For the people saying you can use "Use selected" for the runes, it's not what I meant with the tip. It doesn't matter whether you use "use" or "use selected" for it you will still get kicked out, need to watch the animation, go back into the menu and scroll back to your runes and do this for every tier of a rune (I'm not talking about using all runes within the same tier). Meanwhile selling the runes of various tiers or doing the R3 trick makes it much faster as it skips those steps, you can check this out for yourself.
Here's a tip that I don't see anyone talking about; when you make crack or ritual pots, you can then deposit them into your storage box and free up the pots to be filled again without losing what you made. You can use this to make an auto refill of whatever you were using the most.
Another tip: EXHAUST ALL DIALOGUE! Talk to npcs until they start repeating themselves. Often, there is an item or quest item buried 2 or 3+ lines of dialogue deep. Also, double tap circle on PS or B on XB to let go of and drop from ladders. Yes, you can plunge attack from this fall if you choose.
And once they start repeating, either quit reload or rest reload to make sure they haven't got anything new to say. I can't remember which quest it was now but I spent ages confused because there was more dialogue after a reload that I'd missed out on.
And seriously check that they repeat the last line. Sometimes they'll sound like they're at their last line but aren't. They'll be like "I'm going to go now, bye. Leave me alone" but then you'll talk again and they'll say "oh I forgot, here's a unique and missable item"
Rolling in poison/rot "coats" your character. It adds a secondary increase to the effect on top of what you get for still being actively in the substance. It isn't just that it fills the gauge faster, as the coating will continue to fill the gauge even after you get out. Having some soap handy will remove the effect.
For those of you who may not know there are certain enemies (noble casters and certain black knife assassins) that attack and go invisible or are always invisible while they attack. You can reveal them and see them if you have a special torch. The torch is sold by the merchant in Lyndell close to the entrance to the Capitol in the Merchants shack northwest of the northern minor Erd Tree. Equip it when fighting these guys and they can no longer hide from you.
I can't stress the usefulness of the beast repellent torch. I occasionally farm the dogs at the isolated merchant shack, it's not much but 1k each for a spell or two is nice. The torch makes them docile till provoked, so even if you're surrounded, if you hit none of them, you're good to go. Try walking into them, they'll hop back!
There's other awesome torches too man. This game is too good. I love it it's all I do. I have brought 3 characters to the giants forge and decided to start over. All wretches. The wretch is the way to go, gives a botw vibe. Amazing.
I've got to say, as an old school gamer, it's really refreshing to see people (and developers) rediscovering the rules of old school RPGs. 1. Talk to everyone. 2. Explore everything. 3. Save early, save often. (Not really relevant here, but still.) Thanks for the video, Nizar!
Talk to everyone was something I carried over to every game until like the last ten years. I agree it makes the sense of discovery which is the first thing I fell in love with in rpgs!
@@lyndonbauer1703 "Save early, save often" is one of the Old School rules because files can get corrupted. And it's a lot harder to save scum when you can only save at certain points. 😕
Just started playing Elden Ring last week, so I'm gobbling up as much information as I can! 1. I always believed you *had* to sell your Golden Runes: it never occurred to me that I could just...use them lol. "I'm close to leveling; let me go back to Kale and dump some Golden Runes." - Me 2. I *never* would have assumed you could even touch lava without dying immediately D: Not far enough for it to be relevant just yet, but good to know!
Going over 220 fp depends on how you look at it. You may never fill it up with one flask but anything over 220 fp delays when you will need to use a flask in the first place. It could buy you the time you need to reach a boss before you need to dig into a flask or it could mean the diffrence between running completely out before killing a boss and having just enough to finish a boss off.
You can also include 'Cerulean Seed Talisman' as a factor, as you can gain 44 more FP per flask based on calculations on the wiki. So making that a permanent part of ones builds and investing a bit more in that stat might be worth it.
If you're going for the continuous use spells like Azurs Comet or Meteor, then more FP will really help. I agree about over healing though. So what I do is have a massive FP bar, to extend the time of my continuous cast once per boss, and then just use one flask at a time after that.
for a caster it is very important to have more FP than a flask restores as you don't really want to completely run out, you want to have a decent window in which your used FP can absorb a full flask, while still having enough FP left to not need it yet, this allows you to pop a flask on your own terms, when you know that it's safe to do so, instead of you needing to pop a flask because you ran out. what you certainly never want to happen is you actually hitting zero because then hitting the cast button by accident locks you in the fail animation for a few seconds, which has killed me a number of times.
I agree with the markers, but hooooly moly batman, whoever decided to make them all green needs to be fired. In the first hours i put different markers down, but it was a chore to keep track of since they're practically impossible to distinguish from each other. It was one of the biggest UI gripes for me, and one of the only things in the game i considered literally idiotic.
Actually you can recover more FP by equipping the talisman that increases FP gained from flask by 20% meaning the max FP recovered is 264 so the actual cap is 47/48 since they break at 262 and 268. For PvP absolutely don't bother but for PvE exploration where there is no pressure and you can swap talismans freely? Go for it and if you just like nice round numbers consider the soft caps to be 40 and 50.
@@gtmaster342 you can tecnically push it farther with the blue scarab helmet but that has a 15% reduction to absorption so not really worth it for anyone in PvP again but if you just REALLY want to squeeze every last ounce of FP recovery out in PvE for some reason I think it's increase put the cap somewhere about 52.
Regarding torches, there are several torches in the game and some have abilities such as; warding off beasts, uncovering stealth enemies, breathing fire, causing sleep. So I suppose use sparingly 😁
The torch that uncovers stealth enemies also automatically reveals illusionary walls so you don't have to go around hitting every wall anymore which saves you a lot of time
I'd like to argue, while going beyond 40 mind makes it seem moot because your flask has a max, there are several efficient reasons to go beyond your max to the cap. So I don't see this as a mistake unless I missed something in the video. But the rest I'd mostly agree with, especially the ladder one, I have helped many a host discover how to do that. 1. More Focus to cast spells and the diminishing return hasn't begun so why not if you have the levels to give to it? 2. I always find that I'm not always going to run out of mana every time I flask because I might flask early in order to be able to lay a combo on a boss if I feel a stagger is coming or the boss is going to change aggro to a summon. So it's nice to have a buffer because then I'm not wasting my flask at all by healing past my max but also maintaining extra mana so that I don't have to run out of mana to get the full effect of my tears and instead can regain focus when I have 1/4 left or something. 3. There are ways to regain Focus points outside of your flasks, consumables, weapons that regen on kills, talismans that regen on kills, so I wouldn't always calculate the efficiency by the flask, maybe my mana runs out and I choose to top it off with my weapon for kills.
I find there can be some value in raising endurance past 50, as equip load is often just as important as stamina. For example, my current build required 53 endurance to increase equip load enough to avoid fat rolling with my desired armor and weapons. Think of the extra endurance as an increase in your poise stat instead of an increase in stamina. I found the extra poise helps more than a slight damage bump.
Try getting one of the better weight increasing talisman, they are worth it. It takes like 15 or more points in endurance after the soft cap to get the same value
True, it's also just nice for variety. One day you're on one armor cause it fits your build nicely, next day you're on something else since your build got brick-walled by a sub-region or whatever
Your videos help me out tons, thanks a lot! I accidentally locked myself out of so many side quests by progressing too far into the story the npc died off.
@@nawhteven3830 one of the first side quests I received, I wound up not being able to complete because of this! The one where you bring the letter to Castle Morne on the Weeping Peninsula. I gave him the letter, then by the time I finished clearing the castle and I had saved a few times so it took me a few days to finish it, but then I got back to where the girl was supposed to be at and she was murdered!
The girl dying after castle morne is how the quest progresses so you didnt miss it.The missable quests i know of are nephellie loux, patches, volcano manor missions and seluvis. Its also worth noting some npc invaders dont spawn after you clear the boss from an area meaning some items become missable the ones i know of are invader outside limgrave colloseum drops hammer talisman, invader outside murkwater cave drops reduvia and one of the invaders in the mohgwyn dynasty area drops the field surgeon set i think its called.
Some torches can have their uses. The Beast-Repelent Torch is brilliant to be honest. It stops rats, wolves and those annoying dogs from attacking you. It makes getting through and/or exploring some areas way, way easier and safer.
@@budiisnadi It's been a while since I played but if you mean all those transparent white ones, then I doubt it but if you run to the slugs and kil those all the spirit beats should dissapear. If I remember that dungeon correctly there should be 2 slugs.
This. Often you can't efficiently empty your mana bar, or you just want to refill before a tough area, its better to have a bit higher maximum to avoid the waste from overflow.
Also if you're between fights, take a second to swap in the talisman that increases the amount you get from the flask before you' drink. And there is also the Talisman that recovers FP on a critical hit if you find yourself approaching an area with some easy backstabs.
About rolling in poisonous areas: if you get completely covered then the poison status will continue to build even when not standing in a poisonous area.
