This Is What My Indie FPS Can Really Look Like | Devlog 10

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 198

  • @godril90
    @godril90 10 หลายเดือนก่อน +96

    I generally like the direction you are going, the only thing visually is that the older visuals had more contrast and the new one... is a bit flat in terms of colors and contrasts, it looks very light.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +36

      great point and something my brother actually pointed out ^^
      The old visual style is actually the style that a lot of the levels of the game will use, and thus, I wanted to separate the player's ship from it. In addition, you can't really tell from the video, but the new ship is more timeless. The old ship got boring quickly, and the extreme brightness and clarity made it feel like more of a hospital clinic than a home
      You're totally right however, and in order to add more contrast, I will be adding nice bright lines around the ship similar to the old style :D thanks ^^

  • @andrewb4611
    @andrewb4611 10 หลายเดือนก่อน +55

    This looks great! When you mentioned adding life, one idea that could work is a small drone vacuum that just drives around the ship.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +11

      actually a great idea that i've been thinking about - i actually think I'll be making a robot companion for that player that will wander around the ship when you're in it - but that's for the future

    • @R4VI_EDITS
      @R4VI_EDITS 10 หลายเดือนก่อน +2

      Kinda like Billy from Karlson would be fun

  • @bocikstudio
    @bocikstudio 10 หลายเดือนก่อน +1

    Nice concept, Keep up a good work.
    As for the game, I would suggest to make it a little darker, play with light, give it a bit of moody feeling. Right now is soo bright it's overhelming, maybe get even more inspirations from arcadian rift.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      yea, a lot of people have given me similar advice, and I'll definitley look into darkening the game!

  • @lithopsiouu
    @lithopsiouu 10 หลายเดือนก่อน +17

    I LITERALLY DID NOT KNOW ABOUT DAVID AND ARCADIAN RIFT WTFFF 😭THANKS FOR THE INFO I GUESS LMAO

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +2

      oh man, must've come as a shocker

    • @Andorvaelis1
      @Andorvaelis1 9 หลายเดือนก่อน

      It was pretty upsetting, I was really into his project and Devlogs

  • @Jinglestv-xz1hu
    @Jinglestv-xz1hu 10 หลายเดือนก่อน +21

    The combination of sleek sci fi and pastel natural elements like grass and trees in a spaceship is incredible and something I have almost never seen in this way. I am already very impressed with the aesthetic profile for this project!

  • @Nopxly
    @Nopxly 10 หลายเดือนก่อน +7

    Great Devlog. It's great to see how far this HUB has come. However, as a fellow game designer myself I'd like to warn against a few things.
    As a Solo dev especially, your time is extreeeeeeeeemly valuable.
    I'd argue that it is far more important to get a very basic functioning prototype that allows you to iterate on quickly. Test, change, test, change, repeat. Since, you're already going into polish mode, making it as beautiful as possible, it can become crippling when you need to make large overarching changes to the game based on feedback. (you've spent time adding 50 game objects to a room, and it needs to be rotated by 90 degrees, or deleted completely.)
    For example: "Oh, the gun system feels odd, it should be like x, or like y. Or the entire ship idea needs to be reworked into something different, or It's hard for new players to understand the ship and they leave your game." Now you need to fully rework something you just spent the last 50 hours making, which is an awful feeling.
    Once you know that your systems are solid first, and are heavily tested, then you can go into polish mode.
    Look at Phasmophobia, they have gone through 3 lobby reworks by now.
    I love that you went through your code base and moved to Enums for your properties & Values.
    Creating a more solid Framework that allows for large changes and iteration is arguably more important.
    Overall, from what I've learned, people want a fun and enjoyable game with good systems FIRST, before beautiful graphics.
    Good luck on your future development series of this game, I can't wait to see where it turns out!

  • @Wishbone_Games
    @Wishbone_Games 10 หลายเดือนก่อน +17

    I've always loved how your game looks, glad to see it evolving as you gain more experience, keep it up man :)

  • @NikolasH123
    @NikolasH123 10 หลายเดือนก่อน +6

    well hello there fellow Rift fan... yeah it was a shame for what happened.. and im glad you are "continueing" at least the art style of it a little
    you have a nice channel going on here, i'll deffinitely be joining for the developement...
    ... just... dont groom someone like david did

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +4

      haha - don't worry, I'm litteraly 16 and david's actions aren't part of the plan :D

    • @NikolasH123
      @NikolasH123 10 หลายเดือนก่อน

      @@theunityguy_yt good lol.. for everyone involved
      _for legal reasons i am obligated to say that noone was-_

