I made my own planet, then made humans evolve, I then made them make PCs and then made them make their own programming language, and then I made my own game.
Exactly, because I honestly couldn’t care less about how it differs from the languages that were his inspiration, or that he could use it to make a game as simple as Pong-he left out the most interesting part, which is the process he went through to make it. I’m now wondering if he just re-skinned another language, by writing a translation layer that just converts everything he typed into the original language which already has a functional way to translate the higher level code into the code executed by the CPU or if he got down into x86 assembly code, and worked his way up from the bare metal. Or was it something in between? If there’s nothing inherently different going on that one of the million other languages we have, then we’re at a point where we’re just making it easier to read and write, which is kind of pointless when we could just keep working on LLMs so that they can just be given a description of the parts of the program you’re trying to write, and it just translates that into a binary that compiled for your CPU. Why edit code when you can just edit a bunch of pseudo code and comments like the kind a king might bark at peasants forced to do his bidding. Then debugging would just be like grading an English paper, and admonishing it for it’s mistakes.
@@kernelpickle Agreed, the part I wanted to see was how he made his compiler. What you are thinking of is a "Source-to-source compiler." For example, coffeescript, which compiles to javascript. EDIT: That's a good question, I wouldn't know exactly how to create a binary off the top of my head without researching it. 1: You could package your compiler with GCC, then your compiler just translates it to a CPP file, (source-to-source) then just run it through GCC to create a binary, which would be kind of lame but it would work. 2: Or you could create an interpreted language (so not really a compiler) that just reads and runs your codes text file. It creates no binaries. To create a binary, you'd somehow have to translate it into machine code. I'm not exactly sure what's the best way to go about that, e.g. if there are some shortcuts without being an expert of machine code.
3:10 "Something I don't really like is semi-colons." This is usually what people who only know how to code in python say... Semi-colons are so useful to easily tell where a line ends.
i have learnt all my computer-related knowledge by myself in almost 6 yrs and creating a language has been a dream almost from the very beginning. after 6-7 attempts i think i finally got it right. it is the best achievement in these yrs so far, i think. even tho its likely that no one will use or even know ur lang, u learn so much stuff from just trying. and in that regard writing a compiled lang (that compiles into asm) can help understand the fundamentals of computers
My automatons teacher made us make a language and a compiler, the language that I made is called "Monkey Script", and everything is monkey. Instead of using "+,*,-,+" I used "monkadd" "monktimes" "monkminus" and "monkplus" Data types where: int -> wholeMonke double -> decMonkey string -> strgMonke You get the idea, it was fun, but eventually we had to make the compiler where the not so fun part begins, where you use assembly language, and ended up cheesing the project mostly because of time, just making it so it translates my language to Java and execute it in the spot, teacher didn't notice lmao she never checks the source code for some reason
Haha that is so funny! I would love to see a future of every developer using Monkey Script 👀. It's weird that any teacher that made you program something doesn't check the code, but ha I guess you were lucky then! 😁
what if make with this language a GameIngine cause it looks a little bit ez than c# or c++ , i hop u ready my comment and why not make one if u can (Or u can"t do that :O ) just kidding :) Why not just make a simple one and make updates on it im just saying
@@itsAdopo_DevXDI'm designing a language right now, I'll think of making a discord server, but I'm not sure if you're old enough to be on discord after looking at your speech patterns.
@@FluffScripts No, you clearly never saw an underaged person on the internet. Many people whose first language isn't English are generally more articulate than this. Pay attention.
@@somebody_2837 You'd be surprised. I've been on the internet for over 14 years, I run an entire community and such. Quite able to distinguish, don't be so quick to judge people online.
I’ve been working on a programming language called Rouge for a while. It’s primarily inspired by Rust (which I’m coding the compiler and runtime in), but also takes the compile-once-run-anywhere approach and a bit of the project structure from Java, and the syntax is primarily inspired by Ruby/Lua (end keyword so indentation can be ignored). I’ve still got a lot to figure out, such as: - how to write a parser - how to JIT compile from bytecode (until I figure this out the runtime will have to interpret the bytecode) - what should the bytecode instructions be - how to access stuff that is external to the runtime - how to make the runtime embeddable in other programs with custom hooks (for use cases like game modding or app plugins)
Good luck, it seems your project scale is much larger than mine 😁. I still have much to learn, and this project was just my attempt at making something without research and just diving in. I could definitely make something much better if I first saw how others have done it. I hope you get it working soon!
@@SimGunther That’s also true! Ideally, the runtime would be implemented in a way that any runtime or interpret-time bugs that show up wouldn’t be platform specific. But I don’t really know what I’m doing so don’t count on it happening!
Maybe you could just compile it straight to WebAssembly, which is a bytecode standard. From that point you would only need on of the many WebAssembly compilers/JITs/interpreters to run it
I've been trying to design some syntax ideas for a custom language that I'm calling Aspen, it's gonna be just a bytecode compiler since idk how to do stuff like JIT compiling. I don't really know what I'm gonna do with the language or if I'm even gonna try to turn it into anything more than just some project I work on, but hopefully I can do something interesting with it. Definitely not a project as large as yours, though. Good luck with your language!
Z# is still very early in development, and there are plenty of missing features and bugs. Feel free to make a small game or demo, but it is fairly limited 😄. Also, I have received a few comments regarding my choice of the letter "Z" and recent events. Before you comment about it, realize that I made this language in early January. Almost 2 months before Russia invaded Ukraine! And outlawing a letter from the alphabet we use every day is ridiculous. Please try to keep politics and negativity out of my comments. Thank you! I created a discord server recently, so if you want to talk about programming, art, game dev, or just hang out, feel free to join! discord.gg/9p82dTEdkN
Are we really at a point where someone receives comments for choosing a letter that may be problematic in a COMPLETELY unrelated context? Is this really how far we have come?
