2:24 The Spas-12 needs to be held upwards with your left arm while keeping your middle finger and your thumb holding both buttons in order to unlock the chamber, only then you can reload the damn thing, and very little devs seem to know anything about this weapon.
Probably a similar thing to how loads of games have the character rack the slide of a pistol or pull the charging handle of a rifle/lmg when reloading from a full mag (ie gta v, days gone, etc) except this is even more specific because most devs probably think “oh look, a cool and well known semi auto shotgun, let’s add that to our game and assume it’s literally the exact same as every other shotgun!”
How dare ya to make a cursed reloads video, without adding the M1903 from Far Cry 2? Literally the most cursed animation for a gun I've ever seen in my entire life.
Fallout 76: Left hand ejection on shotgun, dk about the second one (maybe the odd visual effect), both muzzleloaders don't have their percussion caps replaced, the player doesn't press on the actual ejector rod on the single action revolver. CoD WW2: M1 Garand ping on a mag fed version, the ejector rod is not used on the Reichsrevolver (reload is also inhumanely quick) BF2042: I don't think Walther P38 has a slide release and the hammer remains uncocked, don't really see the problem with M1 Garand other than the partial reload (Partial reload was never done back then with M1 Garands, all 8 rounds must be fired), Browning Auto 5 (pre 1953) requires you to hold down the bolt release to insert shells, AKS 74U animation just sucks, SPAS 12 requires to hold down the carrier latch button in order to insert shells (common mistake in games), Striker shotgun requires the ejector rod to push out the last fired shell in the drum (Again common mistake in games) Payday 2: Mauser C96 bolt automatically locks back on reload Correct me if I miss anything or get wrong on some parts.
Nice! That’s basically everything I can think of. The shotgun in 76 is just weird plus with some models of shotgun I don’t think you could actually load it that way. As for the single action the hammer needs to be at half-cock to rotate the cylinder. Not to mention the hammer moves from cocked to closed on its own. As for the garand it can be reloaded partial using the clip eject button on the receiver. However the original reload in portal does not have the character press this button. It seems they have just disabled partial reloads at the moment lmao
@@cougarpegasus Ah I forgot about the half cock. Though I'm happy to know I got most things right. I am well aware about the clip eject button of M1 Garand, I just point it out that it was never done by soldiers back then. Still a great video nonetheless, I had fun spotting them lol.
The M1 garand in COD WW2 is actually Type 5 (Japanese M1 Garand) both reload (enbloc clip and detachable mag) don't make ping sound irl (as far I know)
@@hecklerundkochhk416 Now that you mentioned it's Type 5. There's now two issues, Type 5 used 5 round Arisaka clips not enbloc clip and it never used a detachable mag. At least with M1 Garand there were prototype variants that used detachable mags.
Shells can be seen ejecting from the hole they are loaded from, if you wind up the drum counter-clockwise and it unwinds clockwise when firing, this animation should be correct. Unless the empty shells are ejected after the next shot fires, in which case only the last shot would need to be ejected manually, but still close enough
While it's possible to do a partial reload on a garand, I've never heard of a veteran doing it in combat and it seems a lot simpler to just spend the clip and load a fresh one
Especially given the GI's largely already had a massive "rounds down range" advantage against bolt actions, partial reloads mid-combat probably wasn't worth it in most cases
1 - round is not loaded into chamber. 2 - don’t know how he’s fitting a whole harpoon in there diagonally. 3 - Not gunpowder nor a blasting cap was placed in the pan. 4 - same as 3 but the hammer self cocks? 5 - player is missing the ejector rod (it’s on the other side) but if that is a single action army it is also not on half cock. Cylinder also appears to rotate itself. 6 - the Japanese garand copy pings somehow despite using a detachable magazine. 7 - spent casings just glide out of the cylinder (spent casing expand and are rarely able to fall out on their own, much less that quickly. This revolver I don’t know much about but it also may need to be in half cock to reload) 8 - hammer follows the slide forward somehow, but also a tactical reload is performed in ww2 (that wasn’t taught yet) 8.5 - you very much can partial reload a garand, but the reload itself isn’t necessarily incorrect. There are many instances of the bolt getting stuck or dirty and not closing automatically when a clip is loaded, necessitating the tap on the charging handle. However I still wouldn’t load it that way in case it DOES work and you hurt your finger. 9 - Older Browning A-5s required the carrier latch to be pressed in order to load. I may be wrong but that may have been an issue fixed on later models. 10 - not sure what is wrong with this. I think the player just uses their thumb to knock the mag out which isn’t necessarily “wrong” 11 - the spas 12 requires the carrier latch to be pressed in order to load. 12 - the striker 12 uses the gas from firing one round to eject the last one fired. This means the very last round you fire has to be manually ejected. 13 - bolt magically flies to the rear, and an entire clip of rounds is pushed in a half empty magazine. That one clip also wouldn’t fill that whole 20 rnd mag. P.s. if you want a really rough reload check out Warface’s spas12
Someone else finally sees the flawed logic of the side-loading harpoon gun! 10 is just kinda of a crappy looking animation in my opinion so I guess nothing entirely wrong with it. Nice job with all the other ones man!
