Beating a Shrine in 13 frames or .433 Seconds.

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  • เผยแพร่เมื่อ 10 ม.ค. 2025
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ความคิดเห็น •

  • @Timberwolfee
    @Timberwolfee  10 หลายเดือนก่อน +120

    Bet I can beat a Shrine faster than you can Subscribe.....
    Unedited Runs: th-cam.com/video/PeePC2qKPDs/w-d-xo.html

    • @some__dude
      @some__dude 10 หลายเดือนก่อน +8

      tried it, hes right

    • @seograt963
      @seograt963 10 หลายเดือนก่อน +1

      Impossible, nobody can subscribe in over a second

    • @Gatorboy5678
      @Gatorboy5678 10 หลายเดือนก่อน +8

      Probably. SIKE I’M ALREADY SUBSCRIBED!!!

    • @KP-vf6hu
      @KP-vf6hu 10 หลายเดือนก่อน +2

      The one subscribe challenge that’s actually true:

    • @theendofthestart8179
      @theendofthestart8179 10 หลายเดือนก่อน

      I was subbed before totk even came out tho... so... no.

  • @Yosh-00
    @Yosh-00 10 หลายเดือนก่อน +1803

    If Link is culled, he should put a jacket on

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +252

      True, He do be culled.

    • @saber_the_silly
      @saber_the_silly 10 หลายเดือนก่อน +29

      OHHHHH thats a good one

    • @elizathegamer413
      @elizathegamer413 10 หลายเดือนก่อน +32

      Maybe eat some spicy pepper food

    • @ghostsem0000
      @ghostsem0000 10 หลายเดือนก่อน +9

      🥶

    • @Chronas264
      @Chronas264 10 หลายเดือนก่อน +4

      +3

  • @sleepi8454
    @sleepi8454 10 หลายเดือนก่อน +322

    In Mario 64, you can manipulate space. Travelling through universes and cloning objects like it's nothing.
    In TotK, you can manipulate time. These mfers are creating timelines and bringin stuff through save files, also, like it's nothing.
    Together, they would be unstoppable.

    • @Clozent
      @Clozent 10 หลายเดือนก่อน +31

      Terminalmontage's new villain

    • @lemagicbaguette1917
      @lemagicbaguette1917 10 หลายเดือนก่อน +14

      Plot twist: these glitches are actually lore.

    • @CottidaeSEA
      @CottidaeSEA 10 หลายเดือนก่อน +7

      Still easier to understand than the official Zelda timeline.

    • @MBZ901
      @MBZ901 10 หลายเดือนก่อน +3

      @@lemagicbaguette1917 well since Link had max Hearts and max stamina in the intro to TotK...

    • @lemagicbaguette1917
      @lemagicbaguette1917 10 หลายเดือนก่อน +2

      @@MBZ901 >:]

  • @NagantHunt
    @NagantHunt 10 หลายเดือนก่อน +536

    I wasted 13 frames of my life watching this and I'm never getting them back.

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +198

      I wasted more than 240 frames reading this comment so I think we are even.

    • @levismith4174
      @levismith4174 10 หลายเดือนก่อน

      Lol

    • @levismith4174
      @levismith4174 10 หลายเดือนก่อน +8

      What’s your FPS AT

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +61

      well I'm on the switch so 12-24 fps haha

    • @KevJeff
      @KevJeff 10 หลายเดือนก่อน +9

      I'm running at like 3 fps rn lol. I have my render distance too high and I forgot how to turn it down again

  • @BatttleBun
    @BatttleBun 10 หลายเดือนก่อน +343

    With regards to the speed running conversation, I think it would be really cool to see a speedrun of every shrine this can be performed in, which INCLUDES the setup for each shrine. It’d be a real long one though, but seeing the routing and setups for each shrine would be cool.

    • @MAML_
      @MAML_ 10 หลายเดือนก่อน +3

      wrong warp shrines %

    • @StarlitWitchy
      @StarlitWitchy 10 หลายเดือนก่อน +16

      ​@@SchleimigI think two timers, with one of them only running while in shrines, with the in-shrine timer being the primary category and overall timer being second, similar to min% runs that have two different criteria

  • @Lize55
    @Lize55 10 หลายเดือนก่อน +178

    5:53 If you strike me down, I shall become more shield than you can possibly imagine

    • @snerd8064
      @snerd8064 10 หลายเดือนก่อน +4

      this comment had me cackling for several minutes

    • @ilbroducciore
      @ilbroducciore 10 หลายเดือนก่อน +5

      KeeeeenooobiIiIiIiIiIiIiIiIiIiIi!!!!!!!