@@alexstone691 It's just a symbol so Russian forces can know who is ally. Now people for some reason can't see a "Z" anymore because it's like being satanic or something lol
honestly seems like a really really great beginner language, that doesnt bother with all the complicated parts of graphics libraries or stuff like that. if this got more people working on it, it could end up as something really really good.
We had a similar project for my Systems Software class. It’s not a creative as making everything from scratch but we did have a semester long assignment where we essentially built the PL/O language from scratch
I've written a couple of assembly-like langs before that compile to BrainFcuk, but you inspired me to create a better one. btw it looks like it was partially inspired by love2d
Here just before 1K subs. Can't wait to see you blow up! Within the first 10 seconds I literally already thought I was watching a channel with 100K subs. Amazing stuff!
Wow I've always wanted to make my own programming langauge and have thought about it for quite a while just because although other reasons the thought of being able to control everything in it to be how you like and how it looks and also making it really good (design wise), Glad to see someone make one! I saw a comment earlier to this about making your own computer from scratch like it's own processor, and other computer parts etc., creating your own entire operating system for it and then possibly (this could be challenging) have your own computer language to run most of the things in it which would be really cool to see, I've always considered that too and it would be an awesome thing to see you make. I saw you reply about thinking of that idea and how it was similar to jdh and Ben Eater's projects in that comment which are some of the channels I was inspired by too and I was shocked when I saw that (but that was probably unsurprising), insane how you can find people with super similar interests. I'm really happy I found this channel and I can't wait to see you grow more, you have a great personality and voice and the editing+ideas in this video were all on point! It feels like i've struck gold and something super relatable, thank you and continue making more videos because it's been amazingly fun to watch
I've just started learning Python, and seeing this video was really inspiring. Often I see little programs written in other languages, and would like to try making them in Python, but don't always know the different syntaxes and keywords. I would like to write a program one day where you can code in one language and then translate it to another syntax (turing Python code into Java, etc) Right now though, I am trying to write a simple chess game where on the player's turn, the value of moves is shown by color, so you can "see" why certain moves are better than others.
Good video, thanks for the upload. Slight correction at the start...at the advent of computers and for some years later, the only language used was not a compiled one (that would come later) - it was assembly language, a 1:1 mnemonic version of the CPU's instruction set i.e. machine code. At the same time as writing in 'human-readable' assembly, programmers included the machine code equivalent opcode & operand beside each line (much like what you see in a disassembly today). The machine code would then be loaded into the computer. Remember, all opcode mnemonics (assembly instructions) are, obviously, known at the finalisation stage of creating a new CPU instruction set...assembly language is simply human readable machine code. Compilation is a whole different world to assembling !!
This video was such a roller coaster for me: *sees title * wow this must be an impressive series *sees video length* wtf!? do they add a text macro prepass to python? *talks about complexity and languages* oh this must be quite insightful after all *half the video done* Soo.. the important design decision are its name and syntax sugar? This must be a troll toy language after all *sees it syntax highlighted* wait wat? I blinked and now it has a language server, a formal syntax specification and the interpreter seems to work *Console only* I see.. this is a demo of an interpreter for this language, pretty cool *Game with real time graphics* Excuse me!? are skipping steps again, type inference, optimisations, JIT, LLVM + GPU shaders? *Performance issues with sprites* Phew no steps skipped this time, I get it *Debug mode* *Table Flip*. ...This goofball is actually a genius *checks github* *looks for AST and nodes* *finds only anyops.h* O_o I think I'll come back in an year when this channel blows up
There's so much going on in this video I think you should have split it into 3 parts: the language design, the implementation, and then finally demoing the language with your pong game. It would have been nice to see you go into more depth on this, especially on how you actually went about writing the interpreter and graphics engine, 10 mins really doesn't do it justice
“Here’s how I made an interpretive language. I decided on a couple things I wanted to work differently, and came up with a name and logo. And it became real somehow.”
Thank you! I hope that by the time you do use it, I've made it better. There are issues with syntax pickiness, because the code needs to be absolutely perfect, even down to the spaces and parenthesis.
I know this is a minuscule detail, but when showing `ZS.Graphics.Init()` and explaining the title argument, having the window unfocused initially and then bringing the app to the foreground caused the title to no longer be greyed-out. The amount of mental clarity that took to even think of using the Windows Desktop Window Manager for such an effect is inspiring. ⭐⭐⭐⭐⭐
I've been working on a Programming language called ENG, Which uses very english like syntax. There are primary and secondary functions, Primary is the say (print), and display (Explains itself0
So, i made pong in c++ a while ago and i was familiar with what you did, but i didn't understand how you choose the directions and the speed of the ball after it hit the lines. Watching this video was very inspiring and i feel motivated to do a new project.
I forget the exact method I used, but it involved calculating the angle using the distance the ball was from the center of the paddle and some trigonometry functions.
You are right, I think there are some good use cases like that. I'm a person who normally uses C-based languages, which do end with the ";". I just wanted to make something a bit more unique, and a change of pace from what I normally might use. (Even though it's been pointed out to me that Z# really resembles python, so maybe not THAT unique.)
How about building your own computer from scratch (by making our own components like processor, mother board ans so on), then developing your own operation system and finally building your own computer network?)))
Really cool idea! I've actually been considering a project like that, similar to the projects jdh or Ben Eater have made. The biggest issue with building a custom processor though (instead of using something like a 6502 or similar) is a low efficiency and it could be slower.
