This MASTER DUEL EXPLOIT Doesn't Let Your Opponent CHAIN?! | Yu-Gi-Oh! Ruling Twitch Highlight

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  • เผยแพร่เมื่อ 9 ก.ย. 2024
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    Video Edited By: direYGO
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ความคิดเห็น • 238

  • @slimeblue4873
    @slimeblue4873 2 ปีที่แล้ว +340

    Divine - AA Zeus the 'Unchained'

    • @nobodyuwu3970
      @nobodyuwu3970 2 ปีที่แล้ว +6

      You should earn a heart for that xd

    • @hesperides12
      @hesperides12 2 ปีที่แล้ว +4

      yo this is so underrated comment

    • @Mrbooze042
      @Mrbooze042 2 ปีที่แล้ว +3

      Mr. Unchained

    • @mrunfortunate1013
      @mrunfortunate1013 2 ปีที่แล้ว

      👏🏻👏🏻👏🏻👏🏻

    • @needlespoon4734
      @needlespoon4734 2 ปีที่แล้ว +1

      @@Mrbooze042 Oliver is that you?

  • @boycottwarhammer6016
    @boycottwarhammer6016 2 ปีที่แล้ว +277

    So: Chains are capped at 16. Infinite loops are capped at 10. Good stuff to know!

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 2 ปีที่แล้ว +85

    For a 17+ mandatory chain, a good option is firing off a Dark Hole while the field is packed by copies of Babycerasaurus, Petiteranodon, Black Pendant and Moon Mirror Shield.

  • @justagamer878
    @justagamer878 2 ปีที่แล้ว +160

    For simultaneous mandatory effects, try with Aromages, both of you with 6 Monsters each

    • @goldencalf13
      @goldencalf13 2 ปีที่แล้ว +16

      Plus the spell/traps also occasionally get an effect when gaining lp

    • @alfiearmadillo
      @alfiearmadillo 2 ปีที่แล้ว +11

      Or just 3 dark room of nightmare, then use 2 or 3 burn effects in chain

    • @MiguelitoJimz
      @MiguelitoJimz 2 ปีที่แล้ว +14

      3 Dark Room of Nightmare with Face-Up Light Stage and 3 Lycoris on field should do it

    • @lennartstockl5826
      @lennartstockl5826 2 ปีที่แล้ว +2

      Does the dark room chain itself tho?
      I don't think it expands the chain.
      It will only flash up shortly at every resolved burn iirc.

    • @alfiearmadillo
      @alfiearmadillo 2 ปีที่แล้ว

      @@lennartstockl5826 it does yeah.

  • @malikatkinson1647
    @malikatkinson1647 2 ปีที่แล้ว +11

    “Zeus! Chain link ____!”
    Has the same energy as
    “Draw! Monster Cardo!”
    Nice job

  • @TheArcher143
    @TheArcher143 2 ปีที่แล้ว +64

    For the Mandatory Effects, just play triple Grass with 57 cards that trigger when sent to the graveyard.

    • @john1691
      @john1691 2 ปีที่แล้ว +3

      Most of them are optional though, like Paleos. I'm pretty sure there isn't 57 wulf like effects in the game

  • @rsjeyzer
    @rsjeyzer 2 ปีที่แล้ว +141

    I think it only goes to 16 beacause there are only 4 bits assigned to count the number of chains.
    Starting from 0000 = 0 in binary notation and ending in 1111 = 15.
    Since there is no more space or to not waste more memory it just end there.

    • @yugiohmania827
      @yugiohmania827 2 ปีที่แล้ว +34

      This is the most probable answer as to why it is that way. I'd love to know just how they managed to implement all of this logic into the game though. For the most part, it's pretty amazing just how many different interactions they got to work right.

    • @darkenblade986
      @darkenblade986 2 ปีที่แล้ว +20

      smallest addressable memory is 8 bit also known as a char which goes 0-255. I am not saying you are wrong just that it is very strange to be bit masking a char for chain count.

    • @salkohajric9641
      @salkohajric9641 2 ปีที่แล้ว +13

      Good idea but I dont think they bothered with memory. Most likely they simply implemented very simple ways to stop loops. Like if same actions occure 10 times stop it because it seems too much. If chain happens more than 15 times somethings is bad so just stop it, 10 probably seemed too low and 20 too much.

