YES, YES! this is the 10th tutorial I click and finally someone actually talks about adding shapes to an existing thing. My esisting thing is hollow, so I might have to tweak it a bit, but still. Love you
Nice video! Here's another method that doesnt require seperately lofting each profile to a single point: make two spheres as shown in the video, hide the smaller one, extrude surface sketch profiles all at once and intersect them with the bigger sphere. Circular pattern the remaining bodies, unhide the small sphere, and voila!
Great tutorial! I think you can also straight-up emboss the sketch to a certain thickness into spheres or any kind of curved surface geometry. Not sure if that feature was in older versions.
4:35 When you do the circular pattern, it asks for items to pattern and an axis to pattern around. You example has the sphere built around the origin, what if the sphere is not at the origin ? How can you pick and axis that is not at the origin ? ANybody have ideas ? Fusion is awesome.
You can also do it I believe with is it PNG? And you apply it as like a sticker and then extrude it but it's really processor intensive. I just stumbled on the method to do it it was a long time ago I was tinkering around tinkering around and it worked I couldn't believe it but I was applying a pattern on cylinders because I'm a Potter and I wanted to roll patterns into the clay using like a small rolling pin you'd only like a one inch diameter rolling pin that I made by printing it in 3D. And it worked perfectly I projected Maple leaves and all kinds of weird things for designs and it was really really laggy to do so if you click something wrong it would take forever to finish it and then undo it again lol I think your way is better but it's totally confusing to me
Wow, this is very interesting! Is there also a way to make the inside of a sphere (with a wall thickness) wiggly? But not woth edges but more like random waves?
i am not sure why you'd ever want to do this in fusion. combining that many bodies would make any cad program shit itself, because that's not what you're meant to be doing with them. they aren't solid modeling programs.
I say at the end of the video that fusion is probably the wrong tool for this work. Nevertheless it is still something that you may want to in some capacity inside fusion.
@@TopHATTwaffle You also said it at the beginning of the video, but if I'm going to make a spaceship to 3D print I'm probably going to use Fusion, and the method you show here is perfect for adding these kinds of greebles to models!
This freaking 8 min video is very deceptive. Took me almost 8 hours to figure out! You'll be completely lost if you're a beginner because he won't tell you some key steps!
This was an eye-opener for me. I was not aware that you could loft to a point! More people need to see this.
Wow, seems like you're everywhere! You can! That's how I draw the point of a fish hook. Loft from point to face of pipe. Super handy.
I came to write the same thing; Check out 3:22. By the way Fusion 360 School I greatly enjoy your tutorials.
I love this. "Hit intersect" *mind explodes* like the deathstar.
From Source hammer to Fusion 360! You took the learning curve in the opposite way I did, but still glad to see other people take it!
This is valuable info... I have tried similar features in a MUCH more complicated manner. Thanks for sharing this.
YES, YES! this is the 10th tutorial I click and finally someone actually talks about adding shapes to an existing thing.
My esisting thing is hollow, so I might have to tweak it a bit, but still.
Love you
Replace face might also work for this would be a pretty similar procedure, also as someone mentioned the emboss.
Nice video! Here's another method that doesnt require seperately lofting each profile to a single point: make two spheres as shown in the video, hide the smaller one, extrude surface sketch profiles all at once and intersect them with the bigger sphere. Circular pattern the remaining bodies, unhide the small sphere, and voila!
Thank you, this really helped. I didn't know you could essentially wrap a sketch to a sphere with offset
This is amazing! Simple and functional
Add a point a the center of the sphere and use this to create a sketch and then you can work from the middle rather than the surface.
This is the exact tutorial i need!! Thank you so much!
wouldn't emboss be a better tool for this?
Great tutorial! I think you can also straight-up emboss the sketch to a certain thickness into spheres or any kind of curved surface geometry. Not sure if that feature was in older versions.
Emboss/Deboss was added more recently. It didn't exist when I made this video.
But how to avoid projection issues? From flat plane to rounded sphere surface
4:35 When you do the circular pattern, it asks for items to pattern and an axis to pattern around. You example has the sphere built around the origin, what if the sphere is not at the origin ? How can you pick and axis that is not at the origin ? ANybody have ideas ? Fusion is awesome.
Create a new axis construct at the location you need it.
hello, do a tutorial on how to replace player models in cs go hamer editor
You can also do it I believe with is it PNG? And you apply it as like a sticker and then extrude it but it's really processor intensive. I just stumbled on the method to do it it was a long time ago I was tinkering around tinkering around and it worked I couldn't believe it but I was applying a pattern on cylinders because I'm a Potter and I wanted to roll patterns into the clay using like a small rolling pin you'd only like a one inch diameter rolling pin that I made by printing it in 3D. And it worked perfectly I projected Maple leaves and all kinds of weird things for designs and it was really really laggy to do so if you click something wrong it would take forever to finish it and then undo it again lol I think your way is better but it's totally confusing to me
We can now use emboss for that.
if this is the wrong tool for something like this, what is the right tool?
Nice video, thank you a lot ! it helps me a lot !!!
is there any way to work on the squares once you intersect the sphere?
Holy moly, great tutorial!
Great video, thanks a ton :D
wait what
do you know how to make a pattern out of spheric models?
Hmm I wonder how to do it in concave shape. Probably split lots of patches to smaller squares and project them with different angles to surface.
Would be a similar process, just a different cutting tool.
This is amazing! that can be work on all surface body thank so much for share
Wow it's weird to see TopHATwaffle using Fusion 360. I hope we see more!
Wow, this is very interesting!
Is there also a way to make the inside of a sphere (with a wall thickness) wiggly? But not woth edges but more like random waves?
Why extrude to the point? Wouldn't it be easier to extrude to the surface of a sphere say 2mm smaller.
is there a way to project a free-drawn sketch that wraps the sphere like a mask? thks!!
emboss
I watched tophattwaffle's tutorial " Surface Details on a Sphere " AMA
did I watch tophattwaffle's tutorial " Surface Details on a Sphere " also?
clever thanks for the video
Great trick👌👌👌
i am not sure why you'd ever want to do this in fusion. combining that many bodies would make any cad program shit itself, because that's not what you're meant to be doing with them. they aren't solid modeling programs.
I say at the end of the video that fusion is probably the wrong tool for this work. Nevertheless it is still something that you may want to in some capacity inside fusion.
@@TopHATTwaffle So which program would you use?
@@TopHATTwaffle You also said it at the beginning of the video, but if I'm going to make a spaceship to 3D print I'm probably going to use Fusion, and the method you show here is perfect for adding these kinds of greebles to models!
hello
This freaking 8 min video is very deceptive. Took me almost 8 hours to figure out! You'll be completely lost if you're a beginner because he won't tell you some key steps!
Waaa waaa waaa