For the people who are following and getting the "Removing a CollisionObject node during a physics callback is not allowed" and "This function can't be used during the in/out signal" errors, change the get_tree().change_scene_to_packed(target_level) to get_tree().change_scene_to_packed.bind(target_level).call_deferred() . I'm just as beginner as everyone else here but I looked up the problem and found this solution, it seems to be a controversial change in a few months old update to Godot. I don't understand why the solution works, but it does (assuming they haven't changed it when you are reading).
I just finished your "First Game" Godot tutorial and come back to my TH-cam home screen to see you just uploaded this video an hour ago, awesome timing! Thanks for the great videos!
If any of you are having problems with the character being fuzzy while moving i just changed the max fps to 60. You can do thi by going into Project Settings ----> Search FPS -----> Under application in Run change max fps from 0 to 60
It doesn't seem to work for me. When you set the max FPS to 60 frames, everything works the same. I displayed the FPS counter on the screen, which also indicates 60 frames
This series is a lifesaver so far, I have entered the Game Off 2024 jam to get an excuse to make a game and looked up Godot tutorials, none were good until I reached this one. This is singlehandedly the best piece of media to kickstart the game dev process in Godot that I have ever seen. Kudos
Seriously some of the best, most straight forward and educational Godot 4 tutorials on TH-cam. Would love to see health and ui, enemies, and a pause/settings menu. Thank you for the clean tutorials!
Those "challenge" sections of the video really helps, it makes me remember and actually do it on my own and not just simply following what I see. Great tutorials!
If the panel doesn't act the way it should, first: check under canvas layer if "follow viewport" is on. It should be off. If you're still experiencing issues try switching your project from "mobile" to "forward+" or "compatability". (Top right corner of screen.) I almost gave up, because I was attempting this on an older pc and didn't realize that Gedot has issues with some older graphic cards. Luckily, I got some help from some very friendly people on the Gedot discord. Thank you for the tutorial Coco!
I'm literally having this same issue right now for about an hour and it's driving me crazy. Thank you for this, it helped and saved the project. Almost gave up as well.
you're a real hero man, I've tried to unity, unreal, gamemaker, gdevelop, and even godot before, but this is the first time I've found a tutorial that actually helped me learn to use the engine.
Hello, please, if you can upload a tutorial on how to set traps and enemies, please, I need it and I have not found another tutorial as good as yours. Traps with animation would help me a lot, please
Hey, you! Reading this comment! Firstoff, great job making the progress you've made thus far, you deserve some serious congrats there! Second off, here's some fun challenges to try and improve your project and your skills even further: 1. *One-way collision platforms.* Thus far the thin platforms collide on both sides and prevent you from jumping up and falling through them. Can you figure out how to make your character jump through the platforms, and fall through them when you tap the "down" key? 2. *Fancier backgrounds.* Right now the backgrounds just stay in one place as you adventure through the levels, but I bet you could do better. Can you make your tiling background scroll in one direction, or even set up a Parallax background that follows the camera? 3. *Level transitions.* Whenever you press a button or collect a trophy, the game immediately cuts to the next scene. Can you figure out a way to create a fading transition between two levels? And to you, Coco Code, thanks for a very useful and concise tutorial series! It'll probably help countless more creators on their journey to make something great.
Instead of changing the filtering of every imported asset to nearest you can do it from the project settings so that when you import an asset the filtering is going to be set to nearest automatically
That is a good point! Please keep in mind that for tutorial purposes, I prefer to modify project settings to minimum in case someone will start watching in the middle of the series.
Production quality ✅ Clear audio ✅ Great information ✅ Subscriber earned ✅ I've not looked, but I personally would love to see 3D content. Thank you for this video!
Firstly, thank you so much for these amazing tutorials! This tutorial, and Part 1, are absolutely incredibly well-made! I love the beginner-friendly approach combined with the awesome teaching-style and beautiful video editing! Would you perhaps consider a Part 3 for extra features/polish? I was hoping we could look at wall sliding/jumping!
