But it’s just as relevant now as it was then, the updates have now dropped, and creation is now available, I love the game, get a lot out of it, am nearly 400 hours in and at NG10 playing everything, looking forward to what’s to come.
Finally a voice of reason - 700 hours and still going. At Oblivions release, Bethesda told me, that after the prisontutorial, I would have total freedom, as of how to play the game - the quests would turn up (automatically), as I played. It has been like that since then. Playing Starfield for me is like revisiting an old friend. There is only ONE bethesda game and it has been improved upon since ES1 - a clear line of gamefeature progression. Skyrim is clearly the masterpiece, and those dont "grow on trees"! Starfield is a fine game (Mass Effect 1 2.0).❤
For people who consider mods, there is once called 'Fast Travel to Unknown'. Another called 'Place Doors Yourself'. Those two and all the 'StarUI' mods make the game quite fun. I absolutely love playing Starfield. I started a new playthrough 3 weeks ago and I am on NG+3 and 120 hours in.
@@jharju2352the story writing is always subpar in a Bethesda game, but that’s not really the appeal of the games. If you want a good narrative game, play mass effect or baldur’s gate or something.
Well said, sir. It's nice to see someone dousing the fire that others are fanning to burn this game at the stake. I'm at NG+4 - I think - and I've invested over 700 hours in living in the Starfield universe. I've not once pushed to complete anything and I have (mostly) enjoyed it quite a bit. I'm just starting to get bored so I'm waiting on new content before I invest much more time into it. Yes, there are game breaking bugs. Those that required console commands to allowed me to push on. But I did and I made it through. There are things that caused me to wonder "what in hell were they thinking?" more than once, and there are entire integral parts that I would remove or revamp entirely (food). But you know what? It's been a great ride and they're not done working on it. Play on, sir!
I love Starfield. With nearly 800 hours of play on it, I continue to encounter new elements, new quests, new NPCs, and am amazed by what I find. The biggest complaint I have about it is that it lacks a few features which would enhance the exploration area, such as a logbook to allow me to quickly find information on things I have already explored. Like "What planet had that beast which sucked the oxygen out of the area?" A basic Wiki in game you filled out would be huge in keeping immersion going.
Note that each planet/moon has a thematic, the content of the point of interests change dependings on it so you do can find empty planets: Planets off the beaten path or system with only 1 planet (both lifeless or with animal lifeform): Often Only Natural/geo POIs. Planets with City icon over (without being a main game city), or with settlement icons: High presence of Civilian POIs. Deep cold Planets: Chance to find specific Cold environment POIs. (Like the abandonned mining platform) Livable atmosphere planets: Botanic labs, bio farm research style POIs. Perfect Human settlement (Atmosphere, natural rich vegetation): Farm POIs. Volcanic biome: more chance to find Lava related POIs. Outer rims moons have often one very simple biome (and cold) and are commons. Life compatible planets can have many many biomes and lifeformes and are very different fom each others and are worth a lot of your time. You also have very unique planet concept: One is covered in purple sand, another really cool has yellow fluorescent grass at night on all it's small hills surface. Jemison itself has really good biomes and is worth exploring outside New Altantis. Also each time you shoot down a spaceship, there is a chance it creates a Crashsite POI on the planet you orbit.
I didn't think I would like this game because of all the negativity behind it. But I decided to try it anyway after a while (I'm only about 20 hours in so far) and I have been enjoying it. There are certainly things that annoy me but that happens with any game you've been playing for 10 hours straight on a Saturday. I haven't even really started the main quest line yet. Instead I joined Ryujin Industries on Neon and have been doing corporate espionage almost the entire time. After a while I realized the game seems best to just be played the way you want, which is nice. It's far from perfect, it definitely doesn't seem to hold your hand much. So I've had more of a "F around and find out" mentality. Also, it's on Game Pass, so I wasn't worried about having buyer's remorse. With that being said, I can understand if people dropped a decent chunk of change on this game and were disappointed.
I love Starfield. But one critique I have honestly is how Bethesda added improved surface maps. Which was a direct response to the negativity from the community about exploration. The problem for me is it completely destroys the joy of discovery when you can open a map as soon as you land and see everything in the area. Sure I got tired of walking a thousand meters just to discover something I wasn’t looking for or seen already. But now knowing where everything is I’m not that curious to see what’s over the horizon as much as before.
Starfield is one of my favourite games. If you love exploration, discovery and NASA, the space race there is nothing better. The music, graphics, design, gameplay, I think it’s all incredible. Best Bethesda rpg by far for me.
You can get every power in every universe. If Barrett survives, he has a quest that gives you the parallel self power, and if you don’t build the armillary right away after collecting all the artifacts, Vlad will be able to keep directing you to temples until you find all of them. Temples only become “findable” when you have their corresponding artifact in your inventory.
I'm 59 seconds in and already on your side. I haven't put that many hours in but I've had fun walking around looking at s*** getting in a few random conversations W/ NPCs. First off I spend quite a bit of time making my character some of the controls are a little wonky. But I agree with you in general. I would however say that so many companies put out so many trash games that not checking out a review or two You're really taking a big gamble on whether the game's going to be good or not.
I’m one of many that liked the game but have put it on pause untill some things get updated. But overall, I do love this game. Fallout 4 holds a larger place in my heart because of the settlement system. Although I can build a base, it doesn’t feel as versatile as fallout. The ship building could fill that void easily if we were given more control over the interiors as well. Overall I like the game and will likely pick it right back up again on the coming weeks.
Finally a fair review from someone other than Gopher. I'm so sick of the venom out there. I've put in over 800 hours, multiple NG+ runs playing it in different ways and still having fun! You're spot on about basically making the story of your character up in your head. Isn't that what "role playing" is at it's core? I love being a Starship Captain, building my own battleships, assembling my crew, dressing everyone in the same uniforms and building my Constellation base complete with a dozen fully decorated habs and landing pad with the shipbuilder, right across the lake from The Lodge in Jemison! Fun stuff! Subbed!
Roleplaying is more than just making the story up in your head. Especially if the asking price is 70 bucks. I can just start up Courier Simulator and imagine I deliver highly critical goods through asteroid fields and epic space battles. I can literally close my eyes and imagine I am the admiral of a space fleet fighting against an alien invasion. Roleplaying needs a world that facilitates it, my characters choices should affect the world and how the world reacts to them. When the level 10 party rocks up to a bandit camp, the bandits should beg for their lifes. If you know, the empire is going to attack a system and you have to make the jump now to prevent the attack. When you then decide to smuggle some death sticks first and then jump, you don't get to complain that the system is now under imperial control. If I help the Boomers they will assist my faction at the battle of Hoover Dam. If I ask the NCR to bring order to Primm, the citizens will complain about the taxes. If I chose a powder ganger the NCR will dislike me for it. If I kill a quest giver, they are dead and I won't have access to that quest. Then there is the crowd, that also says roleplaying to them is playing one specific role the game permits. That's how a lot of JRPGs work. But still the actions of the player character have in-world consequences. Actions and consequences are at the core of roleplay, not whatever the player can make in their head.
@@ayumikuro3768 You're discounting Bethesda's RPG style simply because you don't like it. All their RPGs demand the player to give the PC a motivation in their head. Skyrim, FO4, and Starfield aren't Mass Effect. Nothing in these games explicitly give the PC nuanced motivations other than what's necessary to drive the plot forward. No writer or group of writers could ever cover the myriad of motivations every person booting up the game could come up with. In this sense, Bethesda RPGs are more like single player DnD in computer form. They're a sandbox allowing you to take the road left towards Falkreath instead of Riverwood for whatever motivation you the player comes up with. These come at a cost. Bethesda games lose out the more hand crafted narrative aspect of gaming. They can't control the direction the player goes. In New Vegas, the game heavily incentivizes you to take the road towards Primm, NoVac, NV, etc. Technically you can take the deadly road to NV but the narrative suffers. And NV does have a narrative. It isn't an open world like Skyrim, FO4, or Starfield. There is nothing to do outside the context of the big fight at Hoover Dam. The game gives no incentive to help the Boomers outside of securing their support in the battle. You could make the case Bethesda games don't give much incentive outside the scope of the main story but that's at least the point of the game. NV doesn't go on virtually forever. It does have an ending. Skyrim, FO4, and Starfield have no ending outside of retiring your character when they did everything they sought out to do.
@@mrmotchmaster No, I dislike it because there is no style left. I dislike it, because Bethesda used to do better (and a lot of other studios as well). I dislike it, because I basically pay them for access to a pile of sand. Just so I can pay modders to give me the tools to build an actually sand castle. And because there is only so much facelifting possible for Morrowind. I dislike them, because they normalized quest being nothing more than Get X for Y from Z. Instead of get X for Y, so Y can achieve Z. Because the later can't be achieved by just rolling on a table, apparently. No, I don't mind making up my own character, what I don't like is that they aren't "sandbox RPGs" and definitely not "DnD for PC". They are just a sandbox, with some animal feces in it. Buckets, shovels, toy excavators or water are not provided. Maybe I didn't get my point across: They are not supposed to write a character for me, they are supposed to make a game I can play multiple characters in. You and I seem to play DnD quite differently, granted I am mostly behind the DM screen. DnD is collaborative storytelling, not the DM putting up with whatever random shit players come up with. It's about actions and consequences: Let's assume a party of level 1 players. The party sits in a tavern in a small village. A random guy comes up and tells them how it's a shame that there is no longer any mead with juniper berries. And how as a child the palisades protecting the village seemed so secure. He asks if the party wants to help track down the shipment of mead. If the players decide to leave the village with him, after they exit the palisade gate, he will tell them to search in roughly this direction. He has some very important business to attend to he just remembered. If the players leave the town, they will stumble upon a bandit camp and learn they are getting ready to attack in 3 days. Players have their own motivations, they don't need to warn the village about a bandit attack. They can just run around in a forest for 5 days. They can do radiant quests I literally rolled randomly on tables for days. But the bandit raid happened in their absence, so the mayor asks, if they could free the hostages. The party decides to travel to the big city for a week. When they return two weeks later, nobody in the village wants to talk with them. They now pay tribute to their new mayor, the bandit chief. Actions lead to consequences. That's still a shitty story though, there was no reason to ever care for the players, was there? It's just a generic village, with some generic NPCs, right? Almost as, if there is more to it than just what the players make up in their head. Let's try something different: After marching three days through rain and mud, the party reaches a small village. After some convincing Erwin, the guardsman, opens the palisade gate and the party enters the small village. They have no inn, but the mayor offers some of his living/dining room so the party can rest and dry their gear. If they decide to stay and visit the small tavern, Trudy, the barkeep, asks the party, if they have seen a small cart with the wine she's expecting. If the party offers to help, she promises a nice free meal. She also asked the local hunter, Brunn, for help. The party can go with Brunn, without him or just don't care and travel on. If they travel on or without him, they stumble over the bandit camp. If they travel with Brunn, he will tell them some tips for survival in the wilderness and they will find the bandit camp. The players can still do whatever they want, but there is something to engage with. Now sure, the dragon or bandit attack never happen in either Riverwood or Goodsprings without player participation. In Skyrim, because Alduin never wanted to attack and you first need to explore a ruin to pick up a stone that will never be relevant again, so another dragon can attack another town. Unless you remove that stone from that ruin, dragons will never attack in Skyrim. In Fallout NV, because actually no good reason. Besides an actual story hook, where your character can, talk to all involved parties and: -Shoot Ringo -Leave the town and not care -Join the bandits -Help the town/Ringo in various means depending on their skills according to their characters motivation. Or maybe it's just because they aren't DnD and there is no guarantee, that the player actually recognized the hook. Skyrim and Fallout 4 both have narrative endings. You can keep playing afterwards, but the story is done. Even all the faction/guild quests have "endings". Well, they end, you are faction/guild leader. Faction/Guild has no further motivation, but you can do radiant quests (yaaaaay). And the "vastness" is exactly the reason why Bethesda games are as deep as a puddle. Exactly because their scope is to wide. You simply can't flesh out a game about the legendary Dragonslayer, the Archmage, the Thieves Guildmaster, the leader of the Companions and so forth. Well, with enough time and money it is possible. Sometimes I wonder if I own the same Skyrim and Fallout 4 copy. If your Fallout 4 doesn't have an pre-war sequence, about your characters spouse and child. If the entire game isn't just a quest to find your son. I wonder if your Skyrim copy, doesn't have a Dolphin talking about how the Thalmor are behind the Return of Dragons. That there is no possible way, for the player character in front of her, to proof that they are dragonborn other than to walk through half of Skyrim to one specific burial site, were a dragon happens to be resurrected. To then kill it and absorb it's soul. Not to mention how that Dolphin stole the Horn of Jurgen Windcaller, which requires the Thu'um to get to. And to be fair, the Thu'um had nothing to do with being a Dragonborn before Skyrim, so maybe that's why the Dolphin is confused.