*Please* make a full guide on #8 that has all of the missable quests in one place. It's so hard to keep track of ALL of the stuff you can miss. I want to start my NG+ but am scared of missing things a second time lol. Also, thank you for #2 that is going to save me a ton of time!
impossible I dare say. It's not Dark Souls corridor system. It's more like they took a book from Witcher 3 where you can lock yourself out of quests if you accept one before doing other. The thing is without notepad/quest log it's really hard to follow stuff. Not only that, but the World of Elden Ring is MASSIVE and it will take months or in worst case scenario years, to find all secrets in this game. So for now, your best bet is... Repeating the game, taking notes, writing stuff down, learning from others along the way, reading player messages. It's part of the fun I guess. You can alsko rely on Elden Ring Wiki.
You can also get faster through poison,rot or lava if you turn your character with the back into the direction you're heading to and dash backwarts by tapping the run button without moving the left stick - just for the case you don't have a dagger or enough FP. EDIT: the Royal Remains armor set protects extremely well against poison,even if it allready runs down your health - at around 20% health it starts to build up health and lowers the poison even if your standing in a pool of poison. If the armor also works with rot,I don't know...
an interesting thing I found is the soap consumable. it will get rid of the residual poison if you roll in it as well as cleaning up your character if they are all bloody
Leveling beyond the blue flask cap can be useful if you're using abilities that don't exactly add up to 220 FP, and especially if you're using some alternative method of FP regen. There are a few useful talismans for this, and the Sacrificial Axe from one of the Deathbirds gives it natively on kill also. You won't regenerate a massive amount unless you're crit farming to stupid levels with the Assassin's Cerulean Dagger talisman from one of the dungeons in Liurnia, but every little bit counts.
yea that is stupid advice, you always want to have a window during which you can make use of a full flask, without having run out of FP yet. this allows you to chose whether you want to use a flask now or wait for a safer opportunity to do so, which makes a huge difference in how you can approach combat, as you can pop a flask when it is safe (such as after a stance break), instead of you getting that "oh shit" moment where you run out of FP while the enemy is up in your face, forcing you to retreat, which wastes the stance pressure and status build up that you worked so hard to achieve.
@@windhelmguard5295 It was the only thing on here I generally disagreed with. There are plenty of playstyles where "more FP now, worry about refilling later!" is a very valid strategy. You can easily run out of FP on skill/spell heavy builds and be forced to retreat instead of taking opportunities to add more pressure and deal damage. And honestly there are plenty of viable ways to regenerate FP passively. The Spirit Horn and Sword of Milos both allow you to regenerate FP on kills, for example. And if you reduce the cost of skills, then the bar lasts even longer. There's not very many downsides, other than maybe the argument that higher damage > More uses.
Honestly as a rule you shouldn't run around any risky areas with runes at all. Go farm some runes and level up/buy stuff, then come back to that spot. I never walk into any boss battle with runes on me.
If you kill certain bosses to quickly in some areas of the game, you will not be able to be invaded by some bloody fingers like Okina and White mask. Losing yourself of Legendary items like rivers of blood and white mask unless you do ng+.
Damn. I found this out way too late. Thank fuxk I got rivers of blood, but I missed out on the white mask. I'm guessing that was bc of Mohg? So far I know all the armor sets you need to get bf doing Rykard, but what's everything you must find/ fight bf doing Mohg?
True that. For me ER is the first souls game I had the will and patience to go along. Mainly because of open world as it gives you more freedom to pick your battles. Some advice in these videos are helpful, some you learn yourself the hard way, and some are just meh for me and more useful for minmaxers, which I am not. Like, rune thing I found on my own, purposefully. When I used one of them and it kicked me out of menu to see some slow ass animation I was like "Nah, bro, I'm not doing this. I wonder if they sell for the same amount", and they did, which was nice. But I also think that it's best to forge your own path and keep those advice as something to consider and use if you run out of options.
Finally someone using star light lol 😂 if your streaming the game it illuminates far better than a torch or lantern and makes it that much easier to follow keep ur lantern on as well for when the spell runs out but for guides where ur speed running an area it would be great 👍🏻
Kind of a waste of a spell slot of you have the lantern already. The lantern does its job decently enough, and there are so many strictly more useful options that could be taking up that slot.
I think there's a big exception to the mistake of raising mind above 40. I have a high int and mind build, and it has made dealing with several bosses and great enemies a cake walk with comet azure. Sustaining that continuous high damage sorcery for longer has turned several battles into one or two hitters.
Actually.. no. It's better to have more FP than 220. Because you only use spells in a specific order that will consume those 220, you will have residue FP that would be a waste if you cap back to 220 by chugging.
Agreed, the more fp you have the more flexible you can be about when you drink that potion without having to worry about wasted potion. There's diminishing returns obviously but the more cushion you have the easier your fights will be.
Casters can use a talisman to gain FP from defeated mobs. Especially in NG+2 forward, you are going to have so many levels that it would be silly to not invest in Mind more than 40, when you also get flasks replenished when defeating mobs. For a min/max build targeting a specific LVL for PVP, 40 is reasonable.
at some point, yes, you'll have points you have to put somewhere... but this is good advice for us newbies, who aren't really sure what a good Mind target is.
OMG! THANK YOU!!!! I am a caster and I have been trying to reach the mind soft cap! THIS IS HUGE! I'm about to place 15 points into a different stat!!! Also, the ladder tip - even going up? WOW. Seriously dude, I can't believe how much I learned in this video!!!!
Really? Besides the obvious question about you not knowing that in most games like this going up and down a ladder can be accelerated...you never got chased down a ladder where panic would teach you organically that you can "run" on ladders? Casters must be easy mode..
@@Thanos1908 actually, I did press b on a ladder going up, but I didn't really see the difference that much. Also, as a caster/katana user, we do get chased, a lot, that's basically the caster experience, you don't want to be close to the ennemis.
I would still go for the mind soft cap, for 40 mind to be efficient you need to fully deplete your FP before drinking another flask thus risking casting with no FP and ending up with that dreadful animation that can kill you. With more than 40 mind you can be sure to fully use your flasks without having to drain your FP to the bottom, also you get some extra casts when you refill your FP at a site of grace.
@@Thanos1908 More like the tip is misleading. I already knew about sliding down the ladder, with the special animation where you just hold onto the sides and go down. I thought he meant you could do the same, but going up - FALSE. Just like the other responder said, it makes you go a little faster, but it's not the equivalent of sliding up. And yeah, plenty of running away considering there's no END for strong armor and vigor is sacrificed for points in MND and INT. Meanwhile, with melee requirements, you can just get the basic requirements and upgrade it to be super powerful without much stat investment. Meanwhile, azure comet is 60 int!
@@Hartbreak1 So, I did end up going down to 40 MND and putting the points into INT. Definitely felt the difference, kinda annoying having to drink a lot more, so I began really focusing on how much damage each one does, and the FP cost per damage, so it didn't impact me as much. Cometshard seems like the sweetspot for a default spell. But I also ended up taking those extra points out of INT and into END, cause my vigor was already ok, and being able to wear heavier armor has a noticeable impact. ALL THAT BEING SAID, you are right that putting more than 40 points into MND isn't really a waist of points, there are advantages to doing it.
Mind depends on your spell usage, for example, while 40 is the sweet spot for flasks, I always end up with 20ish mana I can't use because my spells are too expensive, I maxed it out at 45 mind for that reason. often 1 more spell. And that way when you use your flask, it actually refills 220 and not 200.
great series! solid tips throughout. really appreciate your perspective and just generally love to hear people say to explore and do more side / non-main story content. the beauty of this game is in the discovery!
The beauty of elden ring is that game Doesn’t push you to main quests you don’t have to hurry like in other games. There is no such thing like „world is about to end you must work fast”. And that is main reason why I love this game
Keep those great runes popped. I farm the Rennala boss by dropping my summon since its a mad easy boss that gives u 10k. Plus a Rune Arch about every 3-4 minutes. No risk of losing ur runes since its u helping someone else. I have over 100 of them horded. Having that boost basically permanently is clutch. 🤙🏻
Here’s a tip I learned from personal experience. Take off radagons sorseal talisman once your at a high enough level. Endgame enemies will end up doing too much damage to you if you leave it on. Trust me your build will be fine.
You just track the stats and see at what point the stat increases aren't worth the point increase etc.. at a certain point it's not worth spending 200k runes for 1 point of any stat
The mind thing is wrong though because you're never going to be exactly 0 every time you want to use a mana pot. I'm only looking at this from the perspective of when you're absolutely min maxing your character.
Idk why but I think your first tip is HILARIOUS xD Like I wonder how many ppl are hours into the game and don't have the Lantern! It was one of the FIRST items I bought hahaha I had flashbacks of that dark cave in Dark Souls 1 and was so happy when I saw this! (Tourch was the first item I bought xD)
Not true, because you can go over 99str in "virtual" levels by 2 handing. Eg, having 80str, 2 handing acts like you actually have 120. Strength fully caps out at 150, just you can only level up to 99, the rest can be done with 2 handing and buffs.
Order of operations: -Begin Ranni's questline -Go "help" Seluvis with puppets -Get into the capital -Free the loathsome dung eater -Fight the dung eater at the moat -Screw over Seluvis by giving first puppet potion to the dung eater -Get go back and progress Seluvis' quest until you can buy puppets -Get dung eater summon -Continue on Ranni's quest -Loot Seluvis' corpse -Buy Rya's pendent back from prawn guy This way the prawn guy won't be killed by the dung eater when he's freed from his prison and you'll have access to crabs which have better damage negation than the regular prawns and dung eater will no longer be able to enact his depraved desires upon the world ever again.