@@AstroSamDev If you do end up doing that, I would suggest making it pipelined. This adds complexity, yes, but it allows for (some) parallelism. This (simplifying a bit) allows for more instructions to be completed per unit time. I'm actually working on a pipelined 16-bit processor with more advanced features than I've seen of 16-bit home-built processors before. Those being pipelining, 8 input and 8 output ports (usually there's only 1 or 2), integrated floating point hardware, and a couple more odds and ends. So if you have any questions or confusions, you can ask me.
Hello AstroSam, you were so correct about the programming dreams. It has always been my biggest dream to once make a programming language, and about a month ago when I saw this video I was inspired by you to make my own. I've looked at your code and tried to learn how I could make one myself, and today is the day I published it to github! Thank you.
@@asapstudios3893 I recommend working on splitting strings into tokens, such as: "5 + 5" converted to num_5 plus num_5. After this you can add functions to these tokens, such as plus being add first value to second value. I personally did not follow any guides but I recommend checking youtube for building a programming language. mine is built in c#, but I recommend c++. Any compiled language works to be honest. Wish you luck with your language!
I'm happy you enjoyed the video! Making a tutorial on this project would actually be pretty difficult, and would take multiple videos. What would you like to learn from a tutorial, if I made one? If you wish I could make a video explaining how it works, without doing much actual C++ programming. 🤔
I love this content. I feel like u did the really really big thing for this video and this make many of ppl's dream come true(at least me). Thx for your z#. I hope one day it's hit and everyone use it global.
Could you make a step by step tutorial to do something like this? I'm a 15 year old programming fan who is eager to learn anything and everything, dreaming about following in the steps of Markus Peerson and making a game from scratch without use of modern engines. I'd really love to at least try and make a language like you did!
You don't have to design both, the syntax and the semantics, when creating a programming language. They could be seen as separate projects. I hope, one day, all language semantics will be defined in terms of hierarchies (nested lists of symbols and lists) and all syntaxes will expand to these lists.
@@petermuller608 Not sure, where I should start to explain. I assume you don't know much about Lisp. Lisps have a very simple syntax: (operation arguments...) This syntax is also called S-Expressions. For example (+ 1 2) would be "1 + 2" or (+ 1 (* 2 3)) would be "1 + 2 * 3". The operation doesn't need to be a function. It can be what most languages use keywords or special syntax for. Most Lisps are garbage collected dynamically typed languages, similar to python. But it's possible to use this simple syntax for any kind of language. And there are some lower level Lisps like Scopes and Dale. Same basic syntax, but different semantics. What I mean when talking about semantics, is what features the language has. Dymamic/Static typing, GC, structs/classes, type system, borrow checker, compile time features, etc. There are many ways you could syntactically define them. They would still stay the same feature. If you have some general intermediate representation, which should basically be s-expressions, never as texutal representation, but as trees of symbols and sublists, you could have multiple syntaxes to map to the same semantics. There could be some general syntaxes like simple s-expressions or something indentation based like Scopes list notation (SLN), or some special purpose syntaxes, which only work with this specific semantic. I hope, this helps you to understand, else feel free to ask more concrete questions. I might also add some examples.
@@porky1118 thanks for the in-depth reply! Since most languages are parsed into an AST, and an AST can be represented using s-expressions, isn't this already what you hope for?
@@petermuller608 No, since language ASTs are normally not exposed to the programmer/user. The exact ASTs are some compiler internal thing, which might just change in the next version. But if some language had some stable AST, and exposes it to the user, we're almost there. Writing an S-Expression to AST converter should be pretty simple. (writing an S-Expression to language text converter also shouldn't be too difficult, but that seems like a lot of boilerplate without any real benefits) It would be best, if the compiler would just take in S-Expressions (preferably as lists, not as text) instead of some textual representation. (it should also be easy to have visual representations of S-Expressions, and that tool would basically work with any language; maybe you would need to add some language specific definitions to make it usable; I could go on a lot, but not sure, if it would even interest you).
While technically true, it still important to consider when designing the language. A dynamically typed language for example would not suit well as a compiled language since you would need to do a lot of runtime type checking & assertions. At that point you might as well just use an interpreter to do it for you.
What a coincidence, I wanted to make a similar thing to this and good thing I found an explanation to this Also you basically combined js, c# and python
It should also be noted that with semicolons you can spread a single instruction out over multiple lines, which is extremely useful for cleaning up long function headers, long lines of chaining operations (multiplications, additions bitwise, etc.). You can't really do this without semicolons and instead have to accept the fact that your single function header or chain of multiplication consists of a single 150 character long line. Also I always thought the JS and python way of not having to declare param types and return types overall harms code readability and forces you to compensate by writing additional comments saying what the variable types are. This is typically not a good thing. You want code to have a certain degree of readability in order to reduce necessary comments. Good code should not require many comments to be able to comprehend. B/c of this I always have significantly more trouble working on someone elses JS code than I've ever had working on someone elses C/C++ or Rust code. Ofc this is all mostly just my preference.
You can always define other ways to spread an expression over multiple lines. In python newlines and indentation are ordinarily integral syntax, but they are ignored inside enclosing brackets. This automatically applies to lists and function parameters. I agree that finishing statements with semicolons is more unambiguous, but on the other hand, for the majority of code you write they're just a tedious formality. To each their own :)
"You can't really do this without semicolons" Sure you can. A statement ends when the scope is complete and an expression is complete, and so any open parens or unresolved binary operators keep it open. As 20 year veteran of C++, I'm used to them, but I also see they are in 99% of cases just redundant visual noise. "not having to declare param types and return types overall harms code readability" Concur. A function that can accept anything and then blow up at runtime is not as robust as a function that can accept a contract-fulfilling interface caught at parse time.