    • @NikolasH123
      @NikolasH123 10 หลายเดือนก่อน

      @@theunityguy_yt also - unrelated but can i ask, now that we are kinda chatting real time through youtube (witch is very rare :D)
      how did you learn unity? and i know that this is the question every developer gets asked but idduno, i just cant figure out how to do anything productive with... well really any game engine i tried so far

    • @syxlv
      @syxlv 10 หลายเดือนก่อน +1

      I was following Arcadian Rift for a while, but stopped keeping up a few years ago. I had absolutely no idea that happened, which is terrible to say the least

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      oh hey man! I didn't get notified about this comment, but I can totally give you some pointers!
      - i started by watching many tutorials and made a bunch of small projects. I didn't really have a direction, but doing this taught me a lot about gamedev.
      - then I started my first big project which is the game I'm currently working on. The skills I learnt previously really helped with this. I'm also mainly motivated by watching devlogs of other games on youtube.
      i'd suggest making a game in a genre your passionate about. I actually made an entire video about my gamedev journey and if you want, it can be found here: th-cam.com/video/D9Gy6Rqm_ro/w-d-xo.html&ab_channel=TheUnityGuy
      hope this helps ^^

  • @seancutt793
    @seancutt793 10 หลายเดือนก่อน +5

    The visuals and level design are gorgeous!

  • @ItsLightset
    @ItsLightset 10 หลายเดือนก่อน +1

    Feels like Arcadian Rift but with it's own unique styled twist to it.

  • @mindlessghost5092
    @mindlessghost5092 10 หลายเดือนก่อน +1

    loved your dev log now. please try using materials in skybox instead of what you have in your game right now. i would go with 5 to 10 layer of sphere mesh having translucent mat so at different size it represent layed starts or star dust. and can be moved random in direction having more control. so your overall toll on fps will be bare bone skybox with bunch of stacked sphere with some slow some fast moving stars/dust/galaxy. just an opinion on optimizing and having fun at same time as rendering images cost nothing on new hardware even on integrated graphic chips. also your all white and flat ground theme was really lovely for me and I might make something like that in future if got any time on hhhand . hope to see more log from you soon.

  • @Dilithium1
    @Dilithium1 10 หลายเดือนก่อน +13

    6:25 youtube did NOT like that lmao

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +2

      haha yea, I think that file actually corrupted on my laptop and I was too lazy to re-record 😅

  • @DillyGameDev
    @DillyGameDev 10 หลายเดือนก่อน

    Love the consistent style! Looks like it really pays to model your own props/assets and have complete creative control.

  • @trustytrojan
    @trustytrojan 10 หลายเดือนก่อน

    i absolutely love the final ship with how colorful it is compared to the first. great work!

  • @spinach1472
    @spinach1472 10 หลายเดือนก่อน +14

    THE DEVELOPER OF ARCADIAN RIFT DID WHAT??? Bro I was so excited for that game 😭😭😭. Well I guess you'll just have to try fill the void left by that degenerate.

    • @dialog_box
      @dialog_box 10 หลายเดือนก่อน +5

      yeah it was a while ago. i remember wondering why i hadn't seen a monthly devlog in my feed for a while. i checked for his channel and it was just gone. i was so excited too :(((

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +2

      i was actually on vacation when it happened, and when I came to watch his videos, I thought he got hacked or smth

    • @Killatayde
      @Killatayde 8 หลายเดือนก่อน

      Same here

    • @Killatayde
      @Killatayde 8 หลายเดือนก่อน +1

      I was just looking for his channel yesterday didn't find it

  • @xxzl_lew3388
    @xxzl_lew3388 10 หลายเดือนก่อน

    The graphics and styles looks tempting. Gimme the feeling of ethreal and serene. Mental healing just by gazing into it.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      haha thank you! Since this is the player's "home", I love that you get that feeling ^^

  • @ReyGis
    @ReyGis 10 หลายเดือนก่อน +2

    Hi, good work dude, i really like the work you did to fill the emptiness in the ship, every details are great.
    I still prefer the old colors that white/blue was gorgeous, the only thing feeling not great was the grass in ship and the new light. I really liked the old colors. Great job dude.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +2

      yea, i might try to incorporate more of those colours into this one. It's hard to tell from just a video, but I feel like this ship is almost more timeless than the old one. The old one looked good, but it kind of got boring after a while. On the other hand, this style has still looked good even after staring at it for a month.
      And don't worry. The old style is going to be the style for most of the levels in the game, so its not going to be gone for long :D

  • @lucasalmeida7951
    @lucasalmeida7951 10 หลายเดือนก่อน

    it looks sick bro!!!! u def have a great game in your hands. Do not rush it, take your time and u will deliver a nice art.

