Castlevania 3 Tech/Art Demo for the Sega Genesis / Mega Drive

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 133

  • @PigsysRetroGameDevTutorials
    @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +50

    I don't think I mentioned it in the video, but I will be releasing this little demo along with the SotN demo at Christmas. There's not much in terms of gameplay, but I hope you enjoy it anyway! Hopefully someone will come along and do a proper port of the game. If no one has by the time SotN and GG are finished, then maybe I'll consider continuing with the project then

    • @Write-Stuff
      @Write-Stuff 10 วันที่ผ่านมา +3

      Woohoo! It's incredible to think how far you've come. I've been following and supporting from the very beginning and am excited to see where this goes. Looking forward to the demo. Merry Christmas, Pigsy!

    • @pigsy5574
      @pigsy5574 10 วันที่ผ่านมา +1

      @@Write-Stuff Thanks! We've certainly come far, but there's still a long way left to travel

    • @JarlBarbossa
      @JarlBarbossa 10 วันที่ผ่านมา +1

      bro yes. I've always wanted a 16 or 32 bit remake of castlevania 3. CV3 deserves the CV4/Chronicles treatment.

    • @Myako
      @Myako 10 วันที่ผ่านมา +1

      I was going to ask exactly that: for these small Castlevania proofs-of-concepts. Thank you so much! 😊

    • @braillynn
      @braillynn 9 วันที่ผ่านมา +1

      Sure hope you do!

  •  10 วันที่ผ่านมา +37

    You beautiful bastard, your work just gets better and better. That parallax, chef's kiss. And you're being very humble about your pixel art, you've come a long way in a relatively short time, with nothing but your own motivation.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +11

      Thanks, I was really happy how to parallax turned out. I've worked hard at the pixel art this year and it has definitely improved, but I still have a lot more practice to do until it's at the level I want it to be. It's a fun hobby anyway :)

  • @RetroPiero
    @RetroPiero 10 วันที่ผ่านมา +33

    Oh my god! Imagine it now. Getting a Castlevania NES trilogy remaster on the Genesis. Kinda like Ninja Gaiden Trilogy on the snes but it's actually good!
    Yea....Same like that 1 group working on Mega Man - The Sequel Wars. This is awesome!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +10

      That would be great! I'm hoping this little demo will inspire some people to do it

    • @JarlBarbossa
      @JarlBarbossa 10 วันที่ผ่านมา

      Well... let's just skip 2

    • @GreyMatterShades
      @GreyMatterShades 8 วันที่ผ่านมา +1

      @@JarlBarbossa Or could someone actually redesign 2 to be good? 🤔

    • @noahheninger
      @noahheninger 14 ชั่วโมงที่ผ่านมา

      ​@@JarlBarbossaWhy? Simon's Quest is a great game, and a lot of the later games draw inspiration from it.

    • @JarlBarbossa
      @JarlBarbossa 13 ชั่วโมงที่ผ่านมา

      @noahheninger nah.

  • @claudiosacchi3720
    @claudiosacchi3720 10 วันที่ผ่านมา +26

    So much love for the genesis after so many years🤩

  • @fabioriato
    @fabioriato 8 วันที่ผ่านมา +5

    I never cease to amaze us, Pigsy! The parallax experiment will definetely pay dividends for SotN and all this sprite work practice will help with GG Shinobi. Can't expect anything but great ports of these games whenever you finish them!
    A future port of CV3 (or the entire NES trilogy) would be incredible, as well.

  • @breakpack
    @breakpack 5 วันที่ผ่านมา +1

    I love seeing all this concept demos running on the Sega Genesis! I would absolutely LOVE seeing demos like this running on the 32x using the horsepower of that add-on!

  • @dev639
    @dev639 10 วันที่ผ่านมา +12

    That's a really good choice of a game to port to the Sega Genesis! I can't wait to see how the VRC6 songs will be translated to the Yamaha!

    • @cyberdeous
      @cyberdeous 10 วันที่ผ่านมา +7

      first extract :) th-cam.com/video/LdqqC81UHAU/w-d-xo.html

  • @guillaumenunes9319
    @guillaumenunes9319 8 วันที่ผ่านมา +3

    You are the master of the scrolling parallax.
    The moon in the intro of SOTN is fabulous too.

