I was just using the power cells to store them in a better looking way, when I replace the ones in the engine I will just put the empty ones in a locker so It won't drain to charge them
@@The_Blaiseah, i see. Still a really cool design. Another thing to make it better is to have a locker with resources for a multipurpose room, chargers, and a way to make power in case you need to make pitstops
Do a cyclops with the most possible storage in: put Glass lockers everywhere they fit, put wall lockers everywhere Glass lockers don't, dock the prawn with storage module. ...and then, let's see how much can this moster fit titanium inside :)
This looks cool. But the survival cost far outweighs the functionality of most of it. I could get behind some of the decorative elements due to the lower cost they have. But I wouldn't add any power cell chargers and no more than one battery charger due to power drain. Maybe a single medkit fabricator.
Nah, imagine getting all those resources 💀for all them power cell charges (which one is like an advanced wiring kit and 2 rubins ONE) and the twenty medkits that each need its computer chip. Just a costly base for something you don't use that much. Though so I'm not only hating on it. I like the bench in front of the aquarium, the signs above the doors, and the chair in front of the table at the bridge.
this is a great design but it isn't practical you cant take this to anywhere dangerous unless you are 100% confident because it is so expensive and 3 power cell chargers in a cyclops?
It's a good base but Lil Bro forgot that he is in creative not in survival like dude I passed the hole game with only 3 moduels in my cyclops how about you try in survival next time and you will see how hard it is.
You dont need that many power cells or radio just put 2 of them at the middle and the bottom same with lockers just put 10 and youl be fine also decor is nice but for survival stratagy they are irrelevant
it looks nice but it’s so inefficient. there’s no reason to have 4 fabricators, 15 med kits, 30 lockers, etc in a survival base
30 lockers is necessary trust me
It’s actually five fabricators I counted😢😢😢
The more med kids, the better😂😂
@@gatesworld8972 but it uses a ton of power
@@QuackenfrI was gonna type exactly that but you already did 😂
very cool but u shouldn't have power cell chargers, it will just take all the energy from the working ones in the engine and fill itself up.
I was just using the power cells to store them in a better looking way, when I replace the ones in the engine I will just put the empty ones in a locker so It won't drain to charge them
@@The_Blaiseah, i see. Still a really cool design. Another thing to make it better is to have a locker with resources for a multipurpose room, chargers, and a way to make power in case you need to make pitstops
you can charge other power cells in the cyclops with the thermal reactor module by sitting on a heat vent
@@bryanisafish9843or by staying in the lava lakes/inactive volcano
How many medkit fab you need bro
Safety first
Fax tho
as a person who beat both games this hurts
fr
@@scarycatbee How?
Do a cyclops with the most possible storage in: put Glass lockers everywhere they fit, put wall lockers everywhere Glass lockers don't, dock the prawn with storage module.
...and then, let's see how much can this moster fit titanium inside :)
hull reinforcement doesnt do anything for prawn, it just decreases damage on the seamoth for when you crash into things
This cyclops is gonna spin like a drying machine's drum and this dude is the wet clothes.
Kinda ironic that Abandon Ship plays for so much in a Cyclops base video
that aint abandon ship
@@mrtrex123 it is!
@@DynamicWindows9 ig i just remember it differently
Why nuclear waste disposal in a CYCLOPS
sadly it isn’t a nuclear submarine would be sick
It looks really good but you would lose all your power instantly with the amount of fabricators and med kits and chargers
i think 2 med kits are enough, i would put even more lockers. nice taste to music btw.
I may only have 10 hrs into the game, but what are you planning to do with all those medkits?
better safe than sorry
i get damaged alot so, pretty useful for me
3:15 song makes me wanna take a walk
Looks nice, i tried in creative with the upgrades any not any battery chargers, power cells, and only 2 medkits n other stuff and its very nice.
Power cell chargers in a vehicle that runs on power cells. You would run down the power cells just as much as you charge them
i like the build i always do something simalair in creative but its inaficient in survival
Im your. 1k subscriber 🎉🎉
I’m concerned. Does he have any clue that all progress is lost when this ship explodes?
as long as you arent a stupid mf it will be fine, prob just a mobile home that u dont usally use idk
Very good video!
This looks cool. But the survival cost far outweighs the functionality of most of it. I could get behind some of the decorative elements due to the lower cost they have. But I wouldn't add any power cell chargers and no more than one battery charger due to power drain. Maybe a single medkit fabricator.
The cyclopsy explode 😂😂😂
It looks so efficient charge power cells with cyclops power cells
there is no way anyone would use 80% of what is in this cyclops, most will just drain your power
Nah, imagine getting all those resources 💀for all them power cell charges (which one is like an advanced wiring kit and 2 rubins ONE) and the twenty medkits that each need its computer chip. Just a costly base for something you don't use that much.
Though so I'm not only hating on it. I like the bench in front of the aquarium, the signs above the doors, and the chair in front of the table at the bridge.
i finished the game and you dont need decoy tube upgrades you are never going to use them the sonar upgrade is way more useful
FINALLY, ANoTHER CoNsEl PLaYeR!!!!
Lo llenaste a un nivel exagerado que queda mal, todo revuelto y parece más una bodega sin orden
I don't know man. I think it's missing a little more medkits
this is a great design but it isn't practical you cant take this to anywhere dangerous unless you are 100% confident because it is so expensive and 3 power cell chargers in a cyclops?
the power cell chargers are just to store full cells not empty ones
daunito chromosomo
bro put 10 med kit fabricators and 80 lockers
this is cool but you'd have to do this in creative mode bc its so expensive to make (especially if it gets destroyed)
or very late game survival
@@The_Blaise the time when you could make this in survival is the time when you need it least.
i love it
"Cómo no hacer una base Cyclops"
-el tutorial
Wtf are you ok??
It's a good base but Lil Bro forgot that he is in creative not in survival like dude I passed the hole game with only 3 moduels in my cyclops how about you try in survival next time and you will see how hard it is.
Ya know ou have to chill on a thermal vent for this base
bro just put a fabricator, radio, mod station in the bridge and fill the rest with lockers and some plant pots
You dont need that many power cells or radio just put 2 of them at the middle and the bottom same with lockers just put 10 and youl be fine also decor is nice but for survival stratagy they are irrelevant
it looks really good sorry about the hate
Epico
Maria
🤩🤩🤩🤩🤩
WHAT
Ok the lockers are necessary but a nucler wast deposit can? Really
There's so much wrong with this 😅
This guy is probably going around taunting reaper that why he needs this many medkit😅
you must have a hard time putting random music to this vid
Fabricator upstairs? Bullshit.
Wow creative mode. 😂 👎