@@ExpertContrarian Really, how so? For me 800 hours is actually low. I've played Oblivion, FO3, New Vegas, Skyrim and FO4 all well over 1500-2000 hours each and have 3500 hours logged in the Skyrim Creation Kit building Helgen Reborn back in the day. I fail to see how someone else's enjoyment of a game is in any way "sad to hear" for anyone. For example , I don't care for games with a forced 3rd person perspective, or ones like Baldur's Gate 3 where the point of view is like 40 feet above your character. I prefer first person view where it reasonably feels like I'm seeing things through my characters own eyes. However, I don't feel that it's "sad to hear" of anyone who loves those type of experiences and plays a ton of hours on them. Each to their own, and I'm happy that those people have gotten a lot of enjoyment and entertainment from them, they're simply not for me.
I totally agree, Starfield is excellent and no doubt will become even better over the coming months/years due to bethesda updates and the modding community, but as the games stands now I personally enjoy it immensely. Only a few things overall that bothered me, one such issue is fixed with a mod called "Desolation" basically it reduces the amount of POIs the further you travel out to the edge of the settled systems and away from planetary city states making many Planets and moons truly empty with very little to no human activity making it feel like i'm actually exploring uncharted worlds. Secondly was the fact I could not seamlessly move from my starships cockpit to the cargo hatch, open it and step out onto a new world without a loading screen inbetween and the cargo hatch already open, But again this issue has somewhat been fixed with the mod "Immersive Landing Ramps" allowing me to open and close the cargo hatch door whenever I want, instead of having it done automatically by the game breaking my immersion. Anyway, thanks for a clear headed positive take on Starfield, it's refreshing to see and hear. 🧑🚀👍
Thanks for this video. Its a hostile world for people who enjoyed Starfield. The funny thing is both enjoyers and haters have the same core criticisms of the game, its just that the hateful people completely disregard anything the game does well. Partially this is the fault of Bethesda's marketing casting such a wide net over people who weren't going to be interested normally, partially because of console tribalism after the Bethesda acquisition, and of course just the weak aspects of the game. I can't believe they're actually adding land vehicles. With the recent addition of the surface map upgrade and the option to unlock the dialog camera, It looks like most of the biggest concerns with the game are being addressed.
Starfield is the first Bethesda game I've played. In agreement with all you say here. I'd actually like a genuinely empty space on a planet, but I've not found anywhere without a structure nearby. Temples are not much fun, and I find the locked in view when speaking a bit weird. But! I am enjoying loads of elements about it, and am currently still on first playthrough and enjoying the Outpost building.
Well said. For your first full video, I found it interesting and a refreshing variant to the overwhelming negativity this latest Bethesda title has endured. I have "gamed" since the early beginnings..spectrums, commodore, bbc,...pretty much all of them and Bethesda always been one of my favourite houses...from Daggerfall onwards. Now a VERY mature gamer...a retiree with arthritis, consoles and pc to keep me mentally stimulated.( Beats bridge, crosswords and bingo.) I have little time or patience to even bother to subscribe to the vast majority of review channels as they mostly biased to simply appease and award grossly overated scores to triple A publishers simply to get key unlocks before initial release. You are now added to my list which I can now count on two hands rather than one. Keep it up and I'm sure u will be deservedly noticed with time.
I actually like the game since it released. It really isn't bad and you can tell they put a lot of hard work into it. I like the atmosphere and tone the game gives off. The environments are very pretty. There are things I think could have done better, and the music doesn't hit as much as skyrim's did, there are some tracks that stick out, but that game was from a different time where the music on games had a different vibe to them. But ultimately, I like starfield.
Great take dude. I was nonplussed at first, but i saw the familiar Bethesda hallmarks, let that guide me, & now i'm 400hrs+, ng+4 & i love this game, in spite of it's rough edges. The difference for me was letting the game show me where it's strengths lay. A lot of people seem to have been let down because they couldn't force fit it to their expectation. Dlc will make a good game great is my take.
bounty hunting: load screen to akilla, load screen into the rook, load screen to location of bounty, load screen into hostile ship to free prisoner. load screen back to akilla, repeat.
Can't help but notice you glossed over the part where you play the game just to emphasize the load screen, furthermore that is a grand total of maybe 60s of load screens for 15 minute side quest which you only have to do if you find it engaging, which you clearly don't.
Finally someone gets it. It is a Batesda game which means it is full of glitches but it it fun it you just play the game instead of wanting to use shot cuts and cheat.
right, sometimes finding and then leveraging a glitch during a boss fight is more fun than just sparring off and jumping though the obvious hoops. it's like an additional hack layer, where more modern/very tight games hold your hand the whole time - idk maybe this is nostalgia.
@@exoticspeedefy7916oddly no matter how buggy a game is, always have barely any issues. I play Sonic 06 and so far i’ve only seen 3 non-game breaking bugs. Fallout New Vegas is buggy but it’s more than playable for me, and with Starfield i don’t remember one bug i’ve had. Usually the more i mod a Bethesda game though, the worse the bugs get.
I loved the game...then at 100 hours saves failed...Just finished BG3 and I am back flying the friendly skies as they finally fixed the saves. Nowhere near finishing at 110 hours. So many great Mods.
I also had problems with my save games 3 times, which forced me to go back to using an old save game. I think the patches have already resolved some of the problems in buggy missions. A very important warning! Be very careful with mods that change game scripts! I used one of these mods and I think it was responsible for one of the bugs I had in one of my save games. Until the Creation Kit for this game came out, modders were making mods that changed scripts without really knowing the consequences this would have on the missions and functioning of the game. There are people out there who complain about Bethesda for bugs in the game that were actually the result of mods that were not completely safe to use.
Im glad I found your video. I thoroughly enjoyed ( and continue to) enjoy my time with this game. The more you play the more you understand and thats my main criticism of the game. Systems are not explained enough and i believe most people give up through frustration. Hang in there and learn the systems and play how you want not how you think you have to.
Todd said in an interview before launch that they did indeed explore the idea of the game having no loading screens to enter/leave planets, but they ultimately gave up on the idea because they had to sacrifice too much terrain detail to achieve it. It's way more difficult to pull this out when your game doesn't look like playdough(NMS) or is solely composed of empty planets(ED). Star Citizen is the only one that can achieve both, but that's still a $500 million tech demo with only a few planets in it.
Not just this, this is a heavy detailed solo RPG running only on local machine. The others games like Star Citizen are online games, the persistence of objects and level of detail is/can be managed by the servers. That's the biggest difference.
I actually like the idea that the planets have too many poi as opposed to not enough. Most planets should be truly empty with maybe one/two stations per planet max, while a few of them should be far more populous, not just the one city. That way undiscovered alien temples make more sense, you can visit barren planets to look for resources and set up mining operations outside of government jurisdiction and fuck around with building, but terrain generation needs to be more dynamic, not just flats and maybe some liquid to boot. More scenery is what I'm getting at
Oh, the good old days of being able to purchase a game and enjoy it, without getting blasted by a noisy community of gamer-Karens that expect every AAA game to check off every item in their list of expectations at release and then do their dishes. Honestly, I've been having a blast with this game. I remember endless hours in Skyrim, where I would be heading toward a quest and have to stop and explore every cave and dungeon along the way, and I loved it. Now I'm heading towards quests, and I have to stop and explore (survey) every planet and moon and pirate-infested mining outpost, and I'm loving it more! The only thing that was killing the game for me was inventory management. I'd reached the point where I had filled a section of my ship with sellable loot, literally knee-deep. I finally just used a cheat code to set my carry weight to 3K. No more time wasted on that one irritation - now I'm just having fun :]
I like this take. Think Bethesda is an acquired taste. The people who get it, get it. Others don't, but that's fine. I like that the side quests are more important than the main. Not sure I've ever actually completed the main quest in Skyrim on even on my 176489th play through 😅 As much as I enjoyed BG3, I felt that truly open world aspect was missing. It was too focused on the main quest and could diverge and do my own thing. I think Bethesda games are what you make of it and I like less stressful ambles through things. Real life is too stressful, why would I want that in my PC games too lol. Bethesda games are about escapism.
