This MASTER DUEL EXPLOIT Doesn't Let Your Opponent CHAIN?! | Yu-Gi-Oh! Ruling Twitch Highlight
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Video Edited By: direYGO
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Divine - AA Zeus the 'Unchained'
You should earn a heart for that xd
yo this is so underrated comment
Mr. Unchained
👏🏻👏🏻👏🏻👏🏻
@@Mrbooze042 Oliver is that you?
So: Chains are capped at 16. Infinite loops are capped at 10. Good stuff to know!
Excluding cactus fighter ;)
Did not age well
@@Justarandomhelpfullguy updates
For a 17+ mandatory chain, a good option is firing off a Dark Hole while the field is packed by copies of Babycerasaurus, Petiteranodon, Black Pendant and Moon Mirror Shield.
For simultaneous mandatory effects, try with Aromages, both of you with 6 Monsters each
Plus the spell/traps also occasionally get an effect when gaining lp
Or just 3 dark room of nightmare, then use 2 or 3 burn effects in chain
3 Dark Room of Nightmare with Face-Up Light Stage and 3 Lycoris on field should do it
Does the dark room chain itself tho?
I don't think it expands the chain.
It will only flash up shortly at every resolved burn iirc.
@@lennartstockl5826 it does yeah.
“Zeus! Chain link ____!”
Has the same energy as
“Draw! Monster Cardo!”
Nice job
For the Mandatory Effects, just play triple Grass with 57 cards that trigger when sent to the graveyard.
Most of them are optional though, like Paleos. I'm pretty sure there isn't 57 wulf like effects in the game
I think it only goes to 16 beacause there are only 4 bits assigned to count the number of chains.
Starting from 0000 = 0 in binary notation and ending in 1111 = 15.
Since there is no more space or to not waste more memory it just end there.
This is the most probable answer as to why it is that way. I'd love to know just how they managed to implement all of this logic into the game though. For the most part, it's pretty amazing just how many different interactions they got to work right.
smallest addressable memory is 8 bit also known as a char which goes 0-255. I am not saying you are wrong just that it is very strange to be bit masking a char for chain count.
Good idea but I dont think they bothered with memory. Most likely they simply implemented very simple ways to stop loops. Like if same actions occure 10 times stop it because it seems too much. If chain happens more than 15 times somethings is bad so just stop it, 10 probably seemed too low and 20 too much.
@@darkenblade986 master duel probably use 4 bits to address the chain links. Each CL not only contains it number but also which card and which effect are being activated. My guess is that after addressing the possible cards and the possible effects the devs are left with 4 bits or half a byte to order the CLs. Again it's just my guess but it's probable that it was done to salve space
@@fidelluz2942 interesting take. Though this may be happening this implementation would not save space as a mapping would need to be created from the 4 bit id back to the actual card it is referring it. This imo would be needlessly complicated with very little benefit as this is running on modern hardware and not an embedded micro controller. I think it is much more likely that some validation of sorts determined that the same card chaining to itself must be a loop and terminated it.
As other have been saying, most likely it is a hard restriction for memory reasons (both having a maximum amount of chain links, and that the maximum is that "''"low""") that, if it also works on mandatory effects, should prevent infinite chains from happening.
honestly, sounds more like an arbitrary limit, like there's no way it needs to keep track of chains in a 4bit integer on the other hand, there's no circunstancie in which this would happen under normal gameplay aside illegal moves that cause an infinite loop.
Ngl all those chains look very satisfying on the Zeus
To be fair, I have never seen anything past chain link 10 in an actual match. I've only seen people go higher than that when they were specifically trying to.
if you want a really long chain of mandatory effects you can use magical merchant with sylvans and other cards with mandatory effects that trigger if they are sent to the gy
sylvans aren't mandatory except tree and miko even then all the SS are hopt. I can only ever get to chl 5 :(
@@TheGoldenRater Well, there are sylvans with mandatory effects as you noticed. It was just an example off the top of my head. Other ones can be Snapdragon, Wulf Lightsworn Beast, Skull-Mark Ladybug etc.
@Diuan Oh it could totally work. Merchant is wild. They would probably want that spell that places itself to the bottom of the deck (forgot the name?).