1.Pump action shotgun can't be loaded like in the game. Rack the pump back blocks the loading port (the pump isn't the problem, it's the mechanism inside the shotgun). 2.Not sure 3&4.Not filling the flash pan on the flintlock. 5.Not rotating the cylinder to index with the ramrod. 6.If the Garand is magzine-fed in the place, the ping shouldn't happen. 7.Not operating the ramrod or they did but their finger is in the wrong position. 8.Not sure (it was explained in the video). You can reload a partially empty Garand. Hold the bolt handle, then press a button (en-bloc clip catch) on the left side to release the en-bloc clip. 9.Not chambering the shell? 10.Not sure. 11.If the SPAS-12 is in pump-action mode, then it's OK. 12.Unless it's the model that eject shells like a semi-auto, you can't immediately shove a new shell into the drum. 13.Charge 10 rounds into a 20 round magazine that isn't even half empty. Note: I forgot to check the comment section.
What i noticed wrong in the reloads, coming from a guy that never touched a gun 1- pulling the slide back but not inserting a round in the chamber, also afaik u can't insert rounds in a shotgun with the slide cocked back 2- inserting a new round after firing but the used round just vanished and didn't get ejected 3 and 4- reload is ok but the problem starts when he doesn't put a new firing cap or some powder to use the musket 5- inserting new rounds and not rotating the cylinder 6- m1 garand clip eject sound being played, however there's no clip, the weapon uses a magazine 7- the rounds keep blinking and glitching in the chambers for some reason 8- hammer is uncocked while the weapon is shooting, also, he releases the slide by pressing the mag release button 9- i couldn't guess what's wrong here 10- neither here 11- cocking the spas by pumping it instead of using the slide on the side of the gun 12- nothing wrong here i guess, except for the ejecting shells that can happen in some variants of the striker
People always gloss over the SAA's reload so I'm just gonna copy and paste one of few versions of my reply regarding it. 5's reload is cursed for all the wrong reasons. Slow down to 0.25x and watch it again. Shooter is rotating the cylinder by pulling the trigger, but because it's also poorly animated this is easily missed. The problem stems from the order of "reloading" the entire cylinder. The first thing shooter does is eject, but for odd reason not load in a fresh round but turns cylinder by operating trigger THEN loads in a fresh round. Rinse and repeat. Because of the wrong steps taken to load a fresh round and the obvious looping point of the animation, the whole thing inplies the shooter is shoving in fresh rounds into a cylinder that still has empty brass inside and EJECTING ALL BUT 1 FRESH ROUNDS HE HAS LOADED IN. 1 incorrect step, bad animation and obvious animation looping point has cursed the entire reload.
Alright im taking on the challange 1. Didnt load the first shell in the ejection port (or at least didnt cock the shotgun when he loaded the first shell) 2. I...dont know...beside it being unrealistic XD 3+4. Didnt put gunpowder on the hammer 5. Did it shoot the entire bullet WITH the casing or what? 6. Seriously?... 7. Didnt see anything there beside it being really fast (maybe because he didnt cock the hammer back but he might have a double action revolver so he doesnt have to?) 8. When shooting, the hammer never gets...in that position (I dont know the word for it. Lets say the hammer isnt cocked) *M1 Grand no-number* The bolt is supposed to shoot forward on its own (Thats why ppl get "Grand Thumb") when reloaded 9. Dont know either 10. Same here, idk 11. You are supposed to keep a button pressed to load in the shells. Otherwise the "flap" wont open 12. Everything was correct. Unless you emptied it. He forgot to cock it 13. "Ah yes, shoot one bullet and fill up 10 and having 20...yes" Payday logic
Here goes: 1) Left-handed ejection, you should be able to see the shells through the ejection port 2) The projectile is loaded but what launches it? It's like a bullet with no cartridge? 5) Didn't rotate the cylinder to not eject the unfired rounds? 6) Ping without ejecting the clip. 7) Not even revolver ocelot's that good 8) Tactical reload in WW2? 11) the thingy on the SPAS12 has to be held to load in shells 13) you load a full stripper regardless of ammo used
5's reload is cursed for all the wrong reasons. Slow down to 0.25x and watch it again. Shooter is rotating the cylinder by pulling the trigger, but because it's also poorly animated this is easily missed. The problem stems from the order of "reloading" the entire cylinder. The first thing shooter does is eject, but for odd reason not load in a fresh round but turns cylinder by operating trigger THEN loads in a fresh round. Rinse and repeat. Because of the wrong steps taken to load a fresh round and the obvious looping point of the animation, the whole thing inplies the shooter is shoving in fresh rounds into a cylinder that still has empty brass inside and EJECTING ALL BUT 1 FRESH ROUNDS HE HAS LOADED IN. 1 incorrect step, bad animation and obvious animation looping point has cursed the entire reload.