My first play through of Starfield was totally spent exploring as many plants as possible. I did do some side quests, but no main quest lines at all. I got up to level 230 of so, had been to 2/3's of all the planets. I had built about 6 outposts, and pretty much knew what skills one needed for a good play through. The more you put in the more one gets out. Most seem to want instant gratification and if that is what your looking for Starfield isn't your game. You have to invest in it to get something out of it. Are there issues of cause there are every game has them. No one that plays any game doesn't have issues of some kind so get over it. BGS has fixed a lot of issues with Starfield, even gave us the Rev 8, but only after his bosses put the screws to him to do it. I'd like to think it was the player base that put the pressure on Todd but it wasn't. And that is because Todd is very ridged in his planning he will not stray from the plain. Most of the planets were not designed with the Rev-8 in mined. My biggest issue for me was they didn't have enough writers, one writer doesn't cut it. In the main game all 4 companions have pretty much the same story line give or take. If you had 4 different writers for each of them this dynamic would be completely different. Because no two writers write in the same way. We might have gotten a companion willing to go down the dark side to get something done. More over if you do something to piss off one of them they go off the deep end giving you shit. And the game doesn't give you any way to fight back, except to kiss there ass and say i won't do it again. Life doesn't work like that. We the player need some options for fighting back against their holler than thou act. This way you keep things more balanced and believable. Well I think I'll gone on long enough.
This was a really well-rounded review. I’ve been playing Starfield for about a month now, and I can’t say enough great things about it. I have enjoyed it thoroughly. There are definitely things I would change, but it’s a great game. I think the biggest problem people have with Starfield is that it’s not Elder Scrolls VI. Though, you are kind of a Dovahkiin.
Criticism of this game is valid. However if you enjoy playing this game, then that is valid too. Just do what you enjoy doing man. If you think this game is good then say it but don’t just label people who have problems with this game as “haters”.
Why are the bland planets a problem? These people would go to the moon and find it bland Actually, they might visit Iguaçu Falls and find it bland because for kilometers there are waterfalls but not hundreds of caves with monsters just 100 meters away from settlements
The notion of the game being terrible is a kind virus. The negative TH-cam reviews all say the same mundane crap. They do it for views because that was the zeitgeist. This guy is merely saying the zeitgeist has infected people, and oafs like you make such nonsense comments
I think your underestimating how addicting finding something to hate is to the point we are all haters. The gripes are real but the reaction to them is disingenuous or overblown. How Many people have had an okay time with the game to suddenly put it down due to overblown negative sentiment. "I like this" sees massive negative sentiment "oh no why" explains "oh but that's not really something that bothers me" it should bother you otherwise what's wrong with you "oh I guess it is really bad" thats basically the loop.
I enjoyed it quite a bit. I liked Andreja and Sarah was okay (I mostly avoided the rest of them), I thought constellation missions were good and Vanguard faction missions were very good. Freestar, Crimson and Ryujin weren't bad. I had fun grinding skills/abilities and new game plus. I also had fun modifying and building ships. It isn't perfect; apartments are dumb, outposts don't do much and planets are practically worthless. Food is a waste of time. There's just a lot of things that don't amount to much that don't have any reward to them (space exploration, making food, eating food, etc). It's a game that's mostly just a lot of missions with a just okay story. I have never played other Bethesda games so I don't have that comparison, but it sounds like this one is the least rewarding. I've never been a "fantasy" person but I like the idea of space exploration. Starfield doesn't really do this, it's kind of just a campaign game with a half-baked RPG element.
Like my example post about calumite, there are so many ways the devs give you to become OP and godlike, but then the enemies fold like a dollar store suit. You can go the spacesuit upgrade route. You can level up skills that limit damage suffered while also giving regeneration and healing from afflictions You can skill point up your crippling and armor piercing where enemies go down in doggy position and can’t shoot at you anymore. Plus up your chances to crit hit and headshot and down the worst baddies with one or two scoped inflictor beams. You can go the powers route and hit them with creators peace and they throw down their guns. You can gravity well them and suffocate them. You can use either a power or a chem based on aurora and slow time and just zip around them. You can boost pack hover and slow time You can give your companions a nice set of legendary armor and a minigun with armor piercing bleed rounds You can plus up stealth and concealment and have equivalent of full chameleon armor and just sneak around and one tap enemies with a hard target Point is, they made it way less vital to pursue any one of these paths. I stopped doing NG+ levels once I got the full map of powers. Why do I need creators peace 3 or slow time 3? Even level 1 gets the job done. And the new game one piece armor is worse than a single piece of superior helmet or pack plus a basic space suit. When you NG you likely give up a full proc level suit and several legendary weapons. Then they give you the emissary inflictor and let you fondle it for 5 minutes before you go to unity. Argh
I agree on the "there's a lot of random stuff on these empty planets." Removinf or significantly reducing the random POIs generated when landing on otherwise unoccupied planets with more natural landmarks (and the occasional space pirate landing) and having those POIs be detectable from space would have been a better direction imo.
You can detect some. It is indicated on the stellar map by a series of three squares at the center of a planet's icon. If you go there, maybe doing a scanner pulse, you'll find at least one guaranteed structure with its name. It is possible to play the game only landing at those locations, and doing so will lead you to certain unique ones.
The main issue is that it is the next game of Bethesda. It is judged by comparison with Skyrim. And obviously fails in this case. But had this game been made by another company, it would probably have had tons of praise by the player community.
Great video, I really enjoyed it and your style, so I dropped you a sub. I think part of the problem this game has, is that some folks hyped it up in their minds and were thus greeted with an unrealistic expectation. It was never going to be Skyrim 2.0. That was lightning in a bottle. I can see the frame work of what this game will be, and while it's fun now, it's going to have a second act much like No man's Sky. Speaking of NMS, I've played it, and if were honest, most of the inter planetary travel consists of you holding down both bumpers and watching a planet slowly get closer. Starfield skips that, and cuts straight to the action. I'm looking forward to what's next.
Interesting tidbit about the planet terrain generation is that the tiles that the engine creates actually line up with each other. Modders disabled the planet boundaries on Jameson and landed on a tile that was adjacent to the tile for New Atlantis and was able to walk there. The problem is that the coordinate system doesn't support being too far away from your ship so if you get too far away the game will crash. This tells me that they didn't want boundaries on planets but couldn't figure out how to implement a better system that would allow you to circumnavigate the planet in time for launch. I imagine eventually they want to remove the boundaries on the planets. The fact that there are ground vehicles in the concept art for the game also leaves me to believe that eventually they want to implement land vehicles to help the player get around. Whether they can actually get around to doing any of this is a different story.
It's all procedurally generated and perhaps its a memory issue? It can't hold so much data at once. In these games the map must remember all the little objects you left on the ground and the positions of the objects. At some point you will run out of memory. Honestly this idea of circumnavigating an empty world is not my idea of fun. This is a space game not a medieval fantasy game. You should be hopping from planet to planet like you see in the star wars movies not trying to see everything on the surface of a single planet. That is ridiculous. I don't think anyone playing this game is going to do this. It's more a case of proving they CAN do it than a NEED for the ability to do it being essential. Memory is limited man. It's a RPG not a space simulator.
@@UToobUsername01Space simulators are notorious for having nothing but boring empty planets. This is an rpg and as such should have less planets but they should be filled with interesting things on them then if we follow your logic.
@@j85grim4 Less planets with the same amount of content is worse than having more planets with the same amount of content. Play Daggerfall. It was a massive game with lots of empty space but it had a lot of content in the space where it was supposed to. IE large cities where population is high with rural remote areas mostly empty. This was done for realism reasons so travel between each town or city felt risky. The wilderness is isolated just like space which is vast. Once in a while you'll find a cabin in the woods or witches coven and this wood give you safe spot to rest. There are countries like Australia that feel like Daggerfall map. IE nobody lives in the middle of australia because it's just dry desert area. Most of the population is in the cities near the coastal part of the continent. That sense of realism where you won't see any people in the remote parts makes sense fo Daggerfall and Starfield. Unlike you newer ES fans I was playing ES back before it went to tiny maps with more detailed areas. So I guess I am just used to this empty space thing. In reality guys: if a planet has no breathable atmosphere nobody is going to want to actually live there. Just like nobody would want to live in the middle of the desert. So yeah STFU. You can't have your cake and eat it: you want to feel immersed and be in a space game, but get angry that space is huge with nothing in it. That is just how people live: they don't seek out places with extreme environments where nothing can grow as their preferred hangout. If Starfield went with a more Star Wars approach (science fantasy) then maybe it would have been more appealing to more people. But they went with a more realistic approach where space is huge, there is a lot of isolation and you feel tiny. Think 'Aliens' more than 'Star Wars'. Moons are going to be boring because moons are boring. Stop going out of your way to explore the boring places with no atmosphere. That would be like choosing to live in the desert and getting angry that you can't find people to trade with. Think of it this way: earth as a planet is just mostly water. Humans feel comfortable on land. Thus if you wanted to find people and cities you would ignore water. However let us say you hear rumor of treasure on an remote island. You can go there by submarine, fly there, or go by boat. It doesn't matter that nobody lives there. You are going there for adventure to see place that not many people will want to venture. That is what Starfield gives you. The sense that space is mostly nothingness but there is also the chance to stumble on treasure or find stuff out there isolated from society. Moons are just the places to go mining, planets with life on them are hunting grounds to extract resrouces from animal and plants, and orbital base stations are interesting dungeons where you might find abandoned factories with loot. You just got to look at things from the perspective of science fiction not fantasy. They choose Sci-fi not sci-fantasy and that pissed people off. When I think of Science Fiction I think Halo, Aliens, Starship Troopers, Star Gate. When I think of Fantasy I think of StarWars, Final Fantasy and Phantasy Star. (ie magick is real, mystical beings exist, and you don't understand much of the world) In SF you have psi abilities so that is a type of magick, but the overall genre is still Sci-Fi. If you go with Sci-Fi you go with realism. IE space is an unsafe hostile environment like living alone in the middle of Australia and you could die and nobody would be able to find your body because it is too big an area to search, so majority live near rivers and coastal area, just as most people live on planets with breathable atmosphere, rather planets with extreme environments. Like Elder Scrolls 2: Daggerfall, it was done as a realism thing. You still have the content but it spread out like Zelda Wind Waker.
Starfield is becoming my new favorite Bethesda game since Oblivion or Fallout New-Vegas. It's not perfect, but it's still really good. I couldn't care less about the haters
Full disclosure. I haven't played Starfield yet (new plastic game boxes are expensive and I have a mortgage. If anyone wants to buy me an Xbox series X I'm very open to it). What worries me at the moment is that Bethesda fans have been asking for a return to the older systems for a while. Starfield sounds like a modernization of the Morrowind and Fallout 3 era of games and it sounds brilliant to me. But I'm saddened that people don't want that any more. Instead it has to be like other games of today for it to be accepted. And it's a shame. I will get around to Starfield one day and I'm sure I'll love it. Here's to hoping time does it the same service it did Morrowind (most people I tried to get into that game hated it and played Fable instead. But the ones that liked it lived in that world) Great video mate
OMG, you actually have a Boglin! Plus, agree 100% with you about the game. I personally love it! When I watched the trailers before launch, I had ZERO interest in ships and space battles. Now, I LOVE the ship builder, it is probably my favorite aspect of the game. People just like complaining, especially when it comes to games.
I realized that planetary exploration, outpost management, and resource mining wasn't fun after doing 100 hours of it. Now I just stay in space and do ship combat, pirating and ship customization.