Most of these can be found by just reading item descriptions, the in-game tips and button prompts. Fromsoft games don't just include paragraphs of words for no reason 🤦♂️🤦♂️. Seriously big Props to people like you who have the patience to make these videos.
I always guessed that its part of the experience making all this info almost unaccesible? But then again i play it in german and this game has the worst worst translation of a game yet of a tripple a title.
True. But honestly most of us have been conditioned by AAA developers to perceive long text etc. as just filler garbage. That's why a lot of us skip. But totally agree: FS give us everything we need.
10:14 I'd say that going a bit beyond 40 can definitely be worth it, as it's unlikely that you will actually hit 0 when casting. More likely, you will still have fp leftover and be unable to cast, so using a flask back up to 220 wastes a bit each time. Going over 220 max fp can help make sure you get the most out of every flask, which can be very important for exploration or long fights.
Dope! another hot One! The Soft cap chart was well appreciated.! I m tryin to balance out my vagabond character as much as possible and this helps a lot..for met to o back and bludgeon those ass hat minions that made my life miserable when i was weaker!🙌🏾🙌🏾
Thank you for that last tip. I am playing a magic castor and have a +10 flasks but am at 35 mind. I have been upgrading Arcane after I hit 40 vigor but now I know I can get 5 more levels and then ignore it forever….unless I want to cast Comet Azure ;)
Actually you might want to go a bit over 40 mind for two reasons. First - you almost never empty your FP bar completely all the way down to 0 which means you run into overflow if your FP is exactly at 220, wasting a bit of every flask Second - if you have more FP that delays the moment when you have to drink the first flask. On some occasions this might even spare you from having to use a flask at all.
re #8: imo, thats what first and second playthrough is for, ng+ is great for it, and you get the blind experience of finding stuff yourself first time- then can fill in the gaps with help during the second.
You can still get the Arsenal Talisman even if you don't speak to Naphtali before Godrick. I didn't find out about this NPC until after killing Godrick. The Arsenal Talisman is in the Altus Tunnel on the Altus Plateau, but it's quite a bit further away. Certainly talking to the NPC gets it for you sooner.
As far as I can tell do the Limgrave and Weeping peninsula areas first move on to the lake next followed by the carian manor and the quest you get at the end of that place will take you to Caelid. Do as much as you can there and unlock Selia and give a old man a broken needle and do his quest. Now you can go to the capital and do as much there as you can. You shouldn’t have to worry to much about messing up quest by moving somewhere else before you were meant to this way. But make sure you e explored the area as much as you can before moving on. Or not. You do you
Another note about the pots: You can put crafted pots (both kinds) and perfumes in storage. Stored ones don't count towards the amount you can hold. So you don't have to just discard them when you want another type. They will restock when you rest too. (But it isn't smart about it. I just rested with 5 volcano pots and no other kinds in my inventory, and it pulled fire pots out of storage.)
If you're not a caster, don't do Seluvis's questline: you basically have to sacrifice the Dung Eater or Nepheli questline in order to continue Seluvis, so either way you can't get all the items from all questlines in a single playthrough. What's more important for melee builds are dragon smithing stones, and doing Nepheli properly will reward you with one or two depending on whether or not you killed the Stormveil Castle vendor (the slave guy). If you wish to sacrifice Dung Eater, then you're locking yourself out of his ending, which isn't as big a deal if you're not trophy hunting.
The latter can also be used via your Quick Items (bottom rectangle). Also, thanks for the tip about mind. Some comments below suggest going a bit over 40 to avoid overfilling your FP if you can't completely empty your bar. However, I hadn't thought about Mind points in this way before, so this should help me a lot as I'm just now getting a sorcerer build into late-game stats,
If we have to get technical - you can restore more than 220 Focus Points with your Flask by using a Talisman providing this exact effect. Same can be applied with another talisman boosting your HP but obviously hitting a Vigor way higher than what your Flask can restore is a good idea in most builds - especially in PvP. I'm currently literally one-shotting 99% of the players at lvl 160 with 3 different PvP characters.
Neat the dragon cathedral where the godrick soldier and the demi humans fight really close is a couple fires close and you can get lots of smoldering butterflies for smoldering pots and you can keep going to the grace nearby and reset it
Liurnia Lake Shore is another grace with a butterfly and mushroom pickup right next to the grace. There are also birds and squirrels nearby. A nice little farming spot.
This was a good video but I really disagree with your logic on FP. The biggest mistake I see a lot of casters make is running out of FP and it makes sense that they wouldn’t want to waste any of their flask. But can really put them in a bind when they’re stuck in the out of mana animation and then have to drink a flask before they can get back to casting. Going over 40 mind solves that problem because you can refill without waste and you don’t have to worry about unexpected downtime. An argument could be made for weapon arts because they can still be cast with only half of the FP cost but in a build like that mind is probably already a tertiary priority anyway.
knowing the spell/skill FP use, and pay attention to your FP, you should be able to time your flask perfectly. Maybe having a little cushion over 40 would be good, but his point about the flask only filling up 220 makes complete sense. Once you drain your initial FP bar, you'll only be working with 220 FP from flasks, unless you burn 2 flask in a row.
@@Dan-mc7xg Well actually the flask refills 264 FP if you use the talisman that increases the effectiveness of the flasks. Besides - you will only very rarely run down to exactly 0 FP which means you almost always waste a bit of every flask if your FP is exactly 220.
Thank you for producing this excellent video, it is well needed. I must also add that everything listed is extremely mindful and important for certain builds.
As someone that decided to do multiple files instead of getting different endings on NG+, marking the map is essential in remembering what useful items I still need or bosses/dungeons I need to do.
Leaving mind at 40 is only efficient if you can drain your FP to 0 before using a flask of cerulean tears. More often than not, you're going to have some left over. If maximizing the efficiency of your flask is really a priority, a higher mind stat is to be desired. If you're a caster who wants to spam comet, 220FP will only last for 8 comets (208 FP). This means your flask of cerulean tears will restore only 208 when you use it, leaving 12 FP wasted. Even with 43 mind, enough to cast 9 comets, if you were to repeatedly cast comet until you run out, then use a flask, you would eventually waste 6 FP on your 7th flask. This is still significantly better than 40 mind however, where you would waste a total of 84 FP by your 7th flask. If you use a variety of spells this becomes a lot harder to calculate. If you really want to maximize your efficiency, try and make sure your FP pool is sufficient to cast all of your spells enough to consume at least 220 FP. This might still lead to the occasional wastage, but it will be reduced significantly compared to a mind stat of 40. EDIT: FP Scaling has changed in the most recent patch. 38 mind is now all you need to reach 220FP. 42 Mind will be sufficient to avoid waste in most cases, unless using only very high cost abilities (such as blessing of the erdtree).
For the mind question, you'll learn pretty quickly roughly at what point your flask will give the full value. 60 mind is just about 50% more FP than 40 meaning that after using about 2/3rds of your FP a flask will still give you it's full benefit. There are also other ways to restore FP so there is value to 60 mind as long as your kit/build has been designed for it.
I've really enjoyed the work you've put in the sorcery build and i have loosely followed. I'm at the point where I can get the majgic scorpion charm and you don't have to complete Selvius quest totally to get it...just buy 2 of his dolls and you get the option to get an item for him and after that you get the talisman. You do have to finish the step before finishing Ranni though
Wait how do I continue his quest. After I lied about giving the drink he opened a shop, I bought stuff,*10 hours later I come back and he’s dead. I don’t remember if it was after I killed radahn, before I did, or after I got the dagger from the underground place. I just walked into his place and saw his loot
@@Enryu_uyrnE once you get the dagger Ranni needs in Nokron I think he dies once you give it to her. He also dies naturally at the end of his quest. I have not progressed Ranni's quest to that part yet and I got the talisman today and when I logged off he was still alive
@@jaybee8862 and then you learn that the guide for dodging one of the final boss' attacks reads more like solving a maze than playing a video game, and that it can combine its moves in ways that are almost impossible to dodge without something like bloodhound step. If you want to do a no hit run on the last few bosses, more power to you, but just because something is technically possible doesn't mean it's advisable. Doing the end of the game at 20-30 vigor falls into that category.
You can. Also equip runes into your quick menu pouch or whatever it is, and then you don't have to go into your inventory at all. Also makes it easier to check how many you have quickly if you're farming for a certain amount.
Torches can be usefull when you have the extra types. Like if you have the Beast repelling torch you can pretty much ignore the wildlife (including dogs and bears!) if you dont mock them directly they remain passive(except a fewl like the giant runebears). There is a few area where the boss hanging around with beasts and you can ignore thm if you have this on your back (you no need to hold it in your hand jsut need to be equiped) The Sentry one will reveal the invisible, concealed folks (sadly works on nothing else, like invisible scarabs or illusion walls...etc except one dungeon where its works (???) and nowhere else in this way) These are really specific uses but this worth them to have around.
It makes no sense about FP... I came to boss with 320 FP, you with 220, i have more attacks than you with spells from the beginning, after that i just restore FP whatever the flask restores at max, why do i need to use double flask?