Well I did attempt to make something similar to the languages I use often with the things I like about them. Mine reminds me most of C#, PHP, and Python. Thanks for watching! :)
Not having return times or parameter types can cause a *ton* of runtime errors. I see it a lot in python too. It's easier to just deal with the types rather than risk a mountain-load of bugs. Also, having to stretch out every line of code no matter how small it is can just be the opposite of clean code (having to call 5 functions that are like 5 characters long).
I'd start by making a Brainf*ck interpreter or something first, it has super simple instructions and could be done in less than 1 day. Then adapt and add your own things to make it unique and learn. Have fun programming! 😄
@@AstroSamDev The problem with a bf interpreter is that it doesn't really teach you how to parse grammar. All you need is a loop and a switch statement, which doesn't accurately reflect how you would go about parsing a real language. Nonetheless, it does give you some basic knowledge of how lexers work, because a loop and a switch statement is all they really are.
Wow. This is amazing! I might try to make something in Z-Sharp, and look forward to doing so. Good job AstroSam! How long did it take to make the language?
I've always wanted to make my own language that was unique, intuitive and the simplest and straight forward language ever. Sadly I don't see there ever being a direction that hasnt already been done, or something thats not counter-intuitive to itself. Javascript really is almost the perfect language when it comes to ease and also common syntax. The only idea I can think of is some kind of AI language where you just type whatever you want in human language and the AI tries to understand and convert the code, but that's not a practical goal. I guess my idea would be best suited as a visual scripting language.
I made my own planet, then made humans evolve, I then made them make PCs and then made them make their own programming language, and then I made my own game.
Using the default fundamental forces? Weak
God
God
Would you be willing to share the code. That sounds cool
@@americansoil8260 sure, except um like the code is 174 exabytes so help
I think many people would be interested in a tutorial(series) on how you made this and how to make a language yourself.
Exactly, because I honestly couldn’t care less about how it differs from the languages that were his inspiration, or that he could use it to make a game as simple as Pong-he left out the most interesting part, which is the process he went through to make it.
I’m now wondering if he just re-skinned another language, by writing a translation layer that just converts everything he typed into the original language which already has a functional way to translate the higher level code into the code executed by the CPU or if he got down into x86 assembly code, and worked his way up from the bare metal.
Or was it something in between? If there’s nothing inherently different going on that one of the million other languages we have, then we’re at a point where we’re just making it easier to read and write, which is kind of pointless when we could just keep working on LLMs so that they can just be given a description of the parts of the program you’re trying to write, and it just translates that into a binary that compiled for your CPU. Why edit code when you can just edit a bunch of pseudo code and comments like the kind a king might bark at peasants forced to do his bidding. Then debugging would just be like grading an English paper, and admonishing it for it’s mistakes.
@@kernelpickle Agreed, the part I wanted to see was how he made his compiler.
What you are thinking of is a "Source-to-source compiler." For example, coffeescript, which compiles to javascript.
EDIT: That's a good question, I wouldn't know exactly how to create a binary off the top of my head without researching it.
1: You could package your compiler with GCC, then your compiler just translates it to a CPP file, (source-to-source) then just run it through GCC to create a binary, which would be kind of lame but it would work.
2: Or you could create an interpreted language (so not really a compiler) that just reads and runs your codes text file. It creates no binaries.
To create a binary, you'd somehow have to translate it into machine code. I'm not exactly sure what's the best way to go about that, e.g. if there are some shortcuts without being an expert of machine code.
3:10 "Something I don't really like is semi-colons." This is usually what people who only know how to code in python say... Semi-colons are so useful to easily tell where a line ends.
Exactly, because a semicolon only requires one click.
@craftrumzen2393 two clicks on mobile (unless you hold the dot for 1 second)
Just use end keyword... indentation is stupid
😂 lmao this is so true. I'm learning C#
Python is my native lang
@dovacon7409 try out LuaJIT... its fast and uses the easiest language there is
I'm here before this channel explodes in popularity! Absolutely phenomenal AstroSam!!! I will also try to replicate this some day
Thank you so much!
Me too
yup.
same
Is 587th subscription before exploding?
i have learnt all my computer-related knowledge by myself in almost 6 yrs and creating a language has been a dream almost from the very beginning. after 6-7 attempts i think i finally got it right. it is the best achievement in these yrs so far, i think. even tho its likely that no one will use or even know ur lang, u learn so much stuff from just trying. and in that regard writing a compiled lang (that compiles into asm) can help understand the fundamentals of computers
MY DREAM IS MAKING A PROGRAMMING LANGUAGE
Congratulations! Making an interpreter or compiler is a huge task and really helps a developer level up.
My automatons teacher made us make a language and a compiler, the language that I made is called "Monkey Script", and everything is monkey.
Instead of using "+,*,-,+" I used "monkadd" "monktimes" "monkminus" and "monkplus"
Data types where:
int -> wholeMonke
double -> decMonkey
string -> strgMonke
You get the idea, it was fun, but eventually we had to make the compiler where the not so fun part begins, where you use assembly language, and ended up cheesing the project mostly because of time, just making it so it translates my language to Java and execute it in the spot, teacher didn't notice lmao she never checks the source code for some reason
Haha that is so funny! I would love to see a future of every developer using Monkey Script 👀. It's weird that any teacher that made you program something doesn't check the code, but ha I guess you were lucky then! 😁
What language did you write the compiler in?
@@user-dh8oi2mk4f He said he used assembly
@@user-dh8oi2mk4f shut
@@Solomonwo ????
