This Is What My Indie FPS Can Really Look Like | Devlog 10

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 200

  • @godril90
    @godril90 6 หลายเดือนก่อน +96

    I generally like the direction you are going, the only thing visually is that the older visuals had more contrast and the new one... is a bit flat in terms of colors and contrasts, it looks very light.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +36

      great point and something my brother actually pointed out ^^
      The old visual style is actually the style that a lot of the levels of the game will use, and thus, I wanted to separate the player's ship from it. In addition, you can't really tell from the video, but the new ship is more timeless. The old ship got boring quickly, and the extreme brightness and clarity made it feel like more of a hospital clinic than a home
      You're totally right however, and in order to add more contrast, I will be adding nice bright lines around the ship similar to the old style :D thanks ^^

  • @Jinglestv-xz1hu
    @Jinglestv-xz1hu 6 หลายเดือนก่อน +21

    The combination of sleek sci fi and pastel natural elements like grass and trees in a spaceship is incredible and something I have almost never seen in this way. I am already very impressed with the aesthetic profile for this project!

  • @Nopxly
    @Nopxly 6 หลายเดือนก่อน +7

    Great Devlog. It's great to see how far this HUB has come. However, as a fellow game designer myself I'd like to warn against a few things.
    As a Solo dev especially, your time is extreeeeeeeeemly valuable.
    I'd argue that it is far more important to get a very basic functioning prototype that allows you to iterate on quickly. Test, change, test, change, repeat. Since, you're already going into polish mode, making it as beautiful as possible, it can become crippling when you need to make large overarching changes to the game based on feedback. (you've spent time adding 50 game objects to a room, and it needs to be rotated by 90 degrees, or deleted completely.)
    For example: "Oh, the gun system feels odd, it should be like x, or like y. Or the entire ship idea needs to be reworked into something different, or It's hard for new players to understand the ship and they leave your game." Now you need to fully rework something you just spent the last 50 hours making, which is an awful feeling.
    Once you know that your systems are solid first, and are heavily tested, then you can go into polish mode.
    Look at Phasmophobia, they have gone through 3 lobby reworks by now.
    I love that you went through your code base and moved to Enums for your properties & Values.
    Creating a more solid Framework that allows for large changes and iteration is arguably more important.
    Overall, from what I've learned, people want a fun and enjoyable game with good systems FIRST, before beautiful graphics.
    Good luck on your future development series of this game, I can't wait to see where it turns out!

  • @vicziankolos1879
    @vicziankolos1879 6 หลายเดือนก่อน +4

    put in like a dog, cat or a robot helper on the ship to make it less lonely.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      i'm gonna add a companion for the player in the future and that will wander around the ship - thanks for the idea tho :D

  • @tomfreiheit
    @tomfreiheit 6 หลายเดือนก่อน +1

    its really great work, i would also love to see it with a darker skybox where you can clearly see the stars

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      thank you :D
      for the skybox, its just a matter of settings - i tried to darken the skybox, but it ruined the lighting, so I'll simply have to play around a bit more ^^

  • @DillyGameDev
    @DillyGameDev 6 หลายเดือนก่อน

    Love the consistent style! Looks like it really pays to model your own props/assets and have complete creative control.

  • @DamascusAmpere
    @DamascusAmpere 6 หลายเดือนก่อน

    Almost a night and day difference of quality. Keep it up yo

  • @lucasalmeida7951
    @lucasalmeida7951 6 หลายเดือนก่อน

    it looks sick bro!!!! u def have a great game in your hands. Do not rush it, take your time and u will deliver a nice art.

  • @bocikstudio
    @bocikstudio 6 หลายเดือนก่อน +1

    Nice concept, Keep up a good work.
    As for the game, I would suggest to make it a little darker, play with light, give it a bit of moody feeling. Right now is soo bright it's overhelming, maybe get even more inspirations from arcadian rift.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      yea, a lot of people have given me similar advice, and I'll definitley look into darkening the game!

