Most intense Minelayer run. But seriously, congratulations for surviving the 8x2 Asylum. Absolutely insane willpower to get a true solo win on an incredibly unbalanced difficulty.
mad respect from me, coming from a guy who has only finished 6x1 by far. it breaks my heart to how many people try to downplay the run for the modified nitra cost, due to their own insecurities, when its absolutely necessary to make the run possible
I've never tried haz 6 as I'm only making my way up to haz 4 with double warning so far, but I understand from gameplay that yeah, double enemies half nitra makes sense. these tough difficulties are for those who enjoy nonstop action. Respect to people who enjoy getting better at something they like
Why don't you use the faster charge rate for hellfire? It's always an automatic pick when i use hellfire, does one of the other two mods have a benefit for hazards above 5?
Sooo, this video was before the mod tree changes. Reload speed was on t2c and Charge speed was on t1c. I didn't take charge speed because the ammo economy without t1b was unbearable even with an abundance of nitra. With the new tree it'd be much more tempting to take charge speed and it's definitely a good choice, but coilgun fear is super powerful so cheap partial shots to proc a full fear effect is also a very strong pick.
Где доказательства 8 хаза кроме названия в видео?.. хоть бы настройки показал, на 5х2 жуков столько же, если не больше. Молодец что прошёл, но хаз увеличивать нужно не только количеством жуков но и их статами, я имею ввиду что на 8 хазе (если ты на такой целишься) жуки по прогрессии почти ваншотают, а с тебя кислотник даже щит снять не может.
@@djinneazam Извиняюсь, был не прав. Но всё же сравни мой пробег на "8" сложности (выложил на канале), и свой, разница по-моему очевидна, и в сложности и в балансе. Либо у тебя не 8, либо у меня 20.
@@DwarfFreemanInteresting, I'll take a look at your video at some point to see if I can figure out the difference. (Edit) After taking a brief look, I see you use Swarm Size Control. I must sleep but I'll have to attempt to translate that into numbers I can actually compare later.
@@DwarfFreeman Okay, it took me some time, but I made an image with Swarm Size Control and did all the math (except for dreadnought health, which isn't important here). So the image here ( ibb.co/0G34XGK ) is what my difficulty roughly looks like with your mod (add that enemy cap is 90 - 90 at the top). Mine is loaded up through Custom Difficulty, which has a few more stats that can change outside what these sliders cover, as well as scaling enemy cap with player count, so it would be 180 max enemies with 4 players. Still this is a lot closer and hopefully you can read it and understand it well enough. I realized translating it into numbers I understood wouldn't have helped you understand, so that's why I made it into Swarm Size Control numbers. EDIT: I'm dumb, Swarm Size Control also does enemy diversity changes if I scroll down.
@@djinneazam плохо ты посчитал, я вдваться в цифры не буду, есть лишь два факта что б это доказать, плевок от кислотника, сравни что у себя что у меня, столько урона сколько ты терпишь это не 1.52, это 100% в разы ниже. А второе это смело дели всё на 8 т.к стоимость спалая 10. Это ведь не только патроны, а ещё и хп и щиты. Будь их в восемь раз ниже, было бы о чём разговаривать. p.s что б голословным не быть, возьми да и пробеги с теми настройками что ты кинул, разницу почувствуешь сразу.
@@djinneazam thanks. also why do you normally not like lead burster? it seems way stronger than all the other gunners nades. im on xbox but have played with someone on gamepass pc and he mods. we have done haz 5 haz 5.5 and haz 6 times 2 and haz 7. haz 7 seems to have sooo many more enemies than just even haz 6 times 2.
@@Sam-fp8zm Well tbh, my opinion of the Leadburster has changed a bit since I made this video. It is rather nice for dealing with bulks, but has surprising effectiveness at clearing leeches from cave, thinning out mactera clouds, it can even be used to chunk spitballers and take out breeders in some cases. I've never liked clusters like most of the people I play with do, so I've always used incendiary grenades for most things. Nowadays when ever I'm not running Volatile Bullets, I just take leadbursters, I'll only consider clusters if my loadout doesn't have any stun or AoE in it. Though, I would say it's "way stronger", it's just good at different things. Whether those things are useful to you, either for your loadout or for your team, determines whether it will perform well and thus how "strong" it is.
oh no. anyway. But really, gunk seeds took way too much time as secondary objectives go. If it was any other objective I'd have probably gone for it. Normally I go for the secondary, but I just took the win I could get.