    • @bernardoquintas5993
      @bernardoquintas5993 10 หลายเดือนก่อน +1

      NOO I JUST THOUGHT ABOUT WROTING THIS EXACT SAME COMMENT

    • @laserfloyd
      @laserfloyd 8 หลายเดือนก่อน

      Run Luke, er, Link, run!

  • @CodeF53
    @CodeF53 10 หลายเดือนก่อน +103

    The visual at 3:00 is absolutely amazing

    • @ARUCARDFTEPES
      @ARUCARDFTEPES 10 หลายเดือนก่อน +10

      I was really surprised by that, I always assumed the shrines were loaded in a separate world space.

  • @KantiDono
    @KantiDono 10 หลายเดือนก่อน +80

    Speculation: The game runs a few physics frames upon loading a game, just to just to make sure everything is 'settled' and won't 'explode' on camera like Skyrim physics.
    During these frames, Link will be pulled at a certain speed towards his 'intended' position by his connection to the held object.
    If that position is close enough to be reached in that time, he'll stop at that position. Otherwise the game finishes loading with Link somewhere between the starting position and the object.

    • @leaffinite2001
      @leaffinite2001 9 หลายเดือนก่อน +1

      Idk if theyve since figured it out but that sounds sensible

  • @CygnusTheKitty
    @CygnusTheKitty 10 หลายเดือนก่อน +13

    3:46 There's something so funny about watching Link run around while the camera is just stuck filming one spot

  • @tzisorey
    @tzisorey 10 หลายเดือนก่อน +2

    "Now you have an idea of the mechanisms that make this possible"
    That is a *_very_* optimistic interpretation of my understanding.

  • @craftydoeseverything
    @craftydoeseverything 10 หลายเดือนก่อน +4

    5:49 "And for my next trick, I am going to make Link... DISAPPEAR!"

  • @creepy7650
    @creepy7650 10 หลายเดือนก่อน +88

    Your editing style is brilliant and cozy. It's only up with the hard work you've been putting in!

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +25

      I like this compliment. Thanks so much!

  • @Cole293
    @Cole293 10 หลายเดือนก่อน +22

    amazing use of Ultracam and a transparency overlay to demonstrate the shared coordinate system acvross different map types

  • @Xenoxygene
    @Xenoxygene 10 หลายเดือนก่อน +86

    Your storytelling is really on point, every single video is incredibly captivating even for people like me who don't necessarily know much about glitch hunting in general. Thanks for all the hard work!

  • @stevelin3659
    @stevelin3659 10 หลายเดือนก่อน +13

    Every Timber video ever:
    Fuse Entanglement, Map Zuggling, ZLOT, Recall Lock

  • @kaenagreen1716
    @kaenagreen1716 10 หลายเดือนก่อน +62

    The editing matching up the shrine to hyrule was very impressive!! Super fun videos, love the channel😊

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +24

      Thanks! I wanted to make that as clear as possible but also be 100% accurate

  • @NagantHunt
    @NagantHunt 10 หลายเดือนก่อน +196

    This was clickbait,
    I counted 14 frames.

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +95

      Dang it

    • @robertpendli340
      @robertpendli340 10 หลายเดือนก่อน +70

      @@Timberwolfee As someone who has attempted framecounting fighting game character moves from trailer releases, do not trust the youtube player or any counts from it.
      Unless this is an actual verifier coming here after counting it in proper software. Then ignore this lol

    • @pestomanpapi
      @pestomanpapi 10 หลายเดือนก่อน

      i think it was a joke brodie@@robertpendli340

    • @richardmahn7589
      @richardmahn7589 10 หลายเดือนก่อน +4

      He sad and clarified "Idk"...what more do you want???

    • @NagantHunt
      @NagantHunt 10 หลายเดือนก่อน +10

      @@robertpendli340 It ain't that deep. I'm only poking fun.