How does the flask restore to max when you got 320 fp? Either you have some talisman that increases the fp gained or you're calculating something wrong
@@MrOpapapapa right, after re-reading it I understand it. What you say is true, basically going above that cap helps you specifically in the first time before you ever have to drink again. So in a long fight where you've drank let's say 5 times the extra fp only helped the first time before drinking. Which is a bonus don't get me wrong, but I'd rather have those points on something else instead
@@GakisStylianos it helps in other ways too, if you have exactly 40 mind, you will waste FP unless you completely drain the entire bar every single time, which is just unrealistic at best, and at worst risks locking you into the "not enough FP" animation, which can get you killed. If you're optimizing FP, you want to at least have enough to where you can use the flask at about 10% FP and not waste any of it. Especially if you're also using weapon arts as a cornerstone of your play style.
There is still value in going past 40 mind. If you have exactly as much FP as the flask restores you are wasting restoration if you try to restore FP before completely exhausting it. If your spell of choice doesn't divide equally into 220 then this would be all the time. It would also mean you need to run out of FP before refilling it which could lead to you being unable to attack at an awkward time for that to happen. This isn't a big deal for non-pure spellcasting builds but is relevant for them.
without even looking into it before, i did figure out from leveling skills that most of them were like a three stage low-soft-hard cap at roughly 40/60/80. thanks for the breakdown. RIP to the handful of larval tears I used figuring that out lolol
I would say go to 44 or higher on Mind because you always have a remainder of FP that you can't use, you would just be wasting that if you had the exact mana pool for the flask. And honestly, like in all FromSoft games, you definitely want to have the NPC Wiki on your other screen, doesn't matter how good you are, NPC quest lines in these games are finicky and esoteric.
I think this is overall a great video. Although it is not always ideal to have to flask shortly after you use up 220 FP, sometimes the boss is almost dead and you can finish it off without having to flask. It is very helpful sometimes to be able to hit things more and not have to flask as much, also with +10 to +12 flasks, you really don't need all of it anyway (you can get at least 12 +10 flasks before morgott for instance), so wasting is not usually a huge concern for me (I say usually because there are a few hard bosses like melania and radagon/EB, but for the most part flasks are plentiful enough), so I don't quite agree with your last point, it is not this straightfoward "it doesn't make sense to go beyond 40 mind" thing, but anyway... nice video anyway. I was wondering why my lvl135 incant build had 1800 HP instead of 1900 lol, so your other vid helped me with that.
Heyyy, so since this is early I got a question for anyone doing an arcane build… So, I wanna do a “Morgott” build. I’m curious about what talisman and wondrous physique I should use, as well as stats. I have his sword and omen barin, as well as his cloak and rune. I just wanna know what I could use to best replicate his play style and stats. I did the same for Radahn and Rennala, which wasn’t that hard, but Morgott is a tricky one because he also uses summonable magic-based weaponry as well.
Thank you! Really appreciate the tip about Mind, because it does feel like you want to just pump it as high as it can go, but wasting flasks negates the benefits!
You still want to go a bit higher than 40, because at exactly 40 you will be wasting FP unless you deplete the bar in its entirety before using a flask, which is unrealistic at best and at worst can risk locking you into the "not enough FP" animation. It's generally much more efficient to have enough FP to where you can use a flask at around 10% and not waste anything.
@@danielhounshell2526 Agreed, and on top of that there are several items in the game that make it worthwhile to go beyond that cap. For example the mixed physic can restore FP as well and you can also equip a couple different talismans that regen your FP off kills and criticals. The bigger your bar the better in that case because that means you will more than likely always have space for FP recovery and not waste the talismans. Also having a large FP bar can make it so you can cast high level sorceries and incantations many more times before running out which can be super beneficial in the midst of a battle.
I done goofed Selivus quest line because he was an asshole and I forgot. Finished Raani’s and he was dead lol. Was wanting dung as a summon but oh well. Ng+ I’ll do his quest first lol. I knew all of these but a bet loads of folks don’t! Liked and subbed none the less! keep up the good work sir. Turns out I already watched and liked your previous vid. Nice 👍🏻
With vigor and mind like you said its not worth going to high up past what a flask can heal but one should have a comfortable buffer. For vigor having enough for about 1 and 1 half flask or till you don't get one shotted by a boss. For me with high armor im good at vigor of 30 with some hp boosting talismans like soreseals and erdtree favor. For mind its good to have more than a flask can recover plus one or two of your most used spells or more depending on your comfort since it will be impractical to always have your fp drain yo exactly zero every time. For me a mind of 10 is fine since some of the most useful ashes for str/endurance builds like barricade use so little FP its unlikely ill go thru the 67 FP plus one flask in one boss
For the people saying you can use "Use selected" for the runes, it's not what I meant with the tip. It doesn't matter whether you use "use" or "use selected" for it you will still get kicked out, need to watch the animation, go back into the menu and scroll back to your runes and do this for every tier of a rune (I'm not talking about using all runes within the same tier). Meanwhile selling the runes of various tiers or doing the R3 trick makes it much faster as it skips those steps, you can check this out for yourself.
You don't have to wait for the animation. Click use, then immediately go back into inventory.
But selling runes makes you miss out on that great sound !
@@Eric-cj8sb but if you just press r3 you don't have to go back into menu.
I don't have an R3 though. Only 1 r key on keyboard
The level effect working at 1.04?
Here's a tip that I don't see anyone talking about; when you make crack or ritual pots, you can then deposit them into your storage box and free up the pots to be filled again without losing what you made. You can use this to make an auto refill of whatever you were using the most.
That's actually very helpful, I adore pots and I love that they have weapon scaling now.
This is awesome
Purely amazing.
That is an awesome tip!
@@leebard9335 uu
Another tip: EXHAUST ALL DIALOGUE!
Talk to npcs until they start repeating themselves. Often, there is an item or quest item buried 2 or 3+ lines of dialogue deep.
Also, double tap circle on PS or B on XB to let go of and drop from ladders. Yes, you can plunge attack from this fall if you choose.
And once they start repeating, either quit reload or rest reload to make sure they haven't got anything new to say. I can't remember which quest it was now but I spent ages confused because there was more dialogue after a reload that I'd missed out on.
@@prelude2disaster hyette is atleast one of them.
Thanks for the ladder tip bro
Hate the fact they don't just continue the dialouge. Super inconvenient
And seriously check that they repeat the last line. Sometimes they'll sound like they're at their last line but aren't.
They'll be like "I'm going to go now, bye. Leave me alone" but then you'll talk again and they'll say "oh I forgot, here's a unique and missable item"
Rolling in poison/rot "coats" your character. It adds a secondary increase to the effect on top of what you get for still being actively in the substance. It isn't just that it fills the gauge faster, as the coating will continue to fill the gauge even after you get out. Having some soap handy will remove the effect.
Ah, that's what soap's for, great tip man, thanks for sharing that!
Don't forget to bathe boyos
OH thats what soap's forr
This also works with water, if you want to keep fire resistance from standing in water but move out of it, roll in the water.
So THAT'S why that happened to me earlier lol
For those of you who may not know there are certain enemies (noble casters and certain black knife assassins) that attack and go invisible or are always invisible while they attack. You can reveal them and see them if you have a special torch. The torch is sold by the merchant in Lyndell close to the entrance to the Capitol in the Merchants shack northwest of the northern minor Erd Tree. Equip it when fighting these guys and they can no longer hide from you.
What is our called?
@@andy4an it’s called the sentry torch
I heard about this and tried with torch, lantern and steel torch to no avail, didn't realise it had to be sentry torch.
For the lava, you can also just face the opposite direction and backstep/dodge to move faster if you don’t want to switch to a dagger 👍🏾
Just use Quickstep and boom. It's more efficient and wastes like 20fp to cross the longest lava spot
I can't stress the usefulness of the beast repellent torch. I occasionally farm the dogs at the isolated merchant shack, it's not much but 1k each for a spell or two is nice. The torch makes them docile till provoked, so even if you're surrounded, if you hit none of them, you're good to go. Try walking into them, they'll hop back!
this works on the large dogs too. BUT it doesnt work on bats and birds fyi.
There's other awesome torches too man. This game is too good. I love it it's all I do. I have brought 3 characters to the giants forge and decided to start over. All wretches. The wretch is the way to go, gives a botw vibe. Amazing.
Good advice. I hate those dogs with their persistent lunge distance.
Does that work on them bloody rats lol
@@andythoms8130 yes
I've got to say, as an old school gamer, it's really refreshing to see people (and developers) rediscovering the rules of old school RPGs.
1. Talk to everyone.
2. Explore everything.
3. Save early, save often. (Not really relevant here, but still.)
Thanks for the video, Nizar!
Save often. My game crashed once and I lost hrs of gameplay... it was not cool.
Talk to everyone was something I carried over to every game until like the last ten years. I agree it makes the sense of discovery which is the first thing I fell in love with in rpgs!
Rediscovering? I thought all those were pretty obvious.
Save scumming is no fun
@@lyndonbauer1703 "Save early, save often" is one of the Old School rules because files can get corrupted.
And it's a lot harder to save scum when you can only save at certain points. 😕
Just started playing Elden Ring last week, so I'm gobbling up as much information as I can!