  • @vicziankolos1879
    @vicziankolos1879 10 หลายเดือนก่อน +4

    put in like a dog, cat or a robot helper on the ship to make it less lonely.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      i'm gonna add a companion for the player in the future and that will wander around the ship - thanks for the idea tho :D

  • @AdamMohamed-ji7pk
    @AdamMohamed-ji7pk 10 หลายเดือนก่อน

    I never thought I could be amazed with anything that is not realisic and close to real life but this is so cool, so amazing and it changed my point of view for simple graphics ❤️❤️

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      oh thankyou, love to hear that 😊

  • @Bluejay-ri1yf
    @Bluejay-ri1yf 10 หลายเดือนก่อน

    For the skybox issue, I suggest layering two translucent moving skyboxes atop one another. The one inside should move slightly faster, adding parallax. That would also allow you to experiment with combined gradients of color and complexity in texture.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      ooooh that's a cool idea - will try :D

  • @ibrahimklach
    @ibrahimklach 10 หลายเดือนก่อน +1

    i think that making the glass material between white and transparent well be much cooler

  • @DamascusAmpere
    @DamascusAmpere 10 หลายเดือนก่อน

    Almost a night and day difference of quality. Keep it up yo

  • @epox_
    @epox_ 10 หลายเดือนก่อน

    I really love how much the style looks like arcadian rift.
    Allthough the developer was an idiot the game itself looked amazing

  • @DannyDeer
    @DannyDeer 10 หลายเดือนก่อน

    38k views in one day. That's sooo impressive, congratz 💪
    The game looks stunning.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      yea i'm amazed as well - I had no idea, woke up, and had 30K views 🤯

  • @tendo6385
    @tendo6385 10 หลายเดือนก่อน +3

    Beautiful level but the skybox is almost blinding

  • @TheTrueMixer
    @TheTrueMixer 10 หลายเดือนก่อน

    This game looks so good! I need to go watch all the other devlogs

  • @MiniGunTurtle36
    @MiniGunTurtle36 10 หลายเดือนก่อน

    As it’s space based you could utilize the cloth simulation to add plastic covers on doors, which would be practical to prevent objects from floating into the wrong rooms

  • @spacejambluray2591
    @spacejambluray2591 10 หลายเดือนก่อน

    i have 0 experience but i think youd need an incredibly high resolution image to use for a skybox, like running 1080p on a 1440 monitor. not super familiar with what youve been up to but instead of random grass on the floor of the ship maybe add lil pots/space garden things with different alien plants or something maybe try to give each room a theme artistically so they dont all look so samey? good luck with your game dood!

  • @bmk1102
    @bmk1102 10 หลายเดือนก่อน

    For the integration of cloth sim, I wonder if it would be interesting to use it to make banners. Depending on the lore it could be related to whichever organization you work for or your clan etc.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      yea, i think this is a great idea - i'm going to move on from the ship for now, but will return for more art passes and will probably implement this idea - thank you :D

  • @MeeperCreepertown
    @MeeperCreepertown 10 หลายเดือนก่อน

    yooo! that looks sick! it kinda has the same vibe as deep rock galactic's space rig ^^

  • @xard64
    @xard64 10 หลายเดือนก่อน

    Even though I have no idea how Unity deals with skyboxes I'd assume that you need a textured image to be in either in Equirectangular or Spherical projection for the illusion to work at all. Or use cube mapping approach like the sky textures in Quake2 did. Also I think you could layer and mix and match textures to generate more depth and tweakability to the skies.
    Also the post processing tones the colors down too much in my oppinion: enabling post procession looks like going from OLED display to older TFT display in terms of vibrancy. Unless you seek dystopian and depressing setting let the colors have more room.

  • @chrislagos44
    @chrislagos44 7 หลายเดือนก่อน

    So basically a good level design, nav mesh, a* pathfinding algos, some prefabs, a main character. Some good camera work! Some good physics and collision detection! Some good animation and sounds and don't forget easy controls and 💥 an awesome marketable game! I'll get to work on that little by little. Tell me if something is missing

  • @Wesley-kd9zf
    @Wesley-kd9zf 10 หลายเดือนก่อน +1

    slick

  • @OliverJ440
    @OliverJ440 10 หลายเดือนก่อน

    Tip: remove mesh part that won't be seen by the player for more performance. (Nice vid. can't wait when the game is finally out. Am going to speedrun this bad boi)😀

  • @snowballtheanvil
    @snowballtheanvil 10 หลายเดือนก่อน

    This redesign and art style gives me slime rancher 2 vibes

  • @marcusunivers
    @marcusunivers 10 หลายเดือนก่อน

    The Trees looking awesome, I like the shades.
    But maybe the roof for the weapon room needs to be taller, because of this tree that goes trough the window 😅

  • @redpug5042
    @redpug5042 10 หลายเดือนก่อน

    you could probably google a milky way skybox to get a space skybox. If it's already made, it likely wraps and warps correctly to look right in the sky. You could also probably find one that includes a planet or star for light, or you could add a large mass in the sky or find a way to emulate one.