  • @ibrahimklach
    @ibrahimklach 6 หลายเดือนก่อน +1

    i think that making the glass material between white and transparent well be much cooler

  • @tendo6385
    @tendo6385 6 หลายเดือนก่อน +3

    Beautiful level but the skybox is almost blinding

  • @AdamMohamed-ji7pk
    @AdamMohamed-ji7pk 6 หลายเดือนก่อน

    I never thought I could be amazed with anything that is not realisic and close to real life but this is so cool, so amazing and it changed my point of view for simple graphics ❤️❤️

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      oh thankyou, love to hear that 😊

  • @laserpipes2869
    @laserpipes2869 6 หลายเดือนก่อน +3

    Finally! The Unity Guy is back 🤑🤑🤑🤑

  • @caseyzx
    @caseyzx 6 หลายเดือนก่อน

    this game looks soooo good i cant wait to try it

  • @TheTrueMixer
    @TheTrueMixer 6 หลายเดือนก่อน

    This game looks so good! I need to go watch all the other devlogs

  • @Ulvorat
    @Ulvorat 6 หลายเดือนก่อน

    so bright even if i wanted to play at night i can't

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      haha lol - definitely going to have to tone it down at some point :D

  • @OliverJ440
    @OliverJ440 6 หลายเดือนก่อน

    Tip: remove mesh part that won't be seen by the player for more performance. (Nice vid. can't wait when the game is finally out. Am going to speedrun this bad boi)😀

  • @MiniGunTurtle36
    @MiniGunTurtle36 6 หลายเดือนก่อน

    As it’s space based you could utilize the cloth simulation to add plastic covers on doors, which would be practical to prevent objects from floating into the wrong rooms

  • @barkmober
    @barkmober 6 หลายเดือนก่อน

    i love the style

  • @atzufuki
    @atzufuki 6 หลายเดือนก่อน

    It seems odd to have grass growing out of a white floor randomly I think. That usually gives a post apocalyptic vibe, which isn't the case here. I would put grass and flowers into their own containers maintained by gardeners. That way they would have an aesthetical or even a specific functional purpose for the ship.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      true, the only reason grass is there is for the green color and to help with color theory - i'll definitley try to box them up or something in the future.

  • @ha7anali313
    @ha7anali313 6 หลายเดือนก่อน

    Great Man , the Point that you coverd "Ennviroment Dead Feeling" is the point most if us dev dont notice ,because its same as we want and how we made it so Great Keep it Up , howEver 1 thing that can cause somme unwanted complexity and you might have to remove in future is Closthing Sysytem , Clohting Physics and anything like that doesnt fit your enviorment and Can cause extra time to get it perfect like clipping issues and yeah maintaning Processing Cost so think about that too ,other than that you are oding great it motivates mee too//

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      thank you so much! The cloth is still a work in progress, and frankly, if I can't improve, i'll probably just end up removing it :D

  • @funorama574
    @funorama574 6 หลายเดือนก่อน

    The skybox asset he's using is COZY by Distant Lands on the unity asset store. One of my personal favorites!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      i'm in love with it ^^

  • @RegularBiscuit
    @RegularBiscuit 6 หลายเดือนก่อน

    This is looking fabulous! i love the asthetic

    • @RegularBiscuit
      @RegularBiscuit 6 หลายเดือนก่อน

      just be careful to adjust props to prevent clipping, as it can look messy

    • @RegularBiscuit
      @RegularBiscuit 6 หลายเดือนก่อน

      not that there are any issues i can see, it looks gorgeous

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      @@RegularBiscuithaha yea, there's definitley a bit of cleanup needed around the ship, but my biggest priority was really to get a playable nearly completed ship done ^^

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      @@RegularBiscuitthank you so much 🥰

    • @RegularBiscuit
      @RegularBiscuit 6 หลายเดือนก่อน

      @@theunityguy_yt the progress is incredible!