1 0:10 my boy closed the shotgun on an empty chamber since its the act of pulling back on the pump that releases a shell from the mag tube to then be loaded; bonus points for mirrored shotgun because who doesnt love getting whacked in the face by plastic every pump? also the shells are flying out from underneath the loading port LOL 2 0:22 where da empty case go tho... oh and you know, .50 bmg gun made out of actual junk 3 0:39 loads directly from the powder flask (massive safety risk), dumps half of that all over the ground, just sticks a ball in despite the rifling and with no wadding (again massive safety risk), doesnt even bother actually ramming the thing home because he REALLY wants to make sure that barrel blows up in his face, and of course who needs a percussion cap to actually fire a percussion cap gun 4 0:50 loading directly from flask once more, dumps half of it all over the ground once more, doesnt even physically put the ball in just drops it in the general direction of the barrel, uses the wrong end of the ramrod to ram the ball in because who cares about being able to lock it in place with the actual screw bit, and just straight up leaves it in the barrel... at least he'll have a projectile if the ball missed... oh and apparently this model has a reusable percussion cap AND an automatically cocking hammer as seen at the beginning of this train wreck 5 0:59 before we even get to the reload, where ejector rod? bruv just casually broke his colt SAA by not putting the hammer to half cock yet forcibly spinning the cylinder, of course the empty casings just dematerialized (just like the will to live of anyone who plays fallout 76), apparently the nonexistent ejector rod rotates the cylinder though so thats cool i guess; oh also the hammer is just mysteriously missing its firing pin (or at the very least has a very tiny one for some reason, since from the angle its being held the front tip of it would be visible) so at least this abomination cant actually shoot 6 1:16 jesus christ (ok in fairness there were garand prototypes with detachable magazines but they definitely did not load with the magazine straight in, they were always rock and lock like the M14 since those prototypes became the M14, and there definitely wouldnt be a ping) 7 1:24 i dont actually know anything about the reichsrevolver but i do know how loading gate single actions work and whatever the hell happened here definitely isnt that 8 1:37 walther p38 is double to single action so pretty cool that the hammers down until fired (this is called foreshadowing), anyways, uh sir i think the heel lock to your pistol is broken because its just kind of haphazardly jammed outwards and you can literally just pull the magazines out like its a toy gun; the hammer then doesnt stay cocked because i guess the devs forgot about the other three words of "double to single action" 9??? 1:54 garands have a clip release button that is visible on the left side there, actually good pieces of media like band of brothers show it being used in some scenes but of course this game isnt a good piece of media *where ping* now since i know its going to come up somewhere eventually: it was a common "issue" with garands where the bolt sometimes wouldnt automatically close once a clip was inserted because they were dirty or what have you, and the game does accurately portray tapping the charging handle so it will close (unlike medal of honor airborne for instance where travers just slaps it closed like its a straight pull bolt action); an argument could be made however that a game that doesnt have weapon malfunctions or weapon degradation should show the peak condition and operation of those firearms, and based on that argument, the issue is the bolt doesnt automatically close once he moves his hand away 9 2:09 uh this is ww2 (allegedly) so that auto 5 should still require having the bolt release button held down to put shells into the mag tube; the change where they no longer required that was made in the 50s after the war 10 2:20 krinkov man didnt even pull the bolt all the way back to actually chamber a round, the selector switch is on safety for some reason so he couldnt have pulled the bolt all the way back anyways, and as the icing on the cake the bolt didnt even go all the way back forward lmao 11 2:25 usual spas reload button thing, also why wasnt the bolt locked back? even if its in the pump action setting why wouldnt spastard just leave the action open and directly put a shell in like with every other pump action 12 2:35 since this is a streetsweeper and not a striker there is no way to actually eject the shells out of the gun while its firing, thats done with the ejector rod after the fact, which of course this guy never does and even if we were to pretend it was a striker, the last shotgun shell in the striker drum doesnt eject since the strikers ejection system requires the gas from the next shell in sequence to eject the previous shell, hence why it has an ejector rod too brother then doesnt even bother opening the loading gate to put in more shells, and of course he doesnt wind it the second time (so the spring has enough strength to rotate it all around again for ejecting the empty shells) which i guess is fine since hes a wizard and can make them all magically eject anyways 13 3:02 ah yes who could forget the classic 10 round stripper clip reloading a 20 round detachable box magazine on a gun where using stripper clips wouldnt actually be possible anymore since its the variant that takes said detachable box magazines; who could forget turning a 10 round stripper clip with 10 rounds on it into 1 round to top off load, and of course the bolt just magically releases once he pulls out the stripper clip 3:19 well uh congrats to the germans for inventing the first striker fired double to single action pistol???