  • @ashtonb561
    @ashtonb561 10 หลายเดือนก่อน +24

    i really appreciate how beginner friendly these are. i know basically everything intended by the devs to be known about the game but nothing about the glitches, and you explain it perfectly. although i'm sure explaining zuggling and fuse entanglement are going to get tedious to explain in time :D

  • @zaecheryveesnar2218
    @zaecheryveesnar2218 10 หลายเดือนก่อน +9

    At 4:48 I imagine link is spinning so fast he drills underground lol

  • @maximusthedude8305
    @maximusthedude8305 10 หลายเดือนก่อน +5

    The phrase "Link will be culled" hit me like a ton of bricks. Really interesting stuff tho, I've never watched anything about TotK glitches before but you made it really engaging! It's cool to see what is possible, and how much effort goes into working it out

  • @ramune_u
    @ramune_u 10 หลายเดือนก่อน +10

    i really like timber's editing style, and how he uses glitches to get unique camera angles and actions for link. its really creative, and it makes his videos all the more interesting!

  • @jcc2964
    @jcc2964 10 หลายเดือนก่อน +20

    5:07 I dare you to make an RC car of death and kill a miniboss with it

  • @IntenseHamster
    @IntenseHamster 10 หลายเดือนก่อน +62

    Thanks for another great video. Always the perfect balance of fun, interesting, and calming :)

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +11

      Thanks! I like that I'm calming because sometimes It feels like its chaotic haha.

  • @pyritepanx
    @pyritepanx 10 หลายเดือนก่อน +9

    Even though you explain it in every video I love your explanations of zloting, zuggling, ghost glue, etc. It’s always such a nice reminder as to what each of them do since they’re so integral to these videos

  • @JustinBae
    @JustinBae 10 หลายเดือนก่อน +5

    I first learned how to cog skip skip and do intro clip from your videos, and your editing has improved soooo much since then! All those freecam shots r so playful and creative, it's visually such a treat. Keep up the amazing work!

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +1

      Thanks Justin! Man you really did see the beginning of this channel haha! Those videos were rough.

  • @SomeGalNamedEve
    @SomeGalNamedEve 10 หลายเดือนก่อน +8

    Can I just say, I love your editing style. Your demonstrations are very helpful and easy to follow, and showing the names of the songs you use is much appreciated!

  • @stick3448
    @stick3448 10 หลายเดือนก่อน +4

    I'm glad you posted the whole explanation, but honestly I was half expecting thw video to just be the clip into the shrine and then 14 and a half minutes of Link standing there

  • @F1shyBab1shy
    @F1shyBab1shy 8 หลายเดือนก่อน +1

    Hey timber! I doubt you’ll ever see this, but I’ve watched a ton of your videos the past week and I really love them! I love the videos you make, I love the game you play, I love the stuff you do, I love the editing style. You’re just awesome, dude!

  • @Ep1c_bunni
    @Ep1c_bunni 10 หลายเดือนก่อน +1

    When link dissolves from the game
    Jackets Begin existing

  • @Luke.J358
    @Luke.J358 10 หลายเดือนก่อน +1

    Bro i know this is late but i Fricking love your videos, the effort and editing manifests into the best videos ever! Go Timber!

  • @megalogoro6388
    @megalogoro6388 10 หลายเดือนก่อน +2

    The example of what all single shrine speed runs could become had me chuckling.

  • @inamuffincup
    @inamuffincup 10 หลายเดือนก่อน +12

    I was the first (and only person afaik) to get a sub 1s shrine in Botw and now you've done it in Totk (You probably know me as PowerGaymerKai, I changed my username). Congratulations this was really cool to see and welcome to the sub 1 club!

  • @MrGermanpiano
    @MrGermanpiano 10 หลายเดือนก่อน +4

    I appreciate that you show the music used in the video. Always annoys me when I like or recognize a song and can't figure out the name

  • @Collegewifi
    @Collegewifi 10 หลายเดือนก่อน

    beautiful overlay of the shrine interior and Hyrule, made everything so clear to understand. Love your vids!

  • @99999bomb
    @99999bomb 10 หลายเดือนก่อน +2

    I like how you take the hassle to explain the common glitches thoroughly in every video even if its the same few glitches explained before

  • @EmseyDaisy
    @EmseyDaisy 10 หลายเดือนก่อน +1

    yet another great video! I had just learned about culling from Clouded, she was running into it while clipping in and out of caves for hundo testing. It's cool to see it explained further, and with an actual use!

  • @lephusian
    @lephusian 10 หลายเดือนก่อน +2

    Congrats on the speed! I like how well you explain each glitch used, and how they work together.

  • @SIDEWAYS255
    @SIDEWAYS255 7 หลายเดือนก่อน +1

    5:20 Now I know where a certain somebody got the idea for this shot from 😆

  • @KoyasuNoBara
    @KoyasuNoBara 10 หลายเดือนก่อน +1

    I didn't understand half of this, but I'm endlessly fascinated by the glitches people discover.
    (My lack of understanding is related to not doing any research into how any of this works, rather than because of any failure on your part.)