I really tried to like it, but it’s just boring, i just finished fallout 3 and going from that to this was disappointing, I’m here because I’m genuinely looking for things to do in the game, maybe a way to think about going into the game to help me enjoy it because the idea of the game is really cool but like I said I just find it bland
I got starfield on my Xbox pass. So definitely worth it. Pretty cool overall game. I'm doing my 10x powers playthroughs now, so that's incredibly tedious. EDIT: I will say flying through space dust 10000 times and running 1000 meters to temples/between structures is maddening. They could have improved movement more
Honestly, I think the only thing more annoyinf than any bug in the game are people who jump into any remotely positive discussion on the game just to shout "GAME TRASH!" and dismiss and belittle everyone's opinions. Like... bro. Nobody asked 'bout that. Nobody was talkin' about that.
As a long time bethesda fan and someone who has put 500+ hours in No Mans Sky prior to Starfields release, i personally think the "empty, repetitive planets" argument is silly, and it shows how manh people havent actually put in hours into No Mans Sky and those same people only tried a little bit of Starfield. It is legit the exact same, in terms of procedural generation repetitiveness (when exploring a planet). No Mans Skys excuse is that they have added more possible outcomes for procedurally generated outposts, but both games will make the player quickly realize that they will be seeing a lot of the same thing. I love No Mans Sky, but many Starfield haters choose the wrong aspects to compare it to lol
Starfield is one of the game I am not getting bored with. There is always another way to play and enjoy it. But I have stopped playing for now, waiting for vehicles update.
Ngl I like the empty planets. They’re immersive as fuck, it’s space, of course it’s empty. And as a space explorer, wandering empty planets is part of the job. Take in the sights, look at the sky, enjoy the landscape. If you don’t like that then maybe consider that the game isn’t for you. Cuz it’s serene as fuckkk
When people complain about the planets being empty they are comparing it to Skyrim and fallout games where when your on your way to something on the planet or in space there just isn’t enough random encounters or random enemies attacks like in fallout you can’t walk for 20 mins without a super mutant or a radroach or even a radscorpion coming after you or a deathclaw now in space there is a decent amount of encounters but planets I haven’t gotten one random encounter yet that’s the only thing I can’t think that people mean
@@Praenuntium 1700 hours would be literally insane. Since Starfield released in September that would mean he had to play Starfield 8 hours every single day. That's a lot for any game but for something as bland as Starfield it's straight up mental...
Rant inbound. Dont blame you for not reading. I honestly think their notoriety with the engine is here-say sprinkled with a bit of confirmation bias over the years. For example from a typical naysayer: “Bethesda games have lousy performance and their gameplay is outdated, therefore their engine must be outdated.” There was one journalist/TH-camr that mentioned something interesting. He was breaking down the negativity behind Bethesda, and mentioned that if there is an issue, its not Bethesda’s engine….its Bethesda. If there is an issue, it is that Bethesda are very ambitious and seek to prioritize testing themselves to see how much stuff they can put into a game and still have it function without crashing. This ambition can cause them to forget their core audience, and pay attention specifically to what they want. I think thats one of the key reasons why BG3 is so beloved by people, its because the game was in a form of early access for years, and is literally built on the feedback of those that were able to access it. People who play Bethesda games are looking mostly for “meaningful” exploration, cool loot, and environmental storytelling, but Bethesda has honestly been shifting gears recently. It seems they want to focus on terraforming the open world rpg further via building and crafting. I think Starfield is an example of a solid game, alienating the expectations of the core audience. Bethesda wanted to make this game for years, and they sought out to achieve their ambitions, rather than service their audience. The “problem “ with Starfield is that it is a clash of design philosophy, ery similar to Fallout 76. You just dont try to fit a Bethesda game with all of its variables into a multi world, multi landing zone game space. But they tried it anyway, hence the loading screens and othe supposed issues. I admire their ambition, and I love Starfield, ut I can understand where people that dont like the game are coming from. I just wish naysayers understood the true nature of this game.
6:04 There is at least an entire star system like that. No people at all, no buildings, and the planets just have geological features with native flora and fauna. Even in orbit you won't encounter other ships. If you build an outpost there you're really on your own.
This is the only video I can find that isn't saying Starfield is garbage. Kind of odd that everyone else, the vast majority, is saying Starfield sucks.
I think it promises an endgame concept with all the planets and some RPG elements, but it fails fantastically to underdeliver on that end. As far as the story/"campaign" is concerned I enjoyed it personally.
Normal person calmly explains his thoughts, I really need more of this, well done
Opinions of the totally lame and boring.
And cool t-shirt
tolerance of starfield counts decisively against normalcy
I'm so happy to find someone who can review something in a chill way without just following everyone else's opinion
I played it at launch and enjoyed it at first but then slowly lost interest. I eventually realized that it was because of what other people were saying about it, so I went back and tried again recently, and gat dang have I been enjoying it! Turns out all it took was running through the UC Vanguard quest line to hook me on the sweet sweet lore.
Broke both ankles....and stuck with limited movement for 6-weeks....SO sank into the Starfield universe!
Really have liked it!
Finally recovered...but this helped pass the time!
Starfield healed this man! 🎉❤
@skyriminspace 😆 wouldn't go THAT far...
I enjoyed the game a lot. I plan to go back once they make more additions as well. I think this game is going to be amazing over the long haul.
I'm loving the hell out of it. Of course I've a list of things that I'd like to see improved/added, but it's still better than most games, and really hits the spot in terms of its attitude and drawing on classic literary sci-fi.
I honestly like it a lot more than Fallout. I'd likely put it on par with Skyrim.
Well, i wouldn’t say those last two, but Starfield is criminally underrated and overhated. I have a feeling it’ll be one of those games that 10 years later, people will be like “perhaps i treated you too harshly” and it’ll have a massive fanbase and some people say it’s their favorite game from Bethesda.
I put in about 300 hours and even ran through the story/campaign three times via NG+ and the factions once each.
I'd say enjoy it, build a ship or modify an existing one. Get to know the Constellation comrades and listen to their stories, court one of the four main Constellation people like Sarah or Andreja (or the dudes if that's your preference). The game has fun missions in my opinion and fun gameplay (upgrade your jet pack). It's not an "endgame RPG" though even if that was their intention. It's pretty shallow in all other aspects; apartments are poor, outposts don't do that much, and space exploration is a joke, just a bunch of uninhabited planets.
There's fun to be had in this game, but mostly in the missions, which are like 90% of it and the most rewarding aspect of the game.
@@tarheelpro87I've been seeing that recently with Fallout 4. It had a lot of outspoken haters that popped up in every comments section but now all a sudden "it was the last great Bethesda game". Personally , I thought FO4's story, characters and, companion system were crap when I bought it at launch but I enjoyed it for the atmosphere, the settlement building, combat and roaming around. Never once did I enjoy it as much as Fallout 3 but it is good at what it does. I dunno if this will happen with Starfield though, we will see.
It is not prrfect but somehow i enjoy it. I like gameplay, its so relaxing and i feel comfortable while playing Starfield. Im not force to do enything. I do my stuff whenever i want. I played better games with epic stories and characters but for some reason i love play Starfield. Its my kind of game. It fits perfectly to my preferences.
@@mioszsypniewski8539 i love it. Not love it like other masterpieces like Skyrim, Fallout New Vegas and others. But it doesn’t get enough credit and gets hate for the most absurd things, and when people get what they want from it, they’re still mad. Personally, i liked the story too. I think it’s just too complicated for people who don’t want to think abstractly or philosophically. And you can’t tell me the mystery behind the artifacts and the Starborn doesn’t keep you on edge.
I loved it played it the day it released. Beat the game main missions put it down. Now I'm replaying it all the way through every mission 100%
It's missing some stuff that I think could be added, but I genuinely enjoyed, am enjoying, and probably will continue to enjoy starfield
like 600 hours in i still really enjoy it. i understand frustration and there is actually a lot of discussion from people who still enjoy the game being realistic about faults but with understanding and patience. It turns out if you let yourself have fun, you can!
"Or maybe you won't, at least you tried."
We need more of this
I play it. Lots of hours and it is fun. But while replay is well supported you could say the same thing of backgammon or solitaire. The absolutely identical locations with the absolutely identical look-out asleep in exactly the same place with the mines in exactly the same place with the loot containers in exactly the same place and the dead scientist in exactly the same place across all thousand planets. An RPG is supposed to be immersive. It's a C/C- game. It's not a complete failure but the missed potential is painful.
The devs are long overdue for an update on Solitaire. The RNG f*s you over like 9/10 games and still no working multi-player after 280 years? Not to mention we'll probably see another Elder Scrolls title before they ever release Cards 2.
I just re started playing after I heard it got better. I love it now!! Much better. It doesn't lag or freeze. I can actually play and enjoy the game now. It's the perfect blend of space fights, exploring, questing, combat, smuggling, building ships, building your own base, commerce. The combat system is pretty awesome too. It's got enough legendary loot to make a dragon blush. I mean really it's got everything. And all of it is done pretty darn good. I'm glad I came back.
I just started playing and had pretty low hopes going in but after a slow start (which honestly a lot of games have) I’m having an absolute blast and the game is huge.
When did gamers get so spoiled? It’s like cancel culture has moved to gaming
Here i am too, Starfield is one of my favorite games of the last ten years.
it was def my GOTY of 2023
@@haroldallaberg6359 It is def game of the decade to me.
same @@caiooca5793
I’m glad someone else liked it. I wasnt expecting much from starfield, but bethesda improved over their previous games quite a bit in various ways. I just wish others saw it the same.
Yeah! The game is fantastic, plays differently than bethesdas other games but in a good way for a space game. I have 100 hours and haven't even finished all the main faction quests yet.
I bought Starfield a couple of days after it was released. Since then I've played over 1000 hours I enjoy the game. But it took me about 20 hours or so just to get the feel for the game and learn HOW to play. Of course tutorials weren't readily available yet, so I had to figure it out for myself. I figured if you're bored with the game, it's not the game, it's your play style.
Yeah I agree with all of your points.
I feel like a lot of people went into this game wanting it to flop, so they just hyperfocus on a lot of complaints and blow them out of proportion to justify their hatred, whether it be of the devs (bethesda has garnered a ton of haters over the years, mostly stemming from old fallout fans) or hatred for xbox. And they all just brute forced the narrative that "starfield is a bad game" as a way to spite the devs or company that they hate.
Because I was part of the pre release hype, and there were a TON of people that were PRAYING for this game to flop. So when the game came out and it wasn't perfect and had issues, they were able to rally the general gaming audience to think the game was bad.