  • @NikolasH123
    @NikolasH123 6 หลายเดือนก่อน

    also for the cloth simulations, maybe just add like little ribbons or... paper stripes i guess on the vents to show even more than just the particles that their is air comming out... or maybe you could add some banners around the ship.. i dont really know of what tho - i'll leave that up to you

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      great idea!
      I'm leaving the fine details for later as I'm prioritizing getting a playable game done first, but I actually do plan to do excactly what you said by making custom banners and adding cloth simulation to those :D

  • @AI__Machine
    @AI__Machine 6 หลายเดือนก่อน

    this reminds me of a game that was a similar thing. the game wa syou being a space pirate with really cool prcedural and wonky stuff and animations. but the creator was then accused of being a pedohile. and took everyhting. all we have now is the memories and some saved videos.. RIP.
    watched a big extra and: YOOOOOO YOU ALSO NKNOW ABOUT IT LETS GOOOOOOOO
    ARCADIAN RIFT GANG

  • @redpug5042
    @redpug5042 6 หลายเดือนก่อน

    you could probably google a milky way skybox to get a space skybox. If it's already made, it likely wraps and warps correctly to look right in the sky. You could also probably find one that includes a planet or star for light, or you could add a large mass in the sky or find a way to emulate one.

  • @tzav
    @tzav 6 หลายเดือนก่อน

    It looks very good but I think you need to tone down the white.. it is kind of too bright because the floor is white and the sky too.

  • @ibrahimklach
    @ibrahimklach 6 หลายเดือนก่อน

    you can do it bro

  • @omerertekin3994
    @omerertekin3994 6 หลายเดือนก่อน

    It looks awesome. How do you manage to get good FPS especially on the maps that has bigger scale? Is editor lags when it gets more complex? Keep up your good work!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      I've definitey run into problem with the fps, especially considering I'm doing this on a dell laptop with integrated graphics
      my second devlog was all about optimizations and kind of helped the overall speed: th-cam.com/video/W3sq3F4Vw5g/w-d-xo.html&ab_channel=TheUnityGuy
      in addition, i use a unity recorder plug in that captures each frame 1 by 1, and outputs a video that runs smoothly at a relatively high resolution:
      docs.unity3d.com/Packages/com.unity.recorder@2.0/manual/index.html

  • @AustinBlau
    @AustinBlau 6 หลายเดือนก่อน

    This looks awesome!!

  • @Callie_Cosmo
    @Callie_Cosmo 6 หลายเดือนก่อน +1

    Great video, why did you decide to use an ai voice?
    Correction: that’s not an ai voice, it’s just a recording with a lot of background noise passed through a sub par denoiser, continue along with your day

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      oh man - that's actually my real voice, but I think I either record weirdly and monote, or the fact that I use an ai to filter our background noise is causing this weird effect

    • @Callie_Cosmo
      @Callie_Cosmo 6 หลายเดือนก่อน +1

      @@theunityguy_yt that makes sense, there were some sections that sounded like your voice kinda like, talk whispered after you finished a phrase, which is a big tell of an ai voice, but if the original audio had a lot of background noise and the denoiser hallucinated some detail that could produce the same effect

  • @playnowgaming4628
    @playnowgaming4628 6 หลายเดือนก่อน

    how can you manages good hierarchy you can use any plugine for this ?
    and also your gamedev video is so good you can make more video for devloping ❤

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      I just make sure to keep thinks organized in the hierachy from the beginning. I'm not aware of any plug-ins that help with this
      I'm happy you enjoyed the video ^^

  • @dam_ly
    @dam_ly 6 หลายเดือนก่อน

    I might be in the minority but the highly desaturated colours look terrible. I legitimately thought there was something wrong with my monitor! It's like I turned on colourblind mode.
    You refer to this as a ship but are using a (desaturated) sky with clouds with a white ground surface, everything is white, sky, ground, ship. I'd like to see this ship in an environment to see what it actually looks like.
    I do like the ship design.