@@CocoCode Oh yes for sure this will be good! Please continue with this beautiful series! I just started with Godot, coming from Gamemaker, and this is perfect to start learning Godot! I just subscribed and hope to hear that bell ring soon :D
@@CocoCode PLEASE PLEASE MAKE PART 3. I've gotten pretty far in unity but that was after months of learning. I got thorugh your tutorials and feel like i came with a great amount of knowledge on what takes forever in unity but only minute in Godot. I'd love to continue following your tutorial, I'm having so much fun! I think how you gamified the learning was genius too, the badges were great! Please do dying and cleanup, and maybe saves? I never figured out saving in unity heh
Completing this second tutorial was a blast. I loved getting those achievement awards and seeing my progress tracked on the leaderboard. The way you made learning fun by adding game-like elements was awesome. I've learned a lot in just two videos and feel confident moving forward. A buddy and I are using your tutorial as a guide for our own newb dev challenge. We're starting from scratch and creating a game ourselves. I'll be happy to share our results when we finish. Our deadline is March 16, so I'll see you then.
Just finished both these tutorials and finally feel like I have a decent grasp on the basics of Godot now (after many failed attempts before). Thank you.
I am SUPER SUPER SUPER grateful for these videos!! They are not overbearing, you do a good job of explaining WHY we are doing what we are doing, and most importantly, because of you I have a working demo on my first night of game development! You are the GOAT Sir!
I'm making my first godot game after switching from unity for a while now, and this tutorial is more on the beginner level, but I still found cool stuff I didn't know about, like smooth camera movement and having unique names that can be referenced with %, so thanks. This is some really high-quality content
These kind of tutorials are really helpful for starting game devs. Don't stop making them, they're great and really helpful. Many of us don't even know where to start or how. We learn more by doing rather than by listening to other youtubers give a list of what to do.
Bro you are amazing, not just for the polished script for the video but for the dedication, the fluency to teach, even the stamps stuff, all of that shows a great devotion to this 2 videos and lm completely grateful to you, plz keep it up with the great work!!!!
I like how you explained everything step by step Even though English isn’t my first language I understand everything and i like how you give us chance to do things by ourselves 🌟
if you are having problems fitting the tiles in the map, due to the screen size being outside the tile scale. Go to Project Settings -> Display -> Windows and change the aspect to some multiple of 32 or 62. I'm using 1216 and 704, 64 * 19 and 64 * 11, 64 being the background tile size
Dang. Made it all the way to the end, and I have no finished target level for my main menu. Really good tutorial! Thank you very much. I'll rewatch and see what I missed. Hope you are blessed!
This is such a "simple" and yet very understandable tutorial that covered many important basic things (collectables, changing level, menu ui, etc). It even has the little challenges. This is great! :)
this is one of the best tutorials i've ever seen!! thank you so much, i've just started learning gadot and your instructions are super clear and straight to the point
It feels like i found gold. your content is absolutely amazing and you don't drag out your explanations nor do you under-explain. im learning godot and this is the second video i see from you, you are absolutely amazing keep up the amazing work. definitely subscribing for more godot content
Purely amazing. The badges and stamps kept me motivated all the way through and gave me a great feeling of completion. As soon as I finished my game, “Tikiman’s adventure” I was so excited to play it. I just get some sort of thrill from beating my own levels! Honestly I have a list of more compliments. I had nothing wrong with this tutorial, it was a thrill to follow. I am subbing all because of this, keep up the amazing work!!!
This video was great and very helpful for someone like me with 0 game dev experience or understanding of coding. Could you make a third video? I'd love to see a tutorial on how to make the level more interesting such as Moving Platforms, Traps that kill the player such as a Saw or a Swinging Spiked Ball, as well as Poison or Lava that kills the player when they touch it. Thank you for this video it was perfect!
Just a fantastic teacher! Your video is like the 30th I've tried to watch and the only one that makes sense to me. Easy to follow and fun too! Thank you!