I 100% believe starfield was used as an "example" to take a jab at bethesda/xbox. The hate just feels way too overblown, bc there are far too many people who think that this is one of the worst games ever made, which is a hilariously bad take imo. It has problems, maybe even more problems that other AAA games. But its not bad at all
Thanks for sharing your opinion, I think that we need more nuanced points of view instad of toxic positivity/negativity.
"The bugs" bit made me laugh quite a bit, thank you. As someone who is always chasing space life sims I'm still looking forward to trying this when I can secure a good enough machine to run it. I feel like I'm one of those types who will make my own fun, like I did for NMS for longer than it could reasonably sustain. I've found others that get close to what I want sometimes, and I wonder if Starfield will be the same for me. This is the sort of video I think I needed, not early access praise or endless degradation, but something sort of in the middle.
I feel like some of the things that could be better could just have been tweaked in the design phase, but it's hard to know how things will turn out until you're nearing the end. Like you could have procedural small settlements that might be at two corners of a map segment and they could have a rivalry or are trying to set up trade, something to discover despite it being in a major scripted zone. One eventually runs into patterns, though, and the illusion drops. Part of the problem may be the level of detail expected in big name games now, which takes time and resources away from other things.
Curious what NMS might need to make it more appealing to you. It's certainly not the same general approach.
Much appreciated.
I know this was done 5 months ago? But it’s just as relevant now as it was then, the updates have now dropped, and creation is now available, I love the game, get a lot out of it, am nearly 400 hours in and at NG10 playing everything, looking forward to what’s to come.
Finally a voice of reason - 700 hours and still going. At Oblivions release, Bethesda told me, that after the prisontutorial, I would have total freedom, as of how to play the game - the quests would turn up (automatically), as I played. It has been like that since then. Playing Starfield for me is like revisiting an old friend. There is only ONE bethesda game and it has been improved upon since ES1 - a clear line of gamefeature progression. Skyrim is clearly the masterpiece, and those dont "grow on trees"! Starfield is a fine game (Mass Effect 1 2.0).❤
For people who consider mods, there is once called 'Fast Travel to Unknown'. Another called 'Place Doors Yourself'. Those two and all the 'StarUI' mods make the game quite fun. I absolutely love playing Starfield. I started a new playthrough 3 weeks ago and I am on NG+3 and 120 hours in.
Fast Travel to Unknown is AWESOME. I felt a bit of guilt when I first installed it, but that quickly faded!
Then you should also try Starvival mod, and SKK Fast Start.
Are there mods to make the storywriting decent?
@@jharju2352I've been waiting for that mod for FO4 since launch...
@@jharju2352the story writing is always subpar in a Bethesda game, but that’s not really the appeal of the games. If you want a good narrative game, play mass effect or baldur’s gate or something.
Well said, sir. It's nice to see someone dousing the fire that others are fanning to burn this game at the stake. I'm at NG+4 - I think - and I've invested over 700 hours in living in the Starfield universe. I've not once pushed to complete anything and I have (mostly) enjoyed it quite a bit. I'm just starting to get bored so I'm waiting on new content before I invest much more time into it. Yes, there are game breaking bugs. Those that required console commands to allowed me to push on. But I did and I made it through. There are things that caused me to wonder "what in hell were they thinking?" more than once, and there are entire integral parts that I would remove or revamp entirely (food). But you know what? It's been a great ride and they're not done working on it. Play on, sir!
Glad you enjoyed! I’m certainly looking forward to the expansions coming down the line and sinking many more hours into the game for years to come!
People enjoy staring at grass grow. Doesn't mean it's a decent experience.
It is for them. I guess.
I love Starfield. With nearly 800 hours of play on it, I continue to encounter new elements, new quests, new NPCs, and am amazed by what I find.
The biggest complaint I have about it is that it lacks a few features which would enhance the exploration area, such as a logbook to allow me to quickly find information on things I have already explored. Like "What planet had that beast which sucked the oxygen out of the area?" A basic Wiki in game you filled out would be huge in keeping immersion going.
XDDDDDDDDDDDDDD
I’ve got well over 1,000 hours in, and I STILL discover new stuff constantly! This game is absolutely excellent and I am enjoying the heck out of it!
700 hrs in, I can definitely approve this
Yeah, I would love some sort of log of the things that were fully scanned sorted by system/planet/moon.
@@tunin6844 I think its latest update address that
Note that each planet/moon has a thematic, the content of the point of interests change dependings on it so you do can find empty planets:
Planets off the beaten path or system with only 1 planet (both lifeless or with animal lifeform): Often Only Natural/geo POIs.
Planets with City icon over (without being a main game city), or with settlement icons: High presence of Civilian POIs.
Deep cold Planets: Chance to find specific Cold environment POIs. (Like the abandonned mining platform)
Livable atmosphere planets: Botanic labs, bio farm research style POIs.
Perfect Human settlement (Atmosphere, natural rich vegetation): Farm POIs.
Volcanic biome: more chance to find Lava related POIs.
Outer rims moons have often one very simple biome (and cold) and are commons.
Life compatible planets can have many many biomes and lifeformes and are very different fom each others and are worth a lot of your time.
You also have very unique planet concept: One is covered in purple sand, another really cool has yellow fluorescent grass at night on all it's small hills surface. Jemison itself has really good biomes and is worth exploring outside New Altantis.
Also each time you shoot down a spaceship, there is a chance it creates a Crashsite POI on the planet you orbit.
I agree. I don't care about the criticism. I really like it.
This game is for the dreamer for sure. It’s visually stunning
I didn't think I would like this game because of all the negativity behind it. But I decided to try it anyway after a while (I'm only about 20 hours in so far) and I have been enjoying it. There are certainly things that annoy me but that happens with any game you've been playing for 10 hours straight on a Saturday.
I haven't even really started the main quest line yet. Instead I joined Ryujin Industries on Neon and have been doing corporate espionage almost the entire time. After a while I realized the game seems best to just be played the way you want, which is nice. It's far from perfect, it definitely doesn't seem to hold your hand much. So I've had more of a "F around and find out" mentality.
Also, it's on Game Pass, so I wasn't worried about having buyer's remorse. With that being said, I can understand if people dropped a decent chunk of change on this game and were disappointed.
I love Starfield. But one critique I have honestly is how Bethesda added improved surface maps. Which was a direct response to the negativity from the community about exploration. The problem for me is it completely destroys the joy of discovery when you can open a map as soon as you land and see everything in the area. Sure I got tired of walking a thousand meters just to discover something I wasn’t looking for or seen already. But now knowing where everything is I’m not that curious to see what’s over the horizon as much as before.
The four different variations of "Bugs" made me laugh harder than it should have 😂 Great video!
Starfield is one of my favourite games. If you love exploration, discovery and NASA, the space race there is nothing better. The music, graphics, design, gameplay, I think it’s all incredible. Best Bethesda rpg by far for me.
After Starfield added the Rev-8 I reinstalled it, and I enjoy it so much more. I am loving it.
Good video, surprised you only have 38 subs. I can see you being a big channel, keep it up dude!
Excellent Video. I'm absolutely loving Starfield. Thank you.
You can get every power in every universe. If Barrett survives, he has a quest that gives you the parallel self power, and if you don’t build the armillary right away after collecting all the artifacts, Vlad will be able to keep directing you to temples until you find all of them. Temples only become “findable” when you have their corresponding artifact in your inventory.
I enjoyed it a lot... but the highs that I experienced were underwhelming compared to what I might get playing Fallout 4, even today.
By negatively comparing it to Fallout 4, you have told me all I need to know.
I'm 59 seconds in and already on your side.
I haven't put that many hours in but I've had fun walking around looking at s*** getting in a few random conversations W/ NPCs.
First off I spend quite a bit of time making my character some of the controls are a little wonky.
But I agree with you in general.
I would however say that so many companies put out so many trash games that not checking out a review or two You're really taking a big gamble on whether the game's going to be good or not.
nice video, strong point for a selective filter and being able to enjoy things, and nice quadruple entendre on "bugs" :)
I really enjoy the game. Certainly has it's problems but it doesn't deserve the hate.
I recently had somebody try to rationalise to me why my opinion of starfield being a great game was so wrong
Someone who doesn't understand the difference between subjective & objective. They're everywhere. 😂
I’m one of many that liked the game but have put it on pause untill some things get updated. But overall, I do love this game. Fallout 4 holds a larger place in my heart because of the settlement system. Although I can build a base, it doesn’t feel as versatile as fallout. The ship building could fill that void easily if we were given more control over the interiors as well. Overall I like the game and will likely pick it right back up again on the coming weeks.
Finally a fair review from someone other than Gopher. I'm so sick of the venom out there. I've put in over 800 hours, multiple NG+ runs playing it in different ways and still having fun! You're spot on about basically making the story of your character up in your head. Isn't that what "role playing" is at it's core? I love being a Starship Captain, building my own battleships, assembling my crew, dressing everyone in the same uniforms and building my Constellation base complete with a dozen fully decorated habs and landing pad with the shipbuilder, right across the lake from The Lodge in Jemison! Fun stuff! Subbed!
Roleplaying is more than just making the story up in your head. Especially if the asking price is 70 bucks.
I can just start up Courier Simulator and imagine I deliver highly critical goods through asteroid fields and epic space battles. I can literally close my eyes and imagine I am the admiral of a space fleet fighting against an alien invasion.
Roleplaying needs a world that facilitates it, my characters choices should affect the world and how the world reacts to them. When the level 10 party rocks up to a bandit camp, the bandits should beg for their lifes.
If you know, the empire is going to attack a system and you have to make the jump now to prevent the attack. When you then decide to smuggle some death sticks first and then jump, you don't get to complain that the system is now under imperial control.
If I help the Boomers they will assist my faction at the battle of Hoover Dam. If I ask the NCR to bring order to Primm, the citizens will complain about the taxes. If I chose a powder ganger the NCR will dislike me for it.
If I kill a quest giver, they are dead and I won't have access to that quest.
Then there is the crowd, that also says roleplaying to them is playing one specific role the game permits. That's how a lot of JRPGs work. But still the actions of the player character have in-world consequences.
Actions and consequences are at the core of roleplay, not whatever the player can make in their head.
@@ayumikuro3768 You're discounting Bethesda's RPG style simply because you don't like it. All their RPGs demand the player to give the PC a motivation in their head.
Skyrim, FO4, and Starfield aren't Mass Effect. Nothing in these games explicitly give the PC nuanced motivations other than what's necessary to drive the plot forward.
No writer or group of writers could ever cover the myriad of motivations every person booting up the game could come up with. In this sense, Bethesda RPGs are more like single player DnD in computer form. They're a sandbox allowing you to take the road left towards Falkreath instead of Riverwood for whatever motivation you the player comes up with.
These come at a cost. Bethesda games lose out the more hand crafted narrative aspect of gaming. They can't control the direction the player goes. In New Vegas, the game heavily incentivizes you to take the road towards Primm, NoVac, NV, etc. Technically you can take the deadly road to NV but the narrative suffers. And NV does have a narrative. It isn't an open world like Skyrim, FO4, or Starfield. There is nothing to do outside the context of the big fight at Hoover Dam. The game gives no incentive to help the Boomers outside of securing their support in the battle.
