Same everytime I replay this game I find something new like a new area I haven’t been to or some new dialogue or the fact that if you can avoid a boss battle they return in a later level to fight. This is the type of game I want to make that has this level of choice and replay value. I wish I could find more games like this
The main advantage to have the skybox be it's own area instead of being pre-drawn is that you can just place a camera in that small area and render it in real time, accounting for any graphic changes the game may have. The sky you see in-game is pretty much a live-feed of an invisible camera in that small room. That feed is simply drawn to your screen BEFORE every other object in the player view, so the player view is then drawn on top of it, like if you stacked 2 photos on top of each other.
they still exist, you're just not looking hard enough. i despise this sentiment of "ohhhh, all games suck nowadays, ooooohhhhhhh, if only every game was like deus ex, oooooohhhhhhhhhhh why can't every game be a literal landmark title that not only established a genre but became the centerpiece of it???" nintendo releases a game every, what, several years? they're complete, full games of utmost quality. so are the most popular indie releases of the last decade or so. as are most AAA singleplayer games. i like old games too, i love old games' soundtracks, i ADORE the sociocultural paradigm that allowed such amazing art to be created around the turn of the millenium... but saying that new games suck, because they aren't old games, just makes it worse. then we get garbo remasters and remakes that try to recapture the lightning in a bottle without actually realizing the creativity that made the original creations shine!
@@RootedHat too narrow, or to narrow? i'm trying to parse what you're saying. heh. maybe comments need to be complete from the dsy of launch. No edits, no further discussion required to understand what you're trying to say. sorry mane, i'm just trying to understand how you came to this conclusion.
@we-must-live it's not my conclusion? 😂 are you living under a rock or you aware of what Sony and other "big" publishers and devs are coming up with? This is a comment section, not a game we paid for. Why am I arguing with a daft like you 😂
6:00 it'd have been so cool if the Enemies commented on the Light Augmentation, like how the Replicas in FEAR Yell "Flashlight!" If you attack Paul in the Hangar, he goes Hostile for a while before saying something along the Lines of "We're Brothers JC. We shouldn't fight" and goes Neutral again. I love how the French Cop even Screams in a French Accent
If you talk to the NPC in the Kitchen/Break Room area during the escape, she will mention Alex's hidden Stash under the floor, and will sell you Scrambler Grenades. She will also admit "Yes. I am the Thief at UNATCO." This Thief was mentioned by Sam as well. Revision Mod adds (I think) Voice Lines for this as well. Where you can tell Sam who the Thief is at UNATCO. Some NPCs can NOT be killed. Jock in the Underworld Bar is one example. Even with Cheats, he's immortal. But his Helicopter and he can be blown up after you arrive at Area 51 if you did not find the bomb with Everet. EVERY Area in the game, has its Own Unique Ambiance, Combat and Death Themes. EVERY Area. I do not know what happens if you can't afford Smuggler's goods when you go to scuttle the Freighter. I think he won't sell to you. Killing a particular NPC to gain trust before you are asked to, doesn't really give you anything interesting conversation wise. Even if it's done on your first visit to the area. :( In the Versalife Labs on the Original Release of the game before Updates and Steam, the Homeless man who declares "I'm the Captain here!" Will cause the NPCs to Attack him if released. This was fixed on the Steam Version and possibly other versions. :( Saving Smuggler's friend should have spawned him in Smuggler's Lair. But due to bugs, he doesn't show up. Deus Ex Revision is a REALLY good Mod to the game. It adds more stuff and fixes bugs too.
The montage of NPCs on fire triggered a beautiful memory of my youth and allowed me to appreciate something I love: myself as well as memories of setting video game characters on fire. Thanks for that. This upload is a true gem for so many folks.
Oh my! This must have taken you ages to make this video with all the footage-shooting and massive editing involved!! I'll just add my little stone to your magnificent edifice by saying that, when I played that game back in the days, I remember I was stacking crates/boxes on top of each other (placing one always off-center from the one under) so that I could make stairs to reach higher places. My first augmentation goal was then the Arms so that I could carry the massive metal crates, allowing me to save time by not having to stack too many smaller crates/boxes. And I vividly remember that I was totally amazed to find out that, on the very first mission (on the Liberty Island), the developers had thought about the fact someone could reach, be it using this technique or another, over the outdoor brick walls in the "garden" (on second thought, I might be confusing with the next mission with a large open-air area - I'm not sure of my memory, now) because they had placed crates on a similar pile on the other side of the wall, just for the sake of preventing the exploring player a shameful softlock. I also remember being amazed at seeing (thanks to my stacking-crates-technique) that some item (can't remember what exactly it was but it wasn't a great item, I think) had been placed by the developers on top of the roof of a gas station early in the game, too. This roof seemed unreachable. Yet, after stacking all the metal crates and cardboard boxes I could find on the level, I could reach that roof and see there was a little reward waiting just for me. :-) Now that I come to think of it, I kinda remember the problem with cardboard boxes was that when jumping on them, they could sometimes break under JC's weight if the height of the jump was too big. But I had found the workaround for that by jumping while crouching as it resulted in a smoother landing, thus allowing me to use cardboard boxes for my stacks and not just metal crates. Honestly, this game remains in my mind as the game which rewarded the most the creative player and the outside-the-box thinking. That and also the fact that this is the game that taught me a game could make the player take moral decisions by themself. I'm referring to the fact you can decide to betray the UNATCO by killing your boss (Was it Anna Navarre, I can't remember) that commands you to kill the terrorist leader when you find him in a jumbo jet or something. They're both standing there, on the plane and you can choose which one to kill, even though the game never tells you you can choose. When I discovered this was a possible choice and that the game was then making you enter the Terrorist/Resistance group earlier than when the regular scenario forces you to do so, that really made me see with a totally new perspective the video game as a medium. Free will was possible! 😀 That lasted until I played "The Stanley Parable" which taught me how free will in video games can only be an illusion because all that can happen in a game must be the result of how it was coded, and thus anticipated (or not) by the developers. So, as weird as this may sound, "Deus Ex" and "The Stanley Parable" are extremely connected with each other, in my mind and for that matter. 🙂
An earlier build of the game allowed the player to stay loyal to UNATCO, and there are unused dialogue trees in the game code that reflect this too, but as you say, the finished game eventually forces you to turn. Imagine if those branching story options had been left in? Your adventures with boxes reminded me of something. Deus Ex creator/lead designer Warren Spector had previously worked for Origin Systems, where he'd been influential in the design of Ultima 7, and both Ultima Underworld games. All these games exhibit proto-behavior that would solidify in Deus Ex's design. Ultima 7's open world was massive, but one thing I remember was that in the opening town, there's one multi-story house you can use stacked crates to clamber up the outside of and get onto it's roof. From there, you can access a completely secret area that contains one of every object and weapon you can pick up throughout the game, as well as teleporters to all corners of the vast game map. Yes, it's a hidden dev room, that can be found simply by being someone who thinks outside the box, and if you want you can upgrade and overpower your hero character in the first town by using it, and keep revisiting it with other characters to stock them up with stuff too.