Thank you a lot for these tutorials! I am looking forward to a potential part 3, or possibly an "intermediate" or "next step" video that works on another game style. Much love
Genuinely such a great mini tutorial on getting familiar with godot. I'm coming back from Unity after a couple of years of not doing game dev, and wanted to switch because of the weird CEO stuff with Unity. These videos made the switch so much easier, THANK YOUUUUU
I would like to say, that quality of theese tutorials are incredible. Thanks a lot for your work and all extra things you do, like badges, pauses. Big thank you.
This was a fantastic tutorial that along with the prior one gaveme the skills i need to start making simple games. I have enough knowledge to make soemthing like a simple mario or perhaps a small metroidvania using the following camera and level swapping points. Thanks a otn for the instructions and I can't wait to see other Godot related stuff you will post in the future.
For anyone having an issue with add_points() and an issue of "null reference" or something along those lines. Simply delete the game_manager reference in your collectibles script and REIMPORT the game_manager reference. The issue comes when you move the game manager object in your folders, which changes the path so the old path is invalid now, hence when godot tries to grab an object from it, it returns NULL, and when the script tries to use .add_points() it can't call NULL.add_points() .
These tutorials were amazing ! I have been procrastinating my game dev studies for so long and your videos helped me immensely to start learning Godot, thank you so much man and God bless !
The pauses are really great. thank you for the tutorials.. i know how to do the next step, but I'm also waiting for you to show me.. then pause.. and i go do it.. it is a great way to encourage people to try it on their own, test knowledge and build confidence. Great!
Learning a game engine, especially as someone with really rudimentary coding skills, was always daunting. Thank you so much for making this video as well as part one! I hope there's a part 3 at some point! My friend and I noticed our Debugger, we had something about deffered and spent a really long time looking for a solution... We eventually found it in advanced when editing the _on_entered_body_entered signal by clicking the "deffered" checkbox. We noticed this error when we reached the finish scene change (as well as when we tried to figure out how to make the scene reset when the character fell out of the map.) Again, thank you for the awesome tutorial! I really hope to see more.
Suggestion: 1.Inventory 2.items/weapons etc. 3.coins that read how much you have 4.chest/safe/vault 5.night and day 6.a enemy that you can get damage and can damage you 7.hunger bar 8.health bar 9.avatar change 10.weapons/items animation 11. Food and stuff 12.lounge or "start" for starting the game 13.a character you can put stuff that it shows if character equip the item/weapons or other stuff like armor 14.stats - Like you can upgrade 15. Level 16.log in or sign up 17. Menu & and settings 18.a water or lava you can die on 19. Achievements 20.notifications you get notified whenever you get a achievement, level, and die or killed someone etc.. All of these really can help me or all of us, a lot for the game were building hope those suggestion you can make videos about those suggestion it will help game devs and game industry who wanna build 2d game and that is inspired by you hopefully you can make this suggestion happen.
Dziękuję, Panie Macieju za wprowadzenie mnie do Godota i przedstawienie tego w przyjemny i zrozumiały sposób. Szkoda tylko, że nie ma więcej poradników do tego silnika (rozwinięcia tej gry). Bardzo podoba mi się sposób tłumaczenia i pokazywanie tego wszystkiego.
Absolutely amazing tutorials. I have been able to follow along easily and have created my first 2d side scrolling jumper! This is going to be a fun project with my daughter :D Please keep the tutorials coming.
Really great video, I have started godot 2 months ago and video's like these are really helpfull. I hope to see more video's like this explaining different mechanics and concepts
Thank you for this tutorial. It was fun to complete and very easy to follow. I never got lost during the process!! I'll be scouring your page for more tutorials later.
ok not gonna lie, I am really young, like really young, and this tutorial has helped me create my first game for me and my school to play, the tutorial is so easy to follow, and is simple and up to date. This makes it easier for people to follow tutorials and definittley helped me a lot
Greetings from Brazil!! Thank you for the videos, finally I can make my games and I realized that it is more simple that I imagined, thanks to your beginner friendly approach!! Please, keep making videos like these, you will change a lot of peoples lives!
Truly and Inspiration to me I'm a really Noob content creator and Godot User. The cool text website is awesome I have been using it for my games in the past, There is so much I want to say about this video. From your incredible editing and visuals to the engaging content and useful information, but I will just sum it up in one word. AWESOME JOB! Ok that was two words, but who's counting. I am going to use for my game jam this week end. THANKS CocoCode !