1. I always believed you *had* to sell your Golden Runes: it never occurred to me that I could just...use them lol. "I'm close to leveling; let me go back to Kale and dump some Golden Runes." - Me
2. I *never* would have assumed you could even touch lava without dying immediately D: Not far enough for it to be relevant just yet, but good to know!
lava doesnt kill you but ocean tho.. you just fall like a rock and die
Going over 220 fp depends on how you look at it. You may never fill it up with one flask but anything over 220 fp delays when you will need to use a flask in the first place. It could buy you the time you need to reach a boss before you need to dig into a flask or it could mean the diffrence between running completely out before killing a boss and having just enough to finish a boss off.
You can also include 'Cerulean Seed Talisman' as a factor, as you can gain 44 more FP per flask based on calculations on the wiki. So making that a permanent part of ones builds and investing a bit more in that stat might be worth it.
You can also regain FP in other ways, like from talismans. So it can be worth going above 40, though probably not significantly above 40.
If you're going for the continuous use spells like Azurs Comet or Meteor, then more FP will really help. I agree about over healing though. So what I do is have a massive FP bar, to extend the time of my continuous cast once per boss, and then just use one flask at a time after that.
I also like having a slight margin, since there are definitely times I can't use every last FP in the bar.
for a caster it is very important to have more FP than a flask restores as you don't really want to completely run out, you want to have a decent window in which your used FP can absorb a full flask, while still having enough FP left to not need it yet, this allows you to pop a flask on your own terms, when you know that it's safe to do so, instead of you needing to pop a flask because you ran out.
what you certainly never want to happen is you actually hitting zero because then hitting the cast button by accident locks you in the fail animation for a few seconds, which has killed me a number of times.
I agree with the markers, but hooooly moly batman, whoever decided to make them all green needs to be fired. In the first hours i put different markers down, but it was a chore to keep track of since they're practically impossible to distinguish from each other. It was one of the biggest UI gripes for me, and one of the only things in the game i considered literally idiotic.
I only used one at a time for that exact reason.-_-
I use three markers. “Skull” for unexplored/dangerous areas. “Flag” for all spirit springs. “Fort” for teleporters/mausoleums.
Unbelievable, I was so happy to know there was gonna be markers but when I see it was all green I couldn't believe it. How?
@@edoardodesantis3055 at least they have different designs I guess?
Ain't they numbered?
Actually you can recover more FP by equipping the talisman that increases FP gained from flask by 20% meaning the max FP recovered is 264 so the actual cap is 47/48 since they break at 262 and 268. For PvP absolutely don't bother but for PvE exploration where there is no pressure and you can swap talismans freely? Go for it and if you just like nice round numbers consider the soft caps to be 40 and 50.
when he said you couldn't get more fp from the blue flasks my mind went immediately to this!
@@gtmaster342 you can tecnically push it farther with the blue scarab helmet but that has a 15% reduction to absorption so not really worth it for anyone in PvP again but if you just REALLY want to squeeze every last ounce of FP recovery out in PvE for some reason I think it's increase put the cap somewhere about 52.
Regarding torches, there are several torches in the game and some have abilities such as; warding off beasts, uncovering stealth enemies, breathing fire, causing sleep. So I suppose use sparingly 😁
I do love the beast repellent torch, makes me feel like Batman lmao
The torch that uncovers stealth enemies also automatically reveals illusionary walls so you don't have to go around hitting every wall anymore which saves you a lot of time
@@ThwipThwipBoom oh thats cool, I realy need that one.
The anti stealth one is critical for the black knife assassins up in the frozen area.
@@ThwipThwipBoom I never knew that I just use Margit’s Shackle 😂
I'd like to argue, while going beyond 40 mind makes it seem moot because your flask has a max, there are several efficient reasons to go beyond your max to the cap. So I don't see this as a mistake unless I missed something in the video. But the rest I'd mostly agree with, especially the ladder one, I have helped many a host discover how to do that.
1. More Focus to cast spells and the diminishing return hasn't begun so why not if you have the levels to give to it?
2. I always find that I'm not always going to run out of mana every time I flask because I might flask early in order to be able to lay a combo on a boss if I feel a stagger is coming or the boss is going to change aggro to a summon. So it's nice to have a buffer because then I'm not wasting my flask at all by healing past my max but also maintaining extra mana so that I don't have to run out of mana to get the full effect of my tears and instead can regain focus when I have 1/4 left or something.
3. There are ways to regain Focus points outside of your flasks, consumables, weapons that regen on kills, talismans that regen on kills, so I wouldn't always calculate the efficiency by the flask, maybe my mana runs out and I choose to top it off with my weapon for kills.
yea i actually wrote a similar comment for number 2 and i 100% agree with the other points aswell
off hand sacrifitial axe use less pots while farming/dungeon running
There are also talismans that increase the FP your flask restores.
@@Dezwolf15 you can also double hand your main weapon with the axe in your off hand and it still restores the FP.
100% to all of the above.
Rolling in poison doesn't just make it build up faster. It also makes it build up automatically for quite a while even after you leave the poison.
Using soap cleans the stuff off your character, and keeps it from building up while in a safe area. It works on poison and rot areas.
I find there can be some value in raising endurance past 50, as equip load is often just as important as stamina. For example, my current build required 53 endurance to increase equip load enough to avoid fat rolling with my desired armor and weapons. Think of the extra endurance as an increase in your poise stat instead of an increase in stamina. I found the extra poise helps more than a slight damage bump.
Try getting one of the better weight increasing talisman, they are worth it. It takes like 15 or more points in endurance after the soft cap to get the same value
@@DinoForscher I use the stamina anyway, so it's really only a 3 point investment on equip load to get my poise up.
True, it's also just nice for variety. One day you're on one armor cause it fits your build nicely, next day you're on something else since your build got brick-walled by a sub-region or whatever
Your videos help me out tons, thanks a lot! I accidentally locked myself out of so many side quests by progressing too far into the story the npc died off.
Oh no
Not so many, there’s like one or two, not that many, that you can do that… the rest u can do the entire game…I’d go double check stuff if I was you
@@nawhteven3830 one of the first side quests I received, I wound up not being able to complete because of this! The one where you bring the letter to Castle Morne on the Weeping Peninsula. I gave him the letter, then by the time I finished clearing the castle and I had saved a few times so it took me a few days to finish it, but then I got back to where the girl was supposed to be at and she was murdered!
The girl dying after castle morne is how the quest progresses so you didnt miss it.The missable quests i know of are nephellie loux, patches, volcano manor missions and seluvis. Its also worth noting some npc invaders dont spawn after you clear the boss from an area meaning some items become missable the ones i know of are invader outside limgrave colloseum drops hammer talisman, invader outside murkwater cave drops reduvia and one of the invaders in the mohgwyn dynasty area drops the field surgeon set i think its called.
Some torches can have their uses. The Beast-Repelent Torch is brilliant to be honest. It stops rats, wolves and those annoying dogs from attacking you. It makes getting through and/or exploring some areas way, way easier and safer.
Or the sentry torch which allows you you see those invisible assassins.
Beast repel works at basilisks
Does it works on beast spirits? Like the one in spiritcaller cave?
@@budiisnadi It's been a while since I played but if you mean all those transparent white ones, then I doubt it but if you run to the slugs and kil those all the spirit beats should dissapear. If I remember that dungeon correctly there should be 2 slugs.
If anything, casters might want to go to around 43-48 mind so they can spam high-cost spells and refill without overflowing any fp
This. Often you can't efficiently empty your mana bar, or you just want to refill before a tough area, its better to have a bit higher maximum to avoid the waste from overflow.
YES THANK YOU. I've been looking for a concise answer.
Saving caster lives, one mind at a time. Thanks for this!
indeed, you are not going to use ALL the mana bar each time so having a little more than 40 is actually relevant!
Also if you're between fights, take a second to swap in the talisman that increases the amount you get from the flask before you' drink. And there is also the Talisman that recovers FP on a critical hit if you find yourself approaching an area with some easy backstabs.
About rolling in poisonous areas: if you get completely covered then the poison status will continue to build even when not standing in a poisonous area.
*Please* make a full guide on #8 that has all of the missable quests in one place. It's so hard to keep track of ALL of the stuff you can miss. I want to start my NG+ but am scared of missing things a second time lol.
Also, thank you for #2 that is going to save me a ton of time!
just start another character with a focus on quests..its pretty easy now since you have access to most farming areas immediately & get op early
@@aNsWeRkEy02 that's what I did but I've still almost messed up a couple of them because it's pretty easy to do
impossible I dare say. It's not Dark Souls corridor system. It's more like they took a book from Witcher 3 where you can lock yourself out of quests if you accept one before doing other.
The thing is without notepad/quest log it's really hard to follow stuff. Not only that, but the World of Elden Ring is MASSIVE and it will take months or in worst case scenario years, to find all secrets in this game.
So for now, your best bet is... Repeating the game, taking notes, writing stuff down, learning from others along the way, reading player messages. It's part of the fun I guess. You can alsko rely on Elden Ring Wiki.
You can also get faster through poison,rot or lava if you turn your character with the back into the direction you're heading to and dash backwarts by tapping the run button without moving the left stick - just for the case you don't have a dagger or enough FP.
EDIT: the Royal Remains armor set protects extremely well against poison,even if it allready runs down your health - at around 20% health it starts to build up health and lowers the poison even if your standing in a pool of poison. If the armor also works with rot,I don't know...