  • @Nikku4211
    @Nikku4211 9 วันที่ผ่านมา +5

    The parallax blew my mind. I was expecting a lot more sprites but you were so clever with the horizontal splits.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +2

      Thanks, I wanted to avoid using background sprites as much as possible in order to leave plenty of room for regular enemy sprites. I think it worked out quite well

  • @Alianger
    @Alianger 10 วันที่ผ่านมา +6

    Love that parallax room/area and the owl sprite remake, nice work

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +1

      Thanks! After having had more practice doing these graphics I'm really looking forward to retouching some of the GG stuff in the new year and getting all the gameplay in

  • @AllardRT
    @AllardRT 10 วันที่ผ่านมา +7

    Homebrew devs: make some demos for the fun of it, just wanting to exercise their skill
    Non-dev retro fans: I WANT IT I WANT IT I WANT IT, FULL GAME WHEN
    yeah, I'm very much guilty of being like that myself.

  • @Biggi87
    @Biggi87 10 วันที่ผ่านมา +7

    That scrolling at the area around 4:30 is really impressive! I do however think it kills the world logic and mood a bit in that specific area. In the NES version I read the ground blocks as being attached to the closest background houses. With the parallax effect they are just floating blocks (Well ok, with bearing staircases in some cases.) Not that the NES CV games are strangers to floating block platforms in general, but they're usually in front of a pure black background that indicates that they are probably held up by something hidden in the darkness. With the parallax houses that little magic is lost.
    No hating though! These are really cool effects and I love the way you try to tackle challanges where the easy option would be less layers. Really inpiring!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +2

      I had the same feeling when putting the level together, but I think the new taller Trevor makes the houses look smaller in comparison and so it seems they should be further away in the background and so scroll at a slower pace. If I were to continue the project in the future then I may add some kind of extra supporting structure graphics so that the platforms don't look quite so floaty

    • @Biggi87
      @Biggi87 9 วันที่ผ่านมา +1

      @@PigsysRetroGameDevTutorials Oh ok. Yeah, I can see what you mean upon watching it again.

  • @forcedfeedbackclassicgamer5499
    @forcedfeedbackclassicgamer5499 9 วันที่ผ่านมา +4

    Okay, that parallaxing looks freakin' awesome. Nice job.

  • @MissNorington
    @MissNorington 9 วันที่ผ่านมา +3

    4:17 Be proud of that work! It looks amazing both art wise and tech wise!

  • @EduDBrand
    @EduDBrand 10 วันที่ผ่านมา +3

    You’ve managed to create some anxiety again! Hope someone with the skills, time and patient needed carry on this beautiful project!

  • @geraldcortez826
    @geraldcortez826 9 วันที่ผ่านมา +5

    This looks great 👍 I would love to see a mega drive Castlevania 3 game as well.

  • @DesertRainReads
    @DesertRainReads 9 วันที่ผ่านมา +3

    Now THIS is what I'm talking about. Damn, this looks fantastic. I'll definitely be following this project for sure. I would welcome a version of this for the SNES as well.

  • @davidspyro
    @davidspyro 10 วันที่ผ่านมา +4

    Awesome stuff as usual Pigsy,seriously we need a CV3 remake & I hope someone dose it,maybe they can take inspiration from it's fan game counterpart Super Castlevania 3. :)

  • @beowulf848
    @beowulf848 9 วันที่ผ่านมา +3

    You are doing some amazing work! Castlevania 3 is my favorite classic CV game. This really is some fantastic stuff.

  • @elvismorales85
    @elvismorales85 9 วันที่ผ่านมา +2

    Bro. Just thanks for your work. Keep on going!

  • @igodreamer7096
    @igodreamer7096 10 วันที่ผ่านมา +5

    Beautiful parallax, Pigsy man! ⭐⭐⭐⭐

  • @MrJenkins2612
    @MrJenkins2612 10 วันที่ผ่านมา +7

    This is sick!!!