@@lancebaylis3169 Hey, thanks for your reply! I didn't know there was initially a plan to stay loyal to the UNATCO!! Thanks for sharing this piece of information! It sure would have been great if the devs had kept that idea in the final game but I can easily understand why they didn't: that would have asked them so much more work!!! It's basically like how time-travel changes made to the past of a reality creates an entire new reality, erasing the past reality. Except that, for the sake of a game which wants to have the player make a choice and experience all its consequences, that means creating the two realities entirely! So, in a nutshell, the game would have been twice as big, twice as complex, with twice as many dialogues and cutscenes... and thus would have asked twice the development resources which the team probably didn't have. As for your story about a secret room in Ultima 7, I enjoyed reading that too, even though I never played any Ultima game. I love the idea of a room displaying all the pickable objects in a game! It's not too difficult for the devs to make and yet, for the player, it really is a meaningful discovery. Kinda remind me of the excellent Insomniac Museum secret level in Ratchet & Clank 2 (on PS2). I was so amazed when I discovered such a gift left by the developers for such an already awesome game! Coming back to Ultima 7, I'm however not sure about how appropriate is the idea of putting such a secret room in a first level accessible for any creative-enough player. Might be a game-breaking experience, especially with the teleporters... Imho, if one really wants to put such a secret in a first level, that secret must only be accessible thanks to a certain degree of creative thinking, sure, but also with a late-game power up or something.
There is one more glitch/feature. You can see it at 50:27, but you can go even further with it. Every transparent objects like glass and fences actually have gaps at it's borders, so enemy can see you throu it, because glass works like solid object in game mechanics, just like walls. And with this glitch you can take objects that placed behind transparent stuff if you look at it from right angle. Also you can shoot enemies throu this gaps without breaking glass.
My fav Deus Ex trivia is that most of the NPCs in it are persistent, so if you manage to kill them early - they won't appear later in the game. You can kill Page through the gap in the glass in Versalife IIRC.
I've played deus ex probably about 50 times from start to finish, over 20 years. I knew most of these, but there were a few that I had no idea about! Great video! BTW, the underwater hatch that you lockpicked by where Filben is on liberty island. If you push the nearby explosive crate into the water and shoot it, it will blow the hatch open!
Deus Ex was the Cyberpunk 2077 of its time. With the only difference that DE was really nextgen in many ways and fully developed at release. I mean, look what devs were able to do more than 20 years ago and how much has been added to games since back then. Despite graphics it really doesn't feel like much. One of the very best games I ever played with an almost unparalleled immersion. How I wish I could go back to the day I started the game the very first time not knowing what a great experience lay ahead of we.
Another fun glitch: If you exit through the subway station in the Evacuation Message level without sending the message, the game gets confused. Agent Navarre and agent Hermann do not have dialogue, and will only begin to attack you if you attack them first OR wait around twenty seconds outside.
Well, I'm glad this stubbornly stayed in my feed a few days: ended up a very good thing to watch in bed recovering from surgery. Especially when said surgery prevents playing any games :( But: thanks for the video! New subscriber. Let's see what the future brings. I would suggest VO, though, even if compgen or something. People pretty much demand it these days.
There's unique dialogue from Manderly if you kill the Unatco trooper at the top of the statue. The hot knife through butter guy. The first place you can get the assault rifle.
At the sunk Tonochi road tunnels - there is hidden Laser mod if you will swim under a ruble (where you were fighting karkians & found upgrade canister). It is absent in PS2 version thou)
@@hegyak You can, using a glitch. If she's fleeing, such as from a grenade or if she's heavily wounded, she's able to open that door. The plot still considers her dead, though
If you glitch your way past Anna in the UNATCO escape, then you never see her again and Gunther's dialogue will be slightly altered later on. I think leaving Anna alive was an option until late in development when it was cut.
I have 600 hours of this game logged on Steam and I never knew most of this. 14:18 this one blew my mind. Goddamn. 18:50 people often bag the voice acting in Deus Ex, and it absolutely has plenty of moments of really poor work, particularly with the non-American actors, but there's still a lot of really great acting too. The NSF choking sounds totally believable. 20:56 realising you could follow him in for a completely different outcome, including doing your own interrogation, after years of playing this game is probably the bit that blew my mind about this game the most. 31:41 what the hell? I haven't even seen this used in speedruns I've never heard of JoJo talking to you like that. Crazy. Almost all of the dialogue shown here I haven't done before because I always save them and she ends up hitchhiking. 35:50 this game is incredible 37:30 astonishingly, this goes for every single area in the game. There's a ton of music for this game. 45:00 that was amazing. I'm surprised you didn't put that at the start of the video. 45:30 the message changes the second time you visit, too.
Unfortunately it usually seems to take longer for newer channels or channels with fewer subs to get any love from the algorithm regardless of the quality of their videos. The whole mainstream internet is pretty weird like that.
I remember discovering the vandenberg panel skill glitch. It corrupted my game file and i had to reinstall the game lmao. I couldn't even reload a previous save.
Damn the screams were gruesome. Wait, so you can take a body from the first level all the way with you through the game until the end if you want to? Hilarious
7:56 is exactly how I found out about the whole deal with Maggie and MJ12 on my first playthrough. Heard MJ12 soldier idle dialogue and then poked around and found the lab. Intentional or not I think it's brilliant that they can accidentally stooge themselves like that.
Wow great to see people putting so much time into a game I love! Thanks for the attention to detail and humour. Also: every time I've played this game I would attempt to outrun Paul on the Liberty Island docks, yet didn't know it was actually possible! Is there a trick to doing it successfully?