Sylvans would be an easy 6. Snap is another 3. Wulf is upto 12. Lady is 3. I'm sure there's more too. I'm not sure how many tries it would actually take tho.
edit: Just remembered flowerbot is also mandatory! That's 18 if you can stack the spell and draw merchant early.
from the way infinite triggers of mandatory effects work i don't think that it would even put a 17th mandatory trigger on the stack. i would assume that its just hard coded to say under x circumstances prevent anything from happening.
This wouldn't be an infinite chain link as it would eventually lose all materials.
To be fair, 17 chain is a bit much anyway. Not to say it's not possible but very improbable barring few exceptions.
Coder you should try some of the random stuff master duel does with mischief of the time goddess. Like for example if you have emptiness face up and you use mischief, the turn skips but emptiness stays up
There is a infinite loop you could make with just a few cards and Handsize limit.
All you need is
Dark World Grimoire and Wicked Worm Beast.
Worm beast returns to hand mandatory during the end phase and Grimoire SS a monster sent to grave cause of hand size limit and so you then have discard a card, cause worm beat will return to field and then hand and the circle repeats.
The player would lose due to time limit since the player need to choose which card to discard for handsize limit, or the game will stop it after 10 iterations similar to other tests
@@hirukashiro5995 needs to be tested, also with Bone Tower, Zombie World for the FTK
Think they need to employ you as a debugger. Testing rules and different aspects of the game.
His name is Distantcoder not distantdebugger
That's the first time i hear that word
Debugging is fixing the code itself. I think you mean quality assurance, which is basically stress testing the game to find bugs and make sure it works properly.
If you want to know a good way to make chains, use f.a.’s. If you have full monster zones you can get chain7/8 off of one spell, so the. If you and your opponent both run f.a. And both of you chain 5 quick play spells, it all adds up. I tried this with a friend in duel links and the chain reset at 16. If it added Ali’s added together it would have reached about. 36
imagine IRL in a tournament summoning a zeus anywhere close to this, and then actually ac tivating a zeus 10+ times
Like a science experiment no one needed answered, but still fun to see and do
A board of 3x Trickstar Lycoris, 3x Dark Room of Nightmare, and Trickstar Light Stage creates a ridiculously big mandatory chain. attempt that.
I got to some pretty big chain links in Legacy of the Duelist off of that. Though, it might end up killing the opponent before you get to the ridiculously high chain links.
9:14 zeus do be looking like a fancy watch tho
What about magical merchant chain strike where you run 34 different monsters with grave effects (BA, Sylvan, Marron, etc) and 3 merchant 3 chain strike (ban list assumed)
This is to go even further beyond.
=screams in Zeus while the counter goes up=
On the bright side, 16 chains ending with Chain Strike is exactly enough to deal 8000 damage. XD
for 17 mandatry effects just have a 60 card deck with 3 grass 3 left arm, and a bunch of GY effects and have the opponent use chiken game to get a small deck and then mill like 50 with grass
I wonder if the 16 chain link rule only applies when they are only from the same card like in the video. I mean, what if you used something like Grass and milled 16+ monsters that would trigger in the GY?
A ruling that only comes up if Prank vs Prank lol
when you're trying to use Zeus against a Drytron player
I wanna see that near deck sized Zeus irl so bad. The sheer intimidation facor would be insane.
Zeus turned into a wall clock with all that numbers lol
You could do a soul absorption deck. They can easily get 40+ chain links.
Thanks for posting this cuz now there's going to be lots of copy cats going to try this lol
"What if there's 17 mandatory effects" this is an avengers level threat. It must be conquered with the boys
Grass into a bunsh of manadatory effects looks kinda nice.
thats Zeuspicious
it looked like those old radial phones
Not pictured: A nuclear bomb occurring on the field
Coder out here breaking the game he swore to protect. For all the glory is his.
"Ogre!"
"Mr. Unchained..."
Funny that the way this is programmed should be through a data structure called a "stack", whre the first chain to go in is the last to go out and be processed, so I assume the "stack" size in the source code is limited to 15 spots(since we count at 0) which is just a dead ass random number that people use like 3 5 and 10
Its not a random number, its based on binary.