This is so cool! Dude keep this up please! This is so well made tutorial! Much better than some i have seen. Pace is fair, amount of information per video is really good and it is not boring! You have talent to teach for sure!
➡PART 3: th-cam.com/video/kBzV7vgdQfU/w-d-xo.html
Enemies, Health system, double jump and MORE
For the people who are following and getting the "Removing a CollisionObject node during a physics callback is not allowed" and "This function can't be used during the in/out signal" errors, change the get_tree().change_scene_to_packed(target_level) to get_tree().change_scene_to_packed.bind(target_level).call_deferred() . I'm just as beginner as everyone else here but I looked up the problem and found this solution, it seems to be a controversial change in a few months old update to Godot. I don't understand why the solution works, but it does (assuming they haven't changed it when you are reading).
Thank you so much, I was looking everywhere for a solution to this!
I just finished your "First Game" Godot tutorial and come back to my TH-cam home screen to see you just uploaded this video an hour ago, awesome timing! Thanks for the great videos!
Sameee
Agreed
If any of you are having problems with the character being fuzzy while moving i just changed the max fps to 60. You can do thi by going into Project Settings ----> Search FPS -----> Under application in Run change max fps from 0 to 60
Enable 'Advanced Settings'
Thanks a lot, I was going crazy searching for a fix to that!
It doesn't seem to work for me. When you set the max FPS to 60 frames, everything works the same. I displayed the FPS counter on the screen, which also indicates 60 frames
@@synth.love69 in the camera settings change the process callback from Idle to PHYSICS, that worked for me
@@cristobalsolar5651 This is definitely the better solution here. It allows you to change the FPS at any time with less consequence.
This series is a lifesaver so far, I have entered the Game Off 2024 jam to get an excuse to make a game and looked up Godot tutorials, none were good until I reached this one. This is singlehandedly the best piece of media to kickstart the game dev process in Godot that I have ever seen. Kudos
Seriously some of the best, most straight forward and educational Godot 4 tutorials on TH-cam. Would love to see health and ui, enemies, and a pause/settings menu. Thank you for the clean tutorials!
Hey! In the new Part 3 you can find exactly that: Enemies, traps, pause and more! Check it out here: th-cam.com/video/kBzV7vgdQfU/w-d-xo.html
It's amazing how with just 2 videos, I have already grasped the basics that I feel like I can make my own platformer after watching
Those "challenge" sections of the video really helps, it makes me remember and actually do it on my own and not just simply following what I see. Great tutorials!
If the panel doesn't act the way it should, first: check under canvas layer if "follow viewport" is on. It should be off. If you're still experiencing issues try switching your project from "mobile" to "forward+" or "compatability". (Top right corner of screen.) I almost gave up, because I was attempting this on an older pc and didn't realize that Gedot has issues with some older graphic cards. Luckily, I got some help from some very friendly people on the Gedot discord. Thank you for the tutorial Coco!
I'm literally having this same issue right now for about an hour and it's driving me crazy. Thank you for this, it helped and saved the project. Almost gave up as well.
Yea Thanks Man this fixed my project as well
where's "canvas layer" ? please
@@solnovilunium7887 Nothing works for me, can't even find the follow viewport option. This is very frustrating negl
Yea what’s is canvas layer
you're a real hero man, I've tried to unity, unreal, gamemaker, gdevelop, and even godot before, but this is the first time I've found a tutorial that actually helped me learn to use the engine.
Yes I feel the same, I finally feel like all my talents got empowered and got that shining light above my head I was waiting for so long!
Thank you all for the incredible support on the last video! 🔥
I will love to see your level designs! Share them on Discord: discord.gg/hNnZRnqf4s
Hello, please, if you can upload a tutorial on how to set traps and enemies, please, I need it and I have not found another tutorial as good as yours. Traps with animation would help me a lot, please
Hey, you can find enemies and traps video here:
th-cam.com/video/kBzV7vgdQfU/w-d-xo.html
Hey, you! Reading this comment! Firstoff, great job making the progress you've made thus far, you deserve some serious congrats there!