    • @fidelluz2942
      @fidelluz2942 2 ปีที่แล้ว +4

      @@darkenblade986 master duel probably use 4 bits to address the chain links. Each CL not only contains it number but also which card and which effect are being activated. My guess is that after addressing the possible cards and the possible effects the devs are left with 4 bits or half a byte to order the CLs. Again it's just my guess but it's probable that it was done to salve space

    • @darkenblade986
      @darkenblade986 2 ปีที่แล้ว +7

      @@fidelluz2942 interesting take. Though this may be happening this implementation would not save space as a mapping would need to be created from the 4 bit id back to the actual card it is referring it. This imo would be needlessly complicated with very little benefit as this is running on modern hardware and not an embedded micro controller. I think it is much more likely that some validation of sorts determined that the same card chaining to itself must be a loop and terminated it.

  • @KuroeNezumi
    @KuroeNezumi 2 ปีที่แล้ว +55

    As other have been saying, most likely it is a hard restriction for memory reasons (both having a maximum amount of chain links, and that the maximum is that "''"low""") that, if it also works on mandatory effects, should prevent infinite chains from happening.

    • @Kurumisama
      @Kurumisama 2 ปีที่แล้ว +2

      honestly, sounds more like an arbitrary limit, like there's no way it needs to keep track of chains in a 4bit integer on the other hand, there's no circunstancie in which this would happen under normal gameplay aside illegal moves that cause an infinite loop.

  • @bluestorm749
    @bluestorm749 2 ปีที่แล้ว +7

    Ngl all those chains look very satisfying on the Zeus

  • @astercat49
    @astercat49 2 ปีที่แล้ว +16

    To be fair, I have never seen anything past chain link 10 in an actual match. I've only seen people go higher than that when they were specifically trying to.

  • @Diuan
    @Diuan 2 ปีที่แล้ว +19

    if you want a really long chain of mandatory effects you can use magical merchant with sylvans and other cards with mandatory effects that trigger if they are sent to the gy

    • @TheGoldenRater
      @TheGoldenRater 2 ปีที่แล้ว

      sylvans aren't mandatory except tree and miko even then all the SS are hopt. I can only ever get to chl 5 :(

    • @Diuan
      @Diuan 2 ปีที่แล้ว

      @@TheGoldenRater Well, there are sylvans with mandatory effects as you noticed. It was just an example off the top of my head. Other ones can be Snapdragon, Wulf Lightsworn Beast, Skull-Mark Ladybug etc.

    • @TheGoldenRater
      @TheGoldenRater 2 ปีที่แล้ว

      @Diuan Oh it could totally work. Merchant is wild. They would probably want that spell that places itself to the bottom of the deck (forgot the name?).
      Sylvans would be an easy 6. Snap is another 3. Wulf is upto 12. Lady is 3. I'm sure there's more too. I'm not sure how many tries it would actually take tho.
      edit: Just remembered flowerbot is also mandatory! That's 18 if you can stack the spell and draw merchant early.

  • @esrohm6460
    @esrohm6460 2 ปีที่แล้ว +16

    from the way infinite triggers of mandatory effects work i don't think that it would even put a 17th mandatory trigger on the stack. i would assume that its just hard coded to say under x circumstances prevent anything from happening.

    • @stallschula5431
      @stallschula5431 2 ปีที่แล้ว

      This wouldn't be an infinite chain link as it would eventually lose all materials.

    • @TempestaDominus
      @TempestaDominus 2 ปีที่แล้ว +3

      To be fair, 17 chain is a bit much anyway. Not to say it's not possible but very improbable barring few exceptions.

  • @SirTurdle
    @SirTurdle 2 ปีที่แล้ว +19

    Coder you should try some of the random stuff master duel does with mischief of the time goddess. Like for example if you have emptiness face up and you use mischief, the turn skips but emptiness stays up

  • @AngelofDeath333
    @AngelofDeath333 2 ปีที่แล้ว +5

    There is a infinite loop you could make with just a few cards and Handsize limit.
    All you need is
    Dark World Grimoire and Wicked Worm Beast.
    Worm beast returns to hand mandatory during the end phase and Grimoire SS a monster sent to grave cause of hand size limit and so you then have discard a card, cause worm beat will return to field and then hand and the circle repeats.