  • @TurboXray
    @TurboXray 9 วันที่ผ่านมา +1

    I really enjoy seeing your work taking 8bit graphics (tiles/pixel artwork, especially) to 16bit. Results are looking lovely!

  • @GreyMatterShades
    @GreyMatterShades 8 วันที่ผ่านมา

    This looks fantastic, especially for a side project/diversion from your main focuses. The parallax scrolling techniques in particular look amazing! I'd love it if you could cover more advanced parallax techniques like this, and line-scrolling, in a future tutorial. (I know you've already done parallax and background layers, so apologies if you already covered this stuff and I missed it or forgot!)
    Keep up the great work!

  • @samaeldrakul4191
    @samaeldrakul4191 9 วันที่ผ่านมา +1

    omg this looks amazing! go Pigsy go!!🎉🎉🎉🎉

  • @DeJotaGamer
    @DeJotaGamer 8 วันที่ผ่านมา

    love the old castlevania from 8 and 16 bits! great work man!

  • @micky8ball
    @micky8ball 9 วันที่ผ่านมา +1

    My favorite castlevania of all time. THIS IS SO DOPE!!!

  • @scottydukes5987
    @scottydukes5987 10 วันที่ผ่านมา +1

    Just absolutely fantastic! Best game series of all time and to give them a Sega overhaul keeps it alive and relevant

  • @BaneKing57
    @BaneKing57 9 วันที่ผ่านมา +1

    Your work is amazing

  • @sconebonevideo
    @sconebonevideo 9 วันที่ผ่านมา +1

    Cool project! I hope to play it one day!

  • @ruminator3570
    @ruminator3570 9 วันที่ผ่านมา

    I am jelly roll of your programing skills. I salute you.

  • @ThatOldTV
    @ThatOldTV 10 วันที่ผ่านมา +2

    We'll, you've gotten this far, you may as well just add it to your projects. If it helps, I can pass you my Castlevania IV engine.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +2

      Thanks, but I already got what I needed from this for now (pixel art practice and trying some coding stuff), so I'm going to let it rest to one side for now

  • @nintendo4life132
    @nintendo4life132 9 วันที่ผ่านมา +2

    Bring more games to the Genesis/Mega Drive. Any thought about trying something for the Super Famicom/Nintendo?

  • @nicktronson2977
    @nicktronson2977 10 วันที่ผ่านมา +3

    Cool. Hopefully there are Sega Master System ports/conversions in the future.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +1

      I'd like to see someone remake the Master System Disney games on the Mega Drive

  • @grongy6122
    @grongy6122 9 วันที่ผ่านมา +2

    love it!

  • @inceptional
    @inceptional 10 วันที่ผ่านมา +4

    As per usual, some really great work there on the genesis.
    4:41 That's some very nice trickery with the two backgrounds, BG priority, row/line scrolling, and some sprites to create the lovely illusion of lots of overlapping parallax there. It truly makes me wonder what some really talented artists and designers could achieve if they pushed the SNES' up to four full background layers along with BG priority, row/line scrolling, and some choice use of sprites to the limits similarly. I expect they could go far beyond anything I've done with my own Mode 0 tests. 😲
    6:23 I would say that's not so true of SNES games, as I think most of them actually used a chunk of the additional 2bpp background 3 layer to have a properly overlapping HUD the majority of the time. The very first game to launch with the system, Super Mario World, is an immediate and good example of that trend there. But, yeah, I think it was the norm on most other consoles of the time to use an opaque bar for the HUD. Not entirely sure about Neo Geo, as that thing had so many sprites to spare that I expect it could get away with using them for big overlapping HUDs in just about any game.
    Now we just need the proper user-friendly SNES dev tools that will allow the SNES community to join the genesis community in making a bunch of new games and demos like this for the SNES too. Fingers crossed for "SNESMaker" delivering on that front....