You could make the case Bethesda games don't give much incentive outside the scope of the main story but that's at least the point of the game. NV doesn't go on virtually forever. It does have an ending. Skyrim, FO4, and Starfield have no ending outside of retiring your character when they did everything they sought out to do.
800 hours? That’s sad to hear
@@mrmotchmaster No, I dislike it because there is no style left. I dislike it, because Bethesda used to do better (and a lot of other studios as well). I dislike it, because I basically pay them for access to a pile of sand. Just so I can pay modders to give me the tools to build an actually sand castle. And because there is only so much facelifting possible for Morrowind.
I dislike them, because they normalized quest being nothing more than Get X for Y from Z. Instead of get X for Y, so Y can achieve Z. Because the later can't be achieved by just rolling on a table, apparently.
No, I don't mind making up my own character, what I don't like is that they aren't "sandbox RPGs" and definitely not "DnD for PC". They are just a sandbox, with some animal feces in it. Buckets, shovels, toy excavators or water are not provided.
Maybe I didn't get my point across: They are not supposed to write a character for me, they are supposed to make a game I can play multiple characters in.
You and I seem to play DnD quite differently, granted I am mostly behind the DM screen. DnD is collaborative storytelling, not the DM putting up with whatever random shit players come up with. It's about actions and consequences:
Let's assume a party of level 1 players.
The party sits in a tavern in a small village. A random guy comes up and tells them how it's a shame that there is no longer any mead with juniper berries. And how as a child the palisades protecting the village seemed so secure. He asks if the party wants to help track down the shipment of mead.
If the players decide to leave the village with him, after they exit the palisade gate, he will tell them to search in roughly this direction. He has some very important business to attend to he just remembered.
If the players leave the town, they will stumble upon a bandit camp and learn they are getting ready to attack in 3 days.
Players have their own motivations, they don't need to warn the village about a bandit attack. They can just run around in a forest for 5 days. They can do radiant quests I literally rolled randomly on tables for days. But the bandit raid happened in their absence, so the mayor asks, if they could free the hostages. The party decides to travel to the big city for a week. When they return two weeks later, nobody in the village wants to talk with them. They now pay tribute to their new mayor, the bandit chief. Actions lead to consequences.
That's still a shitty story though, there was no reason to ever care for the players, was there? It's just a generic village, with some generic NPCs, right?
Almost as, if there is more to it than just what the players make up in their head.
Let's try something different: After marching three days through rain and mud, the party reaches a small village. After some convincing Erwin, the guardsman, opens the palisade gate and the party enters the small village. They have no inn, but the mayor offers some of his living/dining room so the party can rest and dry their gear. If they decide to stay and visit the small tavern, Trudy, the barkeep, asks the party, if they have seen a small cart with the wine she's expecting. If the party offers to help, she promises a nice free meal. She also asked the local hunter, Brunn, for help. The party can go with Brunn, without him or just don't care and travel on. If they travel on or without him, they stumble over the bandit camp. If they travel with Brunn, he will tell them some tips for survival in the wilderness and they will find the bandit camp. The players can still do whatever they want, but there is something to engage with.
Now sure, the dragon or bandit attack never happen in either Riverwood or Goodsprings without player participation. In Skyrim, because Alduin never wanted to attack and you first need to explore a ruin to pick up a stone that will never be relevant again, so another dragon can attack another town. Unless you remove that stone from that ruin, dragons will never attack in Skyrim.
In Fallout NV, because actually no good reason. Besides an actual story hook, where your character can, talk to all involved parties and:
-Shoot Ringo
-Leave the town and not care
-Join the bandits
-Help the town/Ringo in various means depending on their skills
according to their characters motivation.
Or maybe it's just because they aren't DnD and there is no guarantee, that the player actually recognized the hook.
Skyrim and Fallout 4 both have narrative endings. You can keep playing afterwards, but the story is done. Even all the faction/guild quests have "endings". Well, they end, you are faction/guild leader. Faction/Guild has no further motivation, but you can do radiant quests (yaaaaay).
And the "vastness" is exactly the reason why Bethesda games are as deep as a puddle. Exactly because their scope is to wide. You simply can't flesh out a game about the legendary Dragonslayer, the Archmage, the Thieves Guildmaster, the leader of the Companions and so forth. Well, with enough time and money it is possible.
Sometimes I wonder if I own the same Skyrim and Fallout 4 copy. If your Fallout 4 doesn't have an pre-war sequence, about your characters spouse and child. If the entire game isn't just a quest to find your son.
I wonder if your Skyrim copy, doesn't have a Dolphin talking about how the Thalmor are behind the Return of Dragons. That there is no possible way, for the player character in front of her, to proof that they are dragonborn other than to walk through half of Skyrim to one specific burial site, were a dragon happens to be resurrected. To then kill it and absorb it's soul.
Not to mention how that Dolphin stole the Horn of Jurgen Windcaller, which requires the Thu'um to get to.
And to be fair, the Thu'um had nothing to do with being a Dragonborn before Skyrim, so maybe that's why the Dolphin is confused.
@@ExpertContrarian Really, how so? For me 800 hours is actually low. I've played Oblivion, FO3, New Vegas, Skyrim and FO4 all well over 1500-2000 hours each and have 3500 hours logged in the Skyrim Creation Kit building Helgen Reborn back in the day. I fail to see how someone else's enjoyment of a game is in any way "sad to hear" for anyone. For example , I don't care for games with a forced 3rd person perspective, or ones like Baldur's Gate 3 where the point of view is like 40 feet above your character. I prefer first person view where it reasonably feels like I'm seeing things through my characters own eyes. However, I don't feel that it's "sad to hear" of anyone who loves those type of experiences and plays a ton of hours on them. Each to their own, and I'm happy that those people have gotten a lot of enjoyment and entertainment from them, they're simply not for me.
I totally agree, Starfield is excellent and no doubt will become even better over the coming months/years due to bethesda updates and the modding community, but as the games stands now I personally enjoy it immensely. Only a few things overall that bothered me, one such issue is fixed with a mod called "Desolation" basically it reduces the amount of POIs the further you travel out to the edge of the settled systems and away from planetary city states making many Planets and moons truly empty with very little to no human activity making it feel like i'm actually exploring uncharted worlds. Secondly was the fact I could not seamlessly move from my starships cockpit to the cargo hatch, open it and step out onto a new world without a loading screen inbetween and the cargo hatch already open, But again this issue has somewhat been fixed with the mod "Immersive Landing Ramps" allowing me to open and close the cargo hatch door whenever I want, instead of having it done automatically by the game breaking my immersion. Anyway, thanks for a clear headed positive take on Starfield, it's refreshing to see and hear. 🧑🚀👍
Thanks for this video. Its a hostile world for people who enjoyed Starfield. The funny thing is both enjoyers and haters have the same core criticisms of the game, its just that the hateful people completely disregard anything the game does well. Partially this is the fault of Bethesda's marketing casting such a wide net over people who weren't going to be interested normally, partially because of console tribalism after the Bethesda acquisition, and of course just the weak aspects of the game.
I can't believe they're actually adding land vehicles. With the recent addition of the surface map upgrade and the option to unlock the dialog camera, It looks like most of the biggest concerns with the game are being addressed.
Starfield is the first Bethesda game I've played. In agreement with all you say here. I'd actually like a genuinely empty space on a planet, but I've not found anywhere without a structure nearby. Temples are not much fun, and I find the locked in view when speaking a bit weird. But! I am enjoying loads of elements about it, and am currently still on first playthrough and enjoying the Outpost building.
Well said. For your first full video, I found it interesting and a refreshing variant to the overwhelming negativity this latest Bethesda title has endured.
I have "gamed" since the early beginnings..spectrums, commodore, bbc,...pretty much all of them and Bethesda always been one of my favourite houses...from Daggerfall onwards.
Now a VERY mature gamer...a retiree with arthritis, consoles and pc to keep me mentally stimulated.( Beats bridge, crosswords and bingo.)
I have little time or patience to even bother to subscribe to the vast majority of review channels as they mostly biased to simply appease and award grossly overated scores to triple A publishers simply to get key unlocks before initial release.
You are now added to my list which I can now count on two hands rather than one.
Keep it up and I'm sure u will be deservedly noticed with time.
Thanks for your thoughtful review. I live for the grind, and you've convinced me to play the game.
Starfield is by no means a perfect game, but I genuinely enjoyed playing.
I actually like the game since it released. It really isn't bad and you can tell they put a lot of hard work into it. I like the atmosphere and tone the game gives off. The environments are very pretty. There are things I think could have done better, and the music doesn't hit as much as skyrim's did, there are some tracks that stick out, but that game was from a different time where the music on games had a different vibe to them. But ultimately, I like starfield.
Great take dude.
I was nonplussed at first, but i saw the familiar Bethesda hallmarks, let that guide me, & now i'm 400hrs+, ng+4 & i love this game, in spite of it's rough edges.
The difference for me was letting the game show me where it's strengths lay. A lot of people seem to have been let down because they couldn't force fit it to their expectation.
Dlc will make a good game great is my take.
bounty hunting: load screen to akilla, load screen into the rook, load screen to location of bounty, load screen into hostile ship to free prisoner. load screen back to akilla, repeat.
Can't help but notice you glossed over the part where you play the game just to emphasize the load screen, furthermore that is a grand total of maybe 60s of load screens for 15 minute side quest which you only have to do if you find it engaging, which you clearly don't.
Finally someone gets it. It is a Batesda game which means it is full of glitches but it it fun it you just play the game instead of wanting to use shot cuts and cheat.
right, sometimes finding and then leveraging a glitch during a boss fight is more fun than just sparring off and jumping though the obvious hoops. it's like an additional hack layer, where more modern/very tight games hold your hand the whole time - idk maybe this is nostalgia.
Um you can't "just play the game" if the quests and gameplay are broken. That was a major issue for a lot of people
@@exoticspeedefy7916oddly no matter how buggy a game is, always have barely any issues. I play Sonic 06 and so far i’ve only seen 3 non-game breaking bugs. Fallout New Vegas is buggy but it’s more than playable for me, and with Starfield i don’t remember one bug i’ve had. Usually the more i mod a Bethesda game though, the worse the bugs get.
500h so far and only experienced visual bugs, which weren't even common.
Way more polished than Skyrim and Fallout 4 were.
@@Augusto9588 A lot of the major bugs have been patched out. It was buggy at launch for me I couldn't complete the main quest
I loved the game...then at 100 hours saves failed...Just finished BG3 and I am back flying the friendly skies as they finally fixed the saves. Nowhere near finishing at 110 hours. So many great Mods.