You should go through the process of how you created your programming language. This is so frickin' cool, man. You are an inspiration.
what if make with this language a GameIngine cause it looks a little bit ez than c# or c++ , i hop u ready my comment
and why not make one if u can (Or u can"t do that :O ) just kidding :)
Why not just make a simple one and make updates on it
im just saying
@@itsAdopo_DevXDI'm designing a language right now, I'll think of making a discord server, but I'm not sure if you're old enough to be on discord after looking at your speech patterns.
@@somebody_2837 So not knowing english as a native language means they're underaged? Nice logic buddy.
@@FluffScripts No, you clearly never saw an underaged person on the internet. Many people whose first language isn't English are generally more articulate than this. Pay attention.
@@somebody_2837 You'd be surprised. I've been on the internet for over 14 years, I run an entire community and such. Quite able to distinguish, don't be so quick to judge people online.
I’ve been working on a programming language called Rouge for a while. It’s primarily inspired by Rust (which I’m coding the compiler and runtime in), but also takes the compile-once-run-anywhere approach and a bit of the project structure from Java, and the syntax is primarily inspired by Ruby/Lua (end keyword so indentation can be ignored).
I’ve still got a lot to figure out, such as:
- how to write a parser
- how to JIT compile from bytecode (until I figure this out the runtime will have to interpret the bytecode)
- what should the bytecode instructions be
- how to access stuff that is external to the runtime
- how to make the runtime embeddable in other programs with custom hooks (for use cases like game modding or app plugins)
Good luck, it seems your project scale is much larger than mine 😁. I still have much to learn, and this project was just my attempt at making something without research and just diving in. I could definitely make something much better if I first saw how others have done it. I hope you get it working soon!
Anytime I hear "write once run everywhere", I keep hearing "write once debug everywhere" :D
@@SimGunther That’s also true!
Ideally, the runtime would be implemented in a way that any runtime or interpret-time bugs that show up wouldn’t be platform specific. But I don’t really know what I’m doing so don’t count on it happening!
Maybe you could just compile it straight to WebAssembly, which is a bytecode standard.
From that point you would only need on of the many WebAssembly compilers/JITs/interpreters to run it
I've been trying to design some syntax ideas for a custom language that I'm calling Aspen, it's gonna be just a bytecode compiler since idk how to do stuff like JIT compiling. I don't really know what I'm gonna do with the language or if I'm even gonna try to turn it into anything more than just some project I work on, but hopefully I can do something interesting with it. Definitely not a project as large as yours, though. Good luck with your language!
Z# is still very early in development, and there are plenty of missing features and bugs. Feel free to make a small game or demo, but it is fairly limited 😄.
Also, I have received a few comments regarding my choice of the letter "Z" and recent events. Before you comment about it, realize that I made this language in early January. Almost 2 months before Russia invaded Ukraine! And outlawing a letter from the alphabet we use every day is ridiculous. Please try to keep politics and negativity out of my comments. Thank you!
I created a discord server recently, so if you want to talk about programming, art, game dev, or just hang out, feel free to join!
discord.gg/9p82dTEdkN
Are we really at a point where someone receives comments for choosing a letter that may be problematic in a COMPLETELY unrelated context? Is this really how far we have come?
Could somebody explain what does letter Z have to do with russia/ukraine situation??
@@alexstone691 Apparently, it's a Russian military symbol and it was used in propaganda or something like that
@@alexstone691 It's just a symbol so Russian forces can know who is ally. Now people for some reason can't see a "Z" anymore because it's like being satanic or something lol
too late, just added Z# to my resume
I finally finished version 1 of my programming language yesterday. What a coincidence seeing your video!
That's awesome! I hope you learned a lot while making it, I sure did! 😄
Absolutely legendary , I learned a ton and it was super interesting
Glad you enjoyed it! I had a lot of fun making it.
@@AstroSamDev it's always something magical when you enjoy what your doing
This is a really good video that clearly has effort put into it. More people need to find this channel!
Congratulations, man! Your work is encouraging and inspiring to others.
I'm always so intruiged about people making their own language. Very impressive. Really, really cool!
Thank you very much!
That is amazing, congratulations on such a good achievement! You're an awesome programmer, ncie job man.
Can’t believe I’ve not found you before. This video is exactly the sort of thing I love
honestly seems like a really really great beginner language, that doesnt bother with all the complicated parts of graphics libraries or stuff like that. if this got more people working on it, it could end up as something really really good.
absolutely awesome, seeing you creating your own language is absolutely amazing, keep it up with your amazing video dude!
YOU ROCK!
We had a similar project for my Systems Software class. It’s not a creative as making everything from scratch but we did have a semester long assignment where we essentially built the PL/O language from scratch
Your channel is criminally underrated bro, best luck to you in the future with your channel
Thanks for explaining Pong, I really never heard of it until this video.
Jokes aside, great explanations and aesthetics!
Excellent content! I learned a lot from this!
This is awesome! Feels like you will explode in popularity.
Sam you've come so far. This is quite awesome
...now make that compiler. 9:13 BRO I AM THE BALL LETS GOO
Your project is super. I tried recently to create mine, and your hints could help me.
I've written a couple of assembly-like langs before that compile to BrainFcuk, but you inspired me to create a better one.
btw it looks like it was partially inspired by love2d
Compiling to brainf*ck sounds fun, that's like a completely different level of messed up
Brainfcuk XD
Here just before 1K subs. Can't wait to see you blow up! Within the first 10 seconds I literally already thought I was watching a channel with 100K subs. Amazing stuff!
