I OVERHAULED the GAMELOOP for my SCI FI FPS - Let's take a look!

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 59

  • @kostyayeremenko7904
    @kostyayeremenko7904 6 หลายเดือนก่อน +19

    it does look majestic

  • @faddishcart
    @faddishcart 6 หลายเดือนก่อน +1

    What website or app were you using to plan the layout?

    • @faddishcart
      @faddishcart 6 หลายเดือนก่อน +2

      Wait nevermind it was Canva

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      @@faddishcart yep

  • @vincewa2142
    @vincewa2142 6 หลายเดือนก่อน +4

    This all looks very cool and I've watched a few of you're videos and everything is moving along nicely. But... Well a game loop is just that a game loop start game play game end game repeat. There was no game loop in this video it was just a level overhaul with a couple mechanics reimplemented, I'm itching to see the actual game loop, the fps, the gun mechanics, missions, monsters or w.e we are shooting at etc... If you are just having fun playing with level design that's great keep at it, but if you are hoping to maybe market a successful game I would get the game loop made get the game feel down packed and make sure its fun to play before spending months polishing a level. I only say this cause when I started game dev I did that same thing I couldn't even count the amount of times I spent polishing levels and adding features just to get to the actual game and realize wow this is boring and scrap the project and start a new one. Anyways that's my 2 cents take it with a grain of salt. Keep up the great videos.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      yea great point, and i've actually been playing around with gameplay behind the scenes. I should be unveiling all the gameplay mechanics and work in the next devlog! The focus will be making satisfying combat and some cool gameplay mechanics.

  • @nickdevprod3667
    @nickdevprod3667 6 หลายเดือนก่อน

    Why are you using built in compated to urp hdrp

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      When I started this project, I was actually completley unaware of urp and hdrp. Now, if I try to convert the project, many of the shaders and materials break. If I ever try to make another project in unity, i'll probably make it in urp tho.

    • @vincewa2142
      @vincewa2142 6 หลายเดือนก่อน

      @@theunityguy_yt Its actually very easy to convert. Check a couple of youtube videos on it. Majority of the issues can be fixed with literally 1 mouse click that convert all materials to URP. Its actually pretty straight forward and it will improve the look overall and allow you to add more vfx and shadders.

  • @michaelfischer3287
    @michaelfischer3287 6 หลายเดือนก่อน

    hey, I'd try to get a steam page out soon so people can start to wishlist your game!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      Actually in the plan! I'm gonna get gameplay/enemies/combat/gunplay finalized, release a demo and then get a steam page up and running :D

  • @AI__Machine
    @AI__Machine 6 หลายเดือนก่อน

    1 issue i see. everything just seems so flat, some textures or perlin noise-mask or whatever should help with the flatness.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      yea! When I've completed my milestones for gameplay, content and story, I'll come back to my level and test out things like adding color and adding textures :D

  • @rvkdd
    @rvkdd 6 หลายเดือนก่อน

    i havent done the calc project yet help

  • @xaver6154
    @xaver6154 6 หลายเดือนก่อน +2

    The looks way tooo blown out with white.
    After a short Time (15 Minutes) I would start to have Eyestrain.
    I would tweak the Color Palette so that you have a wider Range of Colors to be seen. (If thats in your Artistic Intent)

  • @rawallon
    @rawallon 6 หลายเดือนก่อน +2

    add a dark theme

  • @NikolasH123
    @NikolasH123 6 หลายเดือนก่อน +4

    how do you even make something so clean look so good and non-repetitive, im used to seeing games like this that have a more... i dont want to say complicated but... i guess just a dirtier style with lots of variation in assests and textures and texture overlays but this is just so clean and i dont even know how it looks so good, good job lol 👍:D

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      haha thanks man! I'm happy you love the art direction 🥰

  • @Gourmetss
    @Gourmetss 6 หลายเดือนก่อน +2

    At the start of the video. It sounded like a ai

  • @positivevibezz69
    @positivevibezz69 6 หลายเดือนก่อน +2

    why are the trees clipping throught the walls and roof, it annoys me

    • @Amz-blz
      @Amz-blz 6 หลายเดือนก่อน

      Their not it's just an open air ceiling and wall

    • @positivevibezz69
      @positivevibezz69 6 หลายเดือนก่อน

      @@Amz-blz right but I clearly see it going into the wall

  • @dobrx6199
    @dobrx6199 6 หลายเดือนก่อน +2

    🔥🔥

  • @darkbionicle6
    @darkbionicle6 6 หลายเดือนก่อน +1

    Amazing video but quick question, are you using AI sampled to your own voice to make the video? :P

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      i'm actually not using an ai, but a lot of people think I do and have commented about it on other videos - i guess i just sound like a bot 😅

    • @darkbionicle6
      @darkbionicle6 6 หลายเดือนก่อน

      @@theunityguy_yt I think its the way you accentuate your voice, it sounds very mono-tone, if you want an advice to make the video more entertaining i would suggest trying to switch up the tone of your voice from time to time, maybe more excited when you are showing something more interesting and such x)
      Apart from that, i'm still able to watch the entire video regardless, amazing editing and amazing content, keep up the good work :)

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      @@darkbionicle6 will try 👍

  • @barkmober
    @barkmober 6 หลายเดือนก่อน +1

    the game looks really interesting, is this going to be a movement shooter or like a tactical shooter?