I also had problems with my save games 3 times, which forced me to go back to using an old save game. I think the patches have already resolved some of the problems in buggy missions.
A very important warning! Be very careful with mods that change game scripts! I used one of these mods and I think it was responsible for one of the bugs I had in one of my save games. Until the Creation Kit for this game came out, modders were making mods that changed scripts without really knowing the consequences this would have on the missions and functioning of the game. There are people out there who complain about Bethesda for bugs in the game that were actually the result of mods that were not completely safe to use.
Im glad I found your video. I thoroughly enjoyed ( and continue to) enjoy my time with this game. The more you play the more you understand and thats my main criticism of the game. Systems are not explained enough and i believe most people give up through frustration. Hang in there and learn the systems and play how you want not how you think you have to.
Todd said in an interview before launch that they did indeed explore the idea of the game having no loading screens to enter/leave planets, but they ultimately gave up on the idea because they had to sacrifice too much terrain detail to achieve it.
It's way more difficult to pull this out when your game doesn't look like playdough(NMS) or is solely composed of empty planets(ED). Star Citizen is the only one that can achieve both, but that's still a $500 million tech demo with only a few planets in it.
Not just this, this is a heavy detailed solo RPG running only on local machine. The others games like Star Citizen are online games, the persistence of objects and level of detail is/can be managed by the servers. That's the biggest difference.
Give it a few years and I suspect they’ll have PCs good enough that a mod or creation could remove them.
Do you have the link to this ?
and its only pc mmo. thats why its even possible.
Of course he did an interview 😂
I actually like the idea that the planets have too many poi as opposed to not enough. Most planets should be truly empty with maybe one/two stations per planet max, while a few of them should be far more populous, not just the one city. That way undiscovered alien temples make more sense, you can visit barren planets to look for resources and set up mining operations outside of government jurisdiction and fuck around with building, but terrain generation needs to be more dynamic, not just flats and maybe some liquid to boot. More scenery is what I'm getting at
Basically: If populated, Focus on POIs during generation. If unpopulated, focus on interesting terrain generation.
Oh, the good old days of being able to purchase a game and enjoy it, without getting blasted by a noisy community of gamer-Karens that expect every AAA game to check off every item in their list of expectations at release and then do their dishes. Honestly, I've been having a blast with this game. I remember endless hours in Skyrim, where I would be heading toward a quest and have to stop and explore every cave and dungeon along the way, and I loved it. Now I'm heading towards quests, and I have to stop and explore (survey) every planet and moon and pirate-infested mining outpost, and I'm loving it more! The only thing that was killing the game for me was inventory management. I'd reached the point where I had filled a section of my ship with sellable loot, literally knee-deep. I finally just used a cheat code to set my carry weight to 3K. No more time wasted on that one irritation - now I'm just having fun :]
The Trade Authority space station around Prax only shows up if you fly to there. Only hidden place I've found.
There's a hidden location of a base that makes an ominous sound. If you haven't found it I won't spoil it, but it's pretty creepy.
This makes me want to go back and give it another shake. And this time just get lost and not press every single faction/main/poi. Just get lost.
I like this take. Think Bethesda is an acquired taste. The people who get it, get it. Others don't, but that's fine. I like that the side quests are more important than the main. Not sure I've ever actually completed the main quest in Skyrim on even on my 176489th play through 😅 As much as I enjoyed BG3, I felt that truly open world aspect was missing. It was too focused on the main quest and could diverge and do my own thing. I think Bethesda games are what you make of it and I like less stressful ambles through things. Real life is too stressful, why would I want that in my PC games too lol. Bethesda games are about escapism.
People in the comments… finally people who GET this game and understand what it is
My first play through of Starfield was totally spent exploring as many plants as possible. I did do some side quests, but no main quest lines at all. I got up to level 230 of so, had been to 2/3's of all the planets. I had built about 6 outposts, and pretty much knew what skills one needed for a good play through. The more you put in the more one gets out. Most seem to want instant gratification and if that is what your looking for Starfield isn't your game. You have to invest in it to get something out of it. Are there issues of cause there are every game has them. No one that plays any game doesn't have issues of some kind so get over it. BGS has fixed a lot of issues with Starfield, even gave us the Rev 8, but only after his bosses put the screws to him to do it. I'd like to think it was the player base that put the pressure on Todd but it wasn't. And that is because Todd is very ridged in his planning he will not stray from the plain. Most of the planets were not designed with the Rev-8 in mined. My biggest issue for me was they didn't have enough writers, one writer doesn't cut it. In the main game all 4 companions have pretty much the same story line give or take. If you had 4 different writers for each of them this dynamic would be completely different. Because no two writers write in the same way. We might have gotten a companion willing to go down the dark side to get something done. More over if you do something to piss off one of them they go off the deep end giving you shit. And the game doesn't give you any way to fight back, except to kiss there ass and say i won't do it again. Life doesn't work like that. We the player need some options for fighting back against their holler than thou act. This way you keep things more balanced and believable. Well I think I'll gone on long enough.
This was a really well-rounded review. I’ve been playing Starfield for about a month now, and I can’t say enough great things about it. I have enjoyed it thoroughly. There are definitely things I would change, but it’s a great game. I think the biggest problem people have with Starfield is that it’s not Elder Scrolls VI. Though, you are kind of a Dovahkiin.
Criticism of this game is valid. However if you enjoy playing this game, then that is valid too.
Just do what you enjoy doing man. If you think this game is good then say it but don’t just label people who have problems with this game as “haters”.
Why are the bland planets a problem? These people would go to the moon and find it bland
Actually, they might visit Iguaçu Falls and find it bland because for kilometers there are waterfalls but not hundreds of caves with monsters just 100 meters away from settlements
The notion of the game being terrible is a kind virus. The negative TH-cam reviews all say the same mundane crap. They do it for views because that was the zeitgeist.
This guy is merely saying the zeitgeist has infected people, and oafs like you make such nonsense comments
@@rogeriopenna9014cause its a game and not real life? Pretty obvious
just dont be so sensitive
I think your underestimating how addicting finding something to hate is to the point we are all haters. The gripes are real but the reaction to them is disingenuous or overblown. How Many people have had an okay time with the game to suddenly put it down due to overblown negative sentiment. "I like this" sees massive negative sentiment "oh no why" explains "oh but that's not really something that bothers me" it should bother you otherwise what's wrong with you "oh I guess it is really bad" thats basically the loop.
Spiderman also has loading screens. Actually most games have loading screens, but not all have loading artwork.
I enjoyed it quite a bit. I liked Andreja and Sarah was okay (I mostly avoided the rest of them), I thought constellation missions were good and Vanguard faction missions were very good. Freestar, Crimson and Ryujin weren't bad. I had fun grinding skills/abilities and new game plus. I also had fun modifying and building ships.
It isn't perfect; apartments are dumb, outposts don't do much and planets are practically worthless. Food is a waste of time. There's just a lot of things that don't amount to much that don't have any reward to them (space exploration, making food, eating food, etc). It's a game that's mostly just a lot of missions with a just okay story.
I have never played other Bethesda games so I don't have that comparison, but it sounds like this one is the least rewarding. I've never been a "fantasy" person but I like the idea of space exploration. Starfield doesn't really do this, it's kind of just a campaign game with a half-baked RPG element.
Like my example post about calumite, there are so many ways the devs give you to become OP and godlike, but then the enemies fold like a dollar store suit.
You can go the spacesuit upgrade route.
You can level up skills that limit damage suffered while also giving regeneration and healing from afflictions
You can skill point up your crippling and armor piercing where enemies go down in doggy position and can’t shoot at you anymore. Plus up your chances to crit hit and headshot and down the worst baddies with one or two scoped inflictor beams.
You can go the powers route and hit them with creators peace and they throw down their guns.
You can gravity well them and suffocate them.
You can use either a power or a chem based on aurora and slow time and just zip around them.
You can boost pack hover and slow time
You can give your companions a nice set of legendary armor and a minigun with armor piercing bleed rounds
You can plus up stealth and concealment and have equivalent of full chameleon armor and just sneak around and one tap enemies with a hard target
Point is, they made it way less vital to pursue any one of these paths. I stopped doing NG+ levels once I got the full map of powers. Why do I need creators peace 3 or slow time 3? Even level 1 gets the job done.
And the new game one piece armor is worse than a single piece of superior helmet or pack plus a basic space suit. When you NG you likely give up a full proc level suit and several legendary weapons. Then they give you the emissary inflictor and let you fondle it for 5 minutes before you go to unity.
Argh
I wore the starborn suit and used the ship for about 5 minutes. I like upgrading ships, and I like seeing my characters face.
@@tomm1109yea, I’ve stuck with them, but I get that. Not sure why you can’t make any changes, even if they just made it cosmetic
I agree on the "there's a lot of random stuff on these empty planets."
Removinf or significantly reducing the random POIs generated when landing on otherwise unoccupied planets with more natural landmarks (and the occasional space pirate landing) and having those POIs be detectable from space would have been a better direction imo.
You can detect some. It is indicated on the stellar map by a series of three squares at the center of a planet's icon. If you go there, maybe doing a scanner pulse, you'll find at least one guaranteed structure with its name. It is possible to play the game only landing at those locations, and doing so will lead you to certain unique ones.
The main issue is that it is the next game of Bethesda. It is judged by comparison with Skyrim. And obviously fails in this case.
But had this game been made by another company, it would probably have had tons of praise by the player community.
I like how you said "we have been spoiled with games with no less loading screen" like fallout and elderscrolls.
Great video, I really enjoyed it and your style, so I dropped you a sub.
I think part of the problem this game has, is that some folks hyped it up in their minds and were thus greeted with an unrealistic expectation. It was never going to be Skyrim 2.0. That was lightning in a bottle. I can see the frame work of what this game will be, and while it's fun now, it's going to have a second act much like No man's Sky. Speaking of NMS, I've played it, and if were honest, most of the inter planetary travel consists of you holding down both bumpers and watching a planet slowly get closer.
Starfield skips that, and cuts straight to the action. I'm looking forward to what's next.
Interesting tidbit about the planet terrain generation is that the tiles that the engine creates actually line up with each other. Modders disabled the planet boundaries on Jameson and landed on a tile that was adjacent to the tile for New Atlantis and was able to walk there. The problem is that the coordinate system doesn't support being too far away from your ship so if you get too far away the game will crash. This tells me that they didn't want boundaries on planets but couldn't figure out how to implement a better system that would allow you to circumnavigate the planet in time for launch. I imagine eventually they want to remove the boundaries on the planets. The fact that there are ground vehicles in the concept art for the game also leaves me to believe that eventually they want to implement land vehicles to help the player get around. Whether they can actually get around to doing any of this is a different story.