Played 1000 or more hours and still learned something new :D. I like the multi-tool/lockpick inv menu glitch for some runs. Side note, been find re-playing with a more complete version of Revision mod
Oh what I didnt know you could knock out those agents and kill them and they wouldnt explode thanks. Also the flamethrower part gave me a chuckle and when you said npcs on fire take no fall damage and she burst through the high rise window and flew out flaming into the night I burst out laughing. Honestly if I was lit on fire I would scream like a nutcase so well and run right at Denton in an attempt to ignite him because what else am I gonna do.
Some of these are absolutely amazing, I'm so glad I watched this, especially for the 'you can loot your own corpse' discovery! 🤯 Brilliant video! This deserves hundreds of thousands of views!
I've only had it happen once (so I don't know how to trigger it), but a while back I started a new game after finishing and it forgot to re-set the inventory - so I was running around Liberty Island with the Dragon's tooth, assault shotgun etc. Skills and augs were back to normal, but my weapon mods (edit: and ammo) were there... This was 1.112fm (GOTY) if anyone wants to play around with that.
I've played this game every which way a hundred times over ... you still found dialogue I never heard before ... in the first level!!! - threatening the commander then running away - never would have thought of that. Never found Alex's crawl space neither. The Ton Hotel - never had the heart to let Jojo that punk kill both of them, so I never heard his dialogue with JC. Nor Sandra and Jojo's dialogue at the hotel - never let that Jojo punk live.
0:12: Now this should be more effective than those warning ads. 0:34: Am surprised the MJ12 guys didn't suddenly attack you for the first try. 1:18: Must be an oversight. 1:34: That's a lotta cuts. 1:49: Well, since it honors the pacifist code... 2:33: Useful for pacifist runs, although a Riot Prod+Baton combo is better. 2:43: The MIBs/WIBs take it up a notch. So much for them being elites. 4:03: How does that work in a programming perspective? 4:15: As they should be. Up until 4:27. 4:34: Congratulations, you just softlocked your game. 5:19: You can also give him a Stealth Pistol or Assault Rifle via exploits. 5:53: As it should. 6:02: Those are some Medkits. 6:19: Interesting how Smuggler is the only other than JC who'll say it. 6:58: This can be exploited in case there's given skill points and Aug Upgrades. 7:06: I think he was supposed to be Leo Gold back in development. 7:36: Must be one of those placeholder NPCs. Age of Empires II has a similar trick. 7:54: Page's professionals, folks. 8:17: Granted, they do not bleed to death. 9:01: Guess they were bedazzled by the sight of you doing the deed. 9:17: If those guards are lucky, then that means you still fulfilled your pacifist quota? If they're unlucky, well, they sure made your job easier. 9:37: A fragile alliance. 10:00: Knocking them down also works. Sorry, Paul. 10:15: Neat. 10:25: Fixed in mods like GMDX and Transcended though. 11:12: Not that useful, since you too take lots of damage when breathing them in. 11:23: Butt monkeys they are. 12:04: The wiki takes note of this humiliation. 12:20: Non-canon, however. 12:43: For good reason, since she has the most death opportunities. 12:55: Must have been quite lucky, this JC. 13:06: How does this work, again, in a programming perspective? 13:22: It also distracts them. 13:44: Not just Alex later on. 14:03: Surprised this isn't about exploiting this aggressiveness so for the incoming UNATCO trooper to finish the job himself. 15:00: What about the detail about the Gunther bonus? 15:27: Gotta love Pvt. Lloyd. 15:35: Just like in the anime movie Memories. 15:49: Hilarious. 16:07: Where's the warning, bartender Jordan? 16:22: How'd they figure that the body is either dead or unconscious? 16:45: Guess terrorism goes many ways. 17:14: Same with them being knocked out. It's fun, really. 17:44: Some mods make him fight non-lethally though. 18:04: I think the security bot dialogue can be triggered just by going near it on your endeavors. 18:35: Who needs Gas Grenades? 19:15: Amusingly yet conveniently, not YOUR pepper spray. 19:26: Barring the extra skill points, just one extra Aug Upgrade should be useful in terms of unmodded runs that don't restore Ford Schick hanging out with Smuggler after his rescue from MJ12. 19:46: Fixed, for good or for bad, in certain mods. However, in case the game gets a, hmm, Enhanced Edition that fixes things up, they better increase the starting skill points to 6575 while having the Pistol skill stay Trained unless one prefers it to be become Advanced. 20:44: Darn. There's more to see and hear when staying there for a longer interval. 21:04: The dialogue is different if they were knocked out or left standing. 21:21: Old hat to me. You can even go back to it during the revisits. 21:32-23:47: Same for these. 23:48: They sure did right by surrendering to a "ghost". 24:13: The Shifter mod runs with it, all while the contested sequel Invisible War seems to have actually confirmed its developmental existence. 24:36: We will now pronounce you Snake Denton. 24:50: ...Huh. 25:04: Same with the Baton, but that's slower unless assisted by the Combat Strength Aug. 25:12: Gotta love this, but how does this work in actuality compared to just doing the same in lower skills? 25:23: Whoops. 25:41: Who even made that an option in- and out-of-universe? 25:50: Mods, again, are made to undo this by having a real time system. 26:42: Pity. 26:52: The Battery Park surrender bit becomes weirder because of this. 27:33: Oh, now they work like proper crates of stuff? 27:50: ...Wut? 28:05: Says something that Jock ends up wanting to kill the "other" JC. 28:38: Could prove useful for modders and their occasional bugfix ideals. 29:26: With this in mind, one should just always play the game on Realistic difficulty. 30:38: More developer's foresight. 31:00: And the interesting part: there seem to be lots more unused dialogue in the files. 32:22: A Stealth Pistol, Knife, or Sawed-Off would also suffice. Either way, please do have a reserve of the former two or Pistol when trying to help while dropping off your modded weapons beforehand. 34:04: Sandra's referring to Joe Greene, by the way. 36:54: Gotta thank System Shock and a buncha LucasArts games for this. 37:43: Shame a number of "Departure" themes aren't programmed properly. 37:56: LAWs also deal more damage and have a larger explosive radius than GEP Guns. 38:58: Shame you can't swim up, haha. 39:06: In short, prepare your autosave whilst trying to remember which can be bypassed and which cannot. 39:44: The NYPD just aren't everyone's favorites. 39:58: Security bots also run out of ammo themselves. 40:17: Useful for speedruns. Also appeases fans of cyberdystopia works like Ghost in the Shell. 40:43: A necessary sacrifice. 42:34: As they should be. 43:00: Who cares if it's a bit unrealistic, the trope has to stay at most. 43:31: I always complain about this though. 43:46: Just like in Fallout. 43:55: Batmanning! 44:08: Denton Stomp 'n Drop! 44:37: Showcased in the tutorial's final exam. Anyways, Alex, that's an understatement? 45:13: Just like in the first Mission Impossible movie. 45:22: Try doing it on the other two times revisiting the place. 25:29: Same goes for flushing the American flag in Invisible War's endgame. 46:02: Whoopsy there, devs. 46:35: What, the strong throw made them this way? 46:54-48:51: Old news to the gamers. 48:52: I never used this much. 49:20: Darts are quite useful for pacifist runs because of this. 49:32: Even without using this exploit, it bugs me that MJ12 didn't fully drain your bioelectric energy and take away your NanoKey Ring. 50:09: Must be their *way* of having codenames a la JC Denton. 50:16: Don't notice this much since I only use the GEP Gun given by Paul at most. That aside, this needs a fix. 50:21: Not a fan of Tong's option though. 50:35: You could just fire a gun to somewhere harmless instead so to trigger his showdown against nearby NSF forces. 51:32: I don't mind. If I have an addendum for this: try running away from the Vandenberg AFB beginning scientist woman before she meets up with you; Jock will end up relaying her message to JC instead. Also, try taking out the hostile bots below and go back to her for more dialogue.