    • @hirukashiro5995
      @hirukashiro5995 2 ปีที่แล้ว

      The player would lose due to time limit since the player need to choose which card to discard for handsize limit, or the game will stop it after 10 iterations similar to other tests

    • @AngelofDeath333
      @AngelofDeath333 2 ปีที่แล้ว

      @@hirukashiro5995 needs to be tested, also with Bone Tower, Zombie World for the FTK

  • @Jimpipecigarbear
    @Jimpipecigarbear 2 ปีที่แล้ว +59

    Think they need to employ you as a debugger. Testing rules and different aspects of the game.

    • @summermermaidstar756
      @summermermaidstar756 2 ปีที่แล้ว +11

      His name is Distantcoder not distantdebugger

    • @Kawaiisikkusu
      @Kawaiisikkusu 2 ปีที่แล้ว

      That's the first time i hear that word

    • @blahmaster6k
      @blahmaster6k 2 ปีที่แล้ว +4

      Debugging is fixing the code itself. I think you mean quality assurance, which is basically stress testing the game to find bugs and make sure it works properly.

  • @credorn4590
    @credorn4590 2 ปีที่แล้ว +5

    If you want to know a good way to make chains, use f.a.’s. If you have full monster zones you can get chain7/8 off of one spell, so the. If you and your opponent both run f.a. And both of you chain 5 quick play spells, it all adds up. I tried this with a friend in duel links and the chain reset at 16. If it added Ali’s added together it would have reached about. 36

  • @scraberdash4286
    @scraberdash4286 2 ปีที่แล้ว +1

    imagine IRL in a tournament summoning a zeus anywhere close to this, and then actually ac tivating a zeus 10+ times

  • @theponystark
    @theponystark 2 ปีที่แล้ว +2

    Like a science experiment no one needed answered, but still fun to see and do

  • @KronosEdits
    @KronosEdits 2 ปีที่แล้ว +4

    A board of 3x Trickstar Lycoris, 3x Dark Room of Nightmare, and Trickstar Light Stage creates a ridiculously big mandatory chain. attempt that.

    • @dudebladeX
      @dudebladeX 2 ปีที่แล้ว

      I got to some pretty big chain links in Legacy of the Duelist off of that. Though, it might end up killing the opponent before you get to the ridiculously high chain links.

  • @Brukin.
    @Brukin. 2 ปีที่แล้ว

    9:14 zeus do be looking like a fancy watch tho

  • @brobie_one_kenobi
    @brobie_one_kenobi 2 ปีที่แล้ว +9

    What about magical merchant chain strike where you run 34 different monsters with grave effects (BA, Sylvan, Marron, etc) and 3 merchant 3 chain strike (ban list assumed)

  • @KingWightfire
    @KingWightfire 2 ปีที่แล้ว +1

    This is to go even further beyond.
    =screams in Zeus while the counter goes up=

  • @DIGI-PANDA
    @DIGI-PANDA 2 ปีที่แล้ว +2

    On the bright side, 16 chains ending with Chain Strike is exactly enough to deal 8000 damage. XD

  • @lordoftheearth1
    @lordoftheearth1 2 ปีที่แล้ว +1

    for 17 mandatry effects just have a 60 card deck with 3 grass 3 left arm, and a bunch of GY effects and have the opponent use chiken game to get a small deck and then mill like 50 with grass

  • @BlazingGear
    @BlazingGear 2 ปีที่แล้ว +10

    I wonder if the 16 chain link rule only applies when they are only from the same card like in the video. I mean, what if you used something like Grass and milled 16+ monsters that would trigger in the GY?

  • @TrevorAllenMD
    @TrevorAllenMD 2 ปีที่แล้ว +2

    A ruling that only comes up if Prank vs Prank lol

  • @Simon-ur7bi
    @Simon-ur7bi 2 ปีที่แล้ว +1

    when you're trying to use Zeus against a Drytron player

  • @Xeroxthebeautiful
    @Xeroxthebeautiful 2 ปีที่แล้ว

    I wanna see that near deck sized Zeus irl so bad. The sheer intimidation facor would be insane.