In programming, every data is stored as 1 or 0, and "16" is the amount you can count with 4 bits. Starting from 0000 as 0 and 1111 as 15.
Probably devs thought that appointing any more bits would be a waste of space.
The stack size is still 16 even if you start counting at zero. 16 is chosen presumably because it's the lowest power of 2 that is reasonably expected to be the length of a single chain. In general powers of 2 are chosen because at the end of the day anything a computer does is in binary.
@@carpedm9846 oh i see that makes alot of sense now
Because the discard for hand size limit is at a point PAST the end phase technically. No cards or effects can be activated at this little invisible point but since the Graff met it's activation conditions upon being sent that's why it had the option to trigger but not Cir. You basically just aren't allowed to do anything important past this point, even if you summoned scarm off the Graff you shouldn't be able to activate it's effect because you're actually past the end phase.
When you play master duel , but don’t no how to count 😂 gg.
I wonder if it's the same with both players chaining or if it just cuts off to keep the one player from infinitely chaining.
It probably just cuts off at 16 regardless I'd bet
Zeus just rocked the universe lol
There’s a video on TH-cam that shows if you fuse like 100 or more cards into a single monster the game breaks and you instantly lose.
Damn, no trickstar with dark room of nightmare shenanigans
This is hilarious
Zeus low key looking like a clock.
Yeah this is my time thief chain burn deck in a nutshell
Loving this !
And then after the 16 chain link, you activate that counter trap card that pays half your life points to negate all of the chain links lol
You could test mandatory quick effects by using the same zeus setup while having doomcaliber knight and mask of restrict on field, to prevent the knight from tributing itself, then on cl15 emergency provisions your mask of restrict. On the next zeus activation you SHOULD be forced to activate doomcaliber knight’s mandatory quick effect.
One person runs a bunch of monsters which are all mandatory gy effects that are not once per turn. The other person uses redoer and perpetua to each opponent's deck. Link off redoer and perpetua to break the game or see if only you can get chain link 16.
imagine that chain link with chain burn ooof!
Where was I when this was live? Im the literal Time Thief Guy lol
Game just try to shout: "Stop! Stop! They're already dead!"
These tests vids are the so amazing
If you play Trickstar Burn, you could probably reach 20 mandatory chain links assuming your opponent has enough life.
Triple Dark Room of Nightmares, Trickstar Lightstage, and Lycoris.
Please keep making these
this stream was awesome
Can someone test the D/D/D reiji vs imperm ruling?
Stress testing for fun lol
Another GODLIKE desision by KONAMI proving that any number Greater than 16 does NOT exist
This is literally free QA testing lmao, Konami should hire you.
The game doesn't even let Resort blow itself first then barricade add back.
I came dangerously close to hitting that chain cap playing trickstars with 3 dark room of nightmare on board.
Good job dire
On Zeus chain link 4 i got an ad and i started cracking up
Light and darkness dragon for mandatory effects surely?
I've noticed a lot of instances where I can't choose the order in which certain effects activate or resolve. And I'm not talking about ordering a chain.
2 examples:
I have a Michion and Metaion on the field, both having attacked this battle phase. Normally, if I end my Battle Phase, I can choose to activate Michion first, then have Metaion activate to bounce all the other monsters o the field. But in Master Duel, Metaion will always activate first no matter what I do.
Another example is with something like Exodia Incarnate and the End Phase effect of Into the Void.
Incarnate adds a Forbidden One piece from the grave to my hand and Into the Void will have me discard during the end phase.
Normally, I should be able to choose to resolve Into the Void's discard effect before Exodia Incarnate's effect to add, but Incarnate will always add the card before I'm forced to discard.
It can get really annoying and I don't understand why Konami keeps programming their games like this as it's even done this in Legacy of a Duelist.
Could be a bug or it could be because the type of effect determines whether you can order the effects or not. SEGOC usually works for effects of the same type, so if same type effects aren't being allowed to be ordered when simultaneously resolving it would be a bug. You should definitely use the game's ticket system to notify them in any case, if it's a bug they'll likely fix it when possible.
