Unreal Engine 5.1 : Maze generation with BP

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 4

  • @lz4090
    @lz4090 ปีที่แล้ว +1

    Nice are you selling? Can you add exposed events for adding entry and exit, based on certain events, add random open rooms, spawn playees within the maze bounding box, thanks

    • @MrSMonnery
      @MrSMonnery  ปีที่แล้ว

      Thank you.
      Its just experimentation, didnt plan to sell it coz its really easy to do it the only problem is if you want to use it as a live generator for directly play inside you will need to separate the dungeon into soem big meshes to not drop the fps... for the events and so like levers and door or traps everything is already on is way... buit right now i'm working on the mutiplayer part was going for steam but finally i'm testing with EOS.

    • @lesterzamora8671
      @lesterzamora8671 ปีที่แล้ว

      @@MrSMonnery no worries. USing an existing old asset as of the moment. How are you solving the z fighting between meshes and corners. The asset i am currently using has an option to add a corner mesh to remove this but this will affect the continuity of materials and it will create pillars on the empty rooms generated which is a features of the asset. Thank you

  • @Animacs541
    @Animacs541 ปีที่แล้ว

    tutorial