  • @fxy933
    @fxy933 6 หลายเดือนก่อน

    so cool!

  • @netfelixmusic
    @netfelixmusic 6 หลายเดือนก่อน +1

    This game needs a darkmode haha😂

  • @MellowKlug
    @MellowKlug 6 หลายเดือนก่อน

    The game looks a bit too bright(or white). It feels like looking at light theme. Maybe tone it down a bit.

  • @UltraWorkingNow
    @UltraWorkingNow 6 หลายเดือนก่อน

    dude it is great but the thing isthat it is too bright. being so bright make everything else have no contrast, try lower the brightness add dynamic lighting and make the scene have morre contrast. make trees glow their own green, orang colors. and the fog as a AAA game or AA it is annoying try lessen it. 2nd- YOU CAN HAVE OPEN ROOMS IN A SPACE SHIP WITH GLASS DOME ABOVE THEM. Make the skybox night time as it is a space ship not a plane ship. other than that it is great and looks good have a good developing time.

  • @Andrium
    @Andrium 5 หลายเดือนก่อน

    Форма. Колір. Світло.

  • @kairu_b
    @kairu_b 6 หลายเดือนก่อน

    Nice

  • @MovitzFlowerhill
    @MovitzFlowerhill 6 หลายเดือนก่อน

    Add more random it look's a little like a hospital. Look at ancient ruins. And the main map/rooms should not symmetrical.

  • @heriquegiovany6466
    @heriquegiovany6466 6 หลายเดือนก่อน

    low poly shooter pack haha

  • @wolfol
    @wolfol 6 หลายเดือนก่อน

    why does your voice sound like ai

  • @singularityraptor4022
    @singularityraptor4022 6 หลายเดือนก่อน

    Everything looks too bright and flat

  • @madelinegilmore4239
    @madelinegilmore4239 4 หลายเดือนก่อน

    Promo-SM

  • @augustcederberg5904
    @augustcederberg5904 6 หลายเดือนก่อน

    Are you seriously using AI for your voice?? Lol

  • @JanoschNr2
    @JanoschNr2 6 หลายเดือนก่อน

    Wow what a downgrade

  • @andrewb4611
    @andrewb4611 6 หลายเดือนก่อน +57

    This looks great! When you mentioned adding life, one idea that could work is a small drone vacuum that just drives around the ship.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +11

      actually a great idea that i've been thinking about - i actually think I'll be making a robot companion for that player that will wander around the ship when you're in it - but that's for the future

    • @R4VI_EDITS
      @R4VI_EDITS 6 หลายเดือนก่อน +2

      Kinda like Billy from Karlson would be fun

  • @lithopsiouu
    @lithopsiouu 6 หลายเดือนก่อน +17

    I LITERALLY DID NOT KNOW ABOUT DAVID AND ARCADIAN RIFT WTFFF 😭THANKS FOR THE INFO I GUESS LMAO

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      oh man, must've come as a shocker

    • @Andorvaelis1
      @Andorvaelis1 5 หลายเดือนก่อน

      It was pretty upsetting, I was really into his project and Devlogs

  • @Dilithium1
    @Dilithium1 6 หลายเดือนก่อน +12

    6:25 youtube did NOT like that lmao

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      haha yea, I think that file actually corrupted on my laptop and I was too lazy to re-record 😅

  • @spinach1472
    @spinach1472 6 หลายเดือนก่อน +14

    THE DEVELOPER OF ARCADIAN RIFT DID WHAT??? Bro I was so excited for that game 😭😭😭. Well I guess you'll just have to try fill the void left by that degenerate.