I do have the file. I don't know that you'll find any harder than this though as this is both somewhat unbalanced and barely playable at all. Still, there are comparable difficulties out there.
Doable? Maybe, I did try NTP a few times and it just didn't feel like the right choice. NTP's greatest strengths are the constant fear spam and powerful DoT application, but the DoT here isn't fast working. So in a direct comparison NTP loses a little to Minelayer for both fear being something I already have (Hellfire) and it doesn't double stack very well, as well as DPS for all targets. Stun + fear is definitely better than fear + fear. However it's possible that there are other loadouts capable of clearing this, Engineer and driller having the best chance of a full clear run, scout with phero spam or just kite fest might be able to complete the mission. It's just that these classes need a moreso perfect play, where gunner gets shields and safety to turtle through the mission.
I mean, if you think it's unnecessary I'd love to see a run without it. I suppose though you didn't see all the runs I did with 20 nitra resupplies and 0 starting nitra, so you can't know about the many times where not enough ammo was simply the failstate. Or the many times that I did very similar things as seen in the video because cave generation had simply decided I should get 120 nitra in the first cave, but still lost anyway because there wasn't enough nitra later on. It was rough, especially since it was so easy to be pushed away from the resupply I had already called down and needed to have another already down further away in order to survive, despite the first resupply having 3 sections left still. So that's the reason I called a ton of ammo down before there were even bugs, that wasn't just because "oh I have nitra let's call a shitton of ammo", that's because I needed to strategically place them in advance or I'd die. Technically no, because I change nitra costs I didn't use an unmodified JSON for the extrapolated 8x2 I used here, so I'm sure anyone who wants to try can one-up me by doing it with the original 40 nitra resupply cost and 0 starting nitra. I only did this personally as a show of mechanical skill, so I don't really care that I modified nitra cost in order to actually finish the mission one single time.
1.4k credits for all of that is criminal
Most intense Minelayer run. But seriously, congratulations for surviving the 8x2 Asylum. Absolutely insane willpower to get a true solo win on an incredibly unbalanced difficulty.
Agreed! Great job!
I guess it's balanced by resup costing 10 instead of 80.
The googly eyes make them more unnverving
mad respect from me, coming from a guy who has only finished 6x1 by far. it breaks my heart to how many people try to downplay the run for the modified nitra cost, due to their own insecurities, when its absolutely necessary to make the run possible
I've never tried haz 6 as I'm only making my way up to haz 4 with double warning so far, but I understand from gameplay that yeah, double enemies half nitra makes sense. these tough difficulties are for those who enjoy nonstop action. Respect to people who enjoy getting better at something they like
The googly eyes makes them seem far more terrifying.
1:16 how'd you get a resupply pod there?
Awesome! Great crowd control with that build!
Why don't you use the faster charge rate for hellfire? It's always an automatic pick when i use hellfire, does one of the other two mods have a benefit for hazards above 5?
Sooo, this video was before the mod tree changes. Reload speed was on t2c and Charge speed was on t1c. I didn't take charge speed because the ammo economy without t1b was unbearable even with an abundance of nitra. With the new tree it'd be much more tempting to take charge speed and it's definitely a good choice, but coilgun fear is super powerful so cheap partial shots to proc a full fear effect is also a very strong pick.
@@djinneazamI completely forgot about that mod tree change, thanks for the response
You really have to do some [MUSHROOM!] to beat this.
damn, i couldn't believe the title really was 8x2 true solo.
Do you believe it now?
2:30 that speed is terrifying
Wait, what did you set resupplies to?
would you pls share this haz 8 mod for us?
why do the supply pods only cost 10 nitra?
If you read around this comment section you will likely find the answer to that question.
Где доказательства 8 хаза кроме названия в видео?.. хоть бы настройки показал, на 5х2 жуков столько же, если не больше. Молодец что прошёл, но хаз увеличивать нужно не только количеством жуков но и их статами, я имею ввиду что на 8 хазе (если ты на такой целишься) жуки по прогрессии почти ваншотают, а с тебя кислотник даже щит снять не может.
I'd post a .txt file, but youtube don't want that so here's the dump of the base hazard file that was used in this video. Aside from adjusted nitra it was unmodified for the run. The enemy damage is scaled as well as bug count, diversity, speed, attack speed, projectile speed, and hit points. Also includes even shorter wave timers.