Bethesda reloads is what pissed me off the most. Its not like they dont know how to make actual gun models and realistical reloads while having the bolt on the correct side. Hell the fact pipe guns and the abysmal "assault rifle" exists is stupid considering everything from the ak47, m16, g3 etc are cannon to fallout's universe
Alright, I'm game. 1. Shell is obviously not loaded 2. Incorrect method of loading, harpoon needs a powder charge to fire 3. Percussion cap is not replaced upon reload...but otherwise it's pretty accurate, honestly 4. Same, and the hammer pulls back automatically 5. It JuSt WoRkS (ejection rod is not used) 6. Incorrect ping sound when not using an en-bloc clip (magazine loading is not inherently wrong for a Garand, but such examples were only experimental) 7. Technically this isn't WRONG as the Reichsrevolver has no ejection rod...but the casings still need to be removed (often using a literal stick) and wouldn't fall out by themselves 8. Historically incorrect two-handed grip and reloading technique for the time period, but this is also Battlefield Portal where you can put WW2 soldiers against modern day ones so that's not, really, an issue. ?. No ping and "sticky bolt" (again, not inherently wrong but not common either) 9. Pre-50's Auto-5 needs a button on the receiver pressed to be able to load shells, ala the SPAS-12 10. Okay I...don't, see the problem here? Maybe the mag being used to flick the empty one out is at a wrong angle, I dunno 11. See point 9 (but let's be honest, NONE of us knew that was needed until it started being done in reloads, so we don't have much to say on that) 12. Final shell needs to be manually ejected 13. Mauser C96 (and related) only locks open when fully empty, so this shouldn't be possible without manually holding the bolt open Also your car outro always scares the shit out of me, goddamnit
1:17 Well, obviously, to save on manufacturing costs, the magazines don't come with feed lips and just have en bloc clips in them. I see nothing wrong here.
@@cougarpegasus Damn... I can take two things from your reply: either my comment was so good that you want to live forever the satisfaction of reading it for the first time... or it was down right atrocious. Either case, it is what it is.
@@cougarpegasus Correct. Ejection works by tapping gas from the next shot you fire, so the last shell needs to be manually ejected. Another thing I noticed is that it has a Streetsweeper-esque loading gate cover, which appears to be in the closed position, based on the lever.
Not many of these are “cursed” 😂😂😂😂😂 just normal reloads……like the striker that’s how you have to load it same with the c96 mouser it loads with stripper clips
the best part about the 2042 ww2 animations is that they literally could have just imported the bfv reload animations and it would be more accurate
They literally imported a House model from guess what BF1 2016 in the Battle of the Bugle map
Yea they could’ve used the resources saved from that to make the game not hot garbagev
You'd call them lazy if they did.
@@BIoody-MaryNo we wouldn't considering Portal's a side mode, and the BFV animations are actually good.
@@carved6749WHAT LINKS PLS
2:01 The lack of a ping is a disgrace and crime.
well i mean if youre in a firefight you wont be able to hear it
actually since this guy is alone it actually is a crime there is no ping at all
2:24 The Spas-12 needs to be held upwards with your left arm while keeping your middle finger and your thumb holding both buttons in order to unlock the chamber, only then you can reload the damn thing, and very little devs seem to know anything about this weapon.
You would think for how popular it used to be and still is that they would. Same goes for the browning auto as well.
Probably a similar thing to how loads of games have the character rack the slide of a pistol or pull the charging handle of a rifle/lmg when reloading from a full mag (ie gta v, days gone, etc) except this is even more specific because most devs probably think “oh look, a cool and well known semi auto shotgun, let’s add that to our game and assume it’s literally the exact same as every other shotgun!”
Probably because it literally doesnt matter even a little bit
Nope, you need to hold only left button to load shells.
ok but who cares?
I imagine the last part was your genuine reaction.
I was done after that 😂😂😂
0:07 the user must be feeling major brass burn right now from all those rounds flying into his shirt 💀
2:20 that magazine went flying out
He really said "bye-bye 🤫🧏♂️"
3:14 car jumpscare, part 2
How dare ya to make a cursed reloads video, without adding the M1903 from Far Cry 2? Literally the most cursed animation for a gun I've ever seen in my entire life.
After looking this up, it is definitely going in the next one.
@@cougarpegasus Sounds good!
Man how I enjoyed that thing though
Fallout 76: Left hand ejection on shotgun, dk about the second one (maybe the odd visual effect), both muzzleloaders don't have their percussion caps replaced, the player doesn't press on the actual ejector rod on the single action revolver.
CoD WW2: M1 Garand ping on a mag fed version, the ejector rod is not used on the Reichsrevolver (reload is also inhumanely quick)
BF2042: I don't think Walther P38 has a slide release and the hammer remains uncocked, don't really see the problem with M1 Garand other than the partial reload (Partial reload was never done back then with M1 Garands, all 8 rounds must be fired), Browning Auto 5 (pre 1953) requires you to hold down the bolt release to insert shells, AKS 74U animation just sucks, SPAS 12 requires to hold down the carrier latch button in order to insert shells (common mistake in games), Striker shotgun requires the ejector rod to push out the last fired shell in the drum (Again common mistake in games)
Payday 2: Mauser C96 bolt automatically locks back on reload
Correct me if I miss anything or get wrong on some parts.
Nice! That’s basically everything I can think of. The shotgun in 76 is just weird plus with some models of shotgun I don’t think you could actually load it that way. As for the single action the hammer needs to be at half-cock to rotate the cylinder. Not to mention the hammer moves from cocked to closed on its own. As for the garand it can be reloaded partial using the clip eject button on the receiver. However the original reload in portal does not have the character press this button. It seems they have just disabled partial reloads at the moment lmao
@@cougarpegasus Ah I forgot about the half cock. Though I'm happy to know I got most things right. I am well aware about the clip eject button of M1 Garand, I just point it out that it was never done by soldiers back then.
Still a great video nonetheless, I had fun spotting them lol.