  • @enteal
    @enteal 10 หลายเดือนก่อน +1

    What program did you use for your project road map? 1:07

  • @funorama574
    @funorama574 10 หลายเดือนก่อน

    The skybox asset he's using is COZY by Distant Lands on the unity asset store. One of my personal favorites!

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      i'm in love with it ^^

  • @TheGobou77
    @TheGobou77 10 หลายเดือนก่อน +1

    the ship feels dead or lifeless ?
    add a roomba that makes noise when near or when bumping into a wall

  • @dobrx6199
    @dobrx6199 10 หลายเดือนก่อน +1

    Looks great bro!

  • @NikolasH123
    @NikolasH123 10 หลายเดือนก่อน

    also for the cloth simulations, maybe just add like little ribbons or... paper stripes i guess on the vents to show even more than just the particles that their is air comming out... or maybe you could add some banners around the ship.. i dont really know of what tho - i'll leave that up to you

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      great idea!
      I'm leaving the fine details for later as I'm prioritizing getting a playable game done first, but I actually do plan to do excactly what you said by making custom banners and adding cloth simulation to those :D

  • @Mekkablood
    @Mekkablood 10 หลายเดือนก่อน +1

    This looks cool, but you need something to contrast the brightness with something. I think a much darker skybox would offset it well. Just waaaay too bright overall.

  • @atzufuki
    @atzufuki 10 หลายเดือนก่อน

    It seems odd to have grass growing out of a white floor randomly I think. That usually gives a post apocalyptic vibe, which isn't the case here. I would put grass and flowers into their own containers maintained by gardeners. That way they would have an aesthetical or even a specific functional purpose for the ship.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      true, the only reason grass is there is for the green color and to help with color theory - i'll definitley try to box them up or something in the future.

  • @ha7anali313
    @ha7anali313 10 หลายเดือนก่อน

    Great Man , the Point that you coverd "Ennviroment Dead Feeling" is the point most if us dev dont notice ,because its same as we want and how we made it so Great Keep it Up , howEver 1 thing that can cause somme unwanted complexity and you might have to remove in future is Closthing Sysytem , Clohting Physics and anything like that doesnt fit your enviorment and Can cause extra time to get it perfect like clipping issues and yeah maintaning Processing Cost so think about that too ,other than that you are oding great it motivates mee too//

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      thank you so much! The cloth is still a work in progress, and frankly, if I can't improve, i'll probably just end up removing it :D

  • @Ulvorat
    @Ulvorat 10 หลายเดือนก่อน

    so bright even if i wanted to play at night i can't

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      haha lol - definitely going to have to tone it down at some point :D

  • @caseyzx
    @caseyzx 10 หลายเดือนก่อน

    this game looks soooo good i cant wait to try it

  • @MonkiiMousii
    @MonkiiMousii 10 หลายเดือนก่อน

    you should add post processing like a bit of motion blur and bloom

  • @pt.r
    @pt.r 10 หลายเดือนก่อน

    Sometimes games turn me away from them when they have very far interactions, for example, going from Abilities to Quarters. In most games so far this was fixed by having a escape menu action but I was thinking it would instead of just teleporting you to the location, it would warp (teleport with effects, or whatever you want) you to the location, another thing you could do is make a drone come to you and fly you towards where you need to be, which is more complex of course but from a player perspective it would be very cool and optionally you could make this drone have some kind of navigation when not doing anything to be just circling/moving around the ship or just following the player like a companion

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      I'll eventually be adding a companion to the game, and this could be a cool feature for that robot :D

    • @pt.r
      @pt.r 10 หลายเดือนก่อน

      @@theunityguy_yt I was thinking that while making the comment :D

    • @pt.r
      @pt.r 10 หลายเดือนก่อน

      ​@@theunityguy_yt There's some ideas I also have for the robot, it could be a drone, or you could make it something else, doesn't really matter but one feature which would be cool is a ping feature, something like Dying Light's survivor sense, which could tell you the nearby items or else and I was also thinking you could switch the companion's modes, from something like Defense/Collection/Info
      Defense: It will try to reflect projectiles coming to you or periodically give you a shield, or maybe heal you like RoR2's drones
      Collection: Similar to the ping I wrote about earlier but it picks up the items and puts them into your inventory
      Info: Basically the ping but you could also add something that shows info about your enemies, like how much ammo or health or armor they have
      I haven't followed your stuff until now so I don't know what kind of game you're making but if this was PvE this would be awesome