It took me years to try and play Deus Ex in a non lethal way, if I had known that the Persons in Black didn't explode if you didn't kill them, I would have done it from the very beginning, now there is only one way to play the game for me
Great video, however it lacks to show/explain item duplication glitch (you can multiply items received from npcs and vendors) and inventory bug (items occupying the same space). Anyway, thumb up.
Will there be an another video like that for DX: Invisible War? Although not the best, it is kind of underrated and would love to know what secrets and weird shit it has.
there is unique dialogue with ford schick and smuggler that accounts for going to the underground mj12 base before meeting smuggler. You cannot get this dialogue without cheats as there is no way to get into the sewers in the vanilla game without speaking to smuggler first.
Something I found and I haven't seen in the video is that if you are picking a lock or using the multitool to derive something, and you are required to use more than one lockpick or multitool due to poor skill, you can just start picking/deriving, then open the inventory, wait for a couple of seconds, close the inventory, and then it will be bypassed with one single tool. The amount of seconds you have to wait is the same amount of seconds required to open or derive whatever you are bypassing. This way you don't need to waste points in lockpicking or electronics. Another thing I found, but it's not consistent and I'm not 100% sure how it works, is that it is possible to duplicate items or carry items to a new game. For some reason, under some circumstances, there are times when you start a game while in the middle of a game, but your status does not revert, it just loads the intro and then the first level. But I can't confirm this because I never figured out how it works exactly. It sometimes happens.
That's not fair about the light aug alerting enemies! Doesn't the text say that it amplifies the light receptors so you can see in the dark, not that you have flashlights coming out of your face? I guess if the enemy is looking towards you, he xould see your cat-eyes at least.
In realistic difficulty damage localization is activated, i think it's not activated in easy difficulty, your whole body take damage. Game were so good at the time. Finished.
hmm i wouldnt mind if they remade the game and kept its look and music even letting people use augs more often with bigger maps we could speed run that tnt explosive reaction is wild. you didnt mention it but if your at the french cha·teau by clicking on her fireplace theres a hidden compartment i wasnt aware of a lot of things he mentions
maggie chow jumping out the window on fire will never stop being hilarious
Maggie Chow jumping out of like 10th floor while on fire and running below is very Deus Ex.
man this sentenc is very deus ex
LAMs in Deus Ex might be the most versatile weapon in any video game, ever.
I’ll take a vial of LAMs.
Loved this game ever since I completed the tutorial mission with both my legs blown off.
same.
Same.
Same, freaking robot lol
I played Deus Ex so many times and I'm still learning new things about it.
I play it once a year since it came out and still find secret passages, new text/newspapers, etc. Amazing game, man, no remake to this day...
Yeah who say? And? Ok?
It's the magic of the game.
Why are you locked in the comment section?
Same everytime I replay this game I find something new like a new area I haven’t been to or some new dialogue or the fact that if you can avoid a boss battle they return in a later level to fight. This is the type of game I want to make that has this level of choice and replay value. I wish I could find more games like this
"dying and carrying around your own dead body" ok man. you got me on that one. I bust out laughing.
I must be a little psychopatic but the "unique screams while in flames" segment was hilarious
The main advantage to have the skybox be it's own area instead of being pre-drawn is that you can just place a camera in that small area and render it in real time, accounting for any graphic changes the game may have.
The sky you see in-game is pretty much a live-feed of an invisible camera in that small room. That feed is simply drawn to your screen BEFORE every other object in the player view, so the player view is then drawn on top of it, like if you stacked 2 photos on top of each other.
One of the coolest tricks the original Unreal brought to the table. Most skies in FPS games before Unreal were just elaborate paralax texture maps.
When games were complete from the dsy of launch. No DLCs, no patches.
Just pure quality. Miss those kind of games.
they still exist, you're just not looking hard enough. i despise this sentiment of "ohhhh, all games suck nowadays, ooooohhhhhhh, if only every game was like deus ex, oooooohhhhhhhhhhh why can't every game be a literal landmark title that not only established a genre but became the centerpiece of it???"
nintendo releases a game every, what, several years? they're complete, full games of utmost quality. so are the most popular indie releases of the last decade or so. as are most AAA singleplayer games.
i like old games too, i love old games' soundtracks, i ADORE the sociocultural paradigm that allowed such amazing art to be created around the turn of the millenium... but saying that new games suck, because they aren't old games, just makes it worse.
then we get garbo remasters and remakes that try to recapture the lightning in a bottle without actually realizing the creativity that made the original creations shine!
@we-must-live and you have to narrow a view to understand what's going on in the gaming industry as a whole. Nice rambling tho
@@RootedHat too narrow, or to narrow? i'm trying to parse what you're saying.
heh. maybe comments need to be complete from the dsy of launch. No edits, no further discussion required to understand what you're trying to say.
sorry mane, i'm just trying to understand how you came to this conclusion.
@we-must-live it's not my conclusion? 😂 are you living under a rock or you aware of what Sony and other "big" publishers and devs are coming up with?