  • @supersmashburger
    @supersmashburger 10 หลายเดือนก่อน

    3:33 “Porygon is my favorite”
    _proceeds to show a picture of Porygon Z_

  • @pyrr6379
    @pyrr6379 10 หลายเดือนก่อน +3

    Maybe the warp distance just depend of the time the game takes to load link position. It's just a theory but I don't see how a smaller distance would work better than a bigger one.

  • @JacobKinsley
    @JacobKinsley 9 หลายเดือนก่อน +1

    Man I miss when I was just walking around on land near eldin volcano completely unaware there was a paraglider and having fun with rockets

  • @ImplodingChicken
    @ImplodingChicken 10 หลายเดือนก่อน +2

    Some questions:
    1. Does the mass of the lifted object affect the place link ends up? Maybe the 'corrective force' on the object varies based on mass.
    2. Can we apply some other extra force to the object to pull it even harder towards its location and win out over Link's pull? Like ghost gluing it to some super heavy build?
    3. How far do you have to get before you start getting spawned at the midpoint instead of the object's location? Is there a hard line or is there some goldilocks zone where you end up at 75% or something? (You'd probably want to binary search if you test this one.)
    4. Can you still interact with the culled object that's linked to you? Like recalling it or gluing stuff to it or activating it if it's a Zonai device?
    5. What happens if you cull an object like this and then ask Pelison to break apart the thing it's entangled to?
    6. Can we corrupt Link's load location somehow so the game isn't sure where to put him (and hopefully just goes with the object)? Like by saving while culled, or by making your last valid ground something that goes away after (like the trapdoor in the colosseum or a part of your house you get rid of or something) or something that stops being valid ground (like the cogs before and after they start rotating), or saving after watching a cutscene that spawns us in the air / on a dragon without touching valid ground? Or does SDC mess with the position (since the game thinks Link is on the steering stick)?

  • @IanBLacy
    @IanBLacy 3 หลายเดือนก่อน

    Watching link cull himself right before the Lionel hits him is the LoZ version of the Bilbo/Frodo using the One Ring to avoid danger

  • @CodeF53
    @CodeF53 10 หลายเดือนก่อน +2

    I suspect the reason why you went further than expected was because you're going up instead of down.
    Going down your going to collide a lot more with the held object then going up, as the held object is above link

  • @toeeater9919
    @toeeater9919 10 หลายเดือนก่อน

    as someone whose not as familiar with totk speedrunning or glitches compared to other zelda games, the way you explain the tech u use is really clear ! thank you !

  • @vaguevague
    @vaguevague 10 หลายเดือนก่อน +1

    I've been watching totk speedruns since May and this video finally taught me what SDC stands for...thank you

  • @ShockMicro
    @ShockMicro 10 หลายเดือนก่อน +1

    Really neat glitch discoveries going on! You've got a nice channel going on here, with great music choices, a nice voice, and some good editing work going in too! I wish I could get one of those patches to support your endeavors, but for some reason the site says there's problems processing my payment whenever I try to check out... A bit of a shame, that's the first TH-camr merch I've ever *really* wanted.

  • @Lodestone8
    @Lodestone8 10 หลายเดือนก่อน +5

    I wonder if adding a dragon part to the objects in question affects anything as they typically increase load distance so may increase cull distance or something else weird

  • @BluePhoenixAlex
    @BluePhoenixAlex 10 หลายเดือนก่อน

    Its really amazing to see what the zelda glitch hunting community has been able to do with this game. Thansk for showing off all this cool stuff that you and tge community have found!

  • @LordHonkInc
    @LordHonkInc 10 หลายเดือนก่อน +1

    Starting out with bare feet, strong opener. You've already got my attention

  • @cydonix
    @cydonix 10 หลายเดือนก่อน

    Dude found you from gsi skip and your content is amazing, gives me nostalgia from the crazy videos near the end of breath of the wild, all the totk glitches are crazy. Well explained well executed well edited, great stuff keep it up.

  • @josephscottlawrence
    @josephscottlawrence 10 หลายเดือนก่อน

    The saga of GSI skip keeps getting more and more exciting. Great work!

  • @SomeGalNamedEve
    @SomeGalNamedEve 10 หลายเดือนก่อน +2

    5:07 Wait, so we can make remote controlled vehicles in this game? That's so cool!!!