    • @dialog_box
      @dialog_box 6 หลายเดือนก่อน +5

      yeah it was a while ago. i remember wondering why i hadn't seen a monthly devlog in my feed for a while. i checked for his channel and it was just gone. i was so excited too :(((

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      i was actually on vacation when it happened, and when I came to watch his videos, I thought he got hacked or smth

    • @Killatayde
      @Killatayde 4 หลายเดือนก่อน

      Same here

    • @Killatayde
      @Killatayde 4 หลายเดือนก่อน +1

      I was just looking for his channel yesterday didn't find it

  • @Wishbone_Games
    @Wishbone_Games 6 หลายเดือนก่อน +17

    I've always loved how your game looks, glad to see it evolving as you gain more experience, keep it up man :)

  • @NikolasH123
    @NikolasH123 6 หลายเดือนก่อน +6

    well hello there fellow Rift fan... yeah it was a shame for what happened.. and im glad you are "continueing" at least the art style of it a little
    you have a nice channel going on here, i'll deffinitely be joining for the developement...
    ... just... dont groom someone like david did

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +4

      haha - don't worry, I'm litteraly 16 and david's actions aren't part of the plan :D

    • @NikolasH123
      @NikolasH123 6 หลายเดือนก่อน

      @@theunityguy_yt good lol.. for everyone involved
      _for legal reasons i am obligated to say that noone was-_

    • @NikolasH123
      @NikolasH123 6 หลายเดือนก่อน

      @@theunityguy_yt also - unrelated but can i ask, now that we are kinda chatting real time through youtube (witch is very rare :D)
      how did you learn unity? and i know that this is the question every developer gets asked but idduno, i just cant figure out how to do anything productive with... well really any game engine i tried so far

    • @syxlv
      @syxlv 6 หลายเดือนก่อน +1

      I was following Arcadian Rift for a while, but stopped keeping up a few years ago. I had absolutely no idea that happened, which is terrible to say the least

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      oh hey man! I didn't get notified about this comment, but I can totally give you some pointers!
      - i started by watching many tutorials and made a bunch of small projects. I didn't really have a direction, but doing this taught me a lot about gamedev.
      - then I started my first big project which is the game I'm currently working on. The skills I learnt previously really helped with this. I'm also mainly motivated by watching devlogs of other games on youtube.
      i'd suggest making a game in a genre your passionate about. I actually made an entire video about my gamedev journey and if you want, it can be found here: th-cam.com/video/D9Gy6Rqm_ro/w-d-xo.html&ab_channel=TheUnityGuy
      hope this helps ^^

  • @seancutt793
    @seancutt793 6 หลายเดือนก่อน +5

    The visuals and level design are gorgeous!

  • @FutureDragon
    @FutureDragon 6 หลายเดือนก่อน +2

    this looks amazing however to be honest it doesnt look like a ship, more of a station maybe

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      to be totally honest, it doesn't really matter - the game will take place in the future so I could probably wave it off as a bi-product of advancements in technology :D

  • @mindlessghost5092
    @mindlessghost5092 6 หลายเดือนก่อน +1

    loved your dev log now. please try using materials in skybox instead of what you have in your game right now. i would go with 5 to 10 layer of sphere mesh having translucent mat so at different size it represent layed starts or star dust. and can be moved random in direction having more control. so your overall toll on fps will be bare bone skybox with bunch of stacked sphere with some slow some fast moving stars/dust/galaxy. just an opinion on optimizing and having fun at same time as rendering images cost nothing on new hardware even on integrated graphic chips. also your all white and flat ground theme was really lovely for me and I might make something like that in future if got any time on hhhand . hope to see more log from you soon.

  • @ninja_chick
    @ninja_chick 6 หลายเดือนก่อน +1

    just my preference, more darker colors

  • @ReyGis
    @ReyGis 6 หลายเดือนก่อน +2

    Hi, good work dude, i really like the work you did to fill the emptiness in the ship, every details are great.
    I still prefer the old colors that white/blue was gorgeous, the only thing feeling not great was the grass in ship and the new light. I really liked the old colors. Great job dude.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +2

      yea, i might try to incorporate more of those colours into this one. It's hard to tell from just a video, but I feel like this ship is almost more timeless than the old one. The old one looked good, but it kind of got boring after a while. On the other hand, this style has still looked good even after staring at it for a month.
      And don't worry. The old style is going to be the style for most of the levels in the game, so its not going to be gone for long :D

  • @TheGobou77
    @TheGobou77 6 หลายเดือนก่อน +1

    the ship feels dead or lifeless ?
    add a roomba that makes noise when near or when bumping into a wall

  • @xpander69
    @xpander69 6 หลายเดือนก่อน

    Looks great, but wind thats blowing the trees and curtains doesn't seem right for inside space, unless there are vents that blowing air directly to them.. At least in my opinion.