  • @RegularBiscuit
    @RegularBiscuit 10 หลายเดือนก่อน

    This is looking fabulous! i love the asthetic

    • @RegularBiscuit
      @RegularBiscuit 10 หลายเดือนก่อน

      just be careful to adjust props to prevent clipping, as it can look messy

    • @RegularBiscuit
      @RegularBiscuit 10 หลายเดือนก่อน

      not that there are any issues i can see, it looks gorgeous

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      @@RegularBiscuithaha yea, there's definitley a bit of cleanup needed around the ship, but my biggest priority was really to get a playable nearly completed ship done ^^

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      @@RegularBiscuitthank you so much 🥰

    • @RegularBiscuit
      @RegularBiscuit 10 หลายเดือนก่อน

      @@theunityguy_yt the progress is incredible!

  • @atom-2077
    @atom-2077 10 หลายเดือนก่อน

    everything looks great but it looks like the exposure is a little too high, everything looks like it has a white overlay especially the skybox its really hard to see

  • @barkmober
    @barkmober 10 หลายเดือนก่อน

    i love the style

  • @NeZversSounds
    @NeZversSounds 10 หลายเดือนก่อน

    The only thing that my eyes are draw to are the grass patches coming straight out of non-organic ground. Sci-fi small garden patches would seem natural.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      yea - i got lazy and just wanted to see what some color would do to the map - i'll probably contain the grass patches sometime in the future.

  • @OctagonalSquare
    @OctagonalSquare 10 หลายเดือนก่อน

    1:50 you went from a square to an octagon? Very good shape choices!

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      haha thankyou - easily made the biggest improvement :D

  • @piyushguptaji402
    @piyushguptaji402 10 หลายเดือนก่อน

    Bro you really need to work on them screen recorder settings 💀 Even watching at 1080p seems like it is at 360p. Some damn good progress on the tho 🔥

  • @xmeo209
    @xmeo209 10 หลายเดือนก่อน

    I would really like to have a discord for this game.
    Maybe you could show off some new features that aren't big enough for a devlog?

  • @tzav
    @tzav 10 หลายเดือนก่อน

    It looks very good but I think you need to tone down the white.. it is kind of too bright because the floor is white and the sky too.

  • @Pipes88
    @Pipes88 10 หลายเดือนก่อน +3

    Finally! The Unity Guy is back 🤑🤑🤑🤑

  • @Cxntrxl
    @Cxntrxl 10 หลายเดือนก่อน

    I'm probably not the target audience, so excuse my feedback if it's unwarranted - but while I love your art direction and really rate the identity your game has, the whole game looks quite bright and would be difficult for me to play at night. Would you consider a dark mode? I understand implementing this would take a considerable amount of time and effort and understand if that's not within scope for you. Just providing my thoughts on potential pain points other players might run in to. Love the video, super interested to see where this game goes. You've earned a sub :)

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      yea, i'm not a big gamer and never really considered the value of a darker game, but everyones been letting me know about it so I guess i kind of missed the mark there 😅
      no worries tho, i'm going to be working on decreasing the whiteness in the skybox and ship, adding newer colours, darker props and maybe even making a nighttime mode ^^
      thanks for the tips!

  • @R4VI_EDITS
    @R4VI_EDITS 10 หลายเดือนก่อน

    This game looks amazing!

  • @xpander69
    @xpander69 10 หลายเดือนก่อน

    Looks great, but wind thats blowing the trees and curtains doesn't seem right for inside space, unless there are vents that blowing air directly to them.. At least in my opinion.

  • @omerertekin3994
    @omerertekin3994 10 หลายเดือนก่อน

    It looks awesome. How do you manage to get good FPS especially on the maps that has bigger scale? Is editor lags when it gets more complex? Keep up your good work!

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +2

      I've definitey run into problem with the fps, especially considering I'm doing this on a dell laptop with integrated graphics
      my second devlog was all about optimizations and kind of helped the overall speed: th-cam.com/video/W3sq3F4Vw5g/w-d-xo.html&ab_channel=TheUnityGuy
      in addition, i use a unity recorder plug in that captures each frame 1 by 1, and outputs a video that runs smoothly at a relatively high resolution:
      docs.unity3d.com/Packages/com.unity.recorder@2.0/manual/index.html

  • @HoisinDuckWrap
    @HoisinDuckWrap 10 หลายเดือนก่อน

    Great video! What asset do you have that allows for the indented heirarchy? Looks very helpful!