  • @jhnrx
    @jhnrx ปีที่แล้ว

    Zeus turned into a wall clock with all that numbers lol

  • @Solzer7
    @Solzer7 2 ปีที่แล้ว +4

    You could do a soul absorption deck. They can easily get 40+ chain links.

  • @yochallengeguy4932
    @yochallengeguy4932 2 ปีที่แล้ว +1

    Thanks for posting this cuz now there's going to be lots of copy cats going to try this lol

  • @Rizwaan122
    @Rizwaan122 2 ปีที่แล้ว

    "What if there's 17 mandatory effects" this is an avengers level threat. It must be conquered with the boys

  • @lennartstockl5826
    @lennartstockl5826 2 ปีที่แล้ว

    Grass into a bunsh of manadatory effects looks kinda nice.

  • @mauricioleal1609
    @mauricioleal1609 2 ปีที่แล้ว

    thats Zeuspicious
    it looked like those old radial phones

  • @skiing4everPS3
    @skiing4everPS3 2 ปีที่แล้ว

    Not pictured: A nuclear bomb occurring on the field

  • @ShenanigansRus
    @ShenanigansRus 2 ปีที่แล้ว

    Coder out here breaking the game he swore to protect. For all the glory is his.

  • @antispiral4362
    @antispiral4362 2 ปีที่แล้ว

    "Ogre!"
    "Mr. Unchained..."

  • @Yuto_Ygopro
    @Yuto_Ygopro 2 ปีที่แล้ว +2

    Funny that the way this is programmed should be through a data structure called a "stack", whre the first chain to go in is the last to go out and be processed, so I assume the "stack" size in the source code is limited to 15 spots(since we count at 0) which is just a dead ass random number that people use like 3 5 and 10

    • @carpedm9846
      @carpedm9846 2 ปีที่แล้ว +3

      Its not a random number, its based on binary.
      In programming, every data is stored as 1 or 0, and "16" is the amount you can count with 4 bits. Starting from 0000 as 0 and 1111 as 15.
      Probably devs thought that appointing any more bits would be a waste of space.

    • @matt_the_penguin
      @matt_the_penguin 2 ปีที่แล้ว +1

      The stack size is still 16 even if you start counting at zero. 16 is chosen presumably because it's the lowest power of 2 that is reasonably expected to be the length of a single chain. In general powers of 2 are chosen because at the end of the day anything a computer does is in binary.

    • @Yuto_Ygopro
      @Yuto_Ygopro 2 ปีที่แล้ว

      @@carpedm9846 oh i see that makes alot of sense now

  • @balistikscaarz1959
    @balistikscaarz1959 2 ปีที่แล้ว

    Because the discard for hand size limit is at a point PAST the end phase technically. No cards or effects can be activated at this little invisible point but since the Graff met it's activation conditions upon being sent that's why it had the option to trigger but not Cir. You basically just aren't allowed to do anything important past this point, even if you summoned scarm off the Graff you shouldn't be able to activate it's effect because you're actually past the end phase.

  • @godofmonkeys100
    @godofmonkeys100 2 ปีที่แล้ว

    When you play master duel , but don’t no how to count 😂 gg.

  • @baddragonite
    @baddragonite 2 ปีที่แล้ว +3

    I wonder if it's the same with both players chaining or if it just cuts off to keep the one player from infinitely chaining.
    It probably just cuts off at 16 regardless I'd bet

  • @baddragonite
    @baddragonite 2 ปีที่แล้ว

    Zeus just rocked the universe lol

  • @harrisonsharpe8884
    @harrisonsharpe8884 2 ปีที่แล้ว

    There’s a video on TH-cam that shows if you fuse like 100 or more cards into a single monster the game breaks and you instantly lose.

  • @greenhillmario
    @greenhillmario 2 ปีที่แล้ว

    Damn, no trickstar with dark room of nightmare shenanigans
    This is hilarious

  • @gearz_555
    @gearz_555 2 ปีที่แล้ว

    Zeus low key looking like a clock.