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +2

      I threw that in just to make sure people knew about it! Haha

  • @ConnorS2100
    @ConnorS2100 10 หลายเดือนก่อน

    Great video! I saw the clip of the shrine completion on your second channel and was looking forward to your explanation, and it didn’t disappoint

  • @elicenyne
    @elicenyne 10 หลายเดือนก่อน +1

    this might be the first explainy video created post persona 5 to not use persona music

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน

      It got lucky then lmao

  • @alexsoundstuff
    @alexsoundstuff 10 หลายเดือนก่อน

    ur one of the only ppl who has interesting concepts for totk videos, keep it up man fr

  • @BigRigCreates
    @BigRigCreates 10 หลายเดือนก่อน

    Timber just has banger after banger. Can't wait to see where he goes next.

  • @Known_as_The_Ghost
    @Known_as_The_Ghost 10 หลายเดือนก่อน

    Shrine: shoot these two things through bars and go to the exit.
    Player: Nah, I'll skip it by doing a hyper complicated setup, game science theory and math, and trial and error instead.

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 10 หลายเดือนก่อน

      All joking aside, it's nice for the devs to give the players an xyz location on the minimap.

  • @Dexausmelmac
    @Dexausmelmac 10 หลายเดือนก่อน +1

    Timber really said "You should cull yourself⚡NOW ⚡"
    Great video, the editing is only getting better. That shot overlaying the shrine with hyrule was fantastic. I wonder if the 50% issue you had was something to do with some form of loading plane between hyrule and the sky/GSI, and that didnt happen in the shrine because it's all contained within one layer?

  • @DiegoG2004
    @DiegoG2004 10 หลายเดือนก่อน

    Truly the ultimate speedrunner moment, taking 14 minutes to explain 14 frames.

  • @VSteam81
    @VSteam81 10 หลายเดือนก่อน

    Yet another great video, Timber! I'm glad there's still some glitches to find

  • @masongarofalo9370
    @masongarofalo9370 10 หลายเดือนก่อน

    Man, I stopped paying attention to glitches for 5 minutes and it all goes cooc

  • @BOOXMOWO
    @BOOXMOWO 10 หลายเดือนก่อน

    I love how all Zelda glitches eventually become arcane rituals.

  • @theelementalgamer5910
    @theelementalgamer5910 10 หลายเดือนก่อน

    Speedrunners have made this game three times the sandbox it already is, and I'm here for it.

  • @SplatRat30L
    @SplatRat30L 10 หลายเดือนก่อน +1

    You can Cull with a Like-Like but thats for a different thing , and very much focused on timing…

  • @Twertle
    @Twertle 10 หลายเดือนก่อน

    good stuff timber! really nice run + video.

  • @KingAdamBoy
    @KingAdamBoy 10 หลายเดือนก่อน

    When starting the Tarry town race with the stick attached to an immovable object a very similar appear halfway kind of thing happens though every time I've tried it. It usually ended up upside down (or sideways sometimes but it is very persistent on not starting upside down ("It doesn't seem very safe"- ugggh) then doing it anyway) and at the edge of the area cancelling it and causing a text dive until you where Tp-ed back to the Fernison (Easy objects are the bell, the floating mini orb model thing (Sky), and the donut launcher moving stick (also sky)) (It also seemed to go usually halfway but a lot of the time I ended up right below the bell instead of halfway)

  • @Bl4ckm4rs
    @Bl4ckm4rs 10 หลายเดือนก่อน +1

    I remember mulberry was experimenting with some ways to do full warps with lift storage instead of warping to the halfway point, if this becomes manageable then this might be the most broken movement glitch

  • @deltawastaken
    @deltawastaken 10 หลายเดือนก่อน

    Great video! Also, I love the BattleBlock Theater music!

  • @Staunch821
    @Staunch821 10 หลายเดือนก่อน

    The things you are doing in this game are so crazy and awesome!

  • @timtabutops
    @timtabutops 10 หลายเดือนก่อน

    Another banger video. This is such a cool process.

  • @ejmixmaster
    @ejmixmaster 10 หลายเดือนก่อน

    Absolutely legendary I love watching your video, I'm a glitch hunter mi self and your videos help me learn alot more about background games mechanics and I look forward to your next one!

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน

      Thanks! I'm glad I can help you learn and hope you find some cool stuff!