  • @marcusunivers
    @marcusunivers 6 หลายเดือนก่อน

    The Trees looking awesome, I like the shades.
    But maybe the roof for the weapon room needs to be taller, because of this tree that goes trough the window 😅

  • @FLX1309
    @FLX1309 6 หลายเดือนก่อน

    idk why, but your voice kinda sounds like ai

  • @ItsLightset
    @ItsLightset 6 หลายเดือนก่อน +1

    Feels like Arcadian Rift but with it's own unique styled twist to it.

  • @xmeo209
    @xmeo209 6 หลายเดือนก่อน

    I would really like to have a discord for this game.
    Maybe you could show off some new features that aren't big enough for a devlog?

  • @xard64
    @xard64 6 หลายเดือนก่อน

    Even though I have no idea how Unity deals with skyboxes I'd assume that you need a textured image to be in either in Equirectangular or Spherical projection for the illusion to work at all. Or use cube mapping approach like the sky textures in Quake2 did. Also I think you could layer and mix and match textures to generate more depth and tweakability to the skies.
    Also the post processing tones the colors down too much in my oppinion: enabling post procession looks like going from OLED display to older TFT display in terms of vibrancy. Unless you seek dystopian and depressing setting let the colors have more room.

  • @chrislagos44
    @chrislagos44 3 หลายเดือนก่อน

    So basically a good level design, nav mesh, a* pathfinding algos, some prefabs, a main character. Some good camera work! Some good physics and collision detection! Some good animation and sounds and don't forget easy controls and 💥 an awesome marketable game! I'll get to work on that little by little. Tell me if something is missing

  • @SirShrimpey
    @SirShrimpey 6 หลายเดือนก่อน

    Really nice devlog, keep up with the progress!
    However, I have to say I do not understand your approach to project planning. It seems that you're spending a lot of time developing and polishing n-th version of your map design, which is one of the least important features at that point. If you follow that path, you'll probably end up thrashing all that progress as dynamic changes to other parts of your game will require another redesign of the levels.
    Also (from what I understand) the level you're designing seems to be a 'hub' for the player, not even the 'gameplay' level for the core of the game. So it is irrelevant to the core mechanics.

  • @Mekkablood
    @Mekkablood 6 หลายเดือนก่อน +1

    This looks cool, but you need something to contrast the brightness with something. I think a much darker skybox would offset it well. Just waaaay too bright overall.

  • @spacejambluray2591
    @spacejambluray2591 6 หลายเดือนก่อน

    i have 0 experience but i think youd need an incredibly high resolution image to use for a skybox, like running 1080p on a 1440 monitor. not super familiar with what youve been up to but instead of random grass on the floor of the ship maybe add lil pots/space garden things with different alien plants or something maybe try to give each room a theme artistically so they dont all look so samey? good luck with your game dood!

  • @Wesley-kd9zf
    @Wesley-kd9zf 6 หลายเดือนก่อน +1

    slick

  • @enteal
    @enteal 6 หลายเดือนก่อน +1

    What program did you use for your project road map? 1:07

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 6 หลายเดือนก่อน

    I really respect how much work and thought you put into it but at certain moment it's probably important to decide on exact amount of attention to detail and artistic quality if you want to finish the project. Don't get me wrong, people love beautiful visuals, well, most people do and some can enjoy every detail you put into your world or even design of a simple room but if you lack content or don't finish the project, well, that's much worse. Also when you put this much work to one area, people will expect same amount of polish in other and not doing so can end up with them feeling betrayed. I am not saying that you can't do it but probably shouldn't at least until you have a team of people to work on it.