Trickstars with 3 Dark Room of Nightmare could make it work
Imagine Chain Striking at Chain Link 16
I’ve had a chain crash with maxed out fields for aromage with the using Angelica at the same time
This is why my switch lags out good to know
I've always known my boy redoer is broken .. he only need some time and some decent support to shine
Yeah he is. But Master Duel doing him and Perpetuia dirty. You can't chain her effect to put a material under Redoer, when Redoer activates his effect to detach materials.
@@atbender89 what ? .. you absolutely can .. i run a time thief deck and i do it all the time .. even when the toggle is at auto .. maybe you just ran out of time thief cards in your deck to attach or something
@@allmightjunior6917 no honestly. Everytime ive tried to do it the game would not allow me to chain her effect to his. I could chain it to the effect to attach from your opponents deck but not the other effect. Also i use the bujinki link monster and when i put Redoer in the spot where the link is pointing to, it wont activate when i detach for his effect.
@@atbender89 HOLD 1 = The Answer.
@@acetraker1988 ok ill try it out. Thanks
some of the memey send all cards in the deck to GY cards might be ablt to do that. Or just grass if you can fill up a 60 card deck with only GY triggers I guess
I mean you could do with a lot less too if the opponent empties out his deck first
I think is cause the devs put a hard limit to prevent crashing.
So all I have to do is set up a chain link 15, then my opponent cant stop my Maxx C.
Coder, because there's different rulings between OCG and TCG. Because of this, Master duel has its own rulings
Sad, i have a Time Thief deck too but i wasn't on the live at that moment :(
you're after CL16 at the start of this video. if i get the right setup, i can manage CL18 with my deck, but you'll be taking 6400 damage in the process. i run Trickstar, and i've tested with a triple Lycoris, triple Dark Room and Light Stage. with the whole deal down, a single card draw from opponent will get 6 instances of Lycoris/Light stage, creating 6 chains for each Dark Room. though i haven't seen it in MD, tested on another simulator
Try Rapid Trigger vs Stardust Dragon. Rapid trigger is a fusion spell that DESTROYS the fusion material.
Ah yes let me bring out my 36 mat Zeus on board and I’ll win every duel
Have You tried the POLE POSITION one??
Soul demolition was probably much easier way of doing it. Still it's really interesting to know
I’ve been noticing that the darn game didn’t let me active toadally awesome to a dragon maide effect I’m like wait why
As an Infernoid player who sometimes runs Skill Drain, I'm interested in this ruling regarding Decatron. Did a quick Google search and didn't immediately see anything, but I'm gonna assume it has to do with the inherited name/level.
you can create insane mandatory chains on dark room of nightmares with trickstar or chain burn.
Trickstar is a good deck to try this with
this seriously either needs clarification or to be fixed
if only the opponent had a chain strike set
There’s times when I should be able to respond and the game won’t let me
Difference between Auto, On, and Off. Modify your Duel Settings.
4 chain 17 just use trickstar with 3 dark room of nightmare lycoris the fieldspell and any 2 draw traps make ch 24 so you would even win after resolution would be interesting if it caps at 16 and the opponent survives
I think I ran into this I had dustered a eldich player and they chain sangire then conpulse device and I had roar and it wouldn't let me use it and I had a wolf on field
And the max is 10 for effects that you can activate mandatory effects or 11 they cap out to prevent infinite loops
I'm on the wrong YEP
Hahahaha, it could have been my time to shine with my Time Thief Deck. But unfortunately, I wasnt in the stream that exact day, big sadge.
At this point, DistantCoder should become the man his name makes him out to be and just hack into the main server and recode everything in Master duel that makes thinks not quite happen like RL
Chain burn players: OH YESSS!!!
Fattest zues of all time ! Thanks coder for a good time listening to you yell Zues chain link __teen 😁👍
Wait, wasnt this a situation that popped up in the BA Farfa rulings, that with scarm you dont add if you diacard to handsize how is it any different with Graff and Cir?
I've run into a the chain bug
Great video! Wondering if you could do a video or acknowledge the legacy or "ticket system" in master duel. There are so many cards obtained by players that don't want to use them and they just sit in our inventory. It doesn't seem rewarding if we can't disassemble what we earn so we can craft what we want. KONAMI just repeated this not being able to disassemble cards earned for the XYZ event that recently surfaced. Thanks for your time! regards, a free to play user