  • @SquibbyJ
    @SquibbyJ 2 ปีที่แล้ว

    Yeah this is my time thief chain burn deck in a nutshell

  • @jeffrington4036
    @jeffrington4036 2 ปีที่แล้ว

    Loving this !

  • @samuelcastillo5246
    @samuelcastillo5246 2 ปีที่แล้ว

    And then after the 16 chain link, you activate that counter trap card that pays half your life points to negate all of the chain links lol

  • @andrewtat6313
    @andrewtat6313 2 ปีที่แล้ว

    You could test mandatory quick effects by using the same zeus setup while having doomcaliber knight and mask of restrict on field, to prevent the knight from tributing itself, then on cl15 emergency provisions your mask of restrict. On the next zeus activation you SHOULD be forced to activate doomcaliber knight’s mandatory quick effect.

  • @Balila_balbal_loki
    @Balila_balbal_loki 2 ปีที่แล้ว

    One person runs a bunch of monsters which are all mandatory gy effects that are not once per turn. The other person uses redoer and perpetua to each opponent's deck. Link off redoer and perpetua to break the game or see if only you can get chain link 16.

  • @ShinyLedyba
    @ShinyLedyba 2 ปีที่แล้ว

    imagine that chain link with chain burn ooof!

  • @PriscoYGO
    @PriscoYGO 2 ปีที่แล้ว

    Where was I when this was live? Im the literal Time Thief Guy lol

  • @losowyczlowiek14027
    @losowyczlowiek14027 2 ปีที่แล้ว

    Game just try to shout: "Stop! Stop! They're already dead!"

  • @DarkraiQ8
    @DarkraiQ8 2 ปีที่แล้ว

    These tests vids are the so amazing

  • @windknife
    @windknife 2 ปีที่แล้ว

    If you play Trickstar Burn, you could probably reach 20 mandatory chain links assuming your opponent has enough life.
    Triple Dark Room of Nightmares, Trickstar Lightstage, and Lycoris.

  • @jacobpieffle3030
    @jacobpieffle3030 2 ปีที่แล้ว

    Please keep making these

  • @someguy4309
    @someguy4309 2 ปีที่แล้ว

    this stream was awesome

  • @cooldes4593
    @cooldes4593 2 ปีที่แล้ว +2

    Can someone test the D/D/D reiji vs imperm ruling?

  • @EndlessClaw
    @EndlessClaw 2 ปีที่แล้ว

    Stress testing for fun lol

  • @zeo4481
    @zeo4481 2 ปีที่แล้ว

    Another GODLIKE desision by KONAMI proving that any number Greater than 16 does NOT exist

  • @netcat22
    @netcat22 2 ปีที่แล้ว

    This is literally free QA testing lmao, Konami should hire you.

  • @tranquangthang8897
    @tranquangthang8897 2 ปีที่แล้ว

    The game doesn't even let Resort blow itself first then barricade add back.

  • @zeiicypher6667
    @zeiicypher6667 2 ปีที่แล้ว

    I came dangerously close to hitting that chain cap playing trickstars with 3 dark room of nightmare on board.

  • @airbomb24
    @airbomb24 2 ปีที่แล้ว

    Good job dire

  • @airbomb24
    @airbomb24 2 ปีที่แล้ว

    On Zeus chain link 4 i got an ad and i started cracking up

  • @lordomega3065
    @lordomega3065 2 ปีที่แล้ว

    Light and darkness dragon for mandatory effects surely?

  • @deltaray3012
    @deltaray3012 2 ปีที่แล้ว

    I've noticed a lot of instances where I can't choose the order in which certain effects activate or resolve. And I'm not talking about ordering a chain.
    2 examples:
    I have a Michion and Metaion on the field, both having attacked this battle phase. Normally, if I end my Battle Phase, I can choose to activate Michion first, then have Metaion activate to bounce all the other monsters o the field. But in Master Duel, Metaion will always activate first no matter what I do.
    Another example is with something like Exodia Incarnate and the End Phase effect of Into the Void.
    Incarnate adds a Forbidden One piece from the grave to my hand and Into the Void will have me discard during the end phase.
    Normally, I should be able to choose to resolve Into the Void's discard effect before Exodia Incarnate's effect to add, but Incarnate will always add the card before I'm forced to discard.
    It can get really annoying and I don't understand why Konami keeps programming their games like this as it's even done this in Legacy of a Duelist.