This is a comment section, not a game we paid for. Why am I arguing with a daft like you 😂
Deus Ex Vanilla is pretty flawed
6:00 it'd have been so cool if the Enemies commented on the Light Augmentation, like how the Replicas in FEAR Yell "Flashlight!"
If you attack Paul in the Hangar, he goes Hostile for a while before saying something along the Lines of "We're Brothers JC. We shouldn't fight" and goes Neutral again.
I love how the French Cop even Screams in a French Accent
Gunther's skul-gun will always be my head canon
I lost it where Maggie Chow jumps out the window, falls like 15 stories, lands instantly without any fall damage, and keeps on running around.
4:06
Not to mention doing all this while on fire
She must have had speed enhancement activated
"Let me lighten my load." Knowing JC, that can have different meanings.
I have to drop something. Heh-heh. Hold on.
Wow, JC, blowing up 200 crates of TNT in a chain reaction might have been over the line. I don't know, though.
2:43 It's so strange how there's more unique "on fire" screams than there are hurt sounds or death screams.
If you talk to the NPC in the Kitchen/Break Room area during the escape, she will mention Alex's hidden Stash under the floor, and will sell you Scrambler Grenades. She will also admit "Yes. I am the Thief at UNATCO." This Thief was mentioned by Sam as well. Revision Mod adds (I think) Voice Lines for this as well. Where you can tell Sam who the Thief is at UNATCO.
Some NPCs can NOT be killed. Jock in the Underworld Bar is one example. Even with Cheats, he's immortal. But his Helicopter and he can be blown up after you arrive at Area 51 if you did not find the bomb with Everet.
EVERY Area in the game, has its Own Unique Ambiance, Combat and Death Themes. EVERY Area.
I do not know what happens if you can't afford Smuggler's goods when you go to scuttle the Freighter. I think he won't sell to you.
Killing a particular NPC to gain trust before you are asked to, doesn't really give you anything interesting conversation wise. Even if it's done on your first visit to the area. :(
In the Versalife Labs on the Original Release of the game before Updates and Steam, the Homeless man who declares "I'm the Captain here!" Will cause the NPCs to Attack him if released. This was fixed on the Steam Version and possibly other versions. :(
Saving Smuggler's friend should have spawned him in Smuggler's Lair. But due to bugs, he doesn't show up.
Deus Ex Revision is a REALLY good Mod to the game. It adds more stuff and fixes bugs too.
Revision is fucking garbage.
Steam Deus Ex Revision player here. Smuggler friend spawned and even talk in his lair. Homeless man in Versatile labs still aggro NPCs.
the revision mod unfortunately fixes terminal godmode, you can now unfortunately die while in a terminal
19:15 The secretary kills JC with pepper spray in the ladies' bathroom.
Previously-prodded trooper: "What the hell happened here?!"
🤣
34:48 Jojo saying "come on man, I was just messing around" when JC wants to kill him
The montage of NPCs on fire triggered a beautiful memory of my youth and allowed me to appreciate something I love: myself as well as memories of setting video game characters on fire. Thanks for that. This upload is a true gem for so many folks.
Oh my! This must have taken you ages to make this video with all the footage-shooting and massive editing involved!! I'll just add my little stone to your magnificent edifice by saying that, when I played that game back in the days, I remember I was stacking crates/boxes on top of each other (placing one always off-center from the one under) so that I could make stairs to reach higher places. My first augmentation goal was then the Arms so that I could carry the massive metal crates, allowing me to save time by not having to stack too many smaller crates/boxes.
And I vividly remember that I was totally amazed to find out that, on the very first mission (on the Liberty Island), the developers had thought about the fact someone could reach, be it using this technique or another, over the outdoor brick walls in the "garden" (on second thought, I might be confusing with the next mission with a large open-air area - I'm not sure of my memory, now) because they had placed crates on a similar pile on the other side of the wall, just for the sake of preventing the exploring player a shameful softlock.
I also remember being amazed at seeing (thanks to my stacking-crates-technique) that some item (can't remember what exactly it was but it wasn't a great item, I think) had been placed by the developers on top of the roof of a gas station early in the game, too. This roof seemed unreachable. Yet, after stacking all the metal crates and cardboard boxes I could find on the level, I could reach that roof and see there was a little reward waiting just for me. :-)
Now that I come to think of it, I kinda remember the problem with cardboard boxes was that when jumping on them, they could sometimes break under JC's weight if the height of the jump was too big. But I had found the workaround for that by jumping while crouching as it resulted in a smoother landing, thus allowing me to use cardboard boxes for my stacks and not just metal crates.
Honestly, this game remains in my mind as the game which rewarded the most the creative player and the outside-the-box thinking. That and also the fact that this is the game that taught me a game could make the player take moral decisions by themself. I'm referring to the fact you can decide to betray the UNATCO by killing your boss (Was it Anna Navarre, I can't remember) that commands you to kill the terrorist leader when you find him in a jumbo jet or something. They're both standing there, on the plane and you can choose which one to kill, even though the game never tells you you can choose. When I discovered this was a possible choice and that the game was then making you enter the Terrorist/Resistance group earlier than when the regular scenario forces you to do so, that really made me see with a totally new perspective the video game as a medium. Free will was possible! 😀
That lasted until I played "The Stanley Parable" which taught me how free will in video games can only be an illusion because all that can happen in a game must be the result of how it was coded, and thus anticipated (or not) by the developers. So, as weird as this may sound, "Deus Ex" and "The Stanley Parable" are extremely connected with each other, in my mind and for that matter. 🙂
An earlier build of the game allowed the player to stay loyal to UNATCO, and there are unused dialogue trees in the game code that reflect this too, but as you say, the finished game eventually forces you to turn. Imagine if those branching story options had been left in?
Your adventures with boxes reminded me of something. Deus Ex creator/lead designer Warren Spector had previously worked for Origin Systems, where he'd been influential in the design of Ultima 7, and both Ultima Underworld games. All these games exhibit proto-behavior that would solidify in Deus Ex's design. Ultima 7's open world was massive, but one thing I remember was that in the opening town, there's one multi-story house you can use stacked crates to clamber up the outside of and get onto it's roof. From there, you can access a completely secret area that contains one of every object and weapon you can pick up throughout the game, as well as teleporters to all corners of the vast game map. Yes, it's a hidden dev room, that can be found simply by being someone who thinks outside the box, and if you want you can upgrade and overpower your hero character in the first town by using it, and keep revisiting it with other characters to stock them up with stuff too.