@@cougarpegasus I'd also like to correct myself regarding the Walther P38 that it does have a slide release, oops
The M1 garand in COD WW2 is actually Type 5 (Japanese M1 Garand) both reload (enbloc clip and detachable mag) don't make ping sound irl (as far I know)
@@hecklerundkochhk416 Now that you mentioned it's Type 5. There's now two issues, Type 5 used 5 round Arisaka clips not enbloc clip and it never used a detachable mag. At least with M1 Garand there were prototype variants that used detachable mags.
12 wasn't so bad, minus needing to use the ejection rod to get rid of empty shells, I *think* that was the correct way to load it.
Should be mentioned that there are variants of the Striker that do automatically eject spent shells.
Shells can be seen ejecting from the hole they are loaded from, if you wind up the drum counter-clockwise and it unwinds clockwise when firing, this animation should be correct. Unless the empty shells are ejected after the next shot fires, in which case only the last shot would need to be ejected manually, but still close enough
I know that at least on 3 and 4, theres no percussion caps replaced under the hammer to actually fire the weapon.
very minor lack of detail really is not the same thing as being cursed, man
one or two of these were pretty cursed though
“We have reloads at home”
Said reloads:
If you load up the proper 1942 rules in the bf2042 portal it’ll use the original game’s rules and the M1 didn’t have a tactical reload in 1942
While it's possible to do a partial reload on a garand, I've never heard of a veteran doing it in combat and it seems a lot simpler to just spend the clip and load a fresh one
Especially given the GI's largely already had a massive "rounds down range" advantage against bolt actions, partial reloads mid-combat probably wasn't worth it in most cases
@@batteredskullsummit9854 that’s what I always see and hear too. Games just need both and they do their “best”
Not the car transition again 😟
That car ain’t goin nowhere
@@cougarpegasus I love it!
Hmm yes I love it when my flintlock rod phases through the barrel and magically is now in its socket
The m1 garand thats magazine fed and still had a ping pissed me off
But we still get our pings from the m1 garand
Fallout 76 is gonna give me nightmares
Which is scarier? Death Claw, or Bethesda’s weapon design?
@@cougarpegasus I think the weapon design, I'd rather fight a death claw with the .22 from New Vegas. At least I'll die with an accurate weapon.
Dude the last one, i just didn’t wanted to believe that was a battlefield title 💀
13 doesn’t matter, it’s payday logic
That’s fair lol
They have since given the aks74u a new reload animation in bf2042 Cougar. The hammer has reappeared on the p38, but is always decocked still
Progress lol
Some of guns animation aren't cursed, but is just a bad animated,
The Rest it is.
Yeah probably should have made that more clear. Same goes for the last video. Ma fault
Also the m1 garand reload there is real, it only happens when the bolt is locked from dirt and grime though
1 - round is not loaded into chamber.
2 - don’t know how he’s fitting a whole harpoon in there diagonally.
3 - Not gunpowder nor a blasting cap was placed in the pan.
4 - same as 3 but the hammer self cocks?
5 - player is missing the ejector rod (it’s on the other side) but if that is a single action army it is also not on half cock. Cylinder also appears to rotate itself.
6 - the Japanese garand copy pings somehow despite using a detachable magazine.
7 - spent casings just glide out of the cylinder (spent casing expand and are rarely able to fall out on their own, much less that quickly. This revolver I don’t know much about but it also may need to be in half cock to reload)
8 - hammer follows the slide forward somehow, but also a tactical reload is performed in ww2 (that wasn’t taught yet)
8.5 - you very much can partial reload a garand, but the reload itself isn’t necessarily incorrect. There are many instances of the bolt getting stuck or dirty and not closing automatically when a clip is loaded, necessitating the tap on the charging handle. However I still wouldn’t load it that way in case it DOES work and you hurt your finger.
9 - Older Browning A-5s required the carrier latch to be pressed in order to load. I may be wrong but that may have been an issue fixed on later models.
10 - not sure what is wrong with this. I think the player just uses their thumb to knock the mag out which isn’t necessarily “wrong”
11 - the spas 12 requires the carrier latch to be pressed in order to load.
12 - the striker 12 uses the gas from firing one round to eject the last one fired. This means the very last round you fire has to be manually ejected.
13 - bolt magically flies to the rear, and an entire clip of rounds is pushed in a half empty magazine. That one clip also wouldn’t fill that whole 20 rnd mag.
P.s. if you want a really rough reload check out Warface’s spas12
Someone else finally sees the flawed logic of the side-loading harpoon gun! 10 is just kinda of a crappy looking animation in my opinion so I guess nothing entirely wrong with it. Nice job with all the other ones man!
Just watched that spas 12 reload and I don’t even know what to say…
@@cougarpegasus i was greatly disappointed with the animations of the portal guns. All seemed inchoate, the Type 88 most of all in my opinion.
@@cougarpegasus it’s a rough one. A reload only a mother could love.
(After having played a game and using certain weapons on it--)
I don't think harpoons can become flechettes while in the weapon. Right?
1:23
Legitimately looks like he’s trying SO desperately to keep that one bullet in there, but it keeps falling out.