    • @admontblanc
      @admontblanc 2 ปีที่แล้ว

      Could be a bug or it could be because the type of effect determines whether you can order the effects or not. SEGOC usually works for effects of the same type, so if same type effects aren't being allowed to be ordered when simultaneously resolving it would be a bug. You should definitely use the game's ticket system to notify them in any case, if it's a bug they'll likely fix it when possible.

  • @MiguelitoJimz
    @MiguelitoJimz 2 ปีที่แล้ว

    Trickstars with 3 Dark Room of Nightmare could make it work

  • @yoshikagekira1807
    @yoshikagekira1807 9 หลายเดือนก่อน

    Imagine Chain Striking at Chain Link 16

  • @prebuilttarget7191
    @prebuilttarget7191 ปีที่แล้ว

    I’ve had a chain crash with maxed out fields for aromage with the using Angelica at the same time

  • @kinodogoowotho
    @kinodogoowotho 2 ปีที่แล้ว

    This is why my switch lags out good to know

  • @allmightjunior6917
    @allmightjunior6917 2 ปีที่แล้ว +4

    I've always known my boy redoer is broken .. he only need some time and some decent support to shine

    • @atbender89
      @atbender89 2 ปีที่แล้ว

      Yeah he is. But Master Duel doing him and Perpetuia dirty. You can't chain her effect to put a material under Redoer, when Redoer activates his effect to detach materials.

    • @allmightjunior6917
      @allmightjunior6917 2 ปีที่แล้ว

      @@atbender89 what ? .. you absolutely can .. i run a time thief deck and i do it all the time .. even when the toggle is at auto .. maybe you just ran out of time thief cards in your deck to attach or something

    • @atbender89
      @atbender89 2 ปีที่แล้ว

      @@allmightjunior6917 no honestly. Everytime ive tried to do it the game would not allow me to chain her effect to his. I could chain it to the effect to attach from your opponents deck but not the other effect. Also i use the bujinki link monster and when i put Redoer in the spot where the link is pointing to, it wont activate when i detach for his effect.

    • @acetraker1988
      @acetraker1988 2 ปีที่แล้ว

      @@atbender89 HOLD 1 = The Answer.

    • @atbender89
      @atbender89 2 ปีที่แล้ว

      @@acetraker1988 ok ill try it out. Thanks

  • @freaki0734
    @freaki0734 ปีที่แล้ว

    some of the memey send all cards in the deck to GY cards might be ablt to do that. Or just grass if you can fill up a 60 card deck with only GY triggers I guess
    I mean you could do with a lot less too if the opponent empties out his deck first

  • @solidmoon8266
    @solidmoon8266 6 หลายเดือนก่อน

    I think is cause the devs put a hard limit to prevent crashing.

  • @randommaster06
    @randommaster06 2 ปีที่แล้ว

    So all I have to do is set up a chain link 15, then my opponent cant stop my Maxx C.

  • @Sunnernite
    @Sunnernite 2 ปีที่แล้ว

    Coder, because there's different rulings between OCG and TCG. Because of this, Master duel has its own rulings

  • @LynnLyns
    @LynnLyns 2 ปีที่แล้ว

    Sad, i have a Time Thief deck too but i wasn't on the live at that moment :(

  • @montywh
    @montywh 2 ปีที่แล้ว

    you're after CL16 at the start of this video. if i get the right setup, i can manage CL18 with my deck, but you'll be taking 6400 damage in the process. i run Trickstar, and i've tested with a triple Lycoris, triple Dark Room and Light Stage. with the whole deal down, a single card draw from opponent will get 6 instances of Lycoris/Light stage, creating 6 chains for each Dark Room. though i haven't seen it in MD, tested on another simulator

  • @HeartYgo
    @HeartYgo 2 ปีที่แล้ว

    Try Rapid Trigger vs Stardust Dragon. Rapid trigger is a fusion spell that DESTROYS the fusion material.