@@lancebaylis3169 Hey, thanks for your reply! I didn't know there was initially a plan to stay loyal to the UNATCO!! Thanks for sharing this piece of information! It sure would have been great if the devs had kept that idea in the final game but I can easily understand why they didn't: that would have asked them so much more work!!! It's basically like how time-travel changes made to the past of a reality creates an entire new reality, erasing the past reality. Except that, for the sake of a game which wants to have the player make a choice and experience all its consequences, that means creating the two realities entirely!
So, in a nutshell, the game would have been twice as big, twice as complex, with twice as many dialogues and cutscenes... and thus would have asked twice the development resources which the team probably didn't have.
As for your story about a secret room in Ultima 7, I enjoyed reading that too, even though I never played any Ultima game. I love the idea of a room displaying all the pickable objects in a game! It's not too difficult for the devs to make and yet, for the player, it really is a meaningful discovery.
Kinda remind me of the excellent Insomniac Museum secret level in Ratchet & Clank 2 (on PS2). I was so amazed when I discovered such a gift left by the developers for such an already awesome game!
Coming back to Ultima 7, I'm however not sure about how appropriate is the idea of putting such a secret room in a first level accessible for any creative-enough player. Might be a game-breaking experience, especially with the teleporters... Imho, if one really wants to put such a secret in a first level, that secret must only be accessible thanks to a certain degree of creative thinking, sure, but also with a late-game power up or something.
That's very cool
There is one more glitch/feature. You can see it at 50:27, but you can go even further with it.
Every transparent objects like glass and fences actually have gaps at it's borders, so enemy can see you throu it, because glass works like solid object in game mechanics, just like walls. And with this glitch you can take objects that placed behind transparent stuff if you look at it from right angle. Also you can shoot enemies throu this gaps without breaking glass.
My fav Deus Ex trivia is that most of the NPCs in it are persistent, so if you manage to kill them early - they won't appear later in the game. You can kill Page through the gap in the glass in Versalife IIRC.
I've played deus ex probably about 50 times from start to finish, over 20 years. I knew most of these, but there were a few that I had no idea about! Great video!
BTW, the underwater hatch that you lockpicked by where Filben is on liberty island. If you push the nearby explosive crate into the water and shoot it, it will blow the hatch open!
Deus Ex was the Cyberpunk 2077 of its time.
With the only difference that DE was really nextgen in many ways and fully developed at release.
I mean, look what devs were able to do more than 20 years ago and how much has been added to games since back then. Despite graphics it really doesn't feel like much.
One of the very best games I ever played with an almost unparalleled immersion. How I wish I could go back to the day I started the game the very first time not knowing what a great experience lay ahead of we.
Nah, Deus Ex was actually a functioning game at release.
34:58 lmao how she scrolls vertically onto the screen like an adult swim /sealab 2021 cartoon
Another fun glitch: If you exit through the subway station in the Evacuation Message level without sending the message, the game gets confused. Agent Navarre and agent Hermann do not have dialogue, and will only begin to attack you if you attack them first OR wait around twenty seconds outside.
Well, I'm glad this stubbornly stayed in my feed a few days: ended up a very good thing to watch in bed recovering from surgery.
Especially when said surgery prevents playing any games :(
But: thanks for the video! New subscriber. Let's see what the future brings.
I would suggest VO, though, even if compgen or something. People pretty much demand it these days.
There's unique dialogue from Manderly if you kill the Unatco trooper at the top of the statue. The hot knife through butter guy. The first place you can get the assault rifle.
At the sunk Tonochi road tunnels - there is hidden Laser mod if you will swim under a ruble (where you were fighting karkians & found upgrade canister). It is absent in PS2 version thou)
That domino sequence alone is worthy of a like. Great video.
when the game design is so good players feel like they are discovering secrets
great video, Anna is the only enemy you must kill in the whole game, which is a weird design
You can avoid killing her too.
@@Wobbothe3rd How? If she is alive when you try and do the Escape, Alex will not give you the key to leave.
@@hegyak You can, using a glitch. If she's fleeing, such as from a grenade or if she's heavily wounded, she's able to open that door. The plot still considers her dead, though
If you glitch your way past Anna in the UNATCO escape, then you never see her again and Gunther's dialogue will be slightly altered later on. I think leaving Anna alive was an option until late in development when it was cut.
I have 600 hours of this game logged on Steam and I never knew most of this.
14:18 this one blew my mind. Goddamn.
18:50 people often bag the voice acting in Deus Ex, and it absolutely has plenty of moments of really poor work, particularly with the non-American actors, but there's still a lot of really great acting too. The NSF choking sounds totally believable.
20:56 realising you could follow him in for a completely different outcome, including doing your own interrogation, after years of playing this game is probably the bit that blew my mind about this game the most.
31:41 what the hell? I haven't even seen this used in speedruns
I've never heard of JoJo talking to you like that. Crazy. Almost all of the dialogue shown here I haven't done before because I always save them and she ends up hitchhiking.
35:50 this game is incredible
37:30 astonishingly, this goes for every single area in the game. There's a ton of music for this game.
45:00 that was amazing. I'm surprised you didn't put that at the start of the video.
45:30 the message changes the second time you visit, too.
damn only 4 comments? this is a GREAT video with a lot of useful info, this video is very underrated and i love all the effort that went into it
now more, but all from the last 24 hours. youtube is weird...
@@davelewthwaite he had comments disabled until today, i've seen this video before and they were disabled then
Unfortunately it usually seems to take longer for newer channels or channels with fewer subs to get any love from the algorithm regardless of the quality of their videos. The whole mainstream internet is pretty weird like that.
Deus Ex isn't a game. It's a piece of digital art.
Man this game was so ahead of its time. Such an excellent soundtrack too.
Deus Ex is probably my favourite game of all time, I've played it countless times, and I learned quite a few new things from this video! Thanks!
I remember discovering the vandenberg panel skill glitch. It corrupted my game file and i had to reinstall the game lmao. I couldn't even reload a previous save.
The attention to details is astounding.
Damn the screams were gruesome.
Wait, so you can take a body from the first level all the way with you through the game until the end if you want to? Hilarious
7:56 is exactly how I found out about the whole deal with Maggie and MJ12 on my first playthrough. Heard MJ12 soldier idle dialogue and then poked around and found the lab. Intentional or not I think it's brilliant that they can accidentally stooge themselves like that.