Second off, here's some fun challenges to try and improve your project and your skills even further:
1. *One-way collision platforms.* Thus far the thin platforms collide on both sides and prevent you from jumping up and falling through them. Can you figure out how to make your character jump through the platforms, and fall through them when you tap the "down" key?
2. *Fancier backgrounds.* Right now the backgrounds just stay in one place as you adventure through the levels, but I bet you could do better. Can you make your tiling background scroll in one direction, or even set up a Parallax background that follows the camera?
3. *Level transitions.* Whenever you press a button or collect a trophy, the game immediately cuts to the next scene. Can you figure out a way to create a fading transition between two levels?
And to you, Coco Code, thanks for a very useful and concise tutorial series! It'll probably help countless more creators on their journey to make something great.
Currently started work on my first game!!!!! I will definently try these out!!!
Sounds tough but I'll definitely try!
No I don't because this series has taught me absolutely nothing about actually programming
A part three would be hype! I'd also like to mess around with enemies and stuff
+ adding sound to the game, game without sound feels very empty
@@Nowarhia it's a series they'll get there. slow down folks.
Part 3 is LIVE!
➡ th-cam.com/video/kBzV7vgdQfU/w-d-xo.html
Enemies, Health system, double jump and MORE
Instead of changing the filtering of every imported asset to nearest you can do it from the project settings so that when you import an asset the filtering is going to be set to nearest automatically
That is a good point! Please keep in mind that for tutorial purposes, I prefer to modify project settings to minimum in case someone will start watching in the middle of the series.
@@CocoCode Yes, that's totally correct. I was mentioning it for other people in case they didn't know about it, thank you for your hard work!
@@MohamedSaber007 I'm glad you mentioned this! I was hoping this setting existed somewhere so I didn't have to keep changing it.
Where do you find the settings?
Edit: General -> Rendering -> Textures -> Default Texture Filter
Production quality ✅
Clear audio ✅
Great information ✅
Subscriber earned ✅
I've not looked, but I personally would love to see 3D content. Thank you for this video!
Firstly, thank you so much for these amazing tutorials!
This tutorial, and Part 1, are absolutely incredibly well-made! I love the beginner-friendly approach combined with the awesome teaching-style and beautiful video editing!
Would you perhaps consider a Part 3 for extra features/polish? I was hoping we could look at wall sliding/jumping!
Thank you! 🔥
If part 2 will go well (many people will be interested), why not!
@@CocoCode Oh yes for sure this will be good! Please continue with this beautiful series! I just started with Godot, coming from Gamemaker, and this is perfect to start learning Godot! I just subscribed and hope to hear that bell ring soon :D
@@CocoCode how about playing sounds and adding effects like puffs of dust when jumping and landing.
@@CocoCode PLEASE PLEASE MAKE PART 3. I've gotten pretty far in unity but that was after months of learning. I got thorugh your tutorials and feel like i came with a great amount of knowledge on what takes forever in unity but only minute in Godot.
I'd love to continue following your tutorial, I'm having so much fun! I think how you gamified the learning was genius too, the badges were great!
Please do dying and cleanup, and maybe saves? I never figured out saving in unity heh
@@CocoCode I BEG OF YOU PLEASE
Completing this second tutorial was a blast. I loved getting those achievement awards and seeing my progress tracked on the leaderboard. The way you made learning fun by adding game-like elements was awesome. I've learned a lot in just two videos and feel confident moving forward. A buddy and I are using your tutorial as a guide for our own newb dev challenge. We're starting from scratch and creating a game ourselves. I'll be happy to share our results when we finish. Our deadline is March 16, so I'll see you then.
Your Godot tutorials are absolutely amazing, and I find getting the badges/stamps so fun! I'm so glad I started with your channel!
Thank you so much! 🏆
Just finished both these tutorials and finally feel like I have a decent grasp on the basics of Godot now (after many failed attempts before). Thank you.