Damn that’s trippy
or just equip a weapon with Bloodhound Backstep and dash thru the shit wich is exactly what i do way less time consuming
@@romanorleans504 yeah,absolute right👍🏻 - but not everybody has Bloodhound Step🤷🏻♂️
Quickstep should still work without FP for navigating lava and poison you just won't get the i-frames so it won't help in combat as much
@@Ytinasniiable yeah right,I forgot about it
an interesting thing I found is the soap consumable. it will get rid of the residual poison if you roll in it as well as cleaning up your character if they are all bloody
Figured that's what it did. Found it behind a waterfall in the well I think...
@@JohnBham79 siofra river well ;)
4:40 you don’t need to use a dagger. You can just turn your back to the way you want to go and press Back step.
Leveling beyond the blue flask cap can be useful if you're using abilities that don't exactly add up to 220 FP, and especially if you're using some alternative method of FP regen. There are a few useful talismans for this, and the Sacrificial Axe from one of the Deathbirds gives it natively on kill also. You won't regenerate a massive amount unless you're crit farming to stupid levels with the Assassin's Cerulean Dagger talisman from one of the dungeons in Liurnia, but every little bit counts.
yea that is stupid advice, you always want to have a window during which you can make use of a full flask, without having run out of FP yet.
this allows you to chose whether you want to use a flask now or wait for a safer opportunity to do so, which makes a huge difference in how you can approach combat, as you can pop a flask when it is safe (such as after a stance break), instead of you getting that "oh shit" moment where you run out of FP while the enemy is up in your face, forcing you to retreat, which wastes the stance pressure and status build up that you worked so hard to achieve.
@@windhelmguard5295 It was the only thing on here I generally disagreed with. There are plenty of playstyles where "more FP now, worry about refilling later!" is a very valid strategy. You can easily run out of FP on skill/spell heavy builds and be forced to retreat instead of taking opportunities to add more pressure and deal damage. And honestly there are plenty of viable ways to regenerate FP passively. The Spirit Horn and Sword of Milos both allow you to regenerate FP on kills, for example. And if you reduce the cost of skills, then the bar lasts even longer. There's not very many downsides, other than maybe the argument that higher damage > More uses.
Honestly as a rule you shouldn't run around any risky areas with runes at all. Go farm some runes and level up/buy stuff, then come back to that spot. I never walk into any boss battle with runes on me.
If you kill certain bosses to quickly in some areas of the game, you will not be able to be invaded by some bloody fingers like Okina and White mask. Losing yourself of Legendary items like rivers of blood and white mask unless you do ng+.
Lol
I was invaded three times by them in the underground area but didn't get anything from them
Which boss i should not kill before that ?
Damn. I found this out way too late. Thank fuxk I got rivers of blood, but I missed out on the white mask. I'm guessing that was bc of Mohg?
So far I know all the armor sets you need to get bf doing Rykard, but what's everything you must find/ fight bf doing Mohg?
@@all149 three separate invasions around the same area, after the last one is defeated you get the white mask. It's before Mogh
@@jm6456 you need to kill white mask invader 3 times after doing white mask varres quest
To deal with poison and lava you can also just turn around and back step repeatedly, way simpler than swapping to a new weapon.
i can't seem to do this on keyboard and mouse :(
@@ErinRichardsonArtUK really? I would assume that you could. All you have to do is press the roll button without moving.
@@ErinRichardsonArtUK You can very easily. Just press space, your character will jump backwards.
As somebody who hasn't played that many souls like games these videos are invaluable for newer players like myself and are really informative
True that. For me ER is the first souls game I had the will and patience to go along. Mainly because of open world as it gives you more freedom to pick your battles. Some advice in these videos are helpful, some you learn yourself the hard way, and some are just meh for me and more useful for minmaxers, which I am not. Like, rune thing I found on my own, purposefully. When I used one of them and it kicked me out of menu to see some slow ass animation I was like "Nah, bro, I'm not doing this. I wonder if they sell for the same amount", and they did, which was nice. But I also think that it's best to forge your own path and keep those advice as something to consider and use if you run out of options.
Finally someone using star light lol 😂 if your streaming the game it illuminates far better than a torch or lantern and makes it that much easier to follow keep ur lantern on as well for when the spell runs out but for guides where ur speed running an area it would be great 👍🏻
Kind of a waste of a spell slot of you have the lantern already. The lantern does its job decently enough, and there are so many strictly more useful options that could be taking up that slot.
I think there's a big exception to the mistake of raising mind above 40. I have a high int and mind build, and it has made dealing with several bosses and great enemies a cake walk with comet azure. Sustaining that continuous high damage sorcery for longer has turned several battles into one or two hitters.
Actually.. no. It's better to have more FP than 220.
Because you only use spells in a specific order that will consume those 220, you will have residue FP that would be a waste if you cap back to 220 by chugging.
Agreed, the more fp you have the more flexible you can be about when you drink that potion without having to worry about wasted potion. There's diminishing returns obviously but the more cushion you have the easier your fights will be.
Casters can use a talisman to gain FP from defeated mobs. Especially in NG+2 forward, you are going to have so many levels that it would be silly to not invest in Mind more than 40, when you also get flasks replenished when defeating mobs.
For a min/max build targeting a specific LVL for PVP, 40 is reasonable.
at some point, yes, you'll have points you have to put somewhere... but this is good advice for us newbies, who aren't really sure what a good Mind target is.
OMG! THANK YOU!!!! I am a caster and I have been trying to reach the mind soft cap! THIS IS HUGE! I'm about to place 15 points into a different stat!!! Also, the ladder tip - even going up? WOW. Seriously dude, I can't believe how much I learned in this video!!!!
Really? Besides the obvious question about you not knowing that in most games like this going up and down a ladder can be accelerated...you never got chased down a ladder where panic would teach you organically that you can "run" on ladders?
Casters must be easy mode..
@@Thanos1908 actually, I did press b on a ladder going up, but I didn't really see the difference that much. Also, as a caster/katana user, we do get chased, a lot, that's basically the caster experience, you don't want to be close to the ennemis.
I would still go for the mind soft cap, for 40 mind to be efficient you need to fully deplete your FP before drinking another flask thus risking casting with no FP and ending up with that dreadful animation that can kill you. With more than 40 mind you can be sure to fully use your flasks without having to drain your FP to the bottom, also you get some extra casts when you refill your FP at a site of grace.
@@Thanos1908 More like the tip is misleading. I already knew about sliding down the ladder, with the special animation where you just hold onto the sides and go down. I thought he meant you could do the same, but going up - FALSE. Just like the other responder said, it makes you go a little faster, but it's not the equivalent of sliding up. And yeah, plenty of running away considering there's no END for strong armor and vigor is sacrificed for points in MND and INT. Meanwhile, with melee requirements, you can just get the basic requirements and upgrade it to be super powerful without much stat investment. Meanwhile, azure comet is 60 int!
@@Hartbreak1 So, I did end up going down to 40 MND and putting the points into INT. Definitely felt the difference, kinda annoying having to drink a lot more, so I began really focusing on how much damage each one does, and the FP cost per damage, so it didn't impact me as much. Cometshard seems like the sweetspot for a default spell. But I also ended up taking those extra points out of INT and into END, cause my vigor was already ok, and being able to wear heavier armor has a noticeable impact. ALL THAT BEING SAID, you are right that putting more than 40 points into MND isn't really a waist of points, there are advantages to doing it.
Mind depends on your spell usage, for example, while 40 is the sweet spot for flasks, I always end up with 20ish mana I can't use because my spells are too expensive, I maxed it out at 45 mind for that reason. often 1 more spell. And that way when you use your flask, it actually refills 220 and not 200.
great series! solid tips throughout. really appreciate your perspective and just generally love to hear people say to explore and do more side / non-main story content. the beauty of this game is in the discovery!
Nizar: Take your time and don't rush through the game!
Me: _Watches Nizar's mage build guides and rushes through the game_
same and now I have to play it again bc I missed almost every side quest except ranni's
The beauty of elden ring is that game Doesn’t push you to main quests you don’t have to hurry like in other games. There is no such thing like „world is about to end you must work fast”. And that is main reason why I love this game
Keep those great runes popped. I farm the Rennala boss by dropping my summon since its a mad easy boss that gives u 10k. Plus a Rune Arch about every 3-4 minutes. No risk of losing ur runes since its u helping someone else. I have over 100 of them horded. Having that boost basically permanently is clutch. 🤙🏻
Exactly, the godfrey rune is +5 to all stats! Basically what 35 levels?
@@drointhewind480 Exactly!
@@drointhewind480 its 40 to be more specific but yeah some of those stats are probably useless for your build
Here’s a tip I learned from personal experience. Take off radagons sorseal talisman once your at a high enough level. Endgame enemies will end up doing too much damage to you if you leave it on. Trust me your build will be fine.
The level soft caps is something I never knew! How does someone find this out?! You're brilliant.
You just track the stats and see at what point the stat increases aren't worth the point increase etc.. at a certain point it's not worth spending 200k runes for 1 point of any stat
The mind thing is wrong though because you're never going to be exactly 0 every time you want to use a mana pot. I'm only looking at this from the perspective of when you're absolutely min maxing your character.
Those leveling cap charts are amazing thank you for that whole segment!