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +2

      With the SNES already having a 3rd layer there is less need for these kind of tricks, but I'm sure some interesting stuff could be done

    • @inceptional
      @inceptional 9 วันที่ผ่านมา

      @@PigsysRetroGameDevTutorials True. And it's not like these games even need more than one background layer really anyway--see how good some PC Engine and even a few select NES games look with just one layer and some choice row/line scrolling--but having even more overlapping parallax is always better, at least imo.
      So, yeah, with SNES I'd like to see people use the up to four proper full background layers plus the other tricks just to see how much parallax they can actually make it look like is going on at once. The ideal for me here, as you are doing in your examples, is to go beyond the obvious limitations of the console rather than just stop at the standard stuff it does by default. Makes no sense to me if people are regularly pushing one system and not the other similarly, even if just out of curiosity to see what's possible. I like a wee bit of graphical flair and pizazz every now and then. I mean, just imagine the backgrounds in a game like Thunder Force IV 5:08 with another full overlapping background layer plus a proper overlaid HUD too for example, which would be possible on SNES.
      So I'd love to see people actually push the SNES in the same way you're pushing the genesis in your examples. I think we could achieve some really cool results if done with a similar level of skill and devotion. :)

    • @GenesisStillDoes
      @GenesisStillDoes 9 วันที่ผ่านมา

      ​@@inceptionalHey snes hero🦸
      VR game's have overlapped your brain it seems🧠
      😆

    • @GenesisStillDoes
      @GenesisStillDoes 9 วันที่ผ่านมา +2

      ​​​​​​@@PigsysRetroGameDevTutorials Ahh, the lovely overlapping background features of the snes, alongside a cropped resolution and letterboxed screen. Do tell us what you could do with such modern features, not to mention all the slowdown that will accompany gameplay? 🤔

    • @GreyMatterShades
      @GreyMatterShades 8 วันที่ผ่านมา

      I'd also love to see SGDK level dev tools for the SNES (I was definitely more of a SNES kid back in the day), but for now it's really cool to see how much people can squeeze out of the Genesis. I always thought it was underpowered back in the 90's, but these modern projects have dramatically increased my respect for the hardware (as well as the developers who are pushing it to its limits!).
      Regarding the Neo Geo, I was under the impression that it doesn't really have background layers at all, and everything is technically sprites, but I could be wrong about that.

  • @sleepyren_
    @sleepyren_ 10 วันที่ผ่านมา +1

    OH YEAHHHHHH THIS ROCKS

  • @volascia8697
    @volascia8697 9 วันที่ผ่านมา +2

    Will you make a complete versión of cv3 for mega drive?

  • @hugofernandes8559
    @hugofernandes8559 9 วันที่ผ่านมา +1

    Magnificent

  • @katyk9483
    @katyk9483 9 วันที่ผ่านมา

    I find it very interesting that the scroll trigger for scrolling right (just as you pass into the right 3rd of the screen), seems to be in the same position as the left scroll trigger. Usually the left scroll trigger is in the left 3rd. I just can't figure out how the code might be written in a way to produce that behavior unless it was intentional? Because usually in my early scrolling code, I would have to go out of my way if I wanted that, iow the separate scroll triggers are actually easier to implement and would usually show up first in a new engine before more sophisticated behavior.

  • @vectororbitex7866
    @vectororbitex7866 9 วันที่ผ่านมา +1

    OMG😮 Awesome!

  • @LuigiXHero
    @LuigiXHero 9 วันที่ผ่านมา +2

    How come you never do the sonic 2/sonic 3 fake parallax method where they swap out tiles in the background on the fly, its more expensive on rom space but you dont run into any chance of sprite flicker issue.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +3

      I have already used that technique in my new version of the Marble Gallery corridor (the tile animations are in the window). You can see the short video on my x/twitter account

  • @AI_Gaming_and_Technology
    @AI_Gaming_and_Technology 9 วันที่ผ่านมา

    Excellent programming and art work as usual Pigsy. You are too modest to admit it but your skill and progress are well above us normal mortals 😅
    I've spoken to you a few times and i am a database programmer. Would it be possible to have a chat sometime ? Be nice to talk to you about programming.
    Take care

  • @mortenera2294
    @mortenera2294 10 วันที่ผ่านมา +6

    Would it be possible to port Castlevania AGA, an Amiga game, to the Mega Drive?