Please make a part 3, I’m currently making my own game and this is super helpfull
As you wish: th-cam.com/video/kBzV7vgdQfU/w-d-xo.html
@@CocoCode you’re the goat 🙏 part 4 coming soon?
A tutorial on a dialogue system would be amazing!
" Look at that subtle off-white coloring. The tasteful thickness of it. Oh, my God. It even has a watermark." Nice video thx.
I really thank you for your tutorials, the editing is so clean and you explain so effectively while keeping a simple & beginner friendly language.
we all wait for a part 3, thank you lots for these amazing tutorials!
me too
I am SUPER SUPER SUPER grateful for these videos!!
They are not overbearing, you do a good job of explaining WHY we are doing what we are doing, and most importantly, because of you I have a working demo on my first night of game development!
You are the GOAT Sir!
An awesome tutorial, I've watched many beginner game dev tutorials so far but found yours to be the best one. Waiting for the 3rd tutorial ❤
I watched this tutorial today and it was the best one I’ve seen I’m so thankful for this
I'm making my first godot game after switching from unity for a while now, and this tutorial is more on the beginner level, but I still found cool stuff I didn't know about, like smooth camera movement and having unique names that can be referenced with %, so thanks. This is some really high-quality content
Thanks! Hope you will find even more interesting stuff in the next (upcoming) video :)
These kind of tutorials are really helpful for starting game devs. Don't stop making them, they're great and really helpful. Many of us don't even know where to start or how. We learn more by doing rather than by listening to other youtubers give a list of what to do.
OMG YES IVE BEEN WAITING FOR THIS
Bro you are amazing, not just for the polished script for the video but for the dedication, the fluency to teach, even the stamps stuff, all of that shows a great devotion to this 2 videos and lm completely grateful to you, plz keep it up with the great work!!!!
I like how you explained everything step by step
Even though English isn’t my first language I understand everything and i like how you give us chance to do things by ourselves 🌟
I’m not native as well, so I’m glad everything was understandable! 🍾
@@CocoCode I am native, and it was indeed understandable. Thanks a lot, man!
Wow I had no idea Godot was so easy. Thank you for making it so accessible
please we need part - 3 of godot
edit :- like if you agree
Good news! There is one now
2 months later after u comment it came
if you are having problems fitting the tiles in the map, due to the screen size being outside the tile scale. Go to Project Settings -> Display -> Windows and change the aspect to some multiple of 32 or 62. I'm using 1216 and 704, 64 * 19 and 64 * 11, 64 being the background tile size
Good point for future projects, but for this tutorial its fine like this.
This channel really raised the bar for gaming/coding tutorials, well done
Let's gooo I just started godot yesterday using your tutorial and the pt2 is already out
If you click on your Camera2D node, click "process Callback" and change to "Physics", it makes the movement a little smoother too 😊
ngl the best tutorial for a game engine out there: not too stacked, and much room for experiments
Thank you for making gamedev not seem like an impossible thing to learn. Simple and straightforward you are great and educating 👍
Not only was it easy to follow, it was also really fun!
Dang. Made it all the way to the end, and I have no finished target level for my main menu. Really good tutorial! Thank you very much. I'll rewatch and see what I missed. Hope you are blessed!
This is such a "simple" and yet very understandable tutorial that covered many important basic things (collectables, changing level, menu ui, etc).
It even has the little challenges. This is great! :)
this is one of the best tutorials i've ever seen!! thank you so much, i've just started learning gadot and your instructions are super clear and straight to the point
It feels like i found gold. your content is absolutely amazing and you don't drag out your explanations nor do you under-explain. im learning godot and this is the second video i see from you, you are absolutely amazing keep up the amazing work. definitely subscribing for more godot content
Purely amazing. The badges and stamps kept me motivated all the way through and gave me a great feeling of completion. As soon as I finished my game, “Tikiman’s adventure” I was so excited to play it. I just get some sort of thrill from beating my own levels! Honestly I have a list of more compliments. I had nothing wrong with this tutorial, it was a thrill to follow. I am subbing all because of this, keep up the amazing work!!!