Now I can’t unsee this lmao
Well...I mean the SPAS-12's reload procedure is rarely depicted properly. CoD:MW2CR, of all things, is the only time I've seen it done correctly.
1.Pump action shotgun can't be loaded like in the game. Rack the pump back blocks the loading port (the pump isn't the problem, it's the mechanism inside the shotgun).
2.Not sure
3&4.Not filling the flash pan on the flintlock.
5.Not rotating the cylinder to index with the ramrod.
6.If the Garand is magzine-fed in the place, the ping shouldn't happen.
7.Not operating the ramrod or they did but their finger is in the wrong position.
8.Not sure (it was explained in the video). You can reload a partially empty Garand. Hold the bolt handle, then press a button (en-bloc clip catch) on the left side to release the en-bloc clip.
9.Not chambering the shell?
10.Not sure.
11.If the SPAS-12 is in pump-action mode, then it's OK.
12.Unless it's the model that eject shells like a semi-auto, you can't immediately shove a new shell into the drum.
13.Charge 10 rounds into a 20 round magazine that isn't even half empty.
Note: I forgot to check the comment section.
3:13 My heart drop lol
The garand besides not having a ping shouldn’t need to have bolt manually pushed forward. It should do that automatically
That C96 one caused me physical pain
I am pretty sure I spotted everything wrong but 10, What's wrong with 10? Charging handle short stroke?
It’s just poorly animated. Although at this point I might as well film every 2042 reload for part 3 lmao
@@cougarpegasusthere are a couple that are good but most are very wonky
What i noticed wrong in the reloads, coming from a guy that never touched a gun
1- pulling the slide back but not inserting a round in the chamber, also afaik u can't insert rounds in a shotgun with the slide cocked back
2- inserting a new round after firing but the used round just vanished and didn't get ejected
3 and 4- reload is ok but the problem starts when he doesn't put a new firing cap or some powder to use the musket
5- inserting new rounds and not rotating the cylinder
6- m1 garand clip eject sound being played, however there's no clip, the weapon uses a magazine
7- the rounds keep blinking and glitching in the chambers for some reason
8- hammer is uncocked while the weapon is shooting, also, he releases the slide by pressing the mag release button
9- i couldn't guess what's wrong here
10- neither here
11- cocking the spas by pumping it instead of using the slide on the side of the gun
12- nothing wrong here i guess, except for the ejecting shells that can happen in some variants of the striker
People always gloss over the SAA's reload so I'm just gonna copy and paste one of few versions of my reply regarding it.
5's reload is cursed for all the wrong reasons.
Slow down to 0.25x and watch it again.
Shooter is rotating the cylinder by pulling the trigger, but because it's also poorly animated this is easily missed.
The problem stems from the order of "reloading" the entire cylinder.
The first thing shooter does is eject, but for odd reason not load in a fresh round but turns cylinder by operating trigger THEN loads in a fresh round. Rinse and repeat.
Because of the wrong steps taken to load a fresh round and the obvious looping point of the animation, the whole thing inplies the shooter is shoving in fresh rounds into a cylinder that still has empty brass inside and EJECTING ALL BUT 1 FRESH ROUNDS HE HAS LOADED IN.
1 incorrect step, bad animation and obvious animation looping point has cursed the entire reload.
hammer left the server? nah! it was a P08 hammerless!
I don't understand why that Garand partial reload myth still persists. Hell, BFV let you do partial reloads and now 2042 goes backwards with that?
Maybe they were too lazy to make a new animation
3:13 ey, the b l u e e v o 7 is back
And here to stay!
Is the P38 double-action-only? Because some games depict it as DOA, others depict it as single-action.
It's double action and single action
I don't think DAO semi-automatic weapons exist, all are either SAO or DA/SA
@@doorsareforopening There's a couple DOA pistols out there, like the Sig Sauer P250 and a couple others I can't think of off the top of my head.
Alright im taking on the challange
1. Didnt load the first shell in the ejection port (or at least didnt cock the shotgun when he loaded the first shell)
2. I...dont know...beside it being unrealistic XD
3+4. Didnt put gunpowder on the hammer
5. Did it shoot the entire bullet WITH the casing or what?
6. Seriously?...
7. Didnt see anything there beside it being really fast (maybe because he didnt cock the hammer back but he might have a double action revolver so he doesnt have to?)
8. When shooting, the hammer never gets...in that position (I dont know the word for it. Lets say the hammer isnt cocked)
*M1 Grand no-number* The bolt is supposed to shoot forward on its own (Thats why ppl get "Grand Thumb") when reloaded
9. Dont know either
10. Same here, idk
11. You are supposed to keep a button pressed to load in the shells. Otherwise the "flap" wont open
12. Everything was correct. Unless you emptied it. He forgot to cock it
13. "Ah yes, shoot one bullet and fill up 10 and having 20...yes" Payday logic
Here goes:
1) Left-handed ejection, you should be able to see the shells through the ejection port
2) The projectile is loaded but what launches it? It's like a bullet with no cartridge?
5) Didn't rotate the cylinder to not eject the unfired rounds?
6) Ping without ejecting the clip.
7) Not even revolver ocelot's that good
8) Tactical reload in WW2?