    • @pigsy5574
      @pigsy5574 10 วันที่ผ่านมา

      That should be fairly straightforward, so hopefully we'll see that one day

    • @JarlBarbossa
      @JarlBarbossa 10 วันที่ผ่านมา

      That's not done yet right? But Amiga to genesis ports are easier than most. The devs who have the source code could do it more easily than any other ports

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา +1

      Shouldn't be too difficult for someone to do

  • @DezorianGuy
    @DezorianGuy 10 วันที่ผ่านมา +3

    Any chances you could do a Faxanadu makeover?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +1

      I've never played that game before, so I doubt I personally will, but maybe someone else will

    • @DezorianGuy
      @DezorianGuy 9 วันที่ผ่านมา

      @PigsysRetroGameDevTutorials nobody knows this game so the chances are slim. But thanks anyways, I appreciate the work you do.

  • @esp__
    @esp__ 10 วันที่ผ่านมา +1

    Belo trabalho. Seria maravilhoso se ele pudesse ser concluido. Sega Genesis e NES compartilham muitos games de suas bibliotecas.

  • @SalvadorButtersworth
    @SalvadorButtersworth 8 วันที่ผ่านมา

    Unlike my NES, I won't have to mod my Sega to hear the music in this game

  • @jpc-273
    @jpc-273 10 วันที่ผ่านมา +1

    You know. I would like someone to try to port Final Fantasy I to the Sega Genesis. I've seen homebrew RPG games for that console but not ports as such. Is it complicated to port an RPG to the Genesis?

  • @shenmuelandlord
    @shenmuelandlord 10 วันที่ผ่านมา

    beauty.

  • @jpdevs
    @jpdevs 10 วันที่ผ่านมา

    Hi Pigsy!
    At the 3 layer parallax scene you are using SGDK MAP functionality or is it your own implementation?

  • @xTerrySunderlandx
    @xTerrySunderlandx 8 วันที่ผ่านมา

    there are 2 castlevania 3 remakes fanmade on pc (pretty much looking like this)
    maybe you can simply take the elements from those "remakes" and port them to genesis (not sure if possible)
    About the scrolling trick, that is neat

  • @rustymixer2886
    @rustymixer2886 9 วันที่ผ่านมา +1

    make for master system with 8 way whip !

  • @legbender1584
    @legbender1584 8 วันที่ผ่านมา +1

    Bro how many projects do you have 😭

  • @KyleKatarn1980
    @KyleKatarn1980 9 วันที่ผ่านมา

    Does it include an Office Reference?

  • @jaredt2590
    @jaredt2590 9 วันที่ผ่านมา

    That should have been released on it, sales put that out of the question but it was a much better platform than trying to push the nes to it’s limit.

  • @pedrojunqueira6022
    @pedrojunqueira6022 8 วันที่ผ่านมา

    NES version is just awesome.

  • @whopoder
    @whopoder 10 วันที่ผ่านมา

    Eu penso que, na versão 8 Bits, como não tem layers em paralax, usaram cores chamativas para destacar os "planos".
    As cortinas têm um vermelho mais escuro para diminuir dados das cores? Ou porque combinam mais com a cara do castelo?
    Você trabalha muito bem! Está muito bonito!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา

      It was more of an artistic choice

    • @whopoder
      @whopoder 9 วันที่ผ่านมา

      @@PigsysRetroGameDevTutorials Legal! Pensei que tinha algo haver com algo técnico (ex.: poupar memória)

  • @noahheninger
    @noahheninger 14 ชั่วโมงที่ผ่านมา

    Simon's Quest remake please.

  • @MarioMania05
    @MarioMania05 8 วันที่ผ่านมา

    I really hope you make the hud like on the NES, Will look like if Konami Ported it on the Genesis Back in the day

  • @Mr.madmight266
    @Mr.madmight266 9 วันที่ผ่านมา +1

    Hi. before you make a Castlevania 1 demo, i just want you to know that someone made an Amiga version of CV1. i bring that up because Amiga games are sometimes ported to the megadrive easilly. And even then, it's just a matter of time before we see someone making CV1 for the megadrive. Also, are you aware of that remake for the PC called Super Castlevania 3?