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      I don't think the final product will actually be either. I'm focused on creating satisfying gameplay, rather than sticking to a specific niche as of now. There will be movement mechanics like dashing and double jump on top of the already present mechanics. However, it's not going to be a movement heavy shooter. It's also not going to be tactical with leaning and all that. I'm just going to focus on gameplay, and we'll see where that takes me :D
      I'm actually focusing on level design and the player character next, so we'll see which direction I ultimately choose for the game ^^

    • @barkmober
      @barkmober 6 หลายเดือนก่อน

      @@theunityguy_yt really excited to see the direction the game will go towards

  • @ayusharyan2461
    @ayusharyan2461 6 หลายเดือนก่อน

    It looks too mesmerising and i hope the gameloop works properly for the game.

  • @copperdevs
    @copperdevs 6 หลายเดือนก่อน

    nice

  • @arnesso92
    @arnesso92 3 หลายเดือนก่อน

    Too much white and bloom. I think eyes will be tired in shorter time ( my opinion only :) ) Great job, I'm happy you are back :)

    • @theunityguy_yt
      @theunityguy_yt  3 หลายเดือนก่อน

      actually working on that as we speak as my next objective is level design and that's one of the things I'm trying to fix

  • @laserpipes2869
    @laserpipes2869 6 หลายเดือนก่อน

    I'm sorry Mr. Guy. I'm late for dev log 11

  • @ReverseFlash.
    @ReverseFlash. 6 หลายเดือนก่อน

    Hey Man Do You Mind Telling me How You Learned C# In Unity

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      mostly youtube - i started learning with brackeys and just followed a bunch of miscellaneous tutorials - once I got good enough, I began to code myself, and whenever I had a problem, I just referred back to unity documentation (if you search a question, a lot of time the documentation will show up first)

    • @ReverseFlash.
      @ReverseFlash. 6 หลายเดือนก่อน

      @@theunityguy_ytThanks Man

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      @@ReverseFlash. no worries ☺

  • @eli_the_great
    @eli_the_great 6 หลายเดือนก่อน

    Loving the new modifications! I hope to see some new levels sometime soon! Oh, and Idea - you mentioned not liking the background in behind the holotable mission screen. You could create a large dome over it where sections would melt away like a hologram when the player walks into it, and reappear behind them.

  • @noise_dev
    @noise_dev 6 หลายเดือนก่อน

    this looks beautiful. Aesthetics remind me of portal or mirrors edge :D I like this clean look

  • @El_Fling
    @El_Fling 6 หลายเดือนก่อน

    Will there be special skins for the industrial disctrict and the player ship?

  • @log.moon_
    @log.moon_ 6 หลายเดือนก่อน

    Great progress! Can't wait to see some more gameplay!

  • @AberrantDroid-je6om
    @AberrantDroid-je6om 6 หลายเดือนก่อน

    Nice seeing all the progress

  • @Wesley-kd9zf
    @Wesley-kd9zf 6 หลายเดือนก่อน

    slick

  • @phen0menal464
    @phen0menal464 6 หลายเดือนก่อน +3

    I have seen all your videos and it is still baffles me how beautiful this looks. I really like the blue theme personally

  • @2012JRB
    @2012JRB 6 หลายเดือนก่อน

    Do you mind me asking what program you use to edit your videos? They turn out really good 😊

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      yea no worries! I used premeire pro.

  • @YoUniverseWasTaken
    @YoUniverseWasTaken 6 หลายเดือนก่อน

    Great editting, Great video, AWESOME game. ur a rly big inspiration for me to make devlogs!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      I'm so happy to hear that! Best of luck with your journey ^^

    • @YoUniverseWasTaken
      @YoUniverseWasTaken 6 หลายเดือนก่อน

      also can u tell me how to do the cinematic shot of the ship u did in the video?Like did you do it with the the camera animator or what? tysm for replying@@theunityguy_yt

  • @kostyayeremenko7904
    @kostyayeremenko7904 6 หลายเดือนก่อน +1

    Why did you decide to go with built in renderer pipeline? With HDRP you get free volumetric lights, fog and other stuff

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      Great question! When I started this project, I was actually completley unaware of urp and hdrp. Now, if I try to convert the project, many of the shaders and materials break. If I ever try to make another project in unity, i'll probably make it in urp.

  • @milkyywayyyy259
    @milkyywayyyy259 6 หลายเดือนก่อน

    5:08
    Bro's code is worse than YandereDev's

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      i'm aware you're supposed to use an array - however you can't save an array using player prefs unless you use third party extensions - i have figured out how to replicate this effect now and implemented it into the shop interactions, but I can't care less right now to go back and implement it into the weapon equipping system