11) the thingy on the SPAS12 has to be held to load in shells
13) you load a full stripper regardless of ammo used
I don't get the second one. It's literally a harpoon gun. It doesn't use cartridges
And 7 is just he reloads it fast?? What's the problem with that?
@@Glenn_Quagmirehe never uses the little ejection rod that pushes the casings out of the cylinder they just kinda fly out
@@digitalpimp9696 every game that's not a sim game does this. It's not a big deal at all
5's reload is cursed for all the wrong reasons.
Slow down to 0.25x and watch it again.
Shooter is rotating the cylinder by pulling the trigger, but because it's also poorly animated this is easily missed.
The problem stems from the order of "reloading" the entire cylinder.
The first thing shooter does is eject, but for odd reason not load in a fresh round but turns cylinder by operating trigger THEN loads in a fresh round. Rinse and repeat.
Because of the wrong steps taken to load a fresh round and the obvious looping point of the animation, the whole thing inplies the shooter is shoving in fresh rounds into a cylinder that still has empty brass inside and EJECTING ALL BUT 1 FRESH ROUNDS HE HAS LOADED IN.
1 incorrect step, bad animation and obvious animation looping point has cursed the entire reload.
I don't get it sometimes, in cases like spas 12 i know but in others I can't see what's wrong
12 isn't cursed, there's Striker variants that auto eject shells, as it does in-game
0:21 there is no spent casing ejected from the bolt.
Fallout guns man… Bethesda can’t make 1 good, realistic animated gun.
Whats that car jump scare ear rape things
He’s just kinda there
3:20 Nice firing pin
That’s the P38 hammerless
@@cougarpegasus real
For the love of god Bethesda hire new animators wtf
1 0:10 my boy closed the shotgun on an empty chamber since its the act of pulling back on the pump that releases a shell from the mag tube to then be loaded; bonus points for mirrored shotgun because who doesnt love getting whacked in the face by plastic every pump?
also the shells are flying out from underneath the loading port LOL
2 0:22 where da empty case go tho... oh and you know, .50 bmg gun made out of actual junk
3 0:39 loads directly from the powder flask (massive safety risk), dumps half of that all over the ground, just sticks a ball in despite the rifling and with no wadding (again massive safety risk), doesnt even bother actually ramming the thing home because he REALLY wants to make sure that barrel blows up in his face, and of course who needs a percussion cap to actually fire a percussion cap gun
4 0:50 loading directly from flask once more, dumps half of it all over the ground once more, doesnt even physically put the ball in just drops it in the general direction of the barrel, uses the wrong end of the ramrod to ram the ball in because who cares about being able to lock it in place with the actual screw bit, and just straight up leaves it in the barrel... at least he'll have a projectile if the ball missed... oh and apparently this model has a reusable percussion cap AND an automatically cocking hammer as seen at the beginning of this train wreck
5 0:59 before we even get to the reload, where ejector rod? bruv just casually broke his colt SAA by not putting the hammer to half cock yet forcibly spinning the cylinder, of course the empty casings just dematerialized (just like the will to live of anyone who plays fallout 76), apparently the nonexistent ejector rod rotates the cylinder though so thats cool i guess; oh also the hammer is just mysteriously missing its firing pin (or at the very least has a very tiny one for some reason, since from the angle its being held the front tip of it would be visible) so at least this abomination cant actually shoot
6 1:16 jesus christ (ok in fairness there were garand prototypes with detachable magazines but they definitely did not load with the magazine straight in, they were always rock and lock like the M14 since those prototypes became the M14, and there definitely wouldnt be a ping)
7 1:24 i dont actually know anything about the reichsrevolver but i do know how loading gate single actions work and whatever the hell happened here definitely isnt that
8 1:37 walther p38 is double to single action so pretty cool that the hammers down until fired (this is called foreshadowing), anyways, uh sir i think the heel lock to your pistol is broken because its just kind of haphazardly jammed outwards and you can literally just pull the magazines out like its a toy gun; the hammer then doesnt stay cocked because i guess the devs forgot about the other three words of "double to single action"
9??? 1:54 garands have a clip release button that is visible on the left side there, actually good pieces of media like band of brothers show it being used in some scenes but of course this game isnt a good piece of media
*where ping*
now since i know its going to come up somewhere eventually: it was a common "issue" with garands where the bolt sometimes wouldnt automatically close once a clip was inserted because they were dirty or what have you, and the game does accurately portray tapping the charging handle so it will close (unlike medal of honor airborne for instance where travers just slaps it closed like its a straight pull bolt action); an argument could be made however that a game that doesnt have weapon malfunctions or weapon degradation should show the peak condition and operation of those firearms, and based on that argument, the issue is the bolt doesnt automatically close once he moves his hand away
9 2:09 uh this is ww2 (allegedly) so that auto 5 should still require having the bolt release button held down to put shells into the mag tube; the change where they no longer required that was made in the 50s after the war
10 2:20 krinkov man didnt even pull the bolt all the way back to actually chamber a round, the selector switch is on safety for some reason so he couldnt have pulled the bolt all the way back anyways, and as the icing on the cake the bolt didnt even go all the way back forward lmao
11 2:25 usual spas reload button thing, also why wasnt the bolt locked back? even if its in the pump action setting why wouldnt spastard just leave the action open and directly put a shell in like with every other pump action
12 2:35 since this is a streetsweeper and not a striker there is no way to actually eject the shells out of the gun while its firing, thats done with the ejector rod after the fact, which of course this guy never does
and even if we were to pretend it was a striker, the last shotgun shell in the striker drum doesnt eject since the strikers ejection system requires the gas from the next shell in sequence to eject the previous shell, hence why it has an ejector rod too
brother then doesnt even bother opening the loading gate to put in more shells, and of course he doesnt wind it the second time (so the spring has enough strength to rotate it all around again for ejecting the empty shells) which i guess is fine since hes a wizard and can make them all magically eject anyways
13 3:02 ah yes who could forget the classic 10 round stripper clip reloading a 20 round detachable box magazine on a gun where using stripper clips wouldnt actually be possible anymore since its the variant that takes said detachable box magazines; who could forget turning a 10 round stripper clip with 10 rounds on it into 1 round to top off load, and of course the bolt just magically releases once he pulls out the stripper clip
3:19 well uh congrats to the germans for inventing the first striker fired double to single action pistol???