It's all procedurally generated and perhaps its a memory issue? It can't hold so much data at once. In these games the map must remember all the little objects you left on the ground and the positions of the objects. At some point you will run out of memory. Honestly this idea of circumnavigating an empty world is not my idea of fun. This is a space game not a medieval fantasy game. You should be hopping from planet to planet like you see in the star wars movies not trying to see everything on the surface of a single planet. That is ridiculous. I don't think anyone playing this game is going to do this. It's more a case of proving they CAN do it than a NEED for the ability to do it being essential. Memory is limited man. It's a RPG not a space simulator.
@@UToobUsername01Space simulators are notorious for having nothing but boring empty planets. This is an rpg and as such should have less planets but they should be filled with interesting things on them then if we follow your logic.
@@j85grim4 Less planets with the same amount of content is worse than having more planets with the same amount of content. Play Daggerfall. It was a massive game with lots of empty space but it had a lot of content in the space where it was supposed to. IE large cities where population is high with rural remote areas mostly empty.
This was done for realism reasons so travel between each town or city felt risky. The wilderness is isolated just like space which is vast. Once in a while you'll find a cabin in the woods or witches coven and this wood give you safe spot to rest.
There are countries like Australia that feel like Daggerfall map. IE nobody lives in the middle of australia because it's just dry desert area. Most of the population is in the cities near the coastal part of the continent. That sense of realism where you won't see any people in the remote parts makes sense fo Daggerfall and Starfield.
Unlike you newer ES fans I was playing ES back before it went to tiny maps with more detailed areas. So I guess I am just used to this empty space thing. In reality guys: if a planet has no breathable atmosphere nobody is going to want to actually live there. Just like nobody would want to live in the middle of the desert. So yeah STFU.
You can't have your cake and eat it: you want to feel immersed and be in a space game, but get angry that space is huge with nothing in it. That is just how people live: they don't seek out places with extreme environments where nothing can grow as their preferred hangout.
If Starfield went with a more Star Wars approach (science fantasy) then maybe it would have been more appealing to more people. But they went with a more realistic approach where space is huge, there is a lot of isolation and you feel tiny. Think 'Aliens' more than 'Star Wars'. Moons are going to be boring because moons are boring. Stop going out of your way to explore the boring places with no atmosphere. That would be like choosing to live in the desert and getting angry that you can't find people to trade with.
Think of it this way: earth as a planet is just mostly water. Humans feel comfortable on land. Thus if you wanted to find people and cities you would ignore water. However let us say you hear rumor of treasure on an remote island. You can go there by submarine, fly there, or go by boat. It doesn't matter that nobody lives there. You are going there for adventure to see place that not many people will want to venture. That is what Starfield gives you. The sense that space is mostly nothingness but there is also the chance to stumble on treasure or find stuff out there isolated from society. Moons are just the places to go mining, planets with life on them are hunting grounds to extract resrouces from animal and plants, and orbital base stations are interesting dungeons where you might find abandoned factories with loot.
You just got to look at things from the perspective of science fiction not fantasy. They choose Sci-fi not sci-fantasy and that pissed people off. When I think of Science Fiction I think Halo, Aliens, Starship Troopers, Star Gate. When I think of Fantasy I think of StarWars, Final Fantasy and Phantasy Star. (ie magick is real, mystical beings exist, and you don't understand much of the world)
In SF you have psi abilities so that is a type of magick, but the overall genre is still Sci-Fi. If you go with Sci-Fi you go with realism. IE space is an unsafe hostile environment like living alone in the middle of Australia and you could die and nobody would be able to find your body because it is too big an area to search, so majority live near rivers and coastal area, just as most people live on planets with breathable atmosphere, rather planets with extreme environments. Like Elder Scrolls 2: Daggerfall, it was done as a realism thing. You still have the content but it spread out like Zelda Wind Waker.
Boundaries are now removed in the new update.
Starfield’s transformation will be legendary once the creation kit releases.
Does the modding community care about Starfield? From what I can see, most people have moved on and do not have a desire to return.
Starfield is becoming my new favorite Bethesda game since Oblivion or Fallout New-Vegas. It's not perfect, but it's still really good. I couldn't care less about the haters
Full disclosure. I haven't played Starfield yet (new plastic game boxes are expensive and I have a mortgage. If anyone wants to buy me an Xbox series X I'm very open to it). What worries me at the moment is that Bethesda fans have been asking for a return to the older systems for a while. Starfield sounds like a modernization of the Morrowind and Fallout 3 era of games and it sounds brilliant to me. But I'm saddened that people don't want that any more. Instead it has to be like other games of today for it to be accepted. And it's a shame. I will get around to Starfield one day and I'm sure I'll love it. Here's to hoping time does it the same service it did Morrowind (most people I tried to get into that game hated it and played Fable instead. But the ones that liked it lived in that world)
Great video mate
I got the constellation edition and I just finished a vytinium fuel rod outpost. I love it my top 5 games of all time
OMG, you actually have a Boglin! Plus, agree 100% with you about the game. I personally love it! When I watched the trailers before launch, I had ZERO interest in ships and space battles. Now, I LOVE the ship builder, it is probably my favorite aspect of the game. People just like complaining, especially when it comes to games.
I realized that planetary exploration, outpost management, and resource mining wasn't fun after doing 100 hours of it. Now I just stay in space and do ship combat, pirating and ship customization.
Yep. Quality video and 100% agree. I love Starfield. Hopefully you'll make more Starfield content :)
I really tried to like it, but it’s just boring, i just finished fallout 3 and going from that to this was disappointing, I’m here because I’m genuinely looking for things to do in the game, maybe a way to think about going into the game to help me enjoy it because the idea of the game is really cool but like I said I just find it bland
I got starfield on my Xbox pass. So definitely worth it. Pretty cool overall game. I'm doing my 10x powers playthroughs now, so that's incredibly tedious.
EDIT: I will say flying through space dust 10000 times and running 1000 meters to temples/between structures is maddening. They could have improved movement more
Honestly, I think the only thing more annoyinf than any bug in the game are people who jump into any remotely positive discussion on the game just to shout "GAME TRASH!" and dismiss and belittle everyone's opinions.
Like... bro. Nobody asked 'bout that. Nobody was talkin' about that.
As a long time bethesda fan and someone who has put 500+ hours in No Mans Sky prior to Starfields release, i personally think the "empty, repetitive planets" argument is silly, and it shows how manh people havent actually put in hours into No Mans Sky and those same people only tried a little bit of Starfield. It is legit the exact same, in terms of procedural generation repetitiveness (when exploring a planet). No Mans Skys excuse is that they have added more possible outcomes for procedurally generated outposts, but both games will make the player quickly realize that they will be seeing a lot of the same thing.
I love No Mans Sky, but many Starfield haters choose the wrong aspects to compare it to lol
Starfield is one of the game I am not getting bored with. There is always another way to play and enjoy it. But I have stopped playing for now, waiting for vehicles update.
great angle! Finally someone who understands Starfield. Subscribed!
Starfield definitely has a healthy amount of Bethesda "personality", but I enjoyed it and I still play it.
I’m still playing and enjoying the game.
I like you man. Your videos are enjoyable and you explain your thoughts in a very easy to understand way.
Ngl I like the empty planets. They’re immersive as fuck, it’s space, of course it’s empty. And as a space explorer, wandering empty planets is part of the job. Take in the sights, look at the sky, enjoy the landscape. If you don’t like that then maybe consider that the game isn’t for you. Cuz it’s serene as fuckkk
When people complain about the planets being empty they are comparing it to Skyrim and fallout games where when your on your way to something on the planet or in space there just isn’t enough random encounters or random enemies attacks like in fallout you can’t walk for 20 mins without a super mutant or a radroach or even a radscorpion coming after you or a deathclaw now in space there is a decent amount of encounters but planets I haven’t gotten one random encounter yet that’s the only thing I can’t think that people mean
mods to remove the temple minigame and reduce temple requirements were amazing to see this week with CK mods! yay!
As someone with over 1700 hours in game so far i agree with every bit of this
It would be less frustrating to have 1700 hours watching paint dry.
@@Praenuntium 1700 hours would be literally insane. Since Starfield released in September that would mean he had to play Starfield 8 hours every single day. That's a lot for any game but for something as bland as Starfield it's straight up mental...
Rant inbound. Dont blame you for not reading.
I honestly think their notoriety with the engine is here-say sprinkled with a bit of confirmation bias over the years. For example from a typical naysayer: “Bethesda games have lousy performance and their gameplay is outdated, therefore their engine must be outdated.”
There was one journalist/TH-camr that mentioned something interesting. He was breaking down the negativity behind Bethesda, and mentioned that if there is an issue, its not Bethesda’s engine….its Bethesda.
If there is an issue, it is that Bethesda are very ambitious and seek to prioritize testing themselves to see how much stuff they can put into a game and still have it function without crashing. This ambition can cause them to forget their core audience, and pay attention specifically to what they want. I think thats one of the key reasons why BG3 is so beloved by people, its because the game was in a form of early access for years, and is literally built on the feedback of those that were able to access it. People who play Bethesda games are looking mostly for “meaningful” exploration, cool loot, and environmental storytelling, but Bethesda has honestly been shifting gears recently. It seems they want to focus on terraforming the open world rpg further via building and crafting.
I think Starfield is an example of a solid game, alienating the expectations of the core audience. Bethesda wanted to make this game for years, and they sought out to achieve their ambitions, rather than service their audience. The “problem “ with Starfield is that it is a clash of design philosophy, ery similar to Fallout 76. You just dont try to fit a Bethesda game with all of its variables into a multi world, multi landing zone game space. But they tried it anyway, hence the loading screens and othe supposed issues. I admire their ambition, and I love Starfield, ut I can understand where people that dont like the game are coming from. I just wish naysayers understood the true nature of this game.
Great perspective. To many gamers expect to much. Thank You
6:04 There is at least an entire star system like that. No people at all, no buildings, and the planets just have geological features with native flora and fauna. Even in orbit you won't encounter other ships. If you build an outpost there you're really on your own.
I love your comment.. because my experience was the same .. just diving in there.. and i enjoyed it .. main story …
Hmm side Quest etc Yup geeat
This is the most intelligent video about Starfield on the internet.
I have about 260 hours in the game now with many more to come.
This is the only video I can find that isn't saying Starfield is garbage. Kind of odd that everyone else, the vast majority, is saying Starfield sucks.
Just turn of quest markers in the world and have fun exploring, finding temples, caves to clean, miners to rescue, people to talk to etc.
Ship on preview is Eclipse. It is interesting to see other preferring it to other ship designs (because it is simply the best design)
I get it, but man. I'm all for a great story and immersion. It just didn't cut it for me no matter how hard I tried to enjoy it..
I think it promises an endgame concept with all the planets and some RPG elements, but it fails fantastically to underdeliver on that end. As far as the story/"campaign" is concerned I enjoyed it personally.
I just played it and enjoyed. 🤷♂️