  • @MonkiiMousii
    @MonkiiMousii 6 หลายเดือนก่อน

    you should add post processing like a bit of motion blur and bloom

  • @piyushguptaji402
    @piyushguptaji402 6 หลายเดือนก่อน

    Bro you really need to work on them screen recorder settings 💀 Even watching at 1080p seems like it is at 360p. Some damn good progress on the tho 🔥

  • @epox_
    @epox_ 6 หลายเดือนก่อน

    I really love how much the style looks like arcadian rift.
    Allthough the developer was an idiot the game itself looked amazing

  • @atom-2077
    @atom-2077 6 หลายเดือนก่อน

    everything looks great but it looks like the exposure is a little too high, everything looks like it has a white overlay especially the skybox its really hard to see

  • @NeZversSounds
    @NeZversSounds 6 หลายเดือนก่อน

    The only thing that my eyes are draw to are the grass patches coming straight out of non-organic ground. Sci-fi small garden patches would seem natural.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      yea - i got lazy and just wanted to see what some color would do to the map - i'll probably contain the grass patches sometime in the future.

  • @Michael-The-Composer
    @Michael-The-Composer 6 หลายเดือนก่อน

    Hi there, I'm Michael. I just found this channel and gave this video a watch. Your game is looking amazing!! Love the light blue and light reddish-pinkish trees in the ship, looks really great!
    SELF-PROMOTION TIME:
    If you're ever looking for music, I'm a video game composer. If you're interested, I'd love to chat!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      when I get to sound and music design, i'll keep you in mind :D

  • @R4VI_EDITS
    @R4VI_EDITS 6 หลายเดือนก่อน

    This game looks amazing!

  • @nocaptcha8110
    @nocaptcha8110 5 หลายเดือนก่อน

    This is what happens if you take rannis ending on elden ring

  • @snowballtheanvil
    @snowballtheanvil 6 หลายเดือนก่อน

    This redesign and art style gives me slime rancher 2 vibes

  • @Cxntrxl
    @Cxntrxl 6 หลายเดือนก่อน

    I'm probably not the target audience, so excuse my feedback if it's unwarranted - but while I love your art direction and really rate the identity your game has, the whole game looks quite bright and would be difficult for me to play at night. Would you consider a dark mode? I understand implementing this would take a considerable amount of time and effort and understand if that's not within scope for you. Just providing my thoughts on potential pain points other players might run in to. Love the video, super interested to see where this game goes. You've earned a sub :)

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      yea, i'm not a big gamer and never really considered the value of a darker game, but everyones been letting me know about it so I guess i kind of missed the mark there 😅
      no worries tho, i'm going to be working on decreasing the whiteness in the skybox and ship, adding newer colours, darker props and maybe even making a nighttime mode ^^
      thanks for the tips!

  • @topg3067
    @topg3067 5 หลายเดือนก่อน

    Bro add color and life to it. You can make it great.

  • @dobrx6199
    @dobrx6199 6 หลายเดือนก่อน +1

    Looks great bro!

  • @MeeperCreepertown
    @MeeperCreepertown 6 หลายเดือนก่อน

    yooo! that looks sick! it kinda has the same vibe as deep rock galactic's space rig ^^

  • @R1fleman
    @R1fleman 6 หลายเดือนก่อน

    work on the actual game not visuals. what is this game about? a game is not all about looks it's about how it plays?