This video was great and very helpful for someone like me with 0 game dev experience or understanding of coding. Could you make a third video? I'd love to see a tutorial on how to make the level more interesting such as Moving Platforms, Traps that kill the player such as a Saw or a Swinging Spiked Ball, as well as Poison or Lava that kills the player when they touch it. Thank you for this video it was perfect!
Thank you for suggestions!
WE NEED PART 3!!!
This is criminally underrated. Thanks!!
Just a fantastic teacher! Your video is like the 30th I've tried to watch and the only one that makes sense to me. Easy to follow and fun too! Thank you!
I appreciate that! More Godot videos to come! 🔜
These are easily some of the best tutorials I've seen for learning Godot. Would love to see you make more, especially 3D ones!!
Thank you a lot for these tutorials!
I am looking forward to a potential part 3, or possibly an "intermediate" or "next step" video that works on another game style.
Much love
Learned more from your tutorials than I did from my first semester studying game design 😭😭 Thanks for the help!
Genuinely such a great mini tutorial on getting familiar with godot. I'm coming back from Unity after a couple of years of not doing game dev, and wanted to switch because of the weird CEO stuff with Unity. These videos made the switch so much easier, THANK YOUUUUU
are you the guy who made silly goose game
I would like to say, that quality of theese tutorials are incredible. Thanks a lot for your work and all extra things you do, like badges, pauses. Big thank you.
This was a fantastic tutorial that along with the prior one gaveme the skills i need to start making simple games. I have enough knowledge to make soemthing like a simple mario or perhaps a small metroidvania using the following camera and level swapping points. Thanks a otn for the instructions and I can't wait to see other Godot related stuff you will post in the future.
For anyone having an issue with add_points() and an issue of "null reference" or something along those lines. Simply delete the game_manager reference in your collectibles script and REIMPORT the game_manager reference. The issue comes when you move the game manager object in your folders, which changes the path so the old path is invalid now, hence when godot tries to grab an object from it, it returns NULL, and when the script tries to use .add_points() it can't call NULL.add_points() .
These tutorials were amazing ! I have been procrastinating my game dev studies for so long and your videos helped me immensely to start learning Godot, thank you so much man and God bless !
The pauses are really great. thank you for the tutorials.. i know how to do the next step, but I'm also waiting for you to show me.. then pause.. and i go do it.. it is a great way to encourage people to try it on their own, test knowledge and build confidence. Great!
Every time you say to leave a like I'm like: OF COURSE MY BROTHER, I HAVE YOUR BACK. Amazing content, keep up the great work
Very explicitly organized tutorials ! thank you ! would like a lot more of the Godot content in the future !!
Your videos are GODLY in quality man!
So glad the new tutorials are up. Your videos are AMAZING! Keep going please!
Learning a game engine, especially as someone with really rudimentary coding skills, was always daunting. Thank you so much for making this video as well as part one! I hope there's a part 3 at some point! My friend and I noticed our Debugger, we had something about deffered and spent a really long time looking for a solution... We eventually found it in advanced when editing the _on_entered_body_entered signal by clicking the "deffered" checkbox. We noticed this error when we reached the finish scene change (as well as when we tried to figure out how to make the scene reset when the character fell out of the map.)
Again, thank you for the awesome tutorial! I really hope to see more.
Please and i mean please make more parts to this your teaching skills plus your skills in general are so good ! Thank-you for this
this is one of the best godot tutorials i have watched!! great work!!!
You are a tremendous teacher!
Please more videos on Godot
🤖🤖🤖
Suggestion:
1.Inventory
2.items/weapons etc.
3.coins that read how much you have
4.chest/safe/vault
5.night and day
6.a enemy that you can get damage and can damage you
7.hunger bar
8.health bar
9.avatar change
10.weapons/items animation
11. Food and stuff
12.lounge or "start" for starting the game
13.a character you can put stuff that it shows if character equip the item/weapons or other stuff like armor
14.stats - Like you can upgrade
15. Level
16.log in or sign up
17. Menu & and settings
18.a water or lava you can die on
19. Achievements
20.notifications you get notified whenever you get a achievement, level, and die or killed someone etc..