Wow, thank you! I'm so happy you enjoyed! 😁
Wow I've always wanted to make my own programming langauge and have thought about it for quite a while just because although other reasons the thought of being able to control everything in it to be how you like and how it looks and also making it really good (design wise), Glad to see someone make one! I saw a comment earlier to this about making your own computer from scratch like it's own processor, and other computer parts etc., creating your own entire operating system for it and then possibly (this could be challenging) have your own computer language to run most of the things in it which would be really cool to see, I've always considered that too and it would be an awesome thing to see you make.
I saw you reply about thinking of that idea and how it was similar to jdh and Ben Eater's projects in that comment which are some of the channels I was inspired by too and I was shocked when I saw that (but that was probably unsurprising), insane how you can find people with super similar interests. I'm really happy I found this channel and I can't wait to see you grow more, you have a great personality and voice and the editing+ideas in this video were all on point! It feels like i've struck gold and something super relatable, thank you and continue making more videos because it's been amazingly fun to watch
im suprised this doesnt have more views. very good video
I've just started learning Python, and seeing this video was really inspiring. Often I see little programs written in other languages, and would like to try making them in Python, but don't always know the different syntaxes and keywords. I would like to write a program one day where you can code in one language and then translate it to another syntax (turing Python code into Java, etc)
Right now though, I am trying to write a simple chess game where on the player's turn, the value of moves is shown by color, so you can "see" why certain moves are better than others.
you can convert python code to java with chatGPT :))
maybe he might help you learn to code better, i'm using it and i learnt so much
Dude this is actually insane!🤯 I hope I can do this one day, I can't wait to see you blow up one of these days! 👏
I've always wanted to do this
Seems like a good challenge when I learn how to code efficiently
same
Good video, thanks for the upload.
Slight correction at the start...at the advent of computers and for some years later, the only language used was not a compiled one (that would come later) - it was assembly language, a 1:1 mnemonic version of the CPU's instruction set i.e. machine code. At the same time as writing in 'human-readable' assembly, programmers included the machine code equivalent opcode & operand beside each line (much like what you see in a disassembly today). The machine code would then be loaded into the computer.
Remember, all opcode mnemonics (assembly instructions) are, obviously, known at the finalisation stage of creating a new CPU instruction set...assembly language is simply human readable machine code. Compilation is a whole different world to assembling !!
A triangle calling a circle, "Pointless."
Z-Sharp calling C-Sharp, "Pointless."
Very high quality video, great job!
This video was such a roller coaster for me:
*sees title * wow this must be an impressive series
*sees video length* wtf!? do they add a text macro prepass to python?
*talks about complexity and languages* oh this must be quite insightful after all
*half the video done* Soo.. the important design decision are its name and syntax sugar? This must be a troll toy language after all
*sees it syntax highlighted* wait wat? I blinked and now it has a language server, a formal syntax specification and the interpreter seems to work
*Console only* I see.. this is a demo of an interpreter for this language, pretty cool
*Game with real time graphics* Excuse me!? are skipping steps again, type inference, optimisations, JIT, LLVM + GPU shaders?
*Performance issues with sprites* Phew no steps skipped this time, I get it
*Debug mode* *Table Flip*. ...This goofball is actually a genius
*checks github* *looks for AST and nodes* *finds only anyops.h* O_o
I think I'll come back in an year when this channel blows up
It was the interpreter (written in C++) running in debug mode, not the program he wrote in Z# :)
@@KanashimiMusic Did You Know There Is ZenScript(ZS!?!?)
@@madhuripendyala7930 one thats not relevant and 2 thats ZS not Z#
@@azrealIPM ZenScript and Z# both have the same file name .ZS
@@LostGameDev102 actually that's pretty interesting
but still not relevant to what Nyde said
would be relevant in general comment section though
NOICE video btw, also noice choice for the music in the background 😀
There's so much going on in this video I think you should have split it into 3 parts: the language design, the implementation, and then finally demoing the language with your pong game. It would have been nice to see you go into more depth on this, especially on how you actually went about writing the interpreter and graphics engine, 10 mins really doesn't do it justice
underrated video, underrated channel. Good video and easy to understand
“Here’s how I made an interpretive language. I decided on a couple things I wanted to work differently, and came up with a name and logo. And it became real somehow.”
Big improvement from your last videos. I'll be here for the ride.
this is super cool. I actually really want to use this language at some point
Thank you! I hope that by the time you do use it, I've made it better. There are issues with syntax pickiness, because the code needs to be absolutely perfect, even down to the spaces and parenthesis.
After clicking on this video I started imagining how would my own programming language look like, an then you do anything I imagined.
Also it's basically Go
I know this is a minuscule detail, but when showing `ZS.Graphics.Init()` and explaining the title argument, having the window unfocused initially and then bringing the app to the foreground caused the title to no longer be greyed-out. The amount of mental clarity that took to even think of using the Windows Desktop Window Manager for such an effect is inspiring. ⭐⭐⭐⭐⭐
Finally... A person who actually credits EarthBound for its songs
This is really inspiring! Would love to see you explain how you made everything and what are the different features you implemented
I've been working on a Programming language called ENG, Which uses very english like syntax. There are primary and secondary functions, Primary is the say (print), and display (Explains itself0
more info: display sucks, its the most difficult thing to use, you need to draw and reasset it
Damn I was thinking of doing something similar but I knew it would have been very inefficient, good luck.
@@SCRPXXL Thanks bro, the language will be getting new functions called spriting`s (display,if i am pressed(),etc.)
Make a discord server for its devolpment. I am very intrested in it
Yes the discord server idea is lit
WOW! This channel is underrated. Good job!
I'm making a compiler and this was super inspiring for me
So, i made pong in c++ a while ago and i was familiar with what you did, but i didn't understand how you choose the directions and the speed of the ball after it hit the lines. Watching this video was very inspiring and i feel motivated to do a new project.