15:35 switches from normalish stuff for a bit to a bunch of aliens blowing up in a hallway
I love this damn game.
Wow great to see people putting so much time into a game I love! Thanks for the attention to detail and humour. Also: every time I've played this game I would attempt to outrun Paul on the Liberty Island docks, yet didn't know it was actually possible! Is there a trick to doing it successfully?
The MIB scream, beautiful
Having nerves of steel brings out your best poker-face you got .
40:05 This must be what they call group therapy... 😂
This game is a gem and this video highlights that.
Really well done. Had to laugh several times and a lot of new things I didn't know. Best scene is with the TNT crates on Liberty Island! 😍
Amazing video! I never went through all variations of the Renton sidequest so I'm happy to see them here!
Woah! That tnt crates domino was cool as hell
Played 1000 or more hours and still learned something new :D. I like the multi-tool/lockpick inv menu glitch for some runs. Side note, been find re-playing with a more complete version of Revision mod
so theoretically, you could light that lady on fire, have her fall, then extinguish her.
*Shoots agent in the face*. "You think thats funny?"
By far the best video on this topic
Oh what I didnt know you could knock out those agents and kill them and they wouldnt explode thanks. Also the flamethrower part gave me a chuckle and when you said npcs on fire take no fall damage and she burst through the high rise window and flew out flaming into the night I burst out laughing. Honestly if I was lit on fire I would scream like a nutcase so well and run right at Denton in an attempt to ignite him because what else am I gonna do.
Great video :) Id love to see more of these styled videos about other ImSims, or just other games in general!
Your videos are excellent. Hope they get many more views over time!
Wow ... and I thought I had seen / heard / done everything in my fav game. Wow, thanks.
Some of these are absolutely amazing, I'm so glad I watched this, especially for the 'you can loot your own corpse' discovery! 🤯
Brilliant video! This deserves hundreds of thousands of views!
Game is pretty darn neat.
The sheer amount of love and autism that went into this game always, always warms my heart.
He is alive!
I've only had it happen once (so I don't know how to trigger it), but a while back I started a new game after finishing and it forgot to re-set the inventory - so I was running around Liberty Island with the Dragon's tooth, assault shotgun etc. Skills and augs were back to normal, but my weapon mods (edit: and ammo) were there... This was 1.112fm (GOTY) if anyone wants to play around with that.
i love this game... top 5 for me ive played it my whole life
This is an amazing collection of trivia! Very entertaining. :)
I reckon even the creators wouldn't know half this stuff
I've played this game every which way a hundred times over ... you still found dialogue I never heard before ... in the first level!!! - threatening the commander then running away - never would have thought of that. Never found Alex's crawl space neither.
The Ton Hotel - never had the heart to let Jojo that punk kill both of them, so I never heard his dialogue with JC. Nor Sandra and Jojo's dialogue at the hotel - never let that Jojo punk live.
Hell yea, good video about a freakin cool game!
perfect watch while my nails dry, ty for the great video
watching people burn while drying nails, hahaha.
13:05 Actually laughed out loud here. Great stuff in this vid.
0:12: Now this should be more effective than those warning ads.
0:34: Am surprised the MJ12 guys didn't suddenly attack you for the first try.
1:18: Must be an oversight.
1:34: That's a lotta cuts.
1:49: Well, since it honors the pacifist code...
2:33: Useful for pacifist runs, although a Riot Prod+Baton combo is better.
2:43: The MIBs/WIBs take it up a notch. So much for them being elites.
4:03: How does that work in a programming perspective?
4:15: As they should be. Up until 4:27.
4:34: Congratulations, you just softlocked your game.
5:19: You can also give him a Stealth Pistol or Assault Rifle via exploits.
5:53: As it should.
6:02: Those are some Medkits.
6:19: Interesting how Smuggler is the only other than JC who'll say it.
6:58: This can be exploited in case there's given skill points and Aug Upgrades.
7:06: I think he was supposed to be Leo Gold back in development.
7:36: Must be one of those placeholder NPCs. Age of Empires II has a similar trick.
7:54: Page's professionals, folks.
8:17: Granted, they do not bleed to death.
9:01: Guess they were bedazzled by the sight of you doing the deed.
9:17: If those guards are lucky, then that means you still fulfilled your pacifist quota? If they're unlucky, well, they sure made your job easier.
9:37: A fragile alliance.
10:00: Knocking them down also works. Sorry, Paul.
10:15: Neat.
10:25: Fixed in mods like GMDX and Transcended though.
11:12: Not that useful, since you too take lots of damage when breathing them in.
11:23: Butt monkeys they are.
12:04: The wiki takes note of this humiliation.
12:20: Non-canon, however.
12:43: For good reason, since she has the most death opportunities.
12:55: Must have been quite lucky, this JC.
13:06: How does this work, again, in a programming perspective?
13:22: It also distracts them.
13:44: Not just Alex later on.
14:03: Surprised this isn't about exploiting this aggressiveness so for the incoming UNATCO trooper to finish the job himself.
15:00: What about the detail about the Gunther bonus?
15:27: Gotta love Pvt. Lloyd.
15:35: Just like in the anime movie Memories.
15:49: Hilarious.
16:07: Where's the warning, bartender Jordan?
16:22: How'd they figure that the body is either dead or unconscious?
16:45: Guess terrorism goes many ways.
17:14: Same with them being knocked out. It's fun, really.
17:44: Some mods make him fight non-lethally though.
18:04: I think the security bot dialogue can be triggered just by going near it on your endeavors.
18:35: Who needs Gas Grenades?
19:15: Amusingly yet conveniently, not YOUR pepper spray.
19:26: Barring the extra skill points, just one extra Aug Upgrade should be useful in terms of unmodded runs that don't restore Ford Schick hanging out with Smuggler after his rescue from MJ12.
19:46: Fixed, for good or for bad, in certain mods. However, in case the game gets a, hmm, Enhanced Edition that fixes things up, they better increase the starting skill points to 6575 while having the Pistol skill stay Trained unless one prefers it to be become Advanced.
20:44: Darn. There's more to see and hear when staying there for a longer interval.
21:04: The dialogue is different if they were knocked out or left standing.
21:21: Old hat to me. You can even go back to it during the revisits.
21:32-23:47: Same for these.