Idk why but I think your first tip is HILARIOUS xD
Like I wonder how many ppl are hours into the game and don't have the Lantern! It was one of the FIRST items I bought hahaha I had flashbacks of that dark cave in Dark Souls 1 and was so happy when I saw this! (Tourch was the first item I bought xD)
Kudos to you! Your really have great info and keeps things on the point. My new favorite Elden Ring youtuber! :D
An important note is that the hard cap for strength is 66 if you're 2-handing, since 2-handing increases your strength by 1.5x.
Not true, because you can go over 99str in "virtual" levels by 2 handing. Eg, having 80str, 2 handing acts like you actually have 120. Strength fully caps out at 150, just you can only level up to 99, the rest can be done with 2 handing and buffs.
The cracked pots tip will change the way I will play. Never used them because I thought it was one time. Thanks!
Order of operations:
-Begin Ranni's questline
-Go "help" Seluvis with puppets
-Get into the capital
-Free the loathsome dung eater
-Fight the dung eater at the moat
-Screw over Seluvis by giving first puppet potion to the dung eater
-Get go back and progress Seluvis' quest until you can buy puppets
-Get dung eater summon
-Continue on Ranni's quest
-Loot Seluvis' corpse
-Buy Rya's pendent back from prawn guy
This way the prawn guy won't be killed by the dung eater when he's freed from his prison and you'll have access to crabs which have better damage negation than the regular prawns and dung eater will no longer be able to enact his depraved desires upon the world ever again.
You can just personally kill prawn boy and use his bell bearing to buy crab from the husks.
Most of these can be found by just reading item descriptions, the in-game tips and button prompts. Fromsoft games don't just include paragraphs of words for no reason 🤦♂️🤦♂️. Seriously big Props to people like you who have the patience to make these videos.
I always guessed that its part of the experience making all this info almost unaccesible? But then again i play it in german and this game has the worst worst translation of a game yet of a tripple a title.
True. But honestly most of us have been conditioned by AAA developers to perceive long text etc. as just filler garbage. That's why a lot of us skip. But totally agree: FS give us everything we need.
10:14 I'd say that going a bit beyond 40 can definitely be worth it, as it's unlikely that you will actually hit 0 when casting. More likely, you will still have fp leftover and be unable to cast, so using a flask back up to 220 wastes a bit each time.
Going over 220 max fp can help make sure you get the most out of every flask, which can be very important for exploration or long fights.
Dope! another hot One! The Soft cap chart was well appreciated.! I m tryin to balance out my vagabond character as much as possible and this helps a lot..for met to o back and bludgeon those ass hat minions that made my life miserable when i was weaker!🙌🏾🙌🏾
The lantern is priceless, but I currently have a +17 steel-wire torch which has proven very useful against various kinds of enemies.
I havent had much luck getting the skill to go off or do much for me, but im probably timing it badly
Thank you for that last tip. I am playing a magic castor and have a +10 flasks but am at 35 mind. I have been upgrading Arcane after I hit 40 vigor but now I know I can get 5 more levels and then ignore it forever….unless I want to cast Comet Azure ;)
Actually you might want to go a bit over 40 mind for two reasons.
First - you almost never empty your FP bar completely all the way down to 0 which means you run into overflow if your FP is exactly at 220, wasting a bit of every flask
Second - if you have more FP that delays the moment when you have to drink the first flask. On some occasions this might even spare you from having to use a flask at all.
re #8: imo, thats what first and second playthrough is for, ng+ is great for it, and you get the blind experience of finding stuff yourself first time- then can fill in the gaps with help during the second.
You can still get the Arsenal Talisman even if you don't speak to Naphtali before Godrick. I didn't find out about this NPC until after killing Godrick. The Arsenal Talisman is in the Altus Tunnel on the Altus Plateau, but it's quite a bit further away. Certainly talking to the NPC gets it for you sooner.
No, that's the Arsenal Charm +1, different item. It is strictly better though, so not a big deal.
As far as I can tell do the Limgrave and Weeping peninsula areas first move on to the lake next followed by the carian manor and the quest you get at the end of that place will take you to Caelid. Do as much as you can there and unlock Selia and give a old man a broken needle and do his quest. Now you can go to the capital and do as much there as you can. You shouldn’t have to worry to much about messing up quest by moving somewhere else before you were meant to this way. But make sure you e explored the area as much as you can before moving on. Or not. You do you
WOW!! I had no idea about some of these useful stuff and I am already near the end of my first playthrough aka stuck at Radagon boss.
Thanks!
I knew all of this through other clips but you did it succinct. I wish i'd seen this sooner
Your videos are really helpful. Keep them coming!
Another note about the pots:
You can put crafted pots (both kinds) and perfumes in storage. Stored ones don't count towards the amount you can hold. So you don't have to just discard them when you want another type.
They will restock when you rest too. (But it isn't smart about it. I just rested with 5 volcano pots and no other kinds in my inventory, and it pulled fire pots out of storage.)
If you're not a caster, don't do Seluvis's questline: you basically have to sacrifice the Dung Eater or Nepheli questline in order to continue Seluvis, so either way you can't get all the items from all questlines in a single playthrough. What's more important for melee builds are dragon smithing stones, and doing Nepheli properly will reward you with one or two depending on whether or not you killed the Stormveil Castle vendor (the slave guy). If you wish to sacrifice Dung Eater, then you're locking yourself out of his ending, which isn't as big a deal if you're not trophy hunting.
@Alexandry Dumass he force feeds it to seluvis, apparently. You find seluvis dead in his tower shortly after giving the concoction to Gideon.
The latter can also be used via your Quick Items (bottom rectangle).
Also, thanks for the tip about mind. Some comments below suggest going a bit over 40 to avoid overfilling your FP if you can't completely empty your bar. However, I hadn't thought about Mind points in this way before, so this should help me a lot as I'm just now getting a sorcerer build into late-game stats,
If we have to get technical - you can restore more than 220 Focus Points with your Flask by using a Talisman providing this exact effect. Same can be applied with another talisman boosting your HP but obviously hitting a Vigor way higher than what your Flask can restore is a good idea in most builds - especially in PvP. I'm currently literally one-shotting 99% of the players at lvl 160 with 3 different PvP characters.
Neat the dragon cathedral where the godrick soldier and the demi humans fight really close is a couple fires close and you can get lots of smoldering butterflies for smoldering pots and you can keep going to the grace nearby and reset it
Liurnia Lake Shore is another grace with a butterfly and mushroom pickup right next to the grace. There are also birds and squirrels nearby. A nice little farming spot.
This was a good video but I really disagree with your logic on FP. The biggest mistake I see a lot of casters make is running out of FP and it makes sense that they wouldn’t want to waste any of their flask. But can really put them in a bind when they’re stuck in the out of mana animation and then have to drink a flask before they can get back to casting.
Going over 40 mind solves that problem because you can refill without waste and you don’t have to worry about unexpected downtime.
An argument could be made for weapon arts because they can still be cast with only half of the FP cost but in a build like that mind is probably already a tertiary priority anyway.
knowing the spell/skill FP use, and pay attention to your FP, you should be able to time your flask perfectly. Maybe having a little cushion over 40 would be good, but his point about the flask only filling up 220 makes complete sense. Once you drain your initial FP bar, you'll only be working with 220 FP from flasks, unless you burn 2 flask in a row.
@@Dan-mc7xg Well actually the flask refills 264 FP if you use the talisman that increases the effectiveness of the flasks.
Besides - you will only very rarely run down to exactly 0 FP which means you almost always waste a bit of every flask if your FP is exactly 220.
@@HH-hd7nd I just switched to melee from caster, but good to know. Thanks! I guess we can think of 40 Mind as an early game target.
Great video thanks for the tips a lot of things i didnt know
Thank you for producing this excellent video, it is well needed. I must also add that everything listed is extremely mindful and important for certain builds.
As someone that decided to do multiple files instead of getting different endings on NG+, marking the map is essential in remembering what useful items I still need or bosses/dungeons I need to do.
For the runes if you just hit "use selected" instead of "use" you can change the quantity to select the amount of runes and use them all at once.
Leaving mind at 40 is only efficient if you can drain your FP to 0 before using a flask of cerulean tears. More often than not, you're going to have some left over. If maximizing the efficiency of your flask is really a priority, a higher mind stat is to be desired.
If you're a caster who wants to spam comet, 220FP will only last for 8 comets (208 FP). This means your flask of cerulean tears will restore only 208 when you use it, leaving 12 FP wasted. Even with 43 mind, enough to cast 9 comets, if you were to repeatedly cast comet until you run out, then use a flask, you would eventually waste 6 FP on your 7th flask. This is still significantly better than 40 mind however, where you would waste a total of 84 FP by your 7th flask. If you use a variety of spells this becomes a lot harder to calculate. If you really want to maximize your efficiency, try and make sure your FP pool is sufficient to cast all of your spells enough to consume at least 220 FP. This might still lead to the occasional wastage, but it will be reduced significantly compared to a mind stat of 40.
EDIT: FP Scaling has changed in the most recent patch. 38 mind is now all you need to reach 220FP. 42 Mind will be sufficient to avoid waste in most cases, unless using only very high cost abilities (such as blessing of the erdtree).