I forget the exact method I used, but it involved calculating the angle using the distance the ball was from the center of the paddle and some trigonometry functions.
3:06 oh no you know its bad when someone removes THE SEMICOLONS
You have a very great selectrion of background music in you vidoes. Great that you actually list it.
Congratulations! You just made a language somewhere between C# and Lua
this is so high quality! i thought you would have had millions of subscribers! underrated as heck
very cool
u almost sold me on getting rid of semi-colons but what about the cases where multi-lining some code makes it more readable
You are right, I think there are some good use cases like that. I'm a person who normally uses C-based languages, which do end with the ";". I just wanted to make something a bit more unique, and a change of pace from what I normally might use. (Even though it's been pointed out to me that Z# really resembles python, so maybe not THAT unique.)
ur toooo good at it! ur my inspiration tyy!
Broooo, you are so underrated you deserve so much more! I love this video!
How about building your own computer from scratch (by making our own components like processor, mother board ans so on), then developing your own operation system and finally building your own computer network?)))
Really cool idea! I've actually been considering a project like that, similar to the projects jdh or Ben Eater have made. The biggest issue with building a custom processor though (instead of using something like a 6502 or similar) is a low efficiency and it could be slower.
@@AstroSamDev If you do end up doing that, I would suggest making it pipelined. This adds complexity, yes, but it allows for (some) parallelism. This (simplifying a bit) allows for more instructions to be completed per unit time.
I'm actually working on a pipelined 16-bit processor with more advanced features than I've seen of 16-bit home-built processors before. Those being pipelining, 8 input and 8 output ports (usually there's only 1 or 2), integrated floating point hardware, and a couple more odds and ends. So if you have any questions or confusions, you can ask me.
Hello AstroSam, you were so correct about the programming dreams. It has always been my biggest dream to once make a programming language, and about a month ago when I saw this video I was inspired by you to make my own. I've looked at your code and tried to learn how I could make one myself, and today is the day I published it to github! Thank you.
Hi like yours it’s mine to create my own language can you guide me in this where to begin and what to learn, if any guides to follow?
@@asapstudios3893 I recommend working on splitting strings into tokens, such as:
"5 + 5" converted to num_5 plus num_5. After this you can add functions to these tokens, such as plus being add first value to second value.
I personally did not follow any guides but I recommend checking youtube for building a programming language. mine is built in c#, but I recommend c++. Any compiled language works to be honest.
Wish you luck with your language!
Please can you make a tutorial, on how you made the language? I really love this content, thank you
I'm happy you enjoyed the video! Making a tutorial on this project would actually be pretty difficult, and would take multiple videos. What would you like to learn from a tutorial, if I made one? If you wish I could make a video explaining how it works, without doing much actual C++ programming. 🤔
@@AstroSamDev yes 👏 please, I would really appreciate that. Thank you
@@AstroSamDev I would love to see how the interpreter was designed and implemented
I'd like to see how the interpreter parses the code
What a beast my man! Can't wait to see a compiled language too.
so its basically Python with curly braces and without colons
Yeah basically
I love this content. I feel like u did the really really big thing for this video and this make many of ppl's dream come true(at least me).
Thx for your z#. I hope one day it's hit and everyone use it global.
Could you make a step by step tutorial to do something like this? I'm a 15 year old programming fan who is eager to learn anything and everything, dreaming about following in the steps of Markus Peerson and making a game from scratch without use of modern engines. I'd really love to at least try and make a language like you did!
Javidx9 has some really good tutorials on creating games without using modern game engines like SDL, check his channel out!
That was amazing. Could use this for future projects!
Thanks
You don't have to design both, the syntax and the semantics, when creating a programming language. They could be seen as separate projects.
I hope, one day, all language semantics will be defined in terms of hierarchies (nested lists of symbols and lists) and all syntaxes will expand to these lists.
I don't get your drift. Syntax and semantics are what define a language, how can they be seen as different projects?
@@petermuller608 Not sure, where I should start to explain.
I assume you don't know much about Lisp.
Lisps have a very simple syntax:
(operation arguments...)
This syntax is also called S-Expressions.
For example (+ 1 2) would be "1 + 2" or (+ 1 (* 2 3)) would be "1 + 2 * 3".
The operation doesn't need to be a function.
It can be what most languages use keywords or special syntax for.
Most Lisps are garbage collected dynamically typed languages, similar to python.
But it's possible to use this simple syntax for any kind of language.
And there are some lower level Lisps like Scopes and Dale. Same basic syntax, but different semantics.
What I mean when talking about semantics, is what features the language has. Dymamic/Static typing, GC, structs/classes, type system, borrow checker, compile time features, etc. There are many ways you could syntactically define them. They would still stay the same feature.
If you have some general intermediate representation, which should basically be s-expressions, never as texutal representation, but as trees of symbols and sublists, you could have multiple syntaxes to map to the same semantics.
There could be some general syntaxes like simple s-expressions or something indentation based like Scopes list notation (SLN), or some special purpose syntaxes, which only work with this specific semantic.
I hope, this helps you to understand, else feel free to ask more concrete questions.
I might also add some examples.
@@porky1118 thanks for the in-depth reply! Since most languages are parsed into an AST, and an AST can be represented using s-expressions, isn't this already what you hope for?
@@petermuller608 No, since language ASTs are normally not exposed to the programmer/user.
The exact ASTs are some compiler internal thing, which might just change in the next version.
But if some language had some stable AST, and exposes it to the user, we're almost there. Writing an S-Expression to AST converter should be pretty simple.