All of these really can help me or all of us, a lot for the game were building hope those suggestion you can make videos about those suggestion it will help game devs and game industry who wanna build 2d game and that is inspired by you hopefully you can make this suggestion happen.
i cant wait for the next tutorial! These are so awesome and high quality tutorials!
Great Video! I just started with Godot and your videos helped me soooo much. I would love to see you continue this series!
These are the best Godot tutorials on youtube. Thank you! (And keep up the great videos)
I love this, it gave me so much info and practice to learn what i need to initiate something simple
This really comes handy, i was look to make a simple 2d platformer as a first game
Dziękuję, Panie Macieju za wprowadzenie mnie do Godota i przedstawienie tego w przyjemny i zrozumiały sposób. Szkoda tylko, że nie ma więcej poradników do tego silnika (rozwinięcia tej gry). Bardzo podoba mi się sposób tłumaczenia i pokazywanie tego wszystkiego.
Absolutely amazing tutorials. I have been able to follow along easily and have created my first 2d side scrolling jumper! This is going to be a fun project with my daughter :D Please keep the tutorials coming.
Many thanks, this is best tutorial ever mad :D
You're amazing! The quality of your Godot tutorials is unbelievable, thank your for your great content!
Really great video, I have started godot 2 months ago and video's like these are really helpfull. I hope to see more video's like this explaining different mechanics and concepts
you are amazing Thanks bro Please continue this series so that we can become professionals in godot
Wow, just big thanks. I want to jump into game development and you just made my day... Clear and loud! Thanks again!
Just started godot, and gotta say, your tutorials are very good
For how amazing this video is, I think it's weird it's not very popular(457 likes, 2 days). Thank you for the help man.
Thank you! Share in gamedev-related groups will be much appreciated!
i liked this video even tho im so bad at english but i understood alot of it more than my actual teachers , thank you Coco Code.
Thank you for this tutorial. It was fun to complete and very easy to follow. I never got lost during the process!! I'll be scouring your page for more tutorials later.
ok not gonna lie, I am really young, like really young, and this tutorial has helped me create my first game for me and my school to play, the tutorial is so easy to follow, and is simple and up to date. This makes it easier for people to follow tutorials and definittley helped me a lot
Great to hear! Good luck on your gamedev journey!
8:44 for those having problem ( points += 1 ) should instead be ( points+= 1) , may not work, may work just something i tried then it worked for me
Make part 3! These tutorials we need. Intresting and the most fun is the badge system. In the next vid could you talk about some scripting ideas?
Awesome way of doing this by pausing and trying to figure it out before it’s explained
Greetings from Brazil!!
Thank you for the videos, finally I can make my games and I realized that it is more simple that I imagined, thanks to your beginner friendly approach!! Please, keep making videos like these, you will change a lot of peoples lives!
Greeting from Poland 🇵🇱! Thank you, will do 🥰
This is the best tutorial for godot
Great man i love the tutorial i learn most things from this my frist project awsome bro tq 💯🔥..
Another excellent tutorial. Can't wait for whats next!
Let's gooo make please more content like this
Amazing tutorial! And the editing is a cherry on top 🍒
Truly and Inspiration to me I'm a really Noob content creator and Godot User. The cool text website is awesome I have been using it for my games in the past, There is so much I want to say about this video. From your incredible editing and visuals to the engaging content and useful information, but I will just sum it up in one word. AWESOME JOB! Ok that was two words, but who's counting. I am going to use for my game jam this week end. THANKS CocoCode !
Thank you for amazing words 💙
Good luck on your gamejam!
@@CocoCode thanks I need it lol.
That's very interesting. Thank you Coco Code
I got lots of glitches but my game is finished! both tutorials are very good! Cant wait for part 3!
This is very helpful for me learning to make my first game. Thank you very much!!
One of the best tutorials I've followed yet!
This is so cool! Dude keep this up please! This is so well made tutorial! Much better than some i have seen. Pace is fair, amount of information per video is really good and it is not boring! You have talent to teach for sure!