TBH if I were to try again now, it's possible I wouldn't need quite as much nitra:
{
"Name": "Hazard 8x2 40 Nitra",
"Description": "Hazard 8x2, based off of MountAndDewMe's Hazard 8",
"MaxActiveSwarmers": [
90,
180,
180,
180
],
"MaxActiveEnemies": [
90,
180,
180,
180
],
"ResupplyCost": 40,
"ExtraLargeEnemyDamageResistance": [
1.8,
2.1,
2.3,
2.9
],
"ExtraLargeEnemyDamageResistanceB": [
1.8,
2.1,
2.5,
3.3
],
"ExtraLargeEnemyDamageResistanceC": [
1.8,
2.1,
2.5,
3.3
],
"ExtraLargeEnemyDamageResistanceD": [
2.25,
2.35,
2.55,
2.75
],
"EnemyDamageResistance": [
1.8,
2.1,
2.2,
2.25
],
"EnemyDamageModifier": [
4.3,
4.55,
4.9,
5.1
],
"EnemyCountModifier": [
2.7,
2.9,
3.1,
3.7
],
"EncounterDifficulty": [
{
"weight": 1,
"range": {
"min": 750,
"max": 950
}
}
],
"StationaryDifficulty": [
{
"weight": 1,
"range": {
"min": 550,
"max": 750
}
}
],
"EnemyWaveInterval": [
{
"weight": 1,
"range": {
"min": 115,
"max": 135
}
}
],
"EnemyNormalWaveInterval": [
{
"weight": 1,
"range": {
"min": 150,
"max": 190
}
}
],
"EnemyNormalWaveDifficulty": [
{
"weight": 1,
"range": {
"min": 750,
"max": 850
}
}
],
"EnemyDiversity": [
{
"weight": 2,
"range": {
"min": 6,
"max": 7
}
},
{
"weight": 8,
"range": {
"min": 8,
"max": 10
}
}
],
"StationaryEnemyDiversity": [
{
"weight": 1,
"range": {
"min": 6,
"max": 7
}
}
],
"VeteranNormal": [
{
"weight": 1,
"range": {
"min": 0.7,
"max": 1
}
}
],
"VeteranLarge": [
{
"weight": 1,
"range": {
"min": 0.25,
"max": 0.25
}
}
],
"DisruptiveEnemyPoolCount": {
"min": 8,
"max": 8
},
"MinPoolSize": 12,
"EnvironmentalDamageModifier": 2.9,
"PointExtractionScalar": 1.8,
"FriendlyFireModifier": 1.3,
"SpeedModifier": 1.45,
"AttackCooldownModifier": 2.25,
"ProjectileSpeedModifier": 1.9,
"EscortMule": {
"FriendlyFireModifier": 0.1,
"BigHitDamageModifier": 0.75,
"BigHitDamageReductionThreshold": 0,
"NeutralDamageModifier": 0.1
}
}
@@djinneazam Извиняюсь, был не прав. Но всё же сравни мой пробег на "8" сложности (выложил на канале), и свой, разница по-моему очевидна, и в сложности и в балансе. Либо у тебя не 8, либо у меня 20.
@@DwarfFreemanInteresting, I'll take a look at your video at some point to see if I can figure out the difference.
(Edit) After taking a brief look, I see you use Swarm Size Control. I must sleep but I'll have to attempt to translate that into numbers I can actually compare later.
@@DwarfFreeman Okay, it took me some time, but I made an image with Swarm Size Control and did all the math (except for dreadnought health, which isn't important here). So the image here ( ibb.co/0G34XGK ) is what my difficulty roughly looks like with your mod (add that enemy cap is 90 - 90 at the top). Mine is loaded up through Custom Difficulty, which has a few more stats that can change outside what these sliders cover, as well as scaling enemy cap with player count, so it would be 180 max enemies with 4 players. Still this is a lot closer and hopefully you can read it and understand it well enough. I realized translating it into numbers I understood wouldn't have helped you understand, so that's why I made it into Swarm Size Control numbers.
EDIT: I'm dumb, Swarm Size Control also does enemy diversity changes if I scroll down.
@@djinneazam плохо ты посчитал, я вдваться в цифры не буду, есть лишь два факта что б это доказать, плевок от кислотника, сравни что у себя что у меня, столько урона сколько ты терпишь это не 1.52, это 100% в разы ниже. А второе это смело дели всё на 8 т.к стоимость спалая 10. Это ведь не только патроны, а ещё и хп и щиты. Будь их в восемь раз ниже, было бы о чём разговаривать.
p.s что б голословным не быть, возьми да и пробеги с теми настройками что ты кинул, разницу почувствуешь сразу.
very blue number
whats the build?