  • @jakevuckturd1201
    @jakevuckturd1201 4 หลายเดือนก่อน

    I take a shot every time I hear timber talk about trying to skip GSI

  • @An1mat0rz
    @An1mat0rz 10 หลายเดือนก่อน

    Running with the theory of the item pulling link back, I believe that the strength of said pull is dependent on distance. While you were only 50% of the way to GSI you overshot the shrine goal using the same calculations... It may be worth experimenting with shorter and longer distances to try and figure out the exact scaling for the zlotted item's pull strength.

  • @alexdacat7052
    @alexdacat7052 10 หลายเดือนก่อน +1

    i feel like the zelda games always have the craziest glitches

  • @xxleoproxx7495
    @xxleoproxx7495 10 หลายเดือนก่อน

    Awesome, the bugs and glitches, the ideas and these videos from you

  • @frogtoad8692
    @frogtoad8692 10 หลายเดือนก่อน +5

    He did do that

  • @xthriteenx
    @xthriteenx 10 หลายเดือนก่อน +7

    The start
    I’m freeeeeeeeeee- freeeeeee falllllling

  • @stonefish98
    @stonefish98 10 หลายเดือนก่อน

    5:53 is priceless

  • @horses_068
    @horses_068 6 หลายเดือนก่อน

    5:50 Lynel: what da hell just happened did he just tp'd?

  • @moisessaca758
    @moisessaca758 10 หลายเดือนก่อน

    13:36 0.4 MILISECONDS? Thats fast!

  • @Pebphiz
    @Pebphiz 10 หลายเดือนก่อน

    You're really good at explaining the alchemical processes behind TotK glitches in away that's easy to understand. And you're even better at turning your glitch testing into highly clickable content lol. Keep up the great work dude, it feels like an any%-viable GSI skip is just around the corner!

  • @cloud_LoZ
    @cloud_LoZ 10 หลายเดือนก่อน +1

    amazing video as always!

    • @Timberwolfee
      @Timberwolfee  10 หลายเดือนก่อน +1

      Thanks Clouded!

  • @colinbob
    @colinbob 10 หลายเดือนก่อน

    new wild tech stuff abt this game keeps being discovered every week i swear

  • @Heresy_Enjoyer
    @Heresy_Enjoyer 10 หลายเดือนก่อน

    Me after any minor inconvenience ever in a video game:

  • @totkfan
    @totkfan 10 หลายเดือนก่อน

    cadance of hyrule main sounds like oot

  • @zgiffish
    @zgiffish 10 หลายเดือนก่อน

    holy crap this camera work is INSANE

  • @Fishy_17
    @Fishy_17 10 หลายเดือนก่อน

    12:20 In BOTW, for the run to qualify for ILs, doesn’t it need to be the first time you enter the shrine?
    In that case if we apply the same thing in TOTK, this glitch cannot be used as you have to enter the shrine as part of the setup.

  • @REMdonor
    @REMdonor 10 หลายเดือนก่อน

    battleblock theatre track bringing me back

  • @SquaredSmith
    @SquaredSmith 10 หลายเดือนก่อน

    TOTK glitch hunters are wizards and no one can convince me otherwise

  • @unblairable
    @unblairable 10 หลายเดือนก่อน

    omg i was hoping you would do a video on one of these!! you’re epic timber :)

  • @LilacMonarch
    @LilacMonarch 10 หลายเดือนก่อน

    I think the usual method for handling this situation is moving all current records to a "no warp" category

  • @isaacsellers8216
    @isaacsellers8216 10 หลายเดือนก่อน

    Timber has very quickly become my favorite TOTK TH-camr

  • @flarebreaker6614
    @flarebreaker6614 10 หลายเดือนก่อน

    Love that they fixed a bunch of stuff from botw and released a bunch of patches, but totk still ended up being way more broken way more quickly

  • @titanoboa-ru1ee
    @titanoboa-ru1ee 10 หลายเดือนก่อน

    4:49 HE S P I N

  • @sheikaheye5756
    @sheikaheye5756 10 หลายเดือนก่อน

    For me, you're the kleric version from totk:):)
    Insane vids, nice voice, and cool editing

  • @Skip6235
    @Skip6235 10 หลายเดือนก่อน

    My prediction is that before the end of 2024, we are going to have 2 any% categories for this game: one with no setup in another save file allowed and one where anything goes

  • @glowstickspinalfluid
    @glowstickspinalfluid 25 วันที่ผ่านมา

    my favorite botw/totk theory is that all of the insane shit link pulls is canon, but instead can do it because he has time powers like zelda does

  • @augustdahlkvist3998
    @augustdahlkvist3998 10 หลายเดือนก่อน

    This is some 0.5 A press level stuff