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      yea totally, and I am - I just find that those videos don't do that well on youtube, so I generally don't make that many videos about that - I also just wanted to finish the player's ship as a break from all the gameloop features i've been implementing and will show off sometime in the near future :D

  • @sadge6430
    @sadge6430 6 หลายเดือนก่อน

    Cob

  • @Bluejay-ri1yf
    @Bluejay-ri1yf 6 หลายเดือนก่อน

    For the skybox issue, I suggest layering two translucent moving skyboxes atop one another. The one inside should move slightly faster, adding parallax. That would also allow you to experiment with combined gradients of color and complexity in texture.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      ooooh that's a cool idea - will try :D

  • @OctagonalSquare
    @OctagonalSquare 6 หลายเดือนก่อน

    1:50 you went from a square to an octagon? Very good shape choices!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      haha thankyou - easily made the biggest improvement :D

  • @mtoon0
    @mtoon0 6 หลายเดือนก่อน

    so for the image that looks bad when use as a skybox it's because you need HDRI image not regular jpeg or png i'm not really sure why that is but this will probably fix your problem

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      will try :D thanks!

  • @wrighteously
    @wrighteously 6 หลายเดือนก่อน

    the lack of complementary colors for different sections and the guns etc make everything look the same and it gets stale. the game is looks wonderful but your eyes get bored without more color and everything becomes white and boring. kinda like how wearing tinted glasses makes everything look tinted at first but after a while your eyes adjust and the tint effectively dissapears.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      yea, it was a big problem with the old maps, and I'm hoping to slowly solve this problem over time.

  • @muhammadamaar7936
    @muhammadamaar7936 6 หลายเดือนก่อน

    DAMN

  • @SirBobBotsalot
    @SirBobBotsalot 6 หลายเดือนก่อน

    Cool!

  • @xxzl_lew3388
    @xxzl_lew3388 6 หลายเดือนก่อน

    The graphics and styles looks tempting. Gimme the feeling of ethreal and serene. Mental healing just by gazing into it.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      haha thank you! Since this is the player's "home", I love that you get that feeling ^^

  • @TheChromePoet
    @TheChromePoet 6 หลายเดือนก่อน

    Hmm, I wonder if chat gpt or Claude 3 understands good level design. You should upload rough drawings of your levels and see what it suggests.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      that's actually a cool idea, will try ^^

  • @bernnymwamba7522
    @bernnymwamba7522 6 หลายเดือนก่อน

    For the integration of cloth sim, I wonder if it would be interesting to use it to make banners. Depending on the lore it could be related to whichever organization you work for or your clan etc.

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      yea, i think this is a great idea - i'm going to move on from the ship for now, but will return for more art passes and will probably implement this idea - thank you :D

  • @twinguy9633
    @twinguy9633 6 หลายเดือนก่อน

    It would be nice if you add a very short info about the game at the start of the videos for new people, I m new and I have no idea what the game will be about for many minutes into the video. Just advice to get more people interested

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      true - but I didn't expect the video to blow up this much haha

  • @HoisinDuckWrap
    @HoisinDuckWrap 6 หลายเดือนก่อน

    Great video! What asset do you have that allows for the indented heirarchy? Looks very helpful!

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      it's a custom editor that came with a the low poly shooter pack i'm using in the game :D

  • @semydev
    @semydev 6 หลายเดือนก่อน

    Would be really cool if the robots at the top would at least move a little bit around as the look just way too cool and way too static. 11:10

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน +1

      this is actually only the first art pass as I need to move on to working on the actual gameloop, gameplay and combat, but I'll definitley come back and implement many of these suggestions.

  • @Snossy
    @Snossy 6 หลายเดือนก่อน

    maybe add a bit of colour still its all so white even the trees are kind of white

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      workin on it :D

    • @Snossy
      @Snossy 6 หลายเดือนก่อน

      @@theunityguy_yt have fun!

  • @redmask1356
    @redmask1356 6 หลายเดือนก่อน

    i love the style honestly, when will we be able to wishlist it?

    • @theunityguy_yt
      @theunityguy_yt  6 หลายเดือนก่อน

      oh hey there! I just realized that I never actually responded to your comment 😅. I'm waiting until I get the gameloop completed and have some playable levels done. After that, i'll release an itch demo and then setup a steam page!