There are 7 torches in the game.. slot of them have utility.. sleep spells, beaste reppellent.. reveal invisible enemies..
For the mind question, you'll learn pretty quickly roughly at what point your flask will give the full value. 60 mind is just about 50% more FP than 40 meaning that after using about 2/3rds of your FP a flask will still give you it's full benefit. There are also other ways to restore FP so there is value to 60 mind as long as your kit/build has been designed for it.
Can’t believe I never spotted the pots were like the perfume bottles with usage. Thanks for the tip!
I've really enjoyed the work you've put in the sorcery build and i have loosely followed. I'm at the point where I can get the majgic scorpion charm and you don't have to complete Selvius quest totally to get it...just buy 2 of his dolls and you get the option to get an item for him and after that you get the talisman. You do have to finish the step before finishing Ranni though
Wait how do I continue his quest. After I lied about giving the drink he opened a shop, I bought stuff,*10 hours later I come back and he’s dead. I don’t remember if it was after I killed radahn, before I did, or after I got the dagger from the underground place. I just walked into his place and saw his loot
@@Enryu_uyrnE once you get the dagger Ranni needs in Nokron I think he dies once you give it to her. He also dies naturally at the end of his quest.
I have not progressed Ranni's quest to that part yet and I got the talisman today and when I logged off he was still alive
Honestly i go above 40 in mind just because most of the time the spells i use dont use 100% of my mana and theres always something leftover
Anly thing holding people back: not putting enough points into vigor.
Lol, meh, I honestly don't find vigor that necessary in the game
@@jaybee8862 just wait until the endgame. Things will oneshot you with ease and consistently if you didn't pump vigor.
@@danielhounshell2526 that's fine I guess.. that's what dodging and shields are for
@@jaybee8862 and then you learn that the guide for dodging one of the final boss' attacks reads more like solving a maze than playing a video game, and that it can combine its moves in ways that are almost impossible to dodge without something like bloodhound step.
If you want to do a no hit run on the last few bosses, more power to you, but just because something is technically possible doesn't mean it's advisable. Doing the end of the game at 20-30 vigor falls into that category.
You can. Also equip runes into your quick menu pouch or whatever it is, and then you don't have to go into your inventory at all. Also makes it easier to check how many you have quickly if you're farming for a certain amount.
Damn didn't know about Scorpion Charm. I already did Rannis quest and wanted that Charm.
Nice video! Waiting for the faith build video tho
Torches can be usefull when you have the extra types. Like if you have the Beast repelling torch you can pretty much ignore the wildlife (including dogs and bears!) if you dont mock them directly they remain passive(except a fewl like the giant runebears). There is a few area where the boss hanging around with beasts and you can ignore thm if you have this on your back (you no need to hold it in your hand jsut need to be equiped)
The Sentry one will reveal the invisible, concealed folks (sadly works on nothing else, like invisible scarabs or illusion walls...etc except one dungeon where its works (???) and nowhere else in this way)
These are really specific uses but this worth them to have around.
It makes no sense about FP... I came to boss with 320 FP, you with 220, i have more attacks than you with spells from the beginning, after that i just restore FP whatever the flask restores at max, why do i need to use double flask?
How does the flask restore to max when you got 320 fp? Either you have some talisman that increases the fp gained or you're calculating something wrong
@@GakisStylianos I didnt say that 1 flask restores to max FP, i meant to say flask upgraded to max with sacred tears.
@@MrOpapapapa right, after re-reading it I understand it. What you say is true, basically going above that cap helps you specifically in the first time before you ever have to drink again. So in a long fight where you've drank let's say 5 times the extra fp only helped the first time before drinking. Which is a bonus don't get me wrong, but I'd rather have those points on something else instead
@@GakisStylianos it helps in other ways too, if you have exactly 40 mind, you will waste FP unless you completely drain the entire bar every single time, which is just unrealistic at best, and at worst risks locking you into the "not enough FP" animation, which can get you killed. If you're optimizing FP, you want to at least have enough to where you can use the flask at about 10% FP and not waste any of it. Especially if you're also using weapon arts as a cornerstone of your play style.
@@danielhounshell2526 Yup
There is still value in going past 40 mind. If you have exactly as much FP as the flask restores you are wasting restoration if you try to restore FP before completely exhausting it. If your spell of choice doesn't divide equally into 220 then this would be all the time. It would also mean you need to run out of FP before refilling it which could lead to you being unable to attack at an awkward time for that to happen. This isn't a big deal for non-pure spellcasting builds but is relevant for them.
For mind I'd recommend going a few levels over 40 since you won't usually bring your FP evenly down to 0
That last tip is so huge, going over 40 mind seems like a total waste.
unless you use the talisman that increases the amount you restore per cerulean flask
I don't get how tho...
Sure it's not refilled... but like... ur starting amount is higher, which means u can use more shit off the bat
@@jaybee8862 also realistically, relying on completely emptying your FP bar is horrendous if you're going for optimal casting.
without even looking into it before, i did figure out from leveling skills that most of them were like a three stage low-soft-hard cap at roughly 40/60/80. thanks for the breakdown. RIP to the handful of larval tears I used figuring that out lolol
I would say go to 44 or higher on Mind because you always have a remainder of FP that you can't use, you would just be wasting that if you had the exact mana pool for the flask.
And honestly, like in all FromSoft games, you definitely want to have the NPC Wiki on your other screen, doesn't matter how good you are, NPC quest lines in these games are finicky and esoteric.
The analysis for the Mind stat was really well done. Thank you
Interesting... Let's see.
Very informative. GJ. 👍
I think this is overall a great video.
Although it is not always ideal to have to flask shortly after you use up 220 FP, sometimes the boss is almost dead and you can finish it off without having to flask. It is very helpful sometimes to be able to hit things more and not have to flask as much, also with +10 to +12 flasks, you really don't need all of it anyway (you can get at least 12 +10 flasks before morgott for instance), so wasting is not usually a huge concern for me (I say usually because there are a few hard bosses like melania and radagon/EB, but for the most part flasks are plentiful enough), so I don't quite agree with your last point, it is not this straightfoward "it doesn't make sense to go beyond 40 mind" thing, but anyway...
nice video anyway.
I was wondering why my lvl135 incant build had 1800 HP instead of 1900 lol, so your other vid helped me with that.
One of the mistakes that keeps holding me back nearly literally is when I call my horse on PS4 and I press L3 to sprint...
Heyyy, so since this is early I got a question for anyone doing an arcane build…
So, I wanna do a “Morgott” build. I’m curious about what talisman and wondrous physique I should use, as well as stats. I have his sword and omen barin, as well as his cloak and rune. I just wanna know what I could use to best replicate his play style and stats. I did the same for Radahn and Rennala, which wasn’t that hard, but Morgott is a tricky one because he also uses summonable magic-based weaponry as well.
Maybe gavel of haima?
@@andrewyilk4998 Yeah probably. I’m thinking of both doing Morgott and Maliketh - just gotta redo my stats and get good
Duel godskin peeler max 80 arcane to 40 then 60-then 80 and Dex to 80 some str vigor and endurance I reck everything and one to two shot everyone
@@GodTierAsta Thx 🙏🏼
Great tips.. didn’t know/remember 90% of these lol
Love ur elden ring content just subscribed!
Thank you! Really appreciate the tip about Mind, because it does feel like you want to just pump it as high as it can go, but wasting flasks negates the benefits!
You still want to go a bit higher than 40, because at exactly 40 you will be wasting FP unless you deplete the bar in its entirety before using a flask, which is unrealistic at best and at worst can risk locking you into the "not enough FP" animation. It's generally much more efficient to have enough FP to where you can use a flask at around 10% and not waste anything.
@@danielhounshell2526 Agreed, and on top of that there are several items in the game that make it worthwhile to go beyond that cap. For example the mixed physic can restore FP as well and you can also equip a couple different talismans that regen your FP off kills and criticals. The bigger your bar the better in that case because that means you will more than likely always have space for FP recovery and not waste the talismans. Also having a large FP bar can make it so you can cast high level sorceries and incantations many more times before running out which can be super beneficial in the midst of a battle.
Yo! The map favorites list is mind blowing. How awesome!!
I done goofed Selivus quest line because he was an asshole and I forgot. Finished Raani’s and he was dead lol. Was wanting dung as a summon but oh well. Ng+ I’ll do his quest first lol. I knew all of these but a bet loads of folks don’t! Liked and subbed none the less! keep up the good work sir.
Turns out I already watched and liked your previous vid. Nice 👍🏻
I was litetally doing that FP/Mind calc last night trying to figure out optimal use of Cerulean tears. Thanks!
Thank you for the great information loved the video and the explanation on it you make it more understandable thank you again sir
With vigor and mind like you said its not worth going to high up past what a flask can heal but one should have a comfortable buffer.
For vigor having enough for about 1 and 1 half flask or till you don't get one shotted by a boss. For me with high armor im good at vigor of 30 with some hp boosting talismans like soreseals and erdtree favor.
For mind its good to have more than a flask can recover plus one or two of your most used spells or more depending on your comfort since it will be impractical to always have your fp drain yo exactly zero every time.
For me a mind of 10 is fine since some of the most useful ashes for str/endurance builds like barricade use so little FP its unlikely ill go thru the 67 FP plus one flask in one boss
Very usefull info thanks bro!