31222 Minelayer with IIRc, 23213 Hellfire, and leadbursters. I'd take partial charge in t2 for regular missions though.
@@djinneazam thanks.
also why do you normally not like lead burster? it seems way stronger than all the other gunners nades.
im on xbox but have played with someone on gamepass pc and he mods. we have done haz 5 haz 5.5 and haz 6 times 2 and haz 7. haz 7 seems to have sooo many more enemies than just even haz 6 times 2.
@@Sam-fp8zm Well tbh, my opinion of the Leadburster has changed a bit since I made this video. It is rather nice for dealing with bulks, but has surprising effectiveness at clearing leeches from cave, thinning out mactera clouds, it can even be used to chunk spitballers and take out breeders in some cases. I've never liked clusters like most of the people I play with do, so I've always used incendiary grenades for most things. Nowadays when ever I'm not running Volatile Bullets, I just take leadbursters, I'll only consider clusters if my loadout doesn't have any stun or AoE in it.
Though, I would say it's "way stronger", it's just good at different things. Whether those things are useful to you, either for your loadout or for your team, determines whether it will perform well and thus how "strong" it is.
engisalute
You didnt get the Gunk Seeds😅
oh no.
anyway.
But really, gunk seeds took way too much time as secondary objectives go. If it was any other objective I'd have probably gone for it. Normally I go for the secondary, but I just took the win I could get.
and you only got the exact same hazard multiplier as a haz 5 reward. Shame! Awesome gameplay tho!
Do you still have the json file for this difficulty and any others that are harder?
I do have the file. I don't know that you'll find any harder than this though as this is both somewhat unbalanced and barely playable at all. Still, there are comparable difficulties out there.
Could you show me where you found them or a place I could download/use them
@@Toastygho Here is a link to a reddit in which you will find a link to where you want to go in the announcements: www.reddit.com/r/technicaldrg/
Actually insane
do u think it would be doable with NTP as well?
Doable? Maybe, I did try NTP a few times and it just didn't feel like the right choice. NTP's greatest strengths are the constant fear spam and powerful DoT application, but the DoT here isn't fast working. So in a direct comparison NTP loses a little to Minelayer for both fear being something I already have (Hellfire) and it doesn't double stack very well, as well as DPS for all targets. Stun + fear is definitely better than fear + fear.
However it's possible that there are other loadouts capable of clearing this, Engineer and driller having the best chance of a full clear run, scout with phero spam or just kite fest might be able to complete the mission. It's just that these classes need a moreso perfect play, where gunner gets shields and safety to turtle through the mission.
@@djinneazam what's a full clear run?
@@user-tt3lb1yy6i oh sorry, I just meant that scout can complete missions without killing all or most of the bugs. so basically not scout runs.
@@djinneazam but but my run...
@@aynu5h576 I didn't realize there was an example of 8x2 with NTP, mb, I just checked your YT channel.
Bruh literally all of the youtubers i love commented on this video lol
this is actually easier than a normal ha5 with 80 nitra per res and no starting resources.
"Oh dang, Haz. 8x2? Man this is gonna be brutal!"
*Lowers Nitra cost to 10 and gives himself enough to order 8 before he even started*
I mean, if you think it's unnecessary I'd love to see a run without it.
I suppose though you didn't see all the runs I did with 20 nitra resupplies and 0 starting nitra, so you can't know about the many times where not enough ammo was simply the failstate. Or the many times that I did very similar things as seen in the video because cave generation had simply decided I should get 120 nitra in the first cave, but still lost anyway because there wasn't enough nitra later on.
It was rough, especially since it was so easy to be pushed away from the resupply I had already called down and needed to have another already down further away in order to survive, despite the first resupply having 3 sections left still. So that's the reason I called a ton of ammo down before there were even bugs, that wasn't just because "oh I have nitra let's call a shitton of ammo", that's because I needed to strategically place them in advance or I'd die.
Technically no, because I change nitra costs I didn't use an unmodified JSON for the extrapolated 8x2 I used here, so I'm sure anyone who wants to try can one-up me by doing it with the original 40 nitra resupply cost and 0 starting nitra. I only did this personally as a show of mechanical skill, so I don't really care that I modified nitra cost in order to actually finish the mission one single time.
"oh, darn. i will now comment on youtube."
**criticizes, complains, contributes nothing**