  • @damin9913
    @damin9913 10 วันที่ผ่านมา +1

    Most of these games works so much better on the sega genesis 😊

  • @OM19_MO79
    @OM19_MO79 8 วันที่ผ่านมา +1

    Wait! This can’t be real! An unlicensed unnecessary port to the MegaDrive? You should get the Nobel Prize!

    • @Luke-gu2tw
      @Luke-gu2tw 4 วันที่ผ่านมา +1

      The crying section is on the other side

    • @OtomoTenzi
      @OtomoTenzi 3 วันที่ผ่านมา +1

      @@Luke-gu2tw Yep, just more and MORE unfounded hate (in the form of uncontrollable crying and screaming) for Sega coming from all the Nintendo fanboys again... 🙄
      Simply just because the Genny is the 'PREFERRED' tried-and-true 16-bit platform to develop homebrews and ports on, and also because it's getting a few more extra new game titles added to its ever-growing library! 😛

  • @lordfyita2096
    @lordfyita2096 10 วันที่ผ่านมา

    It looks damn outta and all over the place.

  • @eduardovinicius2302
    @eduardovinicius2302 9 วันที่ผ่านมา +1

    😮😮😮

  • @exoria-x
    @exoria-x 10 วันที่ผ่านมา

    😮 me asombra el castlevania 3 también excelente !!! , yo tengo un castlevania 3 para Android que está muy bueno vamos a ver como va quedando ese excelente título 👍🎮👍

  • @raycastello2532
    @raycastello2532 10 วันที่ผ่านมา +1

    With so much stuff ready that you already have from SOTN, you can make this game in very little time.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  9 วันที่ผ่านมา

      C3 No only SotN, but some of the GG Shinobi code would be easily adapted too (the different ninja abilities etc). I'll see how I feel once those two games are complete

  • @mannduro
    @mannduro 9 วันที่ผ่านมา +1

    I would buy a CV 1 , 2, 3 remake,remaster like MegaMan willy wars, if it available.
    Ask Konami for a multiplatform job , for ps, xb, SW, pc

  • @LV481
    @LV481 10 วันที่ผ่านมา +1

    😍

  • @bioman1hazard607
    @bioman1hazard607 10 วันที่ผ่านมา

    I wanna play this

  • @echidknux6738
    @echidknux6738 10 วันที่ผ่านมา

    Any chances where you'll use CoD Trevor's sprites?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  10 วันที่ผ่านมา +1

      I needed to do Trevor's SotN sprites at some point anyway for my actual, which is why I used those ones. Isn't CoD a 3D game anyway?

    • @echidknux6738
      @echidknux6738 10 วันที่ผ่านมา

      @PigsysRetroGameDevTutorials Ah I mean suppose if anyone made the CoD Trevor sprites with those moves

  • @OtomoTenzi
    @OtomoTenzi 3 วันที่ผ่านมา +1

    Yep, just more and MORE unfounded hate (in the form of uncontrollable crying and screaming) for Sega coming from all the Nintendo fanboys again... 🙄
    Simply just because the Genny is the 'PREFERRED' tried-and-true 16-bit platform to develop homebrews and ports on, and also because it's getting a few more extra new game titles added to its ever-growing library! 😛

  • @rustymixer2886
    @rustymixer2886 9 วันที่ผ่านมา +2

    Wish it was for master system

  • @RDRFoto
    @RDRFoto 10 วันที่ผ่านมา

    Me gusta todo menos el sprite del personaje, lo siento pero lo veo muy tosco

  • @SavSvit
    @SavSvit 9 วันที่ผ่านมา

    Опять новая поделка... Зачем? Хотя бы один проект до конца доделал. Такое впечатление, что все это делается просто ради просмотров. Походу, сделать полноценную игру в планах нет.

  • @raycastello2532
    @raycastello2532 10 วันที่ผ่านมา +2

    very good

    • @pigsy5574
      @pigsy5574 10 วันที่ผ่านมา

      Thanks!

  • @NoSpamForYou
    @NoSpamForYou 8 วันที่ผ่านมา

    Steal tiles from Rondo, Dracula X and Bloodlines

    • @NoSpamForYou
      @NoSpamForYou 8 วันที่ผ่านมา

      And your SOTN port