Godot Multiplayer Game Tutorial with Firebase | Part 5: New TileMap Layers in 4.3 + Shortcomings

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 4

  • @rumariomusic
    @rumariomusic หลายเดือนก่อน +2

    Great video! Very good that you listed the costs of Firebase. I'm not a fan of Nakama. Lots of overhead. Not easy to configure. I would prefer a lightweight solution.

    • @flipflodev
      @flipflodev  หลายเดือนก่อน +1

      Yeah I agree that Nakama brings a lot of overhead. I've played around with it for a couple of days and it seems there are a lot of social/authentication features. I think if you want to build a feature-rich multiplayer experience (e.g. with friends list, lobbies, matchmaking etc.) it can be worth to use it. You can also self-host it without having to pay for the insanely priced Heroic cloud. It also supports all of Godot's built-in high-level multiplayer, which is super nice. But of course, depending on your needs it might be overkill and a simpler setup makes more sense.

  • @IceDevIni
    @IceDevIni หลายเดือนก่อน +1

    Can you make a lobby system?
    And multiplayer in 3d game because i want make multiplayer 3d game hehehe
    Thanks for the tutorial

    • @flipflodev
      @flipflodev  หลายเดือนก่อน

      Yes! i am already looking into this :)