Well done man 😂😂😂
Bethesda reloads is what pissed me off the most. Its not like they dont know how to make actual gun models and realistical reloads while having the bolt on the correct side. Hell the fact pipe guns and the abysmal "assault rifle" exists is stupid considering everything from the ak47, m16, g3 etc are cannon to fallout's universe
Alright, I'm game.
1. Shell is obviously not loaded
2. Incorrect method of loading, harpoon needs a powder charge to fire
3. Percussion cap is not replaced upon reload...but otherwise it's pretty accurate, honestly
4. Same, and the hammer pulls back automatically
5. It JuSt WoRkS (ejection rod is not used)
6. Incorrect ping sound when not using an en-bloc clip (magazine loading is not inherently wrong for a Garand, but such examples were only experimental)
7. Technically this isn't WRONG as the Reichsrevolver has no ejection rod...but the casings still need to be removed (often using a literal stick) and wouldn't fall out by themselves
8. Historically incorrect two-handed grip and reloading technique for the time period, but this is also Battlefield Portal where you can put WW2 soldiers against modern day ones so that's not, really, an issue.
?. No ping and "sticky bolt" (again, not inherently wrong but not common either)
9. Pre-50's Auto-5 needs a button on the receiver pressed to be able to load shells, ala the SPAS-12
10. Okay I...don't, see the problem here? Maybe the mag being used to flick the empty one out is at a wrong angle, I dunno
11. See point 9 (but let's be honest, NONE of us knew that was needed until it started being done in reloads, so we don't have much to say on that)
12. Final shell needs to be manually ejected
13. Mauser C96 (and related) only locks open when fully empty, so this shouldn't be possible without manually holding the bolt open
Also your car outro always scares the shit out of me, goddamnit
Very Nice! 10 is just a crappy animation that stood out to me idk why
1:17 Well, obviously, to save on manufacturing costs, the magazines don't come with feed lips and just have en bloc clips in them. I see nothing wrong here.
BFV M1 Garand: Uhmm, yes, ping me harder, daddy! Reload me all you want, daddy!
BF2042 M1 Garand: Sorry, I have a headache.
How do I unread a comment?
@@cougarpegasus Damn... I can take two things from your reply: either my comment was so good that you want to live forever the satisfaction of reading it for the first time... or it was down right atrocious.
Either case, it is what it is.
Wait how the garand ping with a ma-
The sequel to the first one!
Indeed!
How tf do you have a garand reload with no ping?!
The striker reload is fine?????? If anything its pretty good. What's cursed about it?
Unless I’m wrong the last shell does not eject by the gas system. That’s why there is an ejection rod on the barrel but it never gets used
@@cougarpegasus Correct. Ejection works by tapping gas from the next shot you fire, so the last shell needs to be manually ejected.
Another thing I noticed is that it has a Streetsweeper-esque loading gate cover, which appears to be in the closed position, based on the lever.
I just assume by default that the reloads will never be realistic because the gun is so cumbersome IRL.
2:01 Update: the ping is back
@@Peanut323 W
2:09 What's wrong with Auto 5?
Fallout animation feel so rushed
2, 7, 10 don't have any errors.
Are you stupid?
Magazin ping oh shit
😯
A lot of these gun reloads have nothing wrong they’re just in a shit game😂
THIS AINT CURSED RELOADS
WHY NOT?
@@cougarpegasus CAUSE THEY'RE JUST SHITTY RELOADS
what game had the spas 12 in it, please tell me
@@Shingodzilla138Xbox battlefield 2042 portal mode. I believe it’s from the battlefield 3 weapons
@@cougarpegasus well what about the one in the vid? is thar the same game
@@Shingodzilla138Xbox yup, it’s the spas 12 from battlefield 2042’s portal mode
i only not understant 6 and 10
Yes
3:28 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Not many of these are “cursed” 😂😂😂😂😂 just normal reloads……like the striker that’s how you have to load it same with the c96 mouser it loads with stripper clips
Promo-SM