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      it's a custom editor that came with a the low poly shooter pack i'm using in the game :D

  • @AustinBlau
    @AustinBlau 10 หลายเดือนก่อน

    This looks awesome!!

  • @mtoon0
    @mtoon0 10 หลายเดือนก่อน

    so for the image that looks bad when use as a skybox it's because you need HDRI image not regular jpeg or png i'm not really sure why that is but this will probably fix your problem

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      will try :D thanks!

  • @redmask1356
    @redmask1356 10 หลายเดือนก่อน

    i love the style honestly, when will we be able to wishlist it?

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      oh hey there! I just realized that I never actually responded to your comment 😅. I'm waiting until I get the gameloop completed and have some playable levels done. After that, i'll release an itch demo and then setup a steam page!

  • @FutureDragon
    @FutureDragon 10 หลายเดือนก่อน +2

    this looks amazing however to be honest it doesnt look like a ship, more of a station maybe

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      to be totally honest, it doesn't really matter - the game will take place in the future so I could probably wave it off as a bi-product of advancements in technology :D

  • @tajni-kd7kx
    @tajni-kd7kx 10 หลายเดือนก่อน

    Damn man i just found your chanel and gotta say the game looks amazing.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      thanks so much man! It really means a lot 🥰

  • @playnowgaming4628
    @playnowgaming4628 10 หลายเดือนก่อน

    how can you manages good hierarchy you can use any plugine for this ?
    and also your gamedev video is so good you can make more video for devloping ❤

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      I just make sure to keep thinks organized in the hierachy from the beginning. I'm not aware of any plug-ins that help with this
      I'm happy you enjoyed the video ^^

  • @fxy933
    @fxy933 10 หลายเดือนก่อน

    so cool!

  • @NikolasH123
    @NikolasH123 10 หลายเดือนก่อน

    shame you dont have a discord or something, i keep getting new ideas:
    i know the style of the game is like a really clean - fully operational scifi kinda style but still to bring some more contrast (like i saw someone mensioning ins the comments) i would add some like maintenance pannels some closed with electricity warning on the front and some open with maybe cables running to the other side of the room hanging from the celing or something
    (i know as you said in my other comment that you are keeping these datails for later but still, just some ides)

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      haha love the ideas - I'm definitely going to be giving the ship several art passes in the future, involving many "greebles" like pannelling, lights, "construction pieces" and what not to add more contrast, color and detail
      I think I kind of got tired after working on the same thing for a whole month

    • @NikolasH123
      @NikolasH123 10 หลายเดือนก่อน

      @@theunityguy_yt understandable :D

  • @chrislagos44
    @chrislagos44 7 หลายเดือนก่อน

    And you created this in Pro builder. Does unity provide the materials to texture the models? Nice design by the way

    • @theunityguy_yt
      @theunityguy_yt  7 หลายเดือนก่อน +1

      Generally speaking, I use really simple materials like single colors or materials that emit light, but using probuilder, I can change the material allocated to individual faces (I also recently discovered the material editor which makes this even easier). Nothing special is really needed to make any of the materials (i focus more on color design and balance) :D

    • @chrislagos44
      @chrislagos44 7 หลายเดือนก่อน

      @@theunityguy_yt when making a level map like that. Do you work with real world units to make things believable. Does unity have a field you can change to adjust your imported characters height such as 1.5 meters or 1.75 meters. Did you get to the character part of the game yet?

    • @theunityguy_yt
      @theunityguy_yt  7 หลายเดือนก่อน

      @@chrislagos44 Actually, most of the character and gunplay is already completed. I only need to add a few minor things (movement, abilities, ui, etc.).
      In order to make sure the level's proportions and size are correct, I just start with a blockout of levels and then run around the blockout to make sure things are the right size before I dedicate the time to detail everything

  • @netfelixmusic
    @netfelixmusic 10 หลายเดือนก่อน +1

    This game needs a darkmode haha😂

  • @ninja_chick
    @ninja_chick 10 หลายเดือนก่อน +1

    just my preference, more darker colors

  • @Callie_Cosmo
    @Callie_Cosmo 10 หลายเดือนก่อน +1

    Great video, why did you decide to use an ai voice?
    Correction: that’s not an ai voice, it’s just a recording with a lot of background noise passed through a sub par denoiser, continue along with your day