23:48: They sure did right by surrendering to a "ghost".
24:13: The Shifter mod runs with it, all while the contested sequel Invisible War seems to have actually confirmed its developmental existence.
24:36: We will now pronounce you Snake Denton.
24:50: ...Huh.
25:04: Same with the Baton, but that's slower unless assisted by the Combat Strength Aug.
25:12: Gotta love this, but how does this work in actuality compared to just doing the same in lower skills?
25:23: Whoops.
25:41: Who even made that an option in- and out-of-universe?
25:50: Mods, again, are made to undo this by having a real time system.
26:42: Pity.
26:52: The Battery Park surrender bit becomes weirder because of this.
27:33: Oh, now they work like proper crates of stuff?
27:50: ...Wut?
28:05: Says something that Jock ends up wanting to kill the "other" JC.
28:38: Could prove useful for modders and their occasional bugfix ideals.
29:26: With this in mind, one should just always play the game on Realistic difficulty.
30:38: More developer's foresight.
31:00: And the interesting part: there seem to be lots more unused dialogue in the files.
32:22: A Stealth Pistol, Knife, or Sawed-Off would also suffice. Either way, please do have a reserve of the former two or Pistol when trying to help while dropping off your modded weapons beforehand.
34:04: Sandra's referring to Joe Greene, by the way.
36:54: Gotta thank System Shock and a buncha LucasArts games for this.
37:43: Shame a number of "Departure" themes aren't programmed properly.
37:56: LAWs also deal more damage and have a larger explosive radius than GEP Guns.
38:58: Shame you can't swim up, haha.
39:06: In short, prepare your autosave whilst trying to remember which can be bypassed and which cannot.
39:44: The NYPD just aren't everyone's favorites.
39:58: Security bots also run out of ammo themselves.
40:17: Useful for speedruns. Also appeases fans of cyberdystopia works like Ghost in the Shell.
40:43: A necessary sacrifice.
42:34: As they should be.
43:00: Who cares if it's a bit unrealistic, the trope has to stay at most.
43:31: I always complain about this though.
43:46: Just like in Fallout.
43:55: Batmanning!
44:08: Denton Stomp 'n Drop!
44:37: Showcased in the tutorial's final exam. Anyways, Alex, that's an understatement?
45:13: Just like in the first Mission Impossible movie.
45:22: Try doing it on the other two times revisiting the place.
25:29: Same goes for flushing the American flag in Invisible War's endgame.
46:02: Whoopsy there, devs.
46:35: What, the strong throw made them this way?
46:54-48:51: Old news to the gamers.
48:52: I never used this much.
49:20: Darts are quite useful for pacifist runs because of this.
49:32: Even without using this exploit, it bugs me that MJ12 didn't fully drain your bioelectric energy and take away your NanoKey Ring.
50:09: Must be their *way* of having codenames a la JC Denton.
50:16: Don't notice this much since I only use the GEP Gun given by Paul at most. That aside, this needs a fix.
50:21: Not a fan of Tong's option though.
50:35: You could just fire a gun to somewhere harmless instead so to trigger his showdown against nearby NSF forces.
51:32: I don't mind.
If I have an addendum for this: try running away from the Vandenberg AFB beginning scientist woman before she meets up with you; Jock will end up relaying her message to JC instead. Also, try taking out the hostile bots below and go back to her for more dialogue.
Very interesting stuff. Glad I got recommended this
you made my day
Informative and hilarious. Thanks for your effort!
It took me years to try and play Deus Ex in a non lethal way, if I had known that the Persons in Black didn't explode if you didn't kill them, I would have done it from the very beginning, now there is only one way to play the game for me
really appreciate the work, amazing video
Great video, however it lacks to show/explain item duplication glitch (you can multiply items received from npcs and vendors) and inventory bug (items occupying the same space). Anyway, thumb up.
God i love this game
Still learning new things on my favorite game.
11:05 That was amazing !
Amazing how many different screams they had for people set on fire. How many death screams? Two. One male, one female.
Will there be an another video like that for DX: Invisible War? Although not the best, it is kind of underrated and would love to know what secrets and weird shit it has.
This game is masterpiece
15:55 The choir sings together
Amazing game amazing video thank you!
there is unique dialogue with ford schick and smuggler that accounts for going to the underground mj12 base before meeting smuggler.
You cannot get this dialogue without cheats as there is no way to get into the sewers in the vanilla game without speaking to smuggler first.
You missed the secret Skull Gun augmentation you get for killing Gunther by headshot using the crossbow. You have to enter combat first.
What's the UNATCO remix in the beginning of the video called?
You'd think they'd have datamined this game to hell and back by now considering how old it is.
game is great
Nice video, thx!
Something I found and I haven't seen in the video is that if you are picking a lock or using the multitool to derive something, and you are required to use more than one lockpick or multitool due to poor skill, you can just start picking/deriving, then open the inventory, wait for a couple of seconds, close the inventory, and then it will be bypassed with one single tool. The amount of seconds you have to wait is the same amount of seconds required to open or derive whatever you are bypassing. This way you don't need to waste points in lockpicking or electronics.
Another thing I found, but it's not consistent and I'm not 100% sure how it works, is that it is possible to duplicate items or carry items to a new game. For some reason, under some circumstances, there are times when you start a game while in the middle of a game, but your status does not revert, it just loads the intro and then the first level. But I can't confirm this because I never figured out how it works exactly. It sometimes happens.
It's to do with Deus Ex handling saves in a way that's prone to errors. The infamous Glitchy Walk Through makes a lot of use of it in various ways.
That's not fair about the light aug alerting enemies! Doesn't the text say that it amplifies the light receptors so you can see in the dark, not that you have flashlights coming out of your face?
I guess if the enemy is looking towards you, he xould see your cat-eyes at least.
In realistic difficulty damage localization is activated, i think it's not activated in easy difficulty, your whole body take damage.
Game were so good at the time. Finished.
good stuff
probably the best video made on deus sex and i watched them all
21:36 already knew this 7 years ago
hmm i wouldnt mind if they remade the game and kept its look and music even letting people use augs more often with bigger maps we could speed run that tnt explosive reaction is wild. you didnt mention it but if your at the french cha·teau by clicking on her fireplace theres a hidden compartment i wasnt aware of a lot of things he mentions
45:01 Yeah maybe a little bit.
Nah, Alex is just being a drama queen.
44:37 How long did it take you to set that up? 😅