With the instant resource spending, I can see how gaining multiple resources at a time can quickly get confusing. I.E. “I have this milk and I sell it for coins and I use those coins to complete an upgrade and completing that upgrade gets me X and X gets me Y and…what was I doing again?”. It would be awesome to see some tools or guides to keep track of that stuff!! But otherwise I’m very excited for this game.
While I commend the awesome effort in design, the game succumbs to the flaw of the Flip and Write genre and combos in general: Floating actions or resources can easily escape object permeance leading to actions that are not legal and nearly impossible to undo (see 28:00 where he forgets to pick up his animals but also forgot to remove his first egg when he gave it to his neighbor, thereby giving him an unfair advantage in scoring and ruinong his run). Why developers refuse to acknowledge this flaw and mitigate it is disappointing and borderline suspicious at this point.
I cannot wait:):):) Also a suggestion! You should orient the badges so that the wood and mine badges match the orientation of the fishing badges. Though you may have already tried it I feel like it would be simpler to follow for some of my friends that take a bit longer to pick up games:)
The scratch offs is interesting. I tend to go for roll and writes that I can keep "forever". So the scratch paper might not work well for me, unless there is a way to reuse it? Not sure.
do you think the woods need a buff? the medals don’t seem to incentivise it enough in this copy (although i did notice that the woods now have geodes on the web app).
It looks like the entire medals sheet has changed since this demo. The tutorial video shows the correct page and even seems to go back to this one for a single icon (I suspect they will be bringing over from this page). So I am pretty sure the one in the how to play video/kickstarter images is the near final one.
Hahaha yeah I was so confused when he said "we didn't unlock river fishing" then immediately went river fishing. In Zac's defense, it's pretty hard to perfectly play a game while doing a teach!
With the instant resource spending, I can see how gaining multiple resources at a time can quickly get confusing. I.E. “I have this milk and I sell it for coins and I use those coins to complete an upgrade and completing that upgrade gets me X and X gets me Y and…what was I doing again?”. It would be awesome to see some tools or guides to keep track of that stuff!! But otherwise I’m very excited for this game.
1:13:00 Zac: "We haven't fished in the river yet, oh, which we never actually unlocked". He then immediately fishes in the river. LMAO.
Omg I am so excited for this game!! It looks incredible. Thanks for the solo playthrough!!
While I commend the awesome effort in design, the game succumbs to the flaw of the Flip and Write genre and combos in general: Floating actions or resources can easily escape object permeance leading to actions that are not legal and nearly impossible to undo (see 28:00 where he forgets to pick up his animals but also forgot to remove his first egg when he gave it to his neighbor, thereby giving him an unfair advantage in scoring and ruinong his run).
Why developers refuse to acknowledge this flaw and mitigate it is disappointing and borderline suspicious at this point.
Tick up*
I'm so excited for this!!! Love the studio and love the creativity coming out of there!!!
Been enjoying my games of Tend!
I cannot wait:):):)
Also a suggestion! You should orient the badges so that the wood and mine badges match the orientation of the fishing badges. Though you may have already tried it I feel like it would be simpler to follow for some of my friends that take a bit longer to pick up games:)
Instantly backing this game. When are you guys hoping to deliver?
July!
The scratch offs is interesting. I tend to go for roll and writes that I can keep "forever". So the scratch paper might not work well for me, unless there is a way to reuse it? Not sure.
@@DaniCha we’ve created this, for that very reason! tend-scratch-off.iv.studio
**roasting Zac for missing the Z coin**
Thank you for your service
Am I missing something, or is Zach missing a resource and hadn't actually fixed the broken bridge?
I wish this game will come to tabletop simulator like the other ones - it looks SO great! And i would love if having the money for the real game !
They said on the discord that it will be up when the campaign starts
It’s currently available to playtest in our discord on TTS and the mod will most likely be public on launch day!
do you think the woods need a buff? the medals don’t seem to incentivise it enough in this copy (although i did notice that the woods now have geodes on the web app).
It looks like the entire medals sheet has changed since this demo. The tutorial video shows the correct page and even seems to go back to this one for a single icon (I suspect they will be bringing over from this page). So I am pretty sure the one in the how to play video/kickstarter images is the near final one.
19:38 can you not use two energy bar on the same turn?
@@play_fever you can! Just not on the same task.
@@IVGamesStudio i see. thanks for explaining. can’t wait for kickstarter launch!!!
Hey Zac, is it true that if you really really want something so much, you don't have to pay for it?
Asking for the pick axe stans out here ⛏️ 😂
Wait is it on TTS finally??
It’s available to playtest on TTS through our discord!
There was so much cheating going on towards the end of this game.
Name and shame
Hahaha yeah I was so confused when he said "we didn't unlock river fishing" then immediately went river fishing. In Zac's defense, it's pretty hard to perfectly play a game while doing a teach!