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      oh man - that's actually my real voice, but I think I either record weirdly and monote, or the fact that I use an ai to filter our background noise is causing this weird effect

    • @Callie_Cosmo
      @Callie_Cosmo 10 หลายเดือนก่อน +1

      @@theunityguy_yt that makes sense, there were some sections that sounded like your voice kinda like, talk whispered after you finished a phrase, which is a big tell of an ai voice, but if the original audio had a lot of background noise and the denoiser hallucinated some detail that could produce the same effect

  • @TheChromePoet
    @TheChromePoet 10 หลายเดือนก่อน

    Hmm, I wonder if chat gpt or Claude 3 understands good level design. You should upload rough drawings of your levels and see what it suggests.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      that's actually a cool idea, will try ^^

  • @twinguy9633
    @twinguy9633 10 หลายเดือนก่อน

    It would be nice if you add a very short info about the game at the start of the videos for new people, I m new and I have no idea what the game will be about for many minutes into the video. Just advice to get more people interested

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      true - but I didn't expect the video to blow up this much haha

  • @dam_ly
    @dam_ly 10 หลายเดือนก่อน

    I might be in the minority but the highly desaturated colours look terrible. I legitimately thought there was something wrong with my monitor! It's like I turned on colourblind mode.
    You refer to this as a ship but are using a (desaturated) sky with clouds with a white ground surface, everything is white, sky, ground, ship. I'd like to see this ship in an environment to see what it actually looks like.
    I do like the ship design.

  • @ibrahimklach
    @ibrahimklach 10 หลายเดือนก่อน

    you can do it bro

  • @unLoreez
    @unLoreez 10 หลายเดือนก่อน

    - for the background, you can make it a space filled with stars with a bunch of visible planets, then make those planets unlockable by some way and the world selection by accessing a telescope and zooming in on them, then just do a cutscene and get a different background for each different planet/ world.
    - Also if you want to go viral keep making this catchy thumbnails and titles, because to make this success you need to go viral, this thumbnail and title are actually perfect, also if youre good in english just use your own voice
    - Another gamedav you can take inspiration from not mainly for their games but for their thumbnails, success and titles is "Fancy"
    - Add replayability to your game
    - Make it MULTIPLAYER and on steam, whatever it costs. you can decide whether to make it free or not. if you publish it before 100k subs then make it free because there arent enough people that are willing to pay for it to make your channel or your game viral, and id suggest this option if youd like to use the game to boost your channel and create another project right afterwards. if you publish it between 100k subs and 800k Subs make it not free, but less than 6 dollars, if you puslish it over 800k subs make it free and make in game currencies or profit off youtube
    -Again, i suggest you take inspiration from dani and fancy because i dont think you can go that viral faceless and with ai voice, maybe im wrong but noone has done that yet without both of those . unless you have valid reasons not to of course.
    -As of thumbnails, you should stop putting those little white words that blend with the background because theyre basically invisible, your most beautiful thumbnail is the ytdev video and as of a result, it is obviously your most viewed video. this one doesnt have those little white words. then about the titles, the title of this video is perfect, you used to overcomplicate them. example: I am gay - This is why bla bla bla / the unity guy, this is too complicated.
    I really hope you succeed, because you have the talent and willpower to do the hard things to go viral like hard work, dedication, video quality, game quality, but not the stupid things like titles and thumbnails, ai voice ecc. also videogame making is what i want to do and your work is a massive inspiration for me. good luck

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      OMG thank you so much ^^
      1) voice:
      I actually record my own videos, but I think because i talk weirdly when recording or because I use an ai to filter out background noise, it sounds weird.
      2) i'll for sure take all the other tips into consideration :D

    • @unLoreez
      @unLoreez 10 หลายเดือนก่อน

      oh ok, maybe just use another noise cancelling app because it sounds weird af, for example listen at 5:06, the words "if youre a" 100% sound like ai@@theunityguy_yt

  • @AI__Machine
    @AI__Machine 10 หลายเดือนก่อน

    this reminds me of a game that was a similar thing. the game wa syou being a space pirate with really cool prcedural and wonky stuff and animations. but the creator was then accused of being a pedohile. and took everyhting. all we have now is the memories and some saved videos.. RIP.
    watched a big extra and: YOOOOOO YOU ALSO NKNOW ABOUT IT LETS GOOOOOOOO
    ARCADIAN RIFT GANG

  • @muhammadamaar7936
    @muhammadamaar7936 10 หลายเดือนก่อน

    DAMN

  • @semydev
    @semydev 10 หลายเดือนก่อน

    Would be really cool if the robots at the top would at least move a little bit around as the look just way too cool and way too static. 11:10

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน +1

      this is actually only the first art pass as I need to move on to working on the actual gameloop, gameplay and combat, but I'll definitley come back and implement many of these suggestions.