(writing an S-Expression to language text converter also shouldn't be too difficult, but that seems like a lot of boilerplate without any real benefits)
It would be best, if the compiler would just take in S-Expressions (preferably as lists, not as text) instead of some textual representation.
(it should also be easy to have visual representations of S-Expressions, and that tool would basically work with any language; maybe you would need to add some language specific definitions to make it usable; I could go on a lot, but not sure, if it would even interest you).
this is gonna blow up gl man
Compiled or interpreted is not something you have to decide on when creating a programming language. Every language can be compiled or interpreted.
While technically true, it still important to consider when designing the language. A dynamically typed language for example would not suit well as a compiled language since you would need to do a lot of runtime type checking & assertions. At that point you might as well just use an interpreter to do it for you.
The quality of the content is so amazing. we will watch your career with greater interest 😊😊
Lol u just made python out of c#
if python and c# had a child...
This is incredibly cool. Keep working on it!
What a coincidence, I wanted to make a similar thing to this and good thing I found an explanation to this
Also you basically combined js, c# and python
he really had to hit us w/ "I use arch btw"...
amazing video!
Definitely seems like a mix between C# and Python, which might actually be useful.
bruh this 600+ subs channel and the quality is already top notch compared to videos from 2012 big channels
This video didn't present how to create your own programming language.
It's just a stupid attempt at promoting his own skills.
That was a interesting video! Good job!
Glad you enjoyed!
It should also be noted that with semicolons you can spread a single instruction out over multiple lines, which is extremely useful for cleaning up long function headers, long lines of chaining operations (multiplications, additions bitwise, etc.). You can't really do this without semicolons and instead have to accept the fact that your single function header or chain of multiplication consists of a single 150 character long line.
Also I always thought the JS and python way of not having to declare param types and return types overall harms code readability and forces you to compensate by writing additional comments saying what the variable types are. This is typically not a good thing. You want code to have a certain degree of readability in order to reduce necessary comments. Good code should not require many comments to be able to comprehend. B/c of this I always have significantly more trouble working on someone elses JS code than I've ever had working on someone elses C/C++ or Rust code.
Ofc this is all mostly just my preference.
You can always define other ways to spread an expression over multiple lines. In python newlines and indentation are ordinarily integral syntax, but they are ignored inside enclosing brackets. This automatically applies to lists and function parameters.
I agree that finishing statements with semicolons is more unambiguous, but on the other hand, for the majority of code you write they're just a tedious formality. To each their own :)
"You can't really do this without semicolons"
Sure you can. A statement ends when the scope is complete and an expression is complete, and so any open parens or unresolved binary operators keep it open. As 20 year veteran of C++, I'm used to them, but I also see they are in 99% of cases just redundant visual noise.
"not having to declare param types and return types overall harms code readability"
Concur. A function that can accept anything and then blow up at runtime is not as robust as a function that can accept a contract-fulfilling interface caught at parse time.
Your channel is really underrated!
I already made a language and it's funny how the syntax of Z-Sharp looks like the one I made otherwise well done :D
Well I did attempt to make something similar to the languages I use often with the things I like about them. Mine reminds me most of C#, PHP, and Python. Thanks for watching! :)
@@AstroSamDev the second language that I made remind me little bit to Typescript and Golang
Great video! Just a little suggestion, it would be so cool if the comments were ~
“zed sharp”
Z# looks actually pretty cool. Great job :)
Z for special operation?
Can you like... Not include politics, pls?
Perfect one with a complete step by step details u had shown.. thx u !!!
Not having return times or parameter types can cause a *ton* of runtime errors. I see it a lot in python too. It's easier to just deal with the types rather than risk a mountain-load of bugs. Also, having to stretch out every line of code no matter how small it is can just be the opposite of clean code (having to call 5 functions that are like 5 characters long).
when i saw start() and update() a ghost from unity slapped me! lol nice 1 sam. i sure will checkout your programming language.
the name didn't age well
the amount of knowledge you have you can use it to destroy scammers too it would really help many people out there
Наш слон 💪🐘
Super cool video! Really interesting to watch and very inspiring :D
Damm, I've always dreamt of creating my own language but gave up after realizing the effort and time i takes to making a reality
I'd start by making a Brainf*ck interpreter or something first, it has super simple instructions and could be done in less than 1 day. Then adapt and add your own things to make it unique and learn. Have fun programming! 😄
@@AstroSamDev The problem with a bf interpreter is that it doesn't really teach you how to parse grammar. All you need is a loop and a switch statement, which doesn't accurately reflect how you would go about parsing a real language. Nonetheless, it does give you some basic knowledge of how lexers work, because a loop and a switch statement is all they really are.
Ever since I finally decided to play earthbound, I always hear the OST in so many youtube videos great video AstroSam!
Wow. This is amazing! I might try to make something in Z-Sharp, and look forward to doing so. Good job AstroSam! How long did it take to make the language?
About 1.5 months, but I still took breaks and also had school
Generally very surprised you don't have more subscriber's, bravo!
This looks like a programming language i could make a game with (besides python)
This inspires me to excel in Computer Science, thank you really
I've always wanted to make my own language that was unique, intuitive and the simplest and straight forward language ever. Sadly I don't see there ever being a direction that hasnt already been done, or something thats not counter-intuitive to itself. Javascript really is almost the perfect language when it comes to ease and also common syntax.
The only idea I can think of is some kind of AI language where you just type whatever you want in human language and the AI tries to understand and convert the code, but that's not a practical goal. I guess my idea would be best suited as a visual scripting language.
I would check out CodeX by openAI
this is amazing, bro 🙌
Z??? нинадо дядя...💀