  • @3f4gs4s
    @3f4gs4s 2 ปีที่แล้ว

    Ah yes let me bring out my 36 mat Zeus on board and I’ll win every duel

  • @44maxgunner
    @44maxgunner 2 ปีที่แล้ว

    Have You tried the POLE POSITION one??

  • @tratanlightbreaker6029
    @tratanlightbreaker6029 2 ปีที่แล้ว

    Soul demolition was probably much easier way of doing it. Still it's really interesting to know

  • @6701kirby
    @6701kirby 2 ปีที่แล้ว

    I’ve been noticing that the darn game didn’t let me active toadally awesome to a dragon maide effect I’m like wait why

  • @VinceOfAllTrades
    @VinceOfAllTrades 2 ปีที่แล้ว

    As an Infernoid player who sometimes runs Skill Drain, I'm interested in this ruling regarding Decatron. Did a quick Google search and didn't immediately see anything, but I'm gonna assume it has to do with the inherited name/level.

  • @tanngrisnir6089
    @tanngrisnir6089 2 ปีที่แล้ว

    you can create insane mandatory chains on dark room of nightmares with trickstar or chain burn.

  • @nickF_CA
    @nickF_CA 2 ปีที่แล้ว

    Trickstar is a good deck to try this with

  • @polocatfan
    @polocatfan 2 ปีที่แล้ว

    this seriously either needs clarification or to be fixed

  • @jcprofit
    @jcprofit 2 ปีที่แล้ว

    if only the opponent had a chain strike set

  • @AngelofDeath333
    @AngelofDeath333 2 ปีที่แล้ว

    There’s times when I should be able to respond and the game won’t let me

    • @johnlucas2838
      @johnlucas2838 2 ปีที่แล้ว

      Difference between Auto, On, and Off. Modify your Duel Settings.

  • @beneisfaust
    @beneisfaust 2 ปีที่แล้ว

    4 chain 17 just use trickstar with 3 dark room of nightmare lycoris the fieldspell and any 2 draw traps make ch 24 so you would even win after resolution would be interesting if it caps at 16 and the opponent survives

  • @justinkassel4281
    @justinkassel4281 2 ปีที่แล้ว

    I think I ran into this I had dustered a eldich player and they chain sangire then conpulse device and I had roar and it wouldn't let me use it and I had a wolf on field

  • @massielb1
    @massielb1 2 ปีที่แล้ว

    And the max is 10 for effects that you can activate mandatory effects or 11 they cap out to prevent infinite loops

  • @YagamiLightRyuuk
    @YagamiLightRyuuk 2 ปีที่แล้ว

    I'm on the wrong YEP

  • @muriii
    @muriii 2 ปีที่แล้ว

    Hahahaha, it could have been my time to shine with my Time Thief Deck. But unfortunately, I wasnt in the stream that exact day, big sadge.

  • @deadlineuniverse3189
    @deadlineuniverse3189 2 ปีที่แล้ว

    At this point, DistantCoder should become the man his name makes him out to be and just hack into the main server and recode everything in Master duel that makes thinks not quite happen like RL

  • @PedratusBerro
    @PedratusBerro 2 ปีที่แล้ว

    Chain burn players: OH YESSS!!!

  • @josh-kickk3539
    @josh-kickk3539 2 ปีที่แล้ว

    Fattest zues of all time ! Thanks coder for a good time listening to you yell Zues chain link __teen 😁👍

  • @SuperSayianWarrior
    @SuperSayianWarrior 2 ปีที่แล้ว

    Wait, wasnt this a situation that popped up in the BA Farfa rulings, that with scarm you dont add if you diacard to handsize how is it any different with Graff and Cir?

  • @raymondsims537
    @raymondsims537 2 ปีที่แล้ว

    I've run into a the chain bug

  • @LSquared1968
    @LSquared1968 2 ปีที่แล้ว

    Great video! Wondering if you could do a video or acknowledge the legacy or "ticket system" in master duel. There are so many cards obtained by players that don't want to use them and they just sit in our inventory. It doesn't seem rewarding if we can't disassemble what we earn so we can craft what we want. KONAMI just repeated this not being able to disassemble cards earned for the XYZ event that recently surfaced. Thanks for your time! regards, a free to play user