  • @Snossy
    @Snossy 10 หลายเดือนก่อน

    maybe add a bit of colour still its all so white even the trees are kind of white

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      workin on it :D

    • @Snossy
      @Snossy 10 หลายเดือนก่อน

      @@theunityguy_yt have fun!

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 10 หลายเดือนก่อน

    I really respect how much work and thought you put into it but at certain moment it's probably important to decide on exact amount of attention to detail and artistic quality if you want to finish the project. Don't get me wrong, people love beautiful visuals, well, most people do and some can enjoy every detail you put into your world or even design of a simple room but if you lack content or don't finish the project, well, that's much worse. Also when you put this much work to one area, people will expect same amount of polish in other and not doing so can end up with them feeling betrayed. I am not saying that you can't do it but probably shouldn't at least until you have a team of people to work on it.

  • @SirBobBotsalot
    @SirBobBotsalot 10 หลายเดือนก่อน

    Cool!

  • @MellowKlug
    @MellowKlug 10 หลายเดือนก่อน

    The game looks a bit too bright(or white). It feels like looking at light theme. Maybe tone it down a bit.

  • @topg3067
    @topg3067 9 หลายเดือนก่อน

    Bro add color and life to it. You can make it great.

  • @UltraWorkingNow
    @UltraWorkingNow 10 หลายเดือนก่อน

    dude it is great but the thing isthat it is too bright. being so bright make everything else have no contrast, try lower the brightness add dynamic lighting and make the scene have morre contrast. make trees glow their own green, orang colors. and the fog as a AAA game or AA it is annoying try lessen it. 2nd- YOU CAN HAVE OPEN ROOMS IN A SPACE SHIP WITH GLASS DOME ABOVE THEM. Make the skybox night time as it is a space ship not a plane ship. other than that it is great and looks good have a good developing time.

  • @jasonstarrising
    @jasonstarrising 10 หลายเดือนก่อน

    The level looks great but if this is going to be an fps then it would feel kinda congested to play in, because once you enter a specific hallway then the only way back out is through that hallway. None of the rooms are connected past the main connection point in the middle. This takes strategy out of the game, and players will probably not like it much. Looks great in terms of design though.

  • @blaze3495
    @blaze3495 10 หลายเดือนก่อน

    Still using unity?

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      yea - i've dug a really deep hole for myself, and restarting the project will waste way too much time. I'm planning to switch to unreal after this project tho :D

  • @kairu_b
    @kairu_b 10 หลายเดือนก่อน

    Nice

  • @Andrium
    @Andrium 9 หลายเดือนก่อน

    Форма. Колір. Світло.

  • @MovitzFlowerhill
    @MovitzFlowerhill 10 หลายเดือนก่อน

    Add more random it look's a little like a hospital. Look at ancient ruins. And the main map/rooms should not symmetrical.

  • @SirShrimpey
    @SirShrimpey 10 หลายเดือนก่อน

    Really nice devlog, keep up with the progress!
    However, I have to say I do not understand your approach to project planning. It seems that you're spending a lot of time developing and polishing n-th version of your map design, which is one of the least important features at that point. If you follow that path, you'll probably end up thrashing all that progress as dynamic changes to other parts of your game will require another redesign of the levels.
    Also (from what I understand) the level you're designing seems to be a 'hub' for the player, not even the 'gameplay' level for the core of the game. So it is irrelevant to the core mechanics.

  • @nocaptcha8110
    @nocaptcha8110 9 หลายเดือนก่อน

    This is what happens if you take rannis ending on elden ring

  • @wrighteously
    @wrighteously 10 หลายเดือนก่อน

    the lack of complementary colors for different sections and the guns etc make everything look the same and it gets stale. the game is looks wonderful but your eyes get bored without more color and everything becomes white and boring. kinda like how wearing tinted glasses makes everything look tinted at first but after a while your eyes adjust and the tint effectively dissapears.

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      yea, it was a big problem with the old maps, and I'm hoping to slowly solve this problem over time.

  • @TheBcoolGuy
    @TheBcoolGuy 10 หลายเดือนก่อน +2

    Why do you use an AI voice model?

    • @theunityguy_yt
      @theunityguy_yt  10 หลายเดือนก่อน

      This is actually just a voice over - it could be that i talk really weird when I record or that I used an adobe podcast ai to filter out background noise that's causing this weird effect

  • @wolfol
    @wolfol 10 หลายเดือนก